Channel update - what's up?

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • I haven't been posting much recently, so I thought of recording a small update. I'm talking about what you can expect (or not expect) from the channel in the near future, as well as what I've been working on in my spare time recently (I think it's a fairly interesting project 😉 more in the video!).
    Visit my Discord! / discord

ความคิดเห็น • 39

  • @FlatEarthMath
    @FlatEarthMath 3 หลายเดือนก่อน +2

    There are a lot of indie developers which have one or two teammembers. You can do it! 😊

    • @scienceitout
      @scienceitout  3 หลายเดือนก่อน +1

      I'm mostly concerned that I'll lose interest at some point and the project will just get stuck in a limbo. That's what usually happens to my projects, unfortunately... 😅

    • @FlatEarthMath
      @FlatEarthMath 3 หลายเดือนก่อน +1

      @@scienceitout I want to encourage you just the same! Who knows how far you can take it, and it may end up a success, or it may end up as an enjoyable hobby. No regrets! 🙂

  • @acefox1
    @acefox1 3 หลายเดือนก่อน +4

    Wishing you all the best. I hope you’ll continue to assist other debunkers as things come up like the last video with you, Roohif and Ole.

    • @scienceitout
      @scienceitout  3 หลายเดือนก่อน +3

      @@acefox1 If there's an opportunity for me to assist, I probably will - after all, it would be a shame if all the effort I put into the raytracer went to waste, for example 😁

    • @thegoblin957
      @thegoblin957 3 หลายเดือนก่อน +1

      ​@@scienceitout Would you still be open to answering private inquire about flat earth claims?

    • @scienceitout
      @scienceitout  3 หลายเดือนก่อน

      @@thegoblin957 Sure! Feel free to ask in the comments or on Discord (I'm on a few popular servers, other than my own).

  • @Petey194
    @Petey194 3 หลายเดือนก่อน +4

    Very cool. What I'd like to know is how many times can you fly through the centre of the galaxy before you collide with a star 🤔. Agree with you about FE. Good luck with this. Yep, see you around! 👍👍👍

    • @TruthNerds
      @TruthNerds 3 หลายเดือนก่อน

      a question that sounds closely related to the question of mean free path length (as applied to entire stars) 🙂

  • @doranku
    @doranku 3 หลายเดือนก่อน +3

    Interesting. Hope you enjoy the tinkering and hope it evolves into a nice project.
    But i enjoyed your past videos and hope they will stay available as resources.

    • @scienceitout
      @scienceitout  3 หลายเดือนก่อน +2

      Thanks!
      I don't intend to delete anything. It's not like I hate what I did and want to distance myself from it - more like, I want to spend my time more productively in the future. Although, it's possible that at some point if I do publish something, it might be on a different platform, if TH-cam progresses too much in its enshittification (which is in quite an advanced stage already).

  • @Sableagle
    @Sableagle 3 หลายเดือนก่อน +2

    I know what you mean about the debunking thing. Getting deja vu about looking up my own video in which "I already answered that" because I've looked it up so many times is a bit silly. I have the same feeling about the climate change questions on Quora. "Here are links to my most recent five answers on this subject, one of which contains links to a dozen of my earlier answers on this subject, one of which contains links to several of my earlier answers on this subject, one of which contains links to *WHAT AM I DOING WITH MY LIFE?!?"*

    • @AdamCook138
      @AdamCook138 2 หลายเดือนก่อน

      Does this mean you know that man made climate change is a hoax, as opposed to man made environmental impact?
      Earh is flat, observed flat and measured flat. 😊

  • @man95ster
    @man95ster 21 วันที่ผ่านมา +2

    this might be a bummer but so far, this just seems like a replica of the game 'space engine'

    • @scienceitout
      @scienceitout  21 วันที่ผ่านมา

      I know Space Engine and while the core idea is similar, my end goal is slightly different... But in any case, I'm pretty sure I'm not going to reach Space Engine's level of detail 😅

  • @WalterBislin
    @WalterBislin 3 หลายเดือนก่อน +2

    Wish you luck and fun. Don’t forget to implement gravity and the correct perspective function (not flerfspective) 😊

  • @peronkop
    @peronkop 3 หลายเดือนก่อน +4

    Always been the best debunk channel.

    • @scienceitout
      @scienceitout  3 หลายเดือนก่อน +1

      Thanks, really nice of you to say! 😊

    • @AdamCook138
      @AdamCook138 2 หลายเดือนก่อน

      Hahahaha! I saw an old vid of his speaking of bent lines of sight.
      There are non so blind as those who refuse to see. I came here because of Nathan Oakley Flat Earth Debates.

    • @AdamCook138
      @AdamCook138 2 หลายเดือนก่อน

      6:39 "I actually lied a bit". Having heard of you through Nathan Oakley Flat Earth Debates, at first I thought you were ignorant but now you have stated your dishonesty. 😮

    • @scienceitout
      @scienceitout  2 หลายเดือนก่อน

      @@AdamCook138 If that fragment, in that context, is an admission of dishonesty to you, then I really don't know what to say.

  • @Tsudico
    @Tsudico 3 หลายเดือนก่อน +2

    Are you using an existing game engine as your base to build upon or are you building it from scratch and incorporating libraries where necessary?

    • @scienceitout
      @scienceitout  3 หลายเดือนก่อน +2

      I'm not using an engine yet. I may try to use one if/when I decide that not using one is too much effort 😅 But generally, as I understand it, engines come with their own limitations and they could make it harder to implement some features I'll need, so I'll try to get as far as I can on my own, first (although that may depend on the engine). Not to mention that learning to properly use one is an undertaking in its own right 😅

    • @Tsudico
      @Tsudico 3 หลายเดือนก่อน +1

      @@scienceitout That makes sense. There are only a few game engines in Rust that seem to be actively being developed and they definitely aren't as fully featured as ones in other languages like Unreal or Godot.

    • @michaeldamolsen
      @michaeldamolsen 2 หลายเดือนก่อน +1

      @@scienceitout Using procedural generation is a good idea when you want this many stars, it makes culling a lot easier. I don't know if you are familiar with Sebastian Lague's channel, it might offer some ideas and inspiration for future developments. [edit: corrected misspelling of Sebasitan's name]

    • @scienceitout
      @scienceitout  2 หลายเดือนก่อน +1

      @@michaeldamolsen Thanks for the tip! Will take a look 🙂

  • @reidflemingworldstoughestm1394
    @reidflemingworldstoughestm1394 3 หลายเดือนก่อน +2

    I am balancing my checkbook this week, so I got that going on.

    • @AdamCook138
      @AdamCook138 2 หลายเดือนก่อน

      If you want to balance anything, you'll need a flat earth for that.

  • @sthurston2
    @sthurston2 3 หลายเดือนก่อน +1

    What's up? Nothing. It all came down again ;-D

    • @ReinoGoo
      @ReinoGoo 3 หลายเดือนก่อน

      What is down? The acceleration.
      What is up? The equal and opposite force.

    • @reidflemingworldstoughestm1394
      @reidflemingworldstoughestm1394 3 หลายเดือนก่อน

      @@ReinoGoo If that's down and up, then what is askance?

  • @TruthNerds
    @TruthNerds 3 หลายเดือนก่อน +1

    Wouldn't going at speeds near the speed of light cause relativistic aberration?

    • @TruthNerds
      @TruthNerds 3 หลายเดือนก่อน +1

      I should clarify, even if we assume Newton's model with light "corpuscules" (photons) traveling, err, in a manner consistent with Newtonian mechanics, there should be considerable aberration at speeds comparable to the speed of light. (We can measure aberration at orbital speeds, anyway.)
      Special Relativity would just make it more pronounced when coming very close to the speed of light.

    • @scienceitout
      @scienceitout  3 หลายเดือนก่อน +3

      @@TruthNerds Well, yes. You could say that for now I'm assuming the speed of light to be infinite. Implementing aberration wouldn't be too hard, but I'm not sure that's a good idea (I definitely won't be going for 100% realism anyway, proper relativistic treatment would be too much of a hassle). It's something to be considered later, I guess.

    • @AdamCook138
      @AdamCook138 2 หลายเดือนก่อน

      ​@@scienceitoutYOU are assuming the speed of light to be infinite and yet "SCIENCE" of which you claim to know, dictates that the speed of light is 299,799,458 m/s (in a vacuum which does not naturally exist ergo one must assume you mean in space- which is fake)! 😊

    • @scienceitout
      @scienceitout  2 หลายเดือนก่อน

      @@AdamCook138 You are aware that I wrote that in the context of talking about a video game, right? And that a video game can be as realistic or as unrealistic as its creator wants it to be?

  • @AdamCook138
    @AdamCook138 2 หลายเดือนก่อน

    I'm here because I saw one of your vids on Nathan Oakleys' Flat Earth Debates YT channel. As a anti flat earther you need flat earth. You are either intellectually dishonest or ignorant sir.
    You can't debunk flat earth because it is true.

    • @scienceitout
      @scienceitout  2 หลายเดือนก่อน +2

      "As a anti flat earther you need flat earth."
      No, I really, really don't. It has been a source of some fun for a while, but became a bit too repetitive for me.
      "You can't debunk flat earth because it is true."
      It really isn't. And if you look around my channel, I've shown quite a lot of evidence that it isn't.

  • @realcygnus
    @realcygnus 3 หลายเดือนก่อน +1

    Nifty AF no Q !