Daisy has a random chance of doing a Luigi Misfire with Side Special Also certain "flower power" attacks will be given Lip's Stick properties if used enough times
I feel like the one change I would make is swap out her jab from slapping to punching. Daisy is supposed to be the tomboyish princess, realistically she wouldn't be doing the same dainty slap that Peach uses, she would straight up deck you
@@TheTrixster690 Yeah, the only real difference (that technically makes Peach better) is that she has bigger hurtboxes while running because of the different animation
If I were in charge of directing Daisy's moveset for this mod, I would've taken a different direction and make her a lot less similar to Peach, even if it would take additional development time.
the only power-ups in Super Mario Land are the Super Mushroom, Superball Flower and the Star, there's no "secret lift block power up" in Super Mario Land 1
A couple moves that I would want to see changed are her neutral b and down smash. As they are right now, they are very unaesthetic or feel kinda wonkey/off. Her up B is random as hell since she doesn't use her parasol at all. The three jumps are interesting but her losing float canceling tech just hurts me.
The use of a Snifit is a reference to said enemy being Daisy's partner in Mario Party 3's Dual mode, just as Toad was for Peach and Piranha Plant was for Waluigi.
Daisy has a random chance of doing a Luigi Misfire with Side Special
Also certain "flower power" attacks will be given Lip's Stick properties if used enough times
0:52
Am I the only one that noticed this is a reference to Peach/Daisy's aerial kick from the first three Mario Party games?
I feel like the one change I would make is swap out her jab from slapping to punching. Daisy is supposed to be the tomboyish princess, realistically she wouldn't be doing the same dainty slap that Peach uses, she would straight up deck you
But Daisy is punching the enemy in this video... it’s that for some reason the attack is called a slap
Being “tomboyish” is broader than people think. Who’s to say she won’t just slap you harder.
This is how she should have echoed Peach in SSBU...
I agree I hate how they're identical.
Hello :)
@@TheTrixster690 Yeah, the only real difference (that technically makes Peach better) is that she has bigger hurtboxes while running because of the different animation
Same
If I were in charge of directing Daisy's moveset for this mod, I would've taken a different direction and make her a lot less similar to Peach, even if it would take additional development time.
imagine her up B being the secret lift block powerup from mario land 1
the only power-ups in Super Mario Land are the Super Mushroom, Superball Flower and the Star, there's no "secret lift block power up" in Super Mario Land 1
Bruh didn't show what getting hit by side b looks like
it's missing the 3rd jump but good video
DAMN i miss it ..
Still no "Hi I'm Daisy" or is that how she comes on stage...
No she doesn’t say Hi i’m Daisy
A couple moves that I would want to see changed are her neutral b and down smash. As they are right now, they are very unaesthetic or feel kinda wonkey/off. Her up B is random as hell since she doesn't use her parasol at all.
The three jumps are interesting but her losing float canceling tech just hurts me.
Actually, Daisy used a parasol in Mario Party 3.
Daisy is worth it
Can you do classic daisy vs classic daisy?
instead of a sniff or throwing turnips can they be mario land enemies and items?
The use of a Snifit is a reference to said enemy being Daisy's partner in Mario Party 3's Dual mode, just as Toad was for Peach and Piranha Plant was for Waluigi.
why is chie beating up yu?