Wow, I've also emulated the sound of a common wood pigeon in Phase Plant before. It's amazing to me that someone else has attempted the exact same thing. 😃 Good job.👍 The biggest difference in my method was to add a macro to modulate the volume level with a noise oscillator, to get that breathy throat sound that's part of the sound. I think this way you get a little bit closer to the real sound than by using a high fq lfo as you have done.
@@Mimang86 Haha, quite a coincidence! I've used a similar method to that when trying to add a kind of "buzzy" high end to sounds. I think your method allows for a greater amount of flexibility because you can add a filter to the noise oscillator before it is sent to modulate the main oscillator, meaning you can fine tune the effect it has. Thanks for watching!
@@mattjhart Yes, exactly. And often you don't need a separate filter, as you can directly either control the slope of the noise oscillator, or use one of the tuned noise sources and set the fq/harmonic to your liking. Plus you get a bit more random fluctuation to the sound as well, which makes it more natural to me.
Great video
Interesting
Wow, I've also emulated the sound of a common wood pigeon in Phase Plant before. It's amazing to me that someone else has attempted the exact same thing. 😃 Good job.👍 The biggest difference in my method was to add a macro to modulate the volume level with a noise oscillator, to get that breathy throat sound that's part of the sound. I think this way you get a little bit closer to the real sound than by using a high fq lfo as you have done.
@@Mimang86 Haha, quite a coincidence! I've used a similar method to that when trying to add a kind of "buzzy" high end to sounds. I think your method allows for a greater amount of flexibility because you can add a filter to the noise oscillator before it is sent to modulate the main oscillator, meaning you can fine tune the effect it has. Thanks for watching!
@@mattjhart Yes, exactly. And often you don't need a separate filter, as you can directly either control the slope of the noise oscillator, or use one of the tuned noise sources and set the fq/harmonic to your liking. Plus you get a bit more random fluctuation to the sound as well, which makes it more natural to me.