CS2 - How ANGLES Work, a simple demonstration!

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 766

  • @CS2Tactics
    @CS2Tactics  หลายเดือนก่อน +813

    These peek messages are from Refrag. Feel free to use my link and code if you're interested in trying it out! in.refrag.gg/cs2tactics
    Code: cs2tactics for 15% off!

    • @johnmcwick1
      @johnmcwick1 หลายเดือนก่อน +3

      Dude I saw this in a tactical shorts, this is the kind of game tutorial I want!

  • @stalinthetrain9547
    @stalinthetrain9547 หลายเดือนก่อน +11848

    Doesn't matter i won't land any shots either way

    • @CS2Tactics
      @CS2Tactics  หลายเดือนก่อน +1288

      Real

    • @meech2163
      @meech2163 หลายเดือนก่อน +226

      Deathmatch and the Aimbotz map will do wonders. Just spend 10 or 15 minutes before you hop into a game and practice it.
      Deathmatch is straightforward, it helps you practice your shots against other actual players and see which battles you can win. It also forces you to stay vigilant and check angles because enemies can be quite literally anywhere at any time.
      The Aimbotz map is great for practicing your crosshair placement and counter strafe timing. You can set up barriers to peak bots behind, you can make the ground uneven so you can practice adjusting your crosshair placement quickly, you can make the bots run side to side or chase you around. There are a bunch of different tools you can use on the map to change up your warmup and get better over time.

    • @MecoolisLive
      @MecoolisLive หลายเดือนก่อน

      True I practiced in a map called aim tree I or smth yesterday and today I already got from 3k elo to 4.1 elo ​@@meech2163

    • @glashausAimz2
      @glashausAimz2 หลายเดือนก่อน

      ​@@meech2163they regularly kick me from DM when i try to warm up😢 these noobs think i am cheatinh 😂

    • @SySH78
      @SySH78 หลายเดือนก่อน +76

      @@meech2163 yea let me just waste 10 minutes just for the shit server to not register the headshot anyways lol

  • @illusiveelk2558
    @illusiveelk2558 หลายเดือนก่อน +903

    I find it hilarious that some people think this is a glitch, and don't understand this is a principle of euclidean geometry.

    • @jmgonzales7701
      @jmgonzales7701 10 วันที่ผ่านมา +23

      "position is power"

    • @EternalCaretaker
      @EternalCaretaker 5 วันที่ผ่านมา +2

      The only glitch is your comment, I read at least 30 others and not a single mention of it being a glitch

    • @OyunGezgni
      @OyunGezgni 5 วันที่ผ่านมา +3

      ​@@EternalCaretaker İm sorry im must be not seeing things he never talked about any comment? He just said some people which is so open ended why did u even felt A reason to comment

    • @Selendeki
      @Selendeki 2 วันที่ผ่านมา +1

      @@EternalCaretaker Do you realize this is a bigger topic than just this comment section in the CS community?

  • @brainha5747
    @brainha5747 หลายเดือนก่อน +4033

    I saw a video of a guy explaining how this concept happens in literally any fps game, but he used cs as the prime example, and then in the comments there were people saying stuff like "erm I think valve didn't actually add this to the game"
    This is not some mere game feature, this is FUCKING PHYSICS
    edit: link of the 2 videos this guy made about this
    th-cam.com/users/shortsJB4ClW9_Zdk
    th-cam.com/users/shortsmYNGPn5SGKE

    • @Kellexyz
      @Kellexyz หลายเดือนก่อน +76

      LOL i remember that video

    • @Hymenaei
      @Hymenaei หลายเดือนก่อน +8

      can u link the video?

    • @XycoManiac
      @XycoManiac หลายเดือนก่อน +315

      Yeah, this is literally how life works. You can just use your hand and cover your face as an example. The internet is undefeated in it's stupidity

    • @TheFlamorium
      @TheFlamorium หลายเดือนก่อน +114

      it's not physics it's geometry

    • @Francetheguy
      @Francetheguy หลายเดือนก่อน +53

      ​@@TheFlamoriumoh no it's happening

  • @lesedishametja7005
    @lesedishametja7005 หลายเดือนก่อน +1278

    COD: I'll just break dance my way out of the trouble

    • @pole8740
      @pole8740 หลายเดือนก่อน +11

      also your bullet doesnt have a mind of its own so you can just look at a guy and shoot instead of having to stand still then shoot

    • @Espreessoo
      @Espreessoo หลายเดือนก่อน +10

      @@pole8740 you mean.. spread?

    • @Daegon4626
      @Daegon4626 หลายเดือนก่อน +1

      ​​@pole8740 except that happens in CoD too

    • @thatdamncrow9197
      @thatdamncrow9197 หลายเดือนก่อน +4

      Lol guys spread the way its shown in CS does not exist
      Bullets travel where the barrel is pointing to up to quite a large distance
      In fact i dont think a single map in CS even has a spot where you can shoot someone from far enough to have any spread on anything other then a shotgun

    • @Cracygh-PF
      @Cracygh-PF หลายเดือนก่อน +1

      @@thatdamncrow9197 True. Most of the gameplay is just crouching behind objects trying to keep your crosshair small lol.

  • @whitenite007
    @whitenite007 หลายเดือนก่อน +736

    Played some 15k players last week that thought I was cheating because of this. Tried to explain. They didn't buy it. Crazy we're still explaining how eyes work.

    • @biggamer4113
      @biggamer4113 หลายเดือนก่อน +9

      NA lobby?

    • @whitenite007
      @whitenite007 หลายเดือนก่อน +69

      @@biggamer4113 I forget. Could have been EU. Don't pretend like every region doesn't have idiots, though.

    • @rambcio4199
      @rambcio4199 หลายเดือนก่อน +8

      Bro 15k is not even high. Its like Gold back then

    • @chersymale
      @chersymale หลายเดือนก่อน +8

      @@rambcio4199 yeah no one said it was high bud

    • @whitenite007
      @whitenite007 หลายเดือนก่อน +23

      @@rambcio4199 it's probably dmg. 20k is usually about GE.
      Also, who the fuck cares? 15k is high enough that you're expected to know the basics of the game. It'd be like not knowing guns have spray patterns or that counterstrafing exists.

  • @sm1250-q5z
    @sm1250-q5z 22 วันที่ผ่านมา +8

    i dont even wanna play counterstrike, and appreciated learning about this. straight forward, to the point, useful but niche enough to need to be explained. a rare gem

    • @CS2Tactics
      @CS2Tactics  22 วันที่ผ่านมา +2

      Thanks so much! This even applies to real life CQC or pretty much any other FPS game! :D

  • @shadeshotTV
    @shadeshotTV หลายเดือนก่อน +161

    when i started playing cs over 11 years ago i saw this explained in 15 seconds
    earlier this year i started playing val and watching some friends stream it, i kept getting flamed over and over again by all of my friends and their viewers because WHEN ASKED i told them how this works, everyone would pull the cope rebuttals like "uh peekers advantage tho" or "thats not how the hitboxes work"

    • @sudiptagogoi1431
      @sudiptagogoi1431 หลายเดือนก่อน +19

      Why argue with val players? Some people are just wired to be dumb.

    • @shadeshotTV
      @shadeshotTV หลายเดือนก่อน +9

      @@sudiptagogoi1431 i quickly realized that when everyone argued how a mouse or keyboard is better than the other when all the time i played cs it was purely personal preference
      gpro is apparently garbage but the viper v3 that is basically the same shape is s-tier

    • @sudiptagogoi1431
      @sudiptagogoi1431 หลายเดือนก่อน +1

      @@shadeshotTV people just need an excuse to be bad 🤣

    • @vez3834
      @vez3834 หลายเดือนก่อน

      @@shadeshotTV Tbf, "shape" isn't the only difference in mice. But yea, teaching is difficult when the other party is just trolling or if you don't have visual aid.

    • @jaxryz_380
      @jaxryz_380 หลายเดือนก่อน +2

      ⁠@@shadeshotTVtbf, I absolutely love my viper v3, but it is 100% personal preference. You dont need to have an "optimal keyboard" or "best mouse" for each game. Use what's comfy for you.

  • @SL4IN
    @SL4IN หลายเดือนก่อน +251

    at least one cs2 short that doesn't promote gambling and is actually useful, congrats, you won a sub

  • @dannyzero692
    @dannyzero692 22 วันที่ผ่านมา +23

    Literally how physics work. In CQC situations IRLs, you are advised to fall back as much as you can to reveal less of your body while increasing the chance enemy revealing their silhouette.

  • @menderus8801
    @menderus8801 หลายเดือนก่อน +71

    tried explaining this to friends at one point they just acted like i was making shit up lol

    • @goldace9444
      @goldace9444 หลายเดือนก่อน

      Play pubg you can peek there

    • @anthonyohler2029
      @anthonyohler2029 หลายเดือนก่อน +9

      Too many people believe “if I can see them they can see me” as a true fact

    • @nsr-ints
      @nsr-ints 23 วันที่ผ่านมา

      Give him an airsoft rifle and demonstrate IRL.

    • @blackads9687
      @blackads9687 4 วันที่ผ่านมา

      Its very simple math, i dont understand why most people dont get this concept

  • @itsdoc1151
    @itsdoc1151 หลายเดือนก่อน +6

    This is actually a real concept that’s sometimes taught when referring to Urban combat or more commonly CQC/CQB tactics. It’s commonly referred to as “standoff”. You always want standoff on any corner or angle as you are turning it while always prepared to engage a threat at any moment. As everyone in this comment section is saying, it’s literally just how humans are built and where our eyes are. You have the advantage with proper standoff.

    • @andre8272
      @andre8272 หลายเดือนก่อน +1

      I work LE and this is covered in academy and practiced throughout your career in ranges.

  • @LarsVDS-VA
    @LarsVDS-VA หลายเดือนก่อน +20

    This is not “game mechanics” this happens in real life, it’s physics.
    Why do you think marines,etc…. Are so hesitant to open a door, or why it needs 5 people for a single door, it’s to clear literally almost every angle watching it at the same time, entering is even more dangerous, which is why they have 2 people enter at once, then immediately follow up enters, both looking at different sides, to close that gap.
    I’m sure many experienced people will tell you that an open field with trees is way safer than going through a small doorway, you never know how many people are holding an angle on a doorway, or even a small hallway.
    !!!I’m not experienced in real life combat so correct me if i’m wrong.!!!

    • @Axel-tt6nd
      @Axel-tt6nd 15 วันที่ผ่านมา

      thats a horrendous example lol

    • @ComradePawington
      @ComradePawington 13 วันที่ผ่านมา +3

      ​@@Axel-tt6ndthat's an amazing example

    • @agent7176
      @agent7176 10 วันที่ผ่านมา

      Open field is still not the greatest place to be. Call those an open danger area.
      Something like the woods is much better if you have the option, really just any concealment for traversing.

  • @l.a.x4338
    @l.a.x4338 หลายเดือนก่อน +324

    Just swing.....everything......

    • @Ncogdpydm
      @Ncogdpydm หลายเดือนก่อน +9

      I’ve never played csgo and when I started playing cs2 I thought the only right way to peek is to wide swing every angle and I still can’t get rid of this habit xd. I’m wide swinging even some very tight angles, this way I’m just flying by enemys crosshair and then repeeking from the other side

    • @Diamond-b8t
      @Diamond-b8t หลายเดือนก่อน +3

      xantares style

    • @KyleCallahan-mj5xu
      @KyleCallahan-mj5xu หลายเดือนก่อน +5

      ​@@Ncogdpydmyup. That's unfortunately very effective in cs2. In csgo you could get punished for it, but with the way bodys move in cs2 it's so hard to hit someone full running and shooting essentially

    • @salve-z6t
      @salve-z6t หลายเดือนก่อน

      law of the big numbers say that 60% of my fights are favorable (i pulled that number up my ass)

    • @wokencs330
      @wokencs330 หลายเดือนก่อน

      @@Ncogdpydm you sound like a natural born entry fragger my guy embrace it and never change godspeed

  • @bruhstoise
    @bruhstoise 14 วันที่ผ่านมา +2

    I remember WarOwl did a great video on this back in the day and this concept forever changed the way I play the game. I love how we all have the same experience with people not understanding this is basic physics tho

  • @corrupted2172
    @corrupted2172 หลายเดือนก่อน +40

    So basically, me close wall and enemy far = bad, me far and enemy close wall = good

    • @augustus8034
      @augustus8034 หลายเดือนก่อน

      lmao good one

    • @allstar4065
      @allstar4065 หลายเดือนก่อน

      Yes

    • @yumval629
      @yumval629 หลายเดือนก่อน +3

      No, there are situations you want to be close to the wall. If you wide swing, you move faster in enemies’ pov. Think of airplanes, they move slow when you look up in the sky, cus you far away. Stand next to a plane taking off, u see up close how fast it really is.

    • @johjoh9270
      @johjoh9270 หลายเดือนก่อน +1

      Depends on situation, sometimes you WANT to be close, cause it's faster to run back to cover for instance, but if you're going for this particular kill then yea

  • @Ethan-yd4gn
    @Ethan-yd4gn หลายเดือนก่อน +14

    A great explanation of such an integral concept for these types of shooters

  • @see_yl
    @see_yl หลายเดือนก่อน +5

    It's insane how many high elo people don't know basics like this

  • @coolaydan1786
    @coolaydan1786 หลายเดือนก่อน +48

    Very similar thing in Rainbow Siclx Siege I've heard and learned. So keep your distance is surprisingly the play to wins.

    • @_anlim309
      @_anlim309 หลายเดือนก่อน +11

      Real life works like this too 😅. It's just geometry, you can do this at home just ask your friend or sibling to help you with it.

    • @johjoh9270
      @johjoh9270 หลายเดือนก่อน +5

      any videogame, including this one called real life, that's just how geometry works, on an exxagerated example, that's why you can see a kid hiding behind a thin tree but he can't see you and thinks is well hidden

    • @robo-suport_czrobofactory3116
      @robo-suport_czrobofactory3116 29 วันที่ผ่านมา +1

      "very similar thing"
      you are saying it as if this wasnt present in literarly every single FPS

    • @coolaydan1786
      @coolaydan1786 29 วันที่ผ่านมา +1

      @@robo-suport_czrobofactory3116 Corner peaking is a literal part of the game, as a mechanic to lean to the side. Not just saying something generic like COD.

    • @robo-suport_czrobofactory3116
      @robo-suport_czrobofactory3116 29 วันที่ผ่านมา +2

      @@coolaydan1786
      was refering to the geometrical advantage the further you are from a corner compared to your oponent, corner peaking doesnt quite refer to the same thing.

  • @bren.nan_
    @bren.nan_ 10 วันที่ผ่านมา +2

    This is actually very useful info, as a new player. It made sense and I understood it pretty clearly. Thanks!

  • @rantional8180
    @rantional8180 24 วันที่ผ่านมา +2

    I played semi-pro hockey, i learned about angles and sight lines early on, worked great for paintball and airsoft as well, this type of knowledge works just as well in real life as it does in video games.
    Just as an example, for sports with goalies, the closer you get to them, the less of a shot you typically have as it cuts down the angle you have to the open net.

    • @CS2Tactics
      @CS2Tactics  23 วันที่ผ่านมา

      Hey that’s really cool! I also played hockey growing up, (definitely not semi-professionally) but yeah that is honestly a super useful concept to understand. :)

  • @freddiebegaming
    @freddiebegaming หลายเดือนก่อน +77

    The number of people who don't know this hurts. Playing Spectre Divide someone legit called me out for hacking because of exactly this.

    • @deniskretz1182
      @deniskretz1182 หลายเดือนก่อน +2

      Trash game

    • @cheesycake3616
      @cheesycake3616 หลายเดือนก่อน +4

      @@deniskretz1182gameplay is fun but cosmetics and everything else is disappointing

  • @xxponyloverminecraftpvpgod7987
    @xxponyloverminecraftpvpgod7987 หลายเดือนก่อน +3

    This tip is OP. Could apply to other games and even real life, and simple to understand. Advantage goes to whoever is farthest from the point of obstruction.

  • @SakaraCoyfox
    @SakaraCoyfox หลายเดือนก่อน +3

    Former armed security and student of Natural Resources Law Enforcement
    This concept actually exists in real life! If youre going around a corner in a hostile environment, you want to be as far from that corner as possible, as this will allow you to see further around it. My whole class was made to participate on both sides of several demonstrations each, ourselves, and it was a pretty interesting experience to see a laser pointer dot on your shoulder with nobody in sight!
    It was never really explained to me why this next part is, but the exception to this rule is if youre in a low or no-light environment, in which case we were instructed to be up against the corner, lean out with weapon and light, flash the light for just a brief second, and fire at the after-image of any threats identified (the after-image will be visible for about 3 seconds). I personally also liked the tactic of holding your light in an outstretched arm away from your body as you flash it, because that flash will also generate an after-image for any threat who was looking your direction, and wherever they see light is where theyre going to aim!
    I've yet to see an fps employ this next mechanic, but you should stay back away from the corner- and all hard surfaces in general, including compacted ground soil, because most ricochets can travel about six inches perpendicular to the surface over a distance of thirty feet (of course theres a lot of geometry, ballistics and variables, but this is the safest reasonable figure to base your tactics around in the school of thought we were taught) Which coincidentally is also about how far your face will stick out if youre up against the corner. This is also why we were taught to only lay on the ground for concealment rather than for cover, because your face is going to be six inches off the ground and can get hit by someone who misses thirty feet in front of you.
    I personally think it would be really freaking cool to see an fps actually incorporate ricochet physics when we have the tech to run that!
    Bear in mind that this is all mostly for short engagements with a small number of threats. If youre planning to assault a fortified enemy position or anything, then you should probably have received more extensive training already, or if not, then perhaps contemplate your tactical- if not your life- choices x'D

    • @athletico3548
      @athletico3548 12 วันที่ผ่านมา

      shhut uup furrie weirdo.

  • @LoganYoung-ie7jd
    @LoganYoung-ie7jd หลายเดือนก่อน +4

    In laymen’s terms… if you are holding an angle on a corner, take about ten steps back. don’t hold the corner up close this works in all shooting games like cod and R6

  • @redcpt3791
    @redcpt3791 หลายเดือนก่อน +6

    Damn this is a good video for any shooter

  • @wanderingchicken420
    @wanderingchicken420 10 วันที่ผ่านมา +1

    Playing Pavlov in VR before playing CS2 taught me this just because of depth perception,
    There's almost no downside to staying far away from the corners besides hitting a further away target but it definitely gives you the opportunity to see them first and even back up Further into the corner if you need to retreat.
    People don't think about it too much but the same thing goes with walls that you peak over

  • @cytusx2343
    @cytusx2343 8 วันที่ผ่านมา

    Bruh, you just enhanced combat tactics in EVERY game now. What a champ!

  • @Jay-mq2ng
    @Jay-mq2ng หลายเดือนก่อน +2

    This is actually part of real life CQCB tactics. Peaking angles in games like this is called Slicing the Pie in real life. In game you swing past the angle and shoot, same goes in real life but the swinging is a lot slower.
    A good General rule of thumb is when you’re holding an angle, back up as far as you physically can without obstructing yourself from it. Due to how perspective works the person closer to the angle will always see the opposition AFTER the person who is farther

  • @ishaqhalimi5296
    @ishaqhalimi5296 18 วันที่ผ่านมา +1

    This isn’t just a game thing, this translate to real life when soldiers are clearing out a room

  • @cisestar
    @cisestar หลายเดือนก่อน

    I don't even play cs or csgo anymore but subbed because of how intellectual and simple you presented this. Amazing.

  • @st0verr
    @st0verr 8 วันที่ผ่านมา

    Proper corner peaking/spacing can be (and should be) used in almost all FPS games. Thanks for the refresher fam.

  • @MajoraTy
    @MajoraTy หลายเดือนก่อน

    Very good explanation. I taught this mechanic to countless clients when I used to coach !

  • @AkSamurai69
    @AkSamurai69 7 วันที่ผ่านมา

    This makes soooo much sense. So many times I've asked myself, "HOW!?!?!?" after a death, all answered in 30 seconds.

  • @ScTlEdAeR
    @ScTlEdAeR 4 วันที่ผ่านมา

    So glad someone has finally explained this

  • @The_Viscount
    @The_Viscount หลายเดือนก่อน +1

    And this is why you should pay attention in geometry and physics.

  • @chaoscommandant
    @chaoscommandant หลายเดือนก่อน

    I didn't know it worked like this. Thanks for the explanation.

  • @simexGG
    @simexGG หลายเดือนก่อน

    Really nice recaps of those older video
    yours get to the point fast and clear ez to share thanks

  • @eko4749
    @eko4749 หลายเดือนก่อน

    I saw a video on this the other day, but this does so much more justice to visually understanding what is going on.

  • @FreuRozen
    @FreuRozen หลายเดือนก่อน +2

    I learn this when playing war thunder and world of tank. What i learn from that game is peeking vloser to the edge will always make you got hit no matter how fast you peek. But if you peek at far back your figure will be a lot smaller the hit box become more smaller too. So you can see enemy faster.

    • @cryomaniac-tm5mg
      @cryomaniac-tm5mg หลายเดือนก่อน

      This made me remember I learned it from the tank minigane in "2-3-4 player game"
      I think that was what the mobile game was called anyway

  • @i_like_Peanuts
    @i_like_Peanuts หลายเดือนก่อน

    Insanely informative wtf. Subbed mate. keep posting👋

  • @frenchfry1479
    @frenchfry1479 3 วันที่ผ่านมา

    Holy shit, you litteraly just helped me out so much

  • @overclucker
    @overclucker 29 วันที่ผ่านมา +1

    Keeping your distance from corners can help a lot. Not too far though, if you are slicing. Just far enough that you you can only be hit by what you're aiming at.

  • @HeadHunter697
    @HeadHunter697 หลายเดือนก่อน

    Insanely helpful advice for any fps game

  • @sumsii1
    @sumsii1 หลายเดือนก่อน

    Thanks for explaining the basics,,, again.

  • @pandiem
    @pandiem หลายเดือนก่อน

    This has gotta be the 100th video about angle distances today

  • @ThenameisNiels
    @ThenameisNiels 28 วันที่ผ่านมา +2

    "that's it! you are pre-fired!"

  • @HuntDemons
    @HuntDemons 2 วันที่ผ่านมา

    Whys it so interesting to watch tips about games ill never play

  • @Ghosts1129
    @Ghosts1129 10 วันที่ผ่านมา

    As I always say to people who ask for advice: The person who is closest to all corners is the one who has disadvantage. If you want to peak and can, move as far as you can backwards from that corner, then peak, if you cannot do that due to space or other reasons then wide peak if you have to fight, or shoulder peak if you can check.
    Lastly: Flashes may be your allies worst nightmare, but to you... It could mean the difference between dying quickly, or dying slowly after missing your shot.

  • @YaBoiAlex
    @YaBoiAlex หลายเดือนก่อน +19

    Whoever is closer to the angle of the wall is who is seen first

    • @yungbroc
      @yungbroc หลายเดือนก่อน +4

      yes in theory, but in actuality there is network and hardware latency that will affect who ultimately see's who first. obviously its still a good a good habit form like crosshair placement but angle advantages wont ALWAYS mean you see the person first.

    • @F.B.I
      @F.B.I หลายเดือนก่อน

      ​@@yungbroc nope, youre wrong. Enemies will pull the michael jackson stand that solves the latency and angle problem all together

    • @michno4473
      @michno4473 หลายเดือนก่อน

      @@yungbroc I've seen some players that use artificialy induced lags to see what is behind the walls. From their perspective it looks like they are going inside the bombsite then they look around and when they stop lagging they are warped back outside the bombsite.

    • @UnboxTheMeta
      @UnboxTheMeta หลายเดือนก่อน

      This is a prime example of hearing and not listening.
      The further you are from the angle to your enemy on the same angle determines who sees who first

    • @F.B.I
      @F.B.I หลายเดือนก่อน

      @@michno4473 thats a problem quite literally everywhere

  • @ayashhome2584
    @ayashhome2584 หลายเดือนก่อน +2

    This kind of thing applies to most if not all shooting games keep it in mind

  • @Atkafası-31
    @Atkafası-31 หลายเดือนก่อน +1

    Very informative. Subbed.

  • @AridDessert
    @AridDessert 6 วันที่ผ่านมา

    "Geometry and line of sight is a glitch"
    - Sun Tzu the art of CS

  • @alexandercarrasco7190
    @alexandercarrasco7190 หลายเดือนก่อน

    This is such a crucial concept to understand in warthunder

  • @americanheathen7774
    @americanheathen7774 หลายเดือนก่อน

    Thanks for the C.O.D tip bro

  • @mofogie
    @mofogie 24 วันที่ผ่านมา

    Casually explaining deadly CQC tactics through a game

  • @Cmdr_DarkNite
    @Cmdr_DarkNite 3 วันที่ผ่านมา

    Pretty sure this applies to all games. Which would explain why it seems I die before i even know whats around the corner in a lot of FPS games.
    I will remember this.

  • @zdspider6778
    @zdspider6778 หลายเดือนก่อน

    Very well explained. Well done.

  • @leemajor5003
    @leemajor5003 หลายเดือนก่อน

    You have very elequent analysis skills. Comes in handy for reaction videks aswell

  • @PugGrumbler
    @PugGrumbler 12 วันที่ผ่านมา

    This is good advice for any game

  • @ClimbingForPizza
    @ClimbingForPizza หลายเดือนก่อน

    This is obvious and if you have a lot of hours you already know, but every good for new players! Great video

    • @666arska
      @666arska หลายเดือนก่อน

      As a former global elite it's mindblowing how little the silvers and gold novas and whatnot know about these little things that are already obvious to me 😊

  • @Dumb-Comment
    @Dumb-Comment 2 วันที่ผ่านมา

    One of the reasons why people always die first when hugging the wall while peaking

  • @TheGreatJaggia
    @TheGreatJaggia หลายเดือนก่อน

    He trusted you not to shoot, you told him it was just a demonstration.

  • @ElmodamJelroyEvasco
    @ElmodamJelroyEvasco หลายเดือนก่อน

    This guy gave us tips for every fps games

  • @taminocolavecchi1889
    @taminocolavecchi1889 หลายเดือนก่อน

    Dis vid gonna help me get better at brawling in warthunder thanks man

    • @CS2Tactics
      @CS2Tactics  หลายเดือนก่อน

      Shout out to brawls honestly, it’s the only way my friends can convince me to hop on anymore. Nothing is more fun as a German BB player haha

  • @DocJ38
    @DocJ38 หลายเดือนก่อน +4

    In this specific example though, when ts push their first check is pit, when no one is pit on a first glance, they start peeking aps and looking into upper pit, so that angle in my opinion is a very good off angle that has worked wonders for me

  • @realmrbexst
    @realmrbexst 7 วันที่ผ่านมา

    bro casually explaining what i think all the time during matches

  • @StormofBytes
    @StormofBytes 9 วันที่ผ่านมา

    Same when youre driving behind a truck, stay away so you can look further and see when its save to overtake

  • @ange4254
    @ange4254 หลายเดือนก่อน

    So many ppl need to see this

  • @noskillant6168
    @noskillant6168 หลายเดือนก่อน

    Holy fuck i knew this was a thing but visualizing it was game changing

  • @stalloneCS
    @stalloneCS หลายเดือนก่อน

    The fact people still don’t know this is wild, and the fact others thing it’s a bug is even crazier.

  • @Ivantheterrible495
    @Ivantheterrible495 หลายเดือนก่อน

    I’m always surprised when I come across a CSGO video and it looks all pretty and new Gen instead of the old engine

  • @juniper_87
    @juniper_87 หลายเดือนก่อน

    was not expecting to see gonzo on my shorts feed o_o

  • @TheJuggtron
    @TheJuggtron หลายเดือนก่อน

    Funny how all of a sudden, 30 years after the invention of the FPS, people suddenly need corners explained to them

  • @rdyt0
    @rdyt0 24 วันที่ผ่านมา

    Way to make cs2 rocket science.

  • @NephiylusBaphson
    @NephiylusBaphson หลายเดือนก่อน

    This can also help you in an actual IRL shooting in case you need to peek for some reason. Though you should probably just stay down and hide.

  • @Phoenixstorm36
    @Phoenixstorm36 หลายเดือนก่อน

    thats just how angels works since forever

  • @chodechalice4909
    @chodechalice4909 หลายเดือนก่อน

    Ive never thought about it like that before

  • @VKakaVicky
    @VKakaVicky 26 วันที่ผ่านมา

    Bros skin game is ✨clean✨ love blue💙🙈

  • @momodolape
    @momodolape หลายเดือนก่อน

    having to teach people basic geometry with cs gameplay is crazy

  • @CollinFerguson-l7e
    @CollinFerguson-l7e หลายเดือนก่อน

    No way its so much fun to have to practice peeking a corner!!!! i love slow ass gameplay and dying instantly after showing 1 pixel of my hitbox

  • @nix9946
    @nix9946 หลายเดือนก่อน

    This goes across all fps games btw. So next time you swing think about backing up from the wall and then swinging for the highest chance of seeing them first

  • @darkhobo
    @darkhobo 7 วันที่ผ่านมา

    Man I wish I knew this like 10 years ago when I was still playing FPS. Back in the Black Ops 2 days. I know I got some old heads out there on that shit. Best FPS ever made hands down.
    If I would have known that shit then, with my adderall affected reaction times. I would have been unstoppable.

  • @MaestroAlvis
    @MaestroAlvis หลายเดือนก่อน

    For some reason, this feels so fucking smart.

  • @rolltidewwii
    @rolltidewwii หลายเดือนก่อน

    Nice! Love this!

  • @flipperjr.3822
    @flipperjr.3822 6 ชั่วโมงที่ผ่านมา

    "If I can't see them, they can't see me"
    -The damn fool i was 1 minute ago

  • @oceso
    @oceso หลายเดือนก่อน

    next short: let me know how to see by opening my eyes. and how to walk by using my brain to control my legs.

  • @SurprisedPikachu247
    @SurprisedPikachu247 หลายเดือนก่อน

    I like breakdowns like this

  • @silentkhaos1176
    @silentkhaos1176 หลายเดือนก่อน

    Wow... This explains why I lost 90% of peaks in Rainbow Six. I never knew this, so I would get against the wall in a belief that I would see them first.

  • @PrototypePlatform
    @PrototypePlatform หลายเดือนก่อน +1

    note: this only matters in games where TTK is neutral and few shots are needed to kill.
    games like halo, destiny, apex, etc; dont care for this, as your TTK is due to abilities, buffs, range, weapon damage, etc.
    some games (like D2) the best strat is to bot-walk with a shotgun and be obnoxiously open in combat.

  • @viscinium
    @viscinium หลายเดือนก่อน

    Don't play the game, but this is a good demonstration of a geometrical problem

  • @nischalthapa2460
    @nischalthapa2460 หลายเดือนก่อน

    Congratulations, you know angle advantage now

  • @ShelbySigouin
    @ShelbySigouin 15 วันที่ผ่านมา

    Yup you need to control each corner and or intersection
    Also as a rule never hug walls as it degrades your angle of attack
    Also in real life bullets for some reason like to move a few inches from the walls, probably has to do with bullet bullet impact and bounce

  • @jacedoran2853
    @jacedoran2853 หลายเดือนก่อน

    Dude that bot thing needs to be in more games like Siege as well, would be good for training to learn angles on maps

  • @abrahamalviarez5870
    @abrahamalviarez5870 หลายเดือนก่อน

    after 1500 hours in CSGO 1 I learned, right side peaks first EVERYTIME

  • @evox6878
    @evox6878 28 วันที่ผ่านมา

    Also this principle is even more applied when peeking to the right, if you are exactly at the same distance of the corner then the person who peek to the right have a Little advantage

  • @Burcea_Ionut_Vasile-2004
    @Burcea_Ionut_Vasile-2004 หลายเดือนก่อน

    You deserve a subscribe❤

    • @CS2Tactics
      @CS2Tactics  หลายเดือนก่อน

      Thank you! :)

  • @D43vil
    @D43vil 19 วันที่ผ่านมา

    Adaptive map generation would be interesting, rotate the truck some arbitrary angle, open doors and close others. Half walls to walls and so on.

  • @YuriYoshiosan
    @YuriYoshiosan หลายเดือนก่อน

    Basic geometry, and also just a reminder for people to ditch that ostrich thing where if you think you can't see people, people can't see you

  • @judahawesome775
    @judahawesome775 หลายเดือนก่อน

    This has to be one of THE MOST informative tutorials I’ve seen on counterstrike EVER