I was just about to say that 😂 So many of these tips and tricks only apply to higher skill opponents aha I just got my elo rating yesterday after dragging my sorry butt out of a depresso espresso and I'm starting at a 4.6k climb, every lobby I play I'm asking myself "what are you even doing there?" Or "why are you actually getting kills just running with your trigger pressed into the damn floor?" Low elo lobbies really do be having people doing the most outrageous things that catch YOU off guard because you're not expecting someone to play so.. stupid haha
Yes also as it should be. Preaiming into a wall means you are literally holding nothing. You should continously clear angles while peeking, not position your camera to a clear specific angle before you peek. This also means you are able to see any off-angles and corners and you don't need to flick. If your opponent peeks as you are preaiming you're just dead.
I literally didn’t rank up until I played angles differently, I always knew stuff like this but I never implemented like distance from an angle, the game literally got so much easier once i started playing angles off distance
forgot to mention something important - prefired angles are prefired BC many people use them - many people use them BC they are useful - & they are useful BC there is cover nearby while also having LOS to a chockepoint so have in mind that - if you off angle you are also out in the open, fish in a barrel the game is partially about finding creative angles too see also: one-and-done angles
my enemies come flying around the corner never stopping once get 3 headshots and 1 jumping headshot with whatever gun they are holding in 10 or less bullets.
i mean if your standing there at the doors you can always have your crosshair farther out so you can have more time to react to the guy swinging you but yeah i love me some off angles
Playing csgo then go to val then back to cs really help me normally use peeker adv-off angles spot, except the chances of getting trade off is higher than val cuz you can TP there XD
You thinking that someone will wide swing and pre fire that corner behind the door tells me everything I need to know. Pre aim and clear the corner sure, wide swing pre fire, never…
What is wrong with adjusting your aim according to your reaction time and expected behaviour of opponents? Cuz the angles are very situational and you choose the best angle for that situation not always holding 45 or 90 or anything strict.
I don't PvP ever but turning 90 like that sounds like you miss the first rule of room clearing, not that i'd know anything about that. But its like walking up stairs with out also aiming at the next set of stairs. I pan across walls searching and destroying, not just rushing in full speed like the bot at the end.
45 degrees is just wrong tho. You showed it in your video. The best is when oppoents is walking straight towards you. So the best place to stand is as close as possible to that. Of your opponent is peeking on your screen feom l->r beeing the furthest to the right would slow the visual peek down the most. Second issue here is peekers advantage. It comes in 2 forms: technical peekers advantage, which will give the opponent a (his ping + your ping)/2 ms amount of advantage, at 50ms ping this is the difference between an e-sport pro reaction time and average gamer (150ms, 200ms). You lose this by playing an off angle, you need to be jiggle holding angles to gain this advantage. Second form of peekers advantage is expected vs cold reaction time. The peeker can focus up while he peeks, the holder has to keep focus over a long time. Expexted reaction is much faster than cold reaction. Another negative of hplding an off angle likee this. Third is flashes. Off angles commonly have no cover nearby to fall back to if flashed, making them weak to flashes. Fourth, and least relevant, is muscle memory. You shoot at 90 degree peeks all day long, many many times every day. You onky occasionally practice shooting a non 90 degree peek, meaning that while technically eaisier, you are more likely to be better against 90 degree angles because of experience. Muscle memory is the core reason why preaim is so important, and preaim is still the number one improvement tip dor cs. The advantage gained by off angles are rhat your opponent doesn't get to play his muscle memory either, the flick they need to hit is quite substantial sometimes and of course the suprise factor. If the suprise factor is lost the off angle becomes completely worthless, because you get all the substantial disadvantages without the benefits, because they will check you. For a one off play it can be good, given certain conditions: your ping, and the oppoents ping is reasonably low. Your reaction tome is reasonably good. The off angle on question forces for a reasonably big flick off of the on angle. The angle isnt usually flashed. You have experience shooting at people from off angles. The circumstances where off angles are good are quite rare, because the moment an off angle is actually good people will staft checking it, making it no longer an off angle. You need exceptionally accurate knowledge of the oppentna knowledge of the map and the quality of positions to even determine if something is an off angle to them. This is why off angles can be much better in pro play, because expectations are more rigid and known by everyone. In ranked, your much more likely to get randomly preaimed on a good off angle, but also randomly not preaimed/killed on a bad one. All that being said, playing "real" off angles like shown in the video is pretty bad to do consistently, but ok once or twice a game. If you are finding a lot pf success doing this, you just have really good reaction time and aim, and are probably struggling with correct preaim and movement on peeking, because otherwise your peeking would be outperforming your off angoe holds, as it always should be the case.
excuse my ignorance, but why would 45° be the sweet spot? As you said, they appear even slower when running straight at you, and fastest when their movement is perpendicular. So why not like 60° when they appear even slower?
LOL u will never just dry peek corners like that on high level , area will be pop flashed before peek , temple will be smoked , and the angle behind doors will be molied so the only place u have to look is camera . and u seek to kill camera , and push it to open A, while the smoke is still up on temple entry .
It really does not matter where you stand. I have tried every off angle in the world, you just keep getting cheated to death. I can’t even escape Master Guardian in Wingman, even though I was global in CS:GO. Two scenarios: I either win 9:0 against clean opponents, or lose a close match against them while I do 18 kills, because I get a drunk Russian kid as a teammate, or I suddenly lose 9:0 after winning 15 games in a row without ranking up once, by profiles without a profile picture and about 50 hours played. Everyone cheats, because there is no punishment.
wont work in very high elo lobbies because players check EVERYTHING and peek out slowly checking everyt spot even theoretically possible. and low elo players just run out and turn their camera at the same time
@@dangerd9315 Off-angles absolutely work in higher elo lobbies. Yes, it’s far more likely that players will “slice the pie” or jiggle their way out, but these angles are still quite effective when used in moderation. I go into much greater detail in the full video.
This is useless advice at high elos because people track or preaim you through walls 99% of time regardless were you stand. (And dumb idiots think faceit is clean 😂)
This wouldn't works in low elo lobby, because they will just run straight and turning their camera to right while running 😂
I was just about to say that 😂
So many of these tips and tricks only apply to higher skill opponents aha
I just got my elo rating yesterday after dragging my sorry butt out of a depresso espresso and I'm starting at a 4.6k climb, every lobby I play I'm asking myself "what are you even doing there?" Or "why are you actually getting kills just running with your trigger pressed into the damn floor?"
Low elo lobbies really do be having people doing the most outrageous things that catch YOU off guard because you're not expecting someone to play so.. stupid haha
Then hide in the corner
This works and I play in 20k+ lobbies
@@fanboiahoy260= lvl 5 faceit
Yes also as it should be. Preaiming into a wall means you are literally holding nothing. You should continously clear angles while peeking, not position your camera to a clear specific angle before you peek.
This also means you are able to see any off-angles and corners and you don't need to flick.
If your opponent peeks as you are preaiming you're just dead.
and if i stand on the left side and they play on the YT Shorts aspect ratio, they won't even see me coming
Banger comment hahaha
@@CS2Tactics :D
And the guy chooses to come through the doors
That’s why you play two mid on Anubis :)
@@jnh4577 and that's how you get fake mid pressure and your 2 B players get fucked
The 45° rule is just secret trigonometry.
Math class was useful in high school, guys! We did it! We found out when to use sine, cos, and tan!
I literally didn’t rank up until I played angles differently, I always knew stuff like this but I never implemented like distance from an angle, the game literally got so much easier once i started playing angles off distance
forgot to mention something important
- prefired angles are prefired BC many people use them
- many people use them BC they are useful
- & they are useful BC there is cover nearby while also having LOS to a chockepoint
so have in mind that
- if you off angle you are also out in the open, fish in a barrel
the game is partially about finding creative angles too
see also:
one-and-done angles
tldr dont only use one type of angle. only holding off angles will just make them clear everything together with util forcing you off those angles.
What is LOS
@@zertbrown4642 line of sight
Having LOS on X = being able to look at X (or no obstacles in the way)
@@Polyvalent exactly
Instructions weren't clear, got run'n gun'd by a MAC-10 :((
The cave painting is good enough😂
So instead of having the full flick you flick only sqrt(2)/2 of the distance.
Neat.
EXACT VALUES MENTIONED RAHHHHHHHH I LOVE TRIG
70.7% :)
What about flicking sqrt(3)/2 of the distance? 🤔
Or sin/cos(45 deg) :D
I actually learned more from cs content creators about angles and dueling than from watching valorant guides
Where have this been all my life
That illustration was actually really helpful. Not caveman 😁☝️
So logical when explained yet i never thought about it
That last tips is really help me with 75Hz monitor😂
I just did this by instinct because I couldn't react fast enough to 90-degree swings. I didn't know it was the most effective.
mission failed, guy came out double door and prefired my position.
This matters more than people realize when winning opening duels positions matter alot
It's also better because you will see their barrel most of the time and can react to that
Low elo lobbies are actually more difficult than high Elo lobbies due to not being able to predict players behaviour.
This make so much sense
I’m an engineer and also a decent cs player but I never thought to think about it in this way v interesting
I’ve subconsciously done this for YEARS didn’t even know there was a term for it
This is something we all used in all shooters
good advice! i never thought about this
goated cs vids man
Ty for this sauce
I don't play CS2 but I'll definitely be using this knowledge when playing TF2
my enemies come flying around the corner never stopping once get 3 headshots and 1 jumping headshot with whatever gun they are holding in 10 or less bullets.
and mofos used to say math won't ever be useful in life, and now we're here finding out knowing geometry is essential to being better at a video game
Never thought about 45 degree angle and speed
its crazy most people have no idea of this but whats even more crazy they always can compensate this with they werid ass movement and kill u anyway
Yeah and then in this spot how do you watch door? Last time I checked one person goes mid and is always first to die 😂😂
Obviously the problem with this off angle is that you can get peeked from the double doors
i mean if your standing there at the doors you can always have your crosshair farther out so you can have more time to react to the guy swinging you but yeah i love me some off angles
Playing csgo then go to val then back to cs really help me normally use peeker adv-off angles spot, except the chances of getting trade off is higher than val cuz you can TP there XD
You thinking that someone will wide swing and pre fire that corner behind the door tells me everything I need to know. Pre aim and clear the corner sure, wide swing pre fire, never…
@@AnderzL7 it’s just a way of demonstrating the concept of perception, don’t take the scenarios too seriously lol
He is just teaching angles and perception, I don't really see any reason to hate on this guy
@@CS2Tactics lol. Okay fair
I have a habit of clearing the 45degree angle so I usually dont just look into the wall
I hold at right side door. Works great at 17-19k elo cause they never expect it. Always gets me 2 kills minimum.
Best place to stand is on any other map
When you clear the 90 you shouldn't pre aim you should move your mouse as you strafe for better cross hair placement
I have been following the 45 degree rule without even knowing its a popular thing all this time, wtf xD
best place would be prone at the 30 degree angle stair corner.. oh wait wrong game
What is wrong with adjusting your aim according to your reaction time and expected behaviour of opponents? Cuz the angles are very situational and you choose the best angle for that situation not always holding 45 or 90 or anything strict.
Happened to Ropz vs Navi at blast
Or prefire slightly towards the path the enemy player will walk to
Not for extreme silver, they just using P90 and do some random movement and kill whatever they see
Have someone you can trust watch doors and yeah
Actually blew my mind for a bit
I don't PvP ever but turning 90 like that sounds like you miss the first rule of room clearing, not that i'd know anything about that. But its like walking up stairs with out also aiming at the next set of stairs.
I pan across walls searching and destroying, not just rushing in full speed like the bot at the end.
45 degrees is just wrong tho. You showed it in your video. The best is when oppoents is walking straight towards you. So the best place to stand is as close as possible to that. Of your opponent is peeking on your screen feom l->r beeing the furthest to the right would slow the visual peek down the most.
Second issue here is peekers advantage. It comes in 2 forms: technical peekers advantage, which will give the opponent a (his ping + your ping)/2 ms amount of advantage, at 50ms ping this is the difference between an e-sport pro reaction time and average gamer (150ms, 200ms). You lose this by playing an off angle, you need to be jiggle holding angles to gain this advantage. Second form of peekers advantage is expected vs cold reaction time. The peeker can focus up while he peeks, the holder has to keep focus over a long time. Expexted reaction is much faster than cold reaction. Another negative of hplding an off angle likee this.
Third is flashes. Off angles commonly have no cover nearby to fall back to if flashed, making them weak to flashes.
Fourth, and least relevant, is muscle memory. You shoot at 90 degree peeks all day long, many many times every day. You onky occasionally practice shooting a non 90 degree peek, meaning that while technically eaisier, you are more likely to be better against 90 degree angles because of experience. Muscle memory is the core reason why preaim is so important, and preaim is still the number one improvement tip dor cs.
The advantage gained by off angles are rhat your opponent doesn't get to play his muscle memory either, the flick they need to hit is quite substantial sometimes and of course the suprise factor. If the suprise factor is lost the off angle becomes completely worthless, because you get all the substantial disadvantages without the benefits, because they will check you. For a one off play it can be good, given certain conditions: your ping, and the oppoents ping is reasonably low. Your reaction tome is reasonably good. The off angle on question forces for a reasonably big flick off of the on angle. The angle isnt usually flashed. You have experience shooting at people from off angles.
The circumstances where off angles are good are quite rare, because the moment an off angle is actually good people will staft checking it, making it no longer an off angle. You need exceptionally accurate knowledge of the oppentna knowledge of the map and the quality of positions to even determine if something is an off angle to them. This is why off angles can be much better in pro play, because expectations are more rigid and known by everyone. In ranked, your much more likely to get randomly preaimed on a good off angle, but also randomly not preaimed/killed on a bad one. All that being said, playing "real" off angles like shown in the video is pretty bad to do consistently, but ok once or twice a game. If you are finding a lot pf success doing this, you just have really good reaction time and aim, and are probably struggling with correct preaim and movement on peeking, because otherwise your peeking would be outperforming your off angoe holds, as it always should be the case.
excuse my ignorance, but why would 45° be the sweet spot? As you said, they appear even slower when running straight at you, and fastest when their movement is perpendicular. So why not like 60° when they appear even slower?
Yeah I'd just stand behind them, if I could.
You make sense but I feel that there's isn't many spots you could hold that wide, plus they would probably see you first anyway.
In my elo they just wall bang me without any info. 😢
what elo
@@mhrbarnes silver one
But when you stay there you can be seen from the doors though
he is NOT the slowest at 45°, he is the slowest at 0° or 180°
That what he said
Niko?? Cmon man
clearly never played against lower ranks. Those dudes straight up run and gun you out of existence and call it skill
I know it's bots and all. But the crosshair placement is actually so crisp.
Or have perfect reaction times
LOL u will never just dry peek corners like that on high level , area will be pop flashed before peek , temple will be smoked , and the angle behind doors will be molied so the only place u have to look is camera . and u seek to kill camera , and push it to open A, while the smoke is still up on temple entry .
That little spot was named "niko" ?? .. or is he just trolling ? 🤔 .. and why was it named niko ?? Anyone knows ?
I don't even clean that by peaking, I use my trusty revolver and wallbang
It really does not matter where you stand. I have tried every off angle in the world, you just keep getting cheated to death. I can’t even escape Master Guardian in Wingman, even though I was global in CS:GO. Two scenarios: I either win 9:0 against clean opponents, or lose a close match against them while I do 18 kills, because I get a drunk Russian kid as a teammate, or I suddenly lose 9:0 after winning 15 games in a row without ranking up once, by profiles without a profile picture and about 50 hours played. Everyone cheats, because there is no punishment.
use jett's dash
Better hope they are playing 4:3 and don't just flick you when they come around the corner.
Too bad this thing won't work 100% when your enemy is looking at the ground then jumping and spinning like a crack addict.
Forgot my enemy yses 16:9 not 4:3
Also hold a wider angle please your not going to get that perfect one tap and they will more then likely swing wide
so thats why i get killed easily by bots
not bad tactic
I can’t believe that CS players need educated as to off angles…
Mf you the one that need education, had a stroke reading that
Or just hold a little wider. You're not Niko.
CS2 has become a board game.... CSGO was way more open to different tactics !
Wallers don't care about 45 degree angle shit 😂
Amazing man thank you
it's tactic) omg
What happened to scanning angles? Did people really forget how to properly clear in this game?
counterstrafing meta took over
@@ck88777 What the hell is counterstrafing meta, lmao
Not applicable for new players!
All use wh 😅😅😅
i learned this in val
Shh don't teach them! 😂
wont work in very high elo lobbies because players check EVERYTHING and peek out slowly checking everyt spot even theoretically possible. and low elo players just run out and turn their camera at the same time
@@dangerd9315 Off-angles absolutely work in higher elo lobbies. Yes, it’s far more likely that players will “slice the pie” or jiggle their way out, but these angles are still quite effective when used in moderation. I go into much greater detail in the full video.
Yeah ya couldn't be any more wrong brother, this absolutely works at every elo
That sounds exactly like ny grandma 😆
Stay in school to be better at CS2💀
이건 지능이 있으면 당연히 아는 거지. 그리고 그림자도 보이고
The funny thing is you kinda just learn this from playing these kind of games over time and watching good and pro players play imo
tf is this map xd
anubis pleb
This is useless advice at high elos because people track or preaim you through walls 99% of time regardless were you stand. (And dumb idiots think faceit is clean 😂)
@@Deadmeatsz I don’t think I’ve run into a single cheater in my last 500 faceit matches. I’m 2200 elo level 10 currently.
@@CS2Tactics There are alot of closet cheaters at the higher ranks (i.e 3k elo+)
what a terrible game im not gonna waist my time in
useless with lobbies full of wallers
Cope
Nobody playing that map