I agree. I’ve recently been assessing the overall qualities of the mod, instead of just speed. I just finished a diamond offense mod for Ben. 16 speed, 6% offense, some good potency and tenacity rolls. Couldn’t be happier
I've actually started doing similar to you. Prioritizing primaries and secondaries and min/max'ing certain stats. Glad I'm not the only one to notice the change.
Yep. I recently saw a content creator throw away a gold 5* mod that had offense%, health%, and speed secondaries simply because it "only" rolled 13 speed. I was like "NOOOOOOOOOOOOOOOOO!"
I've been noticing recently that characters only need to be fast to a point. Easiest example is Piett with troopers who only need to be faster than the enemy. STAP gets numerous bonus turns and has high base speed, everyone on a SK squad is getting +70 etc. so why struggle trying to get +20 on every slot when they can accomplish their speed goals with +8s leaving room for other sub stats?
Good Vid Shawk. I agree for the most part. Another thing to consider when modding a char or a team- who is this team countering mainly. Do I need my SEE to be blazing fast? Or should I have some speed but have huge health secondaries so I can counter a Rey in GAC or TW. Maybe I can take out an R9 Rey instead of an R8 because mine is thick, etc.
In most of the cases when going GL vs GL. One who goes first have a huge advantage. JML going first against JMK/LV able to AB whole opponent team is huge. SLKR going first against Leia able to stunlock drogon before Leia hides him.
@@shawdou3327 In my experience those matches are a very small minority of GAC. Again speed is still important, but people are missing out on good mods because of a flawed mindset.
Moral of the story: a good mod is one that maximizes the effectiveness of the character for their given role. Speed has historically been used as a proxy for a good mod, but dogmatic adherence to speed thresholds can lead you to discard some really good mods
i get your point, but still no way that i apply a 5 speed mod to anyone (except characters that dont need any speed), sure throwing it onto some kinda mid character because its the only one i have would be understandable, but would not call it a good mod and would def not take it to 6dots
Once you have farmed every character on hard nodes. Or you can sprinkle in maybe a refresh or two towards the kyro node. I didn't finish all my character shards until about 6 months ago. It's a LONG slog.
I agree. I’ve recently been assessing the overall qualities of the mod, instead of just speed. I just finished a diamond offense mod for Ben. 16 speed, 6% offense, some good potency and tenacity rolls. Couldn’t be happier
That's a great mod!
I've actually started doing similar to you. Prioritizing primaries and secondaries and min/max'ing certain stats. Glad I'm not the only one to notice the change.
Yep. I recently saw a content creator throw away a gold 5* mod that had offense%, health%, and speed secondaries simply because it "only" rolled 13 speed. I was like "NOOOOOOOOOOOOOOOOO!"
I've been noticing recently that characters only need to be fast to a point. Easiest example is Piett with troopers who only need to be faster than the enemy. STAP gets numerous bonus turns and has high base speed, everyone on a SK squad is getting +70 etc. so why struggle trying to get +20 on every slot when they can accomplish their speed goals with +8s leaving room for other sub stats?
Good Vid Shawk. I agree for the most part.
Another thing to consider when modding a char or a team- who is this team countering mainly. Do I need my SEE to be blazing fast? Or should I have some speed but have huge health secondaries so I can counter a Rey in GAC or TW. Maybe I can take out an R9 Rey instead of an R8 because mine is thick, etc.
Very good point!
@@ShawkaGaming I know!
In most of the cases when going GL vs GL. One who goes first have a huge advantage. JML going first against JMK/LV able to AB whole opponent team is huge. SLKR going first against Leia able to stunlock drogon before Leia hides him.
@@shawdou3327 In my experience those matches are a very small minority of GAC. Again speed is still important, but people are missing out on good mods because of a flawed mindset.
Moral of the story: a good mod is one that maximizes the effectiveness of the character for their given role. Speed has historically been used as a proxy for a good mod, but dogmatic adherence to speed thresholds can lead you to discard some really good mods
Exactly
Gone for 3 years...? I wonder who Shawka was talking about? lol
Why whoever could it be 😉
i get your point, but still no way that i apply a 5 speed mod to anyone (except characters that dont need any speed), sure throwing it onto some kinda mid character because its the only one i have would be understandable, but would not call it a good mod and would def not take it to 6dots
Your loss.
When do i start jst farming kyrotech and not characters
Once you have farmed every character on hard nodes. Or you can sprinkle in maybe a refresh or two towards the kyro node. I didn't finish all my character shards until about 6 months ago. It's a LONG slog.