D.O.R.F. Unit Showcase - Halftracks

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 82

  • @aslag94
    @aslag94 2 ปีที่แล้ว +106

    Oooh i love the weapon teams modifying the halftrack, great interaction there

  • @michaelfishman6082
    @michaelfishman6082 ปีที่แล้ว +46

    The fact that you went the extra mile to show units inside the halftrack is great!

  • @igorthebylarge9111
    @igorthebylarge9111 2 ปีที่แล้ว +50

    This vehicle driver camera looks like SC1. Like such retro styled details.

    • @igorthebylarge9111
      @igorthebylarge9111 2 ปีที่แล้ว +7

      Also it's cool that such a unit as halftruck has got so many variations. Are they really different units or it works like IFV in RA2: unit variation depends on which passenger inside?

    • @dorf-rts
      @dorf-rts  2 ปีที่แล้ว +16

      @@igorthebylarge9111 It works like the RA2 IFV, though it changes only if you put field guns inside. It can carry infantry but this won't change their attack (unless you put Grenadiers inside)

    • @commanderwookiecopc806
      @commanderwookiecopc806 2 ปีที่แล้ว +1

      @@dorf-rts What do the Grenadiers do?

    • @igorthebylarge9111
      @igorthebylarge9111 2 ปีที่แล้ว

      @@commanderwookiecopc806 i guess Grenadiers are guys with mortar - one of the Halftruck variant is equiped with mortar which placed in troop compartment.

    • @igorthebylarge9111
      @igorthebylarge9111 2 ปีที่แล้ว +1

      @@dorf-rts That interaction with field guns looks kinda good&logic. Also why there is only one infantry based variation? I thought there are more of such variants(

  • @Zullv
    @Zullv ปีที่แล้ว +17

    OMG, the Halftrack has distinct animation based on how full it is. AWESOME!

  • @redalchemy7322
    @redalchemy7322 2 ปีที่แล้ว +18

    Equipping those heavy guns and mortar the back of the half trucks is such a great idea

  • @jamesduston9292
    @jamesduston9292 2 ปีที่แล้ว +23

    Damn, the half-tract modification looks awesome

  • @ValCherCh
    @ValCherCh 2 ปีที่แล้ว +46

    Always nice to see the Red Alert 2 IFV concept emerging in other games. Any showcases from the other two factions in the near future?

  • @Erikreaver
    @Erikreaver 2 ปีที่แล้ว +49

    Absolutely loving the idea of "modular vehicles". I love how putting different things into the halftrack changes how it is used. I can already see a mission segment where you have a few halftracks, mortars, and squads of infantry, and it is up to you how you utilise them. Maybe you load the mortars up and drive them around a hill on a ridge so they are protected from slow attackers having to go the long way, position infantry at the chokepoint just to be sure, and use the halftracks to lure and kite the enemy into a trap! Or maybe you take the fight to the enemy, send infantry to tie down the enemy and roll up with mortartrucks. Loving these!

    • @MrQuantumInc
      @MrQuantumInc 2 ปีที่แล้ว +2

      I wish more RTS did that.

  • @derekplus
    @derekplus 2 ปีที่แล้ว +5

    Awesome stuff as always!!

  • @Hardbass2021
    @Hardbass2021 2 ปีที่แล้ว +11

    The best part of this halftrack is when the heavy weapons teams entered it and changed how you can use the unit, whether as a fire support platform or a mobile artillery unit.

  • @InfIagranti
    @InfIagranti ปีที่แล้ว +1

    Pls, dont give up this project. It's amazing!

    • @User_92020
      @User_92020 6 หลายเดือนก่อน

      They receive about $1000 a month of donations from supporters to fund into the development of this game.
      They better not lol

  • @B1ack_Fox
    @B1ack_Fox 2 ปีที่แล้ว +3

    ifv ready

  • @TheAlopolo
    @TheAlopolo ปีที่แล้ว +2

    Making flamethrower streams less intense and distracting would be great

    • @dorf-rts
      @dorf-rts  ปีที่แล้ว +2

      It's mostly an issue with the way projectiles work, some changes will need to be made to the fundamentals of projectiles to get a "proper" flamethrower effect.

  • @mcswxl
    @mcswxl 2 ปีที่แล้ว +3

    dude this civilization seems so strong

  • @perlha9090
    @perlha9090 ปีที่แล้ว +1

    "We can make adjustments."
    "Tools of the trade."
    "IFV ready."
    "Transformer panells in order."

  • @XaviAndreu
    @XaviAndreu 2 ปีที่แล้ว +2

    The game looks luxurious, congratulations for this artwork 🏆

    • @User_92020
      @User_92020 6 หลายเดือนก่อน

      How long till release date though???? It's been a year already and nothing

  • @megavergatario1
    @megavergatario1 ปีที่แล้ว

    Love how this game looks

  • @PRDarkDreamer
    @PRDarkDreamer 2 ปีที่แล้ว +1

    Cool modular vehicle. Solders dies if track destroy?

    • @dorf-rts
      @dorf-rts  2 ปีที่แล้ว +3

      There is a random chance for occupants to escape unharmed if the transport is destroyed.

  • @asterlofts1565
    @asterlofts1565 ปีที่แล้ว +1

    Hopefully I have that implementation like in C&C of repairing buildings or constructions... and being able to use them.

  • @Hust91
    @Hust91 ปีที่แล้ว +1

    Loving the modular system with the weapon teams! And the extra mile of showing the units insidie.
    Though I am struggling to see when or why one would send infantry into it if they can't shoot out - land transports often struggle in RTS as they're usually very fiddly and not that much faster than the troops just legging it, which isn't worth the micromanagement over maps that aren't large enough to warrant it as you only save a few seconds (if any) when accounting for the time it takes to send them into the transport and then remembering to unload it afterwards.
    Maybe can work well if adopting some of the automation features from Supreme Commander, like telling some transports to "assist" a troop production building and they automatically load up troops and head over to a rally point to drop them off when full or the building stops producinig. Or set down "ferry" points and if you rally a building onto the ferry point the transports automatically pick them up and send them over to the far ferry point. They might become a lot more valuable as transports if one doesn't need to babysit them.

    • @dorf-rts
      @dorf-rts  ปีที่แล้ว

      If you think D.O.R.F. could do with a SupCom-like automatic unit transport system that the player can just quickly set up, then I have some *excellent* news for you.

    • @Hust91
      @Hust91 ปีที่แล้ว

      @@dorf-rts The train system implied for one of the factions has the Factorio part of me very excited. :P
      And aw yisssss!

  • @RedGrobo
    @RedGrobo 2 ปีที่แล้ว +4

    Love the style of this game, its mesmerising and i was more a SC/BW kind of guy than a CnC kind of guy.
    One thing, do the maps have elevation? Imo it would add a lot to the game.
    If so you should show it on these showcases soon.

    • @HasekuraIsuna
      @HasekuraIsuna ปีที่แล้ว +1

      I too just realised none of the videos I've watched have elevation...
      And as it is built upon OpenRA (i.e. Red Alert 1), I doubt it has elevation. Maybe cliff walls to imply high ground?

  • @Chordus_Gaius
    @Chordus_Gaius 4 หลายเดือนก่อน

    I hope "Land Armor Reporting" gets to be the new "SCV Ready"

  • @crabmeat586
    @crabmeat586 10 หลายเดือนก่อน

    SC1 and C&C:Generals had a baby, awesome!

  • @steinerscout7896
    @steinerscout7896 ปีที่แล้ว

    This game is going to be great.

  • @Trachychelomoloch
    @Trachychelomoloch 11 หลายเดือนก่อน

    Infantry can throw grenades while inside the halftrack? Really cool mechanic and details!

  • @nguyenthai1658
    @nguyenthai1658 2 ปีที่แล้ว

    awesome!

  • @phoenixamaku5551
    @phoenixamaku5551 ปีที่แล้ว

    looks epic

  • @hamper6511
    @hamper6511 ปีที่แล้ว

    This would look so good in an Empire Convoy Ambush Campaign cutscenes

  • @antcow1239
    @antcow1239 3 ชั่วโมงที่ผ่านมา

    Ah so its like the Multi-gunner IFV, i like it

  • @dmitry6479
    @dmitry6479 2 ปีที่แล้ว

    Good job

  • @bthoward1990
    @bthoward1990 2 ปีที่แล้ว +5

    Looks like a Crumbling Empire unit. Are you using the color schemes in these videos to show what faction each unit belongs to?

    • @dorf-rts
      @dorf-rts  2 ปีที่แล้ว +6

      In general I am trying to keep the faction colors consistent. Also for the record "Crumbling Empire" isn't the actual faction name, more like a descriptor. The factions don't have finalized names yet so I am just using placeholders.

    • @bthoward1990
      @bthoward1990 2 ปีที่แล้ว +1

      @@dorf-rts Ah cool. I love the look of this game and can't wait to see more.

  • @MasouShizuka
    @MasouShizuka ปีที่แล้ว

    I assume its early game light armor warfare going on here. Towing around an AT gun might be a bit cumbersome so converting it into what essentially is a german halftrack with a flak is nice.

  • @qasderfful
    @qasderfful 2 ปีที่แล้ว +1

    The "fire trail" effects are very obstructive. You don't see what projectile is being fired and you can't see anything underneath it.
    Other than that, man, that's a lot of hard work. All your designs are just so cool.

    • @dorf-rts
      @dorf-rts  2 ปีที่แล้ว +1

      If you are referring to the sequence at the very end of the video, those are supposed to be flamethrowers.

    • @qasderfful
      @qasderfful 2 ปีที่แล้ว

      @@dorf-rts I understood that. I'm not trying to dunk on your work, but rather provide feedback that I as a player find important.
      I was referring to all of fire effects in all the teasers, not just flamethrowers. With the explosions they look cool and impactful, but with everything else it's too visually dense. It will affect gameplay.
      For example, Red Alert 2 avoided it by making these effects wider, but a little bit transparent and less dense, so even with a bigger width they don't overlap.

    • @dorf-rts
      @dorf-rts  2 ปีที่แล้ว +2

      @@qasderfful I will end up scaling back the trails for missile weapons, since it is pretty distracting there. Keep in mind that in a lot of cases I am using placeholder assets, or just reusing assets (most of the fire trail effects are basically the same sprite animation). But yes I see what you mean with readability being an issue.

  • @wustenfuchsgaming1226
    @wustenfuchsgaming1226 ปีที่แล้ว

    These i like.

  • @zeo4125
    @zeo4125 2 ปีที่แล้ว

    nice

  • @dr.robertnick9599
    @dr.robertnick9599 ปีที่แล้ว +1

    Do you intend to make possible to control multiple factions at once? If so, do you want to make it possible for every faction to transform the halftrack? Kinda like RA2 Teslatrooper inside IFV turns it into a tesla IFV.

    • @dorf-rts
      @dorf-rts  ปีที่แล้ว +2

      Yes and no. Outside of specific map scenarios, players would never really control multiple factions at once. However, as there are weapons for killing enemy vehicle crews while leaving the vehicles themselves unharmed, and mechanics for capturing enemy structures, you would be able to commandeer or produce enemy units under the right conditions. So the Halftrack will account for field gun units belonging to the enemy factions.

  • @Zibeusz9
    @Zibeusz9 2 ปีที่แล้ว

    Looks amazing, although those mortar halftracks gave me some serious CoH flashbacks (damn Panzerwaffles).

  • @ShadowDragon1848
    @ShadowDragon1848 ปีที่แล้ว

    Love it! The unit looks so nice! Will you also have towed guns that can be attached to other vehicles?

  • @shadowssun1120
    @shadowssun1120 2 ปีที่แล้ว

    Technicals!

  • @adrianoss.bougas3720
    @adrianoss.bougas3720 11 วันที่ผ่านมา

    gold

  • @mk-ultraviolence1760
    @mk-ultraviolence1760 ปีที่แล้ว

    is it weird that the graphics kind of remind me of stronghold?

  • @TheMrYadrian
    @TheMrYadrian 2 ปีที่แล้ว +1

    When is the release?

    • @dorf-rts
      @dorf-rts  2 ปีที่แล้ว +2

      It's still TBA. Most likely in 2024 or 2025, if I had to place a rough estimate.

    • @carloreytansiongco8741
      @carloreytansiongco8741 2 ปีที่แล้ว +2

      @@dorf-rts keep up the good work!
      Its oozing craftsmanship.

  • @Странник-с6з
    @Странник-с6з ปีที่แล้ว

    where can I find information about fractions?

    • @dorf-rts
      @dorf-rts  ปีที่แล้ว

      Faction information is available on our website.

  • @TotallyNotShiny_Stone
    @TotallyNotShiny_Stone ปีที่แล้ว

    IFV, basically. Good.

  • @reeps-sf9is
    @reeps-sf9is ปีที่แล้ว

    Mutanten?

  • @mcswxl
    @mcswxl 2 ปีที่แล้ว

    I want to help the development of the game and I am interested in learning coding in the meantime, how can I participate in the development and is it possible to participate, I learn something about coding or modeling, but I can work on it in my spare time like the weekend

  • @robotrudy....
    @robotrudy.... 2 ปีที่แล้ว

    You ever play warzone2100

  • @reeps-sf9is
    @reeps-sf9is ปีที่แล้ว

    D.O.R.F ist wie KKND is t very nice idee

  • @mcswxl
    @mcswxl 2 ปีที่แล้ว +1

    I have a question whether this game will be free or paid.

  • @jaceklutrzykowski
    @jaceklutrzykowski 4 หลายเดือนก่อน

    🎞️🎥🎬🖥️🎮👍👍👍👍

  • @Странник-с6з
    @Странник-с6з ปีที่แล้ว

    WILL THERE BE A SKIRMISH?

    • @dorf-rts
      @dorf-rts  ปีที่แล้ว +1

      There will be multiplayer and skirmish AI, yes.

    • @Странник-с6з
      @Странник-с6з ปีที่แล้ว

      @@dorf-rts ♥♥♥♥♥!!!!

  • @cupidstunt8136
    @cupidstunt8136 ปีที่แล้ว

    what does D O R F stand for?

    • @peterc504
      @peterc504 3 หลายเดือนก่อน

      I was wondering the same thing lol

  • @Scurra
    @Scurra ปีที่แล้ว

    looks loke a 25 year old game,...

  • @andyboi8399
    @andyboi8399 ปีที่แล้ว

    I think that it would be wise to make infantry units be very bad at damaging even light armor with their guns, instead having to rely on their grenades/molotovs/anti-armor infantry units to damage armor. Why? Because this would allow light, especially APCs to actually have a use. You see, IRL the point of an APCs is to be just armored enough that small arms can't really hurt it so that it can safely transport infantry trough areas where it is at risk of being ambushed/attacked by enemy infantry. The problem is, in most RTS the whole armor thing is not present, for balance reasons obviously, but this means that the core thing that makes APCs useful is kind of thrown out the window, since any ordinary soldier can damage them with their tiny rifle or whatever else they're using. Again, for balance reasons I'm not saying they should be 100% impervious to small arms fire but I'd say that they should be made is such a way that you'd have to be specifically trying to get your APC killed by enemy riflemen. I really really like the interactions they have with other units such as the Field Guns and Auto-cannons but I'm afraid that if theHalftracks are going to work like APCs in other RTS', they'd exclusively be used in their modified variants. Anyways, great work, keep it up, can't wait for this game!

  • @linkundai1883
    @linkundai1883 ปีที่แล้ว

    can other units hit what is inside the halftruck?