Follow Winnie the Pooh's adventures here (and pressing Subscribe would help me out a lot if you would like to support me). www.twitch.tv/zephyrindark I'm planning to do crazy and funny community content at some point, and in general, I want to make WoW easier and more fun to play by bringing people together in a community.
Well, I was actually the reason our lovely paladins got dumpstered hahahahahah.. I'm a prot/ret paladin main. The entirety of Dragonflight season 1 & 2 I played only 1 tank 4 dps pugging no healer runs until top 0.1% title and um, the community was very split 50/50 on it. Some liked it, others didn't. There was a lot of twitter drama, in which some top players even analyzed what I was doing. x.com/EllesmereGaming/status/1665563096205733888 But yes, they might nerf Guardian. If that happens, I'll play Ret and I'll find a Blood DK tank and do the same thing. They'll have to nerf absolutely every possibility and potentially ruin the game in terms of class fantasy so every class starts playing like a Warrior pressing 1 2 3, while being fully dependent on a healer's mercy. Which would be very unsatisfying and problematic for pugs. Not to mention PvP would be shattered.
how are you on some of those pulls healing for almost 1mil hps without using frenzied regen? i know you DO use it alot throughout the run but several times youre at like 800k-1mil without touching it and still having 2 stacks
Bear heals from Arcane damage done, especially during the Lunar Beam window. Incarnation makes you able to spam Thrash on AoE which provides massive healing in the Beam window. Then there's also the leech from Rage of the Sleeper.
While I understand these guys are elite players this is an indictment of the game balance as a whole. Everyone has personal cooldowns that are so powerful that healers aren’t required now? Man I remember attempting heroics the first time in TBC and the healer stressing because of how hard I was getting hit as a prot warrior and my gear wasn’t bad at all.
This has always been possible to some extent in most expansions, during certain times. People have played without a healer in both PvP and PvE. Mainly arenas and dungeons, though. It just carries more player responsibility and a faster pace to execute well. It can be very punishing if not played correctly, like rogue/mage in 2v2. But for dungeons, you do need classes that can cover the off-healing aspect by sacrificing damage to some extent. I don't think healing is the problem here. We're talking about class fantasy. Every class has to have unique traits somehow, and classes like Warrior should be tankier and provide more utility in order to not be overshadowed by classes with more healing capabilities and so on. From all the expansions I played, Mists of Pandaria was the one time class tuning felt just about right and Ret Paladin felt like a true hybrid, focusing only on damage or healing at a time. It's the same thing right now, to be honest. Only that classes are way more simplified and certain ones are way better at doing things than others causing meta imbalances. Balance as a whole has a very thin line... In my opinion, this game needs a completely different philosophy. Buff culture instead of nerf culture. Bring everything to the same level of performance roughly, but keep diversifying class fantasy and freedom of choice (build options), like a true MMORPG.
Soon :D we're just messing around atm - I'm farming BiS gear still and so are my friends. These are also our first tries in dungeons, so we don't actually have any coordination, nor have I looked at the routes for the new dungeons, hahah. I'm planning to stream higher no healer keys next week when the reset hits and templar ret + enhance sham get insane reworks.
@@danzokillah294 Not really, I do 11s with pugs - we didn't even have our important gear. I tried some 12s yesterday and they felt easy to me personally, it's just that we made some mechanical mistakes and couldn't time the keys. With a full team, I think I can definitely do 13s. With good gear as well, I might be able to push 14s without a healer. When we reach full BiS, 14s will be 100% doable. I'll upload some new footage soon of 12s once we time them. 11.0.5 will bring many amazing things as well. I might upload a guide then and showcase everything that makes "no healer comp" actually work.
There's a thing called class fantasy for a reason. Every class/spec is different, with different potential, different pros and cons, different playstyle.
I'm still not sure how I feel about Augs in our comp. While they would provide a good defensive boost, they would have to play Time Skip for more cooldown uptime on specific fights. Otherwise, they are super squishy and they have to be played perfectly in order to not be a liability in our comp. We would have to heal them, that takes away more from our mana and that causes problems on longer fights. Their damage profile is kinda reliant on CDs, too. Paladin is getting a rework and I think that having a Ret actually feels better.
I don't have problem with tank healing a lot (druid looks a bit overtuned compared to other tanks tho) but dps shouldnt be able to do that much healing while maintaining good damage.Thats just bad design.
The thing is that balance is a very weird thing. Every spec is different. Ret Pala trades damage in order to heal and their ST isn't the best. Spriest is on the squishier side, having weaker, more consistent defensives and they just passively heal themselves most of the time. Most of their healing comes from Vampiric Embrace, but the spec lacks an interrupt, good CC. Enhance kinda busts in damage & healing but their defensive are on a way longer CD. Mages on the other hand have a million defensives and they don't have to sacrifice any DPS in order to sustain themselves (their defensives are off GCD, too). Playing without a healer means we also have to sacrifice our overall DPS to play more Versatility gear, defensive trinkets, talents and so on. These specs are not necessarily going to be meta (like Spriest) because of how the game design works and because there is class fantasy. But I'll always be aiming to provide a niche playstyle for these specs, even if they're not meta, for the few people that can handle this kind of gameplay. Regarding tank balance, some tanks just mitigate a ton of damage while other tanks take that damage and heal it up. It's just how the design is made. If you take away these things from these tank specs (Guardian, Blood DK) and hybrid DPS specs, you're turning all of them into Warriors who just press 1 2 3 optimizing their damage and COMPLETELY relying on the healer in the game to do everything for them. Which means healers decide everything in the game. No role deserves that power. People shouldn't be punished because their healer has made a mistake or just isn't an experienced player. The game will suffer massively, especially in pug groups if we embrace an off-healing "nerf culture". I very much enjoyed the Mists of Pandaria design where every class felt really strong, had its own niche and utility, and it was fast-paced in a way that doesn't limit you at all. You could do things with your class, you felt USEFUL. And by embracing "nerf culture", more and more specs and talents are becoming useless, which exacerbates another problem - meta mentality and pug hell. When certain specs are too powerful and pugs only want those specs that pros play. Buff culture is a way smarter thing to me, personally, because it doesn't take away from anyone's experience. Bring every spec to an upper level. Give healers more damage and better damage design (bringing them up to tank level DPS would be fun, in my opinion. Venthyr Holy Pala in Shadowlands was so much fun, but the burst on that beast might not be something that's considered balanced).
LMAO that's the point...? you make up for the lack of a healer by bringing in specs that can sacrifice DPS consistently to ensure survival. Specs like hunter and warrior are meant to just do damage and it would be understandable IF they were tankier / had more defensives (I'm not saying that's the case, it's unfortunate). But for example, mages have an insane number of defensives and utility + they don't lose any damage while using their defensives. That's just how class design is, it's not always fair.
Follow Winnie the Pooh's adventures here (and pressing Subscribe would help me out a lot if you would like to support me).
www.twitch.tv/zephyrindark
I'm planning to do crazy and funny community content at some point, and in general, I want to make WoW easier and more fun to play by bringing people together in a community.
noooice! the ret from spires and azure vault no heal runs here :P
yooo Bardog the OG! :D
What a thumbnail brooooo, thumbnail of VIBIIING
hahahahah
Zephyr, next one, listen.
1 BDK + 2 Frost DKS + 1 Shammy + 1 Priest/Ret.
Would be fun to watch lol! Great content.
Sure, I'll be the Ret for that one :D
As someone that just failed to time a 10 Ara Ara this felt like nice revenge to see.
hahah, you'll get it next time! channel your inner super saiyan
As a prot pally main whose class healing got dumpstered by this in DF/11.0 tank changes, my condolences to all you bear mains out there. Lol
Well, I was actually the reason our lovely paladins got dumpstered hahahahahah.. I'm a prot/ret paladin main. The entirety of Dragonflight season 1 & 2 I played only 1 tank 4 dps pugging no healer runs until top 0.1% title and um, the community was very split 50/50 on it. Some liked it, others didn't. There was a lot of twitter drama, in which some top players even analyzed what I was doing. x.com/EllesmereGaming/status/1665563096205733888
But yes, they might nerf Guardian. If that happens, I'll play Ret and I'll find a Blood DK tank and do the same thing. They'll have to nerf absolutely every possibility and potentially ruin the game in terms of class fantasy so every class starts playing like a Warrior pressing 1 2 3, while being fully dependent on a healer's mercy. Which would be very unsatisfying and problematic for pugs. Not to mention PvP would be shattered.
what is heart of the wild used for on guardian druid? im new to guardian dont know when to use it
It increases Moonfire damage (since it counts as Balance affinity)
how are you on some of those pulls healing for almost 1mil hps without using frenzied regen? i know you DO use it alot throughout the run but several times youre at like 800k-1mil without touching it and still having 2 stacks
Bear heals from Arcane damage done, especially during the Lunar Beam window. Incarnation makes you able to spam Thrash on AoE which provides massive healing in the Beam window. Then there's also the leech from Rage of the Sleeper.
While I understand these guys are elite players this is an indictment of the game balance as a whole. Everyone has personal cooldowns that are so powerful that healers aren’t required now? Man I remember attempting heroics the first time in TBC and the healer stressing because of how hard I was getting hit as a prot warrior and my gear wasn’t bad at all.
This has always been possible to some extent in most expansions, during certain times. People have played without a healer in both PvP and PvE. Mainly arenas and dungeons, though. It just carries more player responsibility and a faster pace to execute well. It can be very punishing if not played correctly, like rogue/mage in 2v2. But for dungeons, you do need classes that can cover the off-healing aspect by sacrificing damage to some extent. I don't think healing is the problem here. We're talking about class fantasy. Every class has to have unique traits somehow, and classes like Warrior should be tankier and provide more utility in order to not be overshadowed by classes with more healing capabilities and so on. From all the expansions I played, Mists of Pandaria was the one time class tuning felt just about right and Ret Paladin felt like a true hybrid, focusing only on damage or healing at a time. It's the same thing right now, to be honest. Only that classes are way more simplified and certain ones are way better at doing things than others causing meta imbalances. Balance as a whole has a very thin line... In my opinion, this game needs a completely different philosophy. Buff culture instead of nerf culture. Bring everything to the same level of performance roughly, but keep diversifying class fantasy and freedom of choice (build options), like a true MMORPG.
Alright. Now +12
Soon :D we're just messing around atm - I'm farming BiS gear still and so are my friends. These are also our first tries in dungeons, so we don't actually have any coordination, nor have I looked at the routes for the new dungeons, hahah. I'm planning to stream higher no healer keys next week when the reset hits and templar ret + enhance sham get insane reworks.
@@zephyrindark I think it will be impossible to do a +12 without a healer, the gap between +11 and +12 is really REALLY huge! But best of luck! ^^
@@danzokillah294 huge?
@@danzokillah294 Not really, I do 11s with pugs - we didn't even have our important gear. I tried some 12s yesterday and they felt easy to me personally, it's just that we made some mechanical mistakes and couldn't time the keys. With a full team, I think I can definitely do 13s. With good gear as well, I might be able to push 14s without a healer. When we reach full BiS, 14s will be 100% doable. I'll upload some new footage soon of 12s once we time them. 11.0.5 will bring many amazing things as well. I might upload a guide then and showcase everything that makes "no healer comp" actually work.
I’d be impressed if this was faster than a pug 11 with a healer.
But it’s not. So I find it irrelevant.
@@carteks1 It is supposed to be way faster, yes, we just mess up a lot because we've barely played these dungeons and we have a lot to smoothen out
now do it with a comp with 0 off healing, and only potential self healing. warrior tank, all 3 specs of rogue and a frost DK.
There's a thing called class fantasy for a reason. Every class/spec is different, with different potential, different pros and cons, different playstyle.
try augment and 3 dps jeeez most be so insane
I'm still not sure how I feel about Augs in our comp. While they would provide a good defensive boost, they would have to play Time Skip for more cooldown uptime on specific fights. Otherwise, they are super squishy and they have to be played perfectly in order to not be a liability in our comp. We would have to heal them, that takes away more from our mana and that causes problems on longer fights. Their damage profile is kinda reliant on CDs, too. Paladin is getting a rework and I think that having a Ret actually feels better.
@@zephyrindark oh i see.
whats the addont to see your team interrupts?
OmniCD
Hi i like your video can you copie your talents ?
www.wowhead.com/talent-calc/druid/guardian/elunes-chosen/DAQBAUFAiFQFERRalQFBUOVEURikBVFVBQQVCQAEVVVUCEQ
again, all classes that can offheal lmao
Can also do it with a DK, but Death Strike also counts as healing, doesn't it? Damn... guess we just have to one-shot mobs instead of healing.
I don't have problem with tank healing a lot (druid looks a bit overtuned compared to other tanks tho) but dps shouldnt be able to do that much healing while maintaining good damage.Thats just bad design.
The thing is that balance is a very weird thing. Every spec is different. Ret Pala trades damage in order to heal and their ST isn't the best. Spriest is on the squishier side, having weaker, more consistent defensives and they just passively heal themselves most of the time. Most of their healing comes from Vampiric Embrace, but the spec lacks an interrupt, good CC. Enhance kinda busts in damage & healing but their defensive are on a way longer CD. Mages on the other hand have a million defensives and they don't have to sacrifice any DPS in order to sustain themselves (their defensives are off GCD, too). Playing without a healer means we also have to sacrifice our overall DPS to play more Versatility gear, defensive trinkets, talents and so on. These specs are not necessarily going to be meta (like Spriest) because of how the game design works and because there is class fantasy. But I'll always be aiming to provide a niche playstyle for these specs, even if they're not meta, for the few people that can handle this kind of gameplay.
Regarding tank balance, some tanks just mitigate a ton of damage while other tanks take that damage and heal it up. It's just how the design is made. If you take away these things from these tank specs (Guardian, Blood DK) and hybrid DPS specs, you're turning all of them into Warriors who just press 1 2 3 optimizing their damage and COMPLETELY relying on the healer in the game to do everything for them. Which means healers decide everything in the game. No role deserves that power. People shouldn't be punished because their healer has made a mistake or just isn't an experienced player. The game will suffer massively, especially in pug groups if we embrace an off-healing "nerf culture".
I very much enjoyed the Mists of Pandaria design where every class felt really strong, had its own niche and utility, and it was fast-paced in a way that doesn't limit you at all. You could do things with your class, you felt USEFUL. And by embracing "nerf culture", more and more specs and talents are becoming useless, which exacerbates another problem - meta mentality and pug hell. When certain specs are too powerful and pugs only want those specs that pros play.
Buff culture is a way smarter thing to me, personally, because it doesn't take away from anyone's experience. Bring every spec to an upper level. Give healers more damage and better damage design (bringing them up to tank level DPS would be fun, in my opinion. Venthyr Holy Pala in Shadowlands was so much fun, but the burst on that beast might not be something that's considered balanced).
@@zephyrindark Well said!
No healer brought all the self healing off healing classes in gz do that now with just hunters
LMAO that's the point...? you make up for the lack of a healer by bringing in specs that can sacrifice DPS consistently to ensure survival. Specs like hunter and warrior are meant to just do damage and it would be understandable IF they were tankier / had more defensives (I'm not saying that's the case, it's unfortunate). But for example, mages have an insane number of defensives and utility + they don't lose any damage while using their defensives. That's just how class design is, it's not always fair.
I wanna see 4 aldrachi havocs instead
its impossible to see where you put vortex... (maybe just dont do details shit and move away)
HAHAAHHHHAHAHAHAHAH TRUEEEEEEEEEEE thank you
youre going to get guardian nerfed lol
DK is gonna be next
@@zephyrindarkwhat about prot warrior? Theyre immortal get them nerfed too
The pallies are garage. They die to much.
they don't look liike garages to me. i don't think wow even has garages tbh