Admech Breachers are a weird one, because they hit unbelievably hard... Once. Their threat is so great that no enemy won't focus on them, and because they have only 3+ saves, no sort of damage reduction, etc, and the only route to "durability" is the Dominus 5+ FNP, which in my experience still doesn't keep them alive into enemy focus, whilst massively reducing their firepower Vs a Manipulus... They just die too easily for their obnoxious 54pts a model... For 3W of 3+ save... If Breachers had a 2+ save then I think they'd be amazing. Currently they're just too expensive and they give you only 1 real turn of value before the enemy deletes them. By contrast, Chickens in Skitarii Hunter Cohort threaten vehicles about the same, monsters harder, and are VASTLY more durable and faster.
Nobody makes a proper teir list anymore. Havent for a decade. This is just educated guesses and speculation. A real tier list charts a historic W/L ratio of each matchup and ranks armies based on how many winning match-ups they have and by how much they win those matchups.
I’m personally thinking imperial knights are in the Amazing category. Titanic units can do actions and shoot! Also little armigers are battle line so that’s awesome in pariah nexus
did not know you guys were doing this would of loved to wacth it live while I was painting last night!!!! good stream I agree that sisters will probably get nerfed hard
For deathwatch, imo, reducing their points will set them up to be a better army. The idea would be this. Proteus 360 to 340. Indomintor kill-team 270-240. Fortis kill-team 115-100. Spectrus 105-100. Kill-team Cassius 255-240. Hopefully GW will give some love next points update.
Agree that Admech FINALLY can doing well, and I'm really look forward to see a Kastelan Robot-themed list😆I've built one with 8 of them (too costly🙈) and it goes just great😆
I have so much fun when playing my Agents list in a casual setting. triple brick of both Henchmen and Breachers. Add a couple Warglaives for a bit more punch.
I dont know the other ratings if are right or not, but from a elves player, drukhari >>> Eldar in this season. For sure, and First win rates also confirm it
Didn't even take into account tank shock for PBC in death guards now using toughness rather then weapon str along with bloat drones now being able to interrupt actions. DG will be OP
PBC needed a point reduction because indirect but still wouldn't count them out and biologist can now use grenade Strat once per turn rather then once per game
Yes they can, actions are performed in your shooting phase. The double move temporal surge happens at the start of the shooting phase. You can double move the unit then perform the action with them after that. Actions DO NOT say at the START of your shooting phase, which mean the player choses the order of those actions.
Kroot not strong? Guys are sleeping. Competitively they are the #1 detachment in Tau. I played 2 RTT and I'm 10-0, other players are 85-90% winning rate. It's a high scoring detachment of 90+ per game.
@@VTS55 Yes they are. They still have mass board control. They are a Combo detachment. Play similar to 10th ed Eldar. Kroot has the most devastating Alpha/Beta Strike in the Edition and only committing 250 pts. Because Kroot can focus on volume into things that are bad against volume of hit/wounds. Tau units can focus solely on Heavy Elites and Monsters/Vehicles. For Tau units, you want to play with the best. Ghostkeel, Riptide, Broadsides, SkyRays and even Tiger Shark. Tiger Sharks are amazing for Kroot, they can just go around chipping DMG everywhere. Combos with detachment rules very well. (Bombers are too pricey, Tiger Sharks are basically Riptides with Rails.)
Admech Breachers are a weird one, because they hit unbelievably hard... Once.
Their threat is so great that no enemy won't focus on them, and because they have only 3+ saves, no sort of damage reduction, etc, and the only route to "durability" is the Dominus 5+ FNP, which in my experience still doesn't keep them alive into enemy focus, whilst massively reducing their firepower Vs a Manipulus... They just die too easily for their obnoxious 54pts a model... For 3W of 3+ save...
If Breachers had a 2+ save then I think they'd be amazing. Currently they're just too expensive and they give you only 1 real turn of value before the enemy deletes them.
By contrast, Chickens in Skitarii Hunter Cohort threaten vehicles about the same, monsters harder, and are VASTLY more durable and faster.
I think Grey knights can be S tier personally. But I do agree with the points you made about their weaknesses
Prob
Don’t forget that thousand sons play really well into dark angels not so much sisters
Nobody makes a proper teir list anymore. Havent for a decade. This is just educated guesses and speculation.
A real tier list charts a historic W/L ratio of each matchup and ranks armies based on how many winning match-ups they have and by how much they win those matchups.
Great stream lads, more of these please! My Anthony drip line got mentioned again🎉🎉 Anthony wearing the shirt of a 65 year old again in this too😂
I’m personally thinking imperial knights are in the Amazing category. Titanic units can do actions and shoot! Also little armigers are battle line so that’s awesome in pariah nexus
good point! thanks for watching
Great stream! I had to hop off as I was pretty tired from the night before.
Excited to see how Pariah shakes out!
Hope you enjoyed it!
did not know you guys were doing this would of loved to wacth it live while I was painting last night!!!! good stream I agree that sisters will probably get nerfed hard
amazing insight by Claudio throughout this stream, thank you
Glad you enjoyed it!
Claudio, you are a chad for those explanations thank you! Great to see admech is ok
You can’t take bricks of 10 man Deathwing knights they are capped at 5 man and they aren’t -1 wound they are -1 damage 👍
Yes sadly you can only take 5 . And yes we meant -1 damage not wound we cleared up that’s what we meant during the stream
So they have a chance to be like top 2
Great video, can’t wait to see how good thousand sons can be. Great talk, Claudio made some great points and I agree with him
They will be good
For deathwatch, imo, reducing their points will set them up to be a better army. The idea would be this.
Proteus 360 to 340.
Indomintor kill-team 270-240.
Fortis kill-team 115-100.
Spectrus 105-100.
Kill-team Cassius 255-240.
Hopefully GW will give some love next points update.
Great stream I think we need to see more games but this looks pretty fair to me where you have things
Yup
deathwatch are 100 percent in GW WHY
Agree that Admech FINALLY can doing well, and I'm really look forward to see a Kastelan Robot-themed list😆I've built one with 8 of them (too costly🙈) and it goes just great😆
Can't wait!
great stream fellas looking forward to the new battle reports coming
Great stream
Thanks for the visit
Every faction is S-Tier/Broken is some version of Power Armour, and a lot of the A-Tier
Let’s go! DA and BA meta
I have so much fun when playing my Agents list in a casual setting. triple brick of both Henchmen and Breachers. Add a couple Warglaives for a bit more punch.
Go Blood Angels! So glad I brought them with me.
I dont know the other ratings if are right or not, but from a elves player, drukhari >>> Eldar in this season. For sure, and First win rates also confirm it
Didn't even take into account tank shock for PBC in death guards now using toughness rather then weapon str along with bloat drones now being able to interrupt actions. DG will be OP
PBC needed a point reduction because indirect but still wouldn't count them out and biologist can now use grenade Strat once per turn rather then once per game
Yea, when playing against friends it was criminal how bad the PBC tank shock was. Kinda excited to see how they do with the changes!
Who cares about tank shock for PBC. Thats not going to make them win games
@@Dabowlwin doesn't hurt them I believe in 9th they were mainly used as battering rams mainly perhaps it was 8th I can't remember
-1 damage NOT -1 wound. Can only take knights in 5 man
How is ghaz not a monster
I ask my Ork friend the same thing :D 10ft tall Infantry!
T sons cant action and double move. Any form of movement besides consolidation or pile ins cancels the action
Yes they can, actions are performed in your shooting phase. The double move temporal surge happens at the start of the shooting phase. You can double move the unit then perform the action with them after that. Actions DO NOT say at the START of your shooting phase, which mean the player choses the order of those actions.
@@NorthernKnightsGamingthat is correct
huppy/downy cannot be done turn one now if I remember right
Kroot not strong? Guys are sleeping. Competitively they are the #1 detachment in Tau. I played 2 RTT and I'm 10-0, other players are 85-90% winning rate. It's a high scoring detachment of 90+ per game.
But with the nerf on only 1 resurrection do you think they are competitive?
@@VTS55 Yes they are. They still have mass board control. They are a Combo detachment. Play similar to 10th ed Eldar. Kroot has the most devastating Alpha/Beta Strike in the Edition and only committing 250 pts. Because Kroot can focus on volume into things that are bad against volume of hit/wounds. Tau units can focus solely on Heavy Elites and Monsters/Vehicles. For Tau units, you want to play with the best. Ghostkeel, Riptide, Broadsides, SkyRays and even Tiger Shark. Tiger Sharks are amazing for Kroot, they can just go around chipping DMG everywhere. Combos with detachment rules very well. (Bombers are too pricey, Tiger Sharks are basically Riptides with Rails.)