June Patreon Draw Steel Q&A

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 53

  • @davidmartin5145
    @davidmartin5145 2 หลายเดือนก่อน +121

    I still like Threat as the name for villain power

    • @snowniel
      @snowniel 2 หลายเดือนก่อน +3

      Threat levels rising!!!

    • @fredslipknot9
      @fredslipknot9 2 หลายเดือนก่อน +1

      I humbly suggest Malevolent Potential. It sounds more like how Colville would word it, it’s more evocative.

    • @DNGNDriver
      @DNGNDriver หลายเดือนก่อน

      Agreed. "Victory points" and "villain power" having the same acronym might throw me for a loop? Or maybe I'm overreacting

  • @DireWolfAirstrike
    @DireWolfAirstrike 2 หลายเดือนก่อน +50

    I'm so amused by Villain Power. You've codified the Law of Conservation of Ninjutsu into a game mechanic, and the folks at TVTropes must be so proud.

    • @Graelcase
      @Graelcase 2 หลายเดือนก่อน +8

      It can feel that way but I don't think it's the intent. First combat I ran I forgot about spending VP at first and my players chewed through the demons. By round 3 I only had 2 demons left and suddenly they were far more effective as I spent VP on offense and defense for them. But the following encounters felt more consistent since I was spending VP throughout instead of hoarding them for the last few enemies.

  • @fakjbf3129
    @fakjbf3129 2 หลายเดือนก่อน +24

    I think the “killing enemies gives the director more villain power” should be a thing that is kept for a few monsters. The fact that it’s different from how things normally works would be a cool way to freak out the players and make that fight memorable. It’s the kind of thing that is very powerful in small doses, but I can definitely see it being annoying when it’s how every fight goes.

    • @legomacinnisinc
      @legomacinnisinc 2 หลายเดือนก่อน +6

      That's what I was thinking. If it was limited to a specific enemy type or a specific captain I could see it working well when you pull out that encounter and the players start freaking out.

  • @BaloinWylds
    @BaloinWylds 2 หลายเดือนก่อน +34

    I always just love the energy James has. I could listen to him talk about game design all day.

    • @nateshandy2070
      @nateshandy2070 2 หลายเดือนก่อน +2

      I agree, James is a really good front man (and it sounds like he's a great designer too), I'm glad he's on board.

  • @ElderGoblinGames
    @ElderGoblinGames 2 หลายเดือนก่อน +41

    Came for the MCDM, stayed for the Dael.

  • @Kane_the_Newschool_DM
    @Kane_the_Newschool_DM 2 หลายเดือนก่อน +39

    DRAW STEEL is a great name

  • @kylewomack45
    @kylewomack45 2 หลายเดือนก่อน +10

    There’s a 100% chance Jordi is a real life wizard. Love the work from the team!

  • @clarkevan
    @clarkevan 2 หลายเดือนก่อน +7

    The topic about 'engines' is really impressive and makes me excited to play.

  • @aqueousconch1103
    @aqueousconch1103 2 หลายเดือนก่อน +6

    At my local game store, the DM just used a few of the hobgoblins and fiends from MCDM! Those battles were fun and terrifying, and made for an epic moment when my barbarian barely managed to slay the demon before it devoured his soul in its starving phase

  • @euansmith3699
    @euansmith3699 2 หลายเดือนก่อน +13

    Dael is very good as the "interviewer".

  • @noahblack914
    @noahblack914 2 หลายเดือนก่อน +12

    28:48 My GOD that thing is horrifying! I have instantly fallen in love with it, and can't wait to see more MCDM demons

  • @LevTheLurker
    @LevTheLurker 2 หลายเดือนก่อน +16

    Love the idea of having a corrupted group of mortals be represented by a human squad with a demon captain, etc

  • @9HPRuneScape
    @9HPRuneScape 2 หลายเดือนก่อน +9

    I very much like how the Director only has 2 rolls for their Captains & Squad’s! Saves a ton of time while dividing squad damage still allows for cohesive tactics on both sides! - Great mechanics! 🔥

  • @tonysladky8925
    @tonysladky8925 2 หลายเดือนก่อน +2

    Man, I really like the "the Director gets Villain Powers for the monsters doing certain monster-specific actions" system.
    Also, I really love the Squad and Captain dynamic. I know it's a long way off to, y'know, get the game and play it vanilla for a bit, but I can't wait to start homebrewing Squads and Captains. "What if I make a new Captain that lets all these base monsters do x?" "If I make a new squad that does Y, how does that synergize with this Captain from the base game?" Can't wait.

  • @b-tek5939
    @b-tek5939 2 หลายเดือนก่อน +6

    Very excited to see how DS feels to play, and looking forward to the backer packet. However, I need a bit of help understanding the point of villain power. Colville helped me move away from building monsters with rules and feats and class levels, and creating cool powers with no other justification than that it's cool and will be fun and memorable. Villain points seem to run counter to that philosophy; if I want rifts to open up during the demon fight, can't I just do that as a Director? Aren't I unnecessarily constraining myself by tracking VP and running the risk that my cool moments never happen because I don't have the points for them? Or are VP more of a guideline for newer directors in activating powerful effects, and would be ignored by more experienced tables?

  • @bigsarge2085
    @bigsarge2085 2 หลายเดือนก่อน +3

    Seems to be shaping up nicely, looking forward to the backer packet!

  • @samdoorley6101
    @samdoorley6101 2 หลายเดือนก่อน +13

    Villain power is pretty dry. How about...Malevolence.

    • @mactireliath2356
      @mactireliath2356 2 หลายเดือนก่อน +3

      Ngl, that’s pretty hot. It’s also consistent with the naming conventions employed thus far

    • @elnekosauce
      @elnekosauce 2 หลายเดือนก่อน

      He activates his Malevolence? No thanks, that sounds cheesier.

  • @zreyon
    @zreyon 2 หลายเดือนก่อน +1

    At the "standard goblin" point I started laughing at the idea that at this point it's actually anything but the metrical system

  • @stephenpatterson2860
    @stephenpatterson2860 2 หลายเดือนก่อน +3

    Chomping at the bit to get my lil paws on this thing guys

  • @sjbuttonsb
    @sjbuttonsb 2 หลายเดือนก่อน +3

    Harder encounter example though would be "Defend this NPC"

  • @jierdareisa4313
    @jierdareisa4313 2 หลายเดือนก่อน +3

    I love ALL MCDM videos!!!! ❤

  • @quaesitorrabullione3433
    @quaesitorrabullione3433 2 หลายเดือนก่อน +1

    I like the idea that there might be some encounters where killing certain kinds of enemies or certain captains/villains that have strong connections with whatever boss is present does present an opportunity for the Director to get more Villain Power. Maybe not something that is a regular mechanic, but more of a specific of the narrative of that particular combat.
    EDIT: That way you do get some of that gnarly “what have you done” without it becoming a slog of every combat.

  • @TheDocAstaroth
    @TheDocAstaroth 2 หลายเดือนก่อน +1

    The idea of Villain Power is best shown through the concept of Danger Token in "Cloudbreaker Alliance", the RPG of the "Don't Stop Thinking"-TH-camr.
    All in all, I think, Cloudbreaker Alliance is a good preview for how Draw Steel could end up or at least a good system to exploit for ideas to incorporate into Draw Steel.

  • @fredslipknot9
    @fredslipknot9 2 หลายเดือนก่อน +2

    I humbly suggest “Malevolent Potential” as the name for villainous power. It’s evocative and descriptive, but broad enough to encompass all of the things a Villain might use it for, like casting an especially complex spell, or gathering up all of their minions into a large army, or some such.

  • @milesCarmany
    @milesCarmany 2 หลายเดือนก่อน +2

    Malice could be a unique name for Villain Power

  • @davinci451
    @davinci451 2 หลายเดือนก่อน +1

    27:42 Now that is an exciting concept!

  • @s1nistergnome
    @s1nistergnome 2 หลายเดือนก่อน +10

    DRAW STEEL?!?!

    • @s1nistergnome
      @s1nistergnome 2 หลายเดือนก่อน +5

      thats goated

    • @mcolville
      @mcolville 2 หลายเดือนก่อน +2

      @@s1nistergnome ❤

  • @Treebohr
    @Treebohr 2 หลายเดือนก่อน +1

    23:53 Classic Conservation of Ninjutsu! As you face off against fewer of the same baddies, those baddies become more dangerous!

  • @commodiusvicus
    @commodiusvicus 2 หลายเดือนก่อน +1

    Love this Djordi guy!

  • @heylenareal
    @heylenareal 2 หลายเดือนก่อน

    Holy shit that art at the end is just 🤯! 🖤

  • @Heeeynald
    @Heeeynald 2 หลายเดือนก่อน +2

    What if you make this resource called "Destiny" that the PCs and Narrator could Exchange with each other to do cool stuff 🤔

  • @NerdicusGoblinski
    @NerdicusGoblinski 2 หลายเดือนก่อน

    I'm so stoked for this game

  • @Christiangamer22
    @Christiangamer22 2 หลายเดือนก่อน

    Villain Power is such a great idea.

  • @mactireliath2356
    @mactireliath2356 2 หลายเดือนก่อน

    It’s beginning to sound a little “Romance of the Three Kingdoms”. That’s an interesting niche to fill in the TTRPG space

  • @keeseman
    @keeseman 2 หลายเดือนก่อน +1

    Does anyone know if goblins will be a playable ancestry?

    • @GameTornado01
      @GameTornado01 2 หลายเดือนก่อน +1

      They aren't in the current playtest packet, which to my knowledge includes all launch ancestries.

  • @pyrovoice
    @pyrovoice 2 หลายเดือนก่อน

    Why is Matt not in those anymore? Just curious, love the energy

    • @alekmoth
      @alekmoth 2 หลายเดือนก่อน +4

      Share screen time. It is built by a team not a person

  • @w4iph
    @w4iph 2 หลายเดือนก่อน

    Woohoo!!!

    • @w4iph
      @w4iph 2 หลายเดือนก่อน +2

      Tzneech is in Draw Steel . . . Yay?

  • @h31l0
    @h31l0 2 หลายเดือนก่อน

    🎉🎉

  • @idlemindedmage6925
    @idlemindedmage6925 2 หลายเดือนก่อน

    2nd!