ZeroSpace is an awesome RTS with some huge names from SC2 helping in development, current Alpha stage is open until 22nd of January so I might stream it a bit on my twitch channel :) Make sure to check out and let me know what you thought!
The game gives some first dawn of war vibes. And there the usage of hero units was perfect. Also playing for map controll was very good - capturing towers. And I loved how actuall units were in squads moving together.
This looks a lot more interesting to me than Stormgate so far. Seems like it'll be a nightmare to balance but all the varying options between races, mercenaries, abilities etc is really cool.
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TIL that ZeroSpace and Stormgate are separate games. I saw Stormgate trailer some time ago forgot how it was called. Then ZeroSpace came and I was like "ah yes, that is the new RTS I saw some time ago".
@@VittamarFasuthAkbin You said it. Both sc1 and sc2 look far better than this game even being 20 plus years old. I get that this is a beta but man the art design looks so generic. Nothing feels cohesive its like they pulled random designs out of a bunch of games and through it together. With modern engines and far more power than ever I expected something a little more inspiring in 2024. This game looks like a free to play game from 2014.I get that its an indie game but doesn't excuse such poor art direction.
To me this looks way better than Stormgate, The unit clarity here is great in comparison and gameplay easier to follow. Also looks like it is a lot further along in development. Exciting times for RTS :) this one is looking great!
I love SC2, but it's always good to see more modern RTS. I used to take them for granted in late 90s and 00s, since there was a new RTS every week back then, but now you really have look out for a good one. I also played Tempest Rising demo, and it seemed pretty decent as well, so hopefully we'll get some new stuff soon
Yes! Funny that i spend immeasurable amounts of time in Age of Empires 3 in the childhood and yet not get this analogy faster. That was a very clever designed unit. He even do tiny amount of damage against workers, so player with better micro cant harass out enemy economy from first minutes with Explorer, you need actual combat units for this.
This is looking really good. Aesthetically I'm totally sold on it. The animations feel a bit clunky still, like that snowman walking on air, wtf, and some other animations of units moving kinda lifeless. But overall, it looks really good to me. Hope I can understand the mechanics a bit better so I can determine if I'll really enjoy it. Would love to see more spell casters, or maybe in this coulpe of games I they didin't make much.
100% I think it’s good to remember this is still in alpha There will be LOTS of room to grow (and polish) What I think is good to look for in alpha is just the ‘feel’ of the game
Yes please, more of this! The units of this game are very visually different from each other, so it's easy to watch. Also the tons of new stuff is wonderful to see!
I love this game right away, the vibe is so refreshing after watching a ton of sc2. I love the vivid colors of this tree bug race, love the concept of a conquering race that seems to be bringing life and beauty instead of just an ugly ass creep with body horror elements to everything for the sake of being more 'alien'. Everything about this game is interesting, from the xp towers to the mercenary choices to the infuse ability, which looks so freakin cool. I think the only thing I didn’t like was the heroes, but as the game progresses they become less significant, and I can't deny they add a lot to the early game and make it more interesting. The mercenaries especially are nice, it seems like players will have the option to counter specific units by using different mercenaries, which makes the overall strategy more important than just surprise. I would love to see more of this game on your channel Therm. It's really cool.
TTK not so big i think (but still bigger than in Starcraft 2? But its because SC 2 have very small ttk comparing to all other RTS) so yes, must be animations and sound, and this all be fixed in time.
I see that someone learns from StarCraft - the units are distinct and easily identifiable, which is a must for any proper RTS game, since if it takes more than a split second to figure out what units you are looking at, then the player base will remain very casual at best...
I'm just 10 minutes in, finished the intro and my first thoughts are good. THIS is what Stormgate's graphics should have looked like. Like an in-between of brood war and sc2. Not cartoony, aesthetically very pleasing.
The constant recalls seem extremely irritating to me. At very least they need to increase the cooldown / recall capacity. Full army recalls on every bad push, just makes commitment meaningless
Cool, thanks uThermal, glad to see ZeroSpace video!!! And would be great to see more of those! Interesting to know more about game mechanics and what's new comparing with other games!
I actually really like how this game feels right now. Like we don't need another sc2, we already have one,so it's good that's this game is different from sc2 and wc3, because it adds layer of quality. This game has clearly something to say new to the rts genre. Compare to stormgate, with feels like crappy miz of wc3 and sc2.
readability on this is so much better than stormgate or aoe4, very good to see I'm extremely against heroes and loss based comeback mechanics but it's refreshing to see them done in a way that actually looks like. it can. be fun, never expected to be saying that
I'd rather play this one than Stormgate. There's something off in Stormgate that I can't pinpoint, but here, Zerospace goes to the right direction. It's readable, the mechanics look cool, etc
The viewpoint looks much better than Stormgate (less on top if that makes sense) and visibility is better but I really don't like heroes and seems a bit more complicated than SC2 for buildings etc.. The beauty of SC2 is it's simplicity almost with buildings and units. A few too many spells tbh but i'll keep an eye out. Seems more promising than SG tbh
Not being a SC2 player I'm very happy to see you vary your content, I just envoy your vibes anyway so if it's watching you on a game a might actualy play I feel like being even more entertained ^^
I know it's just Zerg, but plants. The buildings and the grass look so good. Especially in the desert. It really adds to the bug motif. 10/10 design. I hope Stormgate infernals give off that vibe in the final build. This game looks like it's Halo Wars 2 meets Starcraft 2, and I'm here for it
That map looks suspiciously MOBA-esque. I'm firmly in the "no heroes"-camp, I believe hero-based RTS naturally evolved into MOBAs because otherwise it's a half-and-half that does neither big army or involved hero combat particularily well. Now of course this is all very overwhelming on first glance, as soon as Marcs "basic explanation" was over my eyes still glazed over. I'm sure there's a good game here but heroes and mercenaries immediately makes me wary. It just feels like this game is doing too much at once. Again maybe it all makes sense after a game or two but it really seem to lack the simplicity of Starcraft.
This looks incredibly promising. I love the concepts that were pulled in from other games. Having contested points for XP and 2nd resource is a great way to increase interaction. Also really like the approach to heroes so far. Great early game and getting weaker as it gets longer. My only complaint is that I didn't see an obvious cannon rush option, which frankly spells doom for any game /s
I think between this and stormgate, we will have rts that will satisfy both groups of rts players. I still think stormgate has more long term potential with the whole package but this will probably be the better 1v1 game
Really insteresting. I like that Stormgate seems more similar to SC2 macro with Brood War army control, but this has a few elements I like a lot from Dawn of War and Company of Heroes.
"I've only been playing for 2 days" "Going to show you some high level gameplay" *Commentates while playing vs game developer* uThernal is just too OP!
They need to release warcraft IV and starcraft III. 1080minimum with 1440p and 4k graphics available . WCIV should start with mostly the same mechanics as III, just make pc requirements higher, and have smoother animations. I'm not sure any more races are needed. But they should add the naval aspect back... and they could possibly update the controls. They could add some mechanics that require camera manipulation. Starcraft II gets muddied with the into the void part of the campaign. Starcraft III could have some FPS elements put into it. They could have a multiplayer game where there is a general giving commands, but the heros are played by real players in FPS mode. it would really change the pace of the game, but it would make it a meaningful upgrade. it would be something between an fps and rts.
The other thing that needs to be rethought is supply lines vs supply depots... and upgrades. The units should have to go to the building that does the upgrades, or a transport vehicle needs to distribute the upgraded weapons. researching tech doesn't make much sense, but spooling up production does make sense. having injured units pile up could also be a thing.
Anyone feel free to disagree by any means.. I’ve always wished for an RTS to have a ‘hero’ which isn’t necessarily ‘picked by choice’ but has come out through the battlefield from kills and survival. So like a marine with 5 kills through to 30 it would unlock and evolve into a hero. I think it would make for an awesome element.
@@kriiistofel Perhaps you have Offensive heroes that are acquired by killing, and Defensive heroes that are stronger for catch-up mechanics which are acquired by lone survivor type situations? So someone who is losing would still be able to get a Hero naturally too.
i think this looks so much better than stormgate. could look a bit better here and there but overall it looks very well rounded and much better than most rts games. sounds especially needs improvement aswell as the interface (either more intersting/exciting or even more subtle) but its alpha and i assume there will be still improvements till release. and i really hope this will be a success and solid game. question: don't they want to add a fourth race which is mechanical/robot focused like the pure opposite of grell? would really love to fund the project a bit but i am quite low on the income side at the moment. >.
Seve muy divertido, me recuerda mucho a los mods de SC2 con comandantes en una buena combinacion con warcraft 3, se ve bastante interesante y divertido de jugar
You gotta check out Beyond All Reason. It’s the best new RTS I have seen, plus it’s open source and free to play. I used to think nothing could ever beat Starcraft 2, but then I saw BAR and it’s not even close.
I subscrubed to support the kickstarter of Zero Space, and tbh I see much more potential than Stormgate, I guess we will see, but I really like ZS from what I have seen so far :) Thanks for making videos like this Marc! keep em coming!
Looks a little more speedy and responsive than stormgate, but both have that slow “floaty” feel from the unit movement. not the snappy responsiveness like sc2 units.
The amount of work that has gone into SC2 balance...I just can't believe it can be matched in reasonable time... SC2 is about the closest thing we have to realtime asymmetric-yet-fair chess...if anyone here has ever done gameplay balancing, they know how hard it is to tune, and it's a system of equations where you perturb one thing and all others change...
I loved the graphics of the scenario and units is soo clean I don't know how explain, but is awesome! but the devs need make the first 5 minutes more intense like SC2, now is a little boring, I don't liked the xp towers... this game has a lot of potential!
Is too clean, it looks mobile, horrible.. also game play is super fast.. for eSports and we know that's like 1% of player base... Will happen the same than sc2 hype then when people realize then can maintain 300 APM they will leave the game
Starcraft player here. It already looks better and more promising than StormGate. I'm really enjoying the art style. The grass green creep looks like what SC3 could have looked if they had made that game into a prequel with primitive zerg. I hope it receives a campaign with a great storyline that doesn't follow these modern political agendas. I've already added it to my wishlist on steam.
Art style and UI is way more appealing to me compared to Stormgate. I couldnt speak to gameplay but just from looking this is a lot more likely to get my download.
Haven't heard of this game before, it looks really good. Movement is fluid but I think I appreciate the additional mechanics the most. The heros are a good idea too.
ZeroSpace is an awesome RTS with some huge names from SC2 helping in development, current Alpha stage is open until 22nd of January so I might stream it a bit on my twitch channel :) Make sure to check out and let me know what you thought!
The game gives some first dawn of war vibes. And there the usage of hero units was perfect. Also playing for map controll was very good - capturing towers. And I loved how actuall units were in squads moving together.
How long before uThermal can beat 7 of these guys at once?
Looking forward to Stormgate, enjoying the beta for it A LOT. ZeroSpace though, I hope it pans out, but I don't see it.
Bro dont leave sc2 please..
If you honestly enjoy playing a game, there's nothing wrong with sponsoring it as long as you're still transparent about how you feel about it :^)
This looks a lot more interesting to me than Stormgate so far. Seems like it'll be a nightmare to balance but all the varying options between races, mercenaries, abilities etc is really cool.
TIL that ZeroSpace and Stormgate are separate games.
I saw Stormgate trailer some time ago forgot how it was called.
Then ZeroSpace came and I was like "ah yes, that is the new RTS I saw some time ago".
More vids on this please. And an alpha that looks 10x better than some AAA studios full releases, looks very interesting
if you mean the design, fine. But the graphic design is really uninspired
i fully agree with you there and i could say the same about Star Citizen :)
@@VittamarFasuthAkbin You said it. Both sc1 and sc2 look far better than this game even being 20 plus years old. I get that this is a beta but man the art design looks so generic. Nothing feels cohesive its like they pulled random designs out of a bunch of games and through it together. With modern engines and far more power than ever I expected something a little more inspiring in 2024. This game looks like a free to play game from 2014.I get that its an indie game but doesn't excuse such poor art direction.
The reason the behemoths seemed weak is bc you didn't use their ability, the faerie fire sets the ground ablaze and deals a ton of damage.
Absolutely happy to see zero space on the channel
wr
To me this looks way better than Stormgate, The unit clarity here is great in comparison and gameplay easier to follow. Also looks like it is a lot further along in development. Exciting times for RTS :) this one is looking great!
Yeah the readability and visual style are awful in Stormgate
I love SC2, but it's always good to see more modern RTS. I used to take them for granted in late 90s and 00s, since there was a new RTS every week back then, but now you really have look out for a good one. I also played Tempest Rising demo, and it seemed pretty decent as well, so hopefully we'll get some new stuff soon
Heroes work much like your Explorer or "Hero" does in Age of Empires 3. Early scouting and some early defense.
I loved the explorer in aoe3
Yes! Funny that i spend immeasurable amounts of time in Age of Empires 3 in the childhood and yet not get this analogy faster. That was a very clever designed unit. He even do tiny amount of damage against workers, so player with better micro cant harass out enemy economy from first minutes with Explorer, you need actual combat units for this.
This is looking really good. Aesthetically I'm totally sold on it. The animations feel a bit clunky still, like that snowman walking on air, wtf, and some other animations of units moving kinda lifeless. But overall, it looks really good to me. Hope I can understand the mechanics a bit better so I can determine if I'll really enjoy it. Would love to see more spell casters, or maybe in this coulpe of games I they didin't make much.
100%
I think it’s good to remember this is still in alpha
There will be LOTS of room to grow (and polish)
What I think is good to look for in alpha is just the ‘feel’ of the game
Looks great! You are as much fun in Zero Space as you are in StarCraft2! Would love to see more.
The grass creep is clever and fun
ew
@@davidchou236 *ez
Yes please, more of this! The units of this game are very visually different from each other, so it's easy to watch. Also the tons of new stuff is wonderful to see!
Looks like it flows very well, I'm sure being in the hands of an rts master helps in that regard. Love to see more
I love this game right away, the vibe is so refreshing after watching a ton of sc2. I love the vivid colors of this tree bug race, love the concept of a conquering race that seems to be bringing life and beauty instead of just an ugly ass creep with body horror elements to everything for the sake of being more 'alien'.
Everything about this game is interesting, from the xp towers to the mercenary choices to the infuse ability, which looks so freakin cool. I think the only thing I didn’t like was the heroes, but as the game progresses they become less significant, and I can't deny they add a lot to the early game and make it more interesting. The mercenaries especially are nice, it seems like players will have the option to counter specific units by using different mercenaries, which makes the overall strategy more important than just surprise.
I would love to see more of this game on your channel Therm. It's really cool.
I liked it, but for some reason I don't feel like any of the units is doing any damage.
completlty agree! Im not sure if its the actual damage units make, but rather animations, vfx and sounds on hits and attacks are lacking I think.
TTK not so big i think (but still bigger than in Starcraft 2? But its because SC 2 have very small ttk comparing to all other RTS) so yes, must be animations and sound, and this all be fixed in time.
I see that someone learns from StarCraft - the units are distinct and easily identifiable, which is a must for any proper RTS game, since if it takes more than a split second to figure out what units you are looking at, then the player base will remain very casual at best...
I'm just 10 minutes in, finished the intro and my first thoughts are good.
THIS is what Stormgate's graphics should have looked like. Like an in-between of brood war and sc2. Not cartoony, aesthetically very pleasing.
Yeah, instantly this game looks so much more appealing.
Wow, that looks real great for an Alpha. Looking forward to see you play the other races, if you would like!
Recently it seems like the graphics have gotten really REALLY good glad this year has some strong RTS games coming out!!
Yea this and Tempest Rising !
The constant recalls seem extremely irritating to me. At very least they need to increase the cooldown / recall capacity. Full army recalls on every bad push, just makes commitment meaningless
Very excited, I feel like this is a game I'll be INTO
Cool, thanks uThermal, glad to see ZeroSpace video!!! And would be great to see more of those!
Interesting to know more about game mechanics and what's new comparing with other games!
I actually really like how this game feels right now. Like we don't need another sc2, we already have one,so it's good that's this game is different from sc2 and wc3, because it adds layer of quality.
This game has clearly something to say new to the rts genre. Compare to stormgate, with feels like crappy miz of wc3 and sc2.
It's literally starcraft 2.
readability on this is so much better than stormgate or aoe4, very good to see
I'm extremely against heroes and loss based comeback mechanics but it's refreshing to see them done in a way that actually looks like. it can. be fun, never expected to be saying that
This looks 10x better than StormGate
fr. sad, because Stormgate has way more marketing potential than; its release will definitely generate way more buzz than Zerospace.
it really does
not really lol
Not even close
@@pinkfloyddwc it really does.
Looks cool! Would love to see you learn it more and show it :D
I'd rather play this one than Stormgate. There's something off in Stormgate that I can't pinpoint, but here, Zerospace goes to the right direction. It's readable, the mechanics look cool, etc
That was quite interesting, would love to see more from ZeroSpace on your Channel :)
Starcraft: you can't defeat me
Zero Space: but i can become you as well you become me
OMG.
TY !
The best description of how this faction works i've seen so far.
Plz do more!
This looks really great already, please more videos on it :)
Looks better then many released from huge companies.
This feels better than the one being developed by Frost Giant. This seems to take more from SC in terms of the overall feel of the game.
The viewpoint looks much better than Stormgate (less on top if that makes sense) and visibility is better but I really don't like heroes and seems a bit more complicated than SC2 for buildings etc.. The beauty of SC2 is it's simplicity almost with buildings and units. A few too many spells tbh but i'll keep an eye out. Seems more promising than SG tbh
Love to see entire fraction explanation when you learn how it supouse to be played.
the adrenaline of cheesing someone and the fear of getting cheesed is AMAZING...
Not being a SC2 player I'm very happy to see you vary your content, I just envoy your vibes anyway so if it's watching you on a game a might actualy play I feel like being even more entertained ^^
Keep up the good work uThermal
The upgrade tree you spend exp on reminds me of Company of Heroes, another RTS classic.
I would love to see more! It would be nice to have some videos explaining more in depth what is happening/what the different buildings and units do
I do think visually this is more appealing to me than stormgate. But I really do hate heroes and mercenaries.
You are a good example of the joy of playing RTS games. I loved the play through, super easy to follow
I know it's just Zerg, but plants. The buildings and the grass look so good. Especially in the desert. It really adds to the bug motif. 10/10 design. I hope Stormgate infernals give off that vibe in the final build.
This game looks like it's Halo Wars 2 meets Starcraft 2, and I'm here for it
be kinda cool to see a uthermal side channel playing zero space cheeses.
That was really fun to watch! Please make more of those :D
It's pretty fun to see you try new RTS games.
"Turtle ninjas" 😂wwwwwww
Looking forward to this!!✌️
That map looks suspiciously MOBA-esque. I'm firmly in the "no heroes"-camp, I believe hero-based RTS naturally evolved into MOBAs because otherwise it's a half-and-half that does neither big army or involved hero combat particularily well.
Now of course this is all very overwhelming on first glance, as soon as Marcs "basic explanation" was over my eyes still glazed over. I'm sure there's a good game here but heroes and mercenaries immediately makes me wary. It just feels like this game is doing too much at once. Again maybe it all makes sense after a game or two but it really seem to lack the simplicity of Starcraft.
This looks incredibly promising. I love the concepts that were pulled in from other games. Having contested points for XP and 2nd resource is a great way to increase interaction. Also really like the approach to heroes so far. Great early game and getting weaker as it gets longer. My only complaint is that I didn't see an obvious cannon rush option, which frankly spells doom for any game /s
love the content marc! whatever you upload we are here for it
I think between this and stormgate, we will have rts that will satisfy both groups of rts players. I still think stormgate has more long term potential with the whole package but this will probably be the better 1v1 game
Long term potential? Potential on what aspect?
Always fun watching uThermal
Really insteresting. I like that Stormgate seems more similar to SC2 macro with Brood War army control, but this has a few elements I like a lot from Dawn of War and Company of Heroes.
yeeey we missed you ^^
Hope you spent time well. =]
Hmm, there was old RTS Ground Control, the main goal was to capture and hold certain points on the map. Quite similar mechanics here.
"I've only been playing for 2 days"
"Going to show you some high level gameplay"
*Commentates while playing vs game developer*
uThernal is just too OP!
You could make a tutorial on how to pour a glass of milk and it would still be my favorite video of the day.
Yess I’ve been waiting for this!
I absolutely loved seeing this, great video!
Me: Mom, can we have StarCraft 2?
Mom: We have StarCraft 2 at home.
They need to release warcraft IV and starcraft III. 1080minimum with 1440p and 4k graphics available . WCIV should start with mostly the same mechanics as III, just make pc requirements higher, and have smoother animations. I'm not sure any more races are needed. But they should add the naval aspect back... and they could possibly update the controls. They could add some mechanics that require camera manipulation.
Starcraft II gets muddied with the into the void part of the campaign.
Starcraft III could have some FPS elements put into it. They could have a multiplayer game where there is a general giving commands, but the heros are played by real players in FPS mode. it would really change the pace of the game, but it would make it a meaningful upgrade. it would be something between an fps and rts.
The other thing that needs to be rethought is supply lines vs supply depots... and upgrades.
The units should have to go to the building that does the upgrades, or a transport vehicle needs to distribute the upgraded weapons. researching tech doesn't make much sense, but spooling up production does make sense. having injured units pile up could also be a thing.
Looks fun! Hard to follow because idk what the buildings are or what counters what.
I really like the plant buildings. That faction looks like if the Zerg where the good guys.
Anyone feel free to disagree by any means.. I’ve always wished for an RTS to have a ‘hero’ which isn’t necessarily ‘picked by choice’ but has come out through the battlefield from kills and survival. So like a marine with 5 kills through to 30 it would unlock and evolve into a hero. I think it would make for an awesome element.
So something like in Red Alert 2. The problem was it can snowball very easily.
@@kriiistofel yes! I remember this. Thanks for the reply. Great point
@@kriiistofel Ha, thought of this immediately. Loved that element like everyone.
@@kriiistofel Perhaps you have Offensive heroes that are acquired by killing, and Defensive heroes that are stronger for catch-up mechanics which are acquired by lone survivor type situations? So someone who is losing would still be able to get a Hero naturally too.
i think this looks so much better than stormgate. could look a bit better here and there but overall it looks very well rounded and much better than most rts games. sounds especially needs improvement aswell as the interface (either more intersting/exciting or even more subtle) but its alpha and i assume there will be still improvements till release. and i really hope this will be a success and solid game. question: don't they want to add a fourth race which is mechanical/robot focused like the pure opposite of grell?
would really love to fund the project a bit but i am quite low on the income side at the moment. >.
First time seeing this game, and I like its artstyle more than Stormgate
This looks amazing Marc I signed up immediately lol. Not sure if you said this or not but what is the supply cap?
that was awesome, ready for the new series to pop off
That thing that shoots a barrage of missle and mobile is just a juiced up version of the siege tank. Seems OP
Did you ever play Dark Colony back in the day? It was a fav RTS b4 SC.
Seve muy divertido, me recuerda mucho a los mods de SC2 con comandantes en una buena combinacion con warcraft 3, se ve bastante interesante y divertido de jugar
Thanks for letting know about this awesome game. I had no idea this existed. It looks prettty good too!
I think i might be more excited for this game than stormgate. Not that i dont like Stormgate, but this looks a lot more innovative.
I think the way it should work is that Heroes should promote from your regular units achievements.
looks really interesting - my 1st look at stormgate wasnt like "fuck yeah" , but maybe this - i really like the graphicstyle
You gotta check out Beyond All Reason. It’s the best new RTS I have seen, plus it’s open source and free to play.
I used to think nothing could ever beat Starcraft 2, but then I saw BAR and it’s not even close.
Age of empires 4 is the best 😉 have you tried that ?
I subscrubed to support the kickstarter of Zero Space, and tbh I see much more potential than Stormgate, I guess we will see, but I really like ZS from what I have seen so far :) Thanks for making videos like this Marc! keep em coming!
comeback mechanics is the thing that every rts needs
Looks a little more speedy and responsive than stormgate, but both have that slow “floaty” feel
from the unit movement. not the snappy responsiveness like sc2 units.
Yep, my biggest concern still.
The amount of work that has gone into SC2 balance...I just can't believe it can be matched in reasonable time... SC2 is about the closest thing we have to realtime asymmetric-yet-fair chess...if anyone here has ever done gameplay balancing, they know how hard it is to tune, and it's a system of equations where you perturb one thing and all others change...
I loved the graphics of the scenario and units is soo clean I don't know how explain, but is awesome! but the devs need make the first 5 minutes more intense like SC2, now is a little boring, I don't liked the xp towers... this game has a lot of potential!
Is too clean, it looks mobile, horrible.. also game play is super fast.. for eSports and we know that's like 1% of player base... Will happen the same than sc2 hype then when people realize then can maintain 300 APM they will leave the game
Give me honest I can't wait to play this game do you have any information when it's going to get a release
I don't know mate :/ currently the game is in early Alpha, you can check them out on Backerkit for early access I think
The terran/legion here looks so cool
Cool video, I would like to see more ZeroSpace content :)
Great video Im already like this game a lot! Hope the final result will perfect match our expectations^^
ZeroSpace looks way more interesting than Stormgate imho.
Seems like it's a mix of Starcraft 2 campaign elements (heros & mercenaries), and Company of Heroes control points with base Starcraft mechanics.
This looks like what ive been waiting for! Starcraft 3!
Would love to see more! I’m a backer though so I’m biased haha 😅
Someone needs to sponsor this man.
Starcraft player here. It already looks better and more promising than StormGate. I'm really enjoying the art style. The grass green creep looks like what SC3 could have looked if they had made that game into a prequel with primitive zerg. I hope it receives a campaign with a great storyline that doesn't follow these modern political agendas. I've already added it to my wishlist on steam.
Never liked the idea of heroes in RTS, but I like your suggestion of the hero being an ultra-support unit rather than primarily a combat unit
Looks up to date, but feels like something from year 2000, one of those RTS'es nobody remembers.
Art style and UI is way more appealing to me compared to Stormgate. I couldnt speak to gameplay but just from looking this is a lot more likely to get my download.
Looks pretty interesting, like the visuals, definitetly hard to tell whats going on at a glance other then missle spam.
Wonder if you could convince any of your opponents to interview after about the gameplay.
Please do more! Really fascinating videos
Man, now I want to see you play Warcraft III!
Haven't heard of this game before, it looks really good. Movement is fluid but I think I appreciate the additional mechanics the most. The heros are a good idea too.
Great vid, thanks. Would love to see other factions
You Thermal are special.
You are allowed to show me much more of this stuff.
GIVE MORE FAST !!! ;-) MOREMOREMORE