I'd be terrified if he had a better ability, but that's only due to seeing certain one tricks in master 1400+ that just love the big purple boy Anyone else I see try to use him just ends up doing 60% to one dude, and get grabbed chain stunned and killed unless unite is used on the carry or support (then they die immediately :( )
And if I were to offer an opinion of a mon I'd change the ranking for, I'd say Snorlax is actually far worse than it reads. Yes 25% sounds like a lot, and the animation is very cute, but due to the placement of berries and how infrequent they become it ends up being unreliable and feels more often than not like you have no passive. The radius for the effect is small and, while you can sometimes use it as a way to steal enemy berries, more often you'd use xspeed there anyway. Other than that it's mostly for rotations, aka an out-of-combat move speed buff that has a tiny radius (very comparable to gengar). Overall, if you took basically any of the other C tier passives and gave it to snorlax, it'd be better, so I'd say gluttony feels at least D or even F to me.
Zeraora passive is a tier. Spark 3 times taking damage and gaining a higher attack before using wild charge you one shot squishies and sometimes one combo all rounders.
Mamoswine is my main and I'm pretty content to see him hitting B across the board, literally everyone places him there and it feels about right, they have him in just about the perfect spot where you can do great things with him if you do it right and if you know him but he's not too overpowered and everything just lends more to knowing the character and the game as opposed to relying on birth damage which he can still get burst out but I'm glad the consensus is that he is a solid choice, I'm glad he finally got his long-awaited glow up; that and he pairs really well with Miraidon for as much as I've played the game and have had partners the way the both of them have some goals on synergy and then the mixing of damage types and the boosted damage Miraidon provides at a distance while mamos wine is solid enough to stay up front and especially with his passive and the weakness policy he is a really good brawler but the experience share just puts him through the roof
This was the much needed quantitative way of proving that power creeping is there and noticeable, and that the developers need to revisit the old passives and get busy making them better in order to balance the game better as quite frankly OG mons in the game are getting left behind with severe disadvantages
It isn't just passive abilities. Unfortunately I think the company has made the mistake a lot of companies do of thinking people want just flashy attacks that do a lot of damage.
You are super underrated! You are very informal like Inder ^-^ can you make a video explaining every item? I feel there are many who don't know how their items work. I also question some items to no answer. Like how does Choice Specs really work? I understand it gives a burst of Sp Atk scaling within an internal cooldown. But does this boost also apply for healing moves? Like does Blissey every few seconds pop an egg with extra heals? Or does Choice only apply to damage moves? Also what is the cooldown and scaling increase? (Unite really doesn't explain any of these things)
As a Pikachu main, I'd actually rate its Passive even lower. 1. Pikachu must take damage for it to activate. ANY damage activates this, including ranged attacks, which links with the next problem... 2. Static has a small range. When it activates, Pikachu produces a small AoE centered around himself. It is extremely easy for this passive to activate and hit absolutely nothing. 3. Its effects are incredibly weak. A 3o% slow means almost nothing when your enemy is already in melee range of your squishy, immobile Pikachu. Especially in a game where so many other Pokémon have access to dashes, tellyports, tethers, stuns and all other sorta tool that renders being slowed a moot point. This is all assuming Pikachu doesn't immediately die from raw damage to begin with. For about 99% of playtime using the little guy, Pikachu effectively has no Ability. At the very least, Absol gets some degree of benefit (even if it is a small bonus). Mind you, Static itself isn't... terrible. Still quite bad- but it'd be a lot more useful on, say, Snorlax or Goodra, something with bulk or sustain, something that wants to be in melee range at all times.
It's kinda weird to have Charizard passive be C and Absols be F when Charizard's passive gives you 5% more crit at the cost of 50% of your max hp. And as soon as you get above 50% it's gone. I think it'd be better to either look at these passives fully in a vacuum or fully within the context of a pokemons kit because something like huge power would be absolutely busted on a bunch of other mons but doesn't really work well for Azumarill due to how large and drawn out his moves are. Like imagine any character with actual built in single target with huge power. Super luck is objectively F-tier tho I do agree with that.
Absol's ability is a farm destroyer. Paired with EXP Share laner it could potentially starve opponents for generations. At least this what happens in Casual - Absol ganks solo straight outta Jungle as early as 9:40
I feel like certain passives sound worse than they actually are ingame, for example, Blazr on Blaziken sounds underwhelming but it's really strong ingame. Some are just bad though
Gengar's passive should allow him to avoid enemy AOE damage for 2 seconds every 15 seconds. Stealth rock, avalanche, sludge bomb, etc. he should be able to levitate above.
I would want to see it be him ignoring hinderance-applying "zones". He is immune to them when first walking upon them, then remains immune to them for 1 or 1.5 seconds. After this, it goes on cooldown. These could be anything from Ninetales' frost circles, Crustle's Stealth Rocks, the trails left by Eldegoss or Tsareena, the flame perimeter of Duraludon's Unite, even the area behind the enemies' goal.
I love/main Gengar, imagine how much i hate his passive, being just a worst float stone
also gengar doesnt even has levitate any more they have curse body as their new ability
I'd be terrified if he had a better ability, but that's only due to seeing certain one tricks in master 1400+ that just love the big purple boy
Anyone else I see try to use him just ends up doing 60% to one dude, and get grabbed chain stunned and killed unless unite is used on the carry or support (then they die immediately :( )
@@isnanesavant like me lol
@@octaviovelfra5536 I'm gonna believe you mean the first part of the scary good one tricks, no down talking your own talents on my watch lmao
Omg this was the person who was on the NAIC broadcast, let's goooooo
A ridiculous amount of work, well done (also I admire the restraint to not bundle in boosted attacks into this)
And if I were to offer an opinion of a mon I'd change the ranking for, I'd say Snorlax is actually far worse than it reads. Yes 25% sounds like a lot, and the animation is very cute, but due to the placement of berries and how infrequent they become it ends up being unreliable and feels more often than not like you have no passive. The radius for the effect is small and, while you can sometimes use it as a way to steal enemy berries, more often you'd use xspeed there anyway. Other than that it's mostly for rotations, aka an out-of-combat move speed buff that has a tiny radius (very comparable to gengar). Overall, if you took basically any of the other C tier passives and gave it to snorlax, it'd be better, so I'd say gluttony feels at least D or even F to me.
Zeraora passive is a tier. Spark 3 times taking damage and gaining a higher attack before using wild charge you one shot squishies and sometimes one combo all rounders.
Very informative! Keep on posting :)
Mamoswine is my main and I'm pretty content to see him hitting B across the board, literally everyone places him there and it feels about right, they have him in just about the perfect spot where you can do great things with him if you do it right and if you know him but he's not too overpowered and everything just lends more to knowing the character and the game as opposed to relying on birth damage which he can still get burst out but I'm glad the consensus is that he is a solid choice, I'm glad he finally got his long-awaited glow up; that and he pairs really well with Miraidon for as much as I've played the game and have had partners the way the both of them have some goals on synergy and then the mixing of damage types and the boosted damage Miraidon provides at a distance while mamos wine is solid enough to stay up front and especially with his passive and the weakness policy he is a really good brawler but the experience share just puts him through the roof
This was the much needed quantitative way of proving that power creeping is there and noticeable, and that the developers need to revisit the old passives and get busy making them better in order to balance the game better as quite frankly OG mons in the game are getting left behind with severe disadvantages
It isn't just passive abilities. Unfortunately I think the company has made the mistake a lot of companies do of thinking people want just flashy attacks that do a lot of damage.
You are super underrated! You are very informal like Inder ^-^ can you make a video explaining every item? I feel there are many who don't know how their items work. I also question some items to no answer.
Like how does Choice Specs really work? I understand it gives a burst of Sp Atk scaling within an internal cooldown. But does this boost also apply for healing moves? Like does Blissey every few seconds pop an egg with extra heals? Or does Choice only apply to damage moves? Also what is the cooldown and scaling increase? (Unite really doesn't explain any of these things)
As a Pikachu main, I'd actually rate its Passive even lower.
1. Pikachu must take damage for it to activate. ANY damage activates this, including ranged attacks, which links with the next problem...
2. Static has a small range. When it activates, Pikachu produces a small AoE centered around himself. It is extremely easy for this passive to activate and hit absolutely nothing.
3. Its effects are incredibly weak. A 3o% slow means almost nothing when your enemy is already in melee range of your squishy, immobile Pikachu. Especially in a game where so many other Pokémon have access to dashes, tellyports, tethers, stuns and all other sorta tool that renders being slowed a moot point. This is all assuming Pikachu doesn't immediately die from raw damage to begin with.
For about 99% of playtime using the little guy, Pikachu effectively has no Ability. At the very least, Absol gets some degree of benefit (even if it is a small bonus).
Mind you, Static itself isn't... terrible. Still quite bad- but it'd be a lot more useful on, say, Snorlax or Goodra, something with bulk or sustain, something that wants to be in melee range at all times.
It's kinda weird to have Charizard passive be C and Absols be F when Charizard's passive gives you 5% more crit at the cost of 50% of your max hp. And as soon as you get above 50% it's gone. I think it'd be better to either look at these passives fully in a vacuum or fully within the context of a pokemons kit because something like huge power would be absolutely busted on a bunch of other mons but doesn't really work well for Azumarill due to how large and drawn out his moves are. Like imagine any character with actual built in single target with huge power. Super luck is objectively F-tier tho I do agree with that.
xD dang Dragapult. (Nice content~)
Absol's ability is a farm destroyer. Paired with EXP Share laner it could potentially starve opponents for generations. At least this what happens in Casual - Absol ganks solo straight outta Jungle as early as 9:40
Great Video!
I feel like certain passives sound worse than they actually are ingame, for example, Blazr on Blaziken sounds underwhelming but it's really strong ingame. Some are just bad though
There got to get rid or rework wiggletuff passive it’s absolutely ridiculous
I like this video
Hello husky ❤❤❤
Gengar's passive should allow him to avoid enemy AOE damage for 2 seconds every 15 seconds. Stealth rock, avalanche, sludge bomb, etc. he should be able to levitate above.
I would want to see it be him ignoring hinderance-applying "zones". He is immune to them when first walking upon them, then remains immune to them for 1 or 1.5 seconds. After this, it goes on cooldown.
These could be anything from Ninetales' frost circles, Crustle's Stealth Rocks, the trails left by Eldegoss or Tsareena, the flame perimeter of Duraludon's Unite, even the area behind the enemies' goal.
First