This design - High main battery accuracy - would have been PERFECT for USS Washington, which was the flagship of Admiral Willis "Ching" Lee, an Olympic gold medalist for shooting, and a man OBSESSED with gunnery and accuracy. Why Washington is not in the game with a mechanic like this is beyond all common sense and reason. Washington crew was drilled relentlessly in gunnery and they could (and did) put accurate fire on target in the first salvo.
If they are going to introduce larger and easier to hit citadels, they need to fix the issues of AP full pens through superstructures first. Right now so many ships with hard to hit citadels also have massive superstructures that get absolutely crushed by AP full pens and HE spam. If you raised the citadels on these ships to be easier to hit, the ships might as well have no armor at all.
Remember back in WW2 where BBs only angled and never fired full broadsides at enemy ships... No I don't remember any of that happening. The no broadside rule is a World of Warships tactic. Not how actual Naval warfare happened.
I know PQ isn't a history buff, but I am and this ships is special. Our family friend, J. McDonald was on the Tenn., Dec.7. He wasn't seriously injured and latter was AA gunnery officer aboard Essex. Obviously, I'm getting this ship. Seems like the Cit is to offset the slow speed, slow turrets, bad gun angles, especially taking what is a T6 ship into T10 game. And compared to Ipa, this is NOT an OP ship.
Just an FYI. I’m Tennessee born and raised. Several years ago I ran across the December 7th after action report for the Tennessee. I found it online. I’m assuming it’s still available somewhere.
@@naibu-tran mebbe, hard to know since I can't find any WG dimensions for Izumo. But Iowa's 828 ft long, 108 at the beam; meanwhile Tennessee's 600 (at waterline) and 97. So pretty short and stubby in comparison.
That Camo on the turrets had me initially thinking that GW had given it some Colorado turrets or something..... VERY glad to see it wasn't the case and they stuck to the 356s
28min sum up -Accurate -Lot of overmatch -Underwater citidal -Doesn't suffer 40s reload like Kansas... which is somehow balanced -Armor is nice -Default Murican sluggishness -AA is light and vulnerable... despite the stats suggest it's default US BB of the tier.
Underwater citadel shouldnt be a thing on BBs. They get to reliably devstrike cruisers, but are pretty much immune nowadays to f*cking up themselves by these extremely tucked away citadels. BBs should get punished hard just like cruisers.
@@bohba13 none American/German cruisers, but you're forgetting, that DDs escape the overmatch issue all together and BBs for the most part don't have to worry about it outside of Special tiers.
7:45 Nobody would play the damn thing if that was the case PQ. You would get devstruck from the other side of the map within the first 3 minutes, before you had even had a chance to position at all. The whole purpose of broadside armour, historically, was that ships were SUPPOSED to fight roughly broadside to each other.
Exactly right! Crossing the T was the preferred tactic, sailing in a broadside line so all your guns could fire against ships sailing directly at you, which could only use their front guns.
@@matsab7930bury your videogame nonsense in the Sand; this is a virtual interactive museum with video game elements to keep it alive. We need historical elements to some extent. Armor and munitions are one of them.
Unfortunately, PQ is like most TH-camrs---he's good with the gaming environment, but he wouldn't know a historical fact if it hit him in the ass. Let's face it, there's only one Drachinfels (god bless 'im); I don't really expect most of these TH-cam camwhores and half-wits to know what Century it is, let alone relevant historical naval info. The real trick is knowing _exactly_ where the balance point is between Historical Simulation vs Game Design Meta...how far can you satisfy both sides without giving away too much?
Honestly, with the release of Tennessee, California has (sadly) officially become the "Tier VII Alabama". Why use her when Wee Vee '44 exists? And if you want a Tennessee-class, you go for Tennessee over her sister. California literally has nothing going for her, even after the (SMALL) buff she got (which I'm still grateful for, at least WG buffed her at all....).
i don’t think the HE needs to be nerfed, when this thing gets up tiered (and it will), the AP is going to be nigh useless against ANY ship that has 25 mm plating or more. so it needs something to fall back on, and with only 20.5 kts of speed, the conceal is warranted. considering how busted other designs are in this game (libertad, vincent, bungo, etc), this one is fine as is imo
huge citadel make everyone hide behind the island. that means more static games. broadside punishment soooooooooo hard, if you push, you dead. make everybody refuses to push.
With more consistency on broadside's this game will lean more towards skilled and/or experienced players and that's exactly the opposite of what WG seems to want. I'm thinking they're making more money on newer players expanding their fleet than on the older players who are getting annoyed with Subs, CV's and powercreep.
Having an exposed citadel would be a nightmare. The lack of citadel is offset by being slow, weak to HE spam, and slow turrets. If you were punished to go broadside on it, Tennessee would suck.
Not sure I would agree with ya on this one. Bring a NM into a tier 8 match is already tough. Decent guns, but, oh is she slow. I know as a tier 8 cruiser, if I see a NM, I am all in for burning her down. So, with a T8 NM basically, I think having a ship with no citadel and a decent burn chance vs T10 ships is a fair trade. Everything is faster than you when you are up tiered. So, whatever flank you choose to fight on, there is no retreat from it. If the HE is powerful, I think that would be fine because as one of the slowest ships around, everything will focus on you and try to farm some damage.
The DD accuracy on a cruiser is why I absolutely love the Zao, the ability to consistently hit 8/12 shells on a DD at 9km is disgusting. Tennessee sounds like the same deal.
PQ keep bragging about the punishment issue Meanwhile German BBs with gigantic Superstructures that take damage anyway so they don't wanted and don't need any silly punishment involved: "WTF, are you being serious??"
I really don't think so. People keep on bashing against subs and CV, but I have problems with those maybe one out of ten games tops. While I have full overpens salvo with BB on broadside cruisers almost every game. And to be fair, 50% of the sub players are not playing well enough to pass then 5 min mark. That said, double CV or 3+ subs game shouldn't be possible. But to me, having a sub and a cv in a game is not worse than having 4 or 5DDs in a game.
@@chenille28I can not agree with you more. Even though CV plane spotting(and hybrid plane spotting) sucks and is broken, I do believe overmatch is a much more common issue that we see in almost every game. Good take!
@@chenille28even if sub players are really bad, the fact that the class they’re playing is forgiving all the mistakes they make, that they are spotting you really easily and cancel any attempt to push, it’s really annoying. And even if in a game, a sub or CV is harassing me all the game and despite that, I still have a good score at the end, I will just have no fun in this game. And the Match Maker is tragic these days.. I have more and more blowouts. But overmatch can be anoying but I still manage to get good scores and games in cruisers with it
I was hoping to see USS Washington introduced into the game and she would get this kind of gun treatment, since Admiral Willis Lee was known for his commitment to accuracy and gunnery
Perhaps some rephrasing may be (in) order, but Wisconsin is a dockyard ship unlikely to come back for a looong time, if ever. Interestingly, Tennessee is even more accurate than her. According to shiptool, at 12km Tennessee's dispersion is ~30m tighter.
Wisconsin will still overmatch the bow of basically every cruiser in its MM spread. Not so with Tennessee, who can only overmatch most lower-tier cruisers and the superlights at same and higher tiers.
I came here after watching Trenlass video on it. PQ, I didn't watch your video yet, but as soon as I saw Trenlass video, I thought about you. XD And your video title looks promising. :3
Okay WG were great this time guys, the mission chains are really eazy, i mean it would be ez regardless, but we can even grind it on the star trek event(30 citadels? SO EAZY), so its reaaaaaaaaally eazy luckly, and it is a absolutely amazing ship, loved it
Theres no way this is gonna be OP, theyre 14 inch guns, it doesnt really matter how accurate they are. Pretty much anything at tier 8 or above can angle against it and be fine. Its a good design, as PQ is saying: if enemies fuck up, you get to punish them, but in return you have a lot of options against it. The ships that are actually OP are the ones where you dont get counterplay.
I don't want the game to become some angling simulator. I think how good a player plays comes down to how he knows his ship and what he can afford with it.
Regarding overmatch you are totaly right...frustrated to seeee how "i am punished for angling right". And no score on full broadside against enemy ships 3 salvo on row.
I think less concealment and lower HE damage would be more than enough nerf to this ship. Its slow and with less concealment it would get punished alot more. Dont know that it needs to be citadeled easier that might be to much nerf, maybe a little easier ? 🤷
The HE is about the same as New Mexico's HE. I think the reason it's so strong is a consequence of giving it cruiser dispersion and a slightly faster reload speed. BB HE is probably not meant to be that accurate.
I just wish if we nerfed overmatch in some way/buffed CA armor we could give all BBs battlecruiser dispersion Battle cruisers cruiser dispersion and cruisers DD dispersion like the zao line. Probs will need an HE nerf to go with it but it would be a much more enjoyable AP experience IMO.
"Over 13 Thousand damage from one salvo into a Vincent" Good, eff that ship. No ship is gonna be considered "too much" while that napkin tardbarge remains un-nerfed.
Condirering that's essentially a slow T6 ship that's gonna encounter T10 ships, being more difficult to Citadel hit it a good thing, especially given the absolute crap ton of HE spammers at these high tier games... Having a good concealment is nearly nothing in High tiers because of CVs, Radars, Hybrid ships with planes, and submarines, even playing DD is a nightmare.
i wish Tennessee on Legends was this good. It's equal to the N. Mexico on the Tech tree, but the Kansas line. They split at New York and go to Nevada. Maybe if we get a Tennessee '44 like this 🤣🤣🤣🤣
Vanguard kinda feels like the battleship PQ is describing. Accurate guns, but only 8. Limited overmatch ability, squishy, vulnerable citadel, but good speed and maneuverability. Good concealment, but not the best. It's pretty gimmick free to be honest.
Honestly, with the release of Tennessee, California has (sadly) officially become the "Tier VII Alabama". Why use her when Wee Vee '44 exists? And if you want a Tennessee-class, you go for Tennessee over her sister. California literally has nothing going for her, even after the (SMALL) buff she got (which I'm still grateful for, at least WG buffed her at all....).
Bullsh*t concept, BBs should never have cruiser dispersion, ever. Then again, you've become a meme at this point, this is how seriously I value your opinions and preferences on this game.
Not being able to obliterate full broadside cruiser under 10km with an US BB has really made the Vermont a pain to use for me. I mean if a light cruiser is under 15km from me in a duel, I'm pretty much dead, because they have better DPM and also better alpha. I cannot count how many times I did 90% overpen on light or even heavy cruisers... Doing less that 10k if you put all 12 of your 427mm in a ship should not be possible.
Hmmm, big cits and accurate guns... In my OP, that would just leave a ton of crossfire shots Somehow, this ship feels like a good balance In order to balance right, WG would need to take a good look at sigma, dispersion, pen value and RNG Make it less pen but good spread you get a great HE spamer
well we will see how good she is. New Mexico could use a sigma buff. 1.5 Sigma is too low. Arizona on the other hand is very strong thanks to a 1,8 Sigma California at Tier 7 is stil decent thanks to a 1.9 Sigma and better secondaries/AA I was surprised to see the Tennessee (Sister ship to the Caifornia) all the way up at Tier 8. As we all know Tier 8 ships are significantly stronger compared to Tier 7 ships. Not only do they get better armor but the firepower and the health is also higher. I am not sure if the Tennessee is strong enough
Hmm... the shells are the same as NM, both for AP and HE. Why would the regular ship want to use AP if this uses HE? A miss is a miss after all, while a less accurate HE hit does more than a less accurate AP hit...
So imagine fully broadsided Minotaur 9 km from your Vincent nicely parked on a beach. You shoot full salvo of AP and that should be a devstrike. But the game tells you no. No pens, overpens and ricochets. How? The problem with punishing broadside are long range ships. You are spotted by CV and suddenly there are flying shells from nowhere.
This design - High main battery accuracy - would have been PERFECT for USS Washington, which was the flagship of Admiral Willis "Ching" Lee, an Olympic gold medalist for shooting, and a man OBSESSED with gunnery and accuracy. Why Washington is not in the game with a mechanic like this is beyond all common sense and reason. Washington crew was drilled relentlessly in gunnery and they could (and did) put accurate fire on target in the first salvo.
If they are going to introduce larger and easier to hit citadels, they need to fix the issues of AP full pens through superstructures first. Right now so many ships with hard to hit citadels also have massive superstructures that get absolutely crushed by AP full pens and HE spam. If you raised the citadels on these ships to be easier to hit, the ships might as well have no armor at all.
The last thing this ship need is bigger citadel (above water). Because its already big slow pinata so it cant be too easy to destroy.
i feel that having french saturation on AoN-schemed ships would help with this.
Superstructures should work like DD armor, with certain calibers being able to pen and others only overpen, taking 15k when angled is just dumb
@@saltyvanilla3304 I only think this should apply to certain ships and not other. (all cruisers and lower but not all BBs)
Remember back in WW2 where BBs only angled and never fired full broadsides at enemy ships... No I don't remember any of that happening. The no broadside rule is a World of Warships tactic. Not how actual Naval warfare happened.
I know PQ isn't a history buff, but I am and this ships is special. Our family friend, J. McDonald was on the Tenn., Dec.7. He wasn't seriously injured and latter was AA gunnery officer aboard Essex. Obviously, I'm getting this ship. Seems like the Cit is to offset the slow speed, slow turrets, bad gun angles, especially taking what is a T6 ship into T10 game. And compared to Ipa, this is NOT an OP ship.
Just an FYI. I’m Tennessee born and raised. Several years ago I ran across the December 7th after action report for the Tennessee. I found it online. I’m assuming it’s still available somewhere.
16:37 That size comparison with Izumo is hilarious. Little baby Standard BB (I kid, I kid, I love those battlewagons).
i think it's about the perspective, the Tennessee is not that small compared to the Izumo
@@naibu-tran mebbe, hard to know since I can't find any WG dimensions for Izumo. But Iowa's 828 ft long, 108 at the beam; meanwhile Tennessee's 600 (at waterline) and 97. So pretty short and stubby in comparison.
@@donjuandeaustria1213I think that means it's shorter than Helena. Maybe Brooklyn too
@@bradenhagen7977they are shorter than later designed cruisers.
That Camo on the turrets had me initially thinking that GW had given it some Colorado turrets or something..... VERY glad to see it wasn't the case and they stuck to the 356s
Was my 1st thought
aye matey
Puerto Rico gets screwed with BB dispersion. Pretty dumb.
its balanced in that way, very good supercruiser
@@ReDiR20 nah. PR is mid as hell. Would love for her to get the slot 6 -11% disp module.
idk....i just dev struck 2 cruisers with PR in a match. Henry and Hindenburg....its kind of feat or famine ship
@@15Med3 PR is not a good ship. I straight up prefer Alaska (which, granted, is very strong, but still...).
yeah it needs a buff
28min sum up
-Accurate
-Lot of overmatch
-Underwater citidal
-Doesn't suffer 40s reload like Kansas... which is somehow balanced
-Armor is nice
-Default Murican sluggishness
-AA is light and vulnerable... despite the stats suggest it's default US BB of the tier.
Underwater citadel shouldnt be a thing on BBs. They get to reliably devstrike cruisers, but are pretty much immune nowadays to f*cking up themselves by these extremely tucked away citadels. BBs should get punished hard just like cruisers.
As a born and bred Tennessean, this is a ship I’ve been wanting in the game for a long time.
Funny thing is, bad dispersion can actually HELP players with bad aim.
all the more reason to remove overmatch and tighten dispersion.
The amount of times I've been perfectly dodging in my Atago and that one stray shell goes wide and Cits my stern is baffling.
@@bohba13overmatch should be more common and realistic armor/munitions mechanics implemented.
@@Mthammere2010 More comon? it absolutely fucks over cruisers.
@@bohba13 none American/German cruisers, but you're forgetting, that DDs escape the overmatch issue all together and BBs for the most part don't have to worry about it outside of Special tiers.
"It's a Vincent so I don't feel bad", thanks for the laugh
7:45 Nobody would play the damn thing if that was the case PQ. You would get devstruck from the other side of the map within the first 3 minutes, before you had even had a chance to position at all.
The whole purpose of broadside armour, historically, was that ships were SUPPOSED to fight roughly broadside to each other.
This is a video game. The broadside armour should be whatever leads to the most well-balanced and enjoyable gameplay.
@@matsab7930 no.
Exactly right! Crossing the T was the preferred tactic, sailing in a broadside line so all your guns could fire against ships sailing directly at you, which could only use their front guns.
@@matsab7930bury your videogame nonsense in the Sand; this is a virtual interactive museum with video game elements to keep it alive. We need historical elements to some extent. Armor and munitions are one of them.
Unfortunately, PQ is like most TH-camrs---he's good with the gaming environment, but he wouldn't know a historical fact if it hit him in the ass. Let's face it, there's only one Drachinfels (god bless 'im); I don't really expect most of these TH-cam camwhores and half-wits to know what Century it is, let alone relevant historical naval info.
The real trick is knowing _exactly_ where the balance point is between Historical Simulation vs Game Design Meta...how far can you satisfy both sides without giving away too much?
Overmatch makes most "heavy" cruisers unplayable if you ask me... 9/10 ships people bring overmatches 30mm armor.
Because the main wows audience are sh*tter BB mains who want to point and click their way to glory, hence you get this situation.
Really hope they give California some love. That one is just such a left behind child compared to WV44.
They did buff the reload by asmall amount.
It's tolerable since the buffs. Hardly a showstopper, but it's workable.
Should have been tier 8 from the start, along with WV44. They are both screwed by being stuck with 26mm plating
@@PitchBlackYeti WV44 is amazing at its tier. Great ship for T7 ranked.
Honestly, with the release of Tennessee, California has (sadly) officially become the "Tier VII Alabama". Why use her when Wee Vee '44 exists? And if you want a Tennessee-class, you go for Tennessee over her sister. California literally has nothing going for her, even after the (SMALL) buff she got (which I'm still grateful for, at least WG buffed her at all....).
"Yeah, well, you know, that's just, like, your opinion, man." -The Dude.
i don’t think the HE needs to be nerfed, when this thing gets up tiered (and it will), the AP is going to be nigh useless against ANY ship that has 25 mm plating or more. so it needs something to fall back on, and with only 20.5 kts of speed, the conceal is warranted. considering how busted other designs are in this game (libertad, vincent, bungo, etc), this one is fine as is imo
huge citadel make everyone hide behind the island. that means more static games. broadside punishment soooooooooo hard, if you push, you dead. make everybody refuses to push.
With more consistency on broadside's this game will lean more towards skilled and/or experienced players and that's exactly the opposite of what WG seems to want. I'm thinking they're making more money on newer players expanding their fleet than on the older players who are getting annoyed with Subs, CV's and powercreep.
Having an exposed citadel would be a nightmare. The lack of citadel is offset by being slow, weak to HE spam, and slow turrets. If you were punished to go broadside on it, Tennessee would suck.
Not sure I would agree with ya on this one. Bring a NM into a tier 8 match is already tough. Decent guns, but, oh is she slow. I know as a tier 8 cruiser, if I see a NM, I am all in for burning her down. So, with a T8 NM basically, I think having a ship with no citadel and a decent burn chance vs T10 ships is a fair trade. Everything is faster than you when you are up tiered. So, whatever flank you choose to fight on, there is no retreat from it. If the HE is powerful, I think that would be fine because as one of the slowest ships around, everything will focus on you and try to farm some damage.
As a WOWS Legends player I can confirm… Colbert, Stalingrad and Worcester have all 32mm Bows and Sterns 💀
I just got this out of a Leyte Gulf container, I'm so happy :D I love these types of higher accuracy BBs.
unlucky man if you had waited for you to get it through the web Campaign you could have gotten it and the enterprise
The DD accuracy on a cruiser is why I absolutely love the Zao, the ability to consistently hit 8/12 shells on a DD at 9km is disgusting. Tennessee sounds like the same deal.
PQ keep bragging about the punishment issue
Meanwhile German BBs with gigantic Superstructures that take damage anyway so they don't wanted and don't need any silly punishment involved: "WTF, are you being serious??"
Dispersion is everything
that's why the German AP DL line is feels so good
I just may have to buy my first ship. Just because i live in Tennessee.
It needs the below water citadel imo.
I think the sub/ CV issue and Match Maker is more important than overmatch these days
I really don't think so. People keep on bashing against subs and CV, but I have problems with those maybe one out of ten games tops. While I have full overpens salvo with BB on broadside cruisers almost every game.
And to be fair, 50% of the sub players are not playing well enough to pass then 5 min mark.
That said, double CV or 3+ subs game shouldn't be possible.
But to me, having a sub and a cv in a game is not worse than having 4 or 5DDs in a game.
@@chenille28I can not agree with you more. Even though CV plane spotting(and hybrid plane spotting) sucks and is broken, I do believe overmatch is a much more common issue that we see in almost every game. Good take!
@@chenille28even if sub players are really bad, the fact that the class they’re playing is forgiving all the mistakes they make, that they are spotting you really easily and cancel any attempt to push, it’s really annoying. And even if in a game, a sub or CV is harassing me all the game and despite that, I still have a good score at the end, I will just have no fun in this game. And the Match Maker is tragic these days.. I have more and more blowouts. But overmatch can be anoying but I still manage to get good scores and games in cruisers with it
Love the addition of historical interesting ships!
I was hoping to see USS Washington introduced into the game and she would get this kind of gun treatment, since Admiral Willis Lee was known for his commitment to accuracy and gunnery
That one black gun per turret was messing with me; I'm like "is this another Colorado hull?"
You say you wanted a ship like this but the Wisconsin already is in the game
Perhaps some rephrasing may be (in) order, but Wisconsin is a dockyard ship unlikely to come back for a looong time, if ever. Interestingly, Tennessee is even more accurate than her. According to shiptool, at 12km Tennessee's dispersion is ~30m tighter.
@@pdorn1yeah but Wisconsin have the access to the high-tier american aiming mod they are roughly the same tbh
Wisconsin will still overmatch the bow of basically every cruiser in its MM spread. Not so with Tennessee, who can only overmatch most lower-tier cruisers and the superlights at same and higher tiers.
13:31 yes it does, and even with that it still got its reload buffed. You can get over 1m HE dpm with the right build, its completely broken.
Love to see you try out the Indianapolis. Loving the consistent cruiser hunting experience!
I wish AA could be repaired
Made more sense back when you could De-plane CVs. Destroyed AA is so archaic.
southern man don't need anyone around 😎
Just completed the event and got the ship for free. Overall very easy missions and surprisingly low monetisation
I came here after watching Trenlass video on it. PQ, I didn't watch your video yet, but as soon as I saw Trenlass video, I thought about you. XD And your video title looks promising. :3
thx, good video. You ARE the most interesting BB player/streamer.
oh hell no, 80€ for a t8 ship? NEVER
My father was a 5" gun crewman on the Tennessee so naturally I was hoping for a secondary focused ship but I'll take it all the same.
Okay WG were great this time guys, the mission chains are really eazy, i mean it would be ez regardless, but we can even grind it on the star trek event(30 citadels? SO EAZY), so its reaaaaaaaaally eazy luckly, and it is a absolutely amazing ship, loved it
I’ve noticed the new crosshair you’ve started to use in your recent videos. Do you think the diagonal lines have been helping you at all?
Guns that reward your good aim and positioning are nice! Who would have thought!
Colbert has 32mm everywhere and even Edinburgh has 30mm bow and stern
What? That's simply not true
In what world? Colbert is 16mm now and stern
@@stefanocrosazzo3262 On Legends ships have different armor characteristics I think.
@@Melrieoi yes but this video isn't about legends
Ah yes the most OP feature. Shells going where you aimed. If it worked for Whiskey it can work for this one too.
The final mission is actually really easy. Rare wargaming win.
They should just implement different dispersion for different shell types. That would fix a lot of issues, not only this ship.
dat first broadside shot... stable like fkin formation flight in airshow.. op ship
Theres no way this is gonna be OP, theyre 14 inch guns, it doesnt really matter how accurate they are. Pretty much anything at tier 8 or above can angle against it and be fine. Its a good design, as PQ is saying: if enemies fuck up, you get to punish them, but in return you have a lot of options against it. The ships that are actually OP are the ones where you dont get counterplay.
Do the missions, with the easy rewards of Star Trek it is a piece of cake.
This game has a battleship problem and WG aren't even trying to hide it
I don't want the game to become some angling simulator. I think how good a player plays comes down to how he knows his ship and what he can afford with it.
Regarding overmatch you are totaly right...frustrated to seeee how "i am punished for angling right". And no score on full broadside against enemy ships 3 salvo on row.
Definitely love this ship!
I think less concealment and lower HE damage would be more than enough nerf to this ship. Its slow and with less concealment it would get punished alot more. Dont know that it needs to be citadeled easier that might be to much nerf, maybe a little easier ? 🤷
Kansas with NM guns with a cruiser dispersion?!
Boy if I can trade 3 ships for that. I'll getting that 😂
The HE is about the same as New Mexico's HE. I think the reason it's so strong is a consequence of giving it cruiser dispersion and a slightly faster reload speed. BB HE is probably not meant to be that accurate.
I just wish if we nerfed overmatch in some way/buffed CA armor we could give all BBs battlecruiser dispersion Battle cruisers cruiser dispersion and cruisers DD dispersion like the zao line. Probs will need an HE nerf to go with it but it would be a much more enjoyable AP experience IMO.
Being broadside should _not_ be a mistake, historically that's what you're aiming to achieve. I don't even know how WG screwed that up so bad.
"Over 13 Thousand damage from one salvo into a Vincent"
Good, eff that ship. No ship is gonna be considered "too much" while that napkin tardbarge remains un-nerfed.
you should try or give tsurugi more attention, it s the perfect bb to my mind
Condirering that's essentially a slow T6 ship that's gonna encounter T10 ships, being more difficult to Citadel hit it a good thing, especially given the absolute crap ton of HE spammers at these high tier games...
Having a good concealment is nearly nothing in High tiers because of CVs, Radars, Hybrid ships with planes, and submarines, even playing DD is a nightmare.
Perhaps I missed it but when does the Tennessee release for sale in the armory? Thanks in advance :)
I don't know what your complaining about; Tennessee has the same or extremely similar Citadel placement to Weat Virginia, California and New Mexico.
if the lesta's armor-falling-off mechanism gets into wg, this ship is gonna be crazy good
i wish Tennessee on Legends was this good. It's equal to the N. Mexico on the Tech tree, but the Kansas line. They split at New York and go to Nevada. Maybe if we get a Tennessee '44 like this 🤣🤣🤣🤣
Vanguard kinda feels like the battleship PQ is describing. Accurate guns, but only 8. Limited overmatch ability, squishy, vulnerable citadel, but good speed and maneuverability. Good concealment, but not the best. It's pretty gimmick free to be honest.
Marseille is crying in the corner. This thing has better dispersion, better sigma AND ~20% better DPM, with other gun related stats being similar
Hopefully the campaign thing to obtain this ship is not very hard.
So slow the battle is over by the time you get there 😂 just completed the grind
So between this and Brandenburg, which one you'd more inclined to play?
You're the only Ten I See PQ
Honestly, with the release of Tennessee, California has (sadly) officially become the "Tier VII Alabama". Why use her when Wee Vee '44 exists? And if you want a Tennessee-class, you go for Tennessee over her sister. California literally has nothing going for her, even after the (SMALL) buff she got (which I'm still grateful for, at least WG buffed her at all....).
Colbert with 32mm plating?! and here i am just wanting 25mm plating
Bullsh*t concept, BBs should never have cruiser dispersion, ever. Then again, you've become a meme at this point, this is how seriously I value your opinions and preferences on this game.
God Bless East TN, God Bless You All.
I've been wanting this one. Badly.
My damned computer crashed last Monday morning, and still isn't fixed.
I hope I can get it fixed in time.
That lemming move by your team in the first match is all too common today, sad.
You really don’t need a big citadel on this ship if you go broadside it will take hella damage from ap pens
More like a up tiered California but better is what some other people are saying about it.
Just got this today, Got upteired and Ap really struggled, so many non pens...
... its a Vincent so dont feel bad !!! 😅😂😅... o7
4:45 lol faildiv on enemy team
When does this start... what day can I pick up this ship for sale?
CRUISER dispeesion? This was supposed to be the trait of West Virginia.
Ship request; Francesco Caracciolo WITHOUT accuracy mod :DDD
Why would anyone want to torture themselves with that? Caracciolo is already bad enough WITH Aim Mod.
free ship lots of options to get it...its a win
I have 2 tier 8 Battleships the Iparanga and the Bama. I want to get a tier 9 Battleship now.
Not being able to obliterate full broadside cruiser under 10km with an US BB has really made the Vermont a pain to use for me.
I mean if a light cruiser is under 15km from me in a duel, I'm pretty much dead, because they have better DPM and also better alpha.
I cannot count how many times I did 90% overpen on light or even heavy cruisers...
Doing less that 10k if you put all 12 of your 427mm in a ship should not be possible.
Get good at the game instead, BBs are overtuned as sh*t.
I wish all US bbs came with defensive aa.
i dont want bow in cruisers to be invincible so either HE damage against cruisers should increase or overmatch should stay otherwise imo
Yep, campy Demoines are just as bad as subs without a way to dig them out.
Hmmm, big cits and accurate guns...
In my OP, that would just leave a ton of crossfire shots
Somehow, this ship feels like a good balance
In order to balance right, WG would need to take a good look at sigma, dispersion, pen value and RNG
Make it less pen but good spread you get a great HE spamer
well we will see how good she is.
New Mexico could use a sigma buff. 1.5 Sigma is too low.
Arizona on the other hand is very strong thanks to a 1,8 Sigma
California at Tier 7 is stil decent thanks to a 1.9 Sigma and better secondaries/AA
I was surprised to see the Tennessee (Sister ship to the Caifornia) all the way up at Tier 8.
As we all know Tier 8 ships are significantly stronger compared to Tier 7 ships.
Not only do they get better armor but the firepower and the health is also higher.
I am not sure if the Tennessee is strong enough
Hmm... the shells are the same as NM, both for AP and HE.
Why would the regular ship want to use AP if this uses HE? A miss is a miss after all, while a less accurate HE hit does more than a less accurate AP hit...
Oh boy, another realistic historical accuracy (Standard BB low citadek) versus the sake of arcade gameplay argument again...
ppl just use any subs to devstrike it with ease.
so it has a lot of upsides, including insane dispersion and good reload for these guns. but where is the reloadbooster? :P isnt it missing something?
Quit with all your complaining Potato Man! It is so annoying. You just go on and on with your complaints.
Tennessee played in the movie Alien Covenant
Most likely that campaign will be something ridiculous.
I got a 5 pack of premium crates got Enterprise and was happy with that.
So imagine fully broadsided Minotaur 9 km from your Vincent nicely parked on a beach. You shoot full salvo of AP and that should be a devstrike. But the game tells you no. No pens, overpens and ricochets. How? The problem with punishing broadside are long range ships. You are spotted by CV and suddenly there are flying shells from nowhere.
American Slava at tier 8 lol 🤣