Can you do anything to signals with getgc()? For example, there's a script like this sword:GetPropertyChangedSignal("Size"):Connect(function() player:Kick() end) Could you do anything to bypass that using getgc()?
It is definitely possible, but I don't think that getgc is the right function here. Try using getconnections. Here's an example: local sword = pathToSword; local signal = sword:GetPropertyChangedSignal("Size"); local connection; for i, con in next, getconnections(signal) do connection = con; end; connection:Disable();
If that's inside of a function, then it's pretty easy. If it's just in the main script context, then it's a little more complicated. I would need more context; you could send the full code and a line number or the game, script path, and line number.
This is a bit of a fuzzy topic because, as far as I know (and I might be wrong), there is no way to modify the locals of a script flat-out. You can, however, modify these locals specifically **when** they are being used (i.e editing the constants / upvalues of a function). If you want a video on how to do that, let me know.
For future reference, to anyone reading this comment or any comments similar to this one, getgc IS NOT patched UNLESS you are using either Arceus X or any mobile executor. I do not know if it is for all mobile executors or not.
So im trying to im trying to get inf defense on a dragon ball game but it won't work is there anythig wrong with my code? (Im using krnl and the game is dragon ball revenge.) local garbage = getgc(true); for I, Table in next garbage do if type(Table) == 'table' and rawget(Table,'Defense') rawset(Table,'Defense', math.huge); end; end;
In your code, you forgot a "then" in your if statement: local garbage = getgc(true); for I, Table in next garbage do if type(Table) == 'table' and rawget(Table, 'Defense') then rawset(Table, 'Defense', math.huge); end; end;
Thanks for the tutorial! very useful.
Good tutorial! Subscribed
When I change a value with getgc, in some games with a anti cheat, I'll get banned or kicked like (adonis anti cheat) is there anyway to evade this
thank you cuz I was stuck on this and you helped me
i dont know anything about coding but it seems cool!
Haha
Haha
Haha
Haha
techhog's da goat
could u do a tut on getsenv?
Can you do anything to signals with getgc()? For example, there's a script like this
sword:GetPropertyChangedSignal("Size"):Connect(function()
player:Kick()
end)
Could you do anything to bypass that using getgc()?
It is definitely possible, but I don't think that getgc is the right function here. Try using getconnections. Here's an example:
local sword = pathToSword;
local signal = sword:GetPropertyChangedSignal("Size");
local connection;
for i, con in next, getconnections(signal) do
connection = con;
end;
connection:Disable();
Would it be possible to change the value in this? (It's a snippet of the decompiled code)
local u4 = 35
If that's inside of a function, then it's pretty easy. If it's just in the main script context, then it's a little more complicated. I would need more context; you could send the full code and a line number or the game, script path, and line number.
can u make vid with editing local script values?
This is a bit of a fuzzy topic because, as far as I know (and I might be wrong), there is no way to modify the locals of a script flat-out. You can, however, modify these locals specifically **when** they are being used (i.e editing the constants / upvalues of a function). If you want a video on how to do that, let me know.
Hello can you give me the game link you used so I can use it as a reference and test getgc
why do you use in next instead of in pairs?
It's a habit of mine
pls help why krnl dark dex not working for script viewer
That is probably because krnl does not have a working decompiler. I can't do much to help because I am not a krnl developer.
can you use that to change a module script?
If a module returns a table, then yes.
does this work on server scripts?
No + he has a decompiler so its easier for him
do this work with krnl?
I have no clue.
Alternate title: How to be a skid
?????
You realize synapse isn't just for skids to exploit games right, this is a practical use case for finding problems related with your own game.
Roblox patched getgc()
ye
Is it useful or useless
@@ABagOfCement its pretty useful idk much about it though
@Sunken they did
For future reference, to anyone reading this comment or any comments similar to this one, getgc IS NOT patched UNLESS you are using either Arceus X or any mobile executor. I do not know if it is for all mobile executors or not.
So im trying to im trying to get inf defense on a dragon ball game but it won't work is there anythig wrong with my code? (Im using krnl and the game is dragon ball revenge.)
local garbage = getgc(true);
for I, Table in next garbage do
if type(Table) == 'table' and rawget(Table,'Defense')
rawset(Table,'Defense', math.huge);
end;
end;
In your code, you forgot a "then" in your if statement:
local garbage = getgc(true);
for I, Table in next garbage do if type(Table) == 'table' and rawget(Table, 'Defense') then
rawset(Table, 'Defense', math.huge); end;
end;