this feels like one of those gran turismo driving tests where you are racing one ai car through a really difficult section of a track to learn it better
There's definitely an element of security that comes with knowing that a small mistake won't instantly destroy your car and you can always keep driving without having to reset all the time
"SimpleNG is a BeamNG 'Mega-Pack' that simplifies aspects of BeamNG's simulation" as in crash simulation or also ajusting driving simulation? In any case I don't think people with passion to BeamNG would like physics ajustments made by somebody other than the developer. The friction to "change" the game feels too much for physics :|
Crash simulation, we have invincible cars to focus on the raw driving experience at hand, our team's driving physics developer has worked on projects in the past that resulted in the BeamNG developers improving the vanilla game tire physics based around what he'd created, we're have talented folk at work on this and are looking to simply provide a unique experience from what vanilla offers, people who play BeamNG for the destructive aspect are not our audience for this mod for understandable reason
@@_SimpleNG_ Good point in the end. But this feels like a mod that "pros" use. I wouldn't recomend somebody new to racing a game with no sense of fear. In any case I hope this project goes well and I will give it a try once it gets out of the "new buggy release" phase that the gaming industry is pagued with by now. Again best of luck on this project
wow the driving and drifting looks so much smoother than any vanilla car, gj on that tire model
We're really proud of the tires we've made, looking forward to seeing what people think upon release!
That's amazing, will be one of best modpack for beamNG
this feels like one of those gran turismo driving tests where you are racing one ai car through a really difficult section of a track to learn it better
Harpin simulator touge
This is so amazing and definitely will be there using this no doubt!
Damn, nice driving man! That was graceful.
Nice battle.
I’m guessing it makes driving way easier, as in you can take more risks than you would normally?
There's definitely an element of security that comes with knowing that a small mistake won't instantly destroy your car and you can always keep driving without having to reset all the time
couldnt twist both ya arms for an r31 mod?
this is beautiful
Your frames are STRUGGLING 😂 the game looks beautiful though
Unfortunately BeamNG has a really annoying memory leak issue atm, the more attempts we took to record this run the worse the game slowly ran lol
Beamng will exceed assetto.
maybe in the future but not too soon since the game is A LOT more demanding than assetto corsa
Is that all automation?
@@Tipochek228 no
"SimpleNG is a BeamNG 'Mega-Pack' that simplifies aspects of BeamNG's simulation" as in crash simulation or also ajusting driving simulation? In any case I don't think people with passion to BeamNG would like physics ajustments made by somebody other than the developer. The friction to "change" the game feels too much for physics :|
Crash simulation, we have invincible cars to focus on the raw driving experience at hand, our team's driving physics developer has worked on projects in the past that resulted in the BeamNG developers improving the vanilla game tire physics based around what he'd created, we're have talented folk at work on this and are looking to simply provide a unique experience from what vanilla offers, people who play BeamNG for the destructive aspect are not our audience for this mod for understandable reason
@@_SimpleNG_ Good point in the end. But this feels like a mod that "pros" use. I wouldn't recomend somebody new to racing a game with no sense of fear. In any case I hope this project goes well and I will give it a try once it gets out of the "new buggy release" phase that the gaming industry is pagued with by now. Again best of luck on this project