People rightfully criticize Kensei/Bugi for being derivative, but most of fighters were, Tekken cast were made by disgruntled VF designers talent scouted to Namco, DoA rips combos straight from it too, and everyone to this day tries to add the same character archetypes at the same time... no, Kensei's main fault wasn't "we have Dead or Alive at home" but being painfully slow and unresponsive, I just played it back on emulator and it's like trudging through molasses, playing it after Tekken, DoA or VF is like playing Tomb Raider Angel of Darkness after the PS1 games, controls are similar but it's SO SLOW. Devs were obsessed with making everything look smooth, but choppiness made for better gameplay IMO. I still like the game I just understand why it didn't take off. Even as a kid I had friends come over and they immediately put it down in favor of older, but faster fighters like Taito's Fighters' Impact or Hudson's Bloody Roar.
Konami should've developed it for arcades first like most fighting games at the time. Then tweak and tinker out the issues for a future console release. Fighting Wushu was a game they made for arcades and it was amazing to look at on arcade hardware.
The game is an abysmal mess. It's a "so so bad, it's good" game because it had great ideas, but absolutely poorly executed. Then had the audacity to release the same day as Tekken 3. Yeah, utter failure. But, I still like it though. :P
And to think Martial Champions was going to be a sequel to Yie Ar Kung-Fu. A bigger irony is that Konami acquired Hudson Soft(which DID have a solid Fighting Game Series in the form of Bloody Roar), only for Konami to not bring it back.
At that point i believed hudson was bought Cos His floor Is in a good place of Tokyo,at the same Time Hudson dies, Konami Made one AND only one games división,no Osaka,no Kobe,nothing
If I were Konami's CEO: That NES/MSX version would be Yie Ar Kung-Fu 1. The Arcade version would be Yie Ar Kung-Fu 2. And Martial Champions would be redeveloped as Yie Ar Kung-Fu 3.
I think Lightning Legend was Konami's most notable polygon-based fighting offering, not because it's a great game, but because it was doing something very different from what everyone else was trying to do at the time. Back then there was barely any such thing as a "3D anime aesthetic". Most 3D was either trying too hard to be realistic and cool, or had that plasticky pre-rendered stop-motion Rare aesthetic. So a game that legitimately tried to get that much personality and expression out of its characters could easily be lauded as an outlier. Characters in Lightning Legend were very colorful and humorous, they leaned on goofy animations and silly character designs, they were lovable in their own way. And even the awkward gameplay was tolerable because there really wasn't THAT much better stuff on offer for consoles. '96 was what it was. Unfortunately being a Japan exclusive, a lot of people never got to see it, and looking at it now that entire narrative is pretty much lost to time. But at least the soundtrack still holds up.
There's 1 Konami fight game that got overlooked, Dragoon Might. It had the potential to be on the same level as SNK's fight games, but it got ignored by those more interested in games like Killer Instinct.
David Human's goofy name is because he's a homage to Human Entertainment, the development studio behind the Fire Pro Wrestling series. Personally, I have a soft spot for these awful Konami fighters. Aesthetics and interesting ideas don't make a game good, but they have charmed me into labbing them out.
I always felt Konami was just not strong enough with their identity with fighting games back in the day. There’s some noise from fans to bring back Bloody Roar so time will tell
Bless you for making this video. My friend and I were just talking about Fighting Bujitsu and Battle Tryst last weekend too because MAME has been making updates on the 3D0 M2 hardware.
Not to mention Konami produced RakugaKids, a Nintendo 64 exclusive 2D fighter. Considering the system not having enough 2D fighters at the time, Konami was able to pump out a quality 2D fighter that pushed the Nintendo 64 to its limits. Rather than picking a human, players select animal or mechanical "servants" that fight each other across the town, and each human "master" has a unique "servant". Think of the Pokémon and their trainers.
I got in a bundle with a used N64 and I thought foir the price I paid (with the box and manual) it was okay, nothing spectacular but a valibnt effort from someone who doesn't know any better. It was slow and finicky and the bosses were broken, but it wasn't that horrible.
Chance does things well, I was recently looking to learn about the fighting video games that konami made in the 90s, 2000s, thank you. Too bad you missed a chance to talk about Martial Champion.
@@MagmaMKII Dragoon Might is still one of the most fascinating ones to me because it looks & sounds like vintage Konami and it even feels really solid, but there's hardly any footage of high-level play out there so i wonder what's wrong with it that i'm missing
The biggest issue(s) with those games imo were the gameplay being slow/hard to move around, the graphics, and/or lack of storyline/backstory to the characters.
I play Daigo no Daiboken very thoroughly back when I was in elementary school. It's an amazing game both gameplay-wise and storyline-wise. I completed the story mode with all the characters, and I unlocked almost all the omake artworks and items. The OSTs, both the opening and the ending are awesome. Daigo no Daiboken is not a failed game, It's a classic, and no one can tell me otherwise.
Our local Wal-Mart ended up with both a Fighting Bujitsu and Sonic the Fighters cabinet around the same time. Not the place I'd expect to see two quite obscure fighters from the era.
Heinz was my fav in Kensei, he does look like mix of Paul and Hwoarang (his outfit on 34:08) if you go just by Tekken, but he's more of a Jacky Bryant expy... you know, the James Dean type from Sega's Virtua Fighter. His counter (everyone has back+throw, this game is very DoA-influenced) is putting his hands down, saying COME ON BABY! and shaking his head. Unlike normal counters it's not on reaction and lasts a while... same for Douglas, which is how Steven Seagal WISHES he'd look, in recent photos from Kursk he's like a giant ball. Somehow he unlocks an Anna-like lady in a dress and heels character, Cindy. The way characters were paired with semi-clones is obvious Tekken nod too. Unlocking everybody is satisfying!
Kind of surprised that there was no mention of Kumite on PS1, but it might have been beyond the scope of _failed_ Konami fighters, as that one just went unreleased. Also, Konami wasn't the ones developing it, though they were set to publish it before the plug was pulled.
Konami doesn’t really to have a consistent grasp on the fighting game genre. Even when they do own great fighting game series potential, they only do because they both bought Hudson. And that’s been a uphill battle of relevancy for the fanbase that wants it to come back (which let’s be real, was because there hasn’t been one for decades, and that Bloody Roar 4 was as bad as it was). Even for as good as 2 and Primal Fury are, it’s hard to know if Konami will even be able to reach that height, much less want to make it with Eighting after they collaborated on Castlevania Judgement.
Eighting ended up being busy for quite a while working on the Gamecube/Wii Naruto series and Marvel vs Capcom 3, and now they've got that Hunter x Hunter fighter...
@@joshthefunkdoc They also are still working heavily as a co-developer for Nintendo on the Pikmin series since Pikmin 3 Deluxe (check the credits on MobyGames).
Loved playing Fighting Bujutsu on base (shoutout Nas Norfolk) back in the day at this one cafeteria. Couldn't really get into Sacred Fist though. Damn, I miss Arcade's. Remembering Flipper Mc'Coys on the strip in Va Beach, Putt-Putt Golf & Game's at Military Circle and Warwick Blvd. Boomer's in San Diego and Nickle City in Northern Cali. Also iirc, Tilt at Lynnhaven and Coliseum Mall. 😊
Battle Tryst reminds me of all those ecchi animes that, for some reason, were running on MTV in 2000s, you know, Agent Aika, Najica Blitz Tactics, Hellsing and yeah, the GitS stuff... the lady in red design remind me of first episode of Golden Boy... but 7 characters? In LATE 90s? What is this, MK1 or Primal Rage? This would have really benefitted from home release with doubling characters Tekken-style and adding a bunch of hidden bosses. Why did they waste so much resources on arcade exclusives only to make console-only games later? Should have pooled in and made ONE game with a lot of content instead of a little here, a tiny bit there...
I got to play Fighting Bujutsu when it was brand new. It looked okay, the cabinet presentation was top notch and certainly made it look like a big shot, but the controls felt really stiff and awkward, almost laggy. I should have guessed when I went to try it out and nobody was playing it. I don't know if it was this specific one or just the game in general, but considering the impact it didn't make I'm leaning on the latter.
Kensei Sacred Fist was a decent game. The problem is that it tried to be “Virtua Fighter on PSX” while contending with Tekken and a WHOLE FREAKING LOT of Capcom and SNK fighters that came out around the same time. Besides, it never had an arcade release.
Thank you so much! I have been searching for years to know more about "fighting bujitsu". We had a large one at the local wal mart in the 90's. All I could remember was the unquie styles and the "chi moves". Wasted lots of time trying to remember what that game was. Ty so much!
Teenage Mutant Ninja Turtles: Tournament Fighters for the Super NES was the best Konami fighting game ever made that did not originate from the Arcade. Odd that Konami never used the TMNT: Tournament Fighters fight engine to make their own original game franchise to compete with Capcom, Midway, Namco, Sega, and SNK. Also Konami works with Hudson and Takara to make DreamMix TV World Fighters, a crossover fighting game where it features Solid Snake and Simon Belmont many years before their Super Smash Bros. appearance.
Yep, people still play Tournament Fighters to this day! The SNES had some neat fighters from established devs, between that and Natsume's work on Power Rangers & Gundam Wing.
One thing that annoys me about Kensei's AI is that instead of the opponent getting up, they sweep kick you. And this happens when they get knocked down.
I love Virtua Fighter! Whithout any doubt the best 3D fighting game franchise out there. I also ♥ DOA and was about to leave a comment because you missed Fighter's Impact but iirc it was from TAITO not Konami.
The best? If Sega didnt release a trailer for the re-re-release of VF5 several days ago, it wouldve been deemed dead by now. Its not even in the top ten fighting games.
@@DontKnowDontCare6.9 VF has the best, purest and deepest fighting system. You can't compare it to SF, TK, SC or DOA. VF = KING of 3D fighting games no matter what YOU say.
@@DontKnowDontCare6.9 You can't bring up 3D fighting games without mentioning the very first one in the genre VF may not have a huge scene today, but it's legacy will live on for as long as 3D fighting games will be made
@@OtakuSpielplatzWell, you can add that even Smithsonian Institution acknowledge the important of Virtua Fighter. I take this from Virtua Fighter Wiki : In 1998, the series was recognized by the Smithsonian Institution for contributions in the field of Art and Entertainment, and became a part of the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.[7] Its arcade cabinets are kept at the Smithsonian's National Museum of American History, where Virtua Fighter is the only video game on permanent display. So yeah, basically Virtua Fighter Arcade Machine is the only Video Game Machine that is on permanent display in there. That's how important Virtua Fighter is. You can even say, that Tekken & DOA were born, because Virtua Fighter opened the way to 3D Fighting Game, or even a 3D games as a whole (The 2nd was the reason as to why Smithsonian Institution put the Machine in their Museum).
One thing I've noticed about the fighting games most successful around the world that penetrate pop culture is that they all have an international cast with numerous ethnicities, going back to sf2. Most of the fighting games that became niche even with good gameplay have a largely homogenous cast besides maybe one token. Obviously there are more factors at play, but I can't think of a genre that has benefited as much from players seeing themselves in the game. Considering fighting games are pick up and play (arcade), and there isn't much story to invest in, I think this is a good way to spark interest for players to connect with the game especially those who first played these games as children. I'm not saying people only play people they look like, (before a contrarian jumps in to reply) but IMO having people that look like you exist in a fictional universe must have an impact to the bottom line. Both Tekken and Street fighter directors have publicly said that they create new characters origins based on regions with fighting game communities. So I know this isn't just my conjecture. For me, if I'm completely honest, if a fighting game (especially a Japanese one) has a black character I will probably pay more attention, (Darli dagger got my attention in SS 😂) it is what it is.
The TMNT Snes fighter was actually really good and one of the first SF2 clones with near SF2 quality controls. The team should've been promoted to Arcade fighters.
Konami tried and tried and tried to make it's own fighting game cash cow and it just never hit it quite right. It's kind of incredible. What I think they should do is bring back Yie Ar and use it as a platform to bring back all it's failed one shot games and see what's popular. Mostly sideline the generic characters from Yie Ar and just make it a mash up of like Kensei, Galactic Warriors, Rakuga Kids, whatever happens in Martial Champions...and maybe other Konami game favorites so people will be hype to play as Pyramid Head or whatever. Make Yie Ar King of Fighters and sell DLC costumes of like Goemon or Castlevania.
i think this could have some potential actually, at the very least Rachael from Martial Champions would be a huge hit in the modern thicc thighs muscle mommy era lol
You left out some stuff, including Martial Champion, which was released in arcades and at retail via port to the Pc-Engine. It's a 3 button fighter with a "tournament" type of single player mode. Some fighters have weapons that you can knock off of them and pick up to use yourself. It's not a bad game, but easily fits in a C+ rank compared to others. TBH TMNT Tounrament Fighters for Snes/SFC is probably the best fighter Konami put out. It controls great, looks and sounds great, and has some great characters in it, all of which are fun to play.
Bloody Roar and Kensei were the best ones before 4D game. I played all Bloody Roar games, from 1-4 and Extreme(XBox). But because of game changes and other stuff, these games can't keep up to those other fighting games. I hope Bloody Roar and Kensei must have a remake or another sequel of it.
Kensei is an automatic win because of the Glimmer Man's inclusion 🤣 🤣 🤣. All seriousness though kinda surprised that more fighting games didn't have a Seagal character in them back then when he was relevant and not thought of as a joke.. It makes no sense that Bloody Roar had not been re-released due to the furry craze like you eluded too. It wasn't a bad game from what I remembered? Heck I wouldn't mind seeing modern interpretation's of both. Raises a question though would you settle for a double A release that is very mechanically sound but not as impressive graphically or lacking gameplay modes to get a new Kensei or Bloody Roar? Great video, thanks for the content 🙏.
I've also had some experiences with Konami fightgames, albeit rarely good ones. I was one of the first buyers of G.A.S.P. here in Europe and bought it day one. After 10 minutes of playing I knew I'd thrown my money down the drain. This experience was only topped by Rakuga Kids on the N64, also from Konami.
29:25 yo that's Steven Sga (the action movie star who loves Russia). Douglas kinda looks like him. I remembered in one of Steven's movies, he dressed just like that & it was the same color 😀
He fights like him too Bru 😂 holy hell, when I was a kid. I would've died to play as him in a fighting game. I need that game too. Thank you for making this video
the 3D fighting genre was rich and colourful in the mid/late 90s than what you see now. those games had enough of their own identities. fighting bujutsu should have come out in western arcades and the saturn a year later. also there should have been a megamix style/ fighting jam like game on wonderswan.
Did you know that Pastel from TwinBee is one of Battle Tryst's playable fighters? This was unexpected for Konami to include a character from another series of theirs.
The only problem with the first game is.. the hit boxes are broken. That's the worst thing that can happen to a fighting game. Even the lamest fighting games must get that part right. Even if a game is complete a$, at least it works like how it a post too. I'm going to check that game out
Talking about console-specific magazines giving biased scores... Richard Leadbetter (yeah, that same end boss of Digital Foundry Richard Leadbetter) gave Eternal Champions on the Megadrive 98%, in the same issue they gave Super Streetfighter 96%, and said it was the better game, when reviewing it for the official UK SEGA Magazine.
Capcom, Namco, SNK, Sega, Tecmo watching Konami struggling to make a good fighting game. Well TMNT Tournament Fighters was a good start. But later on they’re making bad to average fighting games.
What Konami should've done was just make some fighting game franchises out of Yie Ar Kung-Fu, Ninja Turtles, and Castlevania. Instead of trying to make cheap rip-offs of other hit fighting games.
They honestly could have taken the chance to invest in one of these games for further sequels. The same way Namco did with Tekken, because let's be honest. Tekken 1 was a hot mess. It took two more sequels for Tekken to gain their notoriety.
People rightfully criticize Kensei/Bugi for being derivative, but most of fighters were, Tekken cast were made by disgruntled VF designers talent scouted to Namco, DoA rips combos straight from it too, and everyone to this day tries to add the same character archetypes at the same time... no, Kensei's main fault wasn't "we have Dead or Alive at home" but being painfully slow and unresponsive, I just played it back on emulator and it's like trudging through molasses, playing it after Tekken, DoA or VF is like playing Tomb Raider Angel of Darkness after the PS1 games, controls are similar but it's SO SLOW. Devs were obsessed with making everything look smooth, but choppiness made for better gameplay IMO. I still like the game I just understand why it didn't take off. Even as a kid I had friends come over and they immediately put it down in favor of older, but faster fighters like Taito's Fighters' Impact or Hudson's Bloody Roar.
I have a copy of Kensei. Decent Tekken knockoff fighter with barely any story or modes.😅
Konami should've developed it for arcades first like most fighting games at the time. Then tweak and tinker out the issues for a future console release. Fighting Wushu was a game they made for arcades and it was amazing to look at on arcade hardware.
The game is an abysmal mess. It's a "so so bad, it's good" game because it had great ideas, but absolutely poorly executed.
Then had the audacity to release the same day as Tekken 3. Yeah, utter failure.
But, I still like it though. :P
Kensei and tobal are interesting games, twist or fist too!
And to think Martial Champions was going to be a sequel to Yie Ar Kung-Fu.
A bigger irony is that Konami acquired Hudson Soft(which DID have a solid Fighting Game Series in the form of Bloody Roar), only for Konami to not bring it back.
At that point i believed hudson was bought Cos His floor Is in a good place of Tokyo,at the same Time Hudson dies, Konami Made one AND only one games división,no Osaka,no Kobe,nothing
If I were Konami's CEO:
That NES/MSX version would be Yie Ar Kung-Fu 1.
The Arcade version would be Yie Ar Kung-Fu 2.
And Martial Champions would be redeveloped as Yie Ar Kung-Fu 3.
I think Lightning Legend was Konami's most notable polygon-based fighting offering, not because it's a great game, but because it was doing something very different from what everyone else was trying to do at the time.
Back then there was barely any such thing as a "3D anime aesthetic". Most 3D was either trying too hard to be realistic and cool, or had that plasticky pre-rendered stop-motion Rare aesthetic. So a game that legitimately tried to get that much personality and expression out of its characters could easily be lauded as an outlier. Characters in Lightning Legend were very colorful and humorous, they leaned on goofy animations and silly character designs, they were lovable in their own way. And even the awkward gameplay was tolerable because there really wasn't THAT much better stuff on offer for consoles. '96 was what it was.
Unfortunately being a Japan exclusive, a lot of people never got to see it, and looking at it now that entire narrative is pretty much lost to time. But at least the soundtrack still holds up.
There's 1 Konami fight game that got overlooked, Dragoon Might.
It had the potential to be on the same level as SNK's fight games, but it got ignored by those more interested in games like Killer Instinct.
Bloody roar was so good.
David Human's goofy name is because he's a homage to Human Entertainment, the development studio behind the Fire Pro Wrestling series.
Personally, I have a soft spot for these awful Konami fighters. Aesthetics and interesting ideas don't make a game good, but they have charmed me into labbing them out.
I always felt Konami was just not strong enough with their identity with fighting games back in the day. There’s some noise from fans to bring back Bloody Roar so time will tell
Bless you for making this video. My friend and I were just talking about Fighting Bujitsu and Battle Tryst last weekend too because MAME has been making updates on the 3D0 M2 hardware.
Not to mention Konami produced RakugaKids, a Nintendo 64 exclusive 2D fighter. Considering the system not having enough 2D fighters at the time, Konami was able to pump out a quality 2D fighter that pushed the Nintendo 64 to its limits. Rather than picking a human, players select animal or mechanical "servants" that fight each other across the town, and each human "master" has a unique "servant". Think of the Pokémon and their trainers.
RakugaKids is easily the best fighting game on N64 next to Smash and Killer Instinct. A damn shame that it's yet to see a re-release.
Deadly Arts really needs a remake.
I got in a bundle with a used N64 and I thought foir the price I paid (with the box and manual) it was okay, nothing spectacular but a valibnt effort from someone who doesn't know any better. It was slow and finicky and the bosses were broken, but it wasn't that horrible.
Chance does things well, I was recently looking to learn about the fighting video games that konami made in the 90s, 2000s, thank you.
Too bad you missed a chance to talk about Martial Champion.
And Dragoon Might.
@@MagmaMKII Dragoon Might is still one of the most fascinating ones to me because it looks & sounds like vintage Konami and it even feels really solid, but there's hardly any footage of high-level play out there so i wonder what's wrong with it that i'm missing
The biggest issue(s) with those games imo were the gameplay being slow/hard to move around, the graphics, and/or lack of storyline/backstory to the characters.
I play Daigo no Daiboken very thoroughly back when I was in elementary school. It's an amazing game both gameplay-wise and storyline-wise.
I completed the story mode with all the characters, and I unlocked almost all the omake artworks and items. The OSTs, both the opening and the ending are awesome.
Daigo no Daiboken is not a failed game, It's a classic, and no one can tell me otherwise.
I love it when people are passionate about random games. I've never even heard of this game, but you had a whole childhood with it.
a mame dev told me he will look into making fighting bujutsu and battle tryst playable in the future.
I wish you reviewed Rakugakids. That was a 2D Konami fighting game and the graphics looked like they were drawn woth crayons.
Our local Wal-Mart ended up with both a Fighting Bujitsu and Sonic the Fighters cabinet around the same time. Not the place I'd expect to see two quite obscure fighters from the era.
@33:33 David's Power Bomb is sick af.
Heinz was my fav in Kensei, he does look like mix of Paul and Hwoarang (his outfit on 34:08) if you go just by Tekken, but he's more of a Jacky Bryant expy... you know, the James Dean type from Sega's Virtua Fighter. His counter (everyone has back+throw, this game is very DoA-influenced) is putting his hands down, saying COME ON BABY! and shaking his head. Unlike normal counters it's not on reaction and lasts a while... same for Douglas, which is how Steven Seagal WISHES he'd look, in recent photos from Kursk he's like a giant ball. Somehow he unlocks an Anna-like lady in a dress and heels character, Cindy. The way characters were paired with semi-clones is obvious Tekken nod too. Unlocking everybody is satisfying!
I liked the pinguin guy and his soundtrack
@@azrael_III It was performed by the metal band Furusato according to the credits.
i thought you were going to talk about Martial Champion...
and RakugaKids too, which is rather decent.
Kind of surprised that there was no mention of Kumite on PS1, but it might have been beyond the scope of _failed_ Konami fighters, as that one just went unreleased. Also, Konami wasn't the ones developing it, though they were set to publish it before the plug was pulled.
Konami doesn’t really to have a consistent grasp on the fighting game genre.
Even when they do own great fighting game series potential, they only do because they both bought Hudson.
And that’s been a uphill battle of relevancy for the fanbase that wants it to come back (which let’s be real, was because there hasn’t been one for decades, and that Bloody Roar 4 was as bad as it was).
Even for as good as 2 and Primal Fury are, it’s hard to know if Konami will even be able to reach that height, much less want to make it with Eighting after they collaborated on Castlevania Judgement.
Eighting ended up being busy for quite a while working on the Gamecube/Wii Naruto series and Marvel vs Capcom 3, and now they've got that Hunter x Hunter fighter...
@@joshthefunkdoc They also are still working heavily as a co-developer for Nintendo on the Pikmin series since Pikmin 3 Deluxe (check the credits on MobyGames).
They also co-developed DNF Duel with Arc system works more recently
Loved playing Fighting Bujutsu on base (shoutout Nas Norfolk) back in the day at this one cafeteria. Couldn't really get into Sacred Fist though. Damn, I miss Arcade's.
Remembering Flipper Mc'Coys on the strip in Va Beach, Putt-Putt Golf & Game's at Military Circle and Warwick Blvd.
Boomer's in San Diego and Nickle City in Northern Cali. Also iirc, Tilt at Lynnhaven and Coliseum Mall. 😊
Battle Tryst reminds me of all those ecchi animes that, for some reason, were running on MTV in 2000s, you know, Agent Aika, Najica Blitz Tactics, Hellsing and yeah, the GitS stuff... the lady in red design remind me of first episode of Golden Boy... but 7 characters? In LATE 90s? What is this, MK1 or Primal Rage? This would have really benefitted from home release with doubling characters Tekken-style and adding a bunch of hidden bosses. Why did they waste so much resources on arcade exclusives only to make console-only games later? Should have pooled in and made ONE game with a lot of content instead of a little here, a tiny bit there...
The lady in red...her ending strongly implies she's actually a stripper, so akin to Christie in DOA except she came first
I got to play Fighting Bujutsu when it was brand new. It looked okay, the cabinet presentation was top notch and certainly made it look like a big shot, but the controls felt really stiff and awkward, almost laggy. I should have guessed when I went to try it out and nobody was playing it. I don't know if it was this specific one or just the game in general, but considering the impact it didn't make I'm leaning on the latter.
Kensei Sacred Fist was a decent game. The problem is that it tried to be “Virtua Fighter on PSX” while contending with Tekken and a WHOLE FREAKING LOT of Capcom and SNK fighters that came out around the same time. Besides, it never had an arcade release.
I still maintain that DOA is still a TOP TIER fighting game
Thank you so much! I have been searching for years to know more about "fighting bujitsu". We had a large one at the local wal mart in the 90's. All I could remember was the unquie styles and the "chi moves". Wasted lots of time trying to remember what that game was. Ty so much!
Teenage Mutant Ninja Turtles: Tournament Fighters for the Super NES was the best Konami fighting game ever made that did not originate from the Arcade. Odd that Konami never used the TMNT: Tournament Fighters fight engine to make their own original game franchise to compete with Capcom, Midway, Namco, Sega, and SNK. Also Konami works with Hudson and Takara to make DreamMix TV World Fighters, a crossover fighting game where it features Solid Snake and Simon Belmont many years before their Super Smash Bros. appearance.
Yep, people still play Tournament Fighters to this day! The SNES had some neat fighters from established devs, between that and Natsume's work on Power Rangers & Gundam Wing.
One thing that annoys me about Kensei's AI is that instead of the opponent getting up, they sweep kick you. And this happens when they get knocked down.
Also I think the last statement was not accurate. Kensei is a good game. Nothing further to add unless this comment gets a response.
I love Virtua Fighter! Whithout any doubt the best 3D fighting game franchise out there.
I also ♥ DOA and was about to leave a comment because you missed Fighter's Impact but iirc it was from TAITO not Konami.
The best? If Sega didnt release a trailer for the re-re-release of VF5 several days ago, it wouldve been deemed dead by now.
Its not even in the top ten fighting games.
@@DontKnowDontCare6.9 VF has the best, purest and deepest fighting system. You can't compare it to SF, TK, SC or DOA. VF = KING of 3D fighting games no matter what YOU say.
@@DontKnowDontCare6.9 You can't bring up 3D fighting games without mentioning the very first one in the genre
VF may not have a huge scene today, but it's legacy will live on for as long as 3D fighting games will be made
@@OtakuSpielplatzWell, you can add that even Smithsonian Institution acknowledge the important of Virtua Fighter. I take this from Virtua Fighter Wiki :
In 1998, the series was recognized by the Smithsonian Institution for contributions in the field of Art and Entertainment, and became a part of the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.[7] Its arcade cabinets are kept at the Smithsonian's National Museum of American History, where Virtua Fighter is the only video game on permanent display.
So yeah, basically Virtua Fighter Arcade Machine is the only Video Game Machine that is on permanent display in there. That's how important Virtua Fighter is. You can even say, that Tekken & DOA were born, because Virtua Fighter opened the way to 3D Fighting Game, or even a 3D games as a whole (The 2nd was the reason as to why Smithsonian Institution put the Machine in their Museum).
One thing I've noticed about the fighting games most successful around the world that penetrate pop culture is that they all have an international cast with numerous ethnicities, going back to sf2.
Most of the fighting games that became niche even with good gameplay have a largely homogenous cast besides maybe one token. Obviously there are more factors at play, but I can't think of a genre that has benefited as much from players seeing themselves in the game.
Considering fighting games are pick up and play (arcade), and there isn't much story to invest in, I think this is a good way to spark interest for players to connect with the game especially those who first played these games as children. I'm not saying people only play people they look like, (before a contrarian jumps in to reply) but IMO having people that look like you exist in a fictional universe must have an impact to the bottom line.
Both Tekken and Street fighter directors have publicly said that they create new characters origins based on regions with fighting game communities. So I know this isn't just my conjecture.
For me, if I'm completely honest, if a fighting game (especially a Japanese one) has a black character I will probably pay more attention, (Darli dagger got my attention in SS 😂) it is what it is.
Kensei was brilliant as I played it with my brothers
Bloody Roar was such a great fighting game. Since we're in the era of remaking old Sega and Konami classics, I wouldn't mind getting a new one.
The TMNT Snes fighter was actually really good and one of the first SF2 clones with near SF2 quality controls. The team should've been promoted to Arcade fighters.
Vague recollection of EGM comparing VF3 and FB early on.
And also, "You can choice" is amazing. 40:58
Kensei Sacred Fist was a good game and a showcase for Psx capabilities (true 3d backgrounds that this and Soul Blade had)
Kensei is a pretty decent game, even if it is a Tekken Rip-off
Konami tried and tried and tried to make it's own fighting game cash cow and it just never hit it quite right. It's kind of incredible.
What I think they should do is bring back Yie Ar and use it as a platform to bring back all it's failed one shot games and see what's popular. Mostly sideline the generic characters from Yie Ar and just make it a mash up of like Kensei, Galactic Warriors, Rakuga Kids, whatever happens in Martial Champions...and maybe other Konami game favorites so people will be hype to play as Pyramid Head or whatever. Make Yie Ar King of Fighters and sell DLC costumes of like Goemon or Castlevania.
i think this could have some potential actually, at the very least Rachael from Martial Champions would be a huge hit in the modern thicc thighs muscle mommy era lol
34:29 Kensei: Sacred Fist should just be rebooted to a Soulslike game, Kensei: Sword Saint since Kensei also means Sword Saint in Japanese.
I think they named it like that to have something similar to Tekken, it's called Bugi in Japan.
@ Yeah, you’re right, since they have both Ken/Fist in the name. Iron Fist vs. Sacred Fist. 🤜🏻 🤛🏼
The "Ken" in "Kensei" is not "Sword". It's actually "Fist".
"soulslike" ????
@zosazsatara5889 I think he meant the Soul Calibur type game
Kensei one of my Favourite
What is the first song in the background in the beginning of the video ?
No Martial Champion Konami made that too and it wasn't that good either they just couldn't get it rigjt
You left out some stuff, including Martial Champion, which was released in arcades and at retail via port to the Pc-Engine. It's a 3 button fighter with a "tournament" type of single player mode. Some fighters have weapons that you can knock off of them and pick up to use yourself. It's not a bad game, but easily fits in a C+ rank compared to others. TBH TMNT Tounrament Fighters for Snes/SFC is probably the best fighter Konami put out. It controls great, looks and sounds great, and has some great characters in it, all of which are fun to play.
9:42 ...This character is literally just Schwarz Bruder from G-Gundam.
Bloody Roar and Kensei were the best ones before 4D game. I played all Bloody Roar games, from 1-4 and Extreme(XBox). But because of game changes and other stuff, these games can't keep up to those other fighting games. I hope Bloody Roar and Kensei must have a remake or another sequel of it.
Yeah, I also think Bloody Roar and Kensei were one of the best back in the days. Wish they could have a sequel
Now Bloody Roar belongs to Konami and they dont know what do 😢
battle tryst was a success in my heart
Kensei is an automatic win because of the Glimmer Man's inclusion 🤣 🤣 🤣. All seriousness though kinda surprised that more fighting games didn't have a Seagal character in them back then when he was relevant and not thought of as a joke..
It makes no sense that Bloody Roar had not been re-released due to the furry craze like you eluded too. It wasn't a bad game from what I remembered?
Heck I wouldn't mind seeing modern interpretation's of both. Raises a question though would you settle for a double A release that is very mechanically sound but not as impressive graphically or lacking gameplay modes to get a new Kensei or Bloody Roar?
Great video, thanks for the content 🙏.
2:54 *The Big 3* for me 💿🕹🐉
I've also had some experiences with Konami fightgames, albeit rarely good ones. I was one of the first buyers of G.A.S.P. here in Europe and bought it day one. After 10 minutes of playing I knew I'd thrown my money down the drain. This experience was only topped by Rakuga Kids on the N64, also from Konami.
29:25 yo that's Steven Sga (the action movie star who loves Russia). Douglas kinda looks like him. I remembered in one of Steven's movies, he dressed just like that & it was the same color 😀
He fights like him too Bru 😂 holy hell, when I was a kid. I would've died to play as him in a fighting game. I need that game too. Thank you for making this video
They were inspired by "The Glimmer Man", it seems.
I'll always have love for Konami TMNT fighting game, Cowabunga!!!
mmm Kensei Sacred Fist for Playstation is really good game.
the 3D fighting genre was rich and colourful in the mid/late 90s than what you see now. those games had enough of their own identities. fighting bujutsu should have come out in western arcades and the saturn a year later. also there should have been a megamix style/ fighting jam like game on wonderswan.
Did you know that Pastel from TwinBee is one of Battle Tryst's playable fighters? This was unexpected for Konami to include a character from another series of theirs.
Also the fairy is from one of their real hidden gems (Gaiapolis)
kensei is like tekken rip off but for me this game is goat .
34:27
You know he had to do it to 'em
The only problem with the first game is.. the hit boxes are broken. That's the worst thing that can happen to a fighting game. Even the lamest fighting games must get that part right. Even if a game is complete a$, at least it works like how it a post too. I'm going to check that game out
Bujutsu was VF Knock off Tryst was Tekken Knock Off
0:31 But Judgement was GOOD!
Tbh if was forced to get more guest in SF6, will accept some of these over anything from MK lol😂
Raging Fighter (1993) isn't here because it is counted as a succcess?
Because no one heard of it.
Talking about console-specific magazines giving biased scores...
Richard Leadbetter (yeah, that same end boss of Digital Foundry Richard Leadbetter) gave Eternal Champions on the Megadrive 98%, in the same issue they gave Super Streetfighter 96%, and said it was the better game, when reviewing it for the official UK SEGA Magazine.
I really liked Kensei and G.A.S.P! (called Deadly Arts on America)
Great video, thanks for it. Albeit zhou is the worst char by far, Ann is actually, in my tier list, in top 10 by far. Even top 7. So is Arthur.
I remember Raging Fighter!
Konami should release silent hill fighters on the switch exclusively…with an optional awesome physical set to get the fanbase up….
Should have said for every Metal Gear Solid there's a Survive
😂 oh you're funny. Poor deadly arts
Capcom, Namco, SNK, Sega, Tecmo watching Konami struggling to make a good fighting game. Well TMNT Tournament Fighters was a good start. But later on they’re making bad to average fighting games.
What Konami should've done was just make some fighting game franchises out of Yie Ar Kung-Fu, Ninja Turtles, and Castlevania.
Instead of trying to make cheap rip-offs of other hit fighting games.
They honestly could have taken the chance to invest in one of these games for further sequels. The same way Namco did with Tekken, because let's be honest. Tekken 1 was a hot mess.
It took two more sequels for Tekken to gain their notoriety.
Obligatory "fumes bad for you, stop advertising them with lies"
Konami has good fighting games and good sports games, I only play those and not metal gear, contra, and castlevania.
CRIME FIGHTERS AND VENDETTA.
Bloody roar 😢😢😢 my fave and kensei is decent tbh
Turtles fighters is a good game.
Seems like they had a lot of good ideas but never the right execution to put all together. they had too many ripoffs too.
Kensei never return it was actually great game
Kensei é bom pra caralho
Who is the blonde girl in the thumbnail?
Battle tryst looks like and reminds me of tobal
Oh ok go on take a sub
I had Deadly Arts that shit was horrible.
Please speak louder.
The only great thing about Kensei is the BGM "building", I think.
Of corse Kensei is a tekken is a tekken knock off ,but i give a pass, i like that game the ost is very good, and you have a badass characters
please get a new mic
Jiggle physics is DOA as well you can even control the jiggle in options i almost forgot HOW COULD I? 🥠🍮 🥮