If I were you, I would getting pretty annoyed by these Haitians spam SPAS 12 that easily, I would just stand behind the tree, wall, etc,. so they can't bully me lol
Though with this mod, i cannot change who has what weapons, it's fixed. But random weapons is always good. But also, i since found a mod that makes everyone ignore Tommy, so i don't have shotguns blasting me over all the time lol.
@@Jakob_576 Nah, i think the soldiers only spawned when i got close to the army base, though i dont know how they spawned in the tunnel area 🤷♂️. For some reason the whole time here i think only one Shark spawned who was also hostile to me for whatever reason.
The Vercetti gang, while normally considered to be *USELESS* , they actually become quite powerful when they are equipped with the M60 - not sure if its because it has long range and is a "one shot kill", but they seem to perform quite well with said gun!
After GTA 3, Shotguns with long ranged are a bit too overpowered, seems unbalanced, Stubby Shotgun and Saun-off Shotgun ( San Andreas) are only shotguns has short ranged, NPCs never miss anyone with shotguns, ridiculous.
I'm glad I am not the only one who've noticed this - I feel like the GTA III era NPCs/A.I.'s are only accurate when they are wielding shotguns! I do also want to make a note that certain NPC's/A.I. in GTA SA missions have improved accuracy (e.g., Mike Toreno and T - Bone Mendez in the mission "Mike Toreno"). Also, GTA SA seems to be the only GTA III era game where NPC's/A.I. can accurately use the Rocket Launcher - and when I mean accurate I mean not blowing themselves up lol
There is a strange bug, and it is with the sharks, when you are in the military base and the sharks appear, they automatically form teams and do not attack each other, and attack other gangs and Tommy
It would be scary if the Haitians indeed had Mini14s and Spas 12 their primary or even Diaz men it’s already scary the military are as a gang n they shoot u on sight
Gang members can drive any civilian vehicle by changing their car group in the 'default.ide' file. I don't understand how it works, but i just changed them to the same as the street criminals since they drive a lot of vehicles lol.
Oh goodie the army want to join the shoot out party too 0:03 🤣
"No gangs were dead through making this video"
The base is CRAZY and INTENSE
Damn A gang fight near the Army base
1:25-1:32 he thought he got away 😂
If I were you, I would getting pretty annoyed by these Haitians spam SPAS 12 that easily, I would just stand behind the tree, wall, etc,. so they can't bully me lol
Yeah they were pretty annoying lol
The shotgun is more like a giant fly swatter.
You should do more like these bro the only thing I wouldn’t recommend are Haitians with those spaz 12s
Though with this mod, i cannot change who has what weapons, it's fixed. But random weapons is always good. But also, i since found a mod that makes everyone ignore Tommy, so i don't have shotguns blasting me over all the time lol.
We’re the sharks replaced by the soldiers?
@@Jakob_576 Nah, i think the soldiers only spawned when i got close to the army base, though i dont know how they spawned in the tunnel area 🤷♂️. For some reason the whole time here i think only one Shark spawned who was also hostile to me for whatever reason.
This tickles me😂
The Vercetti gang, while normally considered to be *USELESS* , they actually become quite powerful when they are equipped with the M60 - not sure if its because it has long range and is a "one shot kill", but they seem to perform quite well with said gun!
I swear even on ps2 version your boys had machine guns after a while
They do, they have uzis
After GTA 3, Shotguns with long ranged are a bit too overpowered, seems unbalanced, Stubby Shotgun and Saun-off Shotgun ( San Andreas) are only shotguns has short ranged, NPCs never miss anyone with shotguns, ridiculous.
I'm glad I am not the only one who've noticed this - I feel like the GTA III era NPCs/A.I.'s are only accurate when they are wielding shotguns! I do also want to make a note that certain NPC's/A.I. in GTA SA missions have improved accuracy (e.g., Mike Toreno and T - Bone Mendez in the mission "Mike Toreno"). Also, GTA SA seems to be the only GTA III era game where NPC's/A.I. can accurately use the Rocket Launcher - and when I mean accurate I mean not blowing themselves up lol
Should've added a counter on how many times they shoot you down 😂
Lol yeah, i was getting pretty tired of those shotguns
I can imagine, that range is insane lol
Mini gun is an alternative to mafia shotgun
There is a strange bug, and it is with the sharks, when you are in the military base and the sharks appear, they automatically form teams and do not attack each other, and attack other gangs and Tommy
Yeah, they share the same gang stats or something
@@SwanbiffGaming Although it shouldn't be like this, but oh well, what else can be done? 🤷🏼♂️
@@emilyrodriguez-g4d indeed, either developer mistake or not enough space to make the army and the sharks seperate from each other
@@SwanbiffGaming Probably yes
It would be scary if the Haitians indeed had Mini14s and Spas 12 their primary or even Diaz men it’s already scary the military are as a gang n they shoot u on sight
How you made gangs in new car
Gang members can drive any civilian vehicle by changing their car group in the 'default.ide' file. I don't understand how it works, but i just changed them to the same as the street criminals since they drive a lot of vehicles lol.
@@SwanbiffGaming how to change
I Know That Song It's From GTA
Is this the classic GTA Vice City or the definite edition?
Classic
wkwkwk😂🤣😂😂