@@roxas4587 tenpai isn't broken, the deck lives and dies by it's non engine. It's engine is very mediocre if it doesn't draw the field spell and even if it does it's not that insane.
It's also crazy easy to get out because the deck can use the Fiendsmith engine without issue, and that's not even mentioning how Weiss is an in-archetype fiend. Any line that uses the Luminas to link climb into Selene can get there. And being able to revive any Light or Dark? Every monster in the deck is Light or Dark. And because of how much the deck mills, you're going to have very convenient access to any Light/Dark floodgate of your choice. This card is absolutely bonkers for Lightsworn, and I can't wait for it.
True, but that effect is only on your sp so most of the time you won’t even get to use that eff bc either the link will be gone or you will be esp because you either pop or blink not both. Usually in a situation where you’re actually getting that draw off you should be winning regardless
If it was instant it be ban worthy but the reseting the hand requires you to have it survive a whole turn which is too slow for modern yugioh if your board last a turn your winning, so its win more.
@@UltimateCrusherJoe It's not quite that simple in this case, because the quick effect revive doubles as protection that's really hard to interact with. If your opponent breaks your board after you use the quick effect revive as one of your points of interaction, you will still have the link-4 around at end of turn. That is to say, the card does not rely on your board surviving: it keeps itself alive and sculpts your hand to fight back against your opponent's board. (edit - typo)
It's basically a Promethian Princess equivalent for Chaos instead of Fire Obviously there's more nuance to it than that, but the point is yeah, this shit is gonna see hella play
I don't think the Promethean comparison is very good. The main reason Promethean is good is because it does something from the GY, which this doesn't do. In exchange this is a bit more generic (Promethean can be played in non-fire decks if you jump through some hoops, but it's pretty hard - this can be played in pretty much anything that can play link monsters).
Maliss is effectively FTKed by this card and Dagda as Dagda can set Lancea and then you can go into A Bao to pop it on opps turn, if you somehow dont kill them you can just revive with A Bao to effectively turnskip them again. Lvl 3 centric decks can go for Cherubini and summon Jowgen, fiend decks can Aerial mill DARK statue etc. Its a really strong card and this is all without even mentioning the 'mulligan' effect. Shit also dodges Bystials by being a quickie
@@Gurren961 Literally every deck that can set up a pop can already do this (except in TCG where Scythe is banned). The problematic part here is Scythe, not this card. It doesn't really dodge Bystials, it's a main phase only. If there's something in GY you want to revive later they can just banish it in any other phase.
@@hannessteffenhagen61 The reason Promethian is good is because it is a interuption harder to interact with than monsters/S/Ts on board (and we also can't ignore that it's an amazing extender) Obviously this card is very different in many ways, but a lot of the things that make princess good are also here, it's difficult to interact with (for different reasons) and gets a Chaos from grave to continue your combos. Of course it's different, which is why I said "there's more nuance to it", but at the end of the day, it's still a difficult to interact with interuption that also allows you to extend your plays and supports specific attributes, the obvious comparison is Promethian. Maybe you could argue SP is a better comparison, that's fair, the thing that makes it difficult to interact with is more similar to SP than to princess, but SP doesn't extend your potential plays in any way, and does basically nothing to support any specific deck type over others. Shadow is Princess with "Fundamental differences"
This is gonna have some fun interactions with Bystials/Branded regained, because once she banishes herself, she'll get shuffled back and your opponent gets to draw.
Most people: "how to pronounce this name?" Me: OML GUNDAM REFERENCE!? (no not exactly, more like referencing the same thing, but it was my first thought)
This card is deceptively easy to summon. In fact if your deck plays knightmare unicorn, making this thing part of you endboard only costs 1 body since you can immediately revive the Unicorn after summoning it. Interesting targets include Lancea, Archlord Kristya, Simorgh of Darkness and many more. I personally am looking into getting Chaos Hunter, Brain Golem, The End of Anubis and Phantom of Chaos. All of these have at least moderately interesting Effects and they can all be sent of Aerial Eater making it relatively easy for existing Fiendsmith decks to include them.
I know everyone is talking about summoning from the grave effect, but with fiendsmith it's a one card combo that can summon dark barrier statue, it could've been done before as well with mucracker but now it's a floodgate and an interaction
The biggest reason why I'm fine with this card is that it's a link 4 that needs 2+ including a specific type and by that I mean a real link 4 that takes investment and not a fake link 4 like zealantis
This is a weaker Promethean (as a single card), and I'm glad it is because LIGHT/DARK have an absurdly better cardpool than FIRE. Imagine this as a Link 3 or doing both parts of the first effect similar to Promethean (the draw effect is almost irrelevant since it has to wait 2 turns) I wish it said "apply 1 of these effects" instead for the 1st effect so we can have some mindgames with the opponent while balancing the card a bit due to Dominus Impulse being a card. But otherwise I find it great card design
well the diff to all the other reborns is that they aren't a generic extradeck card that also have 2 other good effects. if albion has taught us anything is it that we cannot trust players with getting an easy way to reborn monsters from grave without restrictions. this is more a future proof problem if anything
Albion imo is only a problem because 1) it itself can't easily get removed 2) branded lost exists, 3) getting rid of the puppet doesn't do anything and 4) on your way towards albion you can send the floodgate for free. All qualities that this one doesn't have.
this card doesn't summon it to your opponents side of the field. Albion summoning to the branded player's field is almost always okay but not game ending
@@mimik2098that’s more a pure evil twin problem than anything else, in a real combo you can do stuff like revive the cyberse live twin you haven’t used for a second body, link off sequence and evil kisikil for this after converting your in archetype light fiend into fiendsmith unchained combo etc.. Fiendsmith twins gets new link 4 + chamber + desirae with sunny, rage and lacrima in grave, and that might not even be the best since I haven’t tried all the routing this card does for twin decks
Extender and interaction in a very cool because you can also reset dis pater if you link it to s:p or revive a chaos angel to banish an extra card, 😊 very versatile card
@@yesohxdlol640 explain to me how. yeah, you can summon floodgates with this, but which deck can consistently go out of their way to dump a random floodgate card + make a link 4? not even full power snake eyes can do that without walking into 500 different handtraps. i know that people meme on "draw the out" but if your opponent didn't draw a handtrap you should be winning that game anyway without the floodgate.
@@yesohxdlol640 i mean if its actually a viable strat to do for decks that can actually make it. Since it still is a link 4 which needs 1 mat to be a fiend. While still needing to send the floodgate to the gy.
I think that card is a better fiend link enabler than a live twin enabler. it's a better extender than Muckraker since we were almost always making it with 2 link 2 monsters and it doesn't lock so it's easier to get to Varudras as well in weird combo lines or in degenerate line Aerial eater can send a fiend Floodgate like End of Anubis for us to summon.
@@cryomancer2768 that could work as well if you do a baoa qu as a final link but in my locals there were too much GY and banish hate and not to mention the cost is discard 1 so there are cases for both
That card is like another Saryuja but more when setup correctly, but less or the same if played casually. this can draw 4 at least on any deck with handtraps on mind like Zombie (for Ash) Spellcaster (for Droll, Veiler, or Shifter) and Fiend, by niche Dragon with Bystials. Its very impactful on a long grind, but very slow. Vanquish soul may use this faster than any other deck.
@@NightyKnight09 It's pretty crazy honestly, especially when you're going first. Forget the magical mallet effect, it's good enough value that it can reborn + pop, or reborn twice. You can even reborn what you discard, making it a special from hand essentially, adding flexibility to its use cases and combo potential. Don't look at this card as if you're just making it and pass. You're gonna make it and extend your combo using it, then pass with it coming back. Though at least it's not completely generic. Like yes it's generic to summon, but not equally benefiting all decks, because you need to have 2 discards for its max value, which not all decks can afford. Decks that can discard stuff for value, or have multiple targets that you wanna discard and immediately summon would benefit more from this card.
This card is easily Summon-able in plenty of decks that throw monsters at the wall. Even Fire-King Azamina could do it making use of their Knightmare Phoenix with the ability to resummon a Rhea Silvera that's been used for the opponents turn. Not very practical since the FK loop is already pretty tight, but it is something they CAN do.
It's actually not good in twins at all. Solves 0 problems, only can be summoned if you don't get hand trapped once, gives 0 protection, 0 advantage, TTT solos it, and cost 2 discards which will be hand traps that would be more valuable. Don't be fool as this will only be used to summon a floodgate and nothing else
It's essentially both Unchained traps in one, while it becomes a better Escape due to not targeting (or missing a target thanks to "both") Still it's OK and not Promethean because you have to choose between removal or summon, can't play outside of MP, and the draw effect will happen on turn 3/4. This card would have been busted as a link 3, if it only had the 2 parts of the 1st effect as separate (skipping the draw effect entirely), or banishing itself for cost.
@@babrad "and the draw effect will happen on turn 3/4." ???, bro if you went first it matters, gives you a muligan and IT COMES BACK FOR FREE, also it doesnt target, unlike Princess. also in a deck like Yubel like people said, link3/4 is basicaly the same thing 😂😂
it's by no means busted, being a link 4 hurts it a lot, if it was a link 2 it def would been busted, little knight levels of busted, at link 3 it would be strong, as a link 4 i think it's ok ish, certain decks can use it if they make a link3 that they want to link of and either have a link on the field or a fiend on the field, looking at the effect we have either quick effect pop 1 card or revive a light or dark but both effects need to discard you can soul of rage + link 2 go into it i guess?
I like this card because it is something I feel the game is sorely lacking. This card is a crazy resource tool, yes yes you can summon her as part of an end board or to extend but. As a boss monster her disruption being resource looping and mulligan is completely control/midrange oriented, this is doubly enforced by the pop being applicable on the whole field and not just the enemy. As an extender for combo I don't think this card is as good unless they try to revive some light/dark floodgate and even then I think this card for those decks has contest with both apo and saruja. If it was like a 2 sure this card might have been an issue but its a 4 this isn't a small amount of resources. Honestly I'm happy especially because even if a control or midrange deck doesn't have enough resources to summon it turn 1, turn 2 or 3 they might because of cards like S:P reducing it to a mere link 2 worth of materials and the opp will have to deal with her so that you don't re-establish your board through a quick effect get out of dodge its such a cool card I can't wait.
This card is kinda crazy. It only costs 1 link material if you make it with a link 3 that's light or dark. Every deck can access it using for example knightmares. Adds a bonus to pretty much every decks endboard as a generic interruption and value generator. Ability to free up the extra deck slot again immediately has uses as well. There are link 2s and 3s that have soft once effects like selene etc that this essentially resets while adding an interupt to your board. It has use going first or second, doesn't target is essentially a free pot of duality in the standby as a bonus and has the ability to access flood gates etc as part of generic combos which is an additional layer of viability on a good card. For example it can protect a board against evenly if you have an s:p in the GY. They go to battle you tag out for s:p they evenly and you s:p itself and another card and now you are getting 4 cards instead of 1 surviving the evenly. I expect this will see apollusa levels of play as a generic link 4.
I mean, a relatively low power ceiling Link 4 being the new generic Link 4 staple really doesn’t sound anywhere near as busted as 4 generic monster negates
I mean selene only gains counters when its link summoned so unless you are playing pure that really doesnt work. The cards definetly not bad, but it feels wierd, its not really going to be the difference maker in pile decks, but it will see some play, as far as midrange decks are a link 4 that requires 2 discards for a revive and a pop really just isnt good enough, it will definetly see some play, but not nearly staple and most likely not in the top decks either. The cards solid for sure, but is not even in the same stratosphere as apollousa.
@@liammcphelin4775 true about selene, I was picturing if you could make a second with enough spells about then you could use both. But realised I was wrong here because selene can only summon to link arrows which are all down so wouldn't work when brought back. But I'm sure there are other ones lmao.
@@lagodeguija5575 my point is that they are not comparable. Your '4 negates' requires 4 monsters on board and means you aren't getting to profit off the link 2s and 3s in between. This card only costs 1 link material as it can refund itself a link3 or link2 immediately and then come back. This card is more comparable to a link 1 or 2 than an apollousa imo as you are always getting something back immediately for free and it as a body and interrupt during the endphase.
@@peterusmc20 I still think taking a Link 3 and 1 monster AND discarding for effect is a pretty steep cost, but on second thought I think you’re right that we’re probably underestimating the pure value engine this provides long-term, especially since it’ll draw you hella hand traps and is way harder to out than Appo.
Interestingly promethean princess is a fiend link3 so if somehow this card is legal and fiendsmith snake-eyes is still a deck this could be the endboard piece you go for after you negate pp with desirae, again i doubt that interaction will matter in three months, but its not impossible.
u dont understand josh ppl are gonna use this to summon JOWGEN!!!! which is like. basically threatening roar if u rly think about it. tenpai is so dedge
If reviving a monster from the grave is good then explain monster reborn being limited? And this card revives on the opponents turn??? Yeah itll be hit soon after release
@@hannessteffenhagen61 because you would have to draw a one off that can't be searched( except with thrust), unlike an extra deck monster which is always available
@@sefret The argument was that reborn is limited, as evidence that the effect is strong. The reason reborn is limited is pretty much just because of historical reasons, there's no reason for it to be on the list these days. It's still OK, but nobody is playing it at 1, nobody is gonna play it at 3 either. Nobody is saying this is a bad card by any means, but a reborn effect on a link-4 isn't broken, even if it is a quick effect.
Now waiting for konami to release a deck that can 1 card combo make this in your draw phase with 4 different types and the mulligan in your standby phase for 4
This card is a problem for modern ygo tbh we have a lot of access to "unfair " light or dark " monster in gy generic, Like Sprind etc, this card its dangereous, maybe for the moment this card isnt a problem, but its scary
you won't be finding it fun when it summons Krystia on your turn and destroy it on their turn. Why do people see a spright elf for the most popular attributes in the game and think the destroy 1 card is the valuable effect
Rage + any link 2: You make Lightless then you can tag out into Gryphon + IP into SP or Unicorn for either banish 2 or a + 2 next turn as Lightless returns + 1 mulligan. The cost is just 1-2 discards and the materials to set this up. Then during your turn you can tag out into Fiendsmith cards. So this is perfect in Lab. If you want more mulligans them you play it in Tear piles. You also can’t pre hit it as it dodges everything. Its a dark making it recyclable with Regained/comboing with Bystials. Honestly with this card Yubel could still see play if they ban PoY. This card is very strong.
People dont realise how expensive a link 4 is. Would you rather summon a pop 1/monster reborn or a 3 material Apollo or IP into SP for double interruption? You could even argue that knightmare gryphon is better if you wanted to floodgate the opponent
@@TenshiTetsuIIpromethean princess doesn't have a cost to summon the monster, and it can also be used as material alongside it for something else, whereas this link 4 cannot as it banishes itself to summon, while also discarding a card for every time it uses its effects
@@TenshiTetsuII Promethean: Generic materials, free fire reborn, also interruption on grave This card: Needs a fiend, although it can revive 2 atributes, you still need to discard and it removes itself from field, also the draw effect is kinda meh
Bro this makes Felgrand an actual interruption! I know that isn't the main thing about this people care about but damnit I'll take what I can get. Konami please give Felgrand actual support...
I think the call of the haunted comparison is a bit unwarranted, an effect is very different on an extra deck monster compared to having to hard draw it.
@@xCorvus7x"Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to."
What I noticed is if a card is expensive all the pros like the over powered cards but as soon as it’s affordable then they cry how unfair the cards are just notice
I think Josh missed, but not because of him but because he doesn't see the full scope of this card. lvl 3 decks get Jowgen, fiend decks get the numerous fiend floodgates, any deck gets Lancea to FTK Maliss. Etc. etc.
@@OsirusHandle Yeah cuz this is his initial reaction to the card and it just got clipped to upload before he even uploads the vod. What's confusing about it? He says he forgot Princess is a fiend, Moon is legal and that you don't have to mill all the annoying shit as Bao also can pop them in case of Lancea/Scythe.
i like how he doesn't address the whole chat telling him that it's not the same as call of the haunted because it's a generic ED monster that's always available to you and you don't have to draw it
The game does not need more generic combo enablers. Special summoning any light/dark monster from the hand/GY is gonna be abused like hell. The summon effect is even better than Saryuja's because anything your deck can mill or search can be summoned. And it's quick effect?! REALLY?!
this isnt entirely genetic tbf. need a fiend monster. it's not a hard condition to fill considering generic fiend extra deck monsters, but this thing will be okay i think
Bro for how the game is shaped going forward it's not a combo enabler at all. It's a good end board piece. You'll make your opponent draw a bunch with Mulcharmies even before it hits the field. Imagine extending even further.
@@liammcphelin4775 don't be disingenuous. That's not the point. I'm talking about a card that can special summon anything from the from hand/GY, doesn't lock into anything, can play around Nibiru, it's sticky and can be disruption/ss every turn. This card is stronger than Promethean, and people already want her banned.
Not only is this card actually trash in live twin but it's only going to be a generic sancifire for floodgates and literally nothing else. Just you wait people will be calling for it's ban soon lol
This card does basically nothing for live twins and that deck is already unplayable garbage. This also won’t be used to do any degen shit because it doesn’t actually do anything. The hard part about slotting a jowgen or some shit isn’t the special summon part it’s the get it in gy part and more importantly the that still just loses to 1 imperm part. I don’t get why no one is talking about how discarding two for the barely anything this card provides is just not good. Cool design really won’t see any play whatsoever.
@liammcphelin4775 you don't even need to get the floodgates in the gy first. As long as you have any light or dark in the gy you can summon the floodgates if you have it in hand by discarding it
flamberge can also quick effect revive anything and SE and FKSE don't revive floodgates with it, if the deck can't dump the floodgate with the usual combo lines, you need jowgen in hand to do it, ppl could ns summoner monk summon a statue or fossil dyna but yu-gi-oh players don't do that either, a deck that is built around floodgating opponents need more than just a enabler to be good maybe dagda into scythe quick effect pop on op turn?
@@vitortakara7090 flamberge doesn't rez anything you have to get it in the S/T zone first which is a bit harder then having a floodgate in the hand or gy and I think there are more light and dark floodgates than fire so there are more ways to them in comparison unless there is a lvl 1 fire floodgate I don't know about
End on this and an IP, mill iblee, Tag to special iblee, Link into something w/ IP & iblee Iblee eff special to opponents field Iblee lock. Yugioh will never recover
@@easyygo3008 I think that's exactly the point. YGO already has a bunch of ways to scythe lock your opponent and do all sorts of other gimmicky nonsense, yet people are acting as if this card is doing something revolutionary by enabling it with a Link-4.
@@easyygo3008 Any link 2 into Spright Sprind and IP makes this technically. But if you can already do all that I assume there are much better ways to "ftk"
This card is absolutely absurd. It is essentially better dis pater. Sure, summoning floodgates is not likely to be the primary application for this card, but a card that is a generic monster reborn on a generic link cannot be healthy for the game. Add to it a generic non-targeting form of removal, that is an infinity better prosperity the next turn, and the card is ridiculously pushed. Like imagine you end with an average board and your opponent is unable to kill you, on the next turn you are guaranteed to draw 3+ cards to sculpt your hand with. Even if you use 2+ end board pieces to make this, its effect can easily replace those end board pieces for simple discards. In essence, this gives most decks snake-eyes level followup and only exacerbates the 2-turn style gameplay that is prominent in snake-eye metas. The pop is practically irrelevant, since most of the time you are going to want to revive something that can be an interruption anyways.
@@bernardosales1044sure, there are definitely card-advantage concerns in implementing this card into any given combo, but the benefits are so absurd that it really won't matter in the long-term. It is more akin to saying the card is regained + dis pater in one, with a heavier upfront cost. If you aren't able to kill the opponent that makes this card during your first turn, you are almost guaranteed to lose
How this card can be legal in the game when enables a lot of FTK combos and then Master Peace is banned for some reason, it makes no fucking sense how konami balanced the game
It is not that serious. The best way to get the floodgate monsters into the gy is in milling decks. Another thing to take into consideration are how the format will shape up with fuworass and the other multcharmies, as well as the materials needed to invest into this monster and the endboard. Hopefully it will not be like sanctifire, but hope they'll handle it (even though people still have to deal with sanctifire smh). I also agree that masterpeace still being banned is stupid when they make a card like this. It is just that a lot of people are getting upset over theory and not something that has been proven t9 be practical
Enabling a lot of FTK combos doesn't actually make a card good in YGO. If you're talking game balance, Master Peace is a lot more problematic than some gimmicky FTK that you only see in a youtube video.
Live twin still does nothing and "live twin" decks are still better off without the live twin cards... Live twin just doesn't do anything good and this card isn't enough to fix, that. Live twins needs direct support in the main deck and another extra deck monster to ever be worth running, For example pure live twin is trouble sunny + this new link 4 and pray your opponents somehow doesn't Kill you, in live twin runick spright you're better off cutting the live twins completely and in FiendSmith twin you're better off playing FiendSmith Pure or with anything else. the new card is incredibly good but it's clearly designed as a generic fiend support card that just so happens to also work with live twin, no surprise so many people haven't talked about live twin when the new Card got announced. So TLDR: card is insane and it's generic fiend support but it doesn't make live twin a playable archetype
That will be $40 just from the waifu tax alone
My favorite part of this is Josh telling these drama Queens to calm down. Everything isn't broken.
I remember ppl saying the same abt tenpai asa whole ngl. time will tell.
@@roxas4587 tenpai isn't broken, the deck lives and dies by it's non engine. It's engine is very mediocre if it doesn't draw the field spell and even if it does it's not that insane.
Nah this is broken it is just too generic and has too many good effects with no downsides.
@@matija5748no downsides? Is 4-Link requirement, a Fiend inclusion as the mat. and a discard isn't not enough?
@@rocapbg9518 wait and watch. this card will become meta as fuck.
It’s unreal for lightsworns, they have all the different types so you can reset your hand and put back solar recharges and wulfs etc for hand traps
It's also crazy easy to get out because the deck can use the Fiendsmith engine without issue, and that's not even mentioning how Weiss is an in-archetype fiend. Any line that uses the Luminas to link climb into Selene can get there. And being able to revive any Light or Dark? Every monster in the deck is Light or Dark. And because of how much the deck mills, you're going to have very convenient access to any Light/Dark floodgate of your choice.
This card is absolutely bonkers for Lightsworn, and I can't wait for it.
True, but that effect is only on your sp so most of the time you won’t even get to use that eff bc either the link will be gone or you will be esp because you either pop or blink not both. Usually in a situation where you’re actually getting that draw off you should be winning regardless
If it was instant it be ban worthy but the reseting the hand requires you to have it survive a whole turn which is too slow for modern yugioh if your board last a turn your winning, so its win more.
@@UltimateCrusherJoe It's not quite that simple in this case, because the quick effect revive doubles as protection that's really hard to interact with. If your opponent breaks your board after you use the quick effect revive as one of your points of interaction, you will still have the link-4 around at end of turn. That is to say, the card does not rely on your board surviving: it keeps itself alive and sculpts your hand to fight back against your opponent's board.
(edit - typo)
Wait, why do we want hand traps on our standby phase? Shouldn't it be the opposite, putting back hand traps for more engine?
We making it out of locals with this one🗣️🔥
This pairs nicely with Fabled Leverzebul; resets the monster steal effect, as well as triggering the discard effects for Cerburrel/Ganashia.
you can already play the link 3 for that but it's nice
It's basically a Promethian Princess equivalent for Chaos instead of Fire
Obviously there's more nuance to it than that, but the point is yeah, this shit is gonna see hella play
I don't think the Promethean comparison is very good. The main reason Promethean is good is because it does something from the GY, which this doesn't do. In exchange this is a bit more generic (Promethean can be played in non-fire decks if you jump through some hoops, but it's pretty hard - this can be played in pretty much anything that can play link monsters).
Maliss is effectively FTKed by this card and Dagda as Dagda can set Lancea and then you can go into A Bao to pop it on opps turn, if you somehow dont kill them you can just revive with A Bao to effectively turnskip them again. Lvl 3 centric decks can go for Cherubini and summon Jowgen, fiend decks can Aerial mill DARK statue etc. Its a really strong card and this is all without even mentioning the 'mulligan' effect. Shit also dodges Bystials by being a quickie
@@Gurren961 Literally every deck that can set up a pop can already do this (except in TCG where Scythe is banned). The problematic part here is Scythe, not this card. It doesn't really dodge Bystials, it's a main phase only. If there's something in GY you want to revive later they can just banish it in any other phase.
@@hannessteffenhagen61 Every deck can now set up a pop, thats the point
@@hannessteffenhagen61 The reason Promethian is good is because it is a interuption harder to interact with than monsters/S/Ts on board (and we also can't ignore that it's an amazing extender)
Obviously this card is very different in many ways, but a lot of the things that make princess good are also here, it's difficult to interact with (for different reasons) and gets a Chaos from grave to continue your combos.
Of course it's different, which is why I said "there's more nuance to it", but at the end of the day, it's still a difficult to interact with interuption that also allows you to extend your plays and supports specific attributes, the obvious comparison is Promethian.
Maybe you could argue SP is a better comparison, that's fair, the thing that makes it difficult to interact with is more similar to SP than to princess, but SP doesn't extend your potential plays in any way, and does basically nothing to support any specific deck type over others. Shadow is Princess with "Fundamental differences"
This is gonna have some fun interactions with Bystials/Branded regained, because once she banishes herself, she'll get shuffled back and your opponent gets to draw.
This card shows why your "new card reactions" are the best, based and informative, thank you chad
Most people: "how to pronounce this name?"
Me: OML GUNDAM REFERENCE!? (no not exactly, more like referencing the same thing, but it was my first thought)
This card is deceptively easy to summon. In fact if your deck plays knightmare unicorn, making this thing part of you endboard only costs 1 body since you can immediately revive the Unicorn after summoning it. Interesting targets include Lancea, Archlord Kristya, Simorgh of Darkness and many more. I personally am looking into getting Chaos Hunter, Brain Golem, The End of Anubis and Phantom of Chaos. All of these have at least moderately interesting Effects and they can all be sent of Aerial Eater making it relatively easy for existing Fiendsmith decks to include them.
Basically it is a third effect is a better magical mallet. All 3 effects aren’t broken. Great effects but not broken.
I know everyone is talking about summoning from the grave effect, but with fiendsmith it's a one card combo that can summon dark barrier statue, it could've been done before as well with mucracker but now it's a floodgate and an interaction
the second effect helping you find gas on turn 3 is pretty neat but its other effects don't feel too crazy for a link 4
Summon vanitys fiend isn't crazy for a link 4 huh... Noted
@@yesohxdlol640Good luck setting that up consistently
@@yesohxdlol640You can't summon vanity's fiend off it lol
@@jadegrace1312summon jowgen, argument stands
@@yesohxdlol640That will not happen ever
This is amazing card design
The biggest reason why I'm fine with this card is that it's a link 4 that needs 2+ including a specific type and by that I mean a real link 4 that takes investment and not a fake link 4 like zealantis
Yubel says thank you
This is a weaker Promethean (as a single card), and I'm glad it is because LIGHT/DARK have an absurdly better cardpool than FIRE. Imagine this as a Link 3 or doing both parts of the first effect similar to Promethean (the draw effect is almost irrelevant since it has to wait 2 turns)
I wish it said "apply 1 of these effects" instead for the 1st effect so we can have some mindgames with the opponent while balancing the card a bit due to Dominus Impulse being a card. But otherwise I find it great card design
Proethean is too strong. Especially for a generic link.
What difference would apply one of these effects make?
@@chewdoom8415 You'd choose which option to go with at resolution. That way, your opponent doesn't know which effect you choose until it resolves.
No this card is stronger by the things it achieves. It can summon the vanitys cards...
@@yesohxdlol640They literally say "cannot be special summoned" on them
Waifu tax gonna be insane, better hope it gets a quarter-century secret rare.
well the diff to all the other reborns is that they aren't a generic extradeck card that also have 2 other good effects. if albion has taught us anything is it that we cannot trust players with getting an easy way to reborn monsters from grave without restrictions. this is more a future proof problem if anything
Albion imo is only a problem because 1) it itself can't easily get removed 2) branded lost exists, 3) getting rid of the puppet doesn't do anything and 4) on your way towards albion you can send the floodgate for free. All qualities that this one doesn't have.
this card doesn't summon it to your opponents side of the field.
Albion summoning to the branded player's field is almost always okay but not game ending
Is that what you learned from sanctifire? You got the wrong lesson; summoning to the opponents field is what is broken
@@IC-23it can summon jowgen or the vanitys cards...
@@FilthyWeeb27but summoning floodgates like vanitys or jowgen to ur own side is even as worse
The thumbnail says it all
As someone who enjoys Evil Twin/Labrynth with a small Amazement package, this card feels like custom made.
But Mr. PopDaBaby said this card will change the game
1. Make Trouble Sunny
2. Activate Trouble Sunny
3. Evil Twins' effects
4. Make this card
5. Bring back Trouble Sunny
Oh wow ! That's absolutely worthless !
@@mimik2098that’s more a pure evil twin problem than anything else, in a real combo you can do stuff like revive the cyberse live twin you haven’t used for a second body, link off sequence and evil kisikil for this after converting your in archetype light fiend into fiendsmith unchained combo etc.. Fiendsmith twins gets new link 4 + chamber + desirae with sunny, rage and lacrima in grave, and that might not even be the best since I haven’t tried all the routing this card does for twin decks
Dang we figured out a 1 card with 2 discards that dies to anything and ends on 2 pops let me just read snake-eye ash rq
thanks guys, it was just a quick theory craft
@@samuelking527 My bad, theres just a ton of people doomposting about the card and I wanted to get ahead of it.
Extender and interaction in a very cool because you can also reset dis pater if you link it to s:p or revive a chaos angel to banish an extra card,
😊 very versatile card
This card will only be used to summon vanitys fiend btw
Or jowgen
@@yesohxdlol640 explain to me how. yeah, you can summon floodgates with this, but which deck can consistently go out of their way to dump a random floodgate card + make a link 4? not even full power snake eyes can do that without walking into 500 different handtraps. i know that people meme on "draw the out" but if your opponent didn't draw a handtrap you should be winning that game anyway without the floodgate.
@@yesohxdlol640 i mean if its actually a viable strat to do for decks that can actually make it. Since it still is a link 4 which needs 1 mat to be a fiend. While still needing to send the floodgate to the gy.
@@jeological5394 fiend requirement basically reads as any 4 generic monsters, you can find a fiend on the link climbing very easy
I think that card is a better fiend link enabler than a live twin enabler. it's a better extender than Muckraker since we were almost always making it with 2 link 2 monsters and it doesn't lock so it's easier to get to Varudras as well in weird combo lines or in degenerate line Aerial eater can send a fiend Floodgate like End of Anubis for us to summon.
This card is insane in every twin variant as far as I see
People already hyping this card up is why vendors price gouge anything shiny or glossy.
Gundam refrence with the name gg
Cherubini dump jowgen, make A Baoa Qu, on opponent turn SS Jowgen
No you special on you own turn use the pop on the normal on your opponent's turn
@@cryomancer2768 that could work as well if you do a baoa qu as a final link but in my locals there were too much GY and banish hate and not to mention the cost is discard 1 so there are cases for both
That card is like another Saryuja but more when setup correctly, but less or the same if played casually. this can draw 4 at least on any deck with handtraps on mind like Zombie (for Ash) Spellcaster (for Droll, Veiler, or Shifter) and Fiend, by niche Dragon with Bystials. Its very impactful on a long grind, but very slow. Vanquish soul may use this faster than any other deck.
You can use knightmares for this
not only broken coz it can revive, it's a LINK monster that's easy to summon so any hand can probably make it and you'd have extending plays
so i can use this with labby
Is it really the YGO community if you don't have an overreaction for every single card?
We making it out of zeonic territory with this one
Yess live twin fiendsmith my deck will go crazy
Magical mallet that can either bring a monster back or have a worse knightmare unicorn effect on a link 4. I’d assume it’ll be good but not crazy
I love how people call this magical mallet, implying they've either not read this card or magical mallet.
@@hannessteffenhagen61 you mulligan. It’s a similar effect.
@@NightyKnight09 it's not. Drawing first and then deciding what to shuffle back is on a completely different scale.
@@hannessteffenhagen61 yes one is more powerful but it’s still similar which is why I compared them
@@NightyKnight09 It's pretty crazy honestly, especially when you're going first.
Forget the magical mallet effect, it's good enough value that it can reborn + pop, or reborn twice.
You can even reborn what you discard, making it a special from hand essentially, adding flexibility to its use cases and combo potential.
Don't look at this card as if you're just making it and pass. You're gonna make it and extend your combo using it, then pass with it coming back.
Though at least it's not completely generic. Like yes it's generic to summon,
but not equally benefiting all decks, because you need to have 2 discards for its max value, which not all decks can afford.
Decks that can discard stuff for value, or have multiple targets that you wanna discard and immediately summon would benefit more from this card.
This card is just fully generic so long as you include an extra deck fiend in your combo.
This card is easily Summon-able in plenty of decks that throw monsters at the wall. Even Fire-King Azamina could do it making use of their Knightmare Phoenix with the ability to resummon a Rhea Silvera that's been used for the opponents turn. Not very practical since the FK loop is already pretty tight, but it is something they CAN do.
Easy to summon and generic are not the same thing.
you can even use the fiendsmith to make this, then just bring back the fiendsmith and do whatever else you were going to do
Hold up, that shining angel play is CRAZY I’m gonna tear up locals
Farfa going this card is insane omg it's call of the haunted 😂
Great for Live Twins
It's actually not good in twins at all. Solves 0 problems, only can be summoned if you don't get hand trapped once, gives 0 protection, 0 advantage, TTT solos it, and cost 2 discards which will be hand traps that would be more valuable. Don't be fool as this will only be used to summon a floodgate and nothing else
Is it good in yubel?
It's cute, might do something since only needs 2 monsters (Yama + Sequence is enough)
It's essentially both Unchained traps in one, while it becomes a better Escape due to not targeting (or missing a target thanks to "both")
Still it's OK and not Promethean because you have to choose between removal or summon, can't play outside of MP, and the draw effect will happen on turn 3/4.
This card would have been busted as a link 3, if it only had the 2 parts of the 1st effect as separate (skipping the draw effect entirely), or banishing itself for cost.
@@babradit would've been broken even as a link 5 if it didn't had the discard cost tho, but it is a cute addition in unchained/yubel
@@babrad "and the draw effect will happen on turn 3/4." ???, bro if you went first it matters, gives you a muligan and IT COMES BACK FOR FREE, also it doesnt target, unlike Princess. also in a deck like Yubel like people said, link3/4 is basicaly the same thing 😂😂
it's by no means busted, being a link 4 hurts it a lot, if it was a link 2 it def would been busted, little knight levels of busted, at link 3 it would be strong, as a link 4 i think it's ok ish, certain decks can use it if they make a link3 that they want to link of and either have a link on the field or a fiend on the field, looking at the effect we have either quick effect pop 1 card or revive a light or dark but both effects need to discard
you can soul of rage + link 2 go into it i guess?
Live Twin Support??
I mean to see play cards gotta be broken to an extent. I dont understand when the community started freaking out about it tho
New dlink support 🗣️🗣️
This link 4 is amazing for dark world.
I like this card because it is something I feel the game is sorely lacking. This card is a crazy resource tool, yes yes you can summon her as part of an end board or to extend but. As a boss monster her disruption being resource looping and mulligan is completely control/midrange oriented, this is doubly enforced by the pop being applicable on the whole field and not just the enemy.
As an extender for combo I don't think this card is as good unless they try to revive some light/dark floodgate and even then I think this card for those decks has contest with both apo and saruja. If it was like a 2 sure this card might have been an issue but its a 4 this isn't a small amount of resources.
Honestly I'm happy especially because even if a control or midrange deck doesn't have enough resources to summon it turn 1, turn 2 or 3 they might because of cards like S:P reducing it to a mere link 2 worth of materials and the opp will have to deal with her so that you don't re-establish your board through a quick effect get out of dodge its such a cool card I can't wait.
This card is kinda crazy. It only costs 1 link material if you make it with a link 3 that's light or dark. Every deck can access it using for example knightmares. Adds a bonus to pretty much every decks endboard as a generic interruption and value generator.
Ability to free up the extra deck slot again immediately has uses as well. There are link 2s and 3s that have soft once effects like selene etc that this essentially resets while adding an interupt to your board.
It has use going first or second, doesn't target is essentially a free pot of duality in the standby as a bonus and has the ability to access flood gates etc as part of generic combos which is an additional layer of viability on a good card.
For example it can protect a board against evenly if you have an s:p in the GY. They go to battle you tag out for s:p they evenly and you s:p itself and another card and now you are getting 4 cards instead of 1 surviving the evenly.
I expect this will see apollusa levels of play as a generic link 4.
I mean, a relatively low power ceiling Link 4 being the new generic Link 4 staple really doesn’t sound anywhere near as busted as 4 generic monster negates
I mean selene only gains counters when its link summoned so unless you are playing pure that really doesnt work. The cards definetly not bad, but it feels wierd, its not really going to be the difference maker in pile decks, but it will see some play, as far as midrange decks are a link 4 that requires 2 discards for a revive and a pop really just isnt good enough, it will definetly see some play, but not nearly staple and most likely not in the top decks either. The cards solid for sure, but is not even in the same stratosphere as apollousa.
@@liammcphelin4775 true about selene, I was picturing if you could make a second with enough spells about then you could use both. But realised I was wrong here because selene can only summon to link arrows which are all down so wouldn't work when brought back. But I'm sure there are other ones lmao.
@@lagodeguija5575 my point is that they are not comparable. Your '4 negates' requires 4 monsters on board and means you aren't getting to profit off the link 2s and 3s in between. This card only costs 1 link material as it can refund itself a link3 or link2 immediately and then come back. This card is more comparable to a link 1 or 2 than an apollousa imo as you are always getting something back immediately for free and it as a body and interrupt during the endphase.
@@peterusmc20 I still think taking a Link 3 and 1 monster AND discarding for effect is a pretty steep cost, but on second thought I think you’re right that we’re probably underestimating the pure value engine this provides long-term, especially since it’ll draw you hella hand traps and is way harder to out than Appo.
This card is just Princes but cost an extra monster to make, and requires a discard for both effects
You can summon Dharma Canon before you flip Karma Canon
you tend to make sunny snitch, tag out for ED twins, make this, use lightless shadow to bring back sunny snitch and have both at start of draw turn 2
And that would be absolutely fine
Interestingly promethean princess is a fiend link3 so if somehow this card is legal and fiendsmith snake-eyes is still a deck this could be the endboard piece you go for after you negate pp with desirae, again i doubt that interaction will matter in three months, but its not impossible.
But Promethean can't climb into anything but fire using herself
@@hyunpark1367 desirae can negate promethean to remove fire lock. so u are free to link climb into anything
@@hyunpark1367 again I said if you negate it with fiend smith desirae
Okay, i can justify including a Yama line in Spright Twins now
GUNDAM !
People who are freaking out over this card and calling it meta defining have never read a ygo card in their life
Time for Ogdoadic
You can make this with knightmares
u dont understand josh ppl are gonna use this to summon JOWGEN!!!! which is like. basically threatening roar if u rly think about it. tenpai is so dedge
Man I want to summon Dingirsu with this card
Its great for zombies!
this card is psychotic in Starry lab
Omg , yes
If reviving a monster from the grave is good then explain monster reborn being limited? And this card revives on the opponents turn??? Yeah itll be hit soon after release
@@jordanartinial4593 if reborn is good explain why it's not in any deck list.
@@hannessteffenhagen61 because you would have to draw a one off that can't be searched( except with thrust), unlike an extra deck monster which is always available
@@sefret The argument was that reborn is limited, as evidence that the effect is strong. The reason reborn is limited is pretty much just because of historical reasons, there's no reason for it to be on the list these days. It's still OK, but nobody is playing it at 1, nobody is gonna play it at 3 either.
Nobody is saying this is a bad card by any means, but a reborn effect on a link-4 isn't broken, even if it is a quick effect.
This is SPYRAL support :) (in master duel (in a year))
Absolutely, it's such a versatile card for Spyrals
chaos promethean
Amazing card ❤
Now waiting for konami to release a deck that can 1 card combo make this in your draw phase with 4 different types and the mulligan in your standby phase for 4
I feel like this card getting printed signals that Konami is planning to ban Promethean.
This card looks like it got some sauce. Idk this card might be pretty relevant lol
A yes, i can already see people saying to ban this card since it can summon jowgen. Just like sanctifire. It's clearly the problem.
Surely you gonna play it in your runic deck isnt it? 😏
Fun fact is that this card is basically generic for every link decks because moon of closed heaven being a fiend too
I mean, also the knightmares, but yeah.
Wait until banlist my friend we thought that about knightmare mermaid too and now Look were she is
This card is a problem for modern ygo tbh we have a lot of access to "unfair " light or dark " monster in gy generic, Like Sprind etc, this card its dangereous, maybe for the moment this card isnt a problem, but its scary
If its worth it to do set up something like that just to summon one monster, the problem is probably the monster you are summoning and not this
It will be abused big time.
people see a cool card, I see an annoying easy dark barrier
Abyss and Heavens aren't the most oppressive of the barrier statues, but yeah
Ah yes, woman deck enjoyers rejoice!
mill anti spell make gryphon set anti spell mill jowgen make this revive jowgen
you won't be finding it fun when it summons Krystia on your turn and destroy it on their turn.
Why do people see a spright elf for the most popular attributes in the game and think the destroy 1 card is the valuable effect
Please react to the new arcana force support
Any deck that plays a Knightmare link can play this
Rage + any link 2:
You make Lightless then you can tag out into Gryphon + IP into SP or Unicorn for either banish 2 or a + 2 next turn as Lightless returns + 1 mulligan.
The cost is just 1-2 discards and the materials to set this up.
Then during your turn you can tag out into Fiendsmith cards.
So this is perfect in Lab.
If you want more mulligans them you play it in Tear piles.
You also can’t pre hit it as it dodges everything.
Its a dark making it recyclable with Regained/comboing with Bystials.
Honestly with this card Yubel could still see play if they ban PoY.
This card is very strong.
People dont realise how expensive a link 4 is. Would you rather summon a pop 1/monster reborn or a 3 material Apollo or IP into SP for double interruption? You could even argue that knightmare gryphon is better if you wanted to floodgate the opponent
they really just released a meta defining card so casually, them pre order prices are gonna be crazy
Not really it’s ok
how is a link 4 monster reborn "meta defining"?
Because monster reborn links have been historically bad right?
Promethean princess? Dogshit
@@TenshiTetsuIIpromethean princess doesn't have a cost to summon the monster, and it can also be used as material alongside it for something else, whereas this link 4 cannot as it banishes itself to summon, while also discarding a card for every time it uses its effects
@@TenshiTetsuII Promethean: Generic materials, free fire reborn, also interruption on grave
This card: Needs a fiend, although it can revive 2 atributes, you still need to discard and it removes itself from field, also the draw effect is kinda meh
Bro this makes Felgrand an actual interruption! I know that isn't the main thing about this people care about but damnit I'll take what I can get.
Konami please give Felgrand actual support...
My heart ❤😢
I think the call of the haunted comparison is a bit unwarranted, an effect is very different on an extra deck monster compared to having to hard draw it.
"selene can revive jowgen??!?!?"
there
@@kojaxsub7381 Not a Quick Effect, though.
@@xCorvus7x"Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to."
@@xCorvus7x trully a yugioh player moment
But the card can’t send jowgen.
So the amount of work you would need to do to get him into the grave and a link four is pretty hard
Thank God. Farfa was so gaslighted about it
What I noticed is if a card is expensive all the pros like the over powered cards but as soon as it’s affordable then they cry how unfair the cards are just notice
This card is fine
However, I will not be FINE when this drops a Majesty's on me
Thankfully, Majesty's Fiend and Vanity's Fiend and Ruler can't be special summoned.
This video is gonna be so emberrasing in six months. This card will be a $600 secret rare
I think Josh missed, but not because of him but because he doesn't see the full scope of this card. lvl 3 decks get Jowgen, fiend decks get the numerous fiend floodgates, any deck gets Lancea to FTK Maliss. Etc. etc.
@@Gurren961ok but if you can get to this and that ur already making a silly board lol
@@OsirusHandle Josh legit apologized on stream about the card if you watched the full vod, man
@@Gurren961 and yet posted this later?
@@OsirusHandle Yeah cuz this is his initial reaction to the card and it just got clipped to upload before he even uploads the vod. What's confusing about it? He says he forgot Princess is a fiend, Moon is legal and that you don't have to mill all the annoying shit as Bao also can pop them in case of Lancea/Scythe.
i like how he doesn't address the whole chat telling him that it's not the same as call of the haunted because it's a generic ED monster that's always available to you and you don't have to draw it
and how he misses how fuckin easy it is to mill L/D floodgates to revive with her
blame farfa for that reaction lol
The game does not need more generic combo enablers. Special summoning any light/dark monster from the hand/GY is gonna be abused like hell.
The summon effect is even better than Saryuja's because anything your deck can mill or search can be summoned. And it's quick effect?! REALLY?!
this isnt entirely genetic tbf. need a fiend monster. it's not a hard condition to fill considering generic fiend extra deck monsters, but this thing will be okay i think
Bro for how the game is shaped going forward it's not a combo enabler at all. It's a good end board piece. You'll make your opponent draw a bunch with Mulcharmies even before it hits the field. Imagine extending even further.
Lets not preted that saryuja A sees any play or B was played only because it could summon from the hand and not the fact that it drew 4 before that.
@@ivanmaterazzo2631 yeah, the same way maxx c has been stopping combo in OCG/MD since never.
@@liammcphelin4775 don't be disingenuous. That's not the point. I'm talking about a card that can special summon anything from the from hand/GY, doesn't lock into anything, can play around Nibiru, it's sticky and can be disruption/ss every turn. This card is stronger than Promethean, and people already want her banned.
its fur hire support, imagine how many cards you draw off the various different furry types in your gy
@@zenbozic6184 ah yes, that's what fur hire needed, a link monster that draws cards
DRAW MORE CARD, WE WILL BE DRAWING
Not only is this card actually trash in live twin but it's only going to be a generic sancifire for floodgates and literally nothing else. Just you wait people will be calling for it's ban soon lol
This card does basically nothing for live twins and that deck is already unplayable garbage. This also won’t be used to do any degen shit because it doesn’t actually do anything. The hard part about slotting a jowgen or some shit isn’t the special summon part it’s the get it in gy part and more importantly the that still just loses to 1 imperm part. I don’t get why no one is talking about how discarding two for the barely anything this card provides is just not good. Cool design really won’t see any play whatsoever.
@liammcphelin4775 you don't even need to get the floodgates in the gy first. As long as you have any light or dark in the gy you can summon the floodgates if you have it in hand by discarding it
flamberge can also quick effect revive anything and SE and FKSE don't revive floodgates with it, if the deck can't dump the floodgate with the usual combo lines, you need jowgen in hand to do it, ppl could ns summoner monk summon a statue or fossil dyna but yu-gi-oh players don't do that either, a deck that is built around floodgating opponents need more than just a enabler to be good
maybe dagda into scythe quick effect pop on op turn?
@@vitortakara7090 flamberge doesn't rez anything you have to get it in the S/T zone first which is a bit harder then having a floodgate in the hand or gy and I think there are more light and dark floodgates than fire so there are more ways to them in comparison unless there is a lvl 1 fire floodgate I don't know about
S:p is still nlt banned
I want this link 4 to get banned on release. This is extremely unhealthy and just bad card design
End on this and an IP,
mill iblee,
Tag to special iblee,
Link into something w/ IP & iblee
Iblee eff special to opponents field
Iblee lock.
Yugioh will never recover
This is 0 consistent.
Unless you are playing ahainst bots with no hand traps and always go first
@@easyygo3008 I think that's exactly the point. YGO already has a bunch of ways to scythe lock your opponent and do all sorts of other gimmicky nonsense, yet people are acting as if this card is doing something revolutionary by enabling it with a Link-4.
@@easyygo3008 Any link 2 into Spright Sprind and IP makes this technically. But if you can already do all that I assume there are much better ways to "ftk"
but why not just mill kristya and revive kristya?
@@babrad Sprind+I:P doesn't make this card, tho?
First
This card is absolutely absurd. It is essentially better dis pater. Sure, summoning floodgates is not likely to be the primary application for this card, but a card that is a generic monster reborn on a generic link cannot be healthy for the game. Add to it a generic non-targeting form of removal, that is an infinity better prosperity the next turn, and the card is ridiculously pushed. Like imagine you end with an average board and your opponent is unable to kill you, on the next turn you are guaranteed to draw 3+ cards to sculpt your hand with. Even if you use 2+ end board pieces to make this, its effect can easily replace those end board pieces for simple discards. In essence, this gives most decks snake-eyes level followup and only exacerbates the 2-turn style gameplay that is prominent in snake-eye metas. The pop is practically irrelevant, since most of the time you are going to want to revive something that can be an interruption anyways.
This card is dis pater if it minused you twice
@@bernardosales1044sure, there are definitely card-advantage concerns in implementing this card into any given combo, but the benefits are so absurd that it really won't matter in the long-term. It is more akin to saying the card is regained + dis pater in one, with a heavier upfront cost. If you aren't able to kill the opponent that makes this card during your first turn, you are almost guaranteed to lose
I've seen japaneze players play this card with cherubini to summon jowgen
This shit is sanctifire if sancifire could reset your hand
I might be petty. But I feel like he'd be singing a different tune if she was a plant 🪴 👀
@@spacecoyote6101 this card is not remotely comparable to the advantage regained gives you
How this card can be legal in the game when enables a lot of FTK combos and then Master Peace is banned for some reason, it makes no fucking sense how konami balanced the game
That’s a womp womp
It is not that serious. The best way to get the floodgate monsters into the gy is in milling decks. Another thing to take into consideration are how the format will shape up with fuworass and the other multcharmies, as well as the materials needed to invest into this monster and the endboard. Hopefully it will not be like sanctifire, but hope they'll handle it (even though people still have to deal with sanctifire smh).
I also agree that masterpeace still being banned is stupid when they make a card like this. It is just that a lot of people are getting upset over theory and not something that has been proven t9 be practical
How does it enables FTK when the saruyja effect is on standby phase?
@@Hein.- I think they are referring to summoning floodgate monsters
Enabling a lot of FTK combos doesn't actually make a card good in YGO. If you're talking game balance, Master Peace is a lot more problematic than some gimmicky FTK that you only see in a youtube video.
Live twin still does nothing and "live twin" decks are still better off without the live twin cards... Live twin just doesn't do anything good and this card isn't enough to fix, that. Live twins needs direct support in the main deck and another extra deck monster to ever be worth running,
For example pure live twin is trouble sunny + this new link 4 and pray your opponents somehow doesn't Kill you, in live twin runick spright you're better off cutting the live twins completely and in FiendSmith twin you're better off playing FiendSmith Pure or with anything else.
the new card is incredibly good but it's clearly designed as a generic fiend support card that just so happens to also work with live twin, no surprise so many people haven't talked about live twin when the new Card got announced.
So TLDR: card is insane and it's generic fiend support but it doesn't make live twin a playable archetype
Stupid comment is very stupid.