Some Clint Eastwood action going 🤠 Share your own craziest games in the Discord and we might check it out! MECHA DISCORD - discord.gg/5UFmpdckzm SUB HERE for more - th-cam.com/users/CobGames
@@woot12598 yes and no. Yes because shielded fangs/wasps. No because revive Phoenix's. For revive Phoenix's you need electro mag and you just don't have enough tech slots. Assuming you run range and elite I'd go quick reload and eletro mag over double shot.
Audio balance is better than last time, music could be maybe 2-4% louder, and game sound perhaps 10%, but the voice is about where your aiming for I think. (or just tone down the voice by 5% and see if that gets it where you want it? Less fiddly bits that way.)
I thinks it’s range over reload, I like the other techs they have for the AMM though. There’s something to be said for getting first strike out on targets.
Range seems pretty important if you're spamming assault marksmen. They're slow units, so missing that 40m is 4 seconds extra before they get to shoot, which'll be a lot when most units are going to be rocking that range advantage. Shooting squad is cool, but not good imo. Especially in FFA where your units will ball up anyway, you could just buy a couple squads of fangs for a fraction of the price. I'd swap that first.
they certainly do need range. probably have to drop elite or emp. EMP is the only real option to drop, but leaves you vulnerable to revive phoenix. unfortunately they need 5 techs to be a decent option.
Some Clint Eastwood action going 🤠 Share your own craziest games in the Discord and we might check it out!
MECHA DISCORD - discord.gg/5UFmpdckzm
SUB HERE for more - th-cam.com/users/CobGames
Round 9 "Science cannot explain why this rhino is still here" was laughing so hard i spilled my coffee XDD
A reading from The Book of Cob: "Elite Marksman early on can be useful as those percentages on the longer ranges are useful. Oyoyoyoyoy."
"Things always look bleak on that far left side man- little bit like like real life"
Bro I'm dying 😂
So this is why I went against assault marksman today lmao
"walking with attitude" XD i lost it XD
Is Quick Reload and Double Shot on the same loadout ever worth it on FFA marksmen?
@@woot12598 yes and no. Yes because shielded fangs/wasps. No because revive Phoenix's. For revive Phoenix's you need electro mag and you just don't have enough tech slots. Assuming you run range and elite I'd go quick reload and eletro mag over double shot.
I'm here so early he hasn't even specced into assault mode yet!
Audio balance is better than last time, music could be maybe 2-4% louder, and game sound perhaps 10%, but the voice is about where your aiming for I think. (or just tone down the voice by 5% and see if that gets it where you want it? Less fiddly bits that way.)
Yes the audio was better.
Success! Thanks man! 🫡
How is nobody mentioning the dancing Melting Point an 14:04?
I thinks it’s range over reload, I like the other techs they have for the AMM though. There’s something to be said for getting first strike out on targets.
Range seems pretty important if you're spamming assault marksmen. They're slow units, so missing that 40m is 4 seconds extra before they get to shoot, which'll be a lot when most units are going to be rocking that range advantage.
Shooting squad is cool, but not good imo. Especially in FFA where your units will ball up anyway, you could just buy a couple squads of fangs for a fraction of the price. I'd swap that first.
they certainly do need range. probably have to drop elite or emp. EMP is the only real option to drop, but leaves you vulnerable to revive phoenix. unfortunately they need 5 techs to be a decent option.
Leaving a like and comment just for the real life comment and the hater here in the comments. 🤣 always someone triggered about nothing 🙄
16:31 Thanks for showing who you were, unfollowed.
🤡
Ah yes, the good old "you don't agree with me politically so i don't like you anymore" smh.
@@spideycloned 🤡
@@spideycloned 🤡
@@spideycloned clown type comment.