It's certainly an option. I got my physical copy of Moria today actually, so that's quite exciting. The solo rules in there for managing a group of dwarves look great! Time's a bit tight right now since I've got a few other series cooking that I've been working on behind the scenes for a while but I do eventually want to give One Ring a whirl. It's frankly too good to ignore forever.
I now imagine an enormous hall with waterways going like in an Esche picture with this flesh artifact of a heart in the center. Potential for very interesting battle place.
Love your content, I just finished watching all the other episodes of this series and was sad there wasn't any more and then you grace us with your presence once again. Really enjoying this series and can't wait for Knave as well!
This whole leviathan aspect was very interesting to work through from a conceptual standpoint, since I didn't want it to end up being "fight big fish with lots of hitpoints". I'm quite happy with where it ended up going, just a little disappointed I ended up running from the goop-pirates instead of having a bit more of a prolonged interaction.
Wonderful stuff as always, really digging the themes of this delve! Since we're in the same country, I'd love to meet you some day for a game or just a chat!
Thank you! Oh hah, have I actually disclosed my location somewhere? I think I put "The Nether Realm" in my Twitter bio, that's perhaps a bit on the nose hahaha! Frankly haven't been getting out much besides Castlefest this year but if there's any RPG related conventions in the BeNeLux region that I should be aware of feel free to lemme know if you're attending, I'm probably interested in having a look around!
@@Multiklaaas Huh, never heard of that one. Certainly an interesting part of the country for a bunch of D&D people to congregate in! It's probably something like two hours for me, not too bad. If I'm free that weekend I'm very likely gonna poke my head in!
Oof. I’m not sure I’m the best fit for this kind of thing. I always hope people can take away some things from my games here on TH-cam and integrate them into their own play but I’m a bit doubtful how useful it’d be if I just talked about it.
It's a situational thing, I feel. When I'm recording a game it's certainly more convenient than mapping, generating room content and encounters while diligently following a set of dungeon generator rules, etc. It'd take over the episode entirely, so unless I'm making it explicitly about that (e.g. the Dungeon23 videos) I'll very likely resort to point crawl and perhaps spotlight-generate individual rooms occasionally (which I did in the Knave series, for instance). When DMing for a group or playing by myself, I usually prefer working with a map and going room by room, level by level while fleshing everything out, especially if it's a dungeon-crawl heavy game like an OD&D clone or something like Pathfinder 1E. It all depends really but the dominance of point crawls in my recording is very much a question of medium and episode flow.
Point Crawl has improved my narrative side a lot and sped up my game greatly. You just roll for an encounter or 2 and get to the place, or lose your track and end up somewhere new, without the micro management of the hexcrawl. I like both systems, but right now Point Crawl is fulfilling my needs better than Hexes
Looks like there is! It’s called the Story Game Names Project book of names and I found a pdf version on Scribd and on this site here (although I’m not familiar with the site so download at your own risk and check with an antivir to be sure): fictioneers.net/sites/default/files/The%20Story%20Games%20Name%20Project.pdf
It is always great to listen to your adventure while painting miniatures. Have a great day
Grim and dark! Mirth and mayhem! Awesome game systems! Epic narrations! Digestible run times! What more can be perfect about this channel?
Thank you for the episode. I hope to see more. Maybe one day you do The One Ring Solo...Have a good rest of the week.
It's certainly an option. I got my physical copy of Moria today actually, so that's quite exciting. The solo rules in there for managing a group of dwarves look great! Time's a bit tight right now since I've got a few other series cooking that I've been working on behind the scenes for a while but I do eventually want to give One Ring a whirl. It's frankly too good to ignore forever.
I now imagine an enormous hall with waterways going like in an Esche picture with this flesh artifact of a heart in the center. Potential for very interesting battle place.
Yeah! I definitely want to work the verticality of the battle space a little. Maybe I need to make up another system for it on the fly. Oh no.
Love your content, I just finished watching all the other episodes of this series and was sad there wasn't any more and then you grace us with your presence once again. Really enjoying this series and can't wait for Knave as well!
The "horror" ship was terrifying. Very inspiring stuff.
This whole leviathan aspect was very interesting to work through from a conceptual standpoint, since I didn't want it to end up being "fight big fish with lots of hitpoints". I'm quite happy with where it ended up going, just a little disappointed I ended up running from the goop-pirates instead of having a bit more of a prolonged interaction.
4:57 a skeleton crew
Wonderful stuff as always, really digging the themes of this delve! Since we're in the same country, I'd love to meet you some day for a game or just a chat!
Thank you! Oh hah, have I actually disclosed my location somewhere? I think I put "The Nether Realm" in my Twitter bio, that's perhaps a bit on the nose hahaha! Frankly haven't been getting out much besides Castlefest this year but if there's any RPG related conventions in the BeNeLux region that I should be aware of feel free to lemme know if you're attending, I'm probably interested in having a look around!
@killtenratsrpg I will probably attend "Roll Initiative Con" because it is close to where I live and it looks awesome
@@Multiklaaas Huh, never heard of that one. Certainly an interesting part of the country for a bunch of D&D people to congregate in! It's probably something like two hours for me, not too bad. If I'm free that weekend I'm very likely gonna poke my head in!
@@killtenratsrpg maybe you could even do a panel on solo RPGing ;-)
Oof. I’m not sure I’m the best fit for this kind of thing. I always hope people can take away some things from my games here on TH-cam and integrate them into their own play but I’m a bit doubtful how useful it’d be if I just talked about it.
How do you feel about the concept of the pointcrawl overall? Is it a sometimes thing or does it just make more sense than traditional dungeons?
It's a situational thing, I feel. When I'm recording a game it's certainly more convenient than mapping, generating room content and encounters while diligently following a set of dungeon generator rules, etc. It'd take over the episode entirely, so unless I'm making it explicitly about that (e.g. the Dungeon23 videos) I'll very likely resort to point crawl and perhaps spotlight-generate individual rooms occasionally (which I did in the Knave series, for instance).
When DMing for a group or playing by myself, I usually prefer working with a map and going room by room, level by level while fleshing everything out, especially if it's a dungeon-crawl heavy game like an OD&D clone or something like Pathfinder 1E.
It all depends really but the dominance of point crawls in my recording is very much a question of medium and episode flow.
Point Crawl has improved my narrative side a lot and sped up my game greatly. You just roll for an encounter or 2 and get to the place, or lose your track and end up somewhere new, without the micro management of the hexcrawl.
I like both systems, but right now Point Crawl is fulfilling my needs better than Hexes
about that awesome book of names, is there a pdf version out there?
Looks like there is! It’s called the Story Game Names Project book of names and I found a pdf version on Scribd and on this site here (although I’m not familiar with the site so download at your own risk and check with an antivir to be sure):
fictioneers.net/sites/default/files/The%20Story%20Games%20Name%20Project.pdf
@@killtenratsrpg thank you so much!
Your descriptions are quite nauseating and claustrophobic. Nice work!