Cargo space? Yes, yes it does... If you want to request a game or mod review or if you need help modding or have some other questions or just want to support us, contact us on Patreon or Email: --- www.patreon.com/user?u=8123922 --- LINK ^ LINK ^ LINK ^ LINK
Am I the only one who despises random crowds in context of Bethesda games? I just sincerely and genuinely do not understand why people want them. In a typical openworld game where you do not have the possibility to play as any class including a thief crowds can be implemented because you are not expected to have meaningful interactions with EVERY SINGLE NPC, but in case of something like Skyrim where as a thief you would want to have the ability to follow EVERY SINGLE NPC to their home to potentially pickpocket and mug them/steal their belonging from their home you would want as many NPCs to have scheduling and consistent places as possible. It got so bad that now Bethesda went away from their traditional take where every item you see on an NPC can be picked up, now it acts like Cyberpunk or some looter shooter where upon death the character gets a pool of items in their inventory.
Imagine if Bethesda instead of putting AI generated garbage, dedicated that time and resources into create real and proper worlds with real cities and structures
Actually roads are a natural thing with an expanding population and agricultural terraformation for plant farming and animal herding due to season. These take time to accure.
@@TorpisoulYT people still use their legs? Animals still roam? Water still flows? Are there no seasons? The situation in starfield was low population but high technology leading to an easy ability to develop installations. That "city" on Jemison called 'New Atlantis' is actually just the main ship from earth unfurled out and developed on top of. We find that in the Well there are poor people. The same with the "city" of Akila. There are homeless. There are also lots of large dangerous fauna. A situation similar today we find in a large part of Africa. Large animals, lack of generational technology, land locked areas, environmental issues all causing limited building of roads and high ways as we find in the rest of the world. But as the population increased you still find roads created by walking people. Having roads eventually is a natural progression of population expansion. But they would take many many years to develop. Also roads are quicker. They are also technically elevators. You see that "NAT" in New Atlantis? It's just an elevator, a turbo lift. It literally goes downwards. A similitude would be like being in space in a ship, with no gravity. Someone would ask you to pass the potato, and you would gently nudge it towards them. Increase the number of people in that no gravity chamber and you would need to have to create tubes to reach each person so that your potato effectively reached everyone in the same time frame without banging into one another. Or are you going to send your potatos in a package with thrusters?
@@UmmerFarooq-wx4yo sounds more like a pathway. When your mesh of neurons fire, they follow along neural pathways. Thinking of a potato will result in those synapses firing, seemingly at random, but ultimately arrive at the image in your head.
@TorpisoulYT on top of that have you seen what was developed in the Shattered Space dlc? The consequences of that will lead to a certain type of people to be wary of grav jumps and spoiler
Cargo space? Yes, yes it does...
If you want to request a game or mod review or if you need help modding or have some other questions or just want to support us, contact us on Patreon or Email:
--- www.patreon.com/user?u=8123922 ---
LINK ^ LINK ^ LINK ^ LINK
I really wish a patch for expanded cities and galactic highway would exist cause the two together would be so bomb
ty for featuring my mod :)
A fruit stand in the middle of nowhere counts as a bustling metropolis according to Bethesda...
Great review as always bro!
Aye Ikari. Great review and Merry Christmas to you too!
That is a great approach. One time city on a whole planet always seemed so, well, unfinished.
Merry Christmas Ikari and to all who read this 🙂 Thanks for another great review.
I'm not going to lie. Some of those mods were down right ugly, and that is less to do with the mod authors and more with what they have to work with.
Exactly I was watching this just thinking Starfield has some serious core issues, no disrespect to the mod authors
At least modders have good ideas
Am I the only one who despises random crowds in context of Bethesda games? I just sincerely and genuinely do not understand why people want them. In a typical openworld game where you do not have the possibility to play as any class including a thief crowds can be implemented because you are not expected to have meaningful interactions with EVERY SINGLE NPC, but in case of something like Skyrim where as a thief you would want to have the ability to follow EVERY SINGLE NPC to their home to potentially pickpocket and mug them/steal their belonging from their home you would want as many NPCs to have scheduling and consistent places as possible. It got so bad that now Bethesda went away from their traditional take where every item you see on an NPC can be picked up, now it acts like Cyberpunk or some looter shooter where upon death the character gets a pool of items in their inventory.
Imagine if Bethesda instead of putting AI generated garbage, dedicated that time and resources into create real and proper worlds with real cities and structures
They don't have the talent to do that
I wish someone came up with a patch to stop the 3 second stutter that plagues the gamers
you know new atlantis isnt very car friendly...
I think they need some freedom...
I think the roads mod takes away from a hyper futuristic society.
Actually roads are a natural thing with an expanding population and agricultural terraformation for plant farming and animal herding due to season. These take time to accure.
@UmmerFarooq-wx4yo but roads... In a space faring society... Ok.
@@TorpisoulYT people still use their legs? Animals still roam? Water still flows? Are there no seasons?
The situation in starfield was low population but high technology leading to an easy ability to develop installations. That "city" on Jemison called 'New Atlantis' is actually just the main ship from earth unfurled out and developed on top of. We find that in the Well there are poor people. The same with the "city" of Akila. There are homeless. There are also lots of large dangerous fauna. A situation similar today we find in a large part of Africa. Large animals, lack of generational technology, land locked areas, environmental issues all causing limited building of roads and high ways as we find in the rest of the world. But as the population increased you still find roads created by walking people.
Having roads eventually is a natural progression of population expansion. But they would take many many years to develop.
Also roads are quicker. They are also technically elevators. You see that "NAT" in New Atlantis? It's just an elevator, a turbo lift. It literally goes downwards.
A similitude would be like being in space in a ship, with no gravity. Someone would ask you to pass the potato, and you would gently nudge it towards them.
Increase the number of people in that no gravity chamber and you would need to have to create tubes to reach each person so that your potato effectively reached everyone in the same time frame without banging into one another.
Or are you going to send your potatos in a package with thrusters?
@@UmmerFarooq-wx4yo sounds more like a pathway. When your mesh of neurons fire, they follow along neural pathways.
Thinking of a potato will result in those synapses firing, seemingly at random, but ultimately arrive at the image in your head.
@TorpisoulYT on top of that have you seen what was developed in the Shattered Space dlc? The consequences of that will lead to a certain type of people to be wary of grav jumps and spoiler
Ага, какой вид, братан. Не плохие домики.
Comment for the comment god
They made the game fun to play? Just kidding, everyone knows that's not possible.
Eh pass