The History of D&D Hasbro Refused to Learn From

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Wanna see Extra Credits 24hr early, watch them without ads, and get exclusive content? Go to go.nebula.tv/e... to get Nebula for 40% off!
    "The History of D&D Hasbro Refused to Learn From" is a riveting exploration of the legal battles that have influenced the evolution of Dungeons & Dragons and the entire RPG industry. We will take you on a time-traveling journey through the origins of D&D, the rise of third-party publishers, the licensing agreements, and the subsequent lawsuits that changed the game's trajectory. Discover how legal disputes and fan discontent have shaped the game we know and love today, and get a glimpse into the future of this iconic tabletop RPG. Prepare for an epic dive into the decades-long drama of D&D's legal and fan challenges!
    Sources and additional reading:
    *Game Wizards, by Jon Peterson: a.co/d/i2cxXJ6
    *Designers & Dragons, The 70s, by Shannon Appelcline: bit.ly/EvilhatDnD
    *Slaying the Dragon, by Ben Riggs: a.co/d/4limcn9
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ความคิดเห็น • 1.3K

  • @extracredits
    @extracredits  ปีที่แล้ว +126

    And to see this episode ad-free on Nebula, head over to: nebula.tv/videos/extracredits-the-history-of-dd-hasbro-refused-to-learn-from
    Thanks for watching and helping the show out in the process!!

    • @pyeitme508
      @pyeitme508 ปีที่แล้ว

      Bruh

    • @danielsantiagourtado3430
      @danielsantiagourtado3430 ปีที่แล้ว +1

      You guys are incredible 🎉🎉🎉🎉❤❤❤❤❤

    • @elextrano7597
      @elextrano7597 ปีที่แล้ว +1

      I am still mad with about the Orc Video.😠
      Saludos desde cento america 😑

    • @zanewolf4258
      @zanewolf4258 ปีที่แล้ว +2

      Already subscribed to Nebula but FYI please feel free to make longer videos like this. I'd love to see what you guys do with the extra time

    • @brentgibson8198
      @brentgibson8198 ปีที่แล้ว

      13:52 I know what you did you put a futurama skit just because of there putting a new season out starting July 24 and also that was not expected for a dnd history lesson

  • @B4K4157
    @B4K4157 ปีที่แล้ว +2573

    You gotta understand: a company as big as hasbro sees community preception as a currency they can spend, not as a goal

    • @state_song_xprt
      @state_song_xprt ปีที่แล้ว +136

      Rather ironically, as a game mechanic

    • @placeholderchannelname9111
      @placeholderchannelname9111 ปีที่แล้ว

      literally once you get to certain point higher ups dont count victories with money. they count points based on diversity and media attention.

    • @TheHorzabora
      @TheHorzabora ปีที่แล้ว +73

      Too true, and the corollary to that understanding is how each of us can have an impact, individually and collectively :- it’s all about ensuring they know they’ve devalued their currency too much.

    • @Blacattacsquadron
      @Blacattacsquadron ปีที่แล้ว +1

      Big lie. GamesWorkShop is and has been far more toxic than Hasbro. That company has a gag order on Pakistan and several other countries. That's just stupid.

    • @MrFelblood
      @MrFelblood ปีที่แล้ว +46

      @@TheHorzabora Hit them with debuffs that punish actions you don't want them to take, like free press, skeptical consumers and fair competition.
      "If you want to control you enemy's behavior, create a situation he must respond to."

  • @tennoakahi
    @tennoakahi ปีที่แล้ว +980

    So, the lesson here is: do not let the suits run your game.

    • @woaddragon
      @woaddragon ปีที่แล้ว +16

      Why I agree, it more complex than that.

    • @minnion2871
      @minnion2871 ปีที่แล้ว +46

      Or probably more specifically try to avoid hiring suits that don't understand the product or the market the product is made for.... Because there is a good chance that they will ruin your game without even realizing what went wrong....

    • @HM-pb5eg
      @HM-pb5eg ปีที่แล้ว +8

      and u never win by going woke

    • @photoo848
      @photoo848 ปีที่แล้ว +2

      No, the lesson is don't trust the internet! Shiny zubat hadn't been released in 2016!
      Heck, if memory serves, the first shiny (Magikarp during the Water Festival) only got released in Q1 2017

    • @douglasburtt4901
      @douglasburtt4901 ปีที่แล้ว +15

      That is exactly why Gygax set up original TSR the way he did - he did not want non-gamers deciding the course of the game or the company
      Unfortunately, Gygax ultimately did just as bad a job of running TSR as the suits did.

  • @Chadius
    @Chadius ปีที่แล้ว +1254

    A reminder that D&D is not the only table top RPG out there. If you want fewer rules, or more rules, or less combat, or all da combat, or you want to play in space or be a demigod there is an RPG out there for you.

    • @extracredits
      @extracredits  ปีที่แล้ว +218

      YES! There's so many RPG's out there to choose from now. With tons of amazing systems to try out. We always recommend looking around and playing what you love.

    • @InuyashaHanyu
      @InuyashaHanyu ปีที่แล้ว +34

      @@extracredits and considering this is the extra credits channel were game design is taught, one could also go and make their own TTRPG :D
      am running one since about 15 years and oh boy did it change over the years xD

    • @tnttiger3079
      @tnttiger3079 ปีที่แล้ว +17

      @@extracredits I'd actually love to see another video like this which compares D&D and Pathfinder through the ages, but through the lens of game design and how they've bounced off each other!
      Little biased, but I think a massive takeaway is how the latter tends to do it well- poaching systems like inspiration and simplified maths- while the latter is actively failing. Best example for this is how in the OneD&D playtests, they've taken Pathfinder's magic Tradition system, but without the legwork to make it... work. They don't have a 'focus spell' equivalent, so very specialised spells like Paladin's smites were given to ALL Divine casters, and they cut out Occult spells... meaning originally Bards were said to be Arcane casters, except no, they can't use a whole half of the Arcane spell schools, except no, they're manually given healing spells... when they could've just been made 'Occult'. Now iirc they can pick from ANY Tradition, which is still a clumsy solution to a problem that was already solved in the game they took the idea from!

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +28

      @@tnttiger3079 Pathfinder has just always been better from a world building perspective. Systems are built holistically and ideas shared between creators, unlike D&D where creators are actively punished for sharing among themselves, and are encouraged to work alone and release alone to get full credit and avoid rules and content getting sniped away from them. And since pathfinder uses more in house designers instead of contract designers, they just have that much more intimate an understanding of the world and lore in general.

    • @dbrokensoul
      @dbrokensoul ปีที่แล้ว +7

      Absolutely! With the lack of RPG community in my country and area about 10 years ago, I had to be the one who DM it while at the same time never actually play TTRPG. Thus, picking a very newbie friendly RPG rules was important at that point both for me and the players. Thankfully there are lots of RPG to choose.

  • @sashaj2697
    @sashaj2697 ปีที่แล้ว +990

    I think that WotC repeatedly screwing their creators over is a symptom of perpetual growth. They want to grow infinitely, and will sacrifice everything to get there. Only thing that pulls them back is hurting the profits.

    • @Bluecho4
      @Bluecho4 ปีที่แล้ว

      Yep. Capitalism requires that most enticing of fictions: perpetual growth. It's not possible. But you try telling that to a capitalist. Especially one who is legally obligated to do everything in their power to try to grow their business for the benefit of shareholders. (Because the US is a country fully given over to monied interests, who can lobby the creation of laws that MAKE people give them money).
      Every time WotC is faced with the situation where growth slows down, they want and _need_ to find ways to squeeze blood from a stone. Despite that they're making loads of money, it's not ALL the money, and always more of it each fiscal quarter. So, repeatedly, they look at the smaller companies and creators making comparatively modest sums _alongside_ WotC - effectively their unofficial co-partners - and see only new sources of revenue that need to be "freed up".
      Like cancerous cells seeing surrounding tissues as competition, despite the greater body being necessary to keep both itself and the cancer alive, WotC will attempt to cannibalize its own industry. All to make just a _bit_ more money.

    • @victorvaldez8869
      @victorvaldez8869 ปีที่แล้ว +67

      Frankly it happens in many industries as the financial side of the business, clashes with & does not understand, the creative side of the business. As more money gets raked in, it's not uncommon for the financial side to pressure the creative side of the business into losing the company's best talent, as most business models treat human capital as entirely & easily replaceable. That thinking ends up in a company turning it's assets into competitors, although many have been trying to use "non competition" clauses to prevent this which can result in them being LESS attractive to the new talent they want to replace older employees who have left.

    • @Hauntaku
      @Hauntaku ปีที่แล้ว +42

      A lot of suits think that the line can go up forever, but it's gotta plateau at some point.

    • @setojurai
      @setojurai ปีที่แล้ว

      @@Hauntaku pretty much dead on. Line can't only go up but the absurdly wealthy refuse to believe that. Kinda like how they've forgotten physics works on everyone. A bit of a ... sub-par mentality... *badumtiss*

    • @Blacattacsquadron
      @Blacattacsquadron ปีที่แล้ว +6

      Right on ✊✊✊✊! Thank you.

  • @thetruerift
    @thetruerift ปีที่แล้ว +608

    Not holding my breath given Hasbro's *siccing the pinkertons* on an MTG fan.

    • @erichfiedler1481
      @erichfiedler1481 ปีที่แล้ว

      Odd of the Pinkertons to attack a fan of a crazy lady from Georgia...oh, you mean the card game when you bring up MTG, I'm just think of the crazy bitch who thought the California wildfires were caused by Jewish Space Lasers

    • @DD8842
      @DD8842 ปีที่แล้ว +64

      Those that fail there knowledge history check are doomed to repeat it

    • @viktorberzinsky4781
      @viktorberzinsky4781 ปีที่แล้ว +1

      Literal Victorian robber baron tactics.

    • @NeverUseAnApostrophe
      @NeverUseAnApostrophe ปีที่แล้ว +20

      @@DD8842 *their, but yes.

    • @havable
      @havable ปีที่แล้ว +8

      Ha, ha. I never got into Magic. At first I thought you were talking about Marge Taylor Green but looked it up to see I was gratefully wrong.

  • @Charon85Onozuka
    @Charon85Onozuka ปีที่แล้ว +359

    Something that is going to be very interesting to see is how ORC turns out. For those not in the know, after the last OGL debacle, Paizo announced they were going to work with a number of smaller publishers to make their own version of the open games license which would allow them to publish a rule system without having to worry about when the next time Hasbro was feeling litigious. This is not something that has been released yet, but a directly competing open rules system that includes publisher protections against future legal action has the potential to cause some major disruption with D&D's current market if it lives up to the promises.

    • @brendaneichler5244
      @brendaneichler5244 ปีที่แล้ว +52

      They actually have finished it in the last week or so

    • @GreenGorgeousness
      @GreenGorgeousness ปีที่แล้ว +27

      Yesssssss. Competition and being better is the only way these big wigs learn.

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +23

      Considering Hasbro is STILL issuing C&D despite changing the licence says they will likely never stop trying to enforce their control completely, this is on top of them not removing the right to revoke or change the licence in future as well. ORC is very clear it is an infinite agreement.

    • @MaelikWorks
      @MaelikWorks ปีที่แล้ว +3

      AFAIK, the ORC has some issues regarding it's implications for small folk trying to make money on suplements, so it's not perfect either.

    • @EvelynNdenial
      @EvelynNdenial ปีที่แล้ว +20

      the ORC isnt just for one system, its more of a public domain for any rpg content anyone wants to publish under it.

  • @markzsombor6059
    @markzsombor6059 ปีที่แล้ว +602

    An interesting side note is that the reason D&D has editions at all was to avoid paying royalties. AD&D was made to cut out Dave Arneson as he only had royalties for D&D, AD&D 2e was made a separate edition so that Gygax wasn't due royalties.

    • @setojurai
      @setojurai ปีที่แล้ว +33

      amazing how "well" that worked out for him, eh?

    • @1995pieter
      @1995pieter ปีที่แล้ว

      @@setojurai never go public with your company, it turns it into cancer

    • @jaysw9585
      @jaysw9585 ปีที่แล้ว +37

      Also not true. ADnD was in the works while Arneson was employed and he actually worked on the project. However, he was always behind and couldn't type worth a crap so Gygax always had to redo his work. When Dave got caught using the company car and relaxing at home, he was fired. Gygax successfully argued that because nothing he submitted made it to print, he gets no credit.
      2e was mostly Gygax, though he wasn't part of the editing and actual writing. He was already working on 2e at the time he left the company. Gygax had been answering rules questions in the official magazine which was leading to a lot of errata and Gygax felt a 2e was needed, but at the time, he had stepped away from the writing room to focus on the media side of the house. TSR wanted to make a new edition that included these rules from the magazine and cleaned-up the bloat in the first edition and unearthed arcana. My copy of ADnD 2e credits Gary Gygax.

    • @Welverin
      @Welverin ปีที่แล้ว +5

      @@jaysw9585 None of that is true.

    • @AuntieHauntieGames
      @AuntieHauntieGames ปีที่แล้ว +17

      @@Welverin Some of it is at least. I cannot speak to the actual characterization of Gygax or Arneson but the 2E PHB & DMG both credit Gygax with the words: "This is a derivative work based on the original ADVANCED DUNGEONS & DRAGONS *Players Handbook* and *Dungeon Masters Guide* by Gary Gygax and *Unearthed Arcana* and other materials by Gary Gygax and others." It is right there on the credits page.

  • @ARedMongoose
    @ARedMongoose ปีที่แล้ว +710

    TSR was also often called "They Sue Regularly" in the late '80s and '90s.

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +41

      So Hasbro is keeping the legacy alive then =p

    • @brilliantcut2488
      @brilliantcut2488 ปีที่แล้ว +19

      There is a table in a long forgotten release of "Murphy's Rules" by SJG, titled something like "Table Left Unnamed At The Insistence of Our Lawyers" in which "They Sue Regularly" is a result.

    • @thejanitor8512
      @thejanitor8512 ปีที่แล้ว +7

      DIdnt know that, but 2nd ed was very cool!

    • @nathaniellindner313
      @nathaniellindner313 ปีที่แล้ว +1

      Ça change, ça même chose

    • @havable
      @havable ปีที่แล้ว +2

      I remember that! It made me afraid to write novels which I then aspired to.

  • @l0stndamned
    @l0stndamned ปีที่แล้ว +498

    Awesome episode.
    To add to Lorraine Williams' mess-ups there was also her refusal to let workers playtest stuff and her habit of focusing on properties that her family owned (and therefore could personally make more money off) rather than what the players wanted.

    • @generalcatkaa5864
      @generalcatkaa5864 ปีที่แล้ว +68

      What the... why would you _not_ want your people to playtest stuff? Don't most people hire people _specifically_ to do that?

    • @TheGolux
      @TheGolux ปีที่แล้ว +101

      @@generalcatkaa5864 because it was "playing games on company time"

    • @l0stndamned
      @l0stndamned ปีที่แล้ว +97

      @@generalcatkaa5864 She had no idea how games and game publishing actually worked. She was used to publishing novels and assumed games were the same and that employees playing games were employees not writing more content.

    • @Bluecho4
      @Bluecho4 ปีที่แล้ว

      @@generalcatkaa5864 For the same reason you'd send your lawyers after your own fans: because you're more focused on money and control than in maintaining a consistent customer base.
      CEOs and executives are not, as a rule, either informed or good at their jobs. As the Muskrat who just bought the bird app proved, you can own a business and have no idea how it works, nor what will keep people using it.

    • @CitanulsPumpkin
      @CitanulsPumpkin ปีที่แล้ว +68

      She was also a religious fundamentalist, which didn't help at all.

  • @nervaaugustus7089
    @nervaaugustus7089 ปีที่แล้ว +111

    The moment you start seeing your customers as criminals and licensees as liabilities, is the moment your customers look for your competitors, and your licensees will become the competitors they buy from. Thus goeth the Aesop.

    • @loke6664
      @loke6664 ปีที่แล้ว +3

      Yeah, at best you loses a lot of talent that makes their own games instead.

  • @mborel
    @mborel ปีที่แล้ว +152

    Don't forget about the first legal dust up for TSR, when Gary Gygax created Advanced Dungeons and Dragons and refused to pay royalties to Dave Arneson, so Dave sued and won. Gary refused to compromise, and TSR created the Moldvey Box set to replace the Holmes Box set, thus needing to maintain material for Dungeons and Dragons as well as Advanced Dungeons and Dragons.

    • @watchm4ker
      @watchm4ker ปีที่แล้ว +15

      That wasn't even the first. They'd both been on the receiving end of their publishers refusing to pay royalties for their wargame rules. There's a lot of that crap in the publishing world. Hell, even Disney and his other animators were screwed out of their early cartoons, which led to the formation of the Disney Animation Studios in the first place.

    • @TorIverWilhelmsen
      @TorIverWilhelmsen ปีที่แล้ว +4

      @@watchm4ker (Laughs in streaming services removing their own content to avoid paying residuals to actors and crew)

    • @watchm4ker
      @watchm4ker ปีที่แล้ว +5

      @@TorIverWilhelmsen That's more multifaceted in how stupid that is, but yes. Hasn't stopped.

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +11

      @@watchm4ker That is on top of using LOTR lore and being forced to change names and details to avoid copyright from Tolkien. Apparently both were really pissed they couldn't just use Tolkien's world and characters freely.

    • @Hdhdushzhz57743
      @Hdhdushzhz57743 ปีที่แล้ว +1

      Although, the Moldvay box set was a gem in its own right. Arguably the best version of pre-3rd edition D&D

  • @Insanemage2001
    @Insanemage2001 ปีที่แล้ว +92

    Honestly the first Dungeons and Dragons movie is worth it just for Jeremy Irons knowing EXACTLY what kind of a movie he was in, and clearly having a ball hamming it up.

    • @JSHADOWM
      @JSHADOWM ปีที่แล้ว +4

      [Makes agreeing Profion noises]

    • @BrandonVout
      @BrandonVout ปีที่แล้ว +7

      A role he took to pay to restore the castle he had just bought. That man lives large on and off screen.

    • @TheEudaemonicPlague
      @TheEudaemonicPlague ปีที่แล้ว +4

      I bought a copy of the first two, but forgot I had them. Found it in the public library, but the disc was in such bad shape, it was unwatchable. Just rediscovered my copy (still in shrink wrap) a few weeks ago. Once I get out of the hospital, that's one of the movies I plan to watch. Forgot Jeremy was in there.

    • @josepablolunasanchez1283
      @josepablolunasanchez1283 ปีที่แล้ว

      The best DnD movie is Dragon Age Seeker of the dawn. Not DnD branded but still a great DnD movie. It is like Flirefly+Serenity is the bes Han Solo TV show.

    • @ferichorct750
      @ferichorct750 ปีที่แล้ว

      I'll check it out. I really love stuff where one actor is acknowledging what film they're in. Alan Rickman in Robin Hood, Minnie Driver in Phantom of the Opera, Raul Julia in Street Fighter, etc.

  • @Hrafnskald
    @Hrafnskald ปีที่แล้ว +215

    Great deep dive into the glorious history. Having lived through a lot of this, and witnessing the successful OGL backlash firsthand, it was great to see this put together and given context. Good job! :)

    • @extracredits
      @extracredits  ปีที่แล้ว +24

      Thank you!!! Eddy Webb did a great job on the details in this script! We got a huge passion for DnD over here and hope to do more with it.

    • @Hattrick00
      @Hattrick00 ปีที่แล้ว +8

      I shall have to agree! I was the fodder of the OGL slapdash kerfuffle. I was a teen writing campaigns, in Australia, and low and behold a C&D letter arrived. Sucks that you can't get to America in less than 18 hours. For defending a product that made pocketbook money, plus air flight and accomodations.

    • @Hrafnskald
      @Hrafnskald ปีที่แล้ว +3

      @@Hattrick00 I am glad that the winds have turned again, and we are free once more to create campaigns and classes and spells and all the other fun content that drives the hobby forward.
      Most of what is in the rulebooks today started out as player and DM created systems, and entered into the official rules through Dragon magazine and many other fan forums. Homebrew powers D&D, and should always be legal to create :)

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +1

      @@Hrafnskald Most publishers I know are still preferring the new Pathfinder licence over the new D&D one simply because the D&D one has a clause in it still that they reserve the right to revoke at any time and sue for violations after the fact. They really haven't learned their lesson, and pathfinders is so clear in its language that it is infinite and unbreakable even by any potential future holders. Confidence is so much higher. And it doesn't help their legal team didn't get the updated memo and was still C&Ding small time publishers on print and plays AFTER the new OGL came out, not sure if these were just delayed lawsuits from the previous OGL or a mistake interpreting their new one, but it certainly shakes people who can't afford to go to court.

  • @IrocZIV
    @IrocZIV ปีที่แล้ว +142

    D&D was has been popular primarily due to name name recognition. The worst thing they can do is to give people a reason to try other systems.

    • @amberkat8147
      @amberkat8147 ปีที่แล้ว +6

      Too late there, my group's already running Pathfinder. Blue Rose, and Mutants and Masterminds. They're talking about going back to D&D but only using books we already own for ethical reasons. Before now two of our members weren't even willing to do that.

    • @loke6664
      @loke6664 ปีที่แล้ว

      @@amberkat8147 I went back to AD&D 1st edition instead, Drivethrough RPG sells really nice reprints. But we also plays Shadowrun, Call of Cthulhu, Delta Green, Infinity's edge (a really cool indie game, cheap and highly recommended by me) and a bunch of other games.
      Nothing wrong with D&D but there are a lot of really good RPGs out there. We used to play a lot of Pathfinder but it is a bit too item focused for my taste.

    • @elLooto
      @elLooto ปีที่แล้ว +3

      People forget the huge boost the system got for being in the somewhat successful movie E.T. Its been in th zeitgeist ever since.

    • @loke6664
      @loke6664 ปีที่แล้ว +1

      @@elLooto I was a kid at the time and don't particularly remember that it boosted D&D but it is certainly possible.
      Generally in the 80s it was either considered extremely nerdy or evil, at least until the late 80s when it started to get a better reputation (mostly because computer gaming and arcade games took over as the evil thing, and of course metal and rap).
      D&D really became more common in the 90s, I remember people considering us weird in the mid 80s for playing.

  • @nomadtealeaf1532
    @nomadtealeaf1532 ปีที่แล้ว +313

    was waiting to see the Crit Role crew on the Extra Credits art style from the start of the video, and it absolutely paid off, they look adorable

    • @extracredits
      @extracredits  ปีที่แล้ว +63

      It wouldn't be a DnD episode without them!

    • @logangraham3689
      @logangraham3689 ปีที่แล้ว

      Now CR is selling its own RPG system, with blackjack and hookers

    • @erichfiedler1481
      @erichfiedler1481 ปีที่แล้ว +4

      Spoilers, I haven't even got to that part yet, also which party are they cosplaying as, Vox Machina, Mighty Nein, or Bell's Hells?

    • @RecipeRepository
      @RecipeRepository ปีที่แล้ว +8

      I only wish that Sam was wearing the shirt with Matt's face on it lol

    • @tea-sus8722
      @tea-sus8722 ปีที่แล้ว

      Where is this part?

  • @-jeff-
    @-jeff- ปีที่แล้ว +71

    Nice one. I was in the thick of the late 1980's battles as a GM and writer for the RPGA. Shell shock was the best description for most convention players.

  • @Scarker
    @Scarker ปีที่แล้ว +74

    Just like Games Workshop - There's a Product team that's invested in making something good that people want to play, and a Corporate team that's invested in using the product to make as much money as possible. Unfortunately, people only ever hear from Marketing and Legal - which are part of the Corporate side - and every time they make a decision without asking the Product team how it's likely to be received by players, it never ends well.
    Supporting the community has always been more important to growing a game than Enforcing the Brand, but one of those looks like it would hoard more money on paper, so it's always where the revolving door of "innovative" marketeers and lawyers try to steer the company. The constant cycle of clamping down and opening up isn't good for anyone - it burns faiths, breeds resentment, and has the domino effect of killing off long running fan content - no I won't let TTS go! - which will get more people angry and lose them more interest and engagement.

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +9

      This is why the ORC initiative is so nice, it not only gives confidence to the fans, but also limits the company and forces them to always keep the community in mind. Hopefully Paizo keeps the community and game focused culture alive for a long time and doesn't succumb to lawyers and accountants first, last, and only.

  • @AynenMakino
    @AynenMakino ปีที่แล้ว +95

    This is probably one of the most fun episodes I can recall. Great job!

    • @extracredits
      @extracredits  ปีที่แล้ว +10

      Thank you!

    • @AynenMakino
      @AynenMakino ปีที่แล้ว +2

      @@extracredits Thank YOU! YOU did all the work! I just had the pleasure of enjoying it, easy peasy :D

    • @AynenMakino
      @AynenMakino ปีที่แล้ว +2

      (I realize this comment might not come across as friendly as I intend. No harm intended!)

  • @slhpproductions6707
    @slhpproductions6707 ปีที่แล้ว +60

    Sending this to my dnd party. We're all still super salty about that whole mess at the beginning of the year but honestly because of that I got to play more ttrpgs than ever before. Shout-out to Wanderhome my one true love and therapist

  • @tnttiger3079
    @tnttiger3079 ปีที่แล้ว +19

    A note I think is skipped over is that D&D had a very organic, grass-roots origin. Important concepts like the Ranger class were initially designed by fans, and then made official. Much of the difference between AD&D and it's predecessors was homebrew and houserules from the fans that were then canonised into a finally 'complete' core game.
    The product, therefore, that TSR fought 3pps over was by and large a product *of* those 3pps.
    It'd be like if a video game, say Minecraft, released in Beta, looked at the most popular mods, and then included them in the base game without asking the mod authors... which is kinda fine, if they don't then go and ban those mod authors from releasing anything after that!`

    • @zimriel
      @zimriel ปีที่แล้ว +2

      makes sense. gary gygax was more on moorcock's side than on tolkien's. it was fans like arneson who put all those balrogs in blackmoor

    • @INTCUWUSIUA
      @INTCUWUSIUA ปีที่แล้ว +3

      You know what you're describing with Minecraft is exactly what happened with Minecraft, minus the banning mods part (though I suppose bedrock edition doesn't allow mods but hey there's still Java).

  • @jameskiely2788
    @jameskiely2788 ปีที่แล้ว +31

    As someone who learned the game from the old box sets and kept playing, this was remarkably concise and informative... even clearing up a few things I didn't know about. Really amazing job... and I also learned I'm still a little salty about losing Dragon Magazine...

  • @ViewtifulDevil
    @ViewtifulDevil ปีที่แล้ว +21

    Companies are used to being able to pull the wool over their consumers eyes, downgrade the product in the name of greater profit, and still have enough of a casual audience that the increased revenue will make up for the more "tuned in" fans that they lost. You see it all the time in other industries like video games and streaming platforms.
    The problem for them is that in TTRPGs, the games tend to, more often than not, revolve around at least one "tuned in" person in every group to set the game up for the more casual fans. It's that person who buys the books, hosts the games, and acts as a gateway for other people to get into the hobby: it's the DM. If Hasbro turns off their DMs who then move onto different systems then guess what: They're likely to just take the whole group with them.

    • @atlascove1810
      @atlascove1810 8 หลายเดือนก่อน +1

      And that's exactly what happened with me.

  • @sxeptomaniac
    @sxeptomaniac ปีที่แล้ว +231

    Great job. I have a cousin who works for Paizo, and knowing his story emphasizes how important the development of the TTRPG community is for its long-term health and profitability. He started out writing his own short campaigns and getting them published in D&D magazines back in the 80s. That low bar to getting started is what helped him develop his writing skills over time. I'm betting there are a lot of stories in the industry of similar people who started out as kids just writing their own stuff and learning from the feedback.

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +4

      I think most of Hasbro's community leaning reactions are directly due to the Pathfinder gaming licence, that offers infinite protections to creators and fans. Hasbro tried to sue them into not supporting the community, and when that was predictably thrown out, they were forced to once again embrace the community to regain market share... but they had no idea what they actually had and what was valuable from an IP perspective (Strahd) and what was "junk" items they could safely throw at the community without losing potential profits (Not actual profits, just the possibility that they MIGHT profit).

    • @Saithene
      @Saithene ปีที่แล้ว +1

      remember how these people said orcs are racist?
      good times.

    • @Alex-cq1zr
      @Alex-cq1zr ปีที่แล้ว +12

      @@Saithene Paizo is trying to remove racist stereotyping from ancestries it seems... at least to some degree.
      Orcs do have racist undertones in a lot of media, as "evil savage brute" stereotype is associated with how g3n0cidal colonialists saw native populations.

    • @sauce1101
      @sauce1101 ปีที่แล้ว +10

      @@Saithene I remember how they applied nuance to a complex situation *some* people like to pretend is simple, and then simple people lost their minds and thought they were saying orcs are racist.
      Is that what you're referring to?

  • @bennettwadekamper8238
    @bennettwadekamper8238 ปีที่แล้ว +113

    Hasbro really is pushing for profits at consumer expense to an untenable level with both D&D and Magic.

    • @freelancerthe2561
      @freelancerthe2561 ปีที่แล้ว +13

      If you were the there for the leaks, and their shareholder all-call, the numbers they are trying to attain are practically impossible.

    • @danielgehring7437
      @danielgehring7437 ปีที่แล้ว +7

      I have this secret theory that Mark Rosewater has figured out how to clone himself, and slowly been replacing staff at WotC with more of himself ever since. So by now it's just Maro's wandering around, bumping into each other and laughing at their own jokes.

    • @vxicepickxv
      @vxicepickxv ปีที่แล้ว +1

      ​@@freelancerthe2561WotC is about 33% of profit for Hasbro.

    • @skillganon606
      @skillganon606 ปีที่แล้ว +2

      ​@danielgehring7437 thanks, now I'm gonna be thinking about that worst case scenario for the rest of the day.

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +4

      @@freelancerthe2561 Trouble is they see every publisher as being able to (Potentially) sell to 100% of the fan base immediately, and on top of that pull in an extra 10-20% more fans per publisher (Which gets to insane numbers very quickly). They see this as profits already realized and budget accordingly as per standard investor driven corporations do nowadays.

  • @LittleFugueFlute
    @LittleFugueFlute ปีที่แล้ว +25

    Before the big OGL debacle, I used to talk my friends' ears off about the history of the OGL for fun, none of us ever expecting that background to come in handy. But that's all right, by the time the OGL meltdown hit, we had all switched to PF2e anyways. Long live the ORC License!

  • @danielgehring7437
    @danielgehring7437 ปีที่แล้ว +15

    In college, my friend group was too poor to buy any of the D&D books so we just bought a pack of dice and wrote the rules as we went along. It was slow going at times, but I highly recommend everyone (who's interested in TTRPGs) to do it once, since it really does change your perspective on how beholden you are to the creators of these pre-made systems.

  • @icholi88
    @icholi88 ปีที่แล้ว +75

    Coincidentally, Pathfinder 2nd edition is looking pretty fire.

    • @XoriniteWisp
      @XoriniteWisp ปีที่แล้ว +12

      It's the best TTRPG system I've played. I can't imagine going back to D&D!

    • @jspsj0
      @jspsj0 ปีที่แล้ว +1

      No one cares about Pathfinder after the OGL. Pathfinder is always a 2nd option in case DnD screws up.

    • @The_Yukki
      @The_Yukki ปีที่แล้ว +11

      ​@@jspsj0 I wouldn't say "noone cares" given Paizo experienced a product shortage, communities online experienced a surge of people for whom the osr debacle was the straw that broke the camel's back and so on.

    • @icholi88
      @icholi88 ปีที่แล้ว +8

      @@jspsj0 I'd say its always consistently good but DnD claws back because of the brand name/marketing and the developers get their heads out of their asses... only to do it again the next edition.
      DnD was always babies first RPG. You either grow out of it and find much better systems and communities or you sink with it. This is the time to learn how to swim.

    • @thebaron512
      @thebaron512 ปีที่แล้ว +4

      Played 2e a few times and still prefer 1E since I don't wish to pay for a new edition and certain changes sucked.

  • @ClanCrusher
    @ClanCrusher ปีที่แล้ว +31

    I like fourth edition. I finished my first ever D&D campaign in fourth edition with a group of my close friends. Most everyone in that same group has since declared their love of other editions, but whenever I suggest that I move my current campaign to a new edition or system, I get a lot of hand wringing and trepidation. It just goes to show that the best edition of any version or offshoot of D&D is the one you can get your friends to play together.

    • @fugitiveunknown7806
      @fugitiveunknown7806 ปีที่แล้ว +7

      You aren't wrong.
      I'll happily play nearly any edition (though I'd pick Pathfinder over other 3.x stuff).
      But running the game? The only one I'd actually run is 4e.
      It's just so much simpler to handle the mechanics and generate fights that are tough without accidentally killing the entire party.
      YMMV of course.

    • @ematuskey
      @ematuskey ปีที่แล้ว +3

      I always like to say D&D evolved until 5th: 2e fixed 1e; 3e fixed 2e, and 4e fixed 3e. And then WotC looked at the drama 4e stirred up, came to the wrong (IMO) conclusions, and made 5e a "greatest hits" edition rather than continuing the evolution. You can't argue with success, but 4e was the last edition I actually loved--5e is just what I play because everyone else does. :p

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +3

      @@ematuskey 5E seems to be driving people towards Pathfinder ironically. They play 5E, love it, and want more of it, see everything is pay-walled so options are fairly limited without a lot of money. But they want more crunch, more content, more world, so they look for 3E DND, and find it is vanished from the world... but there is a 3.5, and everyone says it is more refined and the best version of the 3.0 system, and its all online, and it is massive, and it has a vocal community, and resources are everywhere and still supported and relatively cheap.
      2E has only exacerbated this, especially with Hasbro basically admitting it is a superior simplified game system to the 5E system and trying (and failing) to steal from it, thus generating even more interest in it.

    • @nmathew01
      @nmathew01 ปีที่แล้ว +6

      4e was a phenomenal 5 on 5 magical/fantasy back-alley knife fight simulator. It had massive issues in skill challenges where you rolled a dozen times for a binary result. 4e has great game design from the combat perspective. I'd go as far as to say clearly the best of all the editions. It just didn't have much in the way of support for exploration or social situations. You have con primary classes and only one con skill.

    • @TeraunceFoaloke
      @TeraunceFoaloke ปีที่แล้ว +1

      @@fugitiveunknown7806 back circa 2009 my HS D&D group attempted to play the starter 4th edition adventure. DM and us were using the same physical dice and the DM was rolling openly. He also forgot we apparently weren't supposed to get xp. IDK what happened to our luck but over 2 sessions are party got repeatedly TPK'd by the party only being able to roll "4" on any dice while the DM was maxing out his rolls. End of the second session party was 3rd level in a 1st level area and still getting TPK'd. And that's why I don't play 4e besides the fact it's basically an MMO in paper form with clearly solved builds due to lack of content.

  • @RedWizrobe
    @RedWizrobe ปีที่แล้ว +5

    I swear, the one good thing Lorraine Williams did during her tenure at TSR was the creation Spellhammer, and even then, that accomplishment is undermined by three points.
    1: Spelljammer was created not because it sounded like a good idea, but because she thought she could capitalize on the Star Trek hype and manipulate Trekkies into buying poorly-written trash.
    2: The only reason Spelljammer _wasn’t_ poorly-written trash was because her employees decided to put in the effort to make it fun, even though they all thought it was a terrible setting.
    3: Because everything that made Spelljammer fun was added without Williams’ knowledge or consent, she refused to publish any more copies of the setting out of spite, and it wasn’t until TSR was bought out by WotC that it got a second run.
    Combined with the decisions mentioned in this video and the fact that she thought gamers were such social inferiors that she held it as a point of pride that she never played D&D, it’s no wonder that Lorraine Williams went down in history as the most reviled name in TTRPG history.

    • @KS-PNW
      @KS-PNW ปีที่แล้ว +1

      Og spell jammer was pretty awesome, despite her best efforts. I really wish they had made more of an effort to keep that funky spirit in the "reboot".

  • @danilooliveira6580
    @danilooliveira6580 ปีที่แล้ว +111

    my biggest hope with the new OGL was the possibility of it pushing people to create an amazing open source TTRPG system. there were already some names in the industry talking about it.

    • @chiblast100x
      @chiblast100x ปีที่แล้ว +10

      There was already an amazing open source TTRPG. In fact there have been several over the years, such as Fudge, dating back to at least the era of D&D 2E. The problem has always been that because consumer markets follow a Zipf distribution, games that are unlike D&D in terms of mechanics and games that don't use trade dress of a known brand tend to go unnoticed or far less noticed than otherwise.
      As a good case study the WEG D6 system was held up as a good simple cross-genre viable system while WEG still held the Star Wars RPG license. People used the system as a simple way to get all sorts of homebrew games and various implementations of franchises that didn't have any official TTRPG support to the table in the '90s and early '00s. Then they lost the Star Wars license to Hasbro during the height of the D20 boom, and the system hardly gets a mention let alone significant use since then.

    • @danilooliveira6580
      @danilooliveira6580 ปีที่แล้ว +4

      @@chiblast100x never said they don't exist, the point is that with a lot of creators moving away from D&D because of the new OGL, we could see a community created system that is adopted by many different creators. with internet and streaming services this new system could have a lot more luck with being spread out than older systems in the 90's

    • @luketfer
      @luketfer ปีที่แล้ว +12

      @@danilooliveira6580 You see this with the ORC license which is, essentially, the new OGL for non D&D games, a lot of the 'heavy hitters' outside of D&D have signed up to it, Paizo pioneered the push for it but companies like Chaosium (Call of Cthulhu) also agreed to it. Thanks to the way WotC acted, the industry has decided that using the OGL is too much of a risk and created their own.
      Random fun fact: Did you know that D&D does not carry the 'worlds greatest Roleplaying game' tagling in Japan, over there Sword World, a homegrown fantasy TTRPG outsells it by quite a wide margin. The biggest western TTRPG in Japan is in fact Call of Cthulhu. This is the case in Germany where, up until very recently, The Dark Eye (Das Schwarze Auge) outsold D&D and in Brazil Tormenta (another homegrown TTRPG) outperforms D&D due to the fact that WotC/Hasbro care very little for the South American market and take a metric age to translate stuff for release there, if they bother at all.

    • @kaltaron1284
      @kaltaron1284 ปีที่แล้ว

      I find it unlikely that there will ever be large agreement on how that should look. Personally I think, you need three types of books: rule books, background books and adventure/campaign books. Ideally those should be interchangable but usually they are not.

    • @danilooliveira6580
      @danilooliveira6580 ปีที่แล้ว +1

      @@kaltaron1284 an ideal open source system would be modular, basically just a barebones ruleset that allows you combine different rulesets and mechanics to it, as if adding different modules to tailor the playstyle and setting.

  • @brendaneichler5244
    @brendaneichler5244 ปีที่แล้ว +17

    What, you're not gonna mention the wildly jarring inclusion of Buck Rogers RPG's Williams had TSR made? You know, the property she *personally* owned the rights to and charged an exorbitant amount of money to TSR to license?

    • @Saru5000
      @Saru5000 ปีที่แล้ว

      That's a P. Diddy move right there.
      I always wondered why they sent hard on Buck Rodgers of all things at the time.

  • @RB.Reloaded
    @RB.Reloaded ปีที่แล้ว +45

    I don’t even play dnd or anything alike but this was informative and very entertaining to find out it’s history it’s interesting to see the development of such games even if it’s to just pass the time Thankyou for your hard work telling these stories in such an entertaining way that even non hardcore fans can enjoy I know it’s not easy to do so mad props

    • @extracredits
      @extracredits  ปีที่แล้ว +4

      Thank you so much! This episode was a huge labor of love!

    • @HM-pb5eg
      @HM-pb5eg ปีที่แล้ว

      join 😀

  • @idleseven6536
    @idleseven6536 ปีที่แล้ว +11

    I fucking love the energy of this video,
    Turning what is essentially a video essay into a journey I can feel like I’m riding along with a is an incredibly entertaining way to tell a story.
    TLDR loved it, more of this

  • @oasntet
    @oasntet ปีที่แล้ว +5

    15:10 The fact that game mechanics aren't under copyright is of critical importance here. The OGL was never legally necessary, it was a convenience for WotC and the third party publishers.

    • @mborel
      @mborel ปีที่แล้ว +4

      If that got challenged again in court, I wonder how it would play out. Before, the supreme court sided with a corporation against an independent game developer, making game mechanics non-copyrightable (Milton Bradley essentially copied the Landlord Game and created Monopoly). Now, the big corporation wants to control game mechanics and prevent other companies from using core mechanics that are common across TTRPGs. Seems like the side with the most money usually wins.

    • @05Matz
      @05Matz ปีที่แล้ว +2

      @@mborel Yeah, that's a good point. The courts are a machine that turns money into legal precedent, more than half the time. However, there is an inertia against overturning previous decisions, so it could really go either way now that the roles are reversed.

  • @JetstreamGW
    @JetstreamGW ปีที่แล้ว +3

    I think the "accidental CC" stuff is overblown. All they included in that was Strahd's name. That doesn't imply the remainder of Strahd's history or anything to do with Ravenloft :P

  • @martixy2
    @martixy2 ปีที่แล้ว +2

    Epic EC adventure.
    As a D&D nerd I followed the drama with bated breath. So happy to see the community come together like this.
    Rare are the instances where consumers can exert such power over companies that big.

  • @KujakuDM
    @KujakuDM ปีที่แล้ว +19

    You completely skipped over the printing issues that TSR had. Where they somehow destroyed the supply and demand of economics. They were paid based on PRINTED books not SOLD books. A lot more was involved with AD&D's sale and TSR and I recomend listening to the Plot Points podcast and Slaying the Dragon: A Secret History of Dungeons & Dragons by Ben Riggs

    • @woaddragon
      @woaddragon ปีที่แล้ว +1

      Empire of Imigination also talk about that too

    • @extracredits
      @extracredits  ปีที่แล้ว +11

      Slaying the Dragon: A Secret History of Dungeons & Dragons by Ben Riggs is actually one of the recommended reading materials for this episode. You can check out a few more in the descrirption if you're interetsted! We absolutely tried to fit in as much content as possible.

    • @pax6833
      @pax6833 ปีที่แล้ว +8

      Well it's not particularly relevant to the legal problems that the episode is analyzing. They also didn't cover the web development issues which pulled down 4th edition and caused its failure too. Because both topics are outside of scope and would take a lot of time to properly explain.

  • @Hauntaku
    @Hauntaku ปีที่แล้ว +6

    A long time ago I had my own version of Dungeons & Dragons which was fashion-related. I could easily bring it back with some adjustments and it'll obviously be dedicated to the public domain. It was all about creating and selling but also had social aspects. I'm sure you'd love it.

    • @GreenGorgeousness
      @GreenGorgeousness ปีที่แล้ว +1

      I'd love that. More fashion games, even table top. Yes please do.

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว

      Just use ORC and you will be golden!

    • @legofanguyvid
      @legofanguyvid ปีที่แล้ว

      ​@@littlekong7685 no don't, you don't need a license, Orc from what I hear is basically "no take backs" once you release something under it

  • @Chadius
    @Chadius ปีที่แล้ว +5

    15:19 You cannot copyright game mechanics in America. But you can copyright IP, and you can copyright the text. I can stick an invisibility spell into my game but I have to explain how it works without sounding too similar to D&D. Even if WotC loses the court case those legal fees can destroy my company. This is why the OGL was so important - it was WotC's promise not to destroy 3rd party products (and coincidentally required you to buy D&D 3e books.) This is why the recent OGL debacle was so damaging - WotC was finally going to kill their golden goose. Let's see if the next edition starts with a dead goose and no OGL.

  • @LordCarledo
    @LordCarledo ปีที่แล้ว +9

    Oh dear Cayden Cailean... I just applied to work at Wizards. Earlier today. Well, it's not like I expect to get a call back.
    But if I, by some miracle, do; I need to remember what I learned here today and be the change I wish to see.

  • @safaiaryu12
    @safaiaryu12 ปีที่แล้ว +10

    Oh dang, a Ryan Dancey cameo. Wasn't expecting to see him outside of Extra Politics!
    This episode was GREAT! Really neat to see you be able to go into such detail and still make it really fun! Thanks, y'all!

  • @DevinParker
    @DevinParker ปีที่แล้ว +2

    Even though I lived through most of this, it was great to see the entire history presented in such an easily-digestible form. I will say that's the most charitable portrayal of Lorraine Williams I've seen, who was reputed to actively despise gamers and seemed primarily interested in leveraging her family's ownership of Buck Rogers. That said, one fun point of trivia: the author of her first attempt at this, the _Buck Rogers XXVc_ RPG, was written by a game designer named Mike Pondsmith, who had also written a little indie game you might have heard of named _Cyberpunk._

  • @ShawnMM
    @ShawnMM ปีที่แล้ว +5

    The one think I hope that sticks is players being open to looking at games beside D&D. This is a huge industry with many great settings and rules sets.

  • @SusCalvin
    @SusCalvin ปีที่แล้ว +5

    A lot of other early games grew in parallell to D&D without attaching themselves to its license and systems. BRP and Call of Cthuhu, Tunnels & Trolls, Hackmaster, Classic Traveller etc.

    • @Saru5000
      @Saru5000 ปีที่แล้ว

      Hackmaster is a D&D based game that was released in 2001.

    • @Valandar2
      @Valandar2 ปีที่แล้ว

      Technically it could be said it's one of the first of the OSR style games, @@Saru5000

  • @CaptainRazgriz
    @CaptainRazgriz ปีที่แล้ว +6

    It's always a feel good moment to realize that we do not need hasbro, wotc, or any other big gaming company to thrive as a community. Paizo, Kobold Press, and many other indie makers understand this and that is why they've always stood with and as a part of TTRPG communities. We are a hobby that thrives off of our own creativeness and we don't /really/ need some rulebooks to have a good time. Yeah, they make it easier to go to different tables and help tell more consistent stories; but they are all of them optional.

  • @TheJacobG
    @TheJacobG ปีที่แล้ว +4

    In summary: "How many times do we have to teach you this lesson, old man?!"

  • @mastematt
    @mastematt ปีที่แล้ว +18

    The tendency towards Monopoly is not a thing that corporations are going to buck. They want to control all the money, not just make good money sustainably. But luckily, the RPG community is all about sparking creativity and a DIY mindset, so I think we will always have ways to fight back and if dnd makes it harder to play we can just play other games or make our own. Its a beautiful thing about TTRPGs

    • @freelancerthe2561
      @freelancerthe2561 ปีที่แล้ว +5

      More like WOTC underestimated their playerbase's biggest strength..... rules lawyering. And unlike the video game communities, the TTRPG peeps are also stubborn, and capable of decisive action.

  • @thegremlin3194
    @thegremlin3194 ปีที่แล้ว +4

    It just proves people do not like greed . Yes make profit but do not try to exploit the players . We have brains and whats worse for corporations we use them

  • @stanisawankowski8243
    @stanisawankowski8243 ปีที่แล้ว +5

    So once again, the source of the problem was the "Biggering".
    And that Biggering is trigering more Biggering!
    Props to all who understood that reference

  • @wisesquirrel4986
    @wisesquirrel4986 ปีที่แล้ว +12

    Damn, a 25 minute video. Keep up the good work and thank you very much for whatever this content is. Not sure if it counts as an Extra Credits episode.

  • @LordMakwe
    @LordMakwe ปีที่แล้ว +14

    I hope the OneDnD experiment goes as badly as usual, so that we get more players and creators in the indie space again 😁

  • @Redskull1411
    @Redskull1411 ปีที่แล้ว +7

    I always say that license killed 4e more than the inherent systemic problems that it have ( and could be fixed or made interesting with some fans and outside publisher could fix)

  • @leodouskyron5671
    @leodouskyron5671 ปีที่แล้ว +15

    The issue I have with this is dropping the ball on names in the current history. Then current failure happened when Hasbro replaced the CEO and that person did not think it mattered if WotC had people that understood the industry or community. And you know you screwed up when hedge funds, call out your leadership choices.

  • @aaronbasham6554
    @aaronbasham6554 ปีที่แล้ว +4

    So, the GW thing is actually undersold a bit.
    They tried a hostile takeover of GW that failed, then opened a branch in the UK of TSR that was ignored and dissolved, whose veterans went on to help shape Warhammer Fantasy 2nd Edition and Rogue Trader, both of which GW really started to push out of discomfort/fear over TSR actions.
    Seriously, you make your own worst enemies in the game industry

  • @KenjiShiratsuki
    @KenjiShiratsuki ปีที่แล้ว +3

    Man, it was kind of unbelievable how many people "deleted" content on D&D Beyond when the leak happened. So many people wrote rants in those places because the website wouldn't allow them to delete the stuff outright, which just shoved this argument in the faces of anyone who uses homebrew on Beyond by not only removing that content but putting a rant in its place. I think that, more than anything else, menaced WotC into giving up. Their major new shiny toy which they just bought off Twitch got content bombed by angry users, ruining their chances of ever turning it into a VTT people would actively use. That's panic time.

  • @WackoMcGoose
    @WackoMcGoose ปีที่แล้ว +3

    "Less than a cup of coffee _in any reasonable establishment"_
    Ah, I see you casting Vicious Mockery at a certain green-logoed coffee empire...

    • @extracredits
      @extracredits  ปีที่แล้ว +1

      Whattttt..... 😱 never... 😉

  • @michaelgorham2100
    @michaelgorham2100 ปีที่แล้ว +5

    I want to add that the move to put 5e content into CC isn't a gesture of good faith, like many say it is.
    That move was employed as a sleight of hand to do what WotC intended: kill the OGL.
    Since 5e is in CC, using the OGL (the way Paizo did for 3.5) is not really viable, because in order to use an object in CC for content, you have to accept the terms of CC in your own content.
    Which makes it a bit harder to monetize.
    WotC did that to make people think they were acting in good faith, which worked, and to destroy the purpose and benefit of the OGL, which was their goal.
    Using the CC is voluntary. WotC is not bound to use it for any edition going forward. And all evidence points to them gearing up to create a 4e esque GSL for 6e when it comes out.
    So, don't hold your breath on WotC learning from history.

  • @mekafinchi
    @mekafinchi ปีที่แล้ว +4

    As much as the episode theming is appropriate, the segments jumping from the actual narrative at hand to the themed fluff is quite jarring and degrades the experience of someone interested in the history. If it's done for audience retention, I think it accomplishes the opposite.

  • @MrLokisPet
    @MrLokisPet ปีที่แล้ว +8

    "Rift: great world, terrible system" Thank you. Loved this ep. More of them would be great.

    • @TorIverWilhelmsen
      @TorIverWilhelmsen ปีที่แล้ว +2

      The Palladium system largely works - until you start introducing megadamage. Whether in Rifts or the Yucatan module for TMNT. That breaks the game.

  • @juanfebejarano5474
    @juanfebejarano5474 ปีที่แล้ว +3

    I found an interesting parallel with another industry and the whole "Do great product - sell a lot - do greedy product - stop selling - damage control" cycle: the game console industry.
    It happened to Nintendo: when the SNES was the king, they thought they didn't have to switch to CDs and stop making cartridge consoles because they were cocky and believed on the strength of their IPs over the third party developers, and they paid for it when they faced the PS1 and all of the third party exclusives that console got. Then it happened again going from the Wii to the Wii U, they thought the name of the Wii alone would carry the new console, but it turned out you need more than just a name.
    It happened to Sony, when they were the kings with the PS2 they thought that the whole market was theirs, and got really arrogant with the release of the PS3, claiming that the next generation would only start when they said and offering an extremely overpriced console that also was a nightmare to develop for thinking that both consumers and developers were on the palm of their hand. Turns out, the consumers bought the cheaper console that released earlier with no visible technical drawbacks on its games due to a more developer friendly hardware, the Xbox 360.
    But it also happened to Microsoft. The 360 was such a success that they thought they could tag on Kinect, make their new console always online and eliminate the possibility to resell or borrow games to increase their profit. And so, the Xbox One tanked, Sony openly mocked them and the whole brand had to be restructured to be more consumer friendly.
    It seems that the lesson of focusing on making fun and engaging things first and thinking about profits later is true for videogames as well.

  • @Jake9066
    @Jake9066 ปีที่แล้ว +11

    Every other edition underperforms?
    So D&D goes by the Microsoft Windows tick-tock cycle?

    • @Hrafnskald
      @Hrafnskald ปีที่แล้ว +4

      Exactly. And the OGL changes backlash is remarkably like what the Windows community would do to Microsoft if it banned all non-Microsoft programs :)

  • @clockworkcthulhu8195
    @clockworkcthulhu8195 ปีที่แล้ว +10

    I mean paizo and a bunch of other ttrpg creators is ready to slay the dragon in the dungeon they have sharpen the weapons, recalled their spells , pick their class and the race and there is only one race for us Orc, ORC, O.R.C.

    • @Richforce1
      @Richforce1 ปีที่แล้ว

      You don't need the ORC, they mentioned in this episode that you cannot copyright game mechanics, better to go without a license like the fine folks in the OSR.

  • @andrewhazlewood4569
    @andrewhazlewood4569 ปีที่แล้ว +5

    What about the Pinkerton being enlisted to threaten a reviewer who was accidentally given magic the gathering cards early?

  • @AlphastreamRPG
    @AlphastreamRPG ปีที่แล้ว +2

    I would also add that recently there was more information shared on the Ken and Rob Talk About Stuff podcast regarding the 4E GSL, and that the original concept, led by the design team (!!) had been to deauthorize the OGL. This is fascinating because it means in both 4E and 5E you had design team members aware of the plans and even in the 4E case driving those plans. It isn't, historically, just corporate suits failing to grasp the game. It is senior designers as well. And, honestly, this matches problematic changes at any number of small to large RPG companies where, to make more $, they make truly terrible plans even though they should know better (see Paizo's MMO or the poor treatment of employees leading to a union, for example, or Cryptozoic recently failing to pay artists and ghosting them until a public outcry took place). The problem isn't suits or one company.

  • @ClockworkOuroborous
    @ClockworkOuroborous ปีที่แล้ว +3

    Not mentioned; TSR sued Wizards because Wizards published a system agnostic book (the year before Magic came out) called The Primal Order. TPO had a section in the back on how to convert it's system to AD&D, along with a ton of other RPGs so it could act as a way to move stuff between games.
    Later printing included a large sticker that it was not a licensed product.
    I had a ton of RoleAids books, including the Demon's book. Sadly long lost now.

  • @chrisvickers7928
    @chrisvickers7928 ปีที่แล้ว +2

    I played D and D in 1975 as well as Empire of the Petal Throne. In 1986 I met some college students who were developing their own system and I had to apply to be a play tester and fill out a multipage questionaire. By the time I finished filling it out I discovered I had played over 60 frpgs (yes you are right about the 1980s). Through the 90s I exclusively played EPT up until covid prevented me and my gaming friends from 1975 meeting in person. I discovered Pathfinder in about 2010 and loved it because i am a fanatic mini-maxer. Currently though it's almost all 5th ed with the occasional game of Scion.. The main thing I've discovered is the DM is more important than the game system.

  • @animusnocturnus7131
    @animusnocturnus7131 ปีที่แล้ว +12

    What I find so unbelievable in all of this is that lawyers aren't stupid. At some point there has to have been at least one of the lawyers of Hasbro/WOTC to raise a finger and point out that whenever they started to crack down on the community they were hemmoraging money. How can they be so short sighted?

    • @pax6833
      @pax6833 ปีที่แล้ว +6

      Well it doesn't help that the owners of DnD keep changing hands between each new edition.

    • @EmperorPylades
      @EmperorPylades ปีที่แล้ว +11

      @@pax6833 Hasbro's owned it since 2000. The problem is that in the past couple of years almost all of Hasbro''s board has changed, and they and the leadership of WotC is full of former Amazon and Microsoft suits who (to quote the leaked communiques) "see the players as nothing but an obstacle between them and their money". Combine that with Magic cracking the big 1 Billion mark recently and the board rep decided that she would find a way to increase D&D's revenue SEVENFOLD to get it to the Billion mark, since the new leadership of Hasbro has forgotten the lessons of the past and decided that having the internal units compete with each other for status somehow ISN'T a goddamn stupid idea.

    • @pax6833
      @pax6833 ปีที่แล้ว +1

      @@EmperorPylades I'm not talking about the corporate entity I'm talking about the people in charge. Which change frequently.

    • @amberkat8147
      @amberkat8147 ปีที่แล้ว

      Probably a combination of blinders/wishful thinking, groupthink, and being willing to fire anyone who doesn't get on board with the groupthink. Same thing as with that sub that imploded- everyone who insisted there were risks was fired to keep the blinders on. Also same reason as most major industrial accidents- no one could point out the flaws/the importance of safety spending, over-design, redundancy, backups, just plain having any kind of safety infrastructure, plan, and training, etc., to the decision-makers without getting silenced, so the foundations for disaster were laid with blithe serenity. Then there's the sadly common mistake of treating ammonium nitrate as a fertilizer that can explode and not an explosive that also just happens to be used as a fertilizer. Like seriously, how many buildings and boats have to explode before people stop taking it lightly? But whatever the exact problem was, you can bet that everyone in charge went "naw, we'll be fine, our safety program's good enough, our entire factory/warehouse/whatever hasn't blown up/burned down yet so we're good!" every time someone tried to ask about it. But when it's money you can't show a slideshow of craters and ruins to bring the point home. A picture of a shuttered storefront just won't have the same emotional impact, even though the financial disasters are every bit as real and inevitable as the physical ones.

  • @MrFelblood
    @MrFelblood ปีที่แล้ว +12

    They keep forgetting that they publish supplemental material for the Core System that is The Human Imagination. The moment they start to think they own the means of production, they will put exploiting that power ahead of producing a quality product. Never let them forget.

  • @sirbobulous
    @sirbobulous ปีที่แล้ว +5

    4th is the only edition of D&D I enjoyed playing.

    • @pax6833
      @pax6833 ปีที่แล้ว +5

      I enjoyed 4th and Pathfinder a lot, I wish people would hate on 4th less.

  • @shirakawamaseru
    @shirakawamaseru 23 วันที่ผ่านมา +1

    Fun Fact: What is described in this Video is the very reason why D&D is almost unkown in Japan with very low sales numbers as the standard in Japan is Sword World.
    And the reason why Sworld World does exist are licensing issues with D&D in something called a Replay.
    In Japan, they use the script from campaigns and turn them into books, called replays. So people can read the adventures in an novel style.
    One of these Replays that got famous called "Record of Lodoss War" was an D&D campaign and TSR contacted them because they used D&D to run that campaign and so wanted them to pay royalties (to publish the script of their campaign... no rules, no supplement, just the talking on the table).
    To not have to do that, they created their own Lodoss War RPG to be able to continue that campaign and developed Sword World in parallel that was then used (they also used T&T for a short time).
    This Replay sold over 10 Million units and was the biggest advertisement for TRPG ever and the reason, why TRPG got famous in Japan in the first place. it would have made D&D famous but instead its Sword World 2.5 that everyone plays because they didn't had the licensing rights for D&D.
    An great example how to punish greediness.

  • @ematuskey
    @ematuskey ปีที่แล้ว +4

    IMO 4e didn't copy MMO's: it was more a case of parallel evolution, where MMOs and WotC both looked at the way people played their games, and came to similar conclusions about what the distinct roles were. So, I'm definitely in Eddy's camp here more than our narrator's. :D

  • @Zuraneve
    @Zuraneve ปีที่แล้ว +2

    Back when I was in high school and college, my parents were okay with me playing the D&D computer games, which was the only way I was exposed to D&D, as my friends weren't allowed to play due to the Satanic Panic. I got to play a huge variety of other games though - Earthdawn, Tales from the Floating Vagabond, Palladium (fantasy RIFTS), Star Wars, Star Trek, etc. I had the source books for 3.5, but I had source books for a lot of other games too. It wasn't until about 10-12 years ago that I started playing D&D (5e) regularly because that's all the majority of people around me wanted to play. Unfortunately, most folks I know still want to play only D&D even after the OGL debacle, but at least a couple of them are now open to the idea of trying something new.
    As for me, thanks to a combination of the OGL AND the MtG Pinkertons messes, WotC is dead to me for the time being. It's an easy sacrifice to make, since none of the D&D campaigns I was in survived the pandemic.

  • @Turbo_Waitress
    @Turbo_Waitress ปีที่แล้ว +5

    This was a fantastic episode! I’ve been looking forward to it since you mentioned it in the community post. Thank you EC!

  • @nomms
    @nomms ปีที่แล้ว +2

    I'm in love with the looks of these T&R dudes, please let your art person (people?) know they fuckin crushed it

  • @hellentomazin6488
    @hellentomazin6488 ปีที่แล้ว +7

    I think most people who play at clubs and convetions (not at home with a group of friends) noticed that history was going to repeat itself with the release of Xanathar's Guide to Everything.

    • @watchm4ker
      @watchm4ker ปีที่แล้ว

      Why that, specifically?

    • @hellentomazin6488
      @hellentomazin6488 ปีที่แล้ว +2

      @@watchm4ker PS:
      People who play at home can easily ignore those minor shifts, because they just ignore the new rules and keep playing as they always did.
      Therefore they just realize what the publisher is doing when something more blatant comes.
      But people who play at conventions and clubs always get hit harder with that stuff.

  • @AsherCravens
    @AsherCravens 5 หลายเดือนก่อน +1

    I love how your time travel method evolves over the course of the episode.

  • @weaselwolf
    @weaselwolf ปีที่แล้ว +10

    "Great world, terrible system."
    Ah, a TRUE Rifts fan lol

    • @extracredits
      @extracredits  ปีที่แล้ว +1

      Seriously! Amazing world.... 😭

    • @weaselwolf
      @weaselwolf ปีที่แล้ว

      @@extracredits I was into it in a major way for a long time, but everyday I got sick of redesigning the rules every time I picked it up. That was about when d20 happened and I haven't looked back.
      Oh here's a good topic: The impact of Kickstarter on the tabletop market. Maybe spend some time on the palladium Robotech tactics that succeeded so hard it destroyed itself and cost palladium one of its oldest licenses

    • @bennettwadekamper8238
      @bennettwadekamper8238 ปีที่แล้ว

      This could also describe Shadowrun.

    • @thearcanian5921
      @thearcanian5921 ปีที่แล้ว

      Kinda wish RIFTS was not the only thing people remember about Palladium. Its kitchen-sink nature never really appealed to me and from what I can tell is where most of the pain points with the system come from. Just keeping to the same genre and looking at combat rules for D&D vs Palladium Fantasy I prefer Palladium.

  • @jacksteven7241
    @jacksteven7241 8 หลายเดือนก่อน +1

    D&D seems to be one of those things no matter how many times it begins to fail it will always make a comeback.

  • @gaidencastro9706
    @gaidencastro9706 ปีที่แล้ว +6

    This animation is pretty high-quality

  • @armorbearer9702
    @armorbearer9702 9 หลายเดือนก่อน +1

    The tabletop community must love D&D a lot. Each time the owners screw up, they are more than willing to come back once changes are made.

  • @josiah42
    @josiah42 ปีที่แล้ว +13

    I'm really thankful for OGL 1.1!. I got started in Cyberpunk and World of Darkness. While 5e is a terrific system, no industry should be a complete monopoly. It's just not healthy for people to confuse a brand with an entire type of product. Diversity is good!

    • @extracredits
      @extracredits  ปีที่แล้ว +3

      Good point. We couldn't live with out WoD!

  • @Blandco
    @Blandco ปีที่แล้ว +1

    It's also incredibly interesting that the whole OGL thing was probably sparked by the stock split potential once certain Hasbro investors realized that the stock price was not being raised by GI Joe and Transformers despite the fact that those properties were the only things discussed in shareholder meetings. Alta Fox (2.5% stake at the time) tried to get media momentum on this and suddenly the new OGL was rushed forward as well as a bunch of other changes. The stock split would certainly allow SOME people to double their money but other people had their long term plan based on integration of many different intellectual properties under one roof. So...I would assume this would easily explain the suddenly bizarre moves that confused most of the creative team and the customer base. By almost driving this clown car into an embankment the corporate leaders might have inadvertently avoided a lot of serious completion from new corporations that the WotC creative team was more than happy to promote. The OGL thing caused a couple of these companies to start up their alternative systems early and honestly I think this leaves 5E in a much stronger position with more possible growth than most people can comprehend. But that's just a theory from someone who was incensed that an "expert" went on the official D&D podcast and flat out said that 4E had nothing to do with MMO mechanics or WoW.

  • @EmperorPylades
    @EmperorPylades ปีที่แล้ว +5

    My understanding is that while the up-front fee was an issue for a lot of publishers, it was the "Poison Pill Clause" as the other rule became known that was the real issue. A lot of third party companies still had d20 books in the pipeline when Wizards revealed the GSL, and with 4th edition being a RADICAL departure from previous styles (I call it Hamburger Edition because it slaughtered the 'sacred cows' of D&D like it was the UK in 2001), they were really reluctant to risk swallowing that pill.

  • @AleksoLaĈevalo999
    @AleksoLaĈevalo999 ปีที่แล้ว +2

    7:22
    "Oubliettes and Ogres"
    Friendship is magic.

  • @lordofthepie6475
    @lordofthepie6475 ปีที่แล้ว +5

    I think this really shows the risk of promoting from without rather than promoting people who know the product.

    • @littlekong7685
      @littlekong7685 ปีที่แล้ว +1

      Classic corporate thinking the accountant is superior to the creator, the lawyer is superior to the community. Once they start thinking only in spreadsheets, they are no different than any other short term investment company.

    • @lordofthepie6475
      @lordofthepie6475 ปีที่แล้ว +1

      @@littlekong7685 it is more of a quality control issue. If your management team doesn't know what a good supplement looks like they either have to guess or find other ways to monetize. Those are both bad options. When that nonsense was going down I said: I would be more reassured if they mandated everyone in the d&d org be playing in a game.

  • @zombiehampster1397
    @zombiehampster1397 11 หลายเดือนก่อน +2

    "Rifts: Great world, terrible system" sums up my feelings exactly on it.

  • @silversugar2140
    @silversugar2140 ปีที่แล้ว +7

    Fantastic work. Loved learning about the history and your animations were perfection. The time travel bits were hilarious!

    • @extracredits
      @extracredits  ปีที่แล้ว +1

      Glad you enjoyed it. Thanks for watching!

  • @Boltizar49
    @Boltizar49 ปีที่แล้ว +2

    The timing on this is pretty good, I just finished watching the Record of Lodoss War OVA.

  • @Maseman90
    @Maseman90 ปีที่แล้ว +4

    Imagine not agreeing with your dms ruling so much you wrote and got a offical ruling from the company lmao..

    • @extracredits
      @extracredits  ปีที่แล้ว

      Tabletop Gamers take rules VERY seriously... 😅😅😅

  • @theamazingbatboy
    @theamazingbatboy ปีที่แล้ว +2

    Oh man, the Rifts reference took me back. Basic red box D&D was my first rpg (a birthday gift I've sadly lost) but Rifts was the first game I played a proper campaign and obsessed over. That Keith Parkinson art was just so, so sweet, but yeah the system - combats that lasted over an hour, every supplement stuffed with exceptions to just about every rule, the dice! Omfg so, so many dice, using basically every denomination available. I wish it hadn't died but Siembieda planted his flag and refused to overhaul the system, while allowing barely paid writers to make up wilder and wilder nonsense for the universe, disregarding all notions of tone and world-building.
    It's sad to say but Atlantis was the last good main line supplement. Also have a soft spot for the off-shoot 'dimension' books Wormwood and the first Phase World whose authors had a pretty clear and distinctive concept for their universes. From the England book onwards though, it was obvious he had no clue what he was doing.

  • @davidjennings2179
    @davidjennings2179 ปีที่แล้ว +5

    I feel like having a monopoly in the field goes to the heads of whoever owns D&D. We need a more diversified market, getting players into the mass of different systems out there.
    I'm silently hopeful that critical role's branching out will do thay for us

    • @AegixDrakan
      @AegixDrakan ปีที่แล้ว +3

      Yeah. I actually am somewhat thankful that the entire OGL debacle happenned, because it led to me picking up Savage Worlds and falling in love with the system.
      More diverse systems leads to more fun experiences, as you can find a system that works for what you're looking for, instead of just trying to force everything to work within a D&D rule framework.

    • @davidjennings2179
      @davidjennings2179 ปีที่แล้ว +3

      @@AegixDrakan Savage worlds is great. I've really enjoyed picking up blades in the dark - the flashback mechanic is great for story telling and keeping things moving smoothly.

    • @AegixDrakan
      @AegixDrakan ปีที่แล้ว +2

      @@davidjennings2179 Oh yeah, the BiTD Flashback system is nifty for heist style games, very smart of the designers!

    • @TorIverWilhelmsen
      @TorIverWilhelmsen ปีที่แล้ว +2

      The thing is: They never had a monopoly in TTRPGs. The only feeling of a monopoly stems from players not being willing to go elsewhere. Even back in the day, you had RoleMaster, RuneQuest, T&T etc. Later there was a flood of multi-genre systems like HERO and GURPS, TORG, then FATE. D&D mostly won through entrenchment and marketing.

    • @davidjennings2179
      @davidjennings2179 ปีที่แล้ว

      @@TorIverWilhelmsen I meant a monopoly in terms of the share of players and money - at least in recent years dungeons and dragons has held over 50% market share. I'm hoping more players will investigate the huge array of different games out there. Admittedly I've only played a few of the more commonly known ones - blades in the dark, savage worlds and call of Cthulhu - but I'm looking forward to delving deeper and am glad I diversified from just playing dungeons and dragons.

  • @TheNeoVid
    @TheNeoVid ปีที่แล้ว +2

    I found myself surprisingly sad about Dave Arneson's contribution being "Hey, where's Dave?" after first edition.

  • @Classic_DM
    @Classic_DM ปีที่แล้ว +4

    Great video !!
    Hasbro is a corporation as opposed to a small business. Whoever is calling the shots is making HUGE mistakes.

  • @skarkatrongard2344
    @skarkatrongard2344 ปีที่แล้ว +1

    Something of note regarding D&D movies made before 2023, in the second movie, "Wrath of the Dragon God" on the DVD is an interview in the specials. An Interview with the Grandmaster is something you should check out!

  • @jtjames79
    @jtjames79 ปีที่แล้ว +4

    Since I'm among grognards, there was one other historically significant event around the same time, that I remember well.
    I don't know if you've looked into it yet.
    Gurps Cyberpunk led to the creation of the Electronic Frontier Foundation, after the Feds raided Steve Jackson Games.
    Crazy story.

  • @westower7898
    @westower7898 ปีที่แล้ว +1

    This was a fantastic episode. As a middle age gamer, I grew up through much of those trials and tribulations. Thanks for all the eras pop culture references and the reminder of the gaming trends. It was great & informative.

  • @zolgathor
    @zolgathor ปีที่แล้ว +5

    Im sad there was no mention of the thousands of other companies and publishers banding together to create the Open RPG Creative License (ORC) as a reaction to Hasbro/WotC OGL stranglehold attempt at a walled garden earlier this year.

    • @Richforce1
      @Richforce1 ปีที่แล้ว +2

      Thing is they don't need the ORC, they could have done what the OSR movement did and just gone without using a license altogether because, as was mentioned in this episode, you can't copyright game mechanics.

  • @CareyMcDuff
    @CareyMcDuff ปีที่แล้ว

    The gloss you add at 15:18 is a nice way of handling the contradiction at the center of all this. Nicely done!

  • @GunterChung
    @GunterChung ปีที่แล้ว +3

    I've already adopted Pathfinder 2E and have no intentions of looking back.