What the Heck is Tessellation?!

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  • เผยแพร่เมื่อ 3 ต.ค. 2024

ความคิดเห็น • 354

  • @PrimeVirtualReality
    @PrimeVirtualReality 7 ปีที่แล้ว +159

    Only thing i ever noticed with Tesselation in GTA V is the palm trees bark.

    • @jasondailey9402
      @jasondailey9402 7 ปีที่แล้ว +11

      Prime Hardware you beat me to it! Everything I’ve read says Tesselation is only used for the trees in GTA V

    • @blanchbacker
      @blanchbacker 4 ปีที่แล้ว +2

      The rocks and all terrain uses it too.

  • @AdelAlqadi1
    @AdelAlqadi1 7 ปีที่แล้ว +34

    Just something I think needs clarification with the gtav comparison: the game's tessellation is very selective. First off, if you're in a fast moving scenario, tessellation turns itself off via a blast processing method. Also, not everything is tessellated. If you're looking at a car in gtav for example, the only thing being tessellated is the wheels and nothing else. A great comparison scenario is standing next to palm trees or cacti, being in the ocean, looking at rocky ground, looking at the characters hands in first person, etc. That's why in your gtav comparison 1) you don't notice a difference and 2) framerates are rather consistent.

  • @NeuroPulse
    @NeuroPulse 3 ปีที่แล้ว +6

    This is the first explanation that has answered my unanswered questions. Thank you!

  • @quanwashington1115
    @quanwashington1115 7 ปีที่แล้ว +75

    You ever thought about explaining or giving a brief overview of Linux?

    • @bad001bd
      @bad001bd 7 ปีที่แล้ว +1

      Quan Washington Levelonetechs

    • @quanwashington1115
      @quanwashington1115 7 ปีที่แล้ว

      BAD Ben I know, but I want him to do it.

    • @ccmaster86
      @ccmaster86 7 ปีที่แล้ว +2

      Nah, people using Arch are the nerds. They call Ubuntu users plebs.

    • @quanwashington1115
      @quanwashington1115 7 ปีที่แล้ว +1

      ccmaster86 But I haven't insulted anyone for using Ubuntu :)

    • @pm5k00
      @pm5k00 7 ปีที่แล้ว +1

      ccmaster86 I like Ubuntu beacuse of how accessible it is, I can install it on a new machine much faster than Arch and do all he same things. I have used arch for a number of months but didnt care for pacman or yaourt. Arch users be like " compiling is too hard, I just like using the AUR..." ... whatever you wanabee nerds.
      edit:words

  • @jjaurrgui
    @jjaurrgui 7 ปีที่แล้ว +51

    *Is that Tessellation increasing in my pants?*

    • @Ccodebits
      @Ccodebits 7 ปีที่แล้ว +20

      I can't tell it is looking very flat, maybe you need to adjust your D... isplacement map.

  • @ryanhtran
    @ryanhtran 7 ปีที่แล้ว +33

    Thank you Savage Studio, I have one great thing before I go to school.

    • @ryanhtran
      @ryanhtran 7 ปีที่แล้ว +2

      2 hearts in 2 days? I'm on fireeee

    • @stratisskapinakis9773
      @stratisskapinakis9773 7 ปีที่แล้ว +1

      looool its summer here rip

    • @ryanhtran
      @ryanhtran 7 ปีที่แล้ว

      Stratis Skapinakis yeah I start school on Monday.

    • @voltadynam7cs705
      @voltadynam7cs705 7 ปีที่แล้ว

      rip

  • @Gilbertify1
    @Gilbertify1 7 ปีที่แล้ว +89

    I knew what tessellation was, but I didn't know it made THAT much of a difference. That's neat. Nice video!

    • @GregSalazar
      @GregSalazar  7 ปีที่แล้ว +22

      I appreciate it!

    • @leerman22
      @leerman22 6 ปีที่แล้ว +1

      I think it's because it's "hardware tessellation" so the GPU is doing more solo work and doesn't need the CPU much other than loading displacement maps.

  • @MrStarpeto
    @MrStarpeto 7 ปีที่แล้ว +16

    Listening to "high hopes" from pink Floyd just right before watching this video, only good choice from science studio! Thank you for learning with us!

    • @GregSalazar
      @GregSalazar  7 ปีที่แล้ว +7

      Rock on! Thanks for watching.

  • @AG-ld6rv
    @AG-ld6rv ปีที่แล้ว +3

    For those interested, you might wonder, "Why can't I just store all these details in the 3d model being rendered and send that to the video card? Why do I have tessellation at all? (Keep in mind tessellation produces a model with a ton of triangles, so it's not like the technique helps by reducing the number of triangles in the final result. So why not just send those triangles in the first place?)"
    We go through the trouble of having tessellation shaders on our GPU, because the act of tessellation avoids a common bottleneck in the rendering pipeline. In other words, it's to make things more efficient and give you more FPS for a similar amount of detail.
    The reason this happens relates to the speed we can transfer data to a video card versus the speed at which the GPU's little processors can do calculations once the data is present. In general, computers are quite slow at transferring data around -- much slower than a processing unit doing calculations. So you might spend 80% of your cycle to generate a frame in a video game sending around data and 20% doing calculations on that data to produce the frame.
    If you were to simply store all those details in the model, meaning a model with more triangles, you'd have to transfer all those triangles over to the GPU. And due to data transfer being a bottleneck, that might really, really hurt your FPS. Take those stairs as an example. Instead, of having tons of triangles to represent the steps and bumpiness of the stones, we just send over a flat ramp. That is waaay less data than if we were sending over the steps and all the bumps from the rocks. Once the data is in the GPU's pipeline, we then use little processors on the GPU to calculate / derive additional triangles for additional detail. That higher detail model with many more triangles is then pumped forward into the pipeline so that the result can be viewed.

    • @thomsnvykovski6135
      @thomsnvykovski6135 8 หลายเดือนก่อน +1

      this is such a crazy good explanation its actually insane

  • @rafaellopez3422
    @rafaellopez3422 7 ปีที่แล้ว +38

    What the heck is heck?

    • @froggy937
      @froggy937 7 ปีที่แล้ว +1

      Killer Droid what the heckinlinkity

  • @travishemming3783
    @travishemming3783 7 ปีที่แล้ว +1

    Best explanation I've seen by far. Thank you!

  • @HaseoSpeedruns
    @HaseoSpeedruns 7 ปีที่แล้ว +3

    good to know that it doesn't have a huge impact on performance. thanks, greg!

  • @Gamer-df9xt
    @Gamer-df9xt 7 ปีที่แล้ว +1

    I think your thumbnail says it all. Tessellation makes surfaces bumpy.

  • @timerertim
    @timerertim 3 ปีที่แล้ว

    This was of so second nature when talking about displacement mapping that I never really thought of it.

  • @ashxxiv
    @ashxxiv 7 ปีที่แล้ว +2

    I can't wait for games to have life like tessellation with photorealistic graphics running at 250fps in 8k.. it'd be so beautiful.

  • @h1tzzYT
    @h1tzzYT 7 ปีที่แล้ว

    Nice chill music at background!

  • @WillVRam
    @WillVRam 4 ปีที่แล้ว +16

    Tradução para em PT-BR para brasileiros. Não manjo muito de inglês mas fiz oque pude:
    -Você pode pensar em Tesselation como a divisão literal de polígonos os quais compõem os objetos que vemos em jogos e outros efeitos especiais.
    -Quanto mais dividido a superfície é, mais detalhado entre aspas("quote-unquote") a superfície será retratada, desenhada no jogo.
    -Se um objeto é dividido em vários triângulos, então cotando cada triangulo na metade essencialmente dobra o Fator Tesselation
    .mas isso sozinho não muda nada. Se vc adicionar so mais triangulos sme fazer nada mais dinâmico com eles vc só estará sobrecarregando a GPU pra nada.
    .duplicar numero d formas não muda nada se metade das formas sao fisicalmente inalteradas das originais.
    1:04 essa imagem 2D mostra melhor isso
    1:10 DISPLACEMENT MAPPING muda e inclina essas novas formas criadas.
    .nvidia descreve Tesselation como uma textura que armazena informação de altura que ou dará aparência de um "blocky wuithout tesselation" ou uma suavidade lisa nao-realistica sem o Dispalcing Mapping.
    ...
    1:30 Antigamente técnicas tradicionais de mapeamento d textura envolviam um nível de Oclusão, explica nesse vídeo (link)
    .em resumo, alguns pixels são sombreados numa tentativa de enganar o visualizador de pensar que a forma é mais dinâmica do que realmente é
    .adiciona um nível de profundidade artificial
    1:46 Imagem mostrando bem isso
    .explica imagem que é auto explicativa.
    2:04 Basicamente, Tesselation sem Displacement Mapping não mudaria nada no objeto, e Displacement Mapping sem Tesselation tornaria a aparência do objeto extremamente "blocky"(em bloco(?))
    Então ambos são necessários para os jogos parecerem reais.
    2:15 GTA V:
    -Em alguns casos como em GAT V, polígonos ja estão incorporando alto nível detalhes, então aumentando Tesselation não muda nada
    -Vc será pressionado("hard-pressed") agora para tentar ver a diferença nessa comparação entre 2 jogos com Tesselation máximo e sem.
    2:32 a variação d FPS tbm é minúscula.
    2:33 HAVEN BENCHMARK
    -Oferece forte contraste de Tesselation(""stark" tesselation contrast") entre presets Max e Off.
    .a escada parece uma rampa sem Tesselation. O dragão também é completamente diferente (mas nao mostrou)
    -ENtão dependendo de como so jogos são desenvolvidos, Tesselation é uma das cosia que você pode manipular e drasticamente impactar
    a aparência e sua percepção("feel")
    .
    -Geralmente maximizar Tesslation não causará muito impacto no seu jogo, mas usar benchmarks te dará uma informação mais aprofundada disso.

  • @wajihbec1087
    @wajihbec1087 7 ปีที่แล้ว +1

    i like things that are straight to the point.

  • @colar2116
    @colar2116 7 ปีที่แล้ว +4

    Wow minute science and it’s 4 minutes. Unsubbed

  • @tigercloud6945
    @tigercloud6945 7 ปีที่แล้ว +1

    In less then 5 years I would love everything to be able to run this in everything looks great.

    • @nathings
      @nathings 3 ปีที่แล้ว

      4 years later how was it?

  • @rachitbhatt40000
    @rachitbhatt40000 5 ปีที่แล้ว

    Your videos are great with proper explanation. Well, can you make one for Shader too?

  • @ecromancer
    @ecromancer 7 ปีที่แล้ว +4

    Talking about triangles while wearing an pink Floyd shirt. I LIKE IT!

  • @ShadowriverUB
    @ShadowriverUB 7 ปีที่แล้ว +3

    Small correction, the extra verteces generated by this process are modified by vertex shaders, displacement mapping is one way of using it

  • @GonzaloAroles
    @GonzaloAroles 7 ปีที่แล้ว

    Love the explanation, love the T-shirt.

  • @FunTimeGhz
    @FunTimeGhz 7 ปีที่แล้ว

    Keep up the good work and please, ignore the people who love to inject the others with negative feelings.

  • @xavierssounds3232
    @xavierssounds3232 7 ปีที่แล้ว

    I love these videos. Insightful. Thank you

    • @GregSalazar
      @GregSalazar  7 ปีที่แล้ว

      Stacy Schauls Thanks for watching!

  • @Puremindgames
    @Puremindgames 7 ปีที่แล้ว +3

    2:36, I'd rather walk on the path on the right

  • @6ndre99
    @6ndre99 7 ปีที่แล้ว +4

    I've literally searched this on google like an hour ago

  • @josechavarria5941
    @josechavarria5941 6 ปีที่แล้ว

    Thank you for putting tesselation in a real-world environment. I am taking a math course, and I am to explain what tesselation is with an example. I will link this video to my discussion. Thank you for sharing your knowledge.

  • @cinnamonbun115
    @cinnamonbun115 7 ปีที่แล้ว

    I love minute science

  • @nootnoot8287
    @nootnoot8287 5 ปีที่แล้ว

    Helpful video

  • @doubleas88
    @doubleas88 7 ปีที่แล้ว

    You sir gained a subscriber, nice video

  • @brendinventer6407
    @brendinventer6407 7 ปีที่แล้ว

    These videos are the best 👌🏼🤓

  • @theanimeotaku2794
    @theanimeotaku2794 7 ปีที่แล้ว

    Basically it means textures pop out more and have better placement

  • @unrealdevon
    @unrealdevon 7 ปีที่แล้ว

    I love these videos.
    Also that pink floyd T-shirt is real cool.

  • @OTechnology
    @OTechnology 7 ปีที่แล้ว

    Tesselation is the feature that Nvidia keeps over using to shit on AMD GPUs.

  • @omin
    @omin 7 ปีที่แล้ว +2

    fucking bug eyes ad

  • @duckseverywhere8119
    @duckseverywhere8119 7 ปีที่แล้ว

    ...and will it kill your frame rate? This, is 4 minute Science!

  • @psnKnowledge
    @psnKnowledge 7 ปีที่แล้ว

    Enjoyed the explanation. We need you to work at Nasa man! Or whatever's your preferred science company 👊

  • @Desk-O-lorido
    @Desk-O-lorido 3 ปีที่แล้ว

    Why tessellation looks so satisfying

  • @Brian_Buckley
    @Brian_Buckley 7 ปีที่แล้ว

    thank you for this Greg!!!!

  • @HenriquePeres
    @HenriquePeres 7 ปีที่แล้ว

    Have you ever made a video about the different types of AA?

    • @faezlimpbizkit
      @faezlimpbizkit 7 ปีที่แล้ว +1

      Henrique Peres he did

    • @HenriquePeres
      @HenriquePeres 7 ปีที่แล้ว

      Thanks, just watched the video.

  • @HelixBrightstar
    @HelixBrightstar 7 ปีที่แล้ว

    Great video, Greg. I also love that shirt, Pink Floyd is my most favorite band. 👍😀🎵

  • @user-rs3lg6un4n
    @user-rs3lg6un4n 7 ปีที่แล้ว

    Awesome shirt!

    • @GregSalazar
      @GregSalazar  7 ปีที่แล้ว

      Ggaming Gavin Thanks!

  • @psucalculator7179
    @psucalculator7179 7 ปีที่แล้ว

    Awesome!

  • @clairevicidomini3199
    @clairevicidomini3199 4 ปีที่แล้ว +1

    so basically, instead of creating a high definition mesh (that would always remain at high definition, thus wasting resources even if it's far away) you use a medium polygon count mesh with a texture map that decide in which way vertices must be displaced after the it has been enhanced by the tessellation shader. This way you can tessellate it only when it's near the camera, while it will be its lower res counterpart in the distance, so you can save gpu resources. Is this correct?

  • @nythpill
    @nythpill 7 ปีที่แล้ว

    DTSOM shirt. Nice!

  • @Tinchor.15
    @Tinchor.15 7 ปีที่แล้ว +1

    The video is cool, I should watch it again though, but I thumbed up because of your t-shirt!

  • @jyudat4433
    @jyudat4433 7 ปีที่แล้ว +1

    how many times have u changed from science studio to Salazar and back man jeez

  • @imperiustyrael8064
    @imperiustyrael8064 6 ปีที่แล้ว

    so, theres no significan diffrent the ween tessellation on/of affect fps

  • @suppusthesnaxe7864
    @suppusthesnaxe7864 7 ปีที่แล้ว +1

    How does it work for volumetric lighting like in Fallout 4?

  • @hypershadow5g
    @hypershadow5g 7 ปีที่แล้ว

    So as far as GTA V goes, what has a bigger, if any, impact on the looks of the game as well as gpu performance, tessellation or texture quality?

  • @faezlimpbizkit
    @faezlimpbizkit 7 ปีที่แล้ว +2

    well done, hope you can keep this up and keep em coming more. i love stuff like this 😍

  • @godtactics1463
    @godtactics1463 7 ปีที่แล้ว +1

    Excellent video. Perhaps in a separate video or series, more examples could be given of visual and performance impact of tessellation and displacement in a few popular, specific games, with a few common nvidia and amd graphics cards, if the results are notable at all.

  • @azza009
    @azza009 7 ปีที่แล้ว +1

    That T-shirt 👍
    Great video. I thought tessellation and bump mapping were one and the same

  • @blakegriplingph
    @blakegriplingph 3 ปีที่แล้ว

    It seems as though it's underused if not unused these days tho.

  • @WillVRam
    @WillVRam 4 ปีที่แล้ว

    1:05 "backdoor process" what does it mean ? I used google translated but got nothing.
    2:33 How do you build graphics like this?

  • @ForgedTony
    @ForgedTony 7 ปีที่แล้ว +1

    You don't need notifications if you're like me.....
    Yeah it's sad.

  • @johnlemus7921
    @johnlemus7921 7 ปีที่แล้ว

    So Tessellation is basically the same thing as using Subdivision.

  • @TedKeyboardify
    @TedKeyboardify 7 ปีที่แล้ว +2

    Greg, none of the links in the 'video description below' are links.

    • @GregSalazar
      @GregSalazar  7 ปีที่แล้ว +3

      TedKeyboard So copy/paste :P

    • @lapadaa
      @lapadaa 7 ปีที่แล้ว +2

      why not just add before them so people can click them?

  • @Pioqueug000
    @Pioqueug000 7 ปีที่แล้ว +3

    "What in tessellation!"

  • @milk_yt
    @milk_yt 7 หลายเดือนก่อน

    A thing to be careful of is with Nvidia developed or assisted games when using AMD GPUs.
    Some of those games abuse the tesselation from AMD GPUs to make the game run slower on those GPUs, so it's better to turn tesselation completely off.

  • @HappyBeezerStudios
    @HappyBeezerStudios 7 ปีที่แล้ว

    Never forget Radeon 8500 TruForm.
    DirectX 8 Tesselation FTW!

  • @hi_its_jerry
    @hi_its_jerry 3 ปีที่แล้ว

    why would anyone use bump mapping in this way for the stairs lol 2:39

  • @Stanthorusgameandmusic
    @Stanthorusgameandmusic 7 ปีที่แล้ว

    you wear pink floyd, you definitely got more views!

  • @abcdefg9613
    @abcdefg9613 5 ปีที่แล้ว

    A bit of tech trivia:tesselation was introduced to gpus by amd and not Nvidia. It was available in the Radeon 2000 series and onward but was not implemented by Microsoft in dx10/10.1. It was available in OpenGL though.

  • @mauriliodsb
    @mauriliodsb 2 ปีที่แล้ว

    nice video 👍

  • @SteelSkin667
    @SteelSkin667 7 ปีที่แล้ว +1

    I already knew about this but I liked the straightforward explanation. Good stuff.

    • @GregSalazar
      @GregSalazar  7 ปีที่แล้ว +1

      SteelSkin667 Glad you enjoyed it!

  • @ChicoAzevedo
    @ChicoAzevedo 5 ปีที่แล้ว

    I´m here only to know if this makes difference in the new metro exodus. Because tesselation stresses my GTX 1080 in a huge way. Like 20 FPS. But visually i can not tell a big the in the 1920 x 1080 resolution.

  • @baumstamp5989
    @baumstamp5989 ปีที่แล้ว

    2:35 yeah thats how you sell an idiotic feature that nobody uses anymore nowadays... build a staircase without polygon per step... then add a tessellation mapping .... jesus how idiotic

  • @fckinnonstick9919
    @fckinnonstick9919 7 ปีที่แล้ว

    I only like this video because of Pink Floyd.

  • @AbdelhakEssbai
    @AbdelhakEssbai 7 ปีที่แล้ว

    I like how this video is quick and dirty, can you follow up with videos about MSAA/ FXAA and all that confusing stuff please.

    • @GregSalazar
      @GregSalazar  7 ปีที่แล้ว

      Abdelhak Essbai Already have...

  • @komradwide4660
    @komradwide4660 3 ปีที่แล้ว

    Where can I find tessellation setting in nvidia control panel?? Its breaking my squad gameplay experience :(

  • @dtgulab
    @dtgulab 7 ปีที่แล้ว

    What is triple buffering? Do you need it with Vsync? Do you need it with GSync?

  • @Gcammo
    @Gcammo 3 ปีที่แล้ว

    I subscribed cos you're wearing a pink floyd Tshirt before I even watched the video.

  • @NineToFiveGamer
    @NineToFiveGamer 7 ปีที่แล้ว

    Love the shirt, man.

  • @Freddan9700
    @Freddan9700 7 ปีที่แล้ว

    Could you explain what pagefile is?

  • @bluemischief1582
    @bluemischief1582 7 ปีที่แล้ว +13

    I don't get it with gta V... I have a 1440p monitor, a gtx 1080 @ 2100Mhz and mem @5600. My cpu is an r5 1600 with all cores at 3.6Ghz and I seemingly can't get the game to utilise my gpu or cpu to its fullest but still not get above 45fps. My ddr4 is running at 3200Mhz so that should be fine and other games like skyrim run maxed out with Vsync at 60 all the time... I did all the usual stuff like updating drivers and redownloading the game but can't find the problem. How would you guys handle a problem like this?

    • @davidfinnegan7687
      @davidfinnegan7687 7 ปีที่แล้ว +2

      Blue Not pair an r5 with a gtx 1080 XD

    • @Classikh
      @Classikh 7 ปีที่แล้ว +67

      David Finnegan You have no idea what you're talking about, a Ryzen 5 1600 and GTX 1080 are fine together especially at 1440p...

    • @PAUL-ESNEED
      @PAUL-ESNEED 7 ปีที่แล้ว +45

      Of course Nviditards would say that.
      A R5 is more than capable of handling a 1080,in fact,it's better than some i5's EASILY when overclocked.
      It wouldn't even bottleneck a SLI GTX 1080Ti set-up you little snot.
      He also SPECIFIED it's just GTA V,not other games.

    • @vladdyboy2612
      @vladdyboy2612 7 ปีที่แล้ว +2

      If nothing fixes it you should do a clean windows install, update your BIOS, chipset drivers, graphics drivers and then try again, that ought to solve your issues

    • @johnv6586
      @johnv6586 7 ปีที่แล้ว +15

      David Finnegan i have the excact same build as blue and let me tell you, it works perfectly. I dont understand why you think it is a stupid idea

  • @Zeloverevolution
    @Zeloverevolution 7 ปีที่แล้ว

    Tessellation is advanced bump/normal mapping. There, didn't need a video to explain that.

  • @computer-qy4je
    @computer-qy4je 7 ปีที่แล้ว +1

    Minute science is the type of thing I like to bingewatch, yay for more binging.

  • @BoguZk
    @BoguZk ปีที่แล้ว

    So basically tesselation is just another term for mesh subdivision?

  • @Madchris8828
    @Madchris8828 7 ปีที่แล้ว

    So I don't know if it was a mistake but the hyperlinks in the descriptions are only able to be copied and pasted not directed to the sites; including your patreon.

  • @ziyadomar5891
    @ziyadomar5891 3 ปีที่แล้ว

    Hear after a 2042 dev said they’re working on that during delay lmao

  • @ZZstaff
    @ZZstaff 7 ปีที่แล้ว

    Thank you for the video. I Pink Floyd still making music?

  • @erikreider
    @erikreider 7 ปีที่แล้ว

    R u mad that the Define C now comes with a TG side panel? I am... Bought my Mini c a few months ago

  • @alienc
    @alienc 7 ปีที่แล้ว

    I should start a channel like this on other topics that don't get covered that much.. before i go senile.. it has already started

  • @TheLateral18
    @TheLateral18 7 ปีที่แล้ว

    you have a whatsapp chat, can I be part of it, that'll be fun!!!!!!!!

  • @andrewm4691
    @andrewm4691 7 ปีที่แล้ว

    Your oppinion on Vega or Threadripper (weather you read this or not big fan)

  • @TheAHMADJALLAD
    @TheAHMADJALLAD 7 ปีที่แล้ว

    Did you received your thread ripper kit from AMD ????

  • @Who__Cares
    @Who__Cares 4 ปีที่แล้ว

    Huge respect to you for being pink Floyd fan

  • @jbizz1320
    @jbizz1320 7 ปีที่แล้ว

    What happen to your sound bar speaker? what model was it.

  • @dsmdallas2466
    @dsmdallas2466 7 ปีที่แล้ว

    GREAT VIDEO. Thanks you.

  • @Zeorymer300
    @Zeorymer300 7 ปีที่แล้ว +1

    I only buy Nvidia.

  • @Stoynov666
    @Stoynov666 4 ปีที่แล้ว

    do the consoles have this feature?

  • @Dracossaint
    @Dracossaint 7 ปีที่แล้ว

    First
    To not give a fuck about being first.

  • @FrankieHiltz
    @FrankieHiltz 7 ปีที่แล้ว

    Aye thanks for this. I had a relatively good understanding of it, but this clarified somethings I didn't know :D

  • @ianthecuber2166
    @ianthecuber2166 7 ปีที่แล้ว

    Circles without tesselation make me want to throw up!

  • @Witnaaay
    @Witnaaay 7 ปีที่แล้ว

    How does parallax mapping fit into this?

  • @tunafishmaki
    @tunafishmaki 7 ปีที่แล้ว +1

    "this, is minute science"

  • @1337ghomri
    @1337ghomri 7 ปีที่แล้ว

    @Sience Studio -> You can see tessellation i GTA 5, if you stand very close to a palm tree, or you are driving in the mountain with dirt roads. The dirt and stones pops out. The same goes for the palm tree, you can see a lot of shapes in the wood. But the tessellation drawing distance is very narrow in GTA 5. When you are driving on a dirty road, you can actually see when the tessellation starts and end while driving.