as straightforward as possible in a world of verbosity and over-engineering. great balance between code and art. i've needed a channel like this for a long time!
I’ve only seen two of your videos so far but thats enough for me to subscribe. I love your soothing tones and easy going pace; this in particular is one of the best Unity tutorials I’ve had the pleasure of following. Just what I need to keep the ol’ motivation going for my project - an incredibly niche, probably non-profitable, oldy worldy narrowboat trading sim 🙃 Thank You!
Love your videos! Focused and to the point. I'm a 2D game developer and this video makes me want to try my hand at creating some 3D terrain! You make the tools seem much more accessible.
Hi, my name is Dragan. I would like to tell you that I learned a lot from your tutorials. I can't wait to see the continuation of this video for collecting various collectebals and other gameplay that we could add. Thank you very much for the wonderful presentation of each lesson. I look forward for you to continuing this video ... Hello.
@@genichiroashina6372 It's Dragan, not Dragon it means someone who is being dear or loved ... it is a very common name in Slavic countries .. the way you would say hey Love in English they say hey Draga
Great tutorial! After wasting so much time trying to understand anything from the Unity speed tutorials and failing miserably, I found this one. Thank you! Maybe mention that for some of us the Terrain Tools cannot be found in package manager. Here is a way explained to get them:
This is such a wonderful tutorial, everything is nicely explained and showing the progress by running the game was also amazing. Thank you for this I really learned a lot from this, looking forward to checking out your other tutorials.
I find myself sometimes putting your tutorials on in the background while I'm working in Unity, even if they're not related to my project. Kind of a Bob Ross vibe you've got going. That's not weird, right?
Thank you so much for this incredibly well-made tutorial! But I'm struggling with the terrain tools: I am succeeding in using some tools such as "set height", and "raise or lower" but I can't get others to work, such as "sculpt" or "paint". The brushes just don't appear in the scene window...! I did create a layer, of course, with a TerrainLayer texture... Please advise!
Awesome video! I have one inquiry about the tree's collision, is it only possible to enable collision by turning them into game objects? I have followed the tutorial and it appears that you can move through trees. It left me wondering what ways there are to create trees with colliding properties and add them to a map like the way you did it on the video
Ive installed Terrain Tools but I don't have the 'sculpt' option and can't find 'noise' anywhere? Im using version 2020.3.15f2 if that helps? I've tried doing this 3 times already and it the options just aren't there for me :(
Thanks for sharing great knowledge, i watched all your unity tutorials i learned a lot. Now i want to develop my own unity open world game. Please help me getting started with the open world scene setup with terrain system and some technical problems in open world game like i think objects limitations and etc.
Hi, a large open world does have a number of challenges. You can't have everything from the whole world in memory at once, so you have to split it into chunks. Then as the player moves around you load in the nearby chunks and remove those further away. I'd suggest having each chunk as a separate scene that can then be loaded in as needed. It's definitely good to dream big but I'd recommend starting small. Maybe try getting your game concept up and running with just one scene/chunk first, then introduce the chunk loading mechanism for one more scene/chunk. Once you have that sorted you can add as many as you want. Hope that helps and good luck 😊
Very informative videos here ....please keep it up ...I have problems with the trees tho ....they are pink ..i tried converting the entire project to URP instead ...well the entire thing dissapeared
Hello, thanks for your tutorials.... please when I start running with my character, it starts entering the ground like going down... please what can I do to fix that ?
Hi, does it keep going down or does it stop at a certain point? It might be that the position of the character controller capsule isn't quite lined up with your character.
@@KetraGames alright when I start moving around, at some point the character starts sinking... the character doesn't sink everywhere, but only at so.e specific points
Hi, it looks like you have to manually add it in at the moment in 2021. If you click on the plus button in the Package Manger and select 'Add package by name'. Then enter com.unity.terrain-tools in the Name field and it should download the package. Hope this helps.
Hi, I'd recommend looking at our 3D platformer playlist. It will walk you through all the steps to get to this point th-cam.com/play/PLx7AKmQhxJFaj0IcdjGJzIq5KwrIfB1m9.html. Hope that helps 😊
Why can't I find the good instructions on how to change the mesh density ANYWHERE? I realize Unity Terrain has a really good LOD system, but in my case, it s not helpful since I am working on a top-down game where the camera is looking down not out. I need a lower mesh density...
Wow.... Such a Great Video to learn, Thanks a lot, liked, subscribed, belled, please make a video on how to make water in unity and set scene of a game and take screenshot please
Hi i have a question everytime i use the terrain a error comes up that says "NullReferenceException. Object reference not set to an instance of an object" ive been having this problem for a bit of time now
Hi, is this happening when you try to play the game or when you're actually creating the terrain? If you're using the script from the series, it might be that you haven't added a Character Controller component to the object.
Hi, we got them from this free asset - assetstore.unity.com/packages/3d/environments/fantasy-landscape-103573. You may find that they appear pink in Unity 6 but you should be able to convert them to URP by following these instructions - docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/upgrading-your-shaders.html
Birch_tree1's collider isn't working in my scene, it's fine with Birch_Tree2, Great tutorial, thanks! Oh Right, I've selected the fbx not the prefab, whoops.
im an UE5 dev, so unity sometimes seems a bit off to me. Would you care to show how you solve texture problems with Trees and foliage in Unity? Ive imported multiple tree and vegetation assets into the scene, but all are pink, i had same issue with building and propts but managed to solve it URP/lit. But with vegetation it seems like i have to assignt he assets manually each time and sometime not even that works. Am i missing something here?
Is it possible to use a custom made tree from Blender, import into Unity, add to the terrain tree paintbrush and use the Windzone effect? Ive got the terrain painting my trees but wind does not have an effect on it.
Hi, for trees to move in the wind they need to have their branches defined. It may be possible in Blender but I'm not sure how easy it is. The recommended application for trees in Unity is SpeedTree, but you have to pay a subscription to use.
Hi, I'm new to Unity so I want to ask you how can I make the game window to become fullscreen like you (look like a complete new window is opened separately) when I try to stimulate and comeback to normal size as scene window when we stop hitting the play button? Thank you anyway!
Hi, I have a problem, when I insert the flowers on the ground, if I move away with the view (in the scene view) the flowers I have placed are no longer seen, as if they disappeared, then when I get back to the view they reappear
Hi, to improve the performance of your game the flowers won't be drawn when far away. This could be what you're seeing. You can increase the Detail Distance in the Inspector. By default, the maximum value is 250. If you need to go higher than this you can switch to the Debug Inspector and set it to a higher value.
Hi, yes, we're planning on doing a follow up on wind and trees in the near future. If you can't wait until then you can read about wind zones in the Unity documentation here - docs.unity3d.com/Manual/class-WindZone.html. Hope that helps 😊
Hi Ketra, I'm having some issues adding water shaders to my project since URP was installed to my project, can you please recommend any water shader that fits to it? I would appreciate. Thank you very much for these amazing guides!
Hi, I think this is probably the best free URP water shader in the Asset Store at the moment - assetstore.unity.com/packages/vfx/shaders/stylized-water-for-urp-162025
Great video, you make it seem so effortless. Though I have one question, sorry if this has been asked before but when I try to lower terrain to do roads, even if I set the brush strength really low 0.001 if I click and drag it just lowers down really far. If I click once it's ok but then my road is divets.. how do you do it smoothly??
Hi, this definitely is tricky and the terrain lowers much quicker than you would expect. There are a few things you can try that might help though. First of all, the strength can lower as far as 0.00014 which slows down the terrain change a bit further. Alternatively, if you want the road to be completely flat you could use the Set Height tool instead to carve a flat road into the terrain. Another option is to leave the road area as it is and then raise the banks. This is probably easier as it doesn't matter if the banks have a few divots. Smooth Height or Effect->'Slope Flatten' can also be useful for removing any unwanted divots. Hope that helps 😊
You could also paint a specific texture for roads and leave the terrain at its original height, then come later with a script and lower all-terrain with that texture a specific amount.
Hi, is your project URP? If so, you may need to change the material of the trees to use Nature/SpeedTree. If that doesn't work you may need to use a different tree asset that supports URP.
In 2022.2.1f1 version ... My grass is not swaying ... It is still ... I have also altered wind settings many times .. but it is stationary .. pls help 😅
Thank you for these videos. After downloading the texture pack and importing it threw a bunch of errors asking me if I wanted to "fix all" - I clicked on it, but now the level elements I build with probuilder are all pink. Any ideas?
Hi, this article on pink materials may help - meruja.medium.com/pink-materials-in-unity-66bc880218af#:~:text=The%20reason%20behind%20the%20pink,of%20different%20kinds%20of%20pipelines.
Hi, is the color drastically different or just darker/lighter? Which version of Unity are you using? It may be the color space setting. Go to Edit->Project Settings, then go to Player, Other Settings and check that the Color Space value is set to Gamma.
@@KetraGames thank you.. but i got warning "Requested RenderTexture with sRGB format. sRGB formats are not supported in gamma mode, fallback to a UNorm format. Use a UNorm format instead of sRGB to silence this warning. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"
@@KetraGames Hey, I figured out what the problem was.... The pc was connected to 2 monitors and one of them was unplugged to the power supply, in short term i wasn't using it. So I had to stay all day long reinstalling over and over again :))), while the "Add Tree" window was sitting comfy on my non usable 2nd monitor :))). But anyway nice video and thank you for replying ;)
Ketra is truly the gold standard in Unity tutorials or really any tutorials
Thanks very much for this comment 😊
as straightforward as possible in a world of verbosity and over-engineering. great balance between code and art. i've needed a channel like this for a long time!
@stevethepirate Thanks so much for this comment 😊♥️
I’ve only seen two of your videos so far but thats enough for me to subscribe. I love your soothing tones and easy going pace; this in particular is one of the best Unity tutorials I’ve had the pleasure of following. Just what I need to keep the ol’ motivation going for my project - an incredibly niche, probably non-profitable, oldy worldy narrowboat trading sim 🙃 Thank You!
Great to hear, thanks for this 😊
Love your videos! Focused and to the point. I'm a 2D game developer and this video makes me want to try my hand at creating some 3D terrain! You make the tools seem much more accessible.
Thanks so much for this comment ☺️
GOLD... Pure gold for new 3d creators.
Hi, my name is Dragan. I would like to tell you that I learned a lot from your tutorials. I can't wait to see the continuation of this video for collecting various collectebals and other gameplay that we could add. Thank you very much for the wonderful presentation of each lesson. I look forward for you to continuing this video ... Hello.
Great to hear. Thanks for commenting 😊
Ooh a real dragon, nice. Don't kidnap ketra 😅😅
@@genichiroashina6372 It's Dragan, not Dragon it means someone who is being dear or loved ... it is a very common name in Slavic countries .. the way you would say hey Love in English they say hey Draga
@@Berndr 😕😕😕 it's a joke, lady. Damn
@@Berndr anyway thank you for telling me about the translation. Cheers🥂🥂👍👍
so helpful. was having issues with grass swaying too much and trees not being affected by the lighting of the skybox. now i'm set!!
Thanks, glad it was useful 😊
Amazing tutorial!! thank you for making it so simple and easy!
Thanks for this great comment 😊
Superbly brilliant and informative! Perfect pace, wise insights from an expert user. This is one of the best Unity tutorials I've watched, subscribed.
Thanks very much for this comment 😊
You are a LEGEND. Thanks for your service!
Thanks for this comment 😊
Perfect , clean and Short , waiting for next Tutorial.
Thank you! 😊
Great tutorial!
After wasting so much time trying to understand anything from the Unity speed tutorials and failing miserably, I found this one. Thank you!
Maybe mention that for some of us the Terrain Tools cannot be found in package manager. Here is a way explained to get them:
Glad it was useful 😊
Really amazing and clear tutorial, thank you. Can’t wait to get on Unity and make my first terrain tomorrow.
Excellent, thanks 😊
Awesome tutorial! I watched a lot of the ones regarding "Terrain Tools" today and yours are by far my favorite!
Thanks for this comment 😊
Your explanation is perfect! Thank you for the lesson :)
Thanks, glad it was useful 😊
So hard to find quality, right to the point, unity tutorials. New fan.
Thank you 👍😊
Thx ur the best i, for the first time i made a 3D Game!!!!! thx you are the best!
Excellent! Thanks for this comment 😊
@@KetraGames but i have a problem, i want to make a 3D platformer, i need a level picker system :( if you can do a video or help me (i am subbed)
You are a great tutor. Yea you deserve this comment.
Thanks for your support 😊
smile on my face... very nice videos. thank you ketra.
Thanks for this 😊
This is such a wonderful tutorial, everything is nicely explained and showing the progress by running the game was also amazing. Thank you for this I really learned a lot from this, looking forward to checking out your other tutorials.
Thanks for this great comment 😊
@@KetraGames your welcome and thank you for posting such amazing content 🙌
Nice series, well presented and explained.
Thanks very much for this 😊
I find myself sometimes putting your tutorials on in the background while I'm working in Unity, even if they're not related to my project. Kind of a Bob Ross vibe you've got going. That's not weird, right?
😂 Thanks, this made me smile 😊
That was great! well done👍
Thank you 😊
Thank you for this amazing video. You have inspired me to think my idea is tangible
Great to hear 😊
A lot of Changes and problems in 2022 version. But the result is super COOL ! Thanks a lot
thank you for your videos.... you voice is great for this btw. soothing.
Ive been looking forever for a tutorial like this thx a lot! Those speed terrain creation videos are pointless, can't learn anything from them
Liked and subscribed! Interesting ;)
Keep it up!
Thanks for this 😊
Thank you so much for this incredibly well-made tutorial!
But I'm struggling with the terrain tools:
I am succeeding in using some tools such as "set height", and "raise or lower" but I can't get others to work, such as "sculpt" or "paint". The brushes just don't appear in the scene window...!
I did create a layer, of course, with a TerrainLayer texture...
Please advise!
Thank you so much for the tutorial. I learned a lot.
Great to hear 😊
Awesome video! I have one inquiry about the tree's collision, is it only possible to enable collision by turning them into game objects? I have followed the tutorial and it appears that you can move through trees. It left me wondering what ways there are to create trees with colliding properties and add them to a map like the way you did it on the video
谢谢,你发布的每一部作品都非常优秀,我只能在下班之后看。争取自己能把unity学精通。再次感谢!
Great video, it helps a lot!
Glad it was useful 😊
Ive installed Terrain Tools but I don't have the 'sculpt' option and can't find 'noise' anywhere? Im using version 2020.3.15f2 if that helps? I've tried doing this 3 times already and it the options just aren't there for me :(
thank you so much, it is a very helpful video!
Great to hear this, thanks 😊
I learnt so much, thanks a lot🙏🙏
Great, glad to hear it was useful 😊
I love your work! do you think you could do a video on how to set up swimming? or floating objects?
Thanks so much 😊
The plan is to cover as many elements of 3D platformers as possible, so swimming is definitely on the list for the future
Hows your importing speed that fast when importing terrain tools sample asset? Is the video speeded up?
Hi, yes it's sped up. Didn't think it would be too interesting for people to watch it load 😊
Amazing video
Thanks for this comment 😊
Thanks for sharing great knowledge, i watched all your unity tutorials i learned a lot. Now i want to develop my own unity open world game. Please help me getting started with the open world scene setup with terrain system and some technical problems in open world game like i think objects limitations and etc.
Hi, a large open world does have a number of challenges. You can't have everything from the whole world in memory at once, so you have to split it into chunks. Then as the player moves around you load in the nearby chunks and remove those further away. I'd suggest having each chunk as a separate scene that can then be loaded in as needed. It's definitely good to dream big but I'd recommend starting small. Maybe try getting your game concept up and running with just one scene/chunk first, then introduce the chunk loading mechanism for one more scene/chunk. Once you have that sorted you can add as many as you want. Hope that helps and good luck 😊
@@KetraGames thanks sir ♥
How did you make the alignment of player with terrain?🤔
Hi, there is a Character Controller component on the Player that stops it falling through the terrain. Hope that helps 😊
I tried but didn't work Please can you make a video on it? 🧐@@KetraGames
Great videos, keep it up :D
Thanks for this comment 😊
Excelent content!!
Thank you 😊
Very informative videos here ....please keep it up ...I have problems with the trees tho ....they are pink ..i tried converting the entire project to URP instead ...well the entire thing dissapeared
9:50 I'm trying to do this, but the brush doesn't lower the terrain 😣
Hello, thanks for your tutorials.... please when I start running with my character, it starts entering the ground like going down... please what can I do to fix that ?
Hi, does it keep going down or does it stop at a certain point? It might be that the position of the character controller capsule isn't quite lined up with your character.
@@KetraGames alright when I start moving around, at some point the character starts sinking... the character doesn't sink everywhere, but only at so.e specific points
Whuuuu... lovely!
Thanks 😊
Many thanks that's perfect :)
Thank you 😊
Nice tutorial. I tried to use the shortcut keys but everytime I adjust the terrain simply disappears. I dunno if it is a bug in 2021.
Why are all my trees pink? Does that mean that shaders are broken or what? How to fix that? Thanks
I have the newest version and my package manager is empty, I do not have anything there by default. What am I doing wrong?
Hi, it looks like you have to manually add it in at the moment in 2021. If you click on the plus button in the Package Manger and select 'Add package by name'. Then enter com.unity.terrain-tools in the Name field and it should download the package. Hope this helps.
@@KetraGames thanks I had the same problem
Good videos. Subscribed.
Thanks 😊
THANK YOU SOOOOO MUCH !!!!!
Glad you found it useful 😊
You say that the project was created in an earlier video, but where is it? I have looked at several of your videos & cannot find it. Thanks.
Hi, I'd recommend looking at our 3D platformer playlist. It will walk you through all the steps to get to this point
th-cam.com/play/PLx7AKmQhxJFaj0IcdjGJzIq5KwrIfB1m9.html.
Hope that helps 😊
Why can't I find the good instructions on how to change the mesh density ANYWHERE? I realize Unity Terrain has a really good LOD system, but in my case, it
s not helpful since I am working on a top-down game where the camera is looking down not out. I need a lower mesh density...
Wow.... Such a Great Video to learn, Thanks a lot, liked, subscribed, belled, please make a video on how to make water in unity and set scene of a game and take screenshot please
Thanks for your support 😊
The tree is half inside the terrain, is there a way to fix this?
Hi i have a question everytime i use the terrain a error comes up that says "NullReferenceException. Object reference not set to an instance of an object" ive been having this problem for a bit of time now
Hi, is this happening when you try to play the game or when you're actually creating the terrain? If you're using the script from the series, it might be that you haven't added a Character Controller component to the object.
Where did you get those Trees? they would look perfect for my game!
Hi, we got them from this free asset - assetstore.unity.com/packages/3d/environments/fantasy-landscape-103573. You may find that they appear pink in Unity 6 but you should be able to convert them to URP by following these instructions - docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/upgrading-your-shaders.html
Wow....thanks👍👍
👍😊
Hi, good tutorial. I follow your steps to add rock layer at the beginning, but the rock texture is too shiny, how to fix it?
Hi, check the smoothness value in the Layer properties. Setting this to a low value should make it less shiny
Birch_tree1's collider isn't working in my scene, it's fine with Birch_Tree2, Great tutorial, thanks! Oh Right, I've selected the fbx not the prefab, whoops.
im an UE5 dev, so unity sometimes seems a bit off to me. Would you care to show how you solve texture problems with Trees and foliage in Unity? Ive imported multiple tree and vegetation assets into the scene, but all are pink, i had same issue with building and propts but managed to solve it URP/lit. But with vegetation it seems like i have to assignt he assets manually each time and sometime not even that works. Am i missing something here?
Also thank you for you amazing content and work!
Is it possible to use a custom made tree from Blender, import into Unity, add to the terrain tree paintbrush and use the Windzone effect? Ive got the terrain painting my trees but wind does not have an effect on it.
Hi, for trees to move in the wind they need to have their branches defined. It may be possible in Blender but I'm not sure how easy it is. The recommended application for trees in Unity is SpeedTree, but you have to pay a subscription to use.
@@KetraGames Thank you
You tutorials are very good, but why don't you have subscribers in millions?
Thank you! One day 🤞
Can anyone help? I don't get the terrain or terrain toolbox under windows.
Hi, I'm new to Unity so I want to ask you how can I make the game window to become fullscreen like you (look like a complete new window is opened separately) when I try to stimulate and comeback to normal size as scene window when we stop hitting the play button? Thank you anyway!
Hi, on the Game tab there is a button called 'Maximize on Play' that you can toggle.
@@KetraGames I get it. Thanks.
where can I find this tool for the new unity version?
Import it just like she does in the video, through the package manager.
Hi, I have a problem, when I insert the flowers on the ground, if I move away with the view (in the scene view) the flowers I have placed are no longer seen, as if they disappeared, then when I get back to the view they reappear
Hi, to improve the performance of your game the flowers won't be drawn when far away. This could be what you're seeing. You can increase the Detail Distance in the Inspector. By default, the maximum value is 250. If you need to go higher than this you can switch to the Debug Inspector and set it to a higher value.
@@KetraGames Thank you very much, you helped me;)
Your frames are taking some crazy hits. Or it's lagging pretty bad after the flowers and shoots.
The next one could be, how to optimize game. Make higher FPS. (rendering only visible items)
Thanks for the suggestion 😊
Ketra! quiero conocerte!!! sos una genia!!!
when using smooth height and noise can't use brush tool...anyone pls help me
I've noticed that the wind only affects grass but it is not affecting the trees. Can you help us with this ?
Hi, yes, we're planning on doing a follow up on wind and trees in the near future. If you can't wait until then you can read about wind zones in the Unity documentation here - docs.unity3d.com/Manual/class-WindZone.html. Hope that helps 😊
Stuck at trees section. All the trees are pink. I tried updating to URP material but could not make it work. any tips?
Found a fix. Had to manually change the shaders individually on all the tree prefabs materials.
Glad you found a solution. Thanks for sharing 😊
Hi Ketra, I'm having some issues adding water shaders to my project since URP was installed to my project, can you please recommend any water shader that fits to it? I would appreciate. Thank you very much for these amazing guides!
Hi, I think this is probably the best free URP water shader in the Asset Store at the moment - assetstore.unity.com/packages/vfx/shaders/stylized-water-for-urp-162025
how to added Doozy character in unity ?
you should put some music on Timelapse
Great video, you make it seem so effortless. Though I have one question, sorry if this has been asked before but when I try to lower terrain to do roads, even if I set the brush strength really low 0.001 if I click and drag it just lowers down really far. If I click once it's ok but then my road is divets.. how do you do it smoothly??
Hi, this definitely is tricky and the terrain lowers much quicker than you would expect. There are a few things you can try that might help though. First of all, the strength can lower as far as 0.00014 which slows down the terrain change a bit further. Alternatively, if you want the road to be completely flat you could use the Set Height tool instead to carve a flat road into the terrain. Another option is to leave the road area as it is and then raise the banks. This is probably easier as it doesn't matter if the banks have a few divots. Smooth Height or Effect->'Slope Flatten' can also be useful for removing any unwanted divots. Hope that helps 😊
You could also paint a specific texture for roads and leave the terrain at its original height, then come later with a script and lower all-terrain with that texture a specific amount.
What is unity version your using??
Hi, in this video we're using version 2020.3.1 😊
my tree are pink, some error about ambient occlution.... any idea's ?
Hi, is your project URP? If so, you may need to change the material of the trees to use Nature/SpeedTree. If that doesn't work you may need to use a different tree asset that supports URP.
In 2022.2.1f1 version ... My grass is not swaying ... It is still ... I have also altered wind settings many times .. but it is stationary .. pls help 😅
Hi, sorry I'm not sure. Are you using the same grass asset as in the video?
Thank you for these videos. After downloading the texture pack and importing it threw a bunch of errors asking me if I wanted to "fix all" - I clicked on it, but now the level elements I build with probuilder are all pink. Any ideas?
Hi, this article on pink materials may help - meruja.medium.com/pink-materials-in-unity-66bc880218af#:~:text=The%20reason%20behind%20the%20pink,of%20different%20kinds%20of%20pipelines.
My character is just phasing through parts of the map how do I make the terrain physical so it stops doing it
Hi, if your character has a CharacterController component or a Rigidbody it should stop it falling through the terrain. Hope that helps 😊
@@KetraGames I tried a rigid body but just started falling through the map ?
where did you get extra brushes?
Hi, the additional brushes come from the asset store - assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808
@@KetraGames thanks sunday morning i found dem lol
Where did you get your character for this video?
Hi, the character and animations are freely available on Mixamo.com 😊
@@KetraGames Found it...thank you.
why the texture of my rock is not the same as yours(the color)?? :(
Hi, is the color drastically different or just darker/lighter? Which version of Unity are you using?
It may be the color space setting. Go to Edit->Project Settings, then go to Player, Other Settings and check that the Color Space value is set to Gamma.
@@KetraGames thank you.. but i got warning "Requested RenderTexture with sRGB format. sRGB formats are not supported in gamma mode, fallback to a UNorm format. Use a UNorm format instead of sRGB to silence this warning.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"
@@KetraGames can you explain to me what happened???
Sorry, I'm not sure. What version of Unity are you using?
@@KetraGames ohh okay thank you... its clear
why in my editor dont have that many brushes like you like mountain brush
This environment assets pack support mobile game?
Hi, we've not tried it on mobile yet but it should be fine. Let us know how it goes.
7:28 bookmark
I keep going through trees
how long did it take you
It probably took around 20 minutes to create this terrain, but you can spend more or less depending on how much detail you want to add
Help plezse :( i still cant see terrain tools :(
Hi, are you using Unity 2021? If so, this may help - th-cam.com/video/1Me03zNkKy0/w-d-xo.html
@@KetraGames yes :)
Her computer is faster then my flush in the toilet 💀
Why does the "Add Tree" Window doesnt show?!?!?!
Hi, I'm not sure why it wouldn't show. What version of Unity are you using?
@@KetraGames Hey, I figured out what the problem was.... The pc was connected to 2 monitors and one of them was unplugged to the power supply, in short term i wasn't using it. So I had to stay all day long reinstalling over and over again :))), while the "Add Tree" window was sitting comfy on my non usable 2nd monitor :))). But anyway nice video and thank you for replying ;)
Oh no, how frustrating! Glad you got it sorted in the end 😊
I still hate the terrain system. Especially when trying to create any beach or island areas.
I know what you mean, but at least it's getting better 😊
Spell that makes a double of you.
I like how you gloss over the fact that the trees have no collision
Hi, the trunks of the trees do have collisions with the asset used in the video
i love tutorials videos but when i try them 145619813261 unexpected errors in project dont know why
ty
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