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26:04 shouldn't moko charm be applied first? so that -1 atk is not applicable and 7, divided by 2 is 3.5 but the game will give leader 4 hp instead?(cuz injured allies with 3 atk will be given 2 atk) so leader will have 4 hp and 4 atk, no?
It’s not possible to put moko charm on a unit with 0 attack. They need to have attack to lose in order to hold the item.
26:04 shouldn't moko charm be applied first? so that -1 atk is not applicable and 7, divided by 2 is 3.5 but the game will give leader 4 hp instead?(cuz injured allies with 3 atk will be given 2 atk) so leader will have 4 hp and 4 atk, no?
It’s not possible to put moko charm on a unit with 0 attack. They need to have attack to lose in order to hold the item.