The reason whale combos with campfire and bombgoblin is it makes money based on the amount of balls it holds, since those spawn balls placing whales near them will immediately give value with little risk since the whales will hold onto the balls and gain value until it detonates
Idk but it's interesting number when you know about potions (given via commands) in Minecraft XD jumpboost and levitation specifically For the curious Jumpboost potency over 127 will prevent player from jumping (unless on slime block) (128 because it starts at 0 ends 255) Another side effect is that it's almost impossible to take fall dmg with such high numbers of jump boost (it adds +1m to necessary height fallen) Levitation 127 will shoot you upwards very fast but anything above is hover and downwards (128 makes you not fall and the stronger makes you go down 129 is quite slow descent) Can't remember if they still work that way in game because last i used those it was 1.10 And i am not sure if there are other potion effects with similar properties
I'm enjoying this game so much, I was on the same map and had a cave hit for x524288. I'm sure I had a modifier that also multiplied the cave ability. When drop was done, the total was like $433$ million. So satisfying.
But Siiifd, the thing with Merry-go-round is not about up and down, but inner and outer layer. I don't think placing teleporter / bumper on the outside layer is a good strategy. You want everything to stay inside as long as they can, not make them exit prematurely.
The Gold mine should be inside the cave system, not at the end of it. That allows the spawned coins to move through the caves and since it only has a 2 second cooldown, as long as any of the coin balls end up being teleported or moved to the top again, you can end up triggering it multiple times.
Long time viewer sifd, infinite tape by removing the batteries (ie) they gain their charges back. I think the ghost balls with charges would probably go insane.
Sifd, the bouncers around the edge seen like a good idea but they're keeping your balls from actually entering the field, they're just bouncing off into nothingness
The reason whale combos with campfire and bombgoblin is it makes money based on the amount of balls it holds, since those spawn balls placing whales near them will immediately give value with little risk since the whales will hold onto the balls and gain value until it detonates
Pinocchio and Geppetto made a smoky fire in Monstro the whale to make it sneeze them out. Works with scaling and theming.
You forget that sifd doesnt know how to read. He's likely hella dyslexic
Leave it to sifd to not understand game mechanics most of the time
Bumpers at the edges are dangerous on this map. Several of your drops hit a bumper immediately and got thrown off the map.
I had a musroom on the edge on this map. 3 turns in a row the ball just immediately bounced off and all I got was 200. I died.
I love watching these at midnight 🫠
Edit: i need to sleep but I must know why the thumbnail has 127 instead of 128
Idk but it's interesting number when you know about potions (given via commands) in Minecraft XD jumpboost and levitation specifically
For the curious
Jumpboost potency over 127 will prevent player from jumping (unless on slime block) (128 because it starts at 0 ends 255)
Another side effect is that it's almost impossible to take fall dmg with such high numbers of jump boost (it adds +1m to necessary height fallen)
Levitation 127 will shoot you upwards very fast but anything above is hover and downwards (128 makes you not fall and the stronger makes you go down 129 is quite slow descent)
Can't remember if they still work that way in game because last i used those it was 1.10
And i am not sure if there are other potion effects with similar properties
You need to start using your jumprope, probably S tier. It bounces just enough for it to extend the runs on certain positions.
I'm enjoying this game so much, I was on the same map and had a cave hit for x524288. I'm sure I had a modifier that also multiplied the cave ability. When drop was done, the total was like $433$ million. So satisfying.
Editor wilding with that caterpillar edit 😭🙌
But Siiifd, the thing with Merry-go-round is not about up and down, but inner and outer layer. I don't think placing teleporter / bumper on the outside layer is a good strategy. You want everything to stay inside as long as they can, not make them exit prematurely.
that clutch in the end was so narrow i phisically recoiled
The x127 in the thumbnail hurts my soul
The Gold mine should be inside the cave system, not at the end of it. That allows the spawned coins to move through the caves and since it only has a 2 second cooldown, as long as any of the coin balls end up being teleported or moved to the top again, you can end up triggering it multiple times.
That coin ball really said: "Bro Windmill, i'm waiting for you to save us"
Long time viewer sifd, infinite tape by removing the batteries (ie) they gain their charges back. I think the ghost balls with charges would probably go insane.
Love that video come out exactly at 1am (even tho am mostly asleep during that time)
Sifd, the bouncers around the edge seen like a good idea but they're keeping your balls from actually entering the field, they're just bouncing off into nothingness
can't believe Sifd didn't get Epic auto tower pre-release expansion...
Hey Sifd
Use jumpropes on the weel 2nd row from the center. Rainbows combo with windmills real nice too
Thinking about it, Douter with the double batteries seems... ridiculously good lmao. Like, that's two free upwards-moving balls each round.
but wait why does the video picture say 32 64 127 256 that's not right??
Are you saying 127 isn't a power of 2? Shocking
Nice way to farm comments tho 😂
love your videos man!
I love this game
I actually like that you don't keep money for next round. This means you can't be strong early to win late when you fall off
I think you could have removed the "nice weather" to regain the charges instantly
Got inspired to break the game with water build by Retromation huh? :)
Also damn that was a close win.
douter relic with two batteries means two ghost balls each turn??? ghost build maybe????
that was 100 %
skill
Siiiiifd I realy want to see you play "Skill Legends Royale". Want to see how you do the explain part on a shoert timer :D
Let's pachingoooooooo
sifd I think you would like dungeons drafters
You should play Jotunn Slayer Hordes of Hel.
🔥🔥🔥🔥🔥
You don't have to make things symmetrical
More please
I thought he was going water build?
I can´t buy it. i don´t now why. Please help me out
DO A CHEF BULD
but siiiifd, 127 is not double of 64
Water Ball Build pls :)
127 💀