I love the portion where you carry off Zulf. He betrayed you, but you still want to get him back home. they beat on you mercilessly while you carry someone some might not consider worth saving, but you refuse to leave him there. At first I feared it cost the Kid his life.
This is my ideal ending. I have more sympathy for what Zia returns to than the strangers I came across. Seeing her smile for the first time is the best feeling, I'd like to believe Zulf eventually comes around as well.
Just beat the game before youtubing the other endings. Saved Zulf and evacuated- couldn't blame Zulf for being angry and had the feeling that rewinding time wouldn't stop the calamity- those people would die over and over. Sometimes when something terrible happens it's best not to relive it, you pick up and you move on a little bit wiser.
shattercross Wise words. I remember spending so much time on this (just did a couple minutes ago and then searched up the other endings), and I ultimately picked this combination. Zulf is just like the rest of us, I couldn't bear to leave him. When it came to restoring or evacuating, I finally chose evacuation because reliving the same past over again wouldn't stop anything. And more importantly...I just couldn't bear forgetting any of these people...it just felt like the right thing to do. This game really is something else....
Personally, I'd been grinding for shards using Zulf's pipe (hearing the Kid's story over and over again), and when it came down to the choice, I just felt that he wouldn't go for the Restoration ending. Aside from the gang of Rucks, Zia and Zulf, the only three people he's really had the chance to get to know, just vanishing from existence, if he went back in time to before the Calamity happened, he'd also go back to his own painful past, having to relive school trouble, having to relive poverty, having to relive his mother dying, having to relive all the hardships that cause him to mutter in his sleep. Essentially, he'd be reliving an endless nightmare if he rewound time to before the Calamity happened. The way I see it, he's pretty much in the same boat as Zia in that the only good moments in his life happened post-Calamity. Pre-Calamity Kid was essentially alone, his only worth being his resourcefulness to the Marshals.
I can't be the only one sprouted that tears like a lil bitch when I saw it was a helpless endeavor to attempt avoiding the arrows, fearing for my kid's life. And when I saw my worries were unfounded when they made way for me at some point, and their commander knocked the fuck out of that one guy that can't read the room/semi-hovering fragmented realm, it felt like that time the bystanders in the train with Spiderman defended him, only way stronger of an effect.
At the start they shot at the kid out of fear, then they stopped out of respect. And if that was punished it would lead to death. First you should prevent the calamity, then when the fixing doesn’t work and you do it a second time, you continue on.
I chose evacuate because if you prevent the calamity, you would repeat the life over and over, never seeing anything new. Besides the evacuation leads to new opportunities rather than a doomed cycle.
@@jamesrodriguez3667 this is how I always saw it too. You rewind time and but don't retain the memories. It'd just be an endless cycle until eventually you break the loop
This isn't the ending I chose, because I couldn't stop thinking about the stone lovers and children I'd seen in the street that I could save... although at the same time, choosing between Restoration and Evacuation was the hardest in-game choice I have ever had to make. Ever. Even after choosing Restoration, though, I can appreciate this ending just as much. They're both beautiful, and bittersweet in their own ways.
+RadioFade The Restoration ending is so much more sad, it has that shot of Zia sitting by herself on the street in the credits, all of the characters go back to their awful lives.
It's heavily implied in the game that Restoration doesn't stop the Calamity. If you start a NG+ after Restoration, Rucks has a lot of moments of deja vu.
I felt like my character had grown close to the characters he had met. The idea of him undoing time and never meeting them, was heartbreaking. Neither choice was easy, but I went with how I felt at the time.
I remember how I played Bastion. I started with leaving Zulf and restoring the world, then on my new game plus I saved him and evacuated on the idea that it all happened again. That ending theme will never not be a wonderful piece.
The needs of the many or the needs of the few huh? I agree with the narrator, I wouldn't want to be in his shoes for this choice. Does restoration stop the calamity or just send you back in time? Because if the latter is true then evacuation is the way to go.
Restoration just sends you back in time, only you and not the clear memories you gained from any point after the point in time you arrived. It's why Rucks only has feelings of deja vu when doing a NG+ after the Restoration ending. Sure they might have feelings of impending doom, but no way to act on it since they don't remember anything about the Calamity.
The evacuation ending makes more sense but i actually prepered the other option. The emd scene shows all the characters happy before the calamity and it leaves you with the sense of Can it last? Will things be better this time? Or is everyone doomed to repeat their loss in an endless cycle?
I almost hate doing this because it will shatter the hope you have in it, but it's a failure that's doomed to repeat. After beating the game the first time, New Game + gets unlocked, and when you think about it in context with the game, it's a rather horrible realization. You're right back to where you started initially. The Calamity still happens. It keeps repeating. That said, New Game + is still unlocked with Evacuation, however, when you think about it with Restoration, suddenly it becomes a whole lot darker, at least in my mind.
I'm surprised that you could grow tired of his voice. He modulated it to sound like an old man for Bastion. In Transistor his voice was a little different. You must have played it one after another. Otherwise you are strange :P Anyway, Transistor wasn't really a narrator. He was more like a companion talking with you. I think they are gonna change the concept a bit again
Fireballun yea, big mistake I've played transistor first, then bastion. At transistor, he was giving comments to every shit non stop like an AK, most of the speeches were unnecessary
Ming-En Liu hmmm, it seems like Supergiant Games' style doesn't really suit you. It's obvious that Transistor's speeches were often unnecessary but he was a companion breaking the awkward silence between him and mute Red. Not a storyteller.
I love the portion where you carry off Zulf. He betrayed you, but you still want to get him back home. they beat on you mercilessly while you carry someone some might not consider worth saving, but you refuse to leave him there.
At first I feared it cost the Kid his life.
I shitted bricks when Zia talked, i wasn't expecting that.
When they move out of the way, and the officer kills the chu ko nu because he attacked you, I shed a tear.
chu ko nu hahaha
Me too this whole moment made me super emotional! And I live for it! Always gonna remember it!
This is my ideal ending. I have more sympathy for what Zia returns to than the strangers I came across. Seeing her smile for the first time is the best feeling, I'd like to believe Zulf eventually comes around as well.
Just beat the game before youtubing the other endings. Saved Zulf and evacuated- couldn't blame Zulf for being angry and had the feeling that rewinding time wouldn't stop the calamity- those people would die over and over. Sometimes when something terrible happens it's best not to relive it, you pick up and you move on a little bit wiser.
shattercross Wise words. I remember spending so much time on this (just did a couple minutes ago and then searched up the other endings), and I ultimately picked this combination. Zulf is just like the rest of us, I couldn't bear to leave him. When it came to restoring or evacuating, I finally chose evacuation because reliving the same past over again wouldn't stop anything. And more importantly...I just couldn't bear forgetting any of these people...it just felt like the right thing to do. This game really is something else....
Personally, I'd been grinding for shards using Zulf's pipe (hearing the Kid's story over and over again), and when it came down to the choice, I just felt that he wouldn't go for the Restoration ending. Aside from the gang of Rucks, Zia and Zulf, the only three people he's really had the chance to get to know, just vanishing from existence, if he went back in time to before the Calamity happened, he'd also go back to his own painful past, having to relive school trouble, having to relive poverty, having to relive his mother dying, having to relive all the hardships that cause him to mutter in his sleep.
Essentially, he'd be reliving an endless nightmare if he rewound time to before the Calamity happened. The way I see it, he's pretty much in the same boat as Zia in that the only good moments in his life happened post-Calamity. Pre-Calamity Kid was essentially alone, his only worth being his resourcefulness to the Marshals.
I can't be the only one sprouted that tears like a lil bitch when I saw it was a helpless endeavor to attempt avoiding the arrows, fearing for my kid's life. And when I saw my worries were unfounded when they made way for me at some point, and their commander knocked the fuck out of that one guy that can't read the room/semi-hovering fragmented realm, it felt like that time the bystanders in the train with Spiderman defended him, only way stronger of an effect.
At the start they shot at the kid out of fear, then they stopped out of respect. And if that was punished it would lead to death.
First you should prevent the calamity, then when the fixing doesn’t work and you do it a second time, you continue on.
I chose evacuate because if you prevent the calamity, you would repeat the life over and over, never seeing anything new. Besides the evacuation leads to new opportunities rather than a doomed cycle.
but it'd mean leaving your entire civilization dead, mostly innocent people. Can you live with that, in the Kid's shoes?
@@brainwasher9876 if you play new game+ it is hinted that Restoration led to the calamity repeating itself. Evacuation is the true ending I believe
@@jamesrodriguez3667 this is how I always saw it too. You rewind time and but don't retain the memories. It'd just be an endless cycle until eventually you break the loop
Was anyone else expecting Rucks to be The Kid from the future?
This isn't the ending I chose, because I couldn't stop thinking about the stone lovers and children I'd seen in the street that I could save... although at the same time, choosing between Restoration and Evacuation was the hardest in-game choice I have ever had to make. Ever. Even after choosing Restoration, though, I can appreciate this ending just as much. They're both beautiful, and bittersweet in their own ways.
Restoration didnt end the calamity , it only starts again ....
+Nathan Drake We don't know for sure.
+RadioFade The Restoration ending is so much more sad, it has that shot of Zia sitting by herself on the street in the credits, all of the characters go back to their awful lives.
It's heavily implied in the game that Restoration doesn't stop the Calamity. If you start a NG+ after Restoration, Rucks has a lot of moments of deja vu.
I felt like my character had grown close to the characters he had met. The idea of him undoing time and never meeting them, was heartbreaking. Neither choice was easy, but I went with how I felt at the time.
We can't go back no more... but I suppose we could go wherever we please.
Satisfying ending is satisfying.
This game is the only reason why i still have my xbox 360 i just replayed it and i got to say the story is better then most games i play today :>
Man, The evacuation ending could set up a good starting plot for Bastion 2.
I wish they'd make it if they aren't already doing it.
OH my god so much emotion in the music alone man geez.
I remember how I played Bastion. I started with leaving Zulf and restoring the world, then on my new game plus I saved him and evacuated on the idea that it all happened again.
That ending theme will never not be a wonderful piece.
This game's setting is a modern version of The Wizard of Oz.
When i chose too save zulf, and rucks started speaking in present tense I almost thought this was it game over Id die with brootha zulf ; _ ;
The needs of the many or the needs of the few huh? I agree with the narrator, I wouldn't want to be in his shoes for this choice. Does restoration stop the calamity or just send you back in time? Because if the latter is true then evacuation is the way to go.
Restoration just sends you back in time, only you and not the clear memories you gained from any point after the point in time you arrived. It's why Rucks only has feelings of deja vu when doing a NG+ after the Restoration ending. Sure they might have feelings of impending doom, but no way to act on it since they don't remember anything about the Calamity.
Man I Remember When I Was Still A Kid I Playing This Game All Day Because Is So Fun
I agree with Evan. This game is about you trying to fix the world. A second bastion simply wouldn't be able to match the story arch.
My ending, and the best ending imo.
now i feel bad for choosing resurection ending :/
1:50 thank you for killing him
The evacuation ending makes more sense but i actually prepered the other option. The emd scene shows all the characters happy before the calamity and it leaves you with the sense of Can it last? Will things be better this time? Or is everyone doomed to repeat their loss in an endless cycle?
I almost hate doing this because it will shatter the hope you have in it, but it's a failure that's doomed to repeat. After beating the game the first time, New Game + gets unlocked, and when you think about it in context with the game, it's a rather horrible realization. You're right back to where you started initially. The Calamity still happens. It keeps repeating.
That said, New Game + is still unlocked with Evacuation, however, when you think about it with Restoration, suddenly it becomes a whole lot darker, at least in my mind.
If you think about it, how many times has it repeated already? Could this have repeated a thousand times before we started to play in the first place?
the feelz. lik if u cre evrytim
nostalgia and beat game
They could make a movie...
I think a Prequel would be appropriate. Just sayin'
i think people said just that about Deus Ex ten years ago
I mean, I'd rather choose the life of adventure over paradox.
@tarapapi if they made a second it would ruin the power of this one's story
Holy fuck me too. Her voice actor had a weird lisp. For me, at least, it kinda ruined the moment. Hopefully I don't sound like an asshole.
Unless it's spiritual, or improves on the original. Bioshock 2 was better for me than the original, at least in terms of overall quality.
I'm lonely.
Is it strange that I like this ending better?
C'mon that ain't funny. I said get up
Movies aout good games or animies / shows tend to suck. just look at dragon ball z evolution or whatever that crappy thing was called.
pls let zia be the narrator in the next game. I'm already so fed up with dat man's voice cause of transistor. zias voice is much more beautiful!
I'm surprised that you could grow tired of his voice. He modulated it to sound like an old man for Bastion. In Transistor his voice was a little different. You must have played it one after another. Otherwise you are strange :P Anyway, Transistor wasn't really a narrator. He was more like a companion talking with you. I think they are gonna change the concept a bit again
Fireballun yea, big mistake I've played transistor first, then bastion. At transistor, he was giving comments to every shit non stop like an AK, most of the speeches were unnecessary
Ming-En Liu hmmm, it seems like Supergiant Games' style doesn't really suit you. It's obvious that Transistor's speeches were often unnecessary but he was a companion breaking the awkward silence between him and mute Red. Not a storyteller.
We can't go back no more. But I suppose we could go wherever we please.