I forgot to mention another aspect about Azami vs Hiiragi. Azami can be performed out of blockstun like a 3rd strike red parry, from there you still have access to all her follow ups and normals. This Guard Cancel property puts the move functionally closer to her Guard Cancels in +R. Hiiragi doesn't have this guard cancel property however I don't think it should have it, I think that would be too much for Strive.
Most characters didn't have the soul sucked out of them to nearly the same extent. Sol still feels like Sol, Chip still feels like Chip, Slayer still feels like Slayer, etc. and trust me, I'm not defending Strive taking so much away, but Baiken just got turned into literally half a functioning character by comparison. She doesn't even need to have exactly what she used to, either, they reworked Testament in a massive way for example but Testament has enough stuff to feel like a complete character even if their move set is a little uh, let's call it concise. She just needs so much more and getting nerfed by system changes in the last patch after this much neglect is fucking insane, too.
Just brainstorming here.I think Baiken exists that was she does because Strive is fundamentally just a different game that previous Gears. I don’t think it makes sense to give like…any of the parry shit she used to have. I don’t love the reworked parry, but the way her old one worked makes less sense in Strive’s slower pressure. Same kinda thing with the upwards grapple. IAD doesn’t really exist in the same way it used to, so having a strong, up-angled attack is a much bigger deal now. Which is a bummer. I don’t see landing a deep j5k on an airdash in happen too often. I…dunno what I’d do with command dash. I’d definitely want to see implemented in some way. First thought is to have two versions, fast startup but little forward travel, and another one where she pauses a moment before lunging a long distance. I really don’t know about how strong it was, but I do think she should have kept the rc’ing the parry. If only because it keeps her streak of having a universal-system-mechanic-defying defensive option. Baiken is a lot of things as a character, and I think having an option to make the opponent more cautious to throw attacks than they would against other characters is worth preserving.
Thanks for the comment, happy for other input on the matter and you certainly got me thinking on what I've said Yeah i agree with what you're saying here, Strive is fundamentally a different game so you can't just 1 for 1 adapt her old stuff, doesn't mean I don't miss it, you know Yeah Azami wouldn't have worked, i just wish Hiiragi had a bit more expression with it, idk maybe holding HS throws the opponent up for a combo instead of the slam, but that just seems kinda corny Yeah i feel like the Upwards Kabari would mess with certain character match ups too much as their stuff also got changed By itself, yeah that is rare to see but from a pressure sequence, it is nice to have the launching properties. Like from a meaty IAD Tatami Gaeshi, if you did IAD j.S it would fuzzy and catch people switching to crouch. from that hit you could cancel into j.p > j.k for a launch. I like that idea, problem though is I think the auto guard properties of Suzuran would be much for Strive as a game even if you limit it to only the slower version. the next issue would be does she have follow ups to these command dashes which can cause even more problems depending on what follow ups she has. I can see why ArcSys would entirely remove the move for the context of Strive " ...I think having an option to make the opponent more cautious to throw attacks than they would against other characters is worth preserving. " I Love this, that resonates greatly with me, that's exactly what i want from this character and i unfortunately don't get that feeling from her in this game.
I dont mind them substituting azami for hiiragi in strive. I just hate that they didnt give her anything to substitute suzuran since in xrd it allowed her to convert far slash into hard knockdowns I fee like she would be a much more complete character if she hadn't lost suzuran in the first place
Yeah I agree bro, I had a section that I removed from the video talking about how at max range Baiken struggles in Strive because she can't get any knockdown to get offense going
This example of degrading a character down to an almost bare bones version from any pervious version seems like just a larger critique of Strive overall and the removal of a lot of iconic moves and more complex versions of existing mechanics to make strive more simple. Though while I'm okay with seeing a more refined version of a mechanic like YRC, was there a need to make it so a character has less options overall, it's not like they compensated by introducing new normals or specials to new moves to reflect older iterations of the Strive cast, they just removed moves and made existing moves fit the strive formula a bit better at the expense of an overall less unique experience when playing a character As for Baiken more specifically cause I think she has been one of the characters in the cast whose felt this the most. Her identity as a samurai who fights dirty isn't really that interesting when her fighting dirty is 5 moves (j.d, j.s Kabari, tatami, parry) that subvert that expectation of an honorable samurai along with an overdrive. And again the moves themselves aren't that interesting, Kabari S is a basic win condition for big damage with no dedicated follow-ups and Kabari H is a basic mix-up of opponent blocks and then get a potential reset, or opponent mashes and all momentum is lost. Tatami is mainly a neutral tool that while isn't the biggest offender of the problem, but still loses much of the substance it could provide outside of a freeing space in front of Baiken of projectiles and foes alike. Parry is probably the only move that has made a remotely graceful transition as air approaches as a whole have been neutered, which could then be an argument as of to why there is no Air-ok version of parry. But that doesn't mean they couldn't have kept the move, where would the harm be in a unique move to look out for while using air approaches in ONE matchup for the game in a game where air approaches can be stuffed in 90% of situations and character MU's with a simple input of 6p While part of it has to do with her mediocre performance in Strive at the moment, Baiken is one-note in Strive, her win-condition is tether with grab or Kabari S. Her mix-up game is no more interesting than most characters in strive except on getup she has an extra move that isn't a DP and an invincible overdrive on wakeup. Her follow-ups to make her more unique or reduced to barely nothing or just not in the game cause she doesn't have those moves. While I don't know how much of other characters you're more knowledgeable on, I would love to see this for other characters transitions if it Interests you enough. As much as I don't regret the time I've put into Strive, I wish it had more to dig into as far as characters go given the good things I think Strive has introduced to GG
Yeah it was rough to talk about Baiken specific things without there being a link to Strive being a fundamentally different game Yeah, at least give me a refined version of a move which is why Hiiragi doesn't bother me as much as the total removal of suzuran, I still prefer Azami but i can still at least somewhat work with Hiiragi And yeah I agree with all of this, both Kabari moves aren't that interesting, I find myself using Tatami a lot less in this game because it isn't as versatile or i don't find the same opportunities to use it. And yeah, an Air Ok parry wouldn't be that rough, it would be as you say, something to be wary of in this particular MU. But my main concern with the Parry is the ability to do it out of blockstun. I miss that in Xrd but I don't think that would be okay for Strive I highly doubt I'll do a follow up on this on other characters any time soon, This Baiken video I just had to make before I move on to the style of content I'll be moving on to. But who knows, maybe I launch Strive again and play a different character and I get the urge again as I feel the same way about other characters as i do Baiken; characters like Sol, Sin, i-No, Leo and then there's characters I don't play but i miss how i used to fight against them, Like Milia just feels off to fight against without her pin projectile thing.
started with strive and then trying xrd just made me sad. i started playing guilty gear because of baiken and i eventually bought xrd to try her out and she ended up being precisely the type of fighting game character i've been wishing for since i started. parry monster high execution character with flashy combos and heavy emphasis on risk and reward it was so addicting and i couldn't see strive baiken the same anymore
If you like all that about Xrd Baiken, I hope you get the chance to play +R baiken. Higher Execution, Flashy Combos but reduced risk for higher reward because she doesn't have Parries in that game, She has Guard Cancels from blockstun or Suzuran. And then there's Baku, the most fucked up Guard Cancel Follow up(this follow up also has its own follow ups)
I haven't touched her iterations before +R but of the 3 versions I've played(+R, Xrd, Strive), yeah, they all go in their own direction. The buffs she got since I made this video really help her in Strive
This is why I would have rather had Rev 3 or something because Anji and every other character literally have half their moveset compared to the previous games, idk whos i dea it was to just remove mechanics and moves
@@SirTyrant02 you can also just 6H into H kabari that can hard knock down for safe jump tatami pressure I'd say strive baiken benefits more from safe jumps than counters especially after the haragii nerf I do think they should bring the damage back up on it, it takes a hard read to parry people deserve to get chunked for getting caught
Unfortunately i dont think they'll ever raise the damage but i do hope when they give her a new move its suzuran even if it doesn't have follow ups approaching with baiken is rough with her slow run speed
Going off the types of new moves other characters received, Axl's weird Tornado thing , Pot's new move ,Chipp is getting a tightrope. Things these characters didn't have before ,I highly doubt Suzuran coming back, if she gets anything new, it'll probably be a whole new move.
Idc about kire tatami. Suzuran being gone without baikens moveset changing drastically to compensate is the real issue Personally azami I never cared for. I preferred the aggressive defensive suzuran playstyle.
Yeah Kire tatami is really just a preference thing, I really like it but its not necessary for play. Suzuran's removal just hurts all round I like the aggressive suzuran style too, I love fishing for counter hits off of suzuran follow ups ,it's just Azami is great for stealing your turn back when being pressured or for punishing "fake" sequences
@SirTyrant02 no one likes their turn being stolen. I lost all my acr friends cause I mained baiken. And i relied on it too much. My defense was so ass that I was forced to get good at it when I played nu 13 in bbcf who had the least amount of defensive options. Not even any kind of dp or reversal. Idk what daisuke was smoking giving baiken guard cancels when she should have just removed them in favor of suzuran. Removing guard cancels does literally everything to make her more fun to fight against and sometimes even play as
Ayo. Fuck nu13 and Fuck a11 though you could've said something worse, you could've said Arakune is cool Daisuke was smoking whatever that stuff is that he calls his vision when he came up with Baiken's Guard Cancels, looking at you Baku, While i agree its good for everyone that Azami exists in the place of GCs in Xrd, sometimes it is fun to mess around with the BS that is her old GCs
@SirTyrant02 it's funny cause nu 13 is underpowered compared to the rest of the cast due to how skewed her kit is towards zoning. If anything, lambda 11 is way better since she is more Jack of all trades compared to nu's ultra zoning. But regardless I never cared for azami and hated guard cancels. I always thought suzuran was the natural evolution of baikens gameplan. Baku is sick. However, it's a guard cancel, so it isn't. The point is. I think instead of completely changing baiken, it felt like daisuke just half assed it by giving her a frame 1 parry and tether while giving her nothing really new whatsoever it feels lame and boring and I play johnny in strive now because of it.
Sorry for the few visual glitches thought it may have been a rendering issue but i tried rendering it 3 times but no changes, i suspect it has to do with the footage
Strive doesn't really need TWO characters whose playstyle revolves (pun) around parries, given Anji's existence. Sure, around the time that Baiken came out, Anji wasn't nearly as good as he is today, but his playstyle hasn't changed since then. Back then, Anji could spin through attacks and counter attack, and the same thing goes for today, but now he has better tools to utilize this.
While I'd like hiiragi to be better, my main issue is the removal of suzuran. suzuran would've moved her away from being parry focused to a more aggressive character
I read "honest mid tier like" and was fully expecting to read Ky/Kyle as the character you were about to mention But nah I'd get frustrated with him too, I don't have that much knowledge on him in both games but I can say I much prefer his Xrd iteration, even fighting against him in Xrd is different experience
@tire_iron488 he is not nearly as bad in xrd lol, and he's consistently underrated because OG eddie mains are still mad that he's not as strong as he was in reload. he's not amazing or anything but his current strive iteration is the weakest he's ever been, bar none.
Incredibly cool yes, even older Baiken(+R) is even cooler than Xrd Baiken but I'm not that good with that version so I didn't discuss the changes from that version
Buff strive baiken, make her actually fun to play. I'm no longer sure what arcsys wants to do with hiiragi. First they nerf the damage and now you can no longer rc it. Its just a bad gimmick. Her stray hits don't convery into anything half the time. She needs meter to convert off literally anything. AAAAAHHHH, why arcsys? Why!?
Tbh, her not being able to convert off of everything is one of the few things left. Characters having certain limitations and how to deal with them is a way to make them more intersesting which I thought would be emphasized with Strive back in 2019. Unfortunately we knew that wasn't the case. In fact, I think Strive's system as a whole is fundamentally flawed, Additionally, the introdction of Wild Assault, which made every character with a red WA, convert nearly everything since you always had either 50% tension or half your Burst, was the straw that broke the camel's back as it got rid of the unique aspects of characters as many got mid screen conversions pretty much in the same way. Strive is dogshit, no way around it. If it was a new IP it would be an ok game, but the way it was handled and it having the GG name with so much of the GG indentity removed makes it feel way worse than it actually is.
Along with Ram, May, Ky, Testament, Johnny, Chipp, Bedman, Elphelt, Sin, Anji and arguably even Slayer. This is a problem with the game as a whole and not specific to a few characters.
You guys didn't have it as bad as Testament. Strive Testament is just in name only. NOTHING ABOUT HIM is "Testament" AT ALL. All of his moves are practically gone. Testament was a technical monster with Trap Style zoner. His playstyle might change a lot between X to AC+R but his trap style identity are still there. No more status effect and was replaced by the lackluster Stained state. No more Grave Digger or Badland for combo extension and neutral callout. No more Tree, Webs, and Cursed with patterns. NO MORE POISON STATUS. No more baddass demonic throw animation. WHAT DID THEY DO TO MY BOY!!!!!? Just generic ass mid range zoner. I play Testament for the trap style. Note: Testament wasn't that good before AC kicked in. From X to Slash, he's mid to low tier at best with the same playstyle. AC+ and +R just gave him Badland and bunch of Neutral God or God Oki setup tools that invalidate most of the cast.
Yeah, I didn't play testament in prior games but I played against him a bit as my friend played him, none of what I fight against in Strive resembles what I've had to deal. My friend tested the character out in Strive and hasn't played him since, it's been years
@@SirTyrant02 The beauty of learning Testament is your situational adaptation. Old Testament had to utilize his ENTIRE kits to be an effective character. His individual hits deal little to no damage. His combo did damage but they are very strict with timing and character weight+hurtbox ratio. You have to know the pattern of your curse depending on how it started to do combos. Your trap placement either help or screw you over with your combo or neutral. Strive Pot getting 3 yrs of character flushing down to the drain doesn't compare to Testament 20+ of identity erased out of existence.
As a zotto Main, It pains me to see What has become of your character. It pains me as much as the fact that you are so low tier. I know that b a i k e n will get better buffs than zato in a season 4 so please pray that I can have a similar redemption that you get
Low Tier, high tier, I do not care about tier placements, I just want to play a fun character and she never will be as fun as before unless they bring back Suzuran and make some big changes to how some of her moves as for Zato, i personally think ArcSys are doing that man wrong, hope for your sake they stop it
Absolutely Baiken got butchered on the port, it is the character that lost the most in terms of depth and decision making or routes. In comparison to Sol, Kye or many other characters in Strive got to keep all their moves and even get new ones.
Just skipping over the wild shit tether enables including insane damage.... unseeable left rights that are also safejumps... throw combo anywhere.... disingenuous man.
I just don't find what you can get off tether that interesting compared to S Kabari's previous use cases. I'm aware that you can go for youzansen left/rights or high/lows from tether set ups. And when i spoke on thorws in the corner, i just meant that in xrd, you get whatever combo whereas strive you don't get that without tether already being set up. But that's not my biggest issue with Strive Baiken, my main issue is no Suzuran replacement
Yeah but it wouldn't have had near the success it has now had it not been a Guilty Gear game, it would have its own niche sure but I doubt it keeps this many players
I forgot to mention another aspect about Azami vs Hiiragi. Azami can be performed out of blockstun like a 3rd strike red parry, from there you still have access to all her follow ups and normals. This Guard Cancel property puts the move functionally closer to her Guard Cancels in +R. Hiiragi doesn't have this guard cancel property however I don't think it should have it, I think that would be too much for Strive.
imma be real with you " hiiragi cant parry gun flame " might be the biggest and funniest baiken downplay ever
This isn't a baiken problem it's a strive problem bro
Yeah, I agree bro, I just wanted to show what Strive's changes specifically impacts on Baiken
Most characters didn't have the soul sucked out of them to nearly the same extent. Sol still feels like Sol, Chip still feels like Chip, Slayer still feels like Slayer, etc. and trust me, I'm not defending Strive taking so much away, but Baiken just got turned into literally half a functioning character by comparison. She doesn't even need to have exactly what she used to, either, they reworked Testament in a massive way for example but Testament has enough stuff to feel like a complete character even if their move set is a little uh, let's call it concise. She just needs so much more and getting nerfed by system changes in the last patch after this much neglect is fucking insane, too.
@@tautochrone4968 the valentines got shafted
The valentines are barely recognizable, they got it rough
dial a combo? uhhh we got one rekka
7:20 Ngl I would like for that to come back but as an actual useful move, that's a pretty cool animation
Unfortunately they gave the move to Leo instead
@@SirTyrant02 Ah right, I forgot Leo has a power bomb command grab
Just brainstorming here.I think Baiken exists that was she does because Strive is fundamentally just a different game that previous Gears.
I don’t think it makes sense to give like…any of the parry shit she used to have. I don’t love the reworked parry, but the way her old one worked makes less sense in Strive’s slower pressure.
Same kinda thing with the upwards grapple. IAD doesn’t really exist in the same way it used to, so having a strong, up-angled attack is a much bigger deal now. Which is a bummer.
I don’t see landing a deep j5k on an airdash in happen too often.
I…dunno what I’d do with command dash. I’d definitely want to see implemented in some way. First thought is to have two versions, fast startup but little forward travel, and another one where she pauses a moment before lunging a long distance.
I really don’t know about how strong it was, but I do think she should have kept the rc’ing the parry. If only because it keeps her streak of having a universal-system-mechanic-defying defensive option. Baiken is a lot of things as a character, and I think having an option to make the opponent more cautious to throw attacks than they would against other characters is worth preserving.
Thanks for the comment, happy for other input on the matter and you certainly got me thinking on what I've said
Yeah i agree with what you're saying here, Strive is fundamentally a different game so you can't just 1 for 1 adapt her old stuff, doesn't mean I don't miss it, you know
Yeah Azami wouldn't have worked, i just wish Hiiragi had a bit more expression with it, idk maybe holding HS throws the opponent up for a combo instead of the slam, but that just seems kinda corny
Yeah i feel like the Upwards Kabari would mess with certain character match ups too much as their stuff also got changed
By itself, yeah that is rare to see but from a pressure sequence, it is nice to have the launching properties. Like from a meaty IAD Tatami Gaeshi, if you did IAD j.S it would fuzzy and catch people switching to crouch. from that hit you could cancel into j.p > j.k for a launch.
I like that idea, problem though is I think the auto guard properties of Suzuran would be much for Strive as a game even if you limit it to only the slower version. the next issue would be does she have follow ups to these command dashes which can cause even more problems depending on what follow ups she has. I can see why ArcSys would entirely remove the move for the context of Strive
" ...I think having an option to make the opponent more cautious to throw attacks than they would against other characters is worth preserving. " I Love this, that resonates greatly with me, that's exactly what i want from this character and i unfortunately don't get that feeling from her in this game.
I dont mind them substituting azami for hiiragi in strive. I just hate that they didnt give her anything to substitute suzuran since in xrd it allowed her to convert far slash into hard knockdowns I fee like she would be a much more complete character if she hadn't lost suzuran in the first place
Yeah I agree bro, I had a section that I removed from the video talking about how at max range Baiken struggles in Strive because she can't get any knockdown to get offense going
This example of degrading a character down to an almost bare bones version from any pervious version seems like just a larger critique of Strive overall and the removal of a lot of iconic moves and more complex versions of existing mechanics to make strive more simple.
Though while I'm okay with seeing a more refined version of a mechanic like YRC, was there a need to make it so a character has less options overall, it's not like they compensated by introducing new normals or specials to new moves to reflect older iterations of the Strive cast, they just removed moves and made existing moves fit the strive formula a bit better at the expense of an overall less unique experience when playing a character
As for Baiken more specifically cause I think she has been one of the characters in the cast whose felt this the most. Her identity as a samurai who fights dirty isn't really that interesting when her fighting dirty is 5 moves (j.d, j.s Kabari, tatami, parry) that subvert that expectation of an honorable samurai along with an overdrive.
And again the moves themselves aren't that interesting, Kabari S is a basic win condition for big damage with no dedicated follow-ups and Kabari H is a basic mix-up of opponent blocks and then get a potential reset, or opponent mashes and all momentum is lost. Tatami is mainly a neutral tool that while isn't the biggest offender of the problem, but still loses much of the substance it could provide outside of a freeing space in front of Baiken of projectiles and foes alike. Parry is probably the only move that has made a remotely graceful transition as air approaches as a whole have been neutered, which could then be an argument as of to why there is no Air-ok version of parry. But that doesn't mean they couldn't have kept the move, where would the harm be in a unique move to look out for while using air approaches in ONE matchup for the game in a game where air approaches can be stuffed in 90% of situations and character MU's with a simple input of 6p
While part of it has to do with her mediocre performance in Strive at the moment, Baiken is one-note in Strive, her win-condition is tether with grab or Kabari S. Her mix-up game is no more interesting than most characters in strive except on getup she has an extra move that isn't a DP and an invincible overdrive on wakeup. Her follow-ups to make her more unique or reduced to barely nothing or just not in the game cause she doesn't have those moves.
While I don't know how much of other characters you're more knowledgeable on, I would love to see this for other characters transitions if it Interests you enough. As much as I don't regret the time I've put into Strive, I wish it had more to dig into as far as characters go given the good things I think Strive has introduced to GG
Yeah it was rough to talk about Baiken specific things without there being a link to Strive being a fundamentally different game
Yeah, at least give me a refined version of a move which is why Hiiragi doesn't bother me as much as the total removal of suzuran, I still prefer Azami but i can still at least somewhat work with Hiiragi
And yeah I agree with all of this, both Kabari moves aren't that interesting, I find myself using Tatami a lot less in this game because it isn't as versatile or i don't find the same opportunities to use it. And yeah, an Air Ok parry wouldn't be that rough, it would be as you say, something to be wary of in this particular MU. But my main concern with the Parry is the ability to do it out of blockstun. I miss that in Xrd but I don't think that would be okay for Strive
I highly doubt I'll do a follow up on this on other characters any time soon, This Baiken video I just had to make before I move on to the style of content I'll be moving on to. But who knows, maybe I launch Strive again and play a different character and I get the urge again as I feel the same way about other characters as i do Baiken; characters like Sol, Sin, i-No, Leo and then there's characters I don't play but i miss how i used to fight against them, Like Milia just feels off to fight against without her pin projectile thing.
This happened with Slayer too. They completely bastardized his kit
I don't own the Season 3 characters so idk how Slayer feels to play, in terms of fighting against him, he feels off to fight against
started with strive and then trying xrd just made me sad. i started playing guilty gear because of baiken and i eventually bought xrd to try her out and she ended up being precisely the type of fighting game character i've been wishing for since i started. parry monster high execution character with flashy combos and heavy emphasis on risk and reward it was so addicting and i couldn't see strive baiken the same anymore
If you like all that about Xrd Baiken, I hope you get the chance to play +R baiken. Higher Execution, Flashy Combos but reduced risk for higher reward because she doesn't have Parries in that game, She has Guard Cancels from blockstun or Suzuran. And then there's Baku, the most fucked up Guard Cancel Follow up(this follow up also has its own follow ups)
Pray to Daisuke that Dizzy doesn't get the Baiken treatment because strive compared to xrd is like Baiken got her other eye taken, it hurts
she'll have less special moves because Strive be like that, whether or not it'll be important tools we have yet to see
baiken becoming like an entirely new character each game is like a tradition at this point
I haven't touched her iterations before +R but of the 3 versions I've played(+R, Xrd, Strive), yeah, they all go in their own direction. The buffs she got since I made this video really help her in Strive
This is just everybody in Strive
S kabari into S follow up in Xrd is part of a combo route off kire tatami.
thanks for the tech
This is why I would have rather had Rev 3 or something because Anji and every other character literally have half their moveset compared to the previous games, idk whos i dea it was to just remove mechanics and moves
Strive baiken can combo off held throw when the tethered from anywhere
This is more of a me thing, but if I have tether attached, generally I'd rather make use of the tether to get a high/low than to use it on throw
@@SirTyrant02 you can also just 6H into H kabari that can hard knock down for safe jump tatami pressure I'd say strive baiken benefits more from safe jumps than counters especially after the haragii nerf I do think they should bring the damage back up on it, it takes a hard read to parry people deserve to get chunked for getting caught
that's what I'm saying, just bring Hiragi's damage back, The lack of RC can stay if that's the same as everyone else's DP
Unfortunately i dont think they'll ever raise the damage but i do hope when they give her a new move its suzuran even if it doesn't have follow ups approaching with baiken is rough with her slow run speed
Going off the types of new moves other characters received, Axl's weird Tornado thing , Pot's new move ,Chipp is getting a tightrope. Things these characters didn't have before ,I highly doubt Suzuran coming back, if she gets anything new, it'll probably be a whole new move.
Idc about kire tatami. Suzuran being gone without baikens moveset changing drastically to compensate is the real issue
Personally azami I never cared for. I preferred the aggressive defensive suzuran playstyle.
Yeah Kire tatami is really just a preference thing, I really like it but its not necessary for play. Suzuran's removal just hurts all round
I like the aggressive suzuran style too, I love fishing for counter hits off of suzuran follow ups ,it's just Azami is great for stealing your turn back when being pressured or for punishing "fake" sequences
@SirTyrant02 no one likes their turn being stolen. I lost all my acr friends cause I mained baiken. And i relied on it too much. My defense was so ass that I was forced to get good at it when I played nu 13 in bbcf who had the least amount of defensive options. Not even any kind of dp or reversal.
Idk what daisuke was smoking giving baiken guard cancels when she should have just removed them in favor of suzuran. Removing guard cancels does literally everything to make her more fun to fight against and sometimes even play as
Ayo. Fuck nu13 and Fuck a11 though you could've said something worse, you could've said Arakune is cool
Daisuke was smoking whatever that stuff is that he calls his vision when he came up with Baiken's Guard Cancels, looking at you Baku, While i agree its good for everyone that Azami exists in the place of GCs in Xrd, sometimes it is fun to mess around with the BS that is her old GCs
@SirTyrant02 it's funny cause nu 13 is underpowered compared to the rest of the cast due to how skewed her kit is towards zoning.
If anything, lambda 11 is way better since she is more Jack of all trades compared to nu's ultra zoning.
But regardless I never cared for azami and hated guard cancels. I always thought suzuran was the natural evolution of baikens gameplan. Baku is sick. However, it's a guard cancel, so it isn't.
The point is. I think instead of completely changing baiken, it felt like daisuke just half assed it by giving her a frame 1 parry and tether while giving her nothing really new whatsoever it feels lame and boring and I play johnny in strive now because of it.
Sorry for the few visual glitches thought it may have been a rendering issue but i tried rendering it 3 times but no changes, i suspect it has to do with the footage
>Boots up Strive
>A character is castrated
Wow it's like going outside when it's raining and seeing water
I don't even have a witty response to that, it really do be like that
YEAH, we know. We want it back.
Strive doesn't really need TWO characters whose playstyle revolves (pun) around parries, given Anji's existence. Sure, around the time that Baiken came out, Anji wasn't nearly as good as he is today, but his playstyle hasn't changed since then. Back then, Anji could spin through attacks and counter attack, and the same thing goes for today, but now he has better tools to utilize this.
While I'd like hiiragi to be better, my main issue is the removal of suzuran. suzuran would've moved her away from being parry focused to a more aggressive character
ah unfortunate man maybe you should switch to an honest mid tier like zato
I read "honest mid tier like" and was fully expecting to read Ky/Kyle as the character you were about to mention
But nah I'd get frustrated with him too, I don't have that much knowledge on him in both games but I can say I much prefer his Xrd iteration, even fighting against him in Xrd is different experience
@@SirTyrant02 ... but he's D tier in xrd too
tier lists do not concern me, it's about whether or not i vibe with what the character does in that game
@tire_iron488 he is not nearly as bad in xrd lol, and he's consistently underrated because OG eddie mains are still mad that he's not as strong as he was in reload. he's not amazing or anything but his current strive iteration is the weakest he's ever been, bar none.
kind of off topic, but are you using a leverless fightstick? just curious
Nope not leverless, I use the Mayflash F500 v2
Damn old baiken was cool
Incredibly cool yes, even older Baiken(+R) is even cooler than Xrd Baiken but I'm not that good with that version so I didn't discuss the changes from that version
very insightful. thank you
Buff strive baiken, make her actually fun to play.
I'm no longer sure what arcsys wants to do with hiiragi. First they nerf the damage and now you can no longer rc it. Its just a bad gimmick.
Her stray hits don't convery into anything half the time. She needs meter to convert off literally anything.
AAAAAHHHH, why arcsys? Why!?
As well as nerfs to Youzansen, it's not that great playing her
Tbh, her not being able to convert off of everything is one of the few things left. Characters having certain limitations and how to deal with them is a way to make them more intersesting which I thought would be emphasized with Strive back in 2019.
Unfortunately we knew that wasn't the case. In fact, I think Strive's system as a whole is fundamentally flawed,
Additionally, the introdction of Wild Assault, which made every character with a red WA, convert nearly everything since you always had either 50% tension or half your Burst, was the straw that broke the camel's back as it got rid of the unique aspects of characters as many got mid screen conversions pretty much in the same way.
Strive is dogshit, no way around it. If it was a new IP it would be an ok game, but the way it was handled and it having the GG name with so much of the GG indentity removed makes it feel way worse than it actually is.
Are you south African
yes I am
Baiken and zato had it the worst with the strive changes
Along with Ram, May, Ky, Testament, Johnny, Chipp, Bedman, Elphelt, Sin, Anji and arguably even Slayer.
This is a problem with the game as a whole and not specific to a few characters.
They can just do that?!
Yes, not sure what you're referring to but yes
You guys didn't have it as bad as Testament. Strive Testament is just in name only. NOTHING ABOUT HIM is "Testament" AT ALL. All of his moves are practically gone. Testament was a technical monster with Trap Style zoner. His playstyle might change a lot between X to AC+R but his trap style identity are still there. No more status effect and was replaced by the lackluster Stained state. No more Grave Digger or Badland for combo extension and neutral callout. No more Tree, Webs, and Cursed with patterns. NO MORE POISON STATUS. No more baddass demonic throw animation. WHAT DID THEY DO TO MY BOY!!!!!? Just generic ass mid range zoner. I play Testament for the trap style.
Note: Testament wasn't that good before AC kicked in. From X to Slash, he's mid to low tier at best with the same playstyle. AC+ and +R just gave him Badland and bunch of Neutral God or God Oki setup tools that invalidate most of the cast.
Yeah, I didn't play testament in prior games but I played against him a bit as my friend played him, none of what I fight against in Strive resembles what I've had to deal. My friend tested the character out in Strive and hasn't played him since, it's been years
@@SirTyrant02 The beauty of learning Testament is your situational adaptation. Old Testament had to utilize his ENTIRE kits to be an effective character. His individual hits deal little to no damage. His combo did damage but they are very strict with timing and character weight+hurtbox ratio. You have to know the pattern of your curse depending on how it started to do combos. Your trap placement either help or screw you over with your combo or neutral. Strive Pot getting 3 yrs of character flushing down to the drain doesn't compare to Testament 20+ of identity erased out of existence.
how dare you slander himawari
It had to be said, I still use the move coz its great at catching people sleeping
Testament.
There was no way they were going to let Testament have anything they had before, Strive ain't built for that
As a zotto Main, It pains me to see What has become of your character. It pains me as much as the fact that you are so low tier. I know that b a i k e n will get better buffs than zato in a season 4 so please pray that I can have a similar redemption that you get
Low Tier, high tier, I do not care about tier placements, I just want to play a fun character and she never will be as fun as before unless they bring back Suzuran and make some big changes to how some of her moves
as for Zato, i personally think ArcSys are doing that man wrong, hope for your sake they stop it
@@SirTyrant02 i think arcsys did u wring too. i think the tether is cool but the hiiragi and the stupid chain is so lame
Hiiragi I can still somewhat work with, it's the complete removal of Suzuran that really gets me.
Absolutely Baiken got butchered on the port, it is the character that lost the most in terms of depth and decision making or routes. In comparison to Sol, Kye or many other characters in Strive got to keep all their moves and even get new ones.
Yeah they took too much from her but i don't think she had it the worst, Testament, Jack-O and Elphelt got it really rough too
Just skipping over the wild shit tether enables including insane damage.... unseeable left rights that are also safejumps... throw combo anywhere.... disingenuous man.
I just don't find what you can get off tether that interesting compared to S Kabari's previous use cases. I'm aware that you can go for youzansen left/rights or high/lows from tether set ups. And when i spoke on thorws in the corner, i just meant that in xrd, you get whatever combo whereas strive you don't get that without tether already being set up. But that's not my biggest issue with Strive Baiken, my main issue is no Suzuran replacement
Strive has ruined so many aspects of previous characters, that I honestly wish they had made a new franchise instead of dragging GG through the mud.
Yeah but it wouldn't have had near the success it has now had it not been a Guilty Gear game, it would have its own niche sure but I doubt it keeps this many players