Tired of the GM doing all the work? Try Proactive Roleplaying...

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Welcome to Our Show!
    In this episode, we dive into proactive role-playing and PC goals. Inspired by Ginny D’s video, we explore ideas from “The Game Master’s Handbook of Proactive Roleplaying: Guidelines and Strategies for Running PC-Driven Narratives in 5E Adventures.”
    Its always great to examine theory from games or look at best practices. This can save time and potential table burnout!
    Have you tried proactive role-playing? Read this book? Share your experiences in the comments!
    Interested in more content like this? Like and subscribe to stay updated!
    🎲And remember - Roll Well and Roll Wise!🎲
    "New Hero in Town" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
    creativecommons...
    #proactiveroleplaying #ttrpg #rolewise #podcast

ความคิดเห็น • 7

  • @charlestabor9950
    @charlestabor9950 2 หลายเดือนก่อน +1

    Find the corpo smart goal comparison hilarious, but right on the money. Yes we want player immersion and agency, but we also don't want for the game to be too realistic where it feels like we got off work to start a new job.

    • @RoleWise
      @RoleWise  2 หลายเดือนก่อน

      Right, I did a bit of whiplash when I started to hear the smart goals. I think it really just speaks to session zero's and talking to your players, because I sure would have gotten a headache at one point in my life if a GM started doing SMART goals during my game lol..
      It is interesting what stuff transfers over though..
      Thank you for your comment! and conversation!
      -Brent

  • @Edward_FP
    @Edward_FP 2 หลายเดือนก่อน +1

    Book report! Book report! 😁
    But seriously it sounds like a good topic to dive into.

    • @RoleWise
      @RoleWise  2 หลายเดือนก่อน

      Book report it is! We'll work on it over the next few weeks and you shall see your report. It is an interesting topic and be good for us to talk through! thank you!
      -Brent

  • @micklangan7544
    @micklangan7544 2 หลายเดือนก่อน +1

    Thank you for the conversation great as always. Player agency and railroading, Collaborative storytelling, pre written or homebrew, Investigation games or Hex crawls these things are always going to be constant and very important topics to shine a light on. Much of it certainly comes to managing expectations for both the GM and the Players, if its a 4 hour convention one shot you are probably going to have less character change than a 2 year homebrew campaign, but you can certainly have more player engagement in a 4 hour game than you do in a long term open space.

    • @RoleWise
      @RoleWise  2 หลายเดือนก่อน

      You can get a lot of engagement either way I think the types just differ, and you can cater to people who you know.. versus a shorter con game you just pull them in at the start with presentation.
      Its always important to make them feel they have agency in your story though.. because if they don't it'll feels bad. You know these things though!
      I think my biggest take away from most of this is engaging players on what they want to play..
      Thank you for the conversation!
      -Brent

    • @micklangan7544
      @micklangan7544 2 หลายเดือนก่อน +1

      @RoleWise Absolutely, it is certainly going back to those key elements of any TTRPG,
      The GM and Players are creating a story together, so it should be 'Collaborative' and not 'Combative'
      The narrative is happening With the Players and not To the players, and it is supposed to be fun for everyone, including the GM, and that starts with Contracting through a Session Zero.