Funny that the AI chose the name USS Johnston for your test ship. Johnston of course was the name of a DD during WWII that was Captained by American Naval officer Earnest Evans, who against all odds (and some might even sy common sense), thrust his ship and men against a Naval armada of the ILN that included the BB Yamato. Despite the ineffectiveness of his puny 5" guns against the armor of his enemy, the Johnston steamed ahead. Firing her guns for all they were worth. Even though the damage done by Johnston and her tiny flotilla of other destroyers was negligible, the IJN turned and ran from the conflict. Thinkiing they were facing a much larger, deadlier fleet than they were really fighting. Unfortunately, the mighty USS Johnston was stuck several times and eventually was lost at sea, including her stalwart Capt. Evans who was posthumously awarded the Purple heart and the Medal of Honor for his heroic sacrifice.
3:52 Congratulations, your destroyer can accelerate at 1.25 gravities. You might need to provide acceleration couches. Also 29:21 That's a game feature designed to keep ships in the same division, trailing ships get a speed boost to catch up if they are falling behind for whatever reason. It's intentional.
Didn’t see anybody else mention it - but look up Japanese Decisive Battle doctrine leading into World War 2 - if memory serves, the initial battle against the US fleet was by destroyers and light cruisers with support from the Kongos to take on and cripple as much of the US battle line as possible with torps and HE gunfire. So, it’s not completely without historical precedent. The problem is that this game (like most games) overestimates the power of HE spam, in the interests of gameplay and balance.
If WoWS taught me anything... It's that torpedoes reign supreme when it comes to dealing with battleships. One torpedo may not do much individually, but especially Oxygen torpedoes give almost zero warning before impact, and by their very nature do severe flooding damage. You are trying to outgun gunships that weight several hundred times your ship's mass. It's physically impossible for one destroyer to have enough shells onboard to actually destroy multiple battleships outside the Battle of Jutland.
Oh, hey, it's my idea from the "The Fastest Battleship" video comments! I really was curious how someone that was much better at ship building in UA was than I am could push the technological gap capabilities to its extremes and... I was not disappointed. And, yeah, part of me was thinking of "USS Johnston cranked up to 11" (which when you consider what the Johnston did already in real life to begin with is... well... outrageous on top of outrageous) when I suggested this.
To be fair, @Stealth17Gaming something to this extent in a campaign using mainly destroyers and some light and a couple heavy cruisers is what I ventured as a campaign idea a couple weeks ago when you were still doing the tournament. Also, to be fair, the current Russian campaign can fall into this theory as the Russian navy after fighting the Japanese historically didn't have per say much more than destroyers and light cruisers including during ww2, what battleships and battle cruisers it did have were laughably obsolete or were never finished and scrapped by 1950, most notable design was the Gangut class (1911) (Gangut, Oktayabrskaya Revolutsiya-1925 rename) that helped defend Leningrad, all ships were scrapped by 1956 or so. This actually plays into what I had described previously especially with the Russian Navy, Squadron(3-6 destroyers), flotillas (1-3 squadrons lead by 1 light cruiser each) Battle Groups (1-3 flotillas lead by 1 Heavy Cruiser each), Fleet (1-2 battle Groups lead by 1 Flagship ( Battleship or Battle Cruiser)
Are acoustic homing torpedoes in the game yet? Seems like a fun end of the tech tree item... Could balance it with high dud chance and they don't know friend from foe.
If they were to put those in, i'd guess germany would be the first nation to get them; in history, they were using falke torpedoes from year 1943 on along with other types. Zauköning 2 were their most advanced torps until WW2 end but they were not used in battle...
@Ellerion2 Dude, great info, thanks! Do you know if they number of ships or type of ships had an effect on their ability? Like, could too many ships confuse it with all the noise, and could it hear ships going slow or stopping? This might be very balanced if done properly.
@@WirableCrown1 Yes, the G7es Zaunkönig was basically nullified by the Foxer towed acoustic decoy. Which is a fancy way of saying "A metal pipe with many holes in it to cause a huge cavitation noise when dragged through water", the Foxer pretended to be a loud ship propellor for the torpedo to lock onto. The torpedo was after all passive homing, so it could be both overwhelmed and confused.
1950s tech: A secret battlecruiser, your nation's first and pride of the fleet despite not the biggest or most prestigious, built for commerce raiding a small nation's lightly escorted merchant fleet (ie small cruisers, destroyers), vs a task force of 2 battleships, 1 battlecruiser and 5 cruisers from a global power that are intercepted moments after an unexpected declaration of war. All hostile ships are the oldest available modernized hulls, or the modernized dreadnought, the large cruiser, the light cruiser vi (Said global power was only willing to field their oldest refit ships at the beginning of the war, as your navy was said to be made up of smaller ships)
The shown acceleration you see is the current acceleration I think? so the 4 DDs in the group were showing less acceleration because they were running at almost top-speed.
i did destroyers only campaigns as Germany but with torp spam. Super op, esp in 1890 but its very annoying to play and micro. But essentially your ships are free and you have unlimited amounts of them, but the land war stuff absolutely sucks since your logistics are down. Most battles are 100 dds vs an enemy fleet, you can just empty your torps and flee, you don't kill every singel ship with that but you gain vp for free. Even if they desroy some of your dds they give very little vp in comparison.
Pretty sure it kept changing targets because you had its aggressiveness set to "Normal", meaning that if the hit percentage on the designated target drops below the "Normal" setting's threshold, then it stops shooting. Then, if one of the other enemy ships is above that threshold, the AI acts like you haven't given any firing orders yet, and picks the target with the highest hit chance and opens fire. Since you were mostly at extreme range for those 5.9" guns, the hit chance frequently hovered right above that threshold, periodically dipping below it, which is what caused your ship to keep switching targets at seeming random. Notice that the issue disappeared when you got to the point where you could get hit percentages north of 20%, because at that point it never dips below "Normal's" threshold. You can fix this by setting the guns to "Aggressive". In that mode, they will keep firing at your designated target no matter how low the hit chance goes.
Turns out you are not supposed to be using DD as a ship of the line kind of BB. DDs get insane amount of accuracy penalty (to enemies) by constantly dodging. Also I would keep the torps I think. And get as close as possible to make their guns not able to turn. Angular velocity is the keyword. Staying at range was asking to be hit by those 18 inchers
This game... I'm pretty sure not even our lighter rescue boat (which unsurprisingly comes with no armour, no guns and not even torpedo launchers) accelerates at a rate of 20 knots per second². 😆
Stealth if you do this in campaign you can do far far more disturbing things. For instance Picric Acid 1 + Inciendiary ammo on a old 800T Destroyer I hull with with multiple mk5 triple barrel 5.9 inch guns. because no you cannot have a stealth 4800T DD but a stealth 800T DD is absolutely feasible.
Potentially feasible as a campaign? gst did it very successfully about a year ago. It was a few versions back, and was based around torps ... So firebugs in 1.4 could still be interesting. He did build maximum-displacement minimal-armament BBs for the invasions.
4:00 The fastest I've been able to get out of a destroyer is 29 knots per second acceleration which is about 1.5g, or in other words, standing "straight" is to lean over 56 degrees like you're about to get on your hands and knees and crawl.
@@jamielonsdale3018 nvm, since the begging it was obvious this game was made by someone who doesnt know squat about naval combat, this is just the final straw. Thank you :)
See i am on the design phase writing this. Youve just said you're going to forego torps in order to go for a gunboat.....against BBs. Even before ive seen them i know can be plastered in secondaries that in general will outrange DD guns..... i just cannot see this video going well.
Honestly, I'd have kept the biggest torpedo launcher and carry the max amount of torpedoes and do drivebys using my speed as an advantage. Lol. Also, the fleet of 5 DDs is very American in the sense that American doctorate is usually "accuracy by volume".
21:00 I designed a battleship using the German SuperBB II hull with a gas turbine engine and it came out to be 127 billion, or 10 times a Gerald R Ford carrier in raw amount. 87% of the cost of the ship was the engine.
I love this game, but I just don't understand how a single ship sitting in smoke can spot enemies outside the smoke and target them perfectly, while it remains invisible. Happened to me when a light cruiser with no radar did that to my BB and CA. Can't run away, can't hit him, he burns me down.
32:15 In a campaign when I design super battleships like that I always send them out with two destroyers to counter submarines because a single submarine can kill a super battleship in one go even though in an actual pitched battle your super battleship can take 30-50 torpedoes and be relatively OK (I had one battle where it would have taken a theoretical 147 non-dud torpedoes to sink), even though comparable submarines like the Type II only carried 5 torpedoes and the Type XXI had just 23.
armour doesnt seem to be working right considering how much penetration happens with 0 penetration rounds >< which then makes HE rounds setting fires all over instead of just on surface still deadlier than you'd expect surely?
I love these silly episodes. I feel like we will see some of that in the Russian campaign, out of the box thinking will be required. Once the people take over, admiral Lysenco will scrap every kapital ship and have the whole navy be the exact same light cruiser.
I haven't played this game, but couldn't you use that ridiculous acceleration to juke their shots? Going 40 knots in a straight line is about as hard to hit as going 10 if you don't change parameters 🤷♂️ Just alternate between handbrake turn stops and straight-line acceleration.
Hey Stealth, I just got the game and made what I think are some solid cruiser designs. Would you care to check them out if I sent them to you? That first battle was really unlucky lol but great vid!
What the heck were you doing staying at range? They were f***ing BBs. You were born within their optimal firing range. Smoke up and leroy jenkins. Yes, I am aware you wanted to maintain a semi-broadside posture. That is fine. But staying at range, even in the start, limits you to a single 45° manuevering arc, and against BBs that is lethal.
Sounds good. although honestly, I don't think it would have mattered in the slightest. The odds of a DD surviving a 20" shell once is a stretch. 2-3 is certain death no matter how good the armor scheme. Not to mention, that for his DD to kill 1 BB, it would have taken at lest 80-100 HE hits to kill the crew. Even with the latest range finding and computated tech on his destroyer, the guns still miss at lest 5-6 shells per salvo at range. The odds just weren'ty in his favor.
3:35 every time you gun it theres going to need to be a procidure to make sure everything is secured and all personal are strapped in holy hell! 17 knots per second it almost 1 G, you could almost stand on the bulkheads. 22 knots per second is 1.1G's
Stealth realizing that he is screwed when the 200 12 inch guns open fire upon him.
Giving a whole new meaning to the phrase: "Oh sh*t."
Yeah, the AI coming up with the perfect type of battleship design for the challenge was funny
**idk if stealth dds are still a thing but yea**
Zumwalt class dds crying in the corner😢
Funny that the AI chose the name USS Johnston for your test ship. Johnston of course was the name of a DD during WWII that was Captained by American Naval officer Earnest Evans, who against all odds (and some might even sy common sense), thrust his ship and men against a Naval armada of the ILN that included the BB Yamato. Despite the ineffectiveness of his puny 5" guns against the armor of his enemy, the Johnston steamed ahead. Firing her guns for all they were worth. Even though the damage done by Johnston and her tiny flotilla of other destroyers was negligible, the IJN turned and ran from the conflict. Thinkiing they were facing a much larger, deadlier fleet than they were really fighting. Unfortunately, the mighty USS Johnston was stuck several times and eventually was lost at sea, including her stalwart Capt. Evans who was posthumously awarded the Purple heart and the Medal of Honor for his heroic sacrifice.
AI didnt choose the name, Stealth did, AI chose the Kennedy for the name of the ship, stealth likley chose it for exactly the reasons you mentioned.
Wasn't another DD named with capitans name?
The Johnston was found in 2022
@@seankasion4648 u know that ship names can repeat? (the one this comment is about is USS Johnston (DD-557))
@firepixzdel ...which was found in 2019 and identified in 2021 ON THE BOTTOM OF THE SEA.
3:52
Congratulations, your destroyer can accelerate at 1.25 gravities. You might need to provide acceleration couches.
Also 29:21
That's a game feature designed to keep ships in the same division, trailing ships get a speed boost to catch up if they are falling behind for whatever reason. It's intentional.
Garbage game design. It actually used to be better.
22:59
That turret only exists for when the captain orders to abandon ship.
Didn’t see anybody else mention it - but look up Japanese Decisive Battle doctrine leading into World War 2 - if memory serves, the initial battle against the US fleet was by destroyers and light cruisers with support from the Kongos to take on and cripple as much of the US battle line as possible with torps and HE gunfire. So, it’s not completely without historical precedent. The problem is that this game (like most games) overestimates the power of HE spam, in the interests of gameplay and balance.
Stealth: "We're doing HE spam."
The AI: "Yes. Yes, we are."
30:52 you can see the Higgins doing 58.4 knots
Imagine the size of the rooster tail that ship would be making at that speed
As a DD my self, I would scuttle my self before facing 10 battleships from Japan.
If WoWS taught me anything... It's that torpedoes reign supreme when it comes to dealing with battleships.
One torpedo may not do much individually, but especially Oxygen torpedoes give almost zero warning before impact, and by their very nature do severe flooding damage.
You are trying to outgun gunships that weight several hundred times your ship's mass. It's physically impossible for one destroyer to have enough shells onboard to actually destroy multiple battleships outside the Battle of Jutland.
There alive with the sound of twelve inchers. The Stealth of music
Stealth let Higgins becoming a race boat for a while then he see Higgins doing his best race in his short life
Oh, hey, it's my idea from the "The Fastest Battleship" video comments! I really was curious how someone that was much better at ship building in UA was than I am could push the technological gap capabilities to its extremes and... I was not disappointed. And, yeah, part of me was thinking of "USS Johnston cranked up to 11" (which when you consider what the Johnston did already in real life to begin with is... well... outrageous on top of outrageous) when I suggested this.
To be fair, @Stealth17Gaming something to this extent in a campaign using mainly destroyers and some light and a couple heavy cruisers is what I ventured as a campaign idea a couple weeks ago when you were still doing the tournament. Also, to be fair, the current Russian campaign can fall into this theory as the Russian navy after fighting the Japanese historically didn't have per say much more than destroyers and light cruisers including during ww2, what battleships and battle cruisers it did have were laughably obsolete or were never finished and scrapped by 1950, most notable design was the Gangut class (1911) (Gangut, Oktayabrskaya Revolutsiya-1925 rename) that helped defend Leningrad, all ships were scrapped by 1956 or so. This actually plays into what I had described previously especially with the Russian Navy, Squadron(3-6 destroyers), flotillas (1-3 squadrons lead by 1 light cruiser each) Battle Groups (1-3 flotillas lead by 1 Heavy Cruiser each), Fleet (1-2 battle Groups lead by 1 Flagship ( Battleship or Battle Cruiser)
So you make a super fast very maneuverable ship… and sail around in straight lines.
If the AI is learning from ships you have made it comes as no surprise that they look this strange
Are acoustic homing torpedoes in the game yet? Seems like a fun end of the tech tree item... Could balance it with high dud chance and they don't know friend from foe.
If they were to put those in, i'd guess germany would be the first nation to get them; in history, they were using falke torpedoes from year 1943 on along with other types. Zauköning 2 were their most advanced torps until WW2 end but they were not used in battle...
@Ellerion2 Dude, great info, thanks! Do you know if they number of ships or type of ships had an effect on their ability? Like, could too many ships confuse it with all the noise, and could it hear ships going slow or stopping? This might be very balanced if done properly.
@@WirableCrown1
Yes, the G7es Zaunkönig was basically nullified by the Foxer towed acoustic decoy.
Which is a fancy way of saying "A metal pipe with many holes in it to cause a huge cavitation noise when dragged through water", the Foxer pretended to be a loud ship propellor for the torpedo to lock onto.
The torpedo was after all passive homing, so it could be both overwhelmed and confused.
1950s tech: A secret battlecruiser, your nation's first and pride of the fleet despite not the biggest or most prestigious, built for commerce raiding a small nation's lightly escorted merchant fleet (ie small cruisers, destroyers), vs a task force of 2 battleships, 1 battlecruiser and 5 cruisers from a global power that are intercepted moments after an unexpected declaration of war. All hostile ships are the oldest available modernized hulls, or the modernized dreadnought, the large cruiser, the light cruiser vi (Said global power was only willing to field their oldest refit ships at the beginning of the war, as your navy was said to be made up of smaller ships)
The acceleration stat in battle is how fast it’s accelerating at the moment you’re looking at it.
I find it interesting and ironic you're in the Johnston wnd facing 18 inch Japanese BBs
With only two decades of difference and it being a 1v10 at best I’d probably only injure one ship before being sunk.
Stealth, the gun facing into the super structure was to prevent capture.
The shown acceleration you see is the current acceleration I think? so the 4 DDs in the group were showing less acceleration because they were running at almost top-speed.
i did destroyers only campaigns as Germany but with torp spam.
Super op, esp in 1890 but its very annoying to play and micro.
But essentially your ships are free and you have unlimited amounts of them, but the land war stuff absolutely sucks since your logistics are down.
Most battles are 100 dds vs an enemy fleet, you can just empty your torps and flee, you don't kill every singel ship with that but you gain vp for free.
Even if they desroy some of your dds they give very little vp in comparison.
I'm glad to see this game getting attention I bought it in early access when it was still in alpha.
I think that the USS Higgins was using direct port Nitrous oxide at the time or the entire crew had Mexican Food
21:50 STAR TREK DEEP SPACE NINE MEME? Very classy.
Pretty sure it kept changing targets because you had its aggressiveness set to "Normal", meaning that if the hit percentage on the designated target drops below the "Normal" setting's threshold, then it stops shooting. Then, if one of the other enemy ships is above that threshold, the AI acts like you haven't given any firing orders yet, and picks the target with the highest hit chance and opens fire. Since you were mostly at extreme range for those 5.9" guns, the hit chance frequently hovered right above that threshold, periodically dipping below it, which is what caused your ship to keep switching targets at seeming random. Notice that the issue disappeared when you got to the point where you could get hit percentages north of 20%, because at that point it never dips below "Normal's" threshold. You can fix this by setting the guns to "Aggressive". In that mode, they will keep firing at your designated target no matter how low the hit chance goes.
Love how ever single battle he got the worse possible design from the ai
Turns out you are not supposed to be using DD as a ship of the line kind of BB. DDs get insane amount of accuracy penalty (to enemies) by constantly dodging.
Also I would keep the torps I think. And get as close as possible to make their guns not able to turn. Angular velocity is the keyword. Staying at range was asking to be hit by those 18 inchers
This game...
I'm pretty sure not even our lighter rescue boat (which unsurprisingly comes with no armour, no guns and not even torpedo launchers) accelerates at a rate of 20 knots per second². 😆
Stealth if you do this in campaign you can do far far more disturbing things. For instance Picric Acid 1 + Inciendiary ammo on a old 800T Destroyer I hull with with multiple mk5 triple barrel 5.9 inch guns. because no you cannot have a stealth 4800T DD but a stealth 800T DD is absolutely feasible.
Potentially feasible as a campaign? gst did it very successfully about a year ago. It was a few versions back, and was based around torps ... So firebugs in 1.4 could still be interesting. He did build maximum-displacement minimal-armament BBs for the invasions.
Is anyone going to tell him about the 18% fore weight offset that he had.
4:00 The fastest I've been able to get out of a destroyer is 29 knots per second acceleration which is about 1.5g, or in other words, standing "straight" is to lean over 56 degrees like you're about to get on your hands and knees and crawl.
Stealth has yet to discover that he can dodge.
Like dodging between the raindrops of a spring shower. Good luck with that!!!
@@NIGHTFALLDROP wait for them to shoot, change course..
@@jamielonsdale3018 nvm, since the begging it was obvious this game was made by someone who doesnt know squat about naval combat, this is just the final straw.
Thank you :)
See i am on the design phase writing this. Youve just said you're going to forego torps in order to go for a gunboat.....against BBs. Even before ive seen them i know can be plastered in secondaries that in general will outrange DD guns..... i just cannot see this video going well.
Honestly, I'd have kept the biggest torpedo launcher and carry the max amount of torpedoes and do drivebys using my speed as an advantage. Lol.
Also, the fleet of 5 DDs is very American in the sense that American doctorate is usually "accuracy by volume".
21:00 I designed a battleship using the German SuperBB II hull with a gas turbine engine and it came out to be 127 billion, or 10 times a Gerald R Ford carrier in raw amount. 87% of the cost of the ship was the engine.
very efficient
Super good vedo man, I realy enjoyed it! my ADHD loved the multiple battles! Also cant wait for the new Russian campaign video
I love this game, but I just don't understand how a single ship sitting in smoke can spot enemies outside the smoke and target them perfectly, while it remains invisible. Happened to me when a light cruiser with no radar did that to my BB and CA. Can't run away, can't hit him, he burns me down.
could have had a reduced complement of torpedos
That suboptimal Q turret layout made me crii, you could've gotten 1 more triple 5.9" ;-;
So basically… replicating USS Johnston at Samar?
The AI designs are such a huge variable. I think those weird Nelson's had green or cadet crews. It also seems to favor guns for armor.
You should be more careful with your Johnston ...you only have one
32:15 In a campaign when I design super battleships like that I always send them out with two destroyers to counter submarines because a single submarine can kill a super battleship in one go even though in an actual pitched battle your super battleship can take 30-50 torpedoes and be relatively OK (I had one battle where it would have taken a theoretical 147 non-dud torpedoes to sink), even though comparable submarines like the Type II only carried 5 torpedoes and the Type XXI had just 23.
Hello, the value of the ship is most increased by the engine, I recommend checking it.
Please do a China destroyer only campaign!
The tower with side mounts can fit 5inch guns.... just looks silly.
14:47
I wrote this quote in my golden quotes notebook
22:55 gotta be ready for Seppuku at any moment
when the command staff fails so miserably high command went for the efficient method
armour doesnt seem to be working right considering how much penetration happens with 0 penetration rounds >< which then makes HE rounds setting fires all over instead of just on surface still deadlier than you'd expect surely?
Zero to 76 kilometres an hour in 6.3 seconds? With say 4000 tonnes?
How many battleships can I sink with a hyper modern destroyer? Zero I'm useless with DDs 😂
I love these silly episodes. I feel like we will see some of that in the Russian campaign, out of the box thinking will be required. Once the people take over, admiral Lysenco will scrap every kapital ship and have the whole navy be the exact same light cruiser.
Hmm... Did you try using one inch larger guns on those destroyers for laughs? Longest barrel length and increased diameter...
The ships are different now even if its the same class becouse of flaws
5 quads per ship. insane
Are (Fore) Weight Offset penalties just not a thing anymore? I thought you needed to balance your ships to get better aiming etc😂
They're not as bad as I imagined
and just to make sure every man on board could express their 2nd ammendment rights
I haven't played this game, but couldn't you use that ridiculous acceleration to juke their shots?
Going 40 knots in a straight line is about as hard to hit as going 10 if you don't change parameters 🤷♂️
Just alternate between handbrake turn stops and straight-line acceleration.
Someone added some moonshine to the higgins' fuel. Thinned that mix and made it higher octane. That or gave the engine crew meth.
Hey Stealth, I just got the game and made what I think are some solid cruiser designs. Would you care to check them out if I sent them to you?
That first battle was really unlucky lol but great vid!
Sorry, no time
i thought you could put 5 inch guns near that main towers cut out part
Take me out to the holosuite deserves an upvote
What the heck were you doing staying at range? They were f***ing BBs. You were born within their optimal firing range. Smoke up and leroy jenkins. Yes, I am aware you wanted to maintain a semi-broadside posture. That is fine. But staying at range, even in the start, limits you to a single 45° manuevering arc, and against BBs that is lethal.
BBs get a lot more accurate the closer you get. I can stay at range and burn them down or get melted in 2 shots if I close in.
Sounds good. although honestly, I don't think it would have mattered in the slightest. The odds of a DD surviving a 20" shell once is a stretch. 2-3 is certain death no matter how good the armor scheme. Not to mention, that for his DD to kill 1 BB, it would have taken at lest 80-100 HE hits to kill the crew. Even with the latest range finding and computated tech on his destroyer, the guns still miss at lest 5-6 shells per salvo at range. The odds just weren'ty in his favor.
Put 24x3 3 inch guns on it at 42 knots
Never expected the face cam
3:35 every time you gun it theres going to need to be a procidure to make sure everything is secured and all personal are strapped in holy hell! 17 knots per second it almost 1 G, you could almost stand on the bulkheads. 22 knots per second is 1.1G's
for some reason I'm remembering a Pubg Sovietwomble video
DD only campaign when?
Should have built a kongō class destroyer
Are they player made bbs from they file you used before?
my money would be a half ship at best
More guns, more better
Name the destroyer the johnston is amazing
That fore weight offset....
почти то же что поставить РСЗО на баржу :)
I smell one of these in the later stages of the Russian campaign lol.
Hot take: ship.
Radar was invented in 1935 by the Brits, Japan didn't get radar until 1941
Yes
how do you rotate stuff while placing? O_O
Press R
CL is more economical than DD.
Fore weigh offset 18%...........
nice
spel ziet er niet slecht uit ...
888th like