How Many Battleship Can You Sink With 1 High Tech Destroyer? - Ultimate Admiral Dreadnoughts

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ความคิดเห็น • 113

  • @tuckerbock7509
    @tuckerbock7509 11 หลายเดือนก่อน +170

    Stealth realizing that he is screwed when the 200 12 inch guns open fire upon him.

    • @NIGHTFALLDROP
      @NIGHTFALLDROP 11 หลายเดือนก่อน +17

      Giving a whole new meaning to the phrase: "Oh sh*t."

    • @taiko1237
      @taiko1237 11 หลายเดือนก่อน +14

      Yeah, the AI coming up with the perfect type of battleship design for the challenge was funny

    • @izukuCamadoAfton
      @izukuCamadoAfton 11 หลายเดือนก่อน

      **idk if stealth dds are still a thing but yea**
      Zumwalt class dds crying in the corner😢

  • @NIGHTFALLDROP
    @NIGHTFALLDROP 11 หลายเดือนก่อน +104

    Funny that the AI chose the name USS Johnston for your test ship. Johnston of course was the name of a DD during WWII that was Captained by American Naval officer Earnest Evans, who against all odds (and some might even sy common sense), thrust his ship and men against a Naval armada of the ILN that included the BB Yamato. Despite the ineffectiveness of his puny 5" guns against the armor of his enemy, the Johnston steamed ahead. Firing her guns for all they were worth. Even though the damage done by Johnston and her tiny flotilla of other destroyers was negligible, the IJN turned and ran from the conflict. Thinkiing they were facing a much larger, deadlier fleet than they were really fighting. Unfortunately, the mighty USS Johnston was stuck several times and eventually was lost at sea, including her stalwart Capt. Evans who was posthumously awarded the Purple heart and the Medal of Honor for his heroic sacrifice.

    • @JMon2021
      @JMon2021 11 หลายเดือนก่อน +27

      AI didnt choose the name, Stealth did, AI chose the Kennedy for the name of the ship, stealth likley chose it for exactly the reasons you mentioned.

    • @firepixzdel
      @firepixzdel 11 หลายเดือนก่อน +1

      Wasn't another DD named with capitans name?

    • @seankasion4648
      @seankasion4648 11 หลายเดือนก่อน +2

      The Johnston was found in 2022

    • @firepixzdel
      @firepixzdel 11 หลายเดือนก่อน +2

      @@seankasion4648 u know that ship names can repeat? (the one this comment is about is USS Johnston (DD-557))

    • @retmarut4499
      @retmarut4499 11 หลายเดือนก่อน +2

      @firepixzdel ...which was found in 2019 and identified in 2021 ON THE BOTTOM OF THE SEA.

  • @taiko1237
    @taiko1237 11 หลายเดือนก่อน +40

    3:52
    Congratulations, your destroyer can accelerate at 1.25 gravities. You might need to provide acceleration couches.
    Also 29:21
    That's a game feature designed to keep ships in the same division, trailing ships get a speed boost to catch up if they are falling behind for whatever reason. It's intentional.

    • @Yaivenov
      @Yaivenov 2 หลายเดือนก่อน +1

      Garbage game design. It actually used to be better.

  • @twisted_fo0l
    @twisted_fo0l 11 หลายเดือนก่อน +18

    22:59
    That turret only exists for when the captain orders to abandon ship.

  • @ghoti221
    @ghoti221 11 หลายเดือนก่อน +5

    Didn’t see anybody else mention it - but look up Japanese Decisive Battle doctrine leading into World War 2 - if memory serves, the initial battle against the US fleet was by destroyers and light cruisers with support from the Kongos to take on and cripple as much of the US battle line as possible with torps and HE gunfire. So, it’s not completely without historical precedent. The problem is that this game (like most games) overestimates the power of HE spam, in the interests of gameplay and balance.

  • @rhel373
    @rhel373 11 หลายเดือนก่อน +12

    Stealth: "We're doing HE spam."
    The AI: "Yes. Yes, we are."

  • @slamindoorbeats2698
    @slamindoorbeats2698 11 หลายเดือนก่อน +10

    30:52 you can see the Higgins doing 58.4 knots

    • @MScotty90
      @MScotty90 7 หลายเดือนก่อน

      Imagine the size of the rooster tail that ship would be making at that speed

  • @Ahaquekc2
    @Ahaquekc2 11 หลายเดือนก่อน +16

    As a DD my self, I would scuttle my self before facing 10 battleships from Japan.

  • @Skyfighter64
    @Skyfighter64 11 หลายเดือนก่อน +3

    If WoWS taught me anything... It's that torpedoes reign supreme when it comes to dealing with battleships.
    One torpedo may not do much individually, but especially Oxygen torpedoes give almost zero warning before impact, and by their very nature do severe flooding damage.
    You are trying to outgun gunships that weight several hundred times your ship's mass. It's physically impossible for one destroyer to have enough shells onboard to actually destroy multiple battleships outside the Battle of Jutland.

  • @evanbumpus6733
    @evanbumpus6733 11 หลายเดือนก่อน +2

    There alive with the sound of twelve inchers. The Stealth of music

  • @schtzkemulisahasultan534
    @schtzkemulisahasultan534 11 หลายเดือนก่อน +2

    Stealth let Higgins becoming a race boat for a while then he see Higgins doing his best race in his short life

  • @matchesburn
    @matchesburn 11 หลายเดือนก่อน +1

    Oh, hey, it's my idea from the "The Fastest Battleship" video comments! I really was curious how someone that was much better at ship building in UA was than I am could push the technological gap capabilities to its extremes and... I was not disappointed. And, yeah, part of me was thinking of "USS Johnston cranked up to 11" (which when you consider what the Johnston did already in real life to begin with is... well... outrageous on top of outrageous) when I suggested this.

  • @DasGrimm66
    @DasGrimm66 11 หลายเดือนก่อน +2

    To be fair, @Stealth17Gaming something to this extent in a campaign using mainly destroyers and some light and a couple heavy cruisers is what I ventured as a campaign idea a couple weeks ago when you were still doing the tournament. Also, to be fair, the current Russian campaign can fall into this theory as the Russian navy after fighting the Japanese historically didn't have per say much more than destroyers and light cruisers including during ww2, what battleships and battle cruisers it did have were laughably obsolete or were never finished and scrapped by 1950, most notable design was the Gangut class (1911) (Gangut, Oktayabrskaya Revolutsiya-1925 rename) that helped defend Leningrad, all ships were scrapped by 1956 or so. This actually plays into what I had described previously especially with the Russian Navy, Squadron(3-6 destroyers), flotillas (1-3 squadrons lead by 1 light cruiser each) Battle Groups (1-3 flotillas lead by 1 Heavy Cruiser each), Fleet (1-2 battle Groups lead by 1 Flagship ( Battleship or Battle Cruiser)

  • @benanddadmechanical6573
    @benanddadmechanical6573 11 หลายเดือนก่อน +2

    So you make a super fast very maneuverable ship… and sail around in straight lines.

  • @bamafan-in-OZ
    @bamafan-in-OZ 11 หลายเดือนก่อน +6

    If the AI is learning from ships you have made it comes as no surprise that they look this strange

  • @WirableCrown1
    @WirableCrown1 11 หลายเดือนก่อน +16

    Are acoustic homing torpedoes in the game yet? Seems like a fun end of the tech tree item... Could balance it with high dud chance and they don't know friend from foe.

    • @Ellerion2
      @Ellerion2 11 หลายเดือนก่อน +3

      If they were to put those in, i'd guess germany would be the first nation to get them; in history, they were using falke torpedoes from year 1943 on along with other types. Zauköning 2 were their most advanced torps until WW2 end but they were not used in battle...

    • @WirableCrown1
      @WirableCrown1 11 หลายเดือนก่อน

      @Ellerion2 Dude, great info, thanks! Do you know if they number of ships or type of ships had an effect on their ability? Like, could too many ships confuse it with all the noise, and could it hear ships going slow or stopping? This might be very balanced if done properly.

    • @nvelsen1975
      @nvelsen1975 11 หลายเดือนก่อน +1

      @@WirableCrown1
      Yes, the G7es Zaunkönig was basically nullified by the Foxer towed acoustic decoy.
      Which is a fancy way of saying "A metal pipe with many holes in it to cause a huge cavitation noise when dragged through water", the Foxer pretended to be a loud ship propellor for the torpedo to lock onto.
      The torpedo was after all passive homing, so it could be both overwhelmed and confused.

  • @thomasthurman7840
    @thomasthurman7840 11 หลายเดือนก่อน +1

    1950s tech: A secret battlecruiser, your nation's first and pride of the fleet despite not the biggest or most prestigious, built for commerce raiding a small nation's lightly escorted merchant fleet (ie small cruisers, destroyers), vs a task force of 2 battleships, 1 battlecruiser and 5 cruisers from a global power that are intercepted moments after an unexpected declaration of war. All hostile ships are the oldest available modernized hulls, or the modernized dreadnought, the large cruiser, the light cruiser vi (Said global power was only willing to field their oldest refit ships at the beginning of the war, as your navy was said to be made up of smaller ships)

  • @metalismedicine5499
    @metalismedicine5499 11 หลายเดือนก่อน +2

    The acceleration stat in battle is how fast it’s accelerating at the moment you’re looking at it.

  • @rider4440
    @rider4440 11 หลายเดือนก่อน +3

    I find it interesting and ironic you're in the Johnston wnd facing 18 inch Japanese BBs

  • @elijahwallis956
    @elijahwallis956 11 หลายเดือนก่อน +4

    With only two decades of difference and it being a 1v10 at best I’d probably only injure one ship before being sunk.

  • @coleagnew691
    @coleagnew691 11 หลายเดือนก่อน +3

    Stealth, the gun facing into the super structure was to prevent capture.

  • @SubZero-cv5hk
    @SubZero-cv5hk 11 หลายเดือนก่อน +2

    The shown acceleration you see is the current acceleration I think? so the 4 DDs in the group were showing less acceleration because they were running at almost top-speed.

  • @Wilderweincd
    @Wilderweincd 11 หลายเดือนก่อน +3

    i did destroyers only campaigns as Germany but with torp spam.
    Super op, esp in 1890 but its very annoying to play and micro.
    But essentially your ships are free and you have unlimited amounts of them, but the land war stuff absolutely sucks since your logistics are down.
    Most battles are 100 dds vs an enemy fleet, you can just empty your torps and flee, you don't kill every singel ship with that but you gain vp for free.
    Even if they desroy some of your dds they give very little vp in comparison.

  • @blitzzbob5643
    @blitzzbob5643 11 หลายเดือนก่อน +1

    I'm glad to see this game getting attention I bought it in early access when it was still in alpha.

  • @stevelenox152
    @stevelenox152 11 หลายเดือนก่อน +2

    I think that the USS Higgins was using direct port Nitrous oxide at the time or the entire crew had Mexican Food

  • @efulmer8675
    @efulmer8675 3 หลายเดือนก่อน +1

    21:50 STAR TREK DEEP SPACE NINE MEME? Very classy.

  • @rmartinson19
    @rmartinson19 7 หลายเดือนก่อน

    Pretty sure it kept changing targets because you had its aggressiveness set to "Normal", meaning that if the hit percentage on the designated target drops below the "Normal" setting's threshold, then it stops shooting. Then, if one of the other enemy ships is above that threshold, the AI acts like you haven't given any firing orders yet, and picks the target with the highest hit chance and opens fire. Since you were mostly at extreme range for those 5.9" guns, the hit chance frequently hovered right above that threshold, periodically dipping below it, which is what caused your ship to keep switching targets at seeming random. Notice that the issue disappeared when you got to the point where you could get hit percentages north of 20%, because at that point it never dips below "Normal's" threshold. You can fix this by setting the guns to "Aggressive". In that mode, they will keep firing at your designated target no matter how low the hit chance goes.

  • @taggartmumford8737
    @taggartmumford8737 5 หลายเดือนก่อน +1

    Love how ever single battle he got the worse possible design from the ai

  • @Forien
    @Forien 11 หลายเดือนก่อน +1

    Turns out you are not supposed to be using DD as a ship of the line kind of BB. DDs get insane amount of accuracy penalty (to enemies) by constantly dodging.
    Also I would keep the torps I think. And get as close as possible to make their guns not able to turn. Angular velocity is the keyword. Staying at range was asking to be hit by those 18 inchers

  • @nvelsen1975
    @nvelsen1975 11 หลายเดือนก่อน +1

    This game...
    I'm pretty sure not even our lighter rescue boat (which unsurprisingly comes with no armour, no guns and not even torpedo launchers) accelerates at a rate of 20 knots per second². 😆

  • @SpaceMarine4040
    @SpaceMarine4040 11 หลายเดือนก่อน +2

    Stealth if you do this in campaign you can do far far more disturbing things. For instance Picric Acid 1 + Inciendiary ammo on a old 800T Destroyer I hull with with multiple mk5 triple barrel 5.9 inch guns. because no you cannot have a stealth 4800T DD but a stealth 800T DD is absolutely feasible.

  • @jabberwock2517
    @jabberwock2517 11 หลายเดือนก่อน +2

    Potentially feasible as a campaign? gst did it very successfully about a year ago. It was a few versions back, and was based around torps ... So firebugs in 1.4 could still be interesting. He did build maximum-displacement minimal-armament BBs for the invasions.

  • @roberttaylor6108
    @roberttaylor6108 11 หลายเดือนก่อน +3

    Is anyone going to tell him about the 18% fore weight offset that he had.

  • @efulmer8675
    @efulmer8675 3 หลายเดือนก่อน

    4:00 The fastest I've been able to get out of a destroyer is 29 knots per second acceleration which is about 1.5g, or in other words, standing "straight" is to lean over 56 degrees like you're about to get on your hands and knees and crawl.

  • @infty1369
    @infty1369 11 หลายเดือนก่อน +4

    Stealth has yet to discover that he can dodge.

    • @NIGHTFALLDROP
      @NIGHTFALLDROP 11 หลายเดือนก่อน +2

      Like dodging between the raindrops of a spring shower. Good luck with that!!!

    • @infty1369
      @infty1369 11 หลายเดือนก่อน +1

      @@NIGHTFALLDROP wait for them to shoot, change course..

    • @infty1369
      @infty1369 11 หลายเดือนก่อน

      @@jamielonsdale3018 nvm, since the begging it was obvious this game was made by someone who doesnt know squat about naval combat, this is just the final straw.
      Thank you :)

  • @hazajacko
    @hazajacko 11 หลายเดือนก่อน +3

    See i am on the design phase writing this. Youve just said you're going to forego torps in order to go for a gunboat.....against BBs. Even before ive seen them i know can be plastered in secondaries that in general will outrange DD guns..... i just cannot see this video going well.

  • @dilligafdude9434
    @dilligafdude9434 11 หลายเดือนก่อน +2

    Honestly, I'd have kept the biggest torpedo launcher and carry the max amount of torpedoes and do drivebys using my speed as an advantage. Lol.
    Also, the fleet of 5 DDs is very American in the sense that American doctorate is usually "accuracy by volume".

  • @efulmer8675
    @efulmer8675 3 หลายเดือนก่อน

    21:00 I designed a battleship using the German SuperBB II hull with a gas turbine engine and it came out to be 127 billion, or 10 times a Gerald R Ford carrier in raw amount. 87% of the cost of the ship was the engine.

    • @Jadefox32
      @Jadefox32 2 หลายเดือนก่อน

      very efficient

  • @ADHD_Gamer_PhD
    @ADHD_Gamer_PhD 11 หลายเดือนก่อน +2

    Super good vedo man, I realy enjoyed it! my ADHD loved the multiple battles! Also cant wait for the new Russian campaign video

  • @johnnyenglish583
    @johnnyenglish583 9 หลายเดือนก่อน

    I love this game, but I just don't understand how a single ship sitting in smoke can spot enemies outside the smoke and target them perfectly, while it remains invisible. Happened to me when a light cruiser with no radar did that to my BB and CA. Can't run away, can't hit him, he burns me down.

  • @theghostgamer3318
    @theghostgamer3318 11 หลายเดือนก่อน +2

    could have had a reduced complement of torpedos

  • @senioravocado1864
    @senioravocado1864 11 หลายเดือนก่อน +2

    That suboptimal Q turret layout made me crii, you could've gotten 1 more triple 5.9" ;-;

  • @Kaebuki
    @Kaebuki 11 หลายเดือนก่อน +1

    So basically… replicating USS Johnston at Samar?

  • @craigwinter3792
    @craigwinter3792 7 หลายเดือนก่อน

    The AI designs are such a huge variable. I think those weird Nelson's had green or cadet crews. It also seems to favor guns for armor.

  • @feckneddy
    @feckneddy 11 หลายเดือนก่อน +2

    You should be more careful with your Johnston ...you only have one

  • @efulmer8675
    @efulmer8675 3 หลายเดือนก่อน

    32:15 In a campaign when I design super battleships like that I always send them out with two destroyers to counter submarines because a single submarine can kill a super battleship in one go even though in an actual pitched battle your super battleship can take 30-50 torpedoes and be relatively OK (I had one battle where it would have taken a theoretical 147 non-dud torpedoes to sink), even though comparable submarines like the Type II only carried 5 torpedoes and the Type XXI had just 23.

  • @max7218
    @max7218 11 หลายเดือนก่อน +1

    Hello, the value of the ship is most increased by the engine, I recommend checking it.

  • @qaz120120
    @qaz120120 11 หลายเดือนก่อน +1

    Please do a China destroyer only campaign!

  • @dragon_games1657
    @dragon_games1657 11 หลายเดือนก่อน +1

    The tower with side mounts can fit 5inch guns.... just looks silly.

  • @Salty_Bear
    @Salty_Bear 5 หลายเดือนก่อน

    14:47
    I wrote this quote in my golden quotes notebook

  • @mitchell33212
    @mitchell33212 5 หลายเดือนก่อน

    22:55 gotta be ready for Seppuku at any moment

    • @Jadefox32
      @Jadefox32 2 หลายเดือนก่อน

      when the command staff fails so miserably high command went for the efficient method

  • @Xenotric
    @Xenotric 11 หลายเดือนก่อน +2

    armour doesnt seem to be working right considering how much penetration happens with 0 penetration rounds >< which then makes HE rounds setting fires all over instead of just on surface still deadlier than you'd expect surely?

  • @theworkshopwhisperer.5902
    @theworkshopwhisperer.5902 11 หลายเดือนก่อน +1

    Zero to 76 kilometres an hour in 6.3 seconds? With say 4000 tonnes?

  • @paparoachbugg5275
    @paparoachbugg5275 11 หลายเดือนก่อน +1

    How many battleships can I sink with a hyper modern destroyer? Zero I'm useless with DDs 😂

  • @vincenmt
    @vincenmt 11 หลายเดือนก่อน +3

    I love these silly episodes. I feel like we will see some of that in the Russian campaign, out of the box thinking will be required. Once the people take over, admiral Lysenco will scrap every kapital ship and have the whole navy be the exact same light cruiser.

  • @Ellerion2
    @Ellerion2 11 หลายเดือนก่อน

    Hmm... Did you try using one inch larger guns on those destroyers for laughs? Longest barrel length and increased diameter...

  • @janicmeier1
    @janicmeier1 11 หลายเดือนก่อน +1

    The ships are different now even if its the same class becouse of flaws

  • @nopenope4938
    @nopenope4938 7 วันที่ผ่านมา

    5 quads per ship. insane

  • @fw6938
    @fw6938 11 หลายเดือนก่อน +1

    Are (Fore) Weight Offset penalties just not a thing anymore? I thought you needed to balance your ships to get better aiming etc😂

    • @Stealth17Gaming
      @Stealth17Gaming  11 หลายเดือนก่อน

      They're not as bad as I imagined

  • @Jadefox32
    @Jadefox32 2 หลายเดือนก่อน

    and just to make sure every man on board could express their 2nd ammendment rights

  • @RaDeus87
    @RaDeus87 11 หลายเดือนก่อน +1

    I haven't played this game, but couldn't you use that ridiculous acceleration to juke their shots?
    Going 40 knots in a straight line is about as hard to hit as going 10 if you don't change parameters 🤷‍♂️
    Just alternate between handbrake turn stops and straight-line acceleration.

  • @buchanangrunt9981
    @buchanangrunt9981 11 หลายเดือนก่อน

    Someone added some moonshine to the higgins' fuel. Thinned that mix and made it higher octane. That or gave the engine crew meth.

  • @georgea5991
    @georgea5991 11 หลายเดือนก่อน +1

    Hey Stealth, I just got the game and made what I think are some solid cruiser designs. Would you care to check them out if I sent them to you?
    That first battle was really unlucky lol but great vid!

  • @Jesse_IDG
    @Jesse_IDG 10 หลายเดือนก่อน

    i thought you could put 5 inch guns near that main towers cut out part

  • @sethralston5825
    @sethralston5825 10 หลายเดือนก่อน

    Take me out to the holosuite deserves an upvote

  • @leechowning2712
    @leechowning2712 11 หลายเดือนก่อน +1

    What the heck were you doing staying at range? They were f***ing BBs. You were born within their optimal firing range. Smoke up and leroy jenkins. Yes, I am aware you wanted to maintain a semi-broadside posture. That is fine. But staying at range, even in the start, limits you to a single 45° manuevering arc, and against BBs that is lethal.

    • @Stealth17Gaming
      @Stealth17Gaming  11 หลายเดือนก่อน +1

      BBs get a lot more accurate the closer you get. I can stay at range and burn them down or get melted in 2 shots if I close in.

    • @NIGHTFALLDROP
      @NIGHTFALLDROP 11 หลายเดือนก่อน

      Sounds good. although honestly, I don't think it would have mattered in the slightest. The odds of a DD surviving a 20" shell once is a stretch. 2-3 is certain death no matter how good the armor scheme. Not to mention, that for his DD to kill 1 BB, it would have taken at lest 80-100 HE hits to kill the crew. Even with the latest range finding and computated tech on his destroyer, the guns still miss at lest 5-6 shells per salvo at range. The odds just weren'ty in his favor.

  • @walkerhartge9177
    @walkerhartge9177 11 หลายเดือนก่อน

    Put 24x3 3 inch guns on it at 42 knots

  • @jaywright7270
    @jaywright7270 11 หลายเดือนก่อน

    Never expected the face cam

  • @SirFloofy001
    @SirFloofy001 11 หลายเดือนก่อน +1

    3:35 every time you gun it theres going to need to be a procidure to make sure everything is secured and all personal are strapped in holy hell! 17 knots per second it almost 1 G, you could almost stand on the bulkheads. 22 knots per second is 1.1G's

    • @Jadefox32
      @Jadefox32 2 หลายเดือนก่อน

      for some reason I'm remembering a Pubg Sovietwomble video

  • @Clefairy4007
    @Clefairy4007 11 หลายเดือนก่อน +1

    DD only campaign when?

  • @ajw5032
    @ajw5032 11 หลายเดือนก่อน

    Should have built a kongō class destroyer

  • @Alche987
    @Alche987 11 หลายเดือนก่อน

    Are they player made bbs from they file you used before?

  • @kineuhansen8629
    @kineuhansen8629 11 หลายเดือนก่อน

    my money would be a half ship at best

  • @clarkeorchard2304
    @clarkeorchard2304 11 หลายเดือนก่อน

    More guns, more better

  • @jjhalley8524
    @jjhalley8524 11 หลายเดือนก่อน

    Name the destroyer the johnston is amazing

  • @themechanic5671
    @themechanic5671 11 หลายเดือนก่อน

    That fore weight offset....

  • @liliya_aseeva
    @liliya_aseeva หลายเดือนก่อน

    почти то же что поставить РСЗО на баржу :)

  • @PedroCosta-po5nu
    @PedroCosta-po5nu 11 หลายเดือนก่อน +1

    I smell one of these in the later stages of the Russian campaign lol.

  • @hermandelang
    @hermandelang 11 หลายเดือนก่อน

    Hot take: ship.

  • @GrumpyGamerGuy
    @GrumpyGamerGuy 11 หลายเดือนก่อน

    Radar was invented in 1935 by the Brits, Japan didn't get radar until 1941

  • @notdax3620
    @notdax3620 11 หลายเดือนก่อน

    Yes

  • @empireempire3545
    @empireempire3545 11 หลายเดือนก่อน

    how do you rotate stuff while placing? O_O

  • @edhikurniawan
    @edhikurniawan 11 หลายเดือนก่อน

    CL is more economical than DD.

  • @maksmaksov9231
    @maksmaksov9231 11 หลายเดือนก่อน

    Fore weigh offset 18%...........

  • @timothybagley287
    @timothybagley287 11 หลายเดือนก่อน

    nice

  • @Darkom1972
    @Darkom1972 11 หลายเดือนก่อน

    spel ziet er niet slecht uit ...

  • @draysoncrook4898
    @draysoncrook4898 9 หลายเดือนก่อน +1

    888th like