*Make sure to like this comment so it stays on top because I still can't pin comments.* Q&A about the questions that will probably be the most common: 1 - How does the player not get hit/why does the player go through the enemies all the time?: Someone made a video a few months ago, and also explains that glitch (explained in Worlds Hardest Game 1 but its very similar here): (watch it from minute 22:52-26:07) th-cam.com/video/sU851gBd7WQ/w-d-xo.html 2 - What does "TAS" mean?: TAS, or also called a "Tool assisted speedrun" is a tool that allows you to play the game frame by frame, and you can make the player move into a specific direction by each frame, making it possible to create a frame perfect run. (TAS runs don't count as real runs) 3 - Why does the quality(resolution) of the Video change so often?: Many game mechanics are dependent on the window size the game currently has, and if I only use the same window size in the entire video, multiple time saves you see here would not be possible. Many time saves are only possible on low resolutions (and also some only on low quality in this game), thats why the quality is not so good on some levels. That also means I couldn't record all levels in one sitting, and I had to make this run spliced, as I cannot switch between over 10 window sizes so fast. 4 - Why are you making 2 seperate TAS Videos in one video?: In this game, there is the ingame function to change the quality of the game (not talking about resolutions this time), when you have the game on low quality, you can save a lot of more time than you ever could on high quality. Clipping through enemies happens almost everywhere in this video, and when you have the game on low quality, you can clip through enemies on some levels that you could never on high quality. This feature somewhat feels gamebreaking, so I also wanted to have a TAS video that only uses high quality. 5 - This is not a question, but if you feel like something is wrong with the total timer, its because I had to record it individually, as this is a spliced tas as I said above. Its possible that I could have recorded it without having to do that, but its quite tedious to not mess something up.
*Make sure to like this comment so it stays on top because I still can't pin comments.*
Q&A about the questions that will probably be the most common:
1 - How does the player not get hit/why does the player go through the enemies all the time?: Someone made a video a few months ago, and also explains that glitch (explained in Worlds Hardest Game 1 but its very similar here): (watch it from minute 22:52-26:07) th-cam.com/video/sU851gBd7WQ/w-d-xo.html
2 - What does "TAS" mean?: TAS, or also called a "Tool assisted speedrun" is a tool that allows you to play the game frame by frame, and you can make the player move into a specific direction by each frame, making it possible to create a frame perfect run. (TAS runs don't count as real runs)
3 - Why does the quality(resolution) of the Video change so often?: Many game mechanics are dependent on the window size the game currently has, and if I only use the same window size in the entire video, multiple time saves you see here would not be possible. Many time saves are only possible on low resolutions (and also some only on low quality in this game), thats why the quality is not so good on some levels. That also means I couldn't record all levels in one sitting, and I had to make this run spliced, as I cannot switch between over 10 window sizes so fast.
4 - Why are you making 2 seperate TAS Videos in one video?: In this game, there is the ingame function to change the quality of the game (not talking about resolutions this time), when you have the game on low quality, you can save a lot of more time than you ever could on high quality. Clipping through enemies happens almost everywhere in this video, and when you have the game on low quality, you can clip through enemies on some levels that you could never on high quality. This feature somewhat feels gamebreaking, so I also wanted to have a TAS video that only uses high quality.
5 - This is not a question, but if you feel like something is wrong with the total timer, its because I had to record it individually, as this is a spliced tas as I said above. Its possible that I could have recorded it without having to do that, but its quite tedious to not mess something up.
What is the meaning of live?
Try TWHG 2.1 TAS