I played the arcade cabinet once. When I was moving state back in 1996, we stayed at campgrounds along the four day journey. We had pitched the tent and I had went looking for a snack or soda pop machine. I don’t remember if I found them but I did come across this game. Of all the places to come across an arcade cabinet, I would have never guessed at a campground. To make it even more surreal it was on the outside of a building, exposed to the elements. That stuck with me throughout the years. Got to the train before I ran out of quarters.
Only downside to the game is that once completed, it restarts from Stage one. But boy is this game addictive. Bought it when I saw it on Playstation Store and Nintendo Eshop.
You played not only to finish the game, but for the highest score possible, so the game would loop. Not sure if it loops endlessly like a Gradius game though. I know Irem games would only go 2 loops, but Konami really didn't seem to believe in 2 loops and finish the game (an exception would be the Game Boy version of Antarctic Adventure, which only loops 1, and ends at the end of loop 2). The arcade and most home ports of the Parodius games allowed you to either finish in 1 loop, 2 loops, or endless. Sexy and Gokujou had special end game special stages, and if the game was set to endless loops, you could never reach the special stages.
@@SunnyTacos when it was one of your super nintendo games you got to replay it all the time, the bullet and enemy patterns become predictable like with any game. Just takes practice
Save states don’t really help you learn the game flow so that’s why it seems so difficult. Look at videos like this, the players tend to already know where hazards are.
@@solarflare9078 Only thing I can see censored is Scalpem is now called Wigwam, and Greco's Die Gringo line was altered to what the SNES version had. Far as I can tell, the female enemies are still in the game, and the brothel women are still scantily clad.
It is such an asinine thing that on these 2 player Konami cabinets, the 2nd player was forced to be a certain character, depending on whom the first player chose. They did the same with Turtles in Time, which uses the same engine.
10:48 こ↑こ↓の、敵役の帽子をキャッチして被り直す演出、ほんとすこ
コルマーノ専用の演出で、ゲーム的な効果があるわけじゃないけどいい味出してるよね
これ2周目だとどうなってるのかと思ったら、エンディングの時点で元のピンクのソンブレロに戻ってて、2-5クリアでまた交換するのね
センスの塊のようなゲーム
I played the arcade cabinet once. When I was moving state back in 1996, we stayed at campgrounds along the four day journey. We had pitched the tent and I had went looking for a snack or soda pop machine. I don’t remember if I found them but I did come across this game. Of all the places to come across an arcade cabinet, I would have never guessed at a campground. To make it even more surreal it was on the outside of a building, exposed to the elements. That stuck with me throughout the years. Got to the train before I ran out of quarters.
これ好きだったなぁ
Senor Cormano really knows how to hit the road
ゲーセンでよく遊びました。
懐かしい。
Only downside to the game is that once completed, it restarts from Stage one. But boy is this game addictive. Bought it when I saw it on Playstation Store and Nintendo Eshop.
How is that a downside? That's a free game!
You played not only to finish the game, but for the highest score possible, so the game would loop. Not sure if it loops endlessly like a Gradius game though. I know Irem games would only go 2 loops, but Konami really didn't seem to believe in 2 loops and finish the game (an exception would be the Game Boy version of Antarctic Adventure, which only loops 1, and ends at the end of loop 2). The arcade and most home ports of the Parodius games allowed you to either finish in 1 loop, 2 loops, or endless. Sexy and Gokujou had special end game special stages, and if the game was set to endless loops, you could never reach the special stages.
This game is balls to the wall difficult even using save states I struggled, some people are really in a whole different level, major kudos.
The first half is laughable easy, the second half is a lot harder. One of my favorite arcade games.
after a few playthroughs it's actually pretty easy
@@SunnyTacos when it was one of your super nintendo games you got to replay it all the time, the bullet and enemy patterns become predictable like with any game. Just takes practice
Save states don’t really help you learn the game flow so that’s why it seems so difficult. Look at videos like this, the players tend to already know where hazards are.
This is the only game I actually beat in hard mode for the snes to get the "true" ending
SUNSET RIDERS 30TH ANNIVERSARY
yup, and the game is also on the Nintendo Switch and PS4 via the Arcade Archives
@@tinotormed But it's censored, unfortunately
@@solarflare9078 Only thing I can see censored is Scalpem is now called Wigwam, and Greco's Die Gringo line was altered to what the SNES version had. Far as I can tell, the female enemies are still in the game, and the brothel women are still scantily clad.
@@Bloodreign1 There's also no TMNT poster
こんなゲームがあったのかぁ。
『恋のホットロード』
ばりに稼働してたのかな。
If Cormano's horse wasn't deaf at the start of level two, it certainly was by the end.
One of my favorites now all I need is dirt trax FX and Uniracers 🙂🙂
The Original Red Dead Redemption
That would be Capcom's Gun.Smoke amazingly enough.
Red dead revolver?
Hi. I suscribe your channel. like
th-cam.com/channels/oj6Bwn3AL_7JYJ5V05Kj-g.htmlvideos?view_as=subscriber
It is such an asinine thing that on these 2 player Konami cabinets, the 2nd player was forced to be a certain character, depending on whom the first player chose. They did the same with Turtles in Time, which uses the same engine.
反射的にDECOかと思ってしまったがそんなことなかった
確かこれとミスティックヲリャーズはディプスイッチで1周.2周。エンドレス変えられなかった?
👏👏👏👏😍😍😍
41:54 アッー!!♂
Contra/Gryzor, western style.
散弾はずるいよなぁ。敵が一発一発なんだから…
メヒコさん以外の、主人公キャラの白ンボさん達の見分けがイマイチ付かないんですが…
Quite possibly the worst interpretation of cowboys and Indians I've ever seen in my life worst game ever!
It's almost as if this game was made before woke culture got huge. Thank god
It's just a videogame, chill