Actually, I weirdly feel the same way. I don't normally approach games like this, but I pretty much decided impulsively that what MadSeason said about BFA would determine whether I bother with it or not. I think I'll wait for 8.2 and see how that pans out, but he does make me regret missing Legion during its time.
Fuck new expansion for casual who no one will like, no passionate player will comment and will mindlessly play. Join classic is the shit joh, everybody is going to be playing "the actual good Wow game" and not this Battle for my ass.
I actually quite enjoyed grinding gear like that in TBC. The trinkets were great and the release of ZA offered some great catchup gear. It was a pretty satisfying way of getting gear, compared to BFA. I felt very hollow about getting new gear in BFA. In TBC it felt great and noticeable every time I got a new upgrade. Now I am just looking forward to classic and gear actually mattering again.
It gave me a reason to do my daily H. before LFG you could get anyone to join, including last minute dailies with top players so it gave me a reason to look good on the DPS chart. As grindy as those badges were I liked redeeming them for some impactful gear.
Maybe this is an unpopular opinion, but converting the majority of the gear drop experience into a shopping trip felt like a rather lazy solution to total randomness from the loot tables. Of course it was demonstrably more fair, but then again, raids should be more important than what gear you get out of them. I'm not going to lie and say it never felt bad that I went through several whole raids in vanilla and simply walked out several gold poorer, but it always felt good watching my guild mates roll on and earn a substantial upgrade to what they had before. Don't get me wrong, I loved the Heirloom shop in Wrath and I certainly think supplementing normal drops with a handful of things you could purchase would've been good all around.
My mid-expansion review of BfA(preceding patch 8.2). Edit: regarding warfronts - it turns out they are indeed loseable. It's just extremely rare and half of your team has to be afk for that to happen. I still stand by my point, but just wanted to clear that up!
@@Brenryz Well, I have to say that I respect your opinion as it does hold true for you, and I wish that you were getting a more positive feeling from the game now. For me it is a family game. All of my children were just hitting their double digits when I started playing. I was a hardcore raider back then and my kids naturally fell into the gaming hobby and each eventually got their own accounts. We played with my sister and brother-in-law, and all of us were doing hardcore content up until MoP. Things slowed down in-game as they do when life happens, and we became casuals. But we always came together to play and had a great time. They are now all in their twenties (one about to turn 30) and live in different states. We have all stayed relatively active in WoW as those casuals, and try to get on together as often as feasible with everyone's hectic schedules. We hit up Skype (if everyone wants to see each others mugs) or Discord (if we're having a bad hair day or don't feel like putting on a bra), get in game and go ham together. There are usually enough of us playing that we can make LFR hell for anyone we aren't happy with (generally those players that are messing it up for everyone else or perpetually AFK) by voting them off, and old content is fun to buzz through for gear, etc, while we laugh at my inability to jump or my sister's penchant for pulling everything in a fifty mile radius because she thinks that if the two of us are together we can take on all the things (we can't, but it's just pixel gold for repairs so...). I will admit that mine is not a typical case, and while I did mean the comment in jest given the other stereotype phrases he used for WoW nowadays, I hope that if someone is still playing the game, that they are doing so because they enjoy it. For me and mine WoW is not dead and we judge each expansion by our enjoyment of it together and not necessarily the ways they are judged by the community at large.
Yeah I really think you're right about the lack of class identity. Everything became way too easy and way too samey between the classes, at some point I think they went a little too far in some places for the sake of trying to incorporate more casual playstyles. I really miss being able to go out and get a best in slot without so many random elements effecting what's happening, or seeing someone with the full tier set and just looking at them in awe like "DANG, THEY DID IT!" - it was almost like a celebration of the achievement itself because you know it took hard work and dedication, and it was a big reward because you knew they were also a little stronger for it.
100% this. they've taken the reward out of gear. its like a responsibility when you get new gear. so much research and consideration has to be done just to equip something. i remember getting my first mythic +10 gear in legion and it was considerably worse than my +6. i was like yup...im done with this game...
@@VS666 I feel like if you're quitting the game because you don't like that gear isn't a braindead upgrade in all scenarios just because it's higher item level then you should've quit a very long time ago. Gear has not be a relevant or determining factor in player agency in such an incredibly long time. When was the last time it was actually a big deal when you got a specific piece of gear outside of Legion Legendaries? Probably Wrath. To me, this whole "omg I hate having to simulate and blah blah blah" argument is so overused and pointless, man. You're either playing at a high level completing super high keys or clearing Mythic raids at a competitive pace, or you aren't. And if you aren't, you don't need to worry about that stuff if you don't want to. You are actively choosing to be upset about something that will actually, legitimately, have no impact on the way you play this game. From a high-end raider's perspective, gear has meant nothing for a very long time. It's a means to an end (completing higher content). If gear is important to you then you're holding on to a game that no longer exists. Classic is coming out soon, and it's rewarding to get epic gear there, I'd maybe suggest that. But this whole "epics aren't epics and gear is too mathy" argument is literally like 6 years too late.
One, you are putting your own words into his mouth. Two, you just said gear doesn't matter, in a game that is based on GEAR. That's exactly problem, which was his point.
Blizzard has made World of Warcraft feel more like a job than a enjoyable game. I do enjoy hardcore raiding, mythic+ push etc. But making us do meaningless world quests after 120 meaningless lvles and then make us do the SAME dungeon over and over again just for that +5 extra Ilevel, feels like we're hamsters tbh. I'd much more love the old gear progression with weekly/daily lockouts, daily quests where getting exalted gave us a sense of "mastery" and accomplishment. (This might be a unpopular opinion but I enjoyed the old dailies more, repeatable yes, but the sense of accomplishment after getting your goal was so better than the current world quest system).
True, same could be argued about raiding in classic though. Although raiding in classic is a ton more fun and rewarding, Idk to me it just feels like nothing i do matters in retail right now, 99% of the reason i've been grinding classic like crazy.
"make us do the SAME dungeon over and over again just for that +5 extra Ilevel, feels like we're hamsters tbh." not like u didnt have to spend 12 hours in the same dungeon just to grind rep in TBC just to get a ring or anything like that. Settle down.
Blizzard Rep: "You might find a power that makes you think twice about using a talent that you previously written off, and you will certainly find combinations that reinforce your favorite way to play your character. " Reality: "versatility +83"
The biggest problem for me is how unfun and similar the classes feel. Most now have Builder->Spender systems and lack the fun small nuances from Legion. Just look at Unholy DK. All the planning around CDs thanks to legendaries is gone. Downtime is now a thing...Bleh. If the classes aren't fun to me, the game can have as many cool features as it wants to. WoW is very combat oriented; If my interface of combat - meaning Classes - are unfun, all of it is. Just my 5cts.
Yeah, I felt the same about feral druid, and I stopped playing because of that. In legion there was always something to do in terms of rotation. Was there a need for resource management? Oh yeah, certainly, but I did not need to stare at a tiny number on my screen to wait for it to go up enough every 3 skills I used.
Donnerbalken classes don’t feel the same at all.. in fact the classes as of Legion are amazing, every spec is like a different class.. it’s a huge improvement over MoP for example
Same in my opinion I feel it specially since I want to start from scratch and new characters have like 3 skills until lvl 30 and then again classes feel so grey everyone has everything I wish each class had some special feel around itself like mage had huge damage or cc warrior being tanky like hunter and rogue resists but problem with cc and stuff. I stared playing wow late cats early panda and there was like 3x time more skills then now.
@@shmojelfed9664 Yep...I quit WOW in Oct 2017. Not because I was unhappy with the game, it's just with the exception of BFA I had been playing since early 2006 and needed a break. I decided not to come back for BFA because it didn't look interesting. I was considering coming back in late 2018, but then Blizzcon happened, and I ended up putting Blizzard on my permanent boycott list instead. "Don't you guys have phones" was the absolute last straw for me. WOD had put them on REALLY shaky ground (it was a blatant scam), and the only reason I came back for Legion was because I had followed the beta and knew it would be decent. So I came back for Legion, but that was Blizzard's last chance - one more fuckup would result in me never buying another product from them, and that fuckup happened at Blizzcon. The stuff they did over the next year and a half only vindicated my decision. These days, I have removed all Blizzard products from every device I own, and I will never give them another cent, even if they do make a good game again. I consider giving Blizzard money to be morally wrong. I do still get nostalgic about WOW up to Legion (with the exception of WOD)...but if I ever want to indulge that nostalgia it will be on a private server. The only way I would ever consider Blizzard again is if there are consequences for the crap they have done. They would have to get out from under Activision, and Brack and Adham would have to be fired. It's also possible, with the Blizzard brand and all their IP's being so toxic nowadays, that Activision will be willing to just sell off their IP's and shut them down...and if that happened, maybe, just maybe Dreamhaven could snag them, and turn WOW into a good game again. I know that won't happen, but it's a dream. Virtually all of the big developers at Blizzard are all leaving for Dreamhaven soon, quite a few already have. The company currently known as "Blizzard" is just a dead shell, that is basically Activision wearing their corpse like a suit (like the bug guy in the first MIB). It's already starting to decay and stink.
You made an important point at about 17:00. Adding anything unique to a class or spec makes it difficult to balance. Said another way, the more you care about balance, the more hesitant you will be to add unique mechanics that not everyone can get. Screw balance.
@@matthewrowell5973 Very true. I'm reading the WoW Diary right now, written by one of the original WoW devs, John Staats. He spends a lot of time talking about EverQuest and how it was all of WoW's developers' favorite game, and how so many of them were EQ junkies and wanted to create an updated and more accessible version of EQ. Was EQ a balanced game? No, not at all. Almost every class was "broken" in some regard, whether it was Wizards with their huge nukes, Enchanters with their CC and mind control, or even Monks with their ability to play dead. Everyone could do something that trivialized certain aspects of gameplay. But, because _everyone_ had different abilities like that _and_ the game was extremely difficult in general, it all worked out. That's the ideal way to "balance" a game. You don't make everyone equal; you make everyone equally broken in different directions.
Matthew Rowell yeah and even in classic if you could make the argument that it’s it’s on kind of balance as it is perfectly and unbalanced. Some classes are the best at their own issues but each class and or spec has its own niche and that’s what’s important about it
You can also just make everything broken to where its all necessary to have. Like it used to be, you needed priests for that fortitude, needed paladins for the armor, druids for Motw and so on. Every class needs something super strong and so specific
The main reason i hate it is the first reasons you pointed out. They gutted 4 systems for one half baked, Boring and uninteresting one Oh and the 120 talent slot where?
so as a new af player, i dont really know as i havnt played the game before BFA. my main complaint is that professions like blacksmithing feel unrewarding to grind. like if i spent the time doing quests or dungeons, i wouldve gotten much better gear than getting the ores, smelting them, and then crafting whatever. idk about the other professions though.
@@aliengreen2364 Classic is excellent and with a bit of grinding you can get excellent gear with blacksmiting and leatheworking. Although, levelling is a bit more of a pain in the arse.
@@winstonvontoast6163 the difficulty makes it rewarding to me I find, multiple spells to use, you have to earn gold aswell as leveling up to unlock new spells, conserving mana for fights, forced player interaction because of difficulty in an mmo game is good, retail has pros but classic feels more mmo
13:01 - 13:26 New skill attained. Argue with people but don't outright completely dismiss their point of view just recalibrate it on the axis. Because ultimately we all have a point, dismissing someone completely just shows you never took the time to consider the other party's point of view. Which is what emotionally triggers people when they are being argued against. Thank you man. Great lesson.
No expansion ever bored me as much as BfA, not even WoD... I played for 1 month and was DONE. Unless they drastically change the philosophy of the next expansion, BfA will be the last modern expansion I'll ever play. Classic will be
I'm glad you said it. People are saying how "Not even close to as bad as WoD" and I disagree. At least WoD had good class design for the most part. And Blackrock Foundry was the shit.
Atleast with BFA, after i quitted in December I actually felt like coming back in early march and i’m having a good time with it now for the most part, I stopped with WoD by the time the second half of 2015 came around and never once thought about coming back, even my subscription expired when I decided to play with my brothers mid 2016.
They killed it with zone design and music this expansion, as well. One aspect that hurts this, however, is the fact that you do the same 3 zones when leveling your alts. The same zones with the same quest chains that all need to be done in order to unlock WQ's. In the future, I'd like to see 7-8 zones again, like with BC and WOTLK, to provide more leveling variety and even more beautiful zones to admire. I know this is requires substantially more work, but it definitely aids the game with player longevity and willingness to go and level their alts.
To be fair, you don't need the unlock WQs by doing the story on your alts - if you've unlocked WQs on your main, then at 120 you only need to do like, one quest and they'll be unlocked on that character too.
I remember watching blizzcon with the virtual ticket and when they announced the azerite armour i was perplexed on how bland it looked and how nobody at blizzard seemed to be completely noticing that
ManWithCrowbar Exactly. From the start it was difficult even to understand and complex not in a fun way. And then they didn’t give it out to test on alpha/beta, so nobody could give them feedback.
@@ikuep You are right. But I'm not about to write a 20,000 word essay explaining the fall of blizzard here in a youtube comment. There are also many aspects that are subjective. Though from an economical standpoint... it's really not hard to see what's going on here if you have any living brain cells at all.
pretty much what all game companies are trying to do now a days. rockstar is one of the worst that do this, because they put more effort into encouraging players to purchase shark cards, than they do in making the game more enjoyable and great to play for all. for instance they put paywalls in the game for new and overpowered vehicles and weapons, by making said purchases require properties and customized additions in order to buy those vehicles and weapons. so why not purchase a shark card that instantly gives you some in game cash to be able to buy that shit faster. rockstar also makes certain things overpowered intentionally to make them irresistible.
But they didn't get it with no effort. It's the effort of the past that is giving them money today. People play WoW today because they are, like MadSeason here, playing for 14 years, so it's hard to just quit.
@@randjan8592 I'm not saying they didn't. And also not saying it was their initial intention, but if you look, you just nailed mobile game psychology #1. Give the players something to lose and that gives them attachment to the game so they will keep spending. In reality, the player owns nothing of substance. They don't even own their own digital property that they have worked 14 years for. If anything, these players don't want to admit to themselves that they have essentially wasted 14 years of their life, because they know when they quit, they leave with literally nothing. It's actually really sad to think about.
Classic is the last chance for Blizzard to rethink about how Wow should be instead of what it has become and change the current course for good, not now but by the next expansion.
The release of Classic servers is really telling of the current state of WoW. The game is so broken and unplayable that Blizz are willing to regress 15 years to its early years to get people to renew their subscription. Vanilla WoW is great, don't get me wrong, but the fact that people are more excited for a 15 year old game they've already played instead of the next WoW patch or expansion is pretty sad.
@@VictusPrime Sad for the company, not for the players. Some of us have been telling Blizzard to stop with the horrible changes for years, and that was just on the PvP side of things.
@@VictusPrime There is a classic team working on it but Blizzard didn't wanted to really do this, Nostalrius brought up huge demand for it.. modern Blizz thinks that they are doing well with modern WoW design - but who is in modern Blizz? For sure not the develepers from vanilla-wotlk era
I see "The wow player" inside you. Unlike other youtubers you are on point and you appreciatte and critcize WHAT DOES MATTER. Keep up the great work man.
The thing I was most hyped for in BfA were the Zandalari Trolls. I'm extremely casual, don't raid and stuff, I just want cool races and characters to play. When I heard that Zandalari Trolls were coming, I was on board 100%. However, I quit after 2-3 months after release, when they STILL weren't out in the game. Even when they do come (or have they come now?) they require unlocking. Having a selling point as big as two completely new races, and it was a big selling point for many, come out so long after release is terrible. Haven't played since.
Was really glad for you comments about level scaling. Recently ran a few toons through to 40 on Ally. With all of them it was sad that coming across a "greater" mob meant nothing. Back in the day it was great having a mob level range throughout the zone so some areas of a zone was hard some easier. Granted, this isn't an easy one to fix.
because swtor was an absolute copy of wow. graphics, gameplay, gear systems, progression, talents. it hasnt changed much but whatever has changed over the years has been for worse. the game is almost dead sadly. and all the changes they did was to reduce complexity and difficulty and challenge. basically make the game easier and more simple. exactly as what wow has done. but in the first years... it was for sure exactly like wow and it felt good because of that reason.
I appreciate your hard work and down to earth points. It’s soothing to listen to. It’s almost like everything is going to be ok when I watch your videos.
My main problem with Warfronts is they seem to take a massive amount of development time for seemingly very little benefit (once a month, do once and forget unless you need gear, etc). They take new art assets, timing and mechanics testing, etc. I just think about what we could have had instead of those 2 warfronts (a Suramar, a withered mini-game, better class rotations, etc) and makes me mad. Islands are exactly "fine" but too samey, they should have varied the goals and tempo of them more instead of having the same goal and mechanics with every single one but my problems with them are far less than the waste of time the Warfronts ended up being. I disagree with MadSeasonShow about War Mode, for the longest time it was welfare XP and power in the open world for Horde given the massive faction imbalances. I think it was a poor system to add until they fix the balance. I can't believe the dev's didn't foresee what it would become (Alliance turning it off and Horde having it on all the time but never actually pvp'ing). Personally I don't trust or get hyped for any dev team that let Azerite through the development process, so I'll be more interested when they change the team.
Strange, the main reason why I don't care at all about current WoW is how much I hate the story. I'm surprised to learn that people are still enjoying it, and not just putting up with it because they want to play WoW
bUt mYtHiCs aRe hArDeR tHaN aNyThInGeLsE bEfOrE!!!! Yes one thing _is_ harder and requires more coordination, so that's what they cling to to "prove" modern WoW as a whole is harder and not mindless. Would be like if you claimed Zelda was harder than Dark Souls because you can choose to do a 3-heart swordless quest in it.
@@DrewPicklesTheDark nope, raiding and dungeon are the core of current wow (from tbc onward) they arent optional Than current wow Is harder than classic is a fact, that retail is shit is another fact tho
@@stylesheetra9411 The fact is the moment they added difficulty levels the baseline difficulty needed to see the content is all that mattered. The fact is gear means nothing and there is nothing waiting for you if you beat mythic. Before you could say "Hey Illidan is waiting for me if I do all of this" or a secret boss, something, anything. Gear actually meant something and was tailored to you, it felt good. Now? Theres nothing, literally nothing. Why should I do mythic? Give me one reason! You can't! No one can! Meaning the options beyond LFR have no actual purpose, the game has no purpose, its a game of useless content where you watch cutscenes. Thats it, nothing more. Optional difficulties mean NOTHING making Classic far more difficult because its content up to Naxx (have you beat Naxx? no? Then shut the fuck up) is actually REQUIRED. It has PURPOSE! It has SOMETHING not NOTHING like current WoW. Your NOTHING is POINTLESS!! BFA SUCKS AND IS FOR NOOBS IS A FACT IF YOUR BRAIN HALF FUNCTIONS!
I started a channel the previous month and I think that after lots of attempts and hard earned lessons, the only 2 games I can play forever without getting burned out because how much I love them are WoW and MTG Arena. I'm so glad for your channel and for how fast and amazingly it grew, and again always love to see you get the attention you deserve. You give "average" people like me, hope and you inspire us to work harder on our channels. Keep making videos and CLASSIC HYPE!
Stellar analysis bro, I especially like that you went into a lot of detail with each issue, I think sometimes people complain in a sort of unspecific way and it doesn't reach the core of the problem. Humble as ever too.
"I have this feeling that this video will get a lot of hate" No, no it will not. There is no video you have done or could ever do that would get hate. Disagreement is the most you could hope for. Also, go on "Fishing with Crendor" already :|
"Raiding should always be the mainstay primary endgame for any MMO" This hurts me on so many levels, the belief that no matter the MMO, the endgame should just be raiding. The idea that you can go from one MMO to another, and the expectation will always be the same. Get to level cap, and raid.
@Tickleshits People like you are the problem of every mmo. You lack creativity. You could so much in an mmo for endgame content. Why not allow guilds to build own cities? make a faction actually matter? how about you actually can interact with NPCs? Why not give housing? More Character customization? Mount leveling? more professions? deeper profession skills and leveling? You could make several Mojo videos with top 10 needed features for a living mmorpg.
The amount of time you play and length of sub...commenting at the 2:04 mark, but i'm sure the rest of this video is going to be a bunch of /nod. Thanks for airing your opinion, I know nobody says that ever...which is why I will x). Your notes on M+ /cheff's kiss
I guess I can see that now but back then I was mad at TBC. I was having fun with joining a guild, doing end-game raids, etc. Along came TBC and I was immediately bored from doing quests again; it was like starting from level 1 all over. That, and your purples were replaced with greens. Grrrr. And finally, I was on the fence with the cross-faction classes. As a Horde player, I dabbled a little with a Pally and thought they were kinda neat but didn't want them coming to BEs. I made one anyway XD. Looking back, I wish I stuck with it like my friends did but other factors played in it too like time-wise, work, etc. XD 8/ /Rant
@@Buttsmoker I mean I did do raids in BC... but I didn't do Kaelthas and then there was that other raid at the end I didn't do that one either. I did all the others. BC was pretty ok.
I stopped during cata also...even the change to Wrath was significant , a different "feel", but was mostly more "refined" wow. Cata it started off on a distinct tangent.
Ehh idk, i feel like people shit on mop too much for how good the content in that expac was, Ik its not old wow but it was still a very fun expansion with tons of content.
Allied races had potential to be so much greater than they are though. For however nice they are, all we have are just reskins of other races. Even the upcoming fish people are only humanoid because Blizz didn't want to bother figuring out how armor works on murlocs. If every new allied race is a reskin of a current race or a slightly altered model, then by my measurements the system failed. We could have gotten a playable faction of naga rebels, murlocs, tuskar, ect.
best time of the day. watching a vid from fav youtuber after hard day at work… thanks so much man for the content. greetings from swiss (fanboy here :P)
My problem with WoW is that it's lost the interaction part of MMO - it's only an MMO right now because you have to be online. I could play WoW offline and have the same experience. Tried to talk to some people during a LFR 5-man dungeon and nobody replied, after that I cancelled my subscription.
@@mckenzieed In my experience with FFXIV, if you talk, or even just say 'hi' or 'o/' in most groups, you get a response, or even a conversation from most if not all of the other 3-7 people; on Primal data center/soon to be Crystal at the very least. I don't know what it is, but WoW groups have been the most silent, or most uncooperative types of mmo parties I've experienced, and this was even as far back as Cata as I remember.
@@Valanway I know what you mean. I actually actively play FFXIV and I know exactly what you are talking about. The exception is console players which there are a ton of. But FFXIV still has a lot of toxic players. Especially those mentors. I don't know why but when I see a crown, they never seem helpful. Just crap responses like "s l o p p y" or " you suck" etc. With no explanation to what they were doing wrong.
As someone who stopped playing WoW when Cata was announced (because the game was gonna change too much and I felt like it was losing its identity) I must say I can't wait to play WoW Classic because this time around I won't be a pre-teen when first trying the game and then later as a teen being a filthy casual noob who only once reached max lvl which at the time was 80 but instead with countless years of SWTOR (which ironically enough feels more like WoW than WoW) raiding and pvp I feel like I'm ready to finally play the parts of old WoW that I never managed to get to before because I was a young and naive casual noob.
Simple fact is that all of the new systems introduced failed. Azerite armor was a mess and grinding up the SAME traits every season seems ridiculous and unrewarding. Artifact Knowledge and Artifact Power version 2.0 with a tenth of the options and none of the interest. Warfronts reward you (ironically) too much for being mediocre. Jerkwads afk through this content and still get as much of an RNG reward as you - despite the fact that you made the great plays in the fight. Yeah...that really incentivizes me to try hard in this mode. Island expeditions are a boring, grindy, unrewarding aoe-fest. Why? RNG and a timer that forces you to complete this as soon as humanly possible. It is so boring, that you try to complete it faster (not for achievement or bragging rights) but to move on to something else that isn't so mind numbing and draining.
Well said, and the really sad part is: Some simple (public) testing would have revealed that having to re-grind previous unlocked Azerite traits feels incredibly shitty and unrewarding. And Island Expeditions had soooo much potential, the amount of really crazy, fun events and rewards they could have added . . . like a ton of Hozen pirates suddenly spawning and throwing barrels that you can jump on (like the Stormstout Brewery start) - or a crazy treasue hunt where you get tons of dubloons for digging in different locations.
@@Nr4747 See, right there you came up with two ideas that are better than what that Island expedition team came up with. treasure hunts? Yes. Crazy fun with drunk Hozen pirates? Where do I sign up?
I agree with everything you said 100%. I personally have an 'every other xpack' theory: Cata was meh, MoP was great, WoD was meh, Legion was great, BFA is meh so far. They always nail the questing, dungeons, zones, and raids so well, but the hard part is the end game content outside of those features. Always is and always will be.
I miss Artifact weapons, tier sets, and Elite PvP gear. Now everything just meshes together and class identity is somewhat lost. I was looking forward to what Demon Hunters would look like after Legion. ;-;
Smooth commentary, light but punchy edits, and you reminded me of the dubloon vendor for islands! I literally haven’t touched island expeditions since since I started because I was trying to finish Pathfinder, but the underwater mount is absolutely something I need in my life.
Finally a wow youtuber that thells it how it is. No pat on the back of blizzard nor "BLIZZARD IS SHIT!" rage mode kid activated. Awesome feedback for the blizzard staff and a fresh and correct view of the game state, as it stands of today. Thank you for your videos and keep it up :D
Blizzard hasnt fixed any of their games and they keep dumbing them down and ruining them Its quite obvious blizzard is being a shit company their original philosophy was: Gameplay First. they dont even follow that anymore because all they care about is money
@@chrism4065 Can fully understand that. BfA really separates the playerbase. I think I already know what you don't like. But really I get that. To be honest I really like the addon...
Madseason we dont deserve you. You are one of the most genuine people I have ever listened to. I can not think of a kinder person than you, even though I barely know you as a person I KNOW that it holds true in real life. And there is no other person on the internet that I would love to talk to and hang out with more than you.
I played WoW, like a second job of pure joy, till WotLK, from there I never really felt anything from the game, well until Classic was announced. And now I'm here, binge watching WoW videos like these. In anticipation of the big release, to lose half my day, every day, and love it. Dang. Nothing really caught me as much Vanilla did, other than D2, and to some extent TBC, but Vanilla was something truly special.
"There's no challenge, it's just a chore" Very true, then add to that... that no one talks to each other. No challenge, no need to communicate. Not really an MMO at that point..
Nice to see a video from someone level headed giving an honest opinion, as opposed to most streamers/youtubers who hopped on the hate train for easy clicks. Great video as always.
Warfronts were just a means to push 'heritage' armor for old races.. that's why the unreleased ones we knew about were Barrens and Silvermoon. So likely Tauren vs Dwarf and Draenei vs Blood Elf. The whole system fell apart with how awful Darksnore was though, and they probably realized that we can't fly in Silvermoon because the team that made it half-assed it so hard that the WC3 version of the city was more complete.
Your content convinced me to join the lightshope Pserver because your appreciation of the game re-kindled my own. As someone who has never played BfA and has not played since Wrath, your opinion of BfA is one that I hold with high regard.
The game in a way has been dying since WoTlK, that was the beginning of the rpg elements being pulled out of the game. We have seen some new innovations that have been really good, but the more we lose the RPG from the MMORPG, the more we lose. Imo at least. Good video as usual.
Wrath had an amazing story. That's what made it my favorite expansion. I could play endlessly for days trying to do and read every quest. It was amazing and it's just gotten worse every time
I'm at the middle of the video, and gosh, I must thank you to speak about the problems you have with azerite armor in a calm, constructive way. Thank you very much :)
bellular recently released a video about game difficulty being a core artistic part of game development. When I experienced the massive power loss on all my characters, I thought it made sense story wise. Our artifact's became paper weights, perhaps taken out of the bank for time walking week. Of course if felt bad being the Uber Savior of and then dropping to such low levels in BfA that...I dunno, I just know it sucked.
This is honestly probably one of the better critiques over this expansion that I've heard since its launch. BfA isn't some Draenor-levels of horrible expansion like so many angry twitch streamers who parrot the same thing the other says. It absolutely has problems (for me in particular, it's class balancing), but ultimately when it comes down to it, BfA is a very 'safe' expansion. It feels like a second iteration of Legion that missed the mark in a few areas, but definitely improved in others. I'm enjoying M+ a lot more than I did back in Legion, but I do miss things like artifact weapons. Overall this felt like a better analysis than people complaining about how making content accessible 'killed the game', or how x thing is killing WoW. Loved the shade you threw at the other 'WoW killers', though I do find it interesting and ironic that the next apparent WoW-killer being toted around is Classic. We'll see how that goes.
@@patrikpass2962 That's something I've told friends and others when discussing new MMORPGs. There'd always be at least one person who'd be saying "X will be more popular than WoW" or Y or Z and so forth, to which I'd say that if EverQuest still has their servers and community, albeit a smaller, community running, then the only thing that could possibly kill WoW is if Blizzard decided to ultimately cut the cord. What I hear more of nowadays are people saying that "retail is dead and classic will be what everyone goes to" much like how people said the same thing about Aion, SWOTOR, Wildstar, and so forth. Personally, I don't think it will ultimately kill WoW like a lot of streamers and TH-camrs are saying; I think people will play it just to see it, maybe stick around for awhile after hitting 60 (if they do so at all), check out what content there is if it really lives up to the hype, I think there will be players who go over to classic and stick solely to it, and then there's the people who will probably not jive with the old system and flow of the game and return to retail. Bottom line is that I don't feel Classic will "sink retail". Considering what a juggernaut WoW is, I don't see it going anywhere any time soon.
@@patrikpass2962 idk. Personally it was nice not hearing someone bitching about something inane like 'Accessibility ruined the game' or 'Quest cinematics are a bad thing'. Anyone can rage or doomsay, but it takes more to see past what you dislike about something and extrapolate on what's good.
So true about the "I want to know about the -now-". It's almost been a year since BfA's release, we're almost halfway through the expansion and most issues that were there at the start of the expansion are still live. We've reached the point where "we're working on it" just doesn't cut it anymore.
I love the last couple of minutes when you started talking about wow killers and I could hear Anduin's music playing in the background. World of Warcraft made an impact on my life. I can't really put my finger on how or why, it just has. I was there at the beginning. If I live long enough to see it, I'll be there at the end.
In regards to the end of "WOW killers" I think the one that is closest is ESO. It had a horrible launch but is so much better now, I think if there were servers in Asia/Oceania and it had more content it would be much more popular. I play it everyday but get through the new content so fast, I tried WOW (free version) and there is just so much to do, I do prefer the content in ESO though.
...god bless someone that talks about the expancion and is not just shitying on everything like some manchild of a streamer... That said i don t think that they can do pvp warfronts because of balance
The funny thing is madseason is that every expansion has these flaws that don’t really get fixed until later on (WoD being the only clusterfuck exception). I remember having to do the attunments for two of characters for TBC. I remember the lack of content for Ulduar despite being the best raid. And I remember having to pvp for the cloak in mists. I think the problem with BFA is that and someone said it best: it’s aggressively boring. They have good ideas but they either don’t follow through or ham fist it into the game. There needs to be a balance. Like maybe instead of removing tier sets they could have normalized them for classes and make them feel unique. Not like the good old days where if you were paladin, you had to heal but something that contributes to the class fantasy.
I think Legion destroyed class fantasy and rpg. Telling you what your narrowly defined spec fantasy is vs allowing you to customize your class to role play isn't appealing. Plus it changed the specs I liked so much. Also I don't like random maps in general.
It's honestly true, never thought of it before, but one of the reasons I don't want to raid is that I don't want the transmogs. They won't suit my druid at all and I've fallen in love with the druid aesthetic after legion. I love class fantasy and I love transmogs.
Less is more these days, no need for so many levels of raiding (LFR,normal,HC,mythic). PVP vendors are missing, too much rng with gear. They have the best intentions, but focus on the wrong things. Great video 👌
"Focus on the wrong things" hits the mark. Blizzard: comes out with new toy that has reasonable cd and usage Also Blizzard: *nerfs toy to ground cause insert reason here*
I doubt this will ever be read but here is my take as a player who started just weeks before TBC, i'm not sure of exactly when i recall TBC launching while i was leveling in swamp of sorrows on my first character a hunter, after playing mages in guildwars and other rpg games. I was a noobie pants in tbc, but i ended the expansion growing massively, i went from "Wow heroics are really hard" to trying to pull the entire shattered halls for the laughs, and at the time pulling most of MGT to aoe it down that was a fun dungeon. I did ZA runs, i pulled a guild up from TK not being cleared into a Bear run and them buying badge gear and jumping into black temple they did improve but i had to beg players to learn ZA, and i healed tanked and dps'd on my hunter, then i got an invite to the best guild on the server on my alt dps. they had BT on clear and i was able to join just before sunwell launched, of which we managed to clear before the expansion ended, killing KJ hours after our raid was called because we finally had the right number of certain classes was my biggest and only nerd rage that i recall. we went into Naxx in tier 6 and got immortal pretty easily i raided most of wrath up until trial of the cunt-sader. Blizzard had been ignoring Oceanic servers for a while and a nasty bug that caused heroic attempts to disconnect random players (never the same people) and Blizzard just shruged and told us they couldn't do anything, so we were forced to transfer.. which we still got server first trial on our new realm we missed out on Yogg. Into ICC i was over the game by then and i turned pretty much into a casual player i played some of Cata.. leveled a little but really checked out until Warlords. I came back late to Warlords so i saw LOADS to do.. in the couple of months before legion launched i really liked warlords but i didn't have to suffer through content droughts, come legion i was looking to get back into raiding and queue the artifact system.. i had become an alt person and started collecting the mounts from old raids i could.. and artifacts and the system really cheesed me off, not only was per spec a pain in the ass to keep leveled to your main, alts were even worse. I kept track of all the issues with raiding up to the end and though the raids seemed interesting i learnt mythic was "one person fucked up its over" plus artifact grinding just put me off, having to do chores to raid.. beyond earning gold. - Ugh. I played other games inbetween my time out of the game most very similar to wow some with better progression but legion looked like a step forward if they could stop making mistakes and focusing on keeping players engaged. But BFA came and player engagement is everywhere, no system legion had was carried over besides mythic plus all the lessons learnt were thrown out in order to replace them with grindy systems, and untested content. Systems designed to stay around and be effective time sinks were designed with player engagement rather than fun, skills were pruned by the removal of everything in legion not for players benefit by to make dev jobs easier, to throw away one expansion after the other so they don't have to rebalance loads of things like in the past. Besides the raids, i don't see anything included in BFA as a great thing, lots of "meh" phoned in stuff.. clearly the art team smashes the expectations everytime things look GREAT no matter where we go.. but zone design ends up scuffed, leveling pace isn't good.. island design blows and they could've/should've let rng do its thing. Warfronts are another good example of poor planning wanting players to ride the warfront like a toy car until the end, without effecting the warfront very much, hence so many people afking it. The story has been phoned in quite poorly the alliance are beacons of justice and light the horde are evil.. just after we got rid of the biggest evil in the universe we learn there is another but the horde jump up trying to claim the number one spot because sylvannas has plans we don't get to learn until it can be a plot twist. Lore has been left out of the game making npcs look retarded compared to how blizzard wanted the story told "Saurfang is stopped by elune" vs "Saurfang feels sad and doesn't kill druid man" which one should be told to players? - also the fact sylvanas knew something like this might happen.. where it looked like she left it up to Saurfang to fail.. perhaps she did it to save herself from the wrath of elune.. who knows? Azerite gear was a failure on so many levels it'd be far too long to explain them all, but the lack of testing before the expansion is the biggest lesson. The Horde city and placement of mission table is a good example of "our way is more important than players" having the boat miles away from the portals and the hub.. they are dinosaur trainers and magic users we could have a portal up/down.. a QUICK flight or ride on a dinosaur.. heck the flying/running buffs could've been used for exactly this.. because the city was designed with a raid in mind they just ignored players. Argus and the broken shore are also great examples of putting their plans ahead of players so it isn't confined to bfa. Its mostly BFA brings over the stupidity they seem to have regarding their playerbase combined with so many systems under tested.. advice ignored and just no common sense.. how a room full of devs can look at the launch of bfa and say "we are happy with this" is beyond me. And the way Blizzard went Radio silence about the exp pot bug for days even with people asking them is just beyond malice, somebody made the choice to ignore the playerbase at that time rather than speak up - and it isn't the only example this expansion where devs say one thing and the next week they ignore what they said and changes slip through under patch notes. Most important about BFA is blizzard learn a couple of things. The playerbase isn't always going to be here if they keep screwing up and not listening/talking to us. Systems designed to keep player engagement will have the other effect of making players want to not do said things. and you MUST keep lines of communication open it isn't enough that Ion reads every topic (which i don't believe) if he doesn't absorb any information or tell us about his thoughts.
Man, I read the title so wrong.. Though this gonna be some review by a 14 years old wow player.
I almost didn't watch it because of that! hehe
Lol yeah I probably could have titled it better. I've been told I have the mind of a 14 year old though so it's oddly appropriate, I guess =]
@@madseasonshow Don't we all have that mind? I mean, we're adults and still playing WoW LOL
@@madseasonshow hehe
Same xD
"Collect 5 wool from the sheep in the field then return to the farmer"
Reward: epic legs
Reward : 19 Gold
New player struggling to get 20g for learn mount : 🥺
Wow...I watched all of that not because I love or hate BFA, but because I value your opinion. Great video.
@@robm78 the more you watch this guy's videos the more you'll fall in love with his opinions and stories. This guy has it nailed down.
Great
Thanks guys...it means a lot!
Actually, I weirdly feel the same way. I don't normally approach games like this, but I pretty much decided impulsively that what MadSeason said about BFA would determine whether I bother with it or not. I think I'll wait for 8.2 and see how that pans out, but he does make me regret missing Legion during its time.
i clicked because of the thumbnail lol xD
"Don't worry it will be better next expansion when they scrap literally every system and redo all the class gameplay again!"
-actual crack addicts
I *might* try it next expansion if they fix shit, providing the game still exists.
i'm not falling for that shit again like i did with bfa... it's all about classic since blizzard keeps on destroying retail.
@@WeallAreAdults
At the very least, wait until the expansion launches and check out people like Preach for thoughts on it.
Fuck new expansion for casual who no one will like, no passionate player will comment and will mindlessly play.
Join classic is the shit joh, everybody is going to be playing "the actual good Wow game" and not this Battle for my ass.
@@AntonioKH2 Hmmm. Im to casual then i guess
That thumbnail is nothing but pure magic.
MORALLY GREAY
May sylvion watch over you!
Utter. GOLD.
Isn't it from preach gaming?
chronic2001n
It’s Ion Hazzikostas (the game director of world of warcraft) in sylvannas windrunner cosplay 👌
I loved those badges in tbc and wrath, it felt so damn good when you finally had enough to buy something.
Mike the Milkman I still remember the tanking trinket I got from [Emblem of Frost]! Such a feeling of accomplishment!
I actually quite enjoyed grinding gear like that in TBC. The trinkets were great and the release of ZA offered some great catchup gear. It was a pretty satisfying way of getting gear, compared to BFA. I felt very hollow about getting new gear in BFA. In TBC it felt great and noticeable every time I got a new upgrade.
Now I am just looking forward to classic and gear actually mattering again.
It gave me a reason to do my daily H. before LFG you could get anyone to join, including last minute dailies with top players so it gave me a reason to look good on the DPS chart. As grindy as those badges were I liked redeeming them for some impactful gear.
Maybe this is an unpopular opinion, but converting the majority of the gear drop experience into a shopping trip felt like a rather lazy solution to total randomness from the loot tables. Of course it was demonstrably more fair, but then again, raids should be more important than what gear you get out of them. I'm not going to lie and say it never felt bad that I went through several whole raids in vanilla and simply walked out several gold poorer, but it always felt good watching my guild mates roll on and earn a substantial upgrade to what they had before. Don't get me wrong, I loved the Heirloom shop in Wrath and I certainly think supplementing normal drops with a handful of things you could purchase would've been good all around.
@@AlvOlsen £p0
My mid-expansion review of BfA(preceding patch 8.2). Edit: regarding warfronts - it turns out they are indeed loseable. It's just extremely rare and half of your team has to be afk for that to happen. I still stand by my point, but just wanted to clear that up!
You the man!!! 👊🏻
You forgot to mention that WoW was dead as well.
@@Brenryz Well, I have to say that I respect your opinion as it does hold true for you, and I wish that you were getting a more positive feeling from the game now. For me it is a family game. All of my children were just hitting their double digits when I started playing. I was a hardcore raider back then and my kids naturally fell into the gaming hobby and each eventually got their own accounts. We played with my sister and brother-in-law, and all of us were doing hardcore content up until MoP.
Things slowed down in-game as they do when life happens, and we became casuals. But we always came together to play and had a great time. They are now all in their twenties (one about to turn 30) and live in different states. We have all stayed relatively active in WoW as those casuals, and try to get on together as often as feasible with everyone's hectic schedules. We hit up Skype (if everyone wants to see each others mugs) or Discord (if we're having a bad hair day or don't feel like putting on a bra), get in game and go ham together. There are usually enough of us playing that we can make LFR hell for anyone we aren't happy with (generally those players that are messing it up for everyone else or perpetually AFK) by voting them off, and old content is fun to buzz through for gear, etc, while we laugh at my inability to jump or my sister's penchant for pulling everything in a fifty mile radius because she thinks that if the two of us are together we can take on all the things (we can't, but it's just pixel gold for repairs so...).
I will admit that mine is not a typical case, and while I did mean the comment in jest given the other stereotype phrases he used for WoW nowadays, I hope that if someone is still playing the game, that they are doing so because they enjoy it. For me and mine WoW is not dead and we judge each expansion by our enjoyment of it together and not necessarily the ways they are judged by the community at large.
@@sephestra. wow is not dead for some of us
I loved the review. You hit so many nails on the head!
Yeah I really think you're right about the lack of class identity. Everything became way too easy and way too samey between the classes, at some point I think they went a little too far in some places for the sake of trying to incorporate more casual playstyles. I really miss being able to go out and get a best in slot without so many random elements effecting what's happening, or seeing someone with the full tier set and just looking at them in awe like "DANG, THEY DID IT!" - it was almost like a celebration of the achievement itself because you know it took hard work and dedication, and it was a big reward because you knew they were also a little stronger for it.
I really hate gear levelling stuff. I'd rather just have the old system of gear upgrades being gear upgrades.
100% this. they've taken the reward out of gear. its like a responsibility when you get new gear. so much research and consideration has to be done just to equip something. i remember getting my first mythic +10 gear in legion and it was considerably worse than my +6. i was like yup...im done with this game...
@@VS666 I feel like if you're quitting the game because you don't like that gear isn't a braindead upgrade in all scenarios just because it's higher item level then you should've quit a very long time ago. Gear has not be a relevant or determining factor in player agency in such an incredibly long time. When was the last time it was actually a big deal when you got a specific piece of gear outside of Legion Legendaries? Probably Wrath. To me, this whole "omg I hate having to simulate and blah blah blah" argument is so overused and pointless, man. You're either playing at a high level completing super high keys or clearing Mythic raids at a competitive pace, or you aren't. And if you aren't, you don't need to worry about that stuff if you don't want to. You are actively choosing to be upset about something that will actually, legitimately, have no impact on the way you play this game.
From a high-end raider's perspective, gear has meant nothing for a very long time. It's a means to an end (completing higher content). If gear is important to you then you're holding on to a game that no longer exists. Classic is coming out soon, and it's rewarding to get epic gear there, I'd maybe suggest that. But this whole "epics aren't epics and gear is too mathy" argument is literally like 6 years too late.
Don't worry WoW is coming out soon.
One, you are putting your own words into his mouth. Two, you just said gear doesn't matter, in a game that is based on GEAR. That's exactly problem, which was his point.
Agreed, but i do wish we could tone down the praising. Sooner or late he is bound to lose his head over it, and that would really be a shame.
Blizzard has made World of Warcraft feel more like a job than a enjoyable game.
I do enjoy hardcore raiding, mythic+ push etc. But making us do meaningless world quests after 120 meaningless lvles and then make us do the SAME dungeon over and over again just for that +5 extra Ilevel, feels like we're hamsters tbh.
I'd much more love the old gear progression with weekly/daily lockouts, daily quests where getting exalted gave us a sense of "mastery" and accomplishment. (This might be a unpopular opinion but I enjoyed the old dailies more, repeatable yes, but the sense of accomplishment after getting your goal was so better than the current world quest system).
True, same could be argued about raiding in classic though. Although raiding in classic is a ton more fun and rewarding, Idk to me it just feels like nothing i do matters in retail right now, 99% of the reason i've been grinding classic like crazy.
"make us do the SAME dungeon over and over again just for that +5 extra Ilevel, feels like we're hamsters tbh." not like u didnt have to spend 12 hours in the same dungeon just to grind rep in TBC just to get a ring or anything like that. Settle down.
Blizzard Rep: "You might find a power that makes you think twice about using a talent that you previously written off, and you will certainly find combinations that reinforce your favorite way to play your character.
"
Reality: "versatility +83"
face palm*
Ion is liar as well
LOL too real
That isn't a "Blizzard rep". Ion is the lead designer of WoW.
It makes you think twice about why you haven't written off this game
woah i just read your comment while tha dude was saying it lol
This is by far the best BFA review I've seen. It's fair, it's objective and honest. I agree with you on the most part.
I wonder how many of us will be playing together in classic
Well you can count me in
I cant wait for it please do something
I've played WoW for maybe a total of three months since 2011.
I can't fucking wait for Classic.
Hard pass on Classic when they said AV will be post-nerf.
What an awful time to be alive.
YOU HAVE MY AX
The biggest problem for me is how unfun and similar the classes feel. Most now have Builder->Spender systems and lack the fun small nuances from Legion. Just look at Unholy DK. All the planning around CDs thanks to legendaries is gone. Downtime is now a thing...Bleh.
If the classes aren't fun to me, the game can have as many cool features as it wants to. WoW is very combat oriented; If my interface of combat - meaning Classes - are unfun, all of it is. Just my 5cts.
i mostly hated unholy since legion. Cause who thought giving them a rng and worse version of first combo points was a good idea at all.
Haven't liked class design since mop, and I thought it was terrible then
Yeah, I felt the same about feral druid, and I stopped playing because of that. In legion there was always something to do in terms of rotation. Was there a need for resource management? Oh yeah, certainly, but I did not need to stare at a tiny number on my screen to wait for it to go up enough every 3 skills I used.
Donnerbalken classes don’t feel the same at all.. in fact the classes as of Legion are amazing, every spec is like a different class.. it’s a huge improvement over MoP for example
Same in my opinion I feel it specially since I want to start from scratch and new characters have like 3 skills until lvl 30 and then again classes feel so grey everyone has everything I wish each class had some special feel around itself like mage had huge damage or cc warrior being tanky like hunter and rogue resists but problem with cc and stuff. I stared playing wow late cats early panda and there was like 3x time more skills then now.
The biggest problem with WoW this expansion has become Blizzard itself. I no longer trust them.
Over a year later and this has only become more true.
@@shmojelfed9664 Yep...I quit WOW in Oct 2017. Not because I was unhappy with the game, it's just with the exception of BFA I had been playing since early 2006 and needed a break. I decided not to come back for BFA because it didn't look interesting. I was considering coming back in late 2018, but then Blizzcon happened, and I ended up putting Blizzard on my permanent boycott list instead. "Don't you guys have phones" was the absolute last straw for me. WOD had put them on REALLY shaky ground (it was a blatant scam), and the only reason I came back for Legion was because I had followed the beta and knew it would be decent. So I came back for Legion, but that was Blizzard's last chance - one more fuckup would result in me never buying another product from them, and that fuckup happened at Blizzcon. The stuff they did over the next year and a half only vindicated my decision. These days, I have removed all Blizzard products from every device I own, and I will never give them another cent, even if they do make a good game again. I consider giving Blizzard money to be morally wrong. I do still get nostalgic about WOW up to Legion (with the exception of WOD)...but if I ever want to indulge that nostalgia it will be on a private server. The only way I would ever consider Blizzard again is if there are consequences for the crap they have done. They would have to get out from under Activision, and Brack and Adham would have to be fired. It's also possible, with the Blizzard brand and all their IP's being so toxic nowadays, that Activision will be willing to just sell off their IP's and shut them down...and if that happened, maybe, just maybe Dreamhaven could snag them, and turn WOW into a good game again. I know that won't happen, but it's a dream. Virtually all of the big developers at Blizzard are all leaving for Dreamhaven soon, quite a few already have. The company currently known as "Blizzard" is just a dead shell, that is basically Activision wearing their corpse like a suit (like the bug guy in the first MIB). It's already starting to decay and stink.
You made an important point at about 17:00. Adding anything unique to a class or spec makes it difficult to balance. Said another way, the more you care about balance, the more hesitant you will be to add unique mechanics that not everyone can get.
Screw balance.
I personally feel that if a game isn't mildly broken, it isn't good. Hence why I'm excited for classic.
@@matthewrowell5973 Very true. I'm reading the WoW Diary right now, written by one of the original WoW devs, John Staats. He spends a lot of time talking about EverQuest and how it was all of WoW's developers' favorite game, and how so many of them were EQ junkies and wanted to create an updated and more accessible version of EQ.
Was EQ a balanced game? No, not at all. Almost every class was "broken" in some regard, whether it was Wizards with their huge nukes, Enchanters with their CC and mind control, or even Monks with their ability to play dead. Everyone could do something that trivialized certain aspects of gameplay. But, because _everyone_ had different abilities like that _and_ the game was extremely difficult in general, it all worked out.
That's the ideal way to "balance" a game. You don't make everyone equal; you make everyone equally broken in different directions.
If it isn't fun, why bother?
Matthew Rowell yeah and even in classic if you could make the argument that it’s it’s on kind of balance as it is perfectly and unbalanced. Some classes are the best at their own issues but each class and or spec has its own niche and that’s what’s important about it
You can also just make everything broken to where its all necessary to have. Like it used to be, you needed priests for that fortitude, needed paladins for the armor, druids for Motw and so on. Every class needs something super strong and so specific
The main reason i hate it is the first reasons you pointed out. They gutted 4 systems for one half baked, Boring and uninteresting one
Oh and the 120 talent slot where?
*3:07** Blizzard was* *capable of. Those times are long gone, along with many people who stopped working there.*
Blizzard deserves their current state of the game. They gave us a bugged legion V2 and they thought they would win.
"Win"? This is not a battle
MaMLP It is, Battle of Azeroth
@@Elriogranade What the hell are you talking about
It's a play on words. Battle.
@@Slammerbit I know. It just doesnt help the conversation
so as a new af player, i dont really know as i havnt played the game before BFA. my main complaint is that professions like blacksmithing feel unrewarding to grind. like if i spent the time doing quests or dungeons, i wouldve gotten much better gear than getting the ores, smelting them, and then crafting whatever. idk about the other professions though.
Supgamer Try classic out if you want to feel weight in your actions.
@@aliengreen2364 Classic is excellent and with a bit of grinding you can get excellent gear with blacksmiting and leatheworking. Although, levelling is a bit more of a pain in the arse.
@@winstonvontoast6163 the difficulty makes it rewarding to me I find, multiple spells to use, you have to earn gold aswell as leveling up to unlock new spells, conserving mana for fights, forced player interaction because of difficulty in an mmo game is good, retail has pros but classic feels more mmo
I've played for the better part of the last 15 years, and I can sum up my stance in 1 sentence: Classic cannot come soon enough.
CLASSIC WILL COME THIS SUMMER YOU CAN CRY ALOT
@BlazeiX ok seeya there
Patickuss
Sick burn!
@@Magitroll thanks bro!
Fuck you loser
13:01 - 13:26 New skill attained. Argue with people but don't outright completely dismiss their point of view just recalibrate it on the axis. Because ultimately we all have a point, dismissing someone completely just shows you never took the time to consider the other party's point of view. Which is what emotionally triggers people when they are being argued against.
Thank you man. Great lesson.
Very very good video. Thanks for putting in the effort
No expansion ever bored me as much as BfA, not even WoD... I played for 1 month and was DONE. Unless they drastically change the philosophy of the next expansion, BfA will be the last modern expansion I'll ever play. Classic will be
Longest I've been unrubbed in any expansion when I haven't formally decided to quit for a period. I think this expansion is much below average.
@@roberttg3767 unrubbed. Lol :p
I'm glad you said it. People are saying how "Not even close to as bad as WoD" and I disagree. At least WoD had good class design for the most part. And Blackrock Foundry was the shit.
Atleast with BFA, after i quitted in December I actually felt like coming back in early march and i’m having a good time with it now for the most part, I stopped with WoD by the time the second half of 2015 came around and never once thought about coming back, even my subscription expired when I decided to play with my brothers mid 2016.
@@roberttg3767 i too have found their rubbing lack luster.
BFA is just a much worse version of Legion
A way worse versipn of legion
legion was actually alright
@@Oopogo_9000 There hasn't been a good xpac since BC
Dubious you really want to think WotLK was bad? Are you serious?
@@Oopogo_9000 I've played since the start of Cata and Legion was my favorite expansion, only little ahead of MoP. Feel free to crucify me.
Consistently the best WoW TH-camr! You never fail to impress me with your reasonable, nuanced opinions and chill mindset. :)
They killed it with zone design and music this expansion, as well. One aspect that hurts this, however, is the fact that you do the same 3 zones when leveling your alts. The same zones with the same quest chains that all need to be done in order to unlock WQ's. In the future, I'd like to see 7-8 zones again, like with BC and WOTLK, to provide more leveling variety and even more beautiful zones to admire. I know this is requires substantially more work, but it definitely aids the game with player longevity and willingness to go and level their alts.
bigger zones! i see smthg such as borean tundra and miss how big they used to be
@@TAVROSH Nothin borin' about Borean
@@TAVROSH yeah same! The zones are soooo small, it's crazy.
To be fair, you don't need the unlock WQs by doing the story on your alts - if you've unlocked WQs on your main, then at 120 you only need to do like, one quest and they'll be unlocked on that character too.
I love the Zone Music from WoD Legion and BfA the most tbh
"It feels like we're losing RPG in MMORPG."
I want to get back into WoW. I get nostalgic all the time. Now, I'm not sure....
Play classic
Just never leave legion content
Come to Classic Nicholas! It's bloody great. Speaking as someone who was a Wrath-baby originally, I love Classic and am stoked for TBC, eventually.
You know BfA is declining when Asmongold is moderating a debate and making home improvement vids 🤣
who is asmongold?
@@arch4916 😐
Asmongold is a well known world of warcraft addict. Good content unhealthy lifestyle until he got a girlfriend lol
Asmongold hella toxic anyway tho
lolol
36:04
I really lost it there :D you made me cry of laughter good sir. great video and well done
I remember watching blizzcon with the virtual ticket and when they announced the azerite armour i was perplexed on how bland it looked and how nobody at blizzard seemed to be completely noticing that
ManWithCrowbar Exactly. From the start it was difficult even to understand and complex not in a fun way. And then they didn’t give it out to test on alpha/beta, so nobody could give them feedback.
BFA synopsis... "A brief look at how to make the most money with the smallest amount of effort"
People find comfort in these cliche's that to some extent are true but offer zero insight into why the game isn't satisfying to many.
@@ikuep You are right. But I'm not about to write a 20,000 word essay explaining the fall of blizzard here in a youtube comment. There are also many aspects that are subjective. Though from an economical standpoint... it's really not hard to see what's going on here if you have any living brain cells at all.
pretty much what all game companies are trying to do now a days. rockstar is one of the worst that do this, because they put more effort into encouraging players to purchase shark cards, than they do in making the game more enjoyable and great to play for all.
for instance they put paywalls in the game for new and overpowered vehicles and weapons, by making said purchases require properties and customized additions in order to buy those vehicles and weapons. so why not purchase a shark card that instantly gives you some in game cash to be able to buy that shit faster.
rockstar also makes certain things overpowered intentionally to make them irresistible.
But they didn't get it with no effort. It's the effort of the past that is giving them money today. People play WoW today because they are, like MadSeason here, playing for 14 years, so it's hard to just quit.
@@randjan8592 I'm not saying they didn't. And also not saying it was their initial intention, but if you look, you just nailed mobile game psychology #1. Give the players something to lose and that gives them attachment to the game so they will keep spending. In reality, the player owns nothing of substance. They don't even own their own digital property that they have worked 14 years for. If anything, these players don't want to admit to themselves that they have essentially wasted 14 years of their life, because they know when they quit, they leave with literally nothing. It's actually really sad to think about.
Classic is the last chance for Blizzard to rethink about how Wow should be instead of what it has become and change the current course for good, not now but by the next expansion.
They work too far in advance for that to happen. Maybe in the expansion after the next.
Blizzard knows who they are trying to go after and it’s not us. Retail will never be the same. Classic is the last hope.
The release of Classic servers is really telling of the current state of WoW. The game is so broken and unplayable that Blizz are willing to regress 15 years to its early years to get people to renew their subscription. Vanilla WoW is great, don't get me wrong, but the fact that people are more excited for a 15 year old game they've already played instead of the next WoW patch or expansion is pretty sad.
@@VictusPrime Sad for the company, not for the players. Some of us have been telling Blizzard to stop with the horrible changes for years, and that was just on the PvP side of things.
@@VictusPrime There is a classic team working on it but Blizzard didn't wanted to really do this, Nostalrius brought up huge demand for it.. modern Blizz thinks that they are doing well with modern WoW design - but who is in modern Blizz? For sure not the develepers from vanilla-wotlk era
How can anybody hate your videos ? Your voice is really calming ... :D
I see "The wow player" inside you. Unlike other youtubers you are on point and you appreciatte and critcize WHAT DOES MATTER. Keep up the great work man.
“i haven’t shared my opinion because I had other things I wanted to do” is a sentence i wish was said more in 2019 . glad i found this channel :D
The thing I was most hyped for in BfA were the Zandalari Trolls. I'm extremely casual, don't raid and stuff, I just want cool races and characters to play. When I heard that Zandalari Trolls were coming, I was on board 100%. However, I quit after 2-3 months after release, when they STILL weren't out in the game. Even when they do come (or have they come now?) they require unlocking.
Having a selling point as big as two completely new races, and it was a big selling point for many, come out so long after release is terrible. Haven't played since.
Was really glad for you comments about level scaling. Recently ran a few toons through to 40 on Ally. With all of them it was sad that coming across a "greater" mob meant nothing. Back in the day it was great having a mob level range throughout the zone so some areas of a zone was hard some easier. Granted, this isn't an easy one to fix.
The fact that SWTOR feels more like WoW than WoW does, should be alarming to Blizzard.
What game is that
Star Wars the Old Republic. The definition of remarkably unremarkable
fucking hell I can't believe that dogshit clunky ass game is more fun to play than wow jesus fucking christ
FFXIV feels like old WoW, too. Loving it right now.
because swtor was an absolute copy of wow. graphics, gameplay, gear systems, progression, talents. it hasnt changed much but whatever has changed over the years has been for worse.
the game is almost dead sadly. and all the changes they did was to reduce complexity and difficulty and challenge. basically make the game easier and more simple. exactly as what wow has done.
but in the first years... it was for sure exactly like wow and it felt good because of that reason.
I appreciate your hard work and down to earth points. It’s soothing to listen to. It’s almost like everything is going to be ok when I watch your videos.
My main problem with Warfronts is they seem to take a massive amount of development time for seemingly very little benefit (once a month, do once and forget unless you need gear, etc). They take new art assets, timing and mechanics testing, etc. I just think about what we could have had instead of those 2 warfronts (a Suramar, a withered mini-game, better class rotations, etc) and makes me mad.
Islands are exactly "fine" but too samey, they should have varied the goals and tempo of them more instead of having the same goal and mechanics with every single one but my problems with them are far less than the waste of time the Warfronts ended up being.
I disagree with MadSeasonShow about War Mode, for the longest time it was welfare XP and power in the open world for Horde given the massive faction imbalances. I think it was a poor system to add until they fix the balance. I can't believe the dev's didn't foresee what it would become (Alliance turning it off and Horde having it on all the time but never actually pvp'ing).
Personally I don't trust or get hyped for any dev team that let Azerite through the development process, so I'll be more interested when they change the team.
Strange, the main reason why I don't care at all about current WoW is how much I hate the story. I'm surprised to learn that people are still enjoying it, and not just putting up with it because they want to play WoW
“Mindless Zerging” the perfect description of modern WoW.
bUt mYtHiCs aRe hArDeR tHaN aNyThInGeLsE bEfOrE!!!!
Yes one thing _is_ harder and requires more coordination, so that's what they cling to to "prove" modern WoW as a whole is harder and not mindless. Would be like if you claimed Zelda was harder than Dark Souls because you can choose to do a 3-heart swordless quest in it.
@@DrewPicklesTheDark nope, raiding and dungeon are the core of current wow (from tbc onward) they arent optional
Than current wow Is harder than classic is a fact, that retail is shit is another fact tho
@@stylesheetra9411 Mythics are, normal raids and dungeons in BFA are still pathetically easy.
@@DrewPicklesTheDark yes they are easy, way harder than classic obv, but not hard, they are entry level as they should be
@@stylesheetra9411 The fact is the moment they added difficulty levels the baseline difficulty needed to see the content is all that mattered. The fact is gear means nothing and there is nothing waiting for you if you beat mythic. Before you could say "Hey Illidan is waiting for me if I do all of this" or a secret boss, something, anything. Gear actually meant something and was tailored to you, it felt good. Now? Theres nothing, literally nothing. Why should I do mythic? Give me one reason! You can't! No one can! Meaning the options beyond LFR have no actual purpose, the game has no purpose, its a game of useless content where you watch cutscenes. Thats it, nothing more.
Optional difficulties mean NOTHING making Classic far more difficult because its content up to Naxx (have you beat Naxx? no? Then shut the fuck up) is actually REQUIRED. It has PURPOSE! It has SOMETHING not NOTHING like current WoW. Your NOTHING is POINTLESS!! BFA SUCKS AND IS FOR NOOBS IS A FACT IF YOUR BRAIN HALF FUNCTIONS!
I started a channel the previous month and I think that after lots of attempts and hard earned lessons, the only 2 games I can play forever without getting burned out because how much I love them are WoW and MTG Arena. I'm so glad for your channel and for how fast and amazingly it grew, and again always love to see you get the attention you deserve.
You give "average" people like me, hope and you inspire us to work harder on our channels. Keep making videos and CLASSIC HYPE!
Everytime I see those grey disabled artifact traits I just want to cry, it hurts that bad. We lost so much. I can't get over it.
Stellar analysis bro, I especially like that you went into a lot of detail with each issue, I think sometimes people complain in a sort of unspecific way and it doesn't reach the core of the problem. Humble as ever too.
That thumbnail is going to be my nightmare for the next few weeks :P
lol looks like dani filth from cradle of filth
"I have this feeling that this video will get a lot of hate"
No, no it will not. There is no video you have done or could ever do that would get hate. Disagreement is the most you could hope for.
Also, go on "Fishing with Crendor" already :|
"Raiding should always be the mainstay primary endgame for any MMO"
This hurts me on so many levels, the belief that no matter the MMO, the endgame should just be raiding. The idea that you can go from one MMO to another, and the expectation will always be the same. Get to level cap, and raid.
The endgame of black dessert is pvp i believe
@@boguinator The process of getting to endgame should be just as rewarding as getting the top tier armor and stuff
@Tickleshits People like you are the problem of every mmo. You lack creativity. You could so much in an mmo for endgame content. Why not allow guilds to build own cities? make a faction actually matter? how about you actually can interact with NPCs? Why not give housing? More Character customization? Mount leveling? more professions? deeper profession skills and leveling? You could make several Mojo videos with top 10 needed features for a living mmorpg.
The amount of time you play and length of sub...commenting at the 2:04 mark, but i'm sure the rest of this video is going to be a bunch of /nod. Thanks for airing your opinion, I know nobody says that ever...which is why I will x).
Your notes on M+ /cheff's kiss
My personal favourite expansion is TBC. Classic feels very unfinished, something that was fixed in TBC.
I guess I can see that now but back then I was mad at TBC. I was having fun with joining a guild, doing end-game raids, etc.
Along came TBC and I was immediately bored from doing quests again; it was like starting from level 1 all over. That, and your purples were replaced with greens. Grrrr. And finally, I was on the fence with the cross-faction classes. As a Horde player, I dabbled a little with a Pally and thought they were kinda neat but didn't want them coming to BEs. I made one anyway XD.
Looking back, I wish I stuck with it like my friends did but other factors played in it too like time-wise, work, etc. XD 8/
/Rant
Me2 Hell, I dont see why people like vanilla so much...its not better.
@@Djuntas Vanilla is better than retail, and TBC is better than Vanilla. I'll take what I can get
@@Buttsmoker wotlk was the best. TBC was fun in some regards. I mean I played TBC for arena mostly. WotLK I did raids and arena.
@@Buttsmoker I mean I did do raids in BC... but I didn't do Kaelthas and then there was that other raid at the end I didn't do that one either. I did all the others. BC was pretty ok.
One of the most thoughtful reviews out there and can agree on every single point made in this video. Looking forward to see you in Classic!
The artifact weapons are what jumped the shark for me. The azerite armour is even worse. But really, Cata onwards is trash.
I stopped during cata also...even the change to Wrath was significant , a different "feel", but was mostly more "refined" wow. Cata it started off on a distinct tangent.
Cata is where I put the break between "old WoW" and "new WoW", or "good WoW" vs "bad WoW"
Ehh idk, i feel like people shit on mop too much for how good the content in that expac was, Ik its not old wow but it was still a very fun expansion with tons of content.
I mean to you it may be, but some of us who dont have a lot of time find entertaining aspects to every expansion
Except bfa
Wow very cool points, and great ideas for the islands! Very insightful vid into the issues of BFA.
I had so much fun in the first two months of legion , cba for bfa
No mention of the Allied races? Personally, the new races are what keeps me going in the new BfA :P
Allied races pretty much saved wow. But it maybe a bandage on a much bigger problem.
Allied races had potential to be so much greater than they are though. For however nice they are, all we have are just reskins of other races. Even the upcoming fish people are only humanoid because Blizz didn't want to bother figuring out how armor works on murlocs.
If every new allied race is a reskin of a current race or a slightly altered model, then by my measurements the system failed. We could have gotten a playable faction of naga rebels, murlocs, tuskar, ect.
best time of the day. watching a vid from fav youtuber after hard day at work… thanks so much man for the content. greetings from swiss (fanboy here :P)
wow MadSason, that end was BRUTAL!!! amazing man.
My problem with WoW is that it's lost the interaction part of MMO - it's only an MMO right now because you have to be online. I could play WoW offline and have the same experience.
Tried to talk to some people during a LFR 5-man dungeon and nobody replied, after that I cancelled my subscription.
Maybe you're just not an interesting person to talk to
Come back to classic please
The game has been like that for as long as I can remember. Sometimes you get groups that are chatty, other times you don't. Every MMO is like that tbh
@@mckenzieed In my experience with FFXIV, if you talk, or even just say 'hi' or 'o/' in most groups, you get a response, or even a conversation from most if not all of the other 3-7 people; on Primal data center/soon to be Crystal at the very least. I don't know what it is, but WoW groups have been the most silent, or most uncooperative types of mmo parties I've experienced, and this was even as far back as Cata as I remember.
@@Valanway I know what you mean. I actually actively play FFXIV and I know exactly what you are talking about. The exception is console players which there are a ton of. But FFXIV still has a lot of toxic players. Especially those mentors. I don't know why but when I see a crown, they never seem helpful. Just crap responses like "s l o p p y" or " you suck" etc. With no explanation to what they were doing wrong.
As someone who stopped playing WoW when Cata was announced (because the game was gonna change too much and I felt like it was losing its identity) I must say I can't wait to play WoW Classic because this time around I won't be a pre-teen when first trying the game and then later as a teen being a filthy casual noob who only once reached max lvl which at the time was 80 but instead with countless years of SWTOR (which ironically enough feels more like WoW than WoW) raiding and pvp I feel like I'm ready to finally play the parts of old WoW that I never managed to get to before because I was a young and naive casual noob.
FAREWELL FOR NOW MORTALS... that Malfurion was perfect
Simple fact is that all of the new systems introduced failed.
Azerite armor was a mess and grinding up the SAME traits every season seems ridiculous and unrewarding. Artifact Knowledge and Artifact Power version 2.0 with a tenth of the options and none of the interest.
Warfronts reward you (ironically) too much for being mediocre. Jerkwads afk through this content and still get as much of an RNG reward as you - despite the fact that you made the great plays in the fight. Yeah...that really incentivizes me to try hard in this mode.
Island expeditions are a boring, grindy, unrewarding aoe-fest. Why? RNG and a timer that forces you to complete this as soon as humanly possible. It is so boring, that you try to complete it faster (not for achievement or bragging rights) but to move on to something else that isn't so mind numbing and draining.
Well said, and the really sad part is: Some simple (public) testing would have revealed that having to re-grind previous unlocked Azerite traits feels incredibly shitty and unrewarding. And Island Expeditions had soooo much potential, the amount of really crazy, fun events and rewards they could have added . . . like a ton of Hozen pirates suddenly spawning and throwing barrels that you can jump on (like the Stormstout Brewery start) - or a crazy treasue hunt where you get tons of dubloons for digging in different locations.
@@Nr4747 See, right there you came up with two ideas that are better than what that Island expedition team came up with. treasure hunts? Yes. Crazy fun with drunk Hozen pirates? Where do I sign up?
I agree with everything you said 100%. I personally have an 'every other xpack' theory: Cata was meh, MoP was great, WoD was meh, Legion was great, BFA is meh so far. They always nail the questing, dungeons, zones, and raids so well, but the hard part is the end game content outside of those features. Always is and always will be.
Im pretty sure that we just kind of hate every current expansion
Brooo love the Twilight Zone reference!
Another great vid :D
I miss Artifact weapons, tier sets, and Elite PvP gear. Now everything just meshes together and class identity is somewhat lost. I was looking forward to what Demon Hunters would look like after Legion. ;-;
The new elite gear looks so traaash i love the faction theme to them but id like class theme with faction aspect
Smooth commentary, light but punchy edits, and you reminded me of the dubloon vendor for islands! I literally haven’t touched island expeditions since since I started because I was trying to finish Pathfinder, but the underwater mount is absolutely something I need in my life.
Finally a wow youtuber that thells it how it is. No pat on the back of blizzard nor "BLIZZARD IS SHIT!" rage mode kid activated. Awesome feedback for the blizzard staff and a fresh and correct view of the game state, as it stands of today. Thank you for your videos and keep it up :D
Blizzard hasnt fixed any of their games and they keep dumbing them down and ruining them
Its quite obvious blizzard is being a shit company
their original philosophy was: Gameplay First.
they dont even follow that anymore because all they care about is money
Dude, i really like your videos. Your so measured, it shows you think about opinions instead of just exagerating everything. Keep up the good work!
I think BFA really left people done with wow, I know I won’t be returning for any expansion again. If you love BFA well I am happy for you.
Legion brought me back, played bfa for all of 5 hours, logged off and have not played since. Cancelled my sub and moved on. Bfa just was not for me.
@@chrism4065 Can fully understand that. BfA really separates the playerbase. I think I already know what you don't like. But really I get that. To be honest I really like the addon...
@@chrism4065 hmm liked legion also gave BFA 6 months and quit 2 months ago never returning..
Madseason we dont deserve you. You are one of the most genuine people I have ever listened to. I can not think of a kinder person than you, even though I barely know you as a person I KNOW that it holds true in real life. And there is no other person on the internet that I would love to talk to and hang out with more than you.
I played WoW, like a second job of pure joy, till WotLK, from there I never really felt anything from the game, well until Classic was announced. And now I'm here, binge watching WoW videos like these.
In anticipation of the big release, to lose half my day, every day, and love it. Dang. Nothing really caught me as much Vanilla did, other than D2, and to some extent TBC, but Vanilla was something truly special.
"There's no challenge, it's just a chore"
Very true, then add to that... that no one talks to each other. No challenge, no need to communicate. Not really an MMO at that point..
Nice to see a video from someone level headed giving an honest opinion, as opposed to most streamers/youtubers who hopped on the hate train for easy clicks. Great video as always.
Warfronts were just a means to push 'heritage' armor for old races.. that's why the unreleased ones we knew about were Barrens and Silvermoon. So likely Tauren vs Dwarf and Draenei vs Blood Elf. The whole system fell apart with how awful Darksnore was though, and they probably realized that we can't fly in Silvermoon because the team that made it half-assed it so hard that the WC3 version of the city was more complete.
that thumbnail is gonna haunt my dreams for awhile buddy!!
Your content convinced me to join the lightshope Pserver because your appreciation of the game re-kindled my own. As someone who has never played BfA and has not played since Wrath, your opinion of BfA is one that I hold with high regard.
Another vid from the legend. Thanks Mad!
I appreciate it...thanks for watching!
You're spot on with those island expedition ideas! Hope they watch and learn.
The game in a way has been dying since WoTlK, that was the beginning of the rpg elements being pulled out of the game.
We have seen some new innovations that have been really good, but the more we lose the RPG from the MMORPG, the more we lose. Imo at least. Good video as usual.
Wrath had an amazing story. That's what made it my favorite expansion. I could play endlessly for days trying to do and read every quest. It was amazing and it's just gotten worse every time
I'm at the middle of the video, and gosh, I must thank you to speak about the problems you have with azerite armor in a calm, constructive way. Thank you very much :)
bellular recently released a video about game difficulty being a core artistic part of game development. When I experienced the massive power loss on all my characters, I thought it made sense story wise. Our artifact's became paper weights, perhaps taken out of the bank for time walking week.
Of course if felt bad being the Uber Savior of and then dropping to such low levels in BfA that...I dunno, I just know it sucked.
ludhez easy games are ALWAYS bad.
Damn, you earned my like when you started talking about IEs. I wish they were actually as random as they were sold to be
This is honestly probably one of the better critiques over this expansion that I've heard since its launch. BfA isn't some Draenor-levels of horrible expansion like so many angry twitch streamers who parrot the same thing the other says. It absolutely has problems (for me in particular, it's class balancing), but ultimately when it comes down to it, BfA is a very 'safe' expansion. It feels like a second iteration of Legion that missed the mark in a few areas, but definitely improved in others. I'm enjoying M+ a lot more than I did back in Legion, but I do miss things like artifact weapons.
Overall this felt like a better analysis than people complaining about how making content accessible 'killed the game', or how x thing is killing WoW. Loved the shade you threw at the other 'WoW killers', though I do find it interesting and ironic that the next apparent WoW-killer being toted around is Classic. We'll see how that goes.
"interesting and ironic that the next apparent WoW-killer being toted around is Classic."
Hahahaha. I laughed because it's true. Well said, sir/madam.
well if wow kills wow is it really a wow killer?
@@patrikpass2962 That's something I've told friends and others when discussing new MMORPGs. There'd always be at least one person who'd be saying "X will be more popular than WoW" or Y or Z and so forth, to which I'd say that if EverQuest still has their servers and community, albeit a smaller, community running, then the only thing that could possibly kill WoW is if Blizzard decided to ultimately cut the cord.
What I hear more of nowadays are people saying that "retail is dead and classic will be what everyone goes to" much like how people said the same thing about Aion, SWOTOR, Wildstar, and so forth. Personally, I don't think it will ultimately kill WoW like a lot of streamers and TH-camrs are saying; I think people will play it just to see it, maybe stick around for awhile after hitting 60 (if they do so at all), check out what content there is if it really lives up to the hype, I think there will be players who go over to classic and stick solely to it, and then there's the people who will probably not jive with the old system and flow of the game and return to retail.
Bottom line is that I don't feel Classic will "sink retail". Considering what a juggernaut WoW is, I don't see it going anywhere any time soon.
@@Last4xis Then i guess we all wasted our time on these videos.
@@patrikpass2962 idk. Personally it was nice not hearing someone bitching about something inane like 'Accessibility ruined the game' or 'Quest cinematics are a bad thing'. Anyone can rage or doomsay, but it takes more to see past what you dislike about something and extrapolate on what's good.
So true about the "I want to know about the -now-". It's almost been a year since BfA's release, we're almost halfway through the expansion and most issues that were there at the start of the expansion are still live. We've reached the point where "we're working on it" just doesn't cut it anymore.
Hey MadSeason you should make a video about the old seasonal events dark moon, Halloween, Christmas, brewfeast, etc!
I love the last couple of minutes when you started talking about wow killers and I could hear Anduin's music playing in the background. World of Warcraft made an impact on my life. I can't really put my finger on how or why, it just has. I was there at the beginning. If I live long enough to see it, I'll be there at the end.
Legion was fucking amazing. Especially in the middle.
True, but i loved it the most at the end. Had a blast in Antorus
In regards to the end of "WOW killers" I think the one that is closest is ESO. It had a horrible launch but is so much better now, I think if there were servers in Asia/Oceania and it had more content it would be much more popular. I play it everyday but get through the new content so fast, I tried WOW (free version) and there is just so much to do, I do prefer the content in ESO though.
...god bless someone that talks about the expancion and is not just shitying on everything like some manchild of a streamer...
That said i don t think that they can do pvp warfronts because of balance
You know what I like the most about you? You’re so objective in your criticism and open minded. Really a damn rare trait these days.
I watched in confusion for a full three and a half minutes until I realized that the title didn't mean 'review in the eyes of a 14 _year-old_ ...'
what?
The funny thing is madseason is that every expansion has these flaws that don’t really get fixed until later on (WoD being the only clusterfuck exception). I remember having to do the attunments for two of characters for TBC. I remember the lack of content for Ulduar despite being the best raid. And I remember having to pvp for the cloak in mists. I think the problem with BFA is that and someone said it best: it’s aggressively boring. They have good ideas but they either don’t follow through or ham fist it into the game. There needs to be a balance. Like maybe instead of removing tier sets they could have normalized them for classes and make them feel unique. Not like the good old days where if you were paladin, you had to heal but something that contributes to the class fantasy.
I think Legion destroyed class fantasy and rpg. Telling you what your narrowly defined spec fantasy is vs allowing you to customize your class to role play isn't appealing. Plus it changed the specs I liked so much. Also I don't like random maps in general.
It's honestly true, never thought of it before, but one of the reasons I don't want to raid is that I don't want the transmogs. They won't suit my druid at all and I've fallen in love with the druid aesthetic after legion. I love class fantasy and I love transmogs.
Less is more these days, no need for so many levels of raiding (LFR,normal,HC,mythic). PVP vendors are missing, too much rng with gear. They have the best intentions, but focus on the wrong things. Great video 👌
"Focus on the wrong things" hits the mark.
Blizzard: comes out with new toy that has reasonable cd and usage
Also Blizzard: *nerfs toy to ground cause insert reason here*
mckenzieed 😁
I doubt this will ever be read but here is my take as a player who started just weeks before TBC, i'm not sure of exactly when i recall TBC launching while i was leveling in swamp of sorrows on my first character a hunter, after playing mages in guildwars and other rpg games.
I was a noobie pants in tbc, but i ended the expansion growing massively, i went from "Wow heroics are really hard" to trying to pull the entire shattered halls for the laughs, and at the time pulling most of MGT to aoe it down that was a fun dungeon.
I did ZA runs, i pulled a guild up from TK not being cleared into a Bear run and them buying badge gear and jumping into black temple they did improve but i had to beg players to learn ZA, and i healed tanked and dps'd on my hunter, then i got an invite to the best guild on the server on my alt dps.
they had BT on clear and i was able to join just before sunwell launched, of which we managed to clear before the expansion ended, killing KJ hours after our raid was called because we finally had the right number of certain classes was my biggest and only nerd rage that i recall.
we went into Naxx in tier 6 and got immortal pretty easily i raided most of wrath up until trial of the cunt-sader.
Blizzard had been ignoring Oceanic servers for a while and a nasty bug that caused heroic attempts to disconnect random players (never the same people) and Blizzard just shruged and told us they couldn't do anything, so we were forced to transfer.. which we still got server first trial on our new realm we missed out on Yogg.
Into ICC i was over the game by then and i turned pretty much into a casual player i played some of Cata.. leveled a little but really checked out until Warlords.
I came back late to Warlords so i saw LOADS to do.. in the couple of months before legion launched i really liked warlords but i didn't have to suffer through content droughts, come legion i was looking to get back into raiding and queue the artifact system.. i had become an alt person and started collecting the mounts from old raids i could.. and artifacts and the system really cheesed me off, not only was per spec a pain in the ass to keep leveled to your main, alts were even worse.
I kept track of all the issues with raiding up to the end and though the raids seemed interesting i learnt mythic was "one person fucked up its over" plus artifact grinding just put me off, having to do chores to raid.. beyond earning gold. - Ugh.
I played other games inbetween my time out of the game most very similar to wow some with better progression but legion looked like a step forward if they could stop making mistakes and focusing on keeping players engaged.
But BFA came and player engagement is everywhere, no system legion had was carried over besides mythic plus all the lessons learnt were thrown out in order to replace them with grindy systems, and untested content.
Systems designed to stay around and be effective time sinks were designed with player engagement rather than fun, skills were pruned by the removal of everything in legion not for players benefit by to make dev jobs easier, to throw away one expansion after the other so they don't have to rebalance loads of things like in the past.
Besides the raids, i don't see anything included in BFA as a great thing, lots of "meh" phoned in stuff.. clearly the art team smashes the expectations everytime things look GREAT no matter where we go.. but zone design ends up scuffed, leveling pace isn't good.. island design blows and they could've/should've let rng do its thing.
Warfronts are another good example of poor planning wanting players to ride the warfront like a toy car until the end, without effecting the warfront very much, hence so many people afking it.
The story has been phoned in quite poorly the alliance are beacons of justice and light the horde are evil.. just after we got rid of the biggest evil in the universe we learn there is another but the horde jump up trying to claim the number one spot because sylvannas has plans we don't get to learn until it can be a plot twist.
Lore has been left out of the game making npcs look retarded compared to how blizzard wanted the story told "Saurfang is stopped by elune" vs "Saurfang feels sad and doesn't kill druid man" which one should be told to players? - also the fact sylvanas knew something like this might happen.. where it looked like she left it up to Saurfang to fail.. perhaps she did it to save herself from the wrath of elune.. who knows?
Azerite gear was a failure on so many levels it'd be far too long to explain them all, but the lack of testing before the expansion is the biggest lesson.
The Horde city and placement of mission table is a good example of "our way is more important than players" having the boat miles away from the portals and the hub.. they are dinosaur trainers and magic users we could have a portal up/down.. a QUICK flight or ride on a dinosaur.. heck the flying/running buffs could've been used for exactly this.. because the city was designed with a raid in mind they just ignored players.
Argus and the broken shore are also great examples of putting their plans ahead of players so it isn't confined to bfa.
Its mostly BFA brings over the stupidity they seem to have regarding their playerbase combined with so many systems under tested.. advice ignored and just no common sense.. how a room full of devs can look at the launch of bfa and say "we are happy with this" is beyond me.
And the way Blizzard went Radio silence about the exp pot bug for days even with people asking them is just beyond malice, somebody made the choice to ignore the playerbase at that time rather than speak up - and it isn't the only example this expansion where devs say one thing and the next week they ignore what they said and changes slip through under patch notes.
Most important about BFA is blizzard learn a couple of things.
The playerbase isn't always going to be here if they keep screwing up and not listening/talking to us.
Systems designed to keep player engagement will have the other effect of making players want to not do said things.
and you MUST keep lines of communication open it isn't enough that Ion reads every topic (which i don't believe) if he doesn't absorb any information or tell us about his thoughts.
I wonder what's madseasons opinion on DF
I quit back when flying mounts were coming out so I have no idea what you're talking about. But thanks for the video.
I'm back for WoW Classic!
You quit during the best expansion of all of WoW - TBC? Damn! Well, at least you will be back for the best version of the game soon.
BFA comes right after WoD in the most hated expansions imo :P Hoping for Vanilla to save this MMO!
Great video as alwasys. That Archimonde mog tho.....EPIC!!!!