NEW Global Illumination Setting | Graphics Settings Comparison | Genshin Impact 4.0

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 53

  • @doodezzzzzz
    @doodezzzzzz 11 หลายเดือนก่อน +32

    *Guides for those potato bros*
    FPS: Frame per Seconds, the higher the smoother your gameplay. I'd recommend setting to 60 or higher (if they eventually uncapped it) for any games. However, if you're on a potato device that overheats easily, lowering this can reduce temp and may give a more consistent performance at the cost of less smoother gameplay.
    V-Sync: Eliminates screen tearing. I'd recommend disabling this as the game itself caps only to 60 FPS. Basically, if you have 60 Hz refresh rate monitor and your game runs at 100 fps (or any higher than your refresh rate), you'll get this "screen tearing" effect where the frame looks like it splits in half. This is true for any games. If you experience this effect, you may want to enable V-Sync to eliminate that "screen tearing" effect with a noticeable small-medium performance impact.
    Render Resolution: Scales how the game renders with your selected resolution. I'd recommend this to 0.9 or 1.0. Any higher than 1.0 is not recommended, it means your game is rendering at higher than your selected resolution. Highly impacts CPU and GPU performance.
    Shadow Quality: I'd recommend this setting to the highest possible.
    - Lowest: No shadows. Characters only casts a small circular shadow on the ground. No performance impact.
    - Low: Soft, low resolution shadows. Small GPU performance impact.
    - Medium: Sharper, higher resolution shadows. Medium GPU performance impact.
    - High: Sharper, higher resolution shadows with realistic shadow effect. Basically the same resolution as medium but it adds a realistic shadow effect where farther objects casts a more faded shadows onto the ground. Slightly higher than medium GPU performance impact.
    Global Illumination: Affects something about how light bounces off objects. I'd recommend setting this to medium as there's not that noticeable difference on higher and it noticeably affects your performance. You can test this out on scenic locations. Medium GPU performance impact.
    Visual Effects: I'm not sure what else this does besides giving an Ambient Occlusion effect on medium and higher. You can test this by seeing objects edges. I'd recommend this setting to medium as there's no noticeable difference on higher. Medium GPU performance impact
    SFX Quality: Basically affects the effects your characters and enemies give on combat. The higher the more animation, effects, and particles your skills, elemental bursts, etc gives. I'd recommend setting this to medium. If you're having frame drops or dislike the excess effects during a combat, you may want to lower this setting. Medium GPU performance impact.
    * Setting this to lowest also disables some of your UI animations such as the elemental burst icon
    Environment Detail: Affects render distance, lights, and textures. Gives better parallax mapping effect on higher settings whereas there's no parallax in lowest. You can test this out on Mondstadt's rocky roads, lower your camera, and move it slowly. Also, setting this higher lets farther light sources illuminates. You can test this out on cities at night. Also, grasses and other nature textures also blends at the edges where they meet. These are the only things affected that I noticed, there's probably more that I don't know. I'd recommend this setting to at least medium. High GPU and VRAM performance impact.
    Anti-Aliasing: Smoothens out pixelated-edges.
    - Off: No anti-aliasing. No performance impact.
    - FSR 2: This is AMD's Fidelity FX Super Resolution. It's supposed to be a technology to upscale your resolution, not as an anti-aliasing. Better result than SMAA. I'd recommend using this setting if you're using 0.9 render resolution or lower as it upscales your resolution. Medium GPU and CPU performance impact.
    - SMAA: Great anti-aliasing. I'd recommend using this if your render resolution is 1.0. Noticeably less performance impact than FSR 2.
    (It's disappointing how they didn't add Nvidia's DLSS but allows their game filter)
    Volumetric Fog: Gives light rays effect when the sun/moon is obstructed. You can test this out by looking at the sun/moon and walking around trees, buildings, etc. I'd recommend enabling this. Small GPU performance impact.
    Reflections: Gives a screen-space reflections effect on some materials. You can test this by looking at water surfaces or other reflective objects. I'd recommend enabling this. Small GPU performance impact (not sure why the default is disabled).
    Motion Blur: Gives a blurred effect when something's moving fast on the screen. The higher the more smoother the blur (more samples). Some likes it and some don't. If you want this enabled, I'd recommend setting it to medium or high. Small-medium GPU performance impact.
    Bloom: Gives a bright shine effect when there's something bright on the screen. I'd recommend enabling this. Small GPU performance impact.
    Crowd Density: Whether or not uninteractable NPCs are visible. I'd recommend enabling this. Very small VRAM performance impact.
    Co-Op Teammate Effects: Whether or not characters not controlled by you (in Co-op) have their effects visible. Small-medium performance impact depending on selected SFX Quality setting. Lower this if you're experiencing frame drops.
    - On: Enables all teammates effects.
    - Partially off: Only enables some important effects that affects other characters such as Bennett's elemental burst and other buffs/debuffs.
    - Off: Completely disables all teammates effects. Highly NOT recommended
    Subsurface Scattering: Gives a backlight effects on characters and objects. You'll notice characters has very slight shine on their edges if this is enabled. I'd recommend setting this to medium. Small performance impact
    Anisotropic Filtering: Gives better texture resolution when the camera angle is off. I'd highly recommend setting this to 8x or 16x. Very small performance impact.
    Dynamic Character Resolution: Gives better model mesh when on cutscenes or on character screens. You'll notice character edges are a lot smoother in the character screen. I'd highly recommend enabling this. Only impacts performance on cutscenes or character screens.

    • @TotallyCreativeNameBtw
      @TotallyCreativeNameBtw 9 หลายเดือนก่อน +2

      I'd like to add that environment detail, shadow quality and crowd density all effect the cpu performance heavily
      I noticed it when i was testing out settings due to a cpu bottleneck, in my case the r7 5800x was not keeping up with my 6900xt, the 6900xt basically never reached max usage but now it does, even in cities (Usually would not exceed 120 fps and go as low as 75 at max settings, whereas when i lowered those settings it would no longer dip even below 120 and usually stay at 150 fps on average because the gpu could actually do the work now)

    • @NgocQuynhh98
      @NgocQuynhh98 8 หลายเดือนก่อน

      @@TotallyCreativeNameBtw lower crown density really help me out, thanks

    • @Trainboy1EJR
      @Trainboy1EJR 6 หลายเดือนก่อน

      @@doodezzzzzz RTX 2060 12gb 1080p all settings MAX, 80% usage.
      Global illumination has no effect on RTX GPU usage, highest makes everything unnaturally reflective, High is personal preference. For example from Monstadt Katherine, do a 180 and look in that back alley after noon, you’ll notice that the stone wall that would be shaded has a green glow from the grass.
      Render Resolution and SMAA, 1.5x render and SMAA, then run around looking at the stairs to see the difference VS 1.0 render No AA.
      Personally I won’t touch Antialiasing unless running at a higher resolution than native. Ran 720p no AA for years on a GT640 2gb.
      For Star Rail I just run it at 2.0x render, no AA. Gets rid of the stair flicker and only uses like 45% GPU. Honestly if Genshin had a 2.0x Render option, it would probably be easier to run than 1.5x + SMAA while looking just as good if not better.
      I think the 2060 12gb should be able to handle 4K, but no AA. Whether that is 1.0x render or 0.8x render is the question…

    • @doodezzzzzz
      @doodezzzzzz 6 หลายเดือนก่อน

      ​@@Trainboy1EJR not sure if you're flexing or being sarcastic. I even titled my comment to be a guide for potato users, not RTX users especially the xx60 not to mention it's 12 gb. If you're a pc nerd you should've known that higher resolution demands higher VRAM (with some exceptions) and 12 gb is really an overkill for Genshin.
      Higher render resolution demands *significantly more* of your GPU resources rather than just using an Anti Aliasing technique for the same effect. Sure it's slightly blurrier but the difference is very subtle in most games that it's not even worth the resources used (unnecessary heat, voltage, fan speed, etc).

    • @Trainboy1EJR
      @Trainboy1EJR 6 หลายเดือนก่อน +1

      @@doodezzzzzz I wasn't being sarcastic, but I felt that a few of your examples could have been a little better, so I left my own.
      The 2060 is about to be 3 generations old, and was the absolute lowest RTX card at release. It is also the only reasonably priced used card. And EVERY tech reviewer called the 12gb 2060 "a waste of Vram", just like my GT640 2gb (still going), and GT220 1gb (dead) before it. So I knew it was the perfect card for me. but as far as desktop cards go, the 2060 is the oldest "potato" for current gen.
      Real Potato experience... On the GT640 and GT220 any form of antialiasing would literally cut the frame rate in half, to the point that it was just easier to run higher resolutions than use AA. Standard settings were 720p, textures high, shadows low, everything else off.
      Resolution, Vram, Textures... Resolution hasn't been a Vram issue since cards started having 1gb vram. Textures on the other hand eat vram like nobody's business and are the reason I always got cards that were "a waste of vram". because no matter what resolution I'd have to run at for 30fps, I'd always have max textures, since textures have no effect on FPS, only Vram.
      AI nonsense, makes all lower Vram (10gb or less) RTX cards obsolete regardless of power because AI eats Vram just as much if not more than textures.
      Also... Visual effects, (alpha effects) 2d filters applied after the 3d environment has been rendered. In Lost Planet Extreme Condition the blowing snow was an alpha effect that would pixelate your whole screen if setting was turned down.

  • @bsoboy
    @bsoboy ปีที่แล้ว +33

    I hate global lighting in genshin. The technology itself is amazing, but the developers were too lazy to adjust the different degree of light reflection of different materials, because of which when you turn on global lighting there are a lot of visual bugs and materials reflect light in the same way because of what is lost live contrast and difference between wood, stone, water, earth and so on. I would really like the developers to see this criticism and fix the global lighting and it looks like it should be. So that the earth does not reflect light like a mirror.

    • @zach-mu2xf
      @zach-mu2xf  ปีที่แล้ว +7

      I agree! For me Fontaine looks good but in some old places Global Illumination is too bright

    • @zach-mu2xf
      @zach-mu2xf  ปีที่แล้ว +3

      It's like the devs only added GI for Fontaine to look good

    • @martinguy484
      @martinguy484 ปีที่แล้ว +1

      @floudcast ​ @zach-mu2xf can't agree more. they literally need to tone it down(or optimize it), so the light doesn't blast anywhere like holy sht, it's so bright on Sumeru and Mondstadt street, that I need to crank down my gamma + exposure even more on my gforce game filter. It does look good on Fontaine walls/building but that's pretty much it

  • @theamateur683
    @theamateur683 ปีที่แล้ว +7

    I appreciate you for this. Finally a video where there is a comparison of the varying degrees of "Global Illumination" on PC.
    Most videos just... distinguish between "On" and "Off".

  • @maxdavevn1996
    @maxdavevn1996 ปีที่แล้ว +3

    Good work! Keep it up.

  • @JeyC_
    @JeyC_ ปีที่แล้ว +6

    You should add side by side comparisons after, just my suggestion :)

  • @Isekai770
    @Isekai770 ปีที่แล้ว +3

    Should i turn of (100%) my brightness setting ..?

  • @nonenone9233
    @nonenone9233 ปีที่แล้ว +3

    environment detail is just an increased in range of things being rendered?

    • @zach-mu2xf
      @zach-mu2xf  ปีที่แล้ว

      from what I'm seeing, yea!

  • @vezetion3910
    @vezetion3910 ปีที่แล้ว +2

    what is the place called ur in at 1:34

    • @zach-mu2xf
      @zach-mu2xf  ปีที่แล้ว +1

      sorry for the late reply! The place is called Poisson, it's north of Mont Automnequi in Fontaine!

  • @NeoShenlong00X
    @NeoShenlong00X ปีที่แล้ว +3

    Visual effects? I see no difference

  • @raulsalazar05
    @raulsalazar05 6 หลายเดือนก่อน

    Global illumination only looks good extreme in fontaine, in the other nations I SEE NO DIFFERENCE, maybe because that setting is EXCLUSIVE for Fontaine.

  • @rifky4834
    @rifky4834 2 หลายเดือนก่อน

    what sound is used in the video?

  • @cosmiceclipse
    @cosmiceclipse 3 หลายเดือนก่อน

    What is visual effect

  • @zakewisam4525
    @zakewisam4525 ปีที่แล้ว +1

    If it was balanced Will it harm the iPad?

    • @zach-mu2xf
      @zach-mu2xf  ปีที่แล้ว

      for longevity, it's best to keep it at smooth

  • @tivolibelen-os3de
    @tivolibelen-os3de ปีที่แล้ว +1

    isnt global illumination is just a SSAO?

    • @mariuspuiu9555
      @mariuspuiu9555 ปีที่แล้ว +3

      no. it give some bounce lighting to the world.

    • @tivolibelen-os3de
      @tivolibelen-os3de ปีที่แล้ว

      @@mariuspuiu9555 oh thats why its kinda hurt to my eyes when it reflects, glad i turned it off.

    • @mariuspuiu9555
      @mariuspuiu9555 ปีที่แล้ว +3

      @@tivolibelen-os3de in general it looks better, especially in cities. but there are some wanky areas that they need to adjust. i have it at max and i like it.

    • @tivolibelen-os3de
      @tivolibelen-os3de ปีที่แล้ว

      @@mariuspuiu9555 i see, but im not really fan of realistic stuffs. i have set everything on medium even though i have 6600xt xd

    • @mariuspuiu9555
      @mariuspuiu9555 ปีที่แล้ว +2

      @@tivolibelen-os3de not really for realism, but for me i feel like it removes some of that flat shading Genshin has in some places and makes the colors pop-out a bit more on the buildings and environment. it just feels a bit more cohesive.

  • @kakywisam8327
    @kakywisam8327 ปีที่แล้ว +2

    If it was balanced Will it harm the iPad 9?😢

    • @zach-mu2xf
      @zach-mu2xf  ปีที่แล้ว +1

      for longevity, it's best to keep it at smooth

    • @kakywisam8327
      @kakywisam8327 ปีที่แล้ว

      @@zach-mu2xf okay thank you

  • @par7s854
    @par7s854 11 หลายเดือนก่อน

    Subsurface scattering?

    • @kalvon
      @kalvon 4 หลายเดือนก่อน

      I never understood that settings, looking it up on google doesn't help me that much. i set it to high, it looks the same, i turn it off, shits still looks the same to me lmao

  • @amy-295
    @amy-295 ปีที่แล้ว

    i only play with 1.0 scale 😂i need to buy a 2k monitor

    • @Trainboy1EJR
      @Trainboy1EJR 11 หลายเดือนก่อน

      LOL, still using a 720p (1366x768) or 900p monitor? 2K is 1080p. 1440p is 2.7K. 4K is 2160p.

    • @GhosteYoutube
      @GhosteYoutube 6 หลายเดือนก่อน

      ​@@Trainboy1EJR1080p is 1K, 1440p is 2k, 2160p is 4k.

    • @Trainboy1EJR
      @Trainboy1EJR 6 หลายเดือนก่อน

      @@GhosteTH-cam If that was true then 4x 4K would be called 16k, but 4x4k is 8K. Also 1440p is 2.7k as confirmed by my drone.

    • @GhosteYoutube
      @GhosteYoutube 6 หลายเดือนก่อน

      @@Trainboy1EJR 4x4k is 16k, when going from 4k to 8k, your fps doesnt decrease by 4x but rather 2x.
      and im not talking about pixel count here, im talking about the res itself.
      8k has 2x the vertical and horizontal res and 4x the pixel count as 4k (3840x2160 > 7680x4320)
      and no, 2k isnt 2.7k, if we're talking about the horizontal pixel count then it might be considered 2.5k or 2.6k (as in 2560) but not 2.7k.

    • @Trainboy1EJR
      @Trainboy1EJR 6 หลายเดือนก่อน

      @@GhosteTH-cam Every technical listing has 2K as 2048x1080p… FHD is 1920x1080p, therefore 2K = 1080p. But aside from 4K being 3840x2160p every other “K” is arbitrary marketing nonsense because no one knows what a “K” actually is, just like a “X” in math class. A 4K 120fps game would run at 30fps on an 8K monitor because it is 4 4K monitors put together. Literally only The Tourist on PS5 can run at 8K 60fps native resolution, “6k” on Series X. But the PS5 can’t even output 8K because that setting hasn’t been unlocked by Sony.

  • @PaPiT0o
    @PaPiT0o ปีที่แล้ว

    it looks nice in extreme, but the best effect is in rdr2

  • @cedrus5827
    @cedrus5827 ปีที่แล้ว +1

    I know where you live

    • @toastee5421
      @toastee5421 ปีที่แล้ว +2

      I know what he did last summer

    • @cedrus5827
      @cedrus5827 ปีที่แล้ว +1

      I know where he went last August

    • @kalvon
      @kalvon 4 หลายเดือนก่อน

      @@cedrus5827 i know that you knew about what he did last monday