Dragon's Dogma 2: A Critical Review

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • #DragonsDogma2 With the release, controversy, and even drama around reviewers surrounding Dragon's Dogma 2, here's a review just about the game and none of the other things with boycotts, steam reviews, or anything, and talking about where it succeeds, and where it fails. There's a lot to make this game of the year, and one of my favorite games ever. There's a lot to make it divisive and probably not for a lot of people. Also, it's amazing. Also, infuriating. I love it.
    0:00 Disclaimers
    01:02 Review Start
    3:31 Combat
    4:39 Open World
    5:54 Questing
    7:14 Balance
    8:42 The Open World Problem (And Others)
    17:30 Dungeons, Variety, Art
    20:07 But I love it.
    Oh I see you made it down here. Consider joining my Patreon for a Dollar, no more no less, / mugthief
  • เกม

ความคิดเห็น • 444

  • @hectamus_
    @hectamus_ หลายเดือนก่อน +132

    Having played the first game, I expected there to have been a lot more improvements to this game in terms of environmental storytelling, writing, and quest design. It mostly feels like the first game with a new coat of paint.

    • @azroceankitarn9620
      @azroceankitarn9620 หลายเดือนก่อน +10

      Honestly, it depends on your point of view ?
      This game, to me, is way ahead on the game on side quests.
      My most non spoilery example is the situation with the gracious host. Wont go into detail, but it starts with talking to a seemingly random npc and being a chartible person. It feels like a real interaction.
      You are walking in the slums, hear some man begging for alms for the poor, and depending on how you react to that, you get more story.

    • @garciasth217
      @garciasth217 หลายเดือนก่อน +26

      @@azroceankitarn9620 the game is still has repetitive fench quest like escort mission, killing goblin & gathering material, all of them require walking sims & backtracking to the same place over & over ... i would called it improvement if they at very least having horse to travel trough & having much cheaper price cristal port so you not felt chore to do side quest

    • @iconicnzz6414
      @iconicnzz6414 หลายเดือนก่อน +19

      Exactly, that's what I thought. It's honestly pretty validating to read comments like this because I'm playing the first Dragon's Dogma right now and honestly I haven't heard anyone compliment anything about the game that wasn't in the original, apart from the visuals.

    • @mjesus850
      @mjesus850 หลายเดือนก่อน +2

      guess it depends what you want, i guess im fine with it since i never came to dd or like it because of story. i just like combat and figuring out builds and the game mechanics in general

    • @baneintherain
      @baneintherain หลายเดือนก่อน +3

      I don't think you know what environmental storytelling is. Because it is done quite well at times. Quest also feel better and more organic than ever.
      Expecting an amazing narrative from Capcom seems silly and more on you and your expectations.

  • @envoyofrot7046
    @envoyofrot7046 หลายเดือนก่อน +16

    10:29 pretty spot-on.
    At first I found the lack of classic fast travel and the Ox Cart system very cool, unique and refreshing.
    The more I played however, the more it was the same boring loop of Ox Cart ride > get attacked > defend > cart breaks > walk on foot.
    Especially because it makes a lot of fetch quests that are already boring by default insufferable

  • @ivotrindade1669
    @ivotrindade1669 หลายเดือนก่อน +24

    My biggest issue is enemy variety, really miss they hydra, the cockatrice, evil eyes, the old minotaur... And lack of simple things like hiding the helmet or more types of markers for the map

    • @xoshnax5962
      @xoshnax5962 หลายเดือนก่อน +5

      Its a spit in our face dd2

    • @nagaraja1918
      @nagaraja1918 25 วันที่ผ่านมา

      I seriously dont understand the logic behind removing the hydra of all creatures

  • @xavierdoesntmatter
    @xavierdoesntmatter หลายเดือนก่อน +53

    My #1 issue is the dialog... Very first NPC you meet after escaping prison says "Tell me more about this prison you escaped" even though you said nothing. So I have to assume my character told him about the escape, but why would I tell a random soldier I meet that I am an escaped prisoner? This is repeated multiple times. NPCs know things they shouldn't and I have to figure out what my character must have said since I didn't get to pick any dialog options beyond saying "yes" or "no" to a request.

    • @flatutlencetheunending
      @flatutlencetheunending หลายเดือนก่อน +6

      yeah this game isnt for you chief. this is a game thats about having fun

    • @xavierdoesntmatter
      @xavierdoesntmatter หลายเดือนก่อน +18

      @@flatutlencetheunendingGame is fun. Dialog is trash. I shouldn't have to guess what my character said to an NPC based on how the NPC is reacting.

    • @aersla1731
      @aersla1731 หลายเดือนก่อน +2

      @@xavierdoesntmatter Nah man it isn't for you. The man already told you.

    • @xavierdoesntmatter
      @xavierdoesntmatter หลายเดือนก่อน +19

      @@aersla1731Sounds like fan boy response. "There is no flaw with this game". I've already stated I like the game and the dialog is my only complaint. Glad the game is 100% perfect for you though and you have absolutely nothing bad to say about it.

    • @aersla1731
      @aersla1731 หลายเดือนก่อน +5

      @@xavierdoesntmatter I agree, I always found it strange that some people can just blindly love any media and then get offended when you don't share their same opinions. You can love something and still be critical about it.

  • @SomeUnkindledAsh
    @SomeUnkindledAsh หลายเดือนก่อน +50

    I really love this game, but it's so frustrating. I think everything wrong with it, id be willing to completely overlook if it had some sort of endgame like BBI or even the Everfall. The whole base game feels like it's preparing you for an endgame that isn't there.

    • @tomgreene5388
      @tomgreene5388 หลายเดือนก่อน +4

      isnt that part of a dlc expansion. i might be wrong but wasnt the base game of dragons dogma similar? people keep comparing base dragons dogma 2 to the complete package of dark arisen. im guessing they will add more stuff to the game, its what every company does these days.

    • @TheBiggestMoronYouKnow
      @TheBiggestMoronYouKnow หลายเดือนก่อน +4

      Where did the spells from the first go?

    • @dantestryder
      @dantestryder หลายเดือนก่อน +2

      u realize BBI was a fucking DLC expansion right?

    • @ruekurei88
      @ruekurei88 หลายเดือนก่อน +5

      @@tomgreene5388OP mentioned Everfall, and that was the endgame for OG DD. BBI was the new endgame for DDDA. There is no Everfall or BBI style sections is DD2, but there is an endgame section.

    • @JohnKowalskyDrive
      @JohnKowalskyDrive หลายเดือนก่อน

      I recently bought the Dark Arisen edition on steam, it was on sale for 6 euro or something. Because I remembered that the OG on Xbox360 was kinda cool but also kinda lame with a lot of backtracking, running out of stamina constantly, fighting the same enemies, and hearing the same dialogues over and over again.... WOLVES HUNT IN PACKS! IT'sss aaaa HOBGOBLIN SIRE!
      Anyway haven't played it since it came out..
      And what happened? Well I got addicted to the frickin game once I got to the Bitterblack Island what the hell that was soo frickin challenging and adrenalin inducing, you are constantly hunted by overpowered enemies that appear when you leave to many carcasses in the dungeon.
      Almost everything one shots you when you enter below lvl 40. And the new gear gathering is cool aswell.
      Now I gotta figure out how to beat Daimos true form...
      So now I'm kinda thinking what has DD2 to offer in terms of challenge for a veteran player? Are there no secret bosses? Even the OG had the Hydra and Evil Eye you could fight after the credits rolled.

  • @MikaMikaMika89
    @MikaMikaMika89 หลายเดือนก่อน +15

    Yes.
    My only genuine concern is sometimes the amount of enemies is a bit ridiculous, walking down a /main road/ and fight some goblins, the second they're dead you run in to an ogre, who dies, and 30 seconds down the road, more goblins. It's a main road it should be fairly safe to travel it's not a back road ;_;

    • @jimhalpert3409
      @jimhalpert3409 หลายเดือนก่อน +2

      Exactly a quest can take an absurd amount of time just bc they keep spawning more and more enemies. Ngl im kind of regretting buying this game. Seeming like a starfield situation to me

    • @DJWeapon8
      @DJWeapon8 หลายเดือนก่อน +4

      So many enemies on the main roads just reeks of Bad Game Design.
      1. Very high risk of burnout from too much combat.
      2. You've restricted your quest development team. Since they now have to be extremely careful in how to program and plan out quests _at best_ or they simply can't make quests that involve going through maim roads *_at worst_* or risk soft locking the quest or an important NPC dying from monsters.
      3. With so much combat on the main roads, you level up fast. Over levelling you.
      4. Similarly. Since the main roads are so reliable in levelling you up, you're not encouraged to explore and seek out better opportunities to fight and level up. Rendering any interesting hidden locations you've made pointless.

  • @NeoAstrisk
    @NeoAstrisk หลายเดือนก่อน +63

    Exploration is great but not really rewarded. Best gear is bought. I hate that I go through an epic cave, only to get a ferrystone at the end.

    • @mjesus850
      @mjesus850 หลายเดือนก่อน

      its like dd1 you save money if you wait to find gear than buying it. seems more important too because i feel its hard to get gold in dd2. but yeah seems the best gear is bought mostly so its mainly kinda an early thing to save money its motivating for me but thats just me

    • @NeoAstrisk
      @NeoAstrisk หลายเดือนก่อน +8

      @mjesus850 nah. I regularly empty my pockets, an hour later I'm back to 100k. But I've explored a fair bit, and most of the dungeons (ooops all caves!) Just give you a ferry stone or wakestone shard. Not very rewarding to me. I've found a few cool pieces, but reward the GOOD shit for me going off the beaten path, not mid tier items I'll replace at the next town.

    • @gaalattila829
      @gaalattila829 หลายเดือนก่อน +4

      Yeah the rewarding system sucks, and the gears can be to expensive.

    • @Mohgenstein
      @Mohgenstein หลายเดือนก่อน +1

      I have 20 hours played and my best gear by far is stuff I found while exploring.

    • @NeoAstrisk
      @NeoAstrisk หลายเดือนก่อน +2

      @@Mohgenstein like what? Cause I found a lot. And none of it was better than what I could buy with the exception of a set of electric daggers and a flame duospear.

  • @yslaar
    @yslaar หลายเดือนก่อน +56

    This game is so frustrating, because almost all aspects of it, conceptually, are bound for greatness. From their quest simulator-style RPG elements, to their insanely fun action RPG combat, to the world itself being a really solid canvas to work from, etc. There's so much to this game that I was impressed with (as a newcomer to Dragon's Dogma). But it was frustrating because of the lack of depth each of these elements has.
    When they designed it, it's obvious they went for breadth rather than depth, trying to create this very "large" experience with wonderfully minimalistic implementation. But every time you do/experience something amazing, you realize that's the absolute limit to its depth, and those moments will be far and few between.
    If they had just condensed the game's scope a bit and really polished some of their more unique and interesting features, this could've gone beyond cult hit. But I think this is a game that ultimately can be learned from and iterated on by those it inspires, because this game has so many great ideas that are severely under-cooked.
    All that being said, I'm still plowing through at about 56 hours just to squeeze everything I can from it.

    • @markedone494
      @markedone494 หลายเดือนก่อน +4

      And what other games reach better depths while having all of these mechanics intertwined?
      We know it doesnt exist, thats why dragona dogma is great, yes there are games with better questing for example, yet very few games though also let your side quests be dynamically interupted by a griffin attack for example.
      Its about the design of everything and the way that the devs intertwined the world and all you do in it.

    • @SingedLeague
      @SingedLeague หลายเดือนก่อน

      I think if Capcom encourage, or maybe even take steps to make modders life easier, we would have the next skyrim in the making.

    • @PedanticTwit
      @PedanticTwit หลายเดือนก่อน +1

      ​@@markedone494 I'm leaning toward saying that DD1 did it better, just in general. DD1's works is smaller but more open, its vocations fewer but _much_ deeper, its control jankier but more immediate, its story goofier but more Grigori. (And who didn't love accidentally getting Feste the jester as the Arisen's beloved?)
      While DD2 does have more ambushes and dynamic encounters compared to DD1's static enemy locations, DD1 didn't have nonsense like bandits joining a fight on the side of an ogre, along with some harpies and a pack of wolves, with all of them acting like great pals. Pawns in DD2 may theoretically be more helpful, but I had more than 300 hours in DD1 before I muted pawn dialogue, something I already can't say for the sequel.

    • @marcbraun5342
      @marcbraun5342 หลายเดือนก่อน +2

      Missing depth in comparission to their other titles, yes absolutely, I agree. In comparission to other similar rpgs a big nope to that.
      I have my problems with the game as well, even in that aspect because even the first Dragon's Dogma was supposed to be more accessable than what they do with Devil May Cry, DD2 weirdly ist lacking in their core discipline, where they are king, deep combat with tons of options. In this departement it feels even like a downgrade to the first game, which was simplified to begin with.
      They took the pause combos, the secondary abilities now is one secondary ability, the jump is a joke so a lot of the jumping attacks of the first game don't work.
      Some classes are better and there are clear improvements as well, as to be expected after all this time, and after f*ing Devil May Cry 5,...but it's a mixed bag. Still more versatile than for example the Souls games but not what I expected.
      Now the quests, the pawns, the physics and interactivity edpecially with the big monsters are the highlights with big improvements, still a mixed bag but I'm addicted to it. I don't expect to get in as many hours as in Devil May Cry 5 or Street Fighter 6, because yes, in comparission to them it's, like you wrote, way to shallow and lacks depth.

    • @markedone494
      @markedone494 หลายเดือนก่อน +1

      @@PedanticTwit Enemies arent pals when they stumble onto you, they attack each other, you can literally bump into multiple spawns where different enemies fight each other or even just two ogres.
      None of the other things personally make a game better to me nor i think DD did these things better.

  • @vide0gameCaster
    @vide0gameCaster หลายเดือนก่อน +5

    5:40 what you say about that sense of finding somewhere to rest, cause you are in a desperate situation, sadly only last for a few hours. Because once you reach lvl 15 (and you get to lvl 15 really quick) the player will never feel the same sense of dread and desperation than in his first 6-7 hours of gameplay. This is in stark contrast to any SoulsBorne game (and Sekiro), where the feeling of dread persists even in any stages of a game.
    The game suffers immensely from four things:
    1. Enemy Variety is inexistant (if you think that Zelda Tears of the Kingdom was bad, just wait until you try Dragon's Dogma 2: You will fight Wolves, Lizards, Harpies and Goblins for 50+ hours and you will love doing it);
    2. Game gets ridiculously easy once you reach lvl 17-20+, and the overall challenge and engagement totally fades away at lvl 30+ ;
    3. The quest design is severely lacking, with many quests appearing uninspired and less developed than those found in MMOs. The only quest that stands out involves saving Rodge, which cleverly uses the environment and requires players to follow blue flowers at night. This quest reminded me of "Morrowind's" approach, treating the world as a puzzle. Capcom should consider sending his Dragon's Dogma quest designers at internship at Larian Studios to learn and understand how to write and implement a quest in an RPG. Whoever was in charge of testing and giving the green light for the numerous sthealth missions needs to be demoted or fired.
    4. Braindead npc AI. You can kill an NPC in front of everyone. Take 5 steps back and everyone will act like nothing happened. The fact that you can into the Queen's Regeant personal quarter, kidnap her in front of her Royal Guard and throw her into the brine infront of the soldiers and walk out like if it was just another tuesday is simply immersion breaking (I urge everyone to try it for fun, no guards give a shit if you kill the Queen).
    If they could have just never wasted money and ressources on the main-story and go all-in to create an Open World Sandbox Action-RPG game with a bigger enemy roster like in Monster Hunter, it would have easily been on par with Baldur's Gate 3 and Elden Ring.
    I'll finish with this:
    *"Over 1,000 characters inhabit the world [of Dragon's Dogma 2], each with their own unique stories and motivations"*
    _* - Itsuno *_
    Welp, it seems that the story of the NPCs is to fade into existence when you get within 5 feet of them. And their motivation is to vanish when I turn around.

  • @SamuelCatsy
    @SamuelCatsy หลายเดือนก่อน +19

    I had a lot of fun exploring the world but man, the NPCs really don't deserve all the CPU power they hog (according to Capcom themselves who blame the NPCs for the framerate issues). There's barely any reactivity from them and the affinity system feels just as unfinished as it did in the first game. It actually feels like a step down from DD1 because in DD1 NPCs had the decency to post their requests to be escorted on the mission board. In DD2 they just spring the requests on you when you walk past them once you've got enough affinity with them. And I've resurrected guards who were wiped out by harpies and all they do is get up and say "What do you want?" or something ruder.

    • @Stefan-xt5sk
      @Stefan-xt5sk หลายเดือนก่อน +2

      The escort missions don't even show where you're supposed to go until you've accepted, which lead to many frustrating moments for me.
      (Example: I started in Vernworth and ran to the Checkpoint Rest Town for a quest, then returned to report my success. In front of the gates of Vernworth I met Glyndwyr, who asked me to escort him somewhere. Sure, why not.
      Destination: Checkpoint Rest Town. WHY!?

    • @DJWeapon8
      @DJWeapon8 หลายเดือนก่อน +2

      ​@@Stefan-xt5skThis sounds like more evidence of what other people are saying. That Dragon's Dogma 2 wants to be an immersive sim, but doesn't understand what measures to take to make it a good immersive sim.
      Side quests are very hands-off, not giving you quests markers, and making you actively search and investigate for clues on where to go next.
      But they apply this design philosophy to practically every quest even when it makes no sense to do so.
      IE, an NPC asks you to escort them to a location and they don't tell you where that location is. Leaving you unable to properly prepare for it.
      Now that I think about. I have never heard of a Japanese immersive sim...

    • @PedanticTwit
      @PedanticTwit หลายเดือนก่อน +4

      And not having quest markers would be fine if, like actual old-school games, the dialogue actually indicated where to go, and you could ask NPCs for more information regarding things. As it is, it feels like a game designed with Skyrim-style markers in mind, just with the markers disabled late in development.

    • @Mohgenstein
      @Mohgenstein หลายเดือนก่อน +2

      Fr how do these braindead NPCs who do immersion break stuff all the time eat up so much CPU power? These are the same NPCs ai from the OG dogma.

  • @seeza5427
    @seeza5427 หลายเดือนก่อน +59

    For me, this game was quite fun for the first couple of hours while discovering the classes and the pawn system (hadn't played the first game so this was new to me), but reality soon hit when I noticed the map is not open world at all, it's just corridors filled with the same monsters over and over again. Combine this with essentially no fast travel points, limited ferry stones and ox carts that get destroyed and you will very soon realize, this game is simply wasting your time.
    At this point it was too late to refund, so I pressed on hoping it would get better in the southern part of the map. It doesn't, the map still consists of corridors, there are no new enemies (sure, goblins are now gray and wolves red) and the lift carts are an absolute joke, wasting even more of my time. At least ox carts gave me something to do.
    Combat consists of a gap closer to then spam X or Y most of the time. Tried Trickster for more tactical combat which was a refreshing experience, but then immediately got punched in the face for switching to Trickster by a side quest that had me fight some dude on my own. AI is also absolutely useless most of the time, so Trickster isn' really viable.
    Camera feels clunky sometimes and I'm really missing the lock-on feature other games have.
    Story is meh and to me it got progressively more boring the more quests I finished.
    Performance is bad even on my quite high-end system.

    • @ProjectMoff
      @ProjectMoff หลายเดือนก่อน +14

      The game isn’t wasting your time it just isn’t for you.

    • @deathripperx1
      @deathripperx1 หลายเดือนก่อน +28

      @@ProjectMoffAs a DD1 fan let me say that this game has a ton of time wasting mechanics. From the baffling stamina consumption during exploration to the horrible balancing of the weight system and the 6 meter insta death fall to the scarce teleportation and just weirdly clunky ox/lift systems and still NO swimming, this would be a MUCH better game if it respected the players' time more.

    • @envoyofrot7046
      @envoyofrot7046 หลายเดือนก่อน +13

      Yeah I have fun with it but it has some baffling design decisions and also loves to waste your time a lot making you walk from A to B far too many times. The first 20 hours were magical but then it starts to show its flaws and outdated mechanics

    • @TheBiggestMoronYouKnow
      @TheBiggestMoronYouKnow หลายเดือนก่อน +6

      It isn’t for you then 😅

    • @ramsabdu6941
      @ramsabdu6941 หลายเดือนก่อน +1

      STOP COPING @@ProjectMoff

  • @ed61730
    @ed61730 หลายเดือนก่อน +11

    The issue with DD2 is that is wants to be an 'immersive sim' but doesn't go the full way to fully utilise this. All your points are what is holding this game back and takes you out of the experience.

    • @Mohgenstein
      @Mohgenstein หลายเดือนก่อน

      The issue is that is truly immersive when it comes to the enemies and the open world, so full of life and personality. The way they react with the environment is awesome, never seen a game focus on something like that. Tons of immersive cool details like enemy bodies decaying, or seeing all the critters running around. The insects.
      The NPCs however are braindead, they are basically soulless husk. You pull out a weapon and all of a sudden everyone gets upset. Really strange. The only dynamic thing about them is they sleep at night. Only pawns have personality which is ironic considering the in game lore.

    • @PedanticTwit
      @PedanticTwit หลายเดือนก่อน +3

      ​@@Mohgenstein Eh, it's not so immersive when you're fighting an ogre and a single bandit/goblin/wolf joins the fray. That's so nonsensical that it shatters immersion entirely.

  • @RoadtoArkham
    @RoadtoArkham หลายเดือนก่อน +8

    My overall impression at 40ish hours is that…they didn’t seem to learn a whole lot. The first game is a rough draft for the greatest game ever. Dark Arisen brings the edits. But DD2 is another rough draft. Not a second draft, another rough draft without the edits taken into account.
    It’s like this, have you ever worked on homework with a kid? They give you an essay to review for them and it’s pretty good, honestly. You’re impressed. So you make your comments and give it back to them. Then they return with the essay mostly the same but with a bunch of added unnecessary shit that doesn’t fix the problems you identified. WHY DO WE NEED PHOTOREALISTIC STEAKS? And why can’t I cook fish, damn

    • @TheWickedMessenger3
      @TheWickedMessenger3 หลายเดือนก่อน

      They aren’t photo realistic steaks. They are literal videos of actual steaks lol.

  • @StarsAndSticks
    @StarsAndSticks หลายเดือนก่อน +12

    I like that you're willing to tear this game open and convey the negatives to your viewers, even though your traffic for the past month was heavily dependent on pre release hype.

    • @MugThief
      @MugThief  หลายเดือนก่อน +15

      Hype and random view spikes come and go. Honesty and transparency is what makes people trust you for years to come.

    • @StarsAndSticks
      @StarsAndSticks หลายเดือนก่อน +2

      @@MugThief love to see it

    • @steveguy3
      @steveguy3 หลายเดือนก่อน +1

      ​@@MugThiefI don't think I've ever been more on the fence about a game than this one. I love rpgs, dragons dogma to me looks like an amazing rpg, reminds me of when i discovered outward. But paying 80 bucks for subpar performance on ps5 just doesn't seem worth it, and with action combat i feel 60 fps is needed to fully enjoy it.

    • @sallyshafey
      @sallyshafey หลายเดือนก่อน

      Good on you my man​@@MugThief

    • @eiketsuxi
      @eiketsuxi หลายเดือนก่อน

      The 80 hour reviews will be much different than the 500 hour reviews, if anyone Even plays that long.

  • @SaberisloveSaberislife
    @SaberisloveSaberislife หลายเดือนก่อน +21

    Unpopular opinion but they should have made campsites be able to fast travel to. I don't have as much time as I used to to be walking around getting from point to point anymore. Give me a mount or something.

    • @jimhalpert3409
      @jimhalpert3409 หลายเดือนก่อน +4

      I swear it just makes sense. I’m all for exploration but I do not want to walk everywhere I go and backtrack the same areas time and time again. People are sucking this games dick hard completely ignoring its flaws just because they’ve waited so long for it. Its just another starfield situation imo

    • @SilverDreamweaver
      @SilverDreamweaver หลายเดือนก่อน +5

      I fully agree. It's like they forgot most of us are adults with jobs and responsibilities. And even these kids have 7 hours of school + homework.

    • @trollingisasport
      @trollingisasport หลายเดือนก่อน +2

      @@jimhalpert3409 YOU WILL LIKE IT BECAUSE THAT'S THE HYPE META PLEB!

  • @imALazyPanda
    @imALazyPanda หลายเดือนก่อน +31

    Definitely waiting for some optimizations before i pick it up. But its a bit sad to hear that they still did not randomize enemy spawns. This was my biggest complaint about DD1, theres always the same goblins off the same road and the same bandits on top of the same hill pushing the same boulder everytime.

    • @kpNov23
      @kpNov23 หลายเดือนก่อน +7

      Randomization shouldn't be that hard to do. Too bad.

    • @locksand45
      @locksand45 หลายเดือนก่อน +1

      Yup.

    • @SketchySkullKnight
      @SketchySkullKnight หลายเดือนก่อน +3

      Yeah, it's gonna tank the replay value a bit for sure.

    • @StyleshStorm
      @StyleshStorm หลายเดือนก่อน

      Is it confirmed there's no random encounters?
      If true someone is gonna mod it eventually on PC.

    • @smoothduck7151
      @smoothduck7151 หลายเดือนก่อน

      It’s so weird the frame rate stays alittle over 30 most of the times but it will be 50 for like 2 seconds and look amazing and then when you fight anything big it’ll be like 25. It’s really jarring

  • @ed61730
    @ed61730 หลายเดือนก่อน +3

    Also with the ox cart... I always wonder why they dont wake you up once they see the trolls etc. The troll is literally on top of you if you wake up

  • @SilverDreamweaver
    @SilverDreamweaver หลายเดือนก่อน +18

    DD2 feels like a large indie development group trying to make a AAA experience, but lacking the talent and budget to make that come true. The first rule of being a game dev is knowing what to cut and what to keep. That is vital and persists throughout the entirety of development. The fact that this experienced, highly-funded studio seemingly failed to know what to cut, what to keep, and what to strengthen, is baffling to me. I'm enjoying the game quite a bit, but for everything I enjoy, there is another thing that pisses me off or just simply disrespects my time as a player.

  • @iconicnzz6414
    @iconicnzz6414 หลายเดือนก่อน +7

    I wouldn't usually comment on reviews like this but I feel it's important to share how helpful reviews like this have been in my decision making process of whether or not to buy this game. To make a long story short, I play on a last gen console and have been considering upgrading just to play this game. I'm a Skyrim fan but after almost 5 years of playing that game I am yearning for a more "Robust" RPG experience. Thus Dragon's Dogma. I followed the hype of the sequel and considered investing in a PS5 to play it alongside a myriad of next-gen gaes like Helldivers. But the release fiasco has made determining whether or not Dragon's Dogma 2 is a sound investment tough. But reviews like this have helped the mitigate the noise and help me come to a conclusion.
    From what I have heard, and from what reviews like this have helped me determine, Dragon's Dogma 2, apart from the Microtransactions and the obscene pricing and the abhorrent optimization, is a simple glow-up/remake of the original game. Now don't get me wrong, the original game IS fun, I should know, I'm playing it right now. The combat system is phenomenal and the upgrade systems are cool. The character creator especially I found impressive. But investing the $600 plus to get a new console, and the game itself, just for a prettier, sputtier version of the game I'm playing right now just doesn't seem viable. Again, I can't overstate how helpful this review and others like it have been.

    • @PedanticTwit
      @PedanticTwit หลายเดือนก่อน +1

      The combat is actually a downgrade from the first, in my opinion. While the vocations are more distinct than they used to be, they aren't as deep, and they don't offer as much moment-to-moment variety in gameplay. In short, they're less fun.
      Imagine playing the DD1 Magick Archer. Now take away his daggers and staff. Don't give anything in return. Make the process of shooting your bow more fiddly. Ta da! You've created the DD2 version!

  • @TheFuronMothership
    @TheFuronMothership หลายเดือนก่อน +9

    The save sysrem is a trash fire. Inn saves are the only way to have a permanent save to fall back on because autosaves overwrite manual saves made via the menu. Inn saves cost in-game money ---- sometimes hilariously absurd prices (2k in Vernworth) ---- and they can fail. Multiple times I've had inn saves fail, and the inn still took my money. So if you use the last of your money to save but the save fails? "Fuck you." I lost 6 hours the other day because of this. I loaded an inn save thinking it would take me back 6 minutes, but instead it took me back 6 hours, then it autosaved immediately after I loaded the inn save. 6 hours gone just like that!

    • @mjesus850
      @mjesus850 หลายเดือนก่อน +3

      i mean do you know how to read it clearly says "last save at an inn" i agree it is little dumb it saves constantly and you can get screwed over but this is honestly a skill issue on your end for this story

    • @JuanSanchez-qp1xp
      @JuanSanchez-qp1xp หลายเดือนก่อน

      In bakbatahl it’s like 9999 gold lmao

    • @Kai-L2304
      @Kai-L2304 หลายเดือนก่อน

      ​@@JuanSanchez-qp1xp That's extortionate

  • @LordWallace
    @LordWallace หลายเดือนก่อน +2

    I really believe Capcom and Itsuno got the wrong idea about the post release reception and cult following to Dragons Dogma. They made DD2 as if 1 was already an unblemished masterpiece in the eyes of fans and that all the archaic jank and undercooked rpg elements like npcs/story were simply part of the games charm and worth preserving in the sequel.
    Like no motherfucker thats the kind of stuff we wanted you all to improve on top of the excellent foundation Dragons Dogma provides for an RPG. Instead we basically got a reboot with some bosses swapped out and a worse Dragon fight. The more i think about it the more depressing it gets and I need to just stop and try to enjoy what the game does have. I mean its still Dragons Dogma and that statement really encapsulates what I love and hate about DD2 perfectly.

  • @25xxfrostxx
    @25xxfrostxx หลายเดือนก่อน +15

    This is the most even and fair review I have seen yet. I refunded the game on release day because of the state it was in. As it sits now, even if they patched it tonight and people were coming out of the woodwork saying "I'm getting 100fps in the wilderness and 85 in town with a 3080!!" I wouldn't buy it again until after April 1st. The Capcom fiscal year ends on March 31st. They pushed the game out before it was done to get the week 1 sales on the books. That means they knew the game was good enough to be popular and be a good seller, but didn't care to give it or the customer any respect.
    That being said, if I do buy it again, there are still a lot of features that make it a game that I will always consider "just ok, but the combat is fun". The travel woes are one of them. Skyrim had click to travel fast travel, it had carts like DD2, and it had walking. I used to walk everywhere I went, steering myself to uncovered areas of the map to see what I'd find, but only for a while. That 5th trip out to Dawnstar was the same as the last 4 and I had things to do.
    I also have a serious problem with the inability to have multiple saves/playthroughs at once. Enough of a problem that it's almost a dealbreaker and if there weren't modders solving this, I might not even pick the game back up. Dragon's Dogma has the curse of the auteur developer all over it and a lot of its biggest warts and problems were added deliberately.

    • @PedanticTwit
      @PedanticTwit หลายเดือนก่อน +2

      And it's not like travel is even fun in this game. Sure, the combat can be, and that happens during travel, but the _travel itself_ is mind numbing.

  • @headbreakable
    @headbreakable หลายเดือนก่อน +13

    just think of this, FS souls games, from demon souls to elden ring, you can still feel all the special design in these games, yet one after another it's more appeal to the mass, DD2 from DD1 changed one thing, that's you can use item in real time, no real improvement in any way...still a nit peaking IP.

  • @HansFriedrich532
    @HansFriedrich532 หลายเดือนก่อน +39

    IMO The issue with the microtransactions is not that it affects the game or ruins it, it’s the precedent each new popular game with microtransactions set
    At first, it was just cosmetics, now you can buy items for a single player game… It’ll keep getting worse, until people stop buying these games.
    Someday, PC gaming will be like mobile gaming, just because so many people are OK with it

    • @michaeloswal9847
      @michaeloswal9847 หลายเดือนก่อน +11

      Yes, the whole: "those micros don't affect me, I can (play for 4 hours) and get them in game". Is the dumbest excuse to defend any micro. But what we know?, the smart guys are buying fulled priced games that are unfinished on purpose just to sell DLCs to the same people that buy them after complaining.

    • @whylekat
      @whylekat หลายเดือนก่อน +6

      Right it's like when Mortal Kombat started charing $1for easy fatalities and now a few years later they're charging $20 for a full fatality.

    • @YouCantFindMe1923
      @YouCantFindMe1923 หลายเดือนก่อน +6

      Capcom has been doing this since DMC4. If you are only mad about it now, it's sus.

    • @regulator18E
      @regulator18E หลายเดือนก่อน +2

      First console DLCs came out on dreamcast, all for single player games and here we are 25+ years later talking about "starting" a precedent. The precedent was started before a good portion of todays players were even born.

    • @babytiny5807
      @babytiny5807 หลายเดือนก่อน +3

      @@YouCantFindMe1923 So you should just suck it up? IMO you should hop on board against it now, better late than never

  • @Lion0fTheDesert
    @Lion0fTheDesert หลายเดือนก่อน

    Hey I just discovered your channel. What a great video, exactly what I was looking for. Confirmed some of my fears. Keep up the great content!

  • @gearhead417
    @gearhead417 หลายเดือนก่อน +5

    So I was a really big fan of the idea behind Dragons Dogma 1. Execution wise it left a lot to be desired but overall I had fun. The open world wasnt massive but that kind of lent itself to the way you travel. I was fine traversing the world on foot because it wasnt massive. Finding out the game is 4x larger but you still have the same traversal is very disappointing. The you have something I kind of find inexcusable and that is the lack of enemy variety. You had a decade to come up with new ideas for enemies and you basically added like 4 mini bosses and thats it. Mug talks about the areas kind of blend into each other and I completely understand what he means. While they are visually distinct they dont really warrant being separate areas. Dragons Dogma and now DD2 are games made by someone who has a very basic understanding of fantasy and never really explores it further. I would have much preferred 4-5 distinct areas that had their own set of unique monsters and mini bosses. And it sucks because this game fixed my main issue with DD1 and that was leveling. You basically never wanted to experiment with different vocations in DD1 because it could mess up your stats. Now they finally fixed it and gave us new vocations but there isnt new things to fight. There is a very good starting point for a game in DD1 and DD2 but it lacks stuff that feel like they should be there. The game is clearly better than DD1 but I dont really know if it warrants getting if you already played DD1 and got your fill. It kind of lacks overall improvement a sequel should have compared to other games like God of War (2018) into GoW Ragnarok. Like the whole point of a sequel is to do stuff you didnt manage to do before. I could see this game coming out instead of DD1 back in 7th gen and while this game is better than DD1 it isnt by a significant margin.

  • @SmanGamerXD
    @SmanGamerXD หลายเดือนก่อน +1

    What I noticed story wise is a lot of missable side quests neatly tie into the main plot and really helps it feel complete. I’m 47 hours in and only just got through the Battahl gates, that’s how busy all the missable quests have had me lol

  • @drakecassell1840
    @drakecassell1840 หลายเดือนก่อน +3

    Do you know what I really wanted them to carry over from the first game the mystic knight

  • @Gangaloos
    @Gangaloos หลายเดือนก่อน +3

    One of the first reviews that isn’t 90% about performance and “micro-transactions”
    I viewed some points as nitpicking but every point was something that genuinely made sense and I can respect that.

  • @kingoietro99
    @kingoietro99 หลายเดือนก่อน +3

    My hypothesis is that this game was not properly play tested, it’s unexplainable how is so rough around the edges like this. I bet even itsuno never made a full run with it

  • @bjornolfactory9363
    @bjornolfactory9363 หลายเดือนก่อน +4

    Yeah, it's unfortunate. But this game for me is not as good as dd1 at all. I am on my second playthrough and actually enjoying a bit more than the first playthrough. But the story definitely needed work too. First half of the story honestly seems like it has some huge gaps in it. Like a lot of the early story quests just seemed rushed.

  • @ryangibson1578
    @ryangibson1578 หลายเดือนก่อน +1

    You know what sucks too, those lifts that take you arount in the desert area can break if they get hit too much and i had it happened and my whole team died from fall damage and luckily i landed on a rock that was high enough for me to just take a little bit of fall damage. I eneded up getting killed by the harpys but that sucked

  • @jfost281
    @jfost281 หลายเดือนก่อน +1

    I agree with some points made on this video.
    Dragon Dogma 2's combat is insane. It's frantic and so much fun and it looks fantastic. The vocation system is also so simple, but extremely flexible to use to allow players try their hand at everything.
    The map is... interesting. I've never seen a map that leaves giant fogs in the center (lol), but that aside, because of how fast travel is limited, I wonder if an open-world Metroidvania-style map (a bit like Dark Souls) would have worked better for a game like this? That's essentially a totally new game, but shortcuts are good for games based around non-stop backtracking.
    Good review.

  • @spiffymussel1537
    @spiffymussel1537 หลายเดือนก่อน +2

    One of my biggest problems is how punishing the loss gauge system is. There are hardly any items to recover it. Sure they gave us camping but I much prefer the first games system. Even if the original system made the game easier it feels real bad when you have to sleep after every boss encounter or can’t extend an adventure in the wilderness due to your health being to low.

    • @DJWeapon8
      @DJWeapon8 หลายเดือนก่อน

      I actually prefer the HP capacity loss system. *In theory.*
      But the way this game _practices_ it arguably makes for a worse experience and that's because it has *so many combat encounters.* Meaning that one of the camps' useful utilities drastically lose usefulness.

  • @nilsolsen8727
    @nilsolsen8727 หลายเดือนก่อน +5

    I just want it to be more optimized. :(

  • @XxXVideoVeiwerXxX
    @XxXVideoVeiwerXxX หลายเดือนก่อน +4

    Mortismal gaming nailed the criticism better IMO, the lack of iteration and new additions is disappointing. They took stuff out ffs rather than just add the new vocations they replaced and split old ones...just sad and lame.

  • @bjornolfactory9363
    @bjornolfactory9363 หลายเดือนก่อน +2

    Yeah, some of the quest solutions/locations/markers are terrible. I never would have figured some things out without looking the solution up. And it just felt more like I needed to do so towards the end since it could possibly ruin your playthrough if you screw up in certain ways.

  • @Tantalos79
    @Tantalos79 หลายเดือนก่อน +16

    yeah, it's incomplete without bitterblack isle. one reason more not to buy it at this point.

    • @unwashedhands2087
      @unwashedhands2087 หลายเดือนก่อน +4

      Hopefully it won’t take 3 years this time, though

    • @PedanticTwit
      @PedanticTwit หลายเดือนก่อน +2

      It's incomplete with only four skills and one weapon.
      I never realized how big a deal that was in keeping combat fluid and variable till it was gone. 😢

    • @noiminoimi1179
      @noiminoimi1179 หลายเดือนก่อน

      Lol bitter black isles was a dlc... and this game has an end game like it but harder. Your loss.

  • @ashokrohan7232
    @ashokrohan7232 หลายเดือนก่อน

    hey was this recorded with or without ray tracing?

  • @Belugadas
    @Belugadas หลายเดือนก่อน

    It's very interesting to see this review. I have today spent the EXACT same amount of time reviewing this game to my friends and we touched on very similar points, with very similar arguments, but you seemed way less embarassed than I was about enjoying the experience, if that makes any sense. DD2 to me is, unfortunately, one of the biggest "What if's" out there and yet, I loved it. Very weird to explain how I obsessively played a game for 60 hours just for my review being me ranting about it for 15 minutes straight and then stopping and saying "hey, but the game's actually good and I liked it very much".

  • @randommercy9567
    @randommercy9567 หลายเดือนก่อน

    I do so much fighting I actually did not mind the break the lifts gave. A little relaxation and enjoying the environment

  • @TheWickedMessenger3
    @TheWickedMessenger3 หลายเดือนก่อน +3

    This more I played this game the more I disliked it. There is not enough depth and variety to the combat or the exploration for the size of world they built.

  • @creditianistani6474
    @creditianistani6474 หลายเดือนก่อน +1

    i agree there's nothing awe inspiring with the vista, which is weird since the first game , with it's same more grounded low fantasy settings, have stuffs like bluemoon tower, or the witch house, or the shadow fort, which works as a pay off for getting to those places. i guess ancient battleground is kinda nice but it's nothing compared to that griffin battle in the first dd1

  • @CosmoYuki
    @CosmoYuki หลายเดือนก่อน +2

    I played the orignal multiple times on multiple consoles PS3, 4, Switch and PC
    Although i appreciate the better designed world and quests and I can see where improvements are.
    However, I am bored a lot compared to the first game.
    As you said in the video, a bigger world with more repetiveness makes overall for a less engaging game.
    There isnt enough variety in random things happening, compared to a Skyrim or GTA/RDR
    And combat as you said become pretty mindless fast.
    I am really sad,cause DD1 is one of my favorite games and was hoping it would be an improvement everywhere.
    But sadly isnt, and most baffling where I was sure they would improve on, the enemy variety department/combat variety, coming from DDO, is severly lacking

  • @steelenutz1
    @steelenutz1 หลายเดือนก่อน +2

    Yup it needs more variety, better dungeons and most importantly, it needs to respect your time. An eternal travel stone is HIGHLY required. These were issues in the first game and mostly addressed with bitterblack isle. Let's hope itsuno isn't too stubborn and lets dlc address these issue at least to some degree
    Still an awesome game though

  • @colinhawkins7815
    @colinhawkins7815 หลายเดือนก่อน +1

    Everyone keeps mentioning dark arisen, they were 2 completely different games in the same really one an intense dungeon crawler that highlighted the combat. Second a troubled sprawling open world. They def remade this how they originally wanted to do the first so I love the vision here it’s the base game the way they wanted. Who knows what an expansion will look like.

  • @theonemvp5599
    @theonemvp5599 หลายเดือนก่อน +1

    I have a 7800x3d and 7900xtx and every time I try to learn a skill the game completely freezes and won't close. I have to reset my PC and wait for like a hour to try and restart the game. Outside of that I have no issues. So 5 hours in I have learned no new skills. Outside of the starter skills.

  • @QuantumPixelJoystick
    @QuantumPixelJoystick หลายเดือนก่อน +7

    For the first 10 hours this game was 10/10
    After playing for 20 hours i can say this, it’s very undercooked
    Combat is very fun but there is no challenge at all
    After i leveled up i feel like I’m playing some diablo where I don’t think about enemies anymore
    Quests are super boring
    Enemies are all the same
    Open world doesn’t feel like an open world and more like a bit level
    It’s a good 7/10 game but not more than that

  • @ironmaidenmetalgod
    @ironmaidenmetalgod หลายเดือนก่อน +3

    Game is too easy and enemies are too same-y. Discovery falls flat 10h into the game.

  • @PlayStationAddict
    @PlayStationAddict หลายเดือนก่อน +1

    I really hope you guys can enjoy this game even with the flaws because no game is perfect. I just purchased The Rise Of Ronin and the graphics are pretty horrific but the gameplay is incredible, so I guess we all need to compromise sometimes.

  • @tombs2434
    @tombs2434 หลายเดือนก่อน

    BTW I run the game on a 2060, and it runs fine. No crashes and few graphical bugs (such as the stone texture in one spot of one cave never loading.)

  • @talus9663
    @talus9663 หลายเดือนก่อน +2

    The thing I hoped they would improve with a sequel is the story and it some how feels worse and shorter than the first one. Sucks how poorly this runs on my PC too. A lot of the flaws of the first game are still here.

  • @bezovrinho
    @bezovrinho หลายเดือนก่อน +3

    Is there a Bitterblack kind of content? Or will it be a 50 or 60 dollar dlc next months too

    • @dantestryder
      @dantestryder หลายเดือนก่อน +2

      BBI wasn’t even in the base game of part 1…. that’s literally an expansion
      u probably don’t know that because u bought it years after it came out i’m assuming

    • @RonRyder
      @RonRyder หลายเดือนก่อน +1

      BBI was also dlc for the first game

    • @bezovrinho
      @bezovrinho หลายเดือนก่อน

      @@RonRyder Yes but that was in 2013, we are in 2024 and Capcom couldve done a BBI ''dlc'' inside the base game AND THEN add a brand new DLC. Its 70$ game bro, with paid new game, paid character edit... Fuck them. BBI shouldve been a day1 content.

    • @RonRyder
      @RonRyder หลายเดือนก่อน

      ​@@bezovrinho I know, I've responded simply because Dragons Dogma DA originally didn't have BBI. I do agree DD2 should've been a bigger game content wise though

  • @darksavior1187
    @darksavior1187 หลายเดือนก่อน +1

    Having over 100 hours in the game at this point, I can easily say, the game leans heavily on its combat, exploration, and hope that the player wants to level up their main character in every vocation. If you pick one or 2 vocations to care about, and bee-line the main quests, it is a MUCH shorter game. It is not the massive narrative of Baldur's Gate. But it is some of the best exploration and combat ever in the action RPG genre. It is a fantastic base begging for storyline and side content additions, as the base is really good, but it doesn't have lengthy amount of storyline to work through. It relies a ton on side exploration and loving combat and leveling up all the vocations, as well as getting all the best in slot gear for each vocation if you are going to get the most out of it. It also doesn't feed the content to players instead relying on them to explore to find it (as without Youtubing it, there are many side questlines that can be missed or locked out, if you progress certain things too fast or take too long in game time to get to them). The funny thing about the criticism for the game being short, is that DD2 actually is a great example of a game not holding your hand, and making exploration and combat key focuses, instead of giving the player a ton of breadcrumbs to go play checklist style, relying on the player to find the adventures and side-quests through exploring. This has long been asked for, but when presented, some players don't actually seem to want that.

    • @DJWeapon8
      @DJWeapon8 หลายเดือนก่อน

      The thing about its exploration is that its "Exploring for exploring's sake."
      Very rarely will venturing off the beaten path will you stumble upon something interesting like new characters with actual stories to them, lore and history, or one of a kind equipment. Good RPGs have these in spades.
      There's only so much gold, low tier loot, and seeker medals can do as rewards for exploration.
      Then there's the fact that there's so many frequent combat encounters, and 90% of it is against the same enemy types you've dealt with for the past 50 fights before.

  • @elliotwatson3964
    @elliotwatson3964 หลายเดือนก่อน

    what are your specs?

  • @longwilliams5246
    @longwilliams5246 หลายเดือนก่อน

    This is the most articulate and point-of-fact critique of this game on youtube

  • @jecky82
    @jecky82 หลายเดือนก่อน

    I play on a 3070ti and I've seen the frame drop twice in 12 hours of playthrough inside a big city. I'm playing on high settings on Ultrawide. No problems at all.

  • @ThePequenocristo
    @ThePequenocristo หลายเดือนก่อน

    I love this review. It finally gives me a good idea of its pros and cons. For me, waiting for a sale and some patches is the best choice. Thanks for diving deep into this.

  • @TheTomekEffect
    @TheTomekEffect หลายเดือนก่อน +7

    I can't stop playing. One of the best games ever, for me.

  • @glowerworm
    @glowerworm หลายเดือนก่อน

    DD2 with good dungeons, more varied progression, better writing (Bioware pleeease), and another whole kingdom (elf or dwarf) would be marvelous. Perhaps with a separate "dimension", like a void or hell or underdark or magic space opera.
    The biggest compliment I can give to DD2 is that it feels like a small carving-out of a much larger and detailed world, in the same way that Central Yharnam is a carving-out of a larger city.
    It takes incredible talent to give me the feeling for a *world* what Bloodborne gave me for just a *city* .

  • @DJWeapon8
    @DJWeapon8 หลายเดือนก่อน

    10:17 Easy fix for this is adding sidequests that task you with clearing out the main roads and destroying monster dens/bandit camps. Obtained by asking the nearby settlement authorities.
    The former would significantly decrease the amount of combat encounters on main roads, and decrease the % Chance for oxcart ambushes.
    The latter would completely remove any combat encounters in the main roads and drastically decrease % Chance for oxcart ambushes.
    This adds more opportunities for worldbuilding and side stories by making these monster dens and bandit camps have unique monsters and humanoid NPCs, respectively.
    14:45 Easy fix is make the structures have *two* lifts just like real world ski-lifts. One going away, one coming back. Its a hell of a lot more realistic in-world, too. Someone put in the effort of building this impressive piece of infrastructure, they're going to cover their bases and make the system more efficient.

  • @ThirdCosmicVelocity
    @ThirdCosmicVelocity หลายเดือนก่อน +1

    One thing I want to complain about is the lack of romance NPC-related quests to get to know said NPCs. I've done three quests for NPCs that you can romance, and all of them just end with an escort quest where you go from point A to point B with little to no explanation apart from "hey, let's go on a journey." In the first game, you would learn about the NPC's backstory. Take Selene from the first game, for example. Throughout her questline, you gradually learn more about her backstory and why she is the way she is. At 56 hours of playtime, beat the game's True Ending, I didn't find anything like that in the game.
    The game does fall flat in many aspects, but it doesn't stop it from being enjoyable. I don't regret pre-ordering this game one bit, and I'm still excited to go through my second playthrough despite all its flaws.

  • @werewolfgames102
    @werewolfgames102 หลายเดือนก่อน

    I have a 1070 and 8gb ram and it runs fine on my pc this proformance complaint is blown way out of proportion it runs well only fram drop o get is on occasion in the main city of Vermont in the smaller towns its fine

  • @wabajaba2557
    @wabajaba2557 หลายเดือนก่อน

    I love the disguise system, such as a simple yet great system

  • @jrg3940
    @jrg3940 หลายเดือนก่อน +1

    We need to defeat the brine in the next game

  • @kevinsantiago4162
    @kevinsantiago4162 หลายเดือนก่อน

    This review was beautifully written. I really enjoyed the first game so I'm excited to give this one a try as well.

  • @stephanwalz5108
    @stephanwalz5108 หลายเดือนก่อน +1

    One comment: I find it a bit unfair to compare the world dungeons (or caves) with BBI. BBI is a DEDICATED Dungeon-AddOn. No wonder it is good. That's something I certainly EXPECT of a deciated dungeon-AddOn. You need to compare the world-dungeons of DD 2 with those of DD 1. And then, I must say, the dungeons and cvaes in DD 2 are WAY better. (There are realy only 3 dungeons in the open world in DD 1: Catacombs, Watergod-Altar and pre-dragon Everfall. And, except of the catacombs, maybe, they're not THAT big. soulflayer-Canyon , Bluemoon-Tower and Witchwood, although technically dungeons, because you can't set a Portcrystal dirctly there, are all open-world-areas. And I even don't consider The shadow-fortress a dungeon at all. It's just a dedicated story-area, wher some addtional sidequests will occur. But aside from accessable goblin-holes, if you have the according size, doesn't have anything interesting. And the holes are also quite boring. They can give you 2 shortcuts, though. But I find even the trip to bluemoon-tower more interseting than the shadowfortress itself. (including the back-caves.)
    BTW: BBI was often critizised (not rightful imho, but still) for a repetiv design. It IS a bit repetiv, but, there are several DETAILS, which are different. And because of this fact, it's not rightful to critizise it. I find that quite interesting. And most player aggree, including me, that BBI is one of the best dungeons in games.
    Despite its flaws, I have over 1400 h in DDDA and only beaten the game once. And not beaten BBI, yet.
    And I can predict, that I will have someting like that in DD 2 as well, eventually, especially, if there will a similar dungeon as BBI, which Isuno more or less confirmed, that somthing like that might come.
    regarding Ox-Cars: Yes, it can get annoying. For that, I recommend a thing, though: You need to be trickster and play it to rank 6 (I believe.) You can get an augment, then, wehre the likehood ofr getting attacked on quick-ride by oxcar is significantly lowered.
    And the Lifts in Bathal? I don't think, they're boring. I think, they're realistic... For example: You can let a pawn call it. And while that is in case, you can man a balista, and try shooting some harpies. My first try to use that thing was a desaster: I saw a griffin on the way. I myself was a trickster. But before I could think, the griffin attacked, onehitted and destroyed the entire lift and we fell to our doom. Thats a scene, you won't forget that fast. The second time, I just castet my illusion and distracted every damn harpy. Meanwhile, my pawn. (which is an archer at the moment.) took the opportunity to do some target-practise.
    Just using, and being there? (regardless iif calling or riding) THAT's boring imho. That said, It WOULD be boring, if you wouldn't have the joice to not do it yourself. But since you have that, you can do something else instead of just waiting.

  • @TheVintress
    @TheVintress หลายเดือนก่อน

    You're exactly right about the world looking a bit boring. It looks realistic and grounded (with Vermund they were inspired by English medieval country side) but we definitely should have gotten some kind of location that feels more otherwordly and high fantasy. The game is just begging for that. It's super sad to see so much potential wasted.

  • @anthonyparker1991
    @anthonyparker1991 หลายเดือนก่อน

    I recently finally just got a ps5, with finally having down time in my off season for photography. And got it mainly for rebirth, thought I was gonna be excited for DD2 but I hear so many bad things about it. I think I'm just gonna buy the witcher 3 again for ps5 and play that, until I hear more about crimson desert.

    • @ggs_sentinel3321
      @ggs_sentinel3321 หลายเดือนก่อน

      Crimson desert will be like Dragons Dogma 2. Looks excellent in the trailers but too good to be true to be a flawless game

    • @anthonyparker1991
      @anthonyparker1991 หลายเดือนก่อน

      @@ggs_sentinel3321 unless you're a developer, can't take your word for it sad to say. But can only wait for the game to drop, but I can 100% say it will be a bit deeper than dogma.

  • @garrettwaters1726
    @garrettwaters1726 หลายเดือนก่อน +3

    One thing I don’t really see reviews talk about is just how awesome the physics are in this game. My thief pawn implicated a bandit from a pretty tall rock and they just straight up died. Or when a fighter smacks a goblin and they go flying. Even on sorcerer they way thundermine repels enemies really provides such satisfying feedback. The first had some really spongy enemies and so for the first 20 levels or so the combat had very little feedback. This game does a wonderful job of letting you feel the weight of your attacks even at low levels.

    • @Mohgenstein
      @Mohgenstein หลายเดือนก่อน +1

      Yes the enemy reactivity, the physics, the immersion is 10/10. You will kill a giant monster and come back to its corpse days later to see it has been infested with flies. All the enemies are so lively. You’ll see some of them dancing when you aren’t around. Reminds me of the BOTW enemies.
      The environments and the grounded world make the game feel like a real life medieval fantasy world. Very tolkien.
      Anything revolving the enemies. The NPCs though can be a bit brain dead.

  • @Fmakegeo6
    @Fmakegeo6 หลายเดือนก่อน +1

    Only level 15 and yes, its a sad great game. Its like they worked on combat first and didnt have timr or have up on enemy variety, level design and quests/npcs. As of the dev team was distracted(moved)to another project or ran our of time. Its clear that their silence before the launch, with the micro transactions, so "unjapanese"and that strive vor perfection that we see in a game like elden ring. This is the sad affair of this game.corpo greed just sucks the life out of creativity

  • @lewis1coolguy2
    @lewis1coolguy2 หลายเดือนก่อน

    The re start was in the first game. It is my only real complaint.

  • @khanhnguyen-tt3ff
    @khanhnguyen-tt3ff หลายเดือนก่อน +1

    The og dragon dogma is small game that make the traveling not that bad

  • @poppabeard9105
    @poppabeard9105 หลายเดือนก่อน +17

    This game is awesome. Some choppy frames in the city. I got a 3080TI and the frames in the city isn’t enough to ruin my fun. So good.

    • @kevadu
      @kevadu หลายเดือนก่อน +12

      Everyone mentions their GPU but this game is completely CPU-limited. GPU barely matters, what matters is what kind of CPU you have.

    • @saschaberger3212
      @saschaberger3212 หลายเดือนก่อน +5

      ​@@kevaduthis

    • @elliotwatson3964
      @elliotwatson3964 หลายเดือนก่อน +1

      even on the best CPU its been awful in the city@@kevadu

    • @poppabeard9105
      @poppabeard9105 หลายเดือนก่อน

      @@kevadu my cpu ain’t terrible either. It gets a little choppy in cities every now and then. I wish it was better optimized no doubt. The game itself is great. It’s the adventure I was looking for. When I finish it I’m looking forward to future content.

  • @Narniak69
    @Narniak69 หลายเดือนก่อน +1

    Not respecting the player's time is the most unforgivable problem with DD2. Capcom is the master of wasting your time, look no further than the absurd tedious grinding found in Monster Hunter World, especially if you were a completionist. The ridiculous mechanics, rules, and restrictions are put into these game to create "artificial player retention" and make the world seem larger than it actually is. Once the player realizes the pathetic tactics being used by the game designer, a great deal of the joy and wonder you experience from the game world is destroyed.

  • @garver5833
    @garver5833 หลายเดือนก่อน +9

    I would love to see the game they are trying to make one day but without the greedy and constant push to make players have to upgrade hardware every few months to only overpay for games that aren't worth the asking price. I do like seeing how the devs are experimenting tho.

  • @Mohgenstein
    @Mohgenstein หลายเดือนก่อน

    They stripped out quality of life aspects like being able to move all materials to storage, being able to change equipment from storage. Just some bizarre choices that shouldn’t have been removed. Besides that enemy variety is lacking, armor system has been simplified, only 4 skills per vocation. NPCs are still brain dead. You’ll break out of jail and the guard right outside won’t react at all.

  • @Lucky-GEN2
    @Lucky-GEN2 หลายเดือนก่อน

    6:15 that’s a good point and honestly the only other game that has ever done that is BOTW so much freedom in how you approach the quest puzzles

  • @Senumunu
    @Senumunu หลายเดือนก่อน

    I dont think any dungeon of any RPG can measure up to Dark Arisen
    its so well made despite asset reuse
    genuinely impressive

  • @GreenPaladin7
    @GreenPaladin7 หลายเดือนก่อน

    5:41 He basically explained what made RPGs great back in the day that since have been ruined by modern games adding too many quality of life features. This exactly explains the experience of playing EverQuest back in the day and there hasn't been a real modernization of these types of features within a RPG for over 20 years. And this is EXACTLY what a lot of us RPGers want in a game. So I'm glad we finally have a game where adventure, travel, and exploration are major parts of the game and it's not just about combat and doing batch quests.

    • @DJWeapon8
      @DJWeapon8 หลายเดือนก่อน

      But the vast majority of the content in this game is "combat and fetch quests", so...

  • @syminite1
    @syminite1 หลายเดือนก่อน +1

    Love, loving the game so far, my only complaint so far is where are the horses? 😆 Just like Starfield with no ground vehicles, makes no sense. We got domesticated Oxen but no Horses??? 😆

  • @frozealex3069
    @frozealex3069 หลายเดือนก่อน +3

    There is randomized enemies or some variation of it. Today I was in a cave and it was not easy for my lvl so I had to run in and out 3 times. And at the same spot I’ve encountered saurians one time and other time it was slimes.

  • @BrandonDenny-we1rw
    @BrandonDenny-we1rw หลายเดือนก่อน +18

    Its janky, its unoptimized for pc and thats unacceptable
    But god damn is it fun

    • @SonsOfDeForest
      @SonsOfDeForest หลายเดือนก่อน +5

      here's the thing. you can't expect a game to ambitiously innovate with complex and demanding systems, and be optimized at the same time. games become super well optimized because they were made 15 times before, or are super linear and curated.

    • @danielcolt5542
      @danielcolt5542 หลายเดือนก่อน +1

      My thoughts exactly lmao

    • @HollowBagel
      @HollowBagel หลายเดือนก่อน +9

      @@SonsOfDeForest "Ambitiously innovate"? How did Dragon's Dogma 2 innovate to the point where optimization isn't an option? It's basically the same game as DD1, but done better. It doesn't innovate to the extreme in any area, and by all accounts, it shouldn't be this demanding. There are plenty of games that do more (both graphically and mechanically) and run better.
      The fact of the matter is, they knew it had bad performance. They know several key issues and memory leaks that are the cause. They had almost a year, after the first complaints of bad performance in the presentations, to fix it.
      But they didn't, and it's launched in a pretty terrible state for many people. There is no excusing that. Hell, it took them 9 months to even COMMENT on performance. And that was with Itsuno trying to mislead people, by saying it wasn't capped to 30 FPS. Which it basically is, on consoles.

    • @saschaberger3212
      @saschaberger3212 หลายเดือนก่อน +6

      ​@@SonsOfDeForestwhy the hell not? Indoctrinated much? All those day one patches made you obedient? Man stop

    • @mrman-to3iq
      @mrman-to3iq หลายเดือนก่อน +2

      @@SonsOfDeForest i can, best rpg i ever played was Morrowind, and after that Kingdome come Deliverance, both with bugs and jank, but they were amazing games, unrivalled to this day is scope and depth.

  • @antonyayala3782
    @antonyayala3782 หลายเดือนก่อน

    Having played the first one I feel very dissapointed in the lack of vocations in dragons dogma two. It honestly feels like they split strider to have one more vocation than the original. I feel like more vocations would've helped with the variety issues the game seems to have.

  • @ScarSpear
    @ScarSpear หลายเดือนก่อน

    I don't really like this review because reviewer concentrated so much of the video on "problems" with fast travel and ox carts and so on, which should be mentioned, but for other players, like me it is not problem at all.
    What is missed -
    1. Explanation about variety of vocations, their differences and how they completely can change gameplay experience. Like it changes gameplay and strategy so much, that going for the same road 10th time and killing the same group of goblins still fun.
    2. Cool additions to some cllasses - like archer can slide and shoot at the same time or kick and flip in the air in order to avoid enemy attacks.
    3. You can assign missions for your pawn and people when hire your pawn can complete them. You can use the feature to trade with friends.
    4. Pawns dialogs was improved so much comparing to the firs DD. Pawns can help you reach some locations. Pawn's AI in general is very good in terms of pathfinding and verticality.
    5. You can still find cool gear in chests. Even early on.
    6. Camp mechanics, that you can cook different meat and it gives you some bonuses.
    7. At least to mention about new types of enemies and mini bosses, that you can find in simple caves.
    8. Night time is much more dungerous, you can meet new mini bosses only at night. On the other hand at night easier to spot some treasures .
    9. World design is so good, it can lead you to secret places and locations without yellow ladders if you watchful.
    10. Sphinx is like a game gem. Not mandatory boss, but people who find it, would be really surprised.
    11. Pawns now can learn speciall skills like - elven language, healing other pawns and player with herbs and potions, crafting items on the go and so on..
    12. There is a photo mode) it is not really good, but still.
    Like without all these details, the whole review can be described: The combat is best in RPG genre, fast travel is limited to ox carts and port crystals, you have to run a lot on your foot and along the way kill a lot of monsters, it is repetitive. There is no check list to do like in Ubisoft games. Story is not impressive. Game didn't make a huge improvement compare to the first DD.
    BTW - Performance is not a problem on consoles. Even on my mid PC it runs smoothly on medium settings and looks good. City performance was improved after patch.
    Conclusion - if you like to explore, to go on real adventures, not afraid of fast travel limitations then try this game out. On top of that it is almost bugs free (only performance issues).

  • @AlexFrank02
    @AlexFrank02 หลายเดือนก่อน

    I love the game but goddamn I wish it had good writing, it could have made it the best rpg ever. I basically did all the available stuff outside of the story before doing any of the main missions, when I started doing the story I liked it well enough. Finally finish the story missions in Vermund genuinely excited to see where the story is going, only for the story to immediately end about 2 hours later with zero lead up. So disappointing that they didn’t put more time into the story and characters.

  • @k.constantine
    @k.constantine หลายเดือนก่อน

    4070S here, 100+ FPS in Vernworth with framegen on, no added latency.

    • @rycka7260
      @rycka7260 หลายเดือนก่อน

      no money for 4090? geeez..

  • @amysteriousviewer3772
    @amysteriousviewer3772 หลายเดือนก่อน +4

    Just like the first game, it's carried by the combat. Everything else is just serviceable. If they went a more high fantasy route with more unique and varied locations and monsters and maybe told a somewhat compelling story then it could be something truly remarkable. Otherwise it's just a fun sandbox to kill monsters in.

  • @kodymcbride6901
    @kodymcbride6901 หลายเดือนก่อน +6

    The real Eternal Return was getting us to keep coming back for more Dragon's Dogma.

  • @oibraizolebulla
    @oibraizolebulla หลายเดือนก่อน +2

    Combat is good but severely held back by lack of enemy variety (esp since its mostly recycled) and overall, after finishing both 1 and 2 that's really all DD is for me. Every other system is flawed and annoying/half baked could of been far better, and I find the world bland and generic.

  • @Oozaru85
    @Oozaru85 หลายเดือนก่อน +7

    I've just maxed out the Archer vocation and I love the game so far. Would love to try out the mage. But hell, those outfits for mages look frickin horrendous compared to the other classes. I was hoping they would get rid of those horrible gandalf outfits in the second game. But of course, they didn't. No way am I going to put those ugly outfits on my hunky Arisen.

    • @Disco_Tek
      @Disco_Tek หลายเดือนก่อน +1

      Careful with that... don't get Capcom any ideas for the store. 😉

    • @DJWeapon8
      @DJWeapon8 หลายเดือนก่อน +1

      The restrictions for clothing and armor make no sense. Its clothes and armor that anyone can wear. Not a fighter jet you have to spend months of intensive physical and academic training in to operate.
      Even the Souls games understood this.
      What they should've done is that any Vocation could wear any clothes or armor. But only specific Vocations can unlock minor bonuses in that clothes or armor.

  • @frato21
    @frato21 หลายเดือนก่อน

    The only problem to me is the ox-cart. Once you start using abilities to move up and down hills and mountains the game sort of "unlocks" a new open world where everything is connected and you have almost no limits (this things are intended going very high you can find treasures, griffin nests and things like that). At first i thought it was a hallway based game, but i found out it isn't at all, and i continue finding new areas and caves were i least expect them. Ox interruptions are terrible after 3 times and there should be more enemy variety, even thou I did never find myself bored by combat. Also the fact that ealking down a mountain feels LIKE walking down a fucking mountain is insane to me, never felt anything like that. Also, am i the only one who felt the open world opened three times? The first one out of the prison, the second one around vernworth adn the third one around Battahl. Every time I was like "oh, so that's how big the open world is", but then it opened more and more.

    • @frato21
      @frato21 หลายเดือนก่อน

      P.S. (I have 68 hours in game right now)

  • @tomalexander4327
    @tomalexander4327 หลายเดือนก่อน +1

    Mort's review today was pretty damning. First time i've ever heard him disappointed with a game.

    • @MrTarmacto
      @MrTarmacto หลายเดือนก่อน +1

      I agree with mort, but tbh same I liked Starfield and was sad to see the reviews but his was still pretty positive.
      I’ve watched over 20-30 of his reviews and none have seemed as harsh as this one

  • @justanaveragebalkan
    @justanaveragebalkan หลายเดือนก่อน

    Casting a spell for like 10 sec and doing 10 dmg, is anything but fast and the best ever created in the field.

  • @wochaoainigejiba1211
    @wochaoainigejiba1211 หลายเดือนก่อน

    a smaller and less immersive skyrim with action combat. saves me the trouble of allocating 30g and 10+ hrs to setting up a modded skyrim playthrough. justifiable way to spend 70 dollars if i was rich tbh.

  • @FelisImpurrator
    @FelisImpurrator หลายเดือนก่อน

    Memes aside... Did you, perhaps, notice anything odd about the title screen?
    A lot of the complaints about the open world design, apparently, hinge on something... very unusual for a game like this. There's a little surprise buried very deep into it. And if you haven't seen it, I think it changes a lot of the context.

    • @MugThief
      @MugThief  หลายเดือนก่อน

      I have a whole section of complaints for "Dragon's Dogma II" in the analysis.

    • @FelisImpurrator
      @FelisImpurrator หลายเดือนก่อน

      @@MugThief ha, fair enough. You move fast, then... I'm still not officially allowed into Battahl. Spent too much time seeker hunting.

  • @Trace153
    @Trace153 หลายเดือนก่อน

    I am impressed, this is the first “review” that really sounds like it came from some on who really played the game. Not someone with a rushed play through taking notes to confirm for a check list review.

  • @brewchowski6445
    @brewchowski6445 หลายเดือนก่อน

    This is the best take on this game I’ve seen. It nails both points: a game with so much potential and such baffling decisions made.

  • @creditianistani6474
    @creditianistani6474 หลายเดือนก่อน

    i still like this game but also disappointed haha. i feel it has really strong foundation but a lot of super baffling decisions that fuck up the executions.
    making chests respawn and have the loot be better and not just things worse than what you can buy in shop goes a long way to make things better. i kinda like how many enemies there are in game though it's grueling sometimes.
    Enemy variety sucks ass, but i do appreciate what little variety we have is pretty significant in terms of differences, like red goblins are such pushover but hopgoblins are fucking lethal early game with the fighter skills they have , and you need to approach them with caution instead of like in 1st game where hopgoblins are just normal goblins with some extra health. or normal saurians attack you with spears but rock saurians just roll over you from far away and toss you over a cliff. And thankfully i feel dragon's dogma 2 combat is chaotic enough that simply changing number of enemies can result in highly different experience, like combating 2 ogres feels a lot different than combating 1 ogre.
    thankfully modders are working really fast and even the basic mod to make enemies hit harder and have more health to make it more difficult goes a long way and it makes camping mechanic serves a lot more purpose as that loss gauge gonna disappear a loooot sooner than in vanilla

  • @RicknWRX
    @RicknWRX หลายเดือนก่อน

    Id mich rather run through an open world like this than watch almost any cut scene. I love the travel system in this game. Makes port crystals special as well as ferry stones.