It’s kind of silly to talk about meta with the standard scenario. Everyone who plays competitively (including online ranked play and physically tournaments) uses Larry Harris Gencon 3.0 to balance the game. The standard scenario is heavily Axis biased.
Note: In the example of the battle presented here, in addition to including a 7-stack of infantry by UK, I also simulated only 3 transports (instead of 4) landing while getting average outcomes for rolling. This means that even if you lost the Battleship and Transport in the Med, the attack would still be quite reasonable.
Cool just getting back into this game after 20+ years. Downloaded on Steam last week it is interesting finishing a game that would take a whole weekend in just an hour or so. Just playing the AI so far but seems to be pretty easy. I tried your strategy although instead of cruiser bought an Aircraft Carrier to allow my fighters to defend my transports, although it does not provide the bombardment. Of course the AI purchased 3 fighter and put them in (India!) so taking London was a cake walk. Did you try the Carrier? Also in your demo battle you assumed losing the other battleship and transport and so only had 3 infantry and three tanks, but as you noted you would probably have 4 tanks and and 4 infantry which would probably show as strong.
Thanks for the comment. A Carrier (in the competitive version (Larry Harris Gen Con.) has the additional advantage of permitting the Fighter in Germany to attack the cruiser in Sea Zone 13 - perhaps there is a Gambit here of putting the Battleship and Transport in the Med in 14 and hoping the plane gets a lucky snipe on the cruiser. The reason this works is that the plane has to land in Morocco Turn 1, but the Carrier allows it to participate in the battle in England. Obviously it also protects the transports in 5 as well, as you note. But the one problem is the extra bombardment, and the long term benefit of the additional cruiser in the Atlantic, as opposed to a Carrier, which is likely not as valuable since we need our planes to defend against Russia. 3 cruisers ensure the US forces will not have enough punch to retake England. One thing I like to account for when trying to design a good strategy is reasonable losses and counterplay, which is why I spent a lot of time testing the defense of UK with UK 1 buys that would otherwise be rather absurd. Even in the Gen Con 3, with less material and a stronger Allied setup, UK still struggles to defend against this even when it knows it is coming. Thanks for the comment, and enjoy!
He ain't ranked at all, he's not even using the ranked battle board setup. Just ignore all cause you WILL lose easily as Axis from any half-experienced Allied player, I can't win his "strategy" vs AI, let alone vs a human ;)
It’s kind of silly to talk about meta with the standard scenario. Everyone who plays competitively (including online ranked play and physically tournaments) uses Larry Harris Gencon 3.0 to balance the game.
The standard scenario is heavily Axis biased.
th-cam.com/video/MeAN9YO70hk/w-d-xo.html (same idea explained for Larry Harris Gen Con 3.0).
Note:
In the example of the battle presented here, in addition to including a 7-stack of infantry by UK, I also simulated only 3 transports (instead of 4) landing while getting average outcomes for rolling. This means that even if you lost the Battleship and Transport in the Med, the attack would still be quite reasonable.
Cool just getting back into this game after 20+ years. Downloaded on Steam last week it is interesting finishing a game that would take a whole weekend in just an hour or so. Just playing the AI so far but seems to be pretty easy. I tried your strategy although instead of cruiser bought an Aircraft Carrier to allow my fighters to defend my transports, although it does not provide the bombardment. Of course the AI purchased 3 fighter and put them in (India!) so taking London was a cake walk. Did you try the Carrier? Also in your demo battle you assumed losing the other battleship and transport and so only had 3 infantry and three tanks, but as you noted you would probably have 4 tanks and and 4 infantry which would probably show as strong.
Thanks for the comment. A Carrier (in the competitive version (Larry Harris Gen Con.) has the additional advantage of permitting the Fighter in Germany to attack the cruiser in Sea Zone 13 - perhaps there is a Gambit here of putting the Battleship and Transport in the Med in 14 and hoping the plane gets a lucky snipe on the cruiser. The reason this works is that the plane has to land in Morocco Turn 1, but the Carrier allows it to participate in the battle in England. Obviously it also protects the transports in 5 as well, as you note. But the one problem is the extra bombardment, and the long term benefit of the additional cruiser in the Atlantic, as opposed to a Carrier, which is likely not as valuable since we need our planes to defend against Russia. 3 cruisers ensure the US forces will not have enough punch to retake England.
One thing I like to account for when trying to design a good strategy is reasonable losses and counterplay, which is why I spent a lot of time testing the defense of UK with UK 1 buys that would otherwise be rather absurd. Even in the Gen Con 3, with less material and a stronger Allied setup, UK still struggles to defend against this even when it knows it is coming.
Thanks for the comment, and enjoy!
Curious what your ranking is, Hero, for both sides?
He ain't ranked at all, he's not even using the ranked battle board setup. Just ignore all cause you WILL lose easily as Axis from any half-experienced Allied player, I can't win his "strategy" vs AI, let alone vs a human ;)