Does This Magic: The Gathering Card Need To Be Banned?
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You forget they have a "fun to play or play against" in their ban categories. It's how the eldrazi titans landed the list.
It's baffling to me that Nadu's "twice per turn" limit isn't applied to the controlling player, but to each individual creature.
And why don't the lands come in tapped? Really? What the heck, Wizards?
Maybe "This ability triggers only twice each turn." was supposed to be outside of the quotes?
My guess is that it was a last minute addition. It has happened before.
That wouldn't make any sense since Nadu gives the ability statically to your other creatures. Nadu granting that ability isn't a triggered ability so that wording wouldn't make sense. If what you were imagining was true, it would more likely be worded as "whenever a creature you control becomes the target of a spell or ability, (Nadu stuff). This ability only triggers twice per turn."
@@mile_high_topher
"twice per turn" is the fakest line of text ever printed on a magic card
Interesting note about Nadu's ability being called "drawing": It never actually draws any cards even if you reveal a nonland, it just "adds it to hand", meaning that the typical counterplay to opponents willing to shove their entire library into their hand in a turn (Narset, Sheoldred, Bowmasters, etc) DOESN'T WORK AGAINST NADU
It's like if in every single piece of the design WOTC explicitly chose the stronger opción for it, like a kid designing the abilities of their Deviantart OC
Nadu is a Deviantart OC confirmed
They needed to hard counter sheoldred and as usual, went too far, all for the sake of selling packs
@@Kal8Eth I hate this idea of "X card is OP, print a counter next set". It's obviously just a accelerating power creep
"Then, put some lasers on it, and a trigger for the laser. Also it should have some flames so it goes faster..."
Three Mana… simic…. op af… oh we have 2019 again!
"...despite being two decades older than Nadu."
Remember when the expectation was that OLD cards are more broken?
I mean, kinda goes hand in hand. Shuuko itself was just waiting for an effect like this for example.
That reputation is probably unearned anyway. Most old cards are very poor. The few exceptions are just so OP that that’s what sticks in peoples’ minds.
@@christopherlundgren1700I mean sort of. There’s a reason we say the best decks are old spells and new creatures.
I mean as a pretty competitive ocg ygo player (born abroad in japan) our old cards are just "powerful" in more direct simple ways. So it sticks in the mind easier. But doesnt even compare to the strongest lines of today. Like, sure in the old days you could open with pot of greed, delinquent duo and start turn 1 by drawing 2 cards, then handripping one card from your opponent at random. And making them discard another of their own choice. Thats a lot of advantage for free on turn 1.
But, nowadays, what if we just turbo a bunch different negates including omnis and hand traps to stop everything our opponent wants? What if we make apple hoe three times per game and she has 4 negtes each?
So on and so forth. The modern complexity makes the game way more fun and skill intensive but people dont get that sense anymore of the cards doing all the work
Old spells are the ones that are more powerfull, creatures where never that good.
Name a better combo than a broken 3-drop in Simic colors.
Idk maybe some cards in vintage like doomsday, 🤷 and let’s be real if you are comparable to doomsday as a three drop that’s a problem 😅
Oko? Uro? Wait, no, those are other broken 3 drops in Simic. 😂
@@nathanmoore3866 honestly I also think you could make the case that nadu is worse than those two becuase of his endless combo potential, oko and uro just give a disgusting amount of value and control
Kinnan, Basalt Monolith, Urn of Godfire
The fact that you can use the words combo and card (singular) is an issue in itself. Cards that are both engines, AND a wincon are not ok in my opinion
Why does the pronunciation "Nay-du" drive me so crazy. I'm definitely on team "Nah-dude"
Hahah I was having the same complaint but opposite 😂
Just an English Professor following the laws of the English language, I guess 🤷♂️
Team Nah-doo.
Like, "Nah, dude, you don't get to play Magic, I've still got creatures I can target".
@@Bluecho4 "Nah dude, it can target tokens"
I think a shuffle up and play where all the decks play banned cards would be fun to watch and also just to see why there so broken.
It would likely end in turns 1-2
card market did an episode like that.
People used to have no-ban list modern tournaments online but idk if they still do these days or not
MTG Goldfish did a no-ban list commander episode and I think they got through a few games in around 45 mins. Shortest EDH games I’ve ever seen.
do i have news for you
Short answer: Yes.
Long answer: Yes, because it can; win extremely early, can drag out games for no reason, and is arguably slow-play even if you play it quickly.
So we should just ban everything that wins? How is that fair for anyone?
Nadu would be less frustrating if it was an infinite combo.
Right, it's not often a decks is broken in powerlevel, play pattern, and design at the same time. The fact they knew enough to put a twice per turn restriction but completely failed to realize how easy it would be to get around this makes it also a design mistake.
I would hesitate calling Nadu's play pattern "Slow Play". That's a term with rules connotations and a slow combo card doesn't fit that. It's slow, but not Slow Play. But, I'm not a judge, so I'd acquiesce to a certified judge.
Replying to myself to claim some wiggle room. "Arguably" is correct, I can come up with some arguments that it is, indeed, Slow Play.
I was talking about this very subject last night at my local game store, and the group conclusion we came was that yes, Nadu will likely be banned, but only *after* Wizards stops printing MH3 cards to sell.
This is a fair assessment. I mean, it only took them TWO years to finally deal with Fury/Grief. And they only bothered with one at that. 🤦🏻♂️😂
What they'll probably do is ban Shuko, and then later have to ban multiple other "Equip for 0" cards. Only THEN, when Nadu remains broken, will they concede to banning it.
Its funny how after the pro tour everyone assumed Nadu would be banned so rather than it jumping up in price it plummeted LOL
@@Xoulrath_ Fury isn't really a fair comparison because the ban wasn't seen as inevitable by the community whereas it is in Nadu's case. You can see this in the price history in the secondary market where Fury tanked after the ban whereas Nadu has already tanked, with people already pricing in the fact that it's going to be banned. Not saying they won't drag it out anyway but Nadu isn't shifting packs right now because everyone knows it'll be banned in the near future.
@@tomthemime4318 everyone believes that it will be banned. Nadu was obviously broken just like Uro and Oko before it. No one was surprised by it being broken. People were literally shitting on Fury at prerelease for MH2 because it "couldn't hit face." Then Scam took over, and for a LONG time. Wizards did NOTHING. Yet they preban a common. Joke of a company is a joke.
Nadu possible fixes:
- Trigger once per turn
- Trigger twice per turn but counts all the creatures, not per creature
- Trigger only spells not abilities
- 2/3 instead of 3/4
- four mana instead of three
- Only other creatures trigger, not Nadu.
lands entering tapped
Too bad it's almost impossible to implement any of these as errata. If any combination of these factors were true of Nadu upon release, it may not have been so egregious, though.
WotC should take this as an opportunity to review the policy of what should be allowed as an errata and fundamentally changing a card after it's printed. The take away being that more care should be put into cards before they start filling packs.
Sound like, nadu will miss you :)
Arena could make a functional errata change for balance reasons, but paper magic doesn't. The closest we are likely to come is Wheel of Potential, and that is because there is a clear intent in the wording and most people not rules-lawyering will probably naively read the card the way it was intended because the "you many pay X" energy because meaningly surplusage to read it any other way. Even actual laws have a general principle that one should not construe extra words in a way to be surplusage if possible.
The easiest "Arena" style fix would probably be to change "Creaturs you control have 'Whenever ~this~ becomes the target" to simply "Whenever a creature you control becomes the target ". That would have been a much shorter, clearer, and more common templating, but less powerval Nadu ability than what was printed. So the currently contrived wording must have been intended but the balance of it severely misjudged. I wonder if they only really looked at it in a commander style deck where it would still be pushed, but likely a lot less broken.
RIP Shuko, you had your 5 minutes.
it's had over 5 years in legacy! shuko was good already they didnt have to give it CRACK 😭
Yeah, watch as they ban Shuko instead of Nadu first, it's Bridge From Below all over again
Nadu is not hogack. People maindecked graveyard hate and lost to hogack turn 2.
Not saying nadu is fair but I hate this comparison. Its like saying ancestral is broken so ban harmonize.
@@theyux1 yeah dude it's better
LOL...I would literally laugh out loud if they pulled a bridge from below and banned shuko
The only risk is the same thing that happened in pauper with Chatterstorm.
It was so obvious to everyone that it would be banned that few people played with it, so it didn't do much in the leagues, and as they didn't care about the format they just looked at the data and thought "players are complaining, but it doesn't have that much impact".
Being in 1 out of every 4 decks at a Pro Tour, I feel confident in saying that this won't be an issue with Nadu.
5/8 in the top 8 of the pro tour though.
My problem with this video is everytime the proff says Nadu draws two card but what he actually does is far better than drawing two cards.
But that is what's functionally happening even if it isn't in a mechanical sense. It's for brevity to say he draws cards, but it's good to make the clarification when discussing why he is so strong.
@@MisterJackTheAttackyeah but he is not drawing, so you dont get hit by sheoldred and bowmasters and putting lands on the field is way better than drawing them
@@drake11011 At the end of the day, the free card advantage is the problem. There's no need to quibble over specifics in a casual video.
@@MisterJackTheAttackthe thing is that he is right, because not only is it effectively draw, it's also ramp, lets say you have 2 creatures onboard and 2 mana up, you get 4 triggers of th3 abylity, you have a very good chance to draw one more land, which lets you play the 3 drop in your hand that then lets you get 2 more casts, possibly drawing you another land and a one drop, or 2 lands and lets you play a 2 drop which them cycles further, card draw with bonus ramp is strong, and then you have the part where it avoids draw synergy
@@calebbarnhouse496
Yeah
This thing's ramp potential is what's really disgusting.
Getting this thing out on turn 3, then ending up 2, 3 lands ahead within two of your turns is easy. This is an all-in-one ramp engine.
I’m pretty new to Magic still, and I was watching people talk about MH3 when the set was coming out. I heard people talk about how Nadu was going to be really good, and I had pulled a foil full art. So, I went and immediately ordered a bunch of cards to make a good deck. A week or two later I realized the card was busted and now no one wants to play against my deck. Feels like a sunken cost 😭
You can always sell the card to recoup some cost - especially if it's likely to get the ban, you'd want to move it sooner rather than later.
If it makes you feel better, basically everyone had to spend hundreds to play post-MH3 modern. Seems like every meta deck except maybe Goryo's Vengeance, Prowess, and Titan has $100+ worth of MH3 cards in them
Assuming you're talking about a commander deck, a lot of those cards will be usable with some other busted Simic commander
@@alexandermichels6022 that’s fair lol
@@jibb8545 yeah, that’s what I’m hoping. Just gotta figure out how to use them
I'm old enough to remember when the *founding principle* of Modern was to let you play with all your old cards. Now, modern horizons sets do the exact opposite by invalidating ALL of your cards in a single release.
Yeah, WotC (or at least the moneymen at WotC) really likes turning non-rotating formats into rotating formats.
I think a community made format needs to made, Could do stuff like all cards from standard legal sets up from 8th edition onwards but only if the card itself was printed in Standard format, so no Wasteland because of Oath of the Gatewatch bonus cards, comander only cards that are also in the regular standard set packs, no Modern Horrizons cards even if Modern Horrizons reprinted a few old cards, if they didn't print them into standard it isn't legal. I think a format like this could work but i don't even know if it would be played.
Oh hey EDH was that as well 🥲
It actually really none interactive. Go look pure -modern
@@user-og8jy1ib7f Anytime a community-made format gets popular enough, Wizards tries to take it over. Look at the price increases and printing cards specifically for formats like Pauper and Commander for the proof.
They just refuse to stay out of the kitchen when they think there's money to be made, and in so doing, they ruin what was once a good thing.
That comparison between Nadu and Skullclamp felt a little off. Yes, Nadu requires the other equipment to work, but once you have it, everything else is free (actually, it NETS you mana, because those lands enter untapped.). Skullclamp, on the other hand, COSTS 1 mana each time you want to draw two cards, actively removes the creature (unlike Nadu which leaves them there for a swing), and doesn't leave you with a drawn deck and a pile of untapped lands - you can still only play one land per turn.
Ding ding ding, that was the one point in the video I disagreed with. Nadu lets you have your cake AND EAT IT TOO whereas Skullclamp needs more mana pumped in constantly, and sacrifices value pieces.
Skullclamp doesn't potentially combo off when your opponent tries to remove it either.
Nadu costs UG1, Skullclamp costs 1 generic mana. Period. Even wv Nadu was only UG, Skullclamp should be much more powerful.
@AlexA-vd7li Skullclamp doesn't combo off when your opponents try to interact with it, that fact alone makes it weaker than Nadu.
@@ryanstewart5727 Nadu doesn't "combo off" either. ;) Generating value isn't combo yet, and in terms of value generation Skullclamp is a king.
Just the fact that it's a turn 3 win condition that takes like 30 minutes to actually do when it happens should be enough.
Who cares how strong it is if that's how it plays?
Hell, Second Sunrise decks would often need till turn 4 to pop off, because that's when Lotus Bloom came off suspend, but the play pattern was so bad it needed to get axed, Nadu should not get some kind of pass
Nadu as a commander is also super lame to deal with.
Yeah, one of very few commanders I rule 0 OUT of my pods. It's just not fun or interesting in the way commander is meant to be.
Simic in general is lame af to deal with in EDH. Monoblue or combo-artifacts are about the only things that can stand up to it, imho.
@@kozad86 It's the blue 😂
Which is hilarious because it seems like this was clearly a commander card put into MH3 to sell packs to commander players...and it's still bad for commander lol
@@kozad86 That's where playstyle adjustment needs to happen tbh. If you have a deck in simic (or even green) that's spending their turns ramping and nobody hits them because they feel bad, then there's no reason not to run simic and ramp. The same applies to nonbasic lands, why run basics when you can run better lands because people won't play Ruination-like effects? Obviously there will be gross exceptions that blatantly do far too much but as a community, Commander players have started to overly push towards letting people do the thing.
It's one thing to not hit the high CMC mono black player trying to run a jank theme deck, another thing to not go after someone who is blatantly setting up to take over the game. I could run a low CMC Feather deck and take over the table because my deck isn't doing the thing as I dig for my payoffs.
If they simply added “is targeted by a spell or ability on opponent controls” it wouldn’t be a problem.
Honestly. Yeah, 3/4 flyer for 3 is still pushed as hell, but this really is the one single fix Nadu needs to be interesting and get value off opponents removal for dynamic play instead of the current wankfest the bird enables.
Or even "is targeted by a spell" since that's much harder to combo with.
Reminds me of tibalt's trickery that way
@@seandun7083 Zada + Invigorate is the most agressive approach that comes to mind. Downhill Charge could work as redundancy for Invigorate.
Or two triggers max per turn. I'm guessing that's what it was before a last min tweak.
Frankly, I still can't believe this is happening in Modern Horizons 3. WotC, you've made 3 of these things, (4 if you count LotR), exercise some caution when you get access to higher powered designs
This isn't an accident. They want to rotate the format to maximize profits. They'll do it with modern horizons 4, 5, 6, etc. as long as they continue making this product line
@@anonymoususer69 There's that, plus they would rather aim high with the power level and ban the occasional card that gets out of hand than aim too low and have a lackluster set.
Honestly, this one is a bit of an outlier. They printed this at rare, and it was the out and out outlier in terms of power. If this was meant to be the set pusher, and they planned it to ruin modern, it would have been at mythic. As it stands, it's honestly just a bizzare card to see get this sort of pushing when compared to the rest of the set.
Caution don't sell packs baybee. Also too many sets to design, can't playtest any of them, just ban then and let formats languish in the interim.
Awesome strategy for the game. /s
how can you not believe? MTG players are dumb cattle that buy everything WOTC puts out. MH3 was a commander set with a few really good cards for modern, which is pretty much every set that comes out now, and ppl buy it. they want this stuff because they relish eating WOTCs crap stew they love horrible products and can't live without it
What's funny is that it feels like a miss print and they meant the "twice per turn" to be a table wide limit, not per creature. And specially funny because you show the card to someone, they read it, and when you tell them about it, you catch them by surprise. No one gets it the first time they see it.
The biggest winners of this controversy are the people who wanted the card, since it went from like 20/50€ to 5/10€ (non foil/foil)
My buddy is a meta slave and we just got back into magic after about 5 years afk. He dropped 1k on the deck and quick as he went off with the combo I instantly thought it was a table wide 2x per turn lol
I doubt it was a mistake, why give the ability to other creatures you control. They intended it to work as it plays.
@@lorcaranr the cap being per creature feels like a mistake
@@aradan3913Their point is that if the cap being per creature was not intended, Nadu would be formatted "whenever a creature you control is targeted...." The only reason it goes to the trouble of giving its ability to every creature is because that's how it was made to be twice per turn per creature.
Evolving wilds: yeah sorry it comes in tapped
Nadu: get as many lands as you want, untapped!!
your vids got me into magic prof thank you for posting and grats on 1m
ok nice 20 minute well directed lesson on modern ban methodology... but where did you get that tie prof?
I hadn't noticed, that's a cool tie
What's fun about Skullclamp was that it was only accidentally overpowered. The change to +1/-1 was a last minute decision that was never properly tested and got shipped out that way. Nadu is very clearly designed to force another Modern rotation and sell packs but they went too hard on it so now they have to ban it.
If the one ring can stay, anything can at this point.
I have been thinking about this issue ever since people started talking about Nadu. My opinion is that because it is so powerful and because it adds so much to the already-high mental load of Modern by requiring both players to remember how many times each of your creatures has been targeted each turn, it should definitely be banned. In other words, I agree that it fits squarely into "historically broken" and "broken play patterns." (Also, I just noticed that I am exactly view number 10000!)
"Did you know there's never been a Bear Wizard in Magic: The Gathering?"
Mistform Ultimus and all its little shapeshifting children.
“nah-dude”.
Thats what I say when I counter something playing my Nadu deck
Nahhh duuu
Bot stealing comment
Speaking as a long time fan of Yugioh, I can tell you the moment that I saw what Nadu was able to accomplish, it gave me immediate flashbacks to Tear 0 format in Yugioh. For those unfamiliar, Tear 0 was the format in which the most dominant deck was Tearlaments, a theme made up mainly of cards that milled cards off the top of the deck and monsters that would then shuffle themselves back to the Deck from the Graveyard in order to perform Fusion Summons for many powerful monsters among other strong boss cards. The power of the deck was nothing like Yugioh had seen up to that point especially upon the introduction of a handful of EARTH Fairy monsters themed after cards used by the character Ishizu from the anime/manga came out that featured effects to send the top 5 cards from both players decks to the Graveyard/shuffle back cards into the Deck.
These two in tangent, affectionately called Ishizu Tear, broke the competitive scene of the game at the time and ushered a Tier 0 format where in most games were mirror matches of Ishizu Tear and 1 milling effect can lead to a chain reaction of effects that is quite comparable to the average clutter a Nadu loop board can make and then some. And yet, Tearlaments proved to be a rouge deck pick even after numerous parts of the deck got limited or banned. The arguable competitor to Tear at the time beyond itself was another deck called Kashtira who had effects tailor made to banishing cards sent to the Graveyard as well as locking zones on the board leaving to an unfun gamestate for many players.
this is what come to mind when i saw that screenshot of the Nadu board
i was like "omg, its Tear 0 format all over again!"
“nah-dude”
Excelent and informative video. When I heard Birthing Pod and Splinter Twin I was scared that Prof's persona of "old stuff better" was gonna get in the way of objectivity, but I was gladdy mistaken
Very thoughtout video, thanks for that!
Coming to bans, I always look over to YGO with a little envy
4x Bans a year and I like the concept of Limited (Semi in YGO is weird, but would make sense in Magic)
This card is just unfun to play against and boring to watch. It shouldn't have been on every creature. But you know what won't be boring to watch? Your Behind the Campus video! Can't wait!
It looks terrible. The combo is so slow, creates such an impossible board state that is difficult to keep track of, cannot be shortcutted and usually wins in the slowest possible way the Nadu player can concoct.
I don't mind combos, but at least make them slick and clean. Nadu combo is 15 minutes of solitaire.
@ThymeTwister completely agree. It wasn't playtested or they're going with the mindset of print it an ban it later.
Another problem with cards like Nadu is the sudden rise in price to other cards that help enable it. Shuko has no business being at its current price and it makes people turn to it as THE problem instead of the birb
I found a shuko on the side of the road the other day. I refuse to put it in my nadu deck tho it would ruin my home pod
I doubt people think shuko is the issue
Yeah but people are expecting WOTC to knee jerk ban it for enabling Nadu.
@@GeorgePivtorak 0 equip artifacts have always been sorta quirky in one way or another tbh, if shuko is a problem (it’s just +1+2 i think) which its not, all 0 equip artifacts have the same issue. I can do the same thing with lightning greaves for 1 more mana and i get shroud. In bant if you run other artifacts/ equipment then pure steel paladin, everything is a 0 equip and that could be fun
I think wizards would ban shuko first claiming something like the fetch off urzas giving more consistency than expected
You should totally make that Doran Commander. I went Treefolk Tribal and its become one of my favorite Decks to play. Slow and Strong when the trees start to walk they never stop
I built a samurai equipment tribal and it’s not my favorite deck but it’s the one my friends enjoy playing against and it has some great fun moments. Downside to the deck I have next to no removal
I feel skull clamp still may be worse since multiple equips have 0 cost and skull clamp costs 1 to equip and makes it difficult to have the mana to keep going
And the fact that Nadu doesn't kill the creatures and can reuse them in the combo turn. Skullclamp is still the stronger card, but the gap is narrow and situational.
Hearing “Naydu” drove me up the wall. 🤣
While grief is undeniably more of a pain to play against than fury, I think the fact that it is (somewhat) balanced against all playstyles might make it stick around. Fury just turned off small creature decks and pushed them entirely out of the format.
Such a helpful video. Thanks prof. Terrific explanation. Nadu to the chopping block, let’s go!
I remember top 8'ing several events with Birthing Pod - arguably one of my favorite decks I've ever played, along with UG Maddness, UG Static Opposition, & UB Psychatog Upheaval
Should be banned in EDH for the same reason Paradox Engine. He makes turns take to damn long.
Completely false. They aren't comparable at that level. Like Golos, any and every single deck could play Paradox Engine leading to potentially four players taking long, non-deterministic turns at casual tables. Nadu for the most part has been relegated to cEDH tables, where it's play pattern is not out of the ordinary and policed pretty well. It's still incredibly powerful, but there are many Commanders that are at that level. Nadu will only be banned in Commander if casual players are playing this card as often as Paradox Engine used to be played, which is not the case currently.
Nadu lowkey sucks in casual EDH bc it turns the game onto archenemy turn 0
@@cherry9787 spending every single piece of removal on a Bird doesn't mean it sucks dude, it's the opposite.
@@chicco5033 In Commander, most people run kill effects so you don't have to. Commander Tax, remember?
Skullclamp doesn’t just draw you A card, it draws you two.
It would still be good with even 1 card, but two is just bananas.
i love the music you play during these
10:39 sorry Professor but you're actually wrong here, there are plenty of effects in magic that say "if you draw I get some sort of value" but Nadu skips right past that and says "you can put an extra land into play UNTAPPED or put the card into your hand". That is absolutely not the same as drawing and in my opinion is better.
I don't even play modern anymore and never competitively and even I knew right away how insane Nadu was
Thanks for everything you do for this community, Prof.
We love you ❤
I'm surprised.
How come Nadu didn't make anyone go "Hey! *Splinter Twin* is back in Modern!"
Seriously, tho. At this point, it's one of two options for WotC:
-Ban *Nadu*
-Unban *Splinter Twin*
I think having curated ban lists in a game with as many formats as magic is a good thing and healthy for the game. It allows them to be able to make cards for magic, not just modern or standard.
I assumed Orcs would be ban worthy as well
Problem with orcs is moreso how overwelming expensive it is in spite of how firmly a staple black card it is. At least in my opinion.
I could see it getting banned for just how overwelmingly generic it is at least.
Orcs is a good answer to Ragavan and TOR. TOR is completely busted though.
Considering Hogaak was banned, Nadu will be banned. The one ring SHOULD be banned, since every deck everwhere's legal has to play 4x. So it either gets banned, reprinted untill it's a 10 cents card, or powercreeped the hell out of play.
There are a few strong decks that don't run 4, or even at all. I agree it should be banned also, its a dumb card, but not every deck is running it
@@SoftJay94 Well, I'm obviously exaggerating, but it's still the most played card in modern by a wide margin.
Really appreciate the full context of the modern ban list here Prof!
Nadu should have been "whenever a creature you control is targeted by a spell or ability it explores, this triggers once per turn per creature" obviously worded better but you get the point
built a nadu commandar deck for fun, ended up having no fun
Winning against me is an undesirable playpattern
What a great video. Very educational and interesting to watch. It was a great look into how cards are banned
I can think of two ways to keep The One Ring in modern.
1) Give it a restricted rating.
2) Turn the burden counters into an emblem that deals 1 damage to its owner every upkeep.
Premodern is the prime example of a well handled ban list.
The more shenanigans that happen with wizards, the more I would rather play something along the lines of pre modern
Premodern has years upon years of hindsight though.
Oath of Druids still isn't banned and ruins the format for what would be a huge swathe of viable decks. Gaea's Cradle is still legal. Mox Diamond is legal. It is not well handled at all.
Dear Prof.
The correct way to pronounce Nadu is not Nay-dew, it is Nah-dew. Nadu is from Amonkhet and coded as ancient Egyptian, in modern transcription of the Egyptian language "A" is used in place of another syllable/semi-vowel called an aliph. It is a called glottel stop and is apparently present in modern Arabic. The actual pronunciation is different since English doesn't really have an equivalent sound, but "ah" is the approximation most commonly used.
This concludes today's episode of pedantic nerd corner.
(Yes, I know we don't actually know how ancient Egyptian sounded, but this is based on the closest modern descent language, Coptic. Also please let me out of this locker.)
14:25 oh look, the infamous Tearlaments Ishizu board state.
"The crimes of Nadu" Sounds like a tongue in cheek card that should be printed in the future.
I think if you banned Nadu, The One Ring, Grief, and Bowmasters, Modern instantly becomes the best format in Magic.
Izzet storm is still firmly a thing though. People seem to be consistently forgetting that izzet storm has been topping more than nadu has.
I'd love a One Ring ban, but only because the price of the card would crash and I could get one for EDH. 😂
@@CatManThreeRuby Storm (which isn't Izzet anymore, it's usually Boros now for sideboard interaction) is very easy to shut down because it has critical axes that it can't function without - Drannith Magistrate came out in force at the Pro Tour because of it, since the deck is heavily fueled by impulse draws. Nadu, by virtue of not actually drawing cards, isn't weak to all the card draw hate that would otherwise stop it.
Ah yes, Gyro and naydoo. My favorite magic cards. XD
17:00 - that is my motto with blue.
Yeah, it needs to go. Hey Professor! How 'bout a video about the Five Below budget format?
It´s broken card imo
gotta love Naydu
and Yuro
Would love to see more detailed videos like this focused on a certain card.
Cedric Phillips singing the Make a People song while commenting Nadu matches made it all worth it. Keep it around.
Lol, it's not a question of "does it need to be banned", it is "how many other cards will WotC ban instead of Nadu so they can sell packs still?"
nadu is like $4 though lol
Short answer yes:
Long answer: fuck yesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
This was very informative 😮
I love how Professor is pronouncing Nadu different than most players. Most players pronounce it Nahdu not NAdu lol
I’m hoping Nadu doesn’t get banned in commander. Got one in a pack and I want to make it a commander deck
I like that Uro pronunciation 😂
Euro, Titan of Nature's Wrath
i love the vids and you truley are one of my favorite youtubers. i really appreacate sureal good youtubers and people like the proffeser.
I was so happy with the nadu playset i pulled from my collector boosterbox, did’t know he was broken but he looked cool
There’s several cards that could be banned to help the overall health of modern.
- one ring
- nadu
- necro
- grief
- cord of calling or yawgmoth
There’s also serval cards on the banlist that could come off.
Good video, with good analysis of the current banlist.
I do have to ask where you get these pronunciations from?
Nay-do, Rah-gah-van, Your-Oh
I honestly don't know anyone that pronounces them that way, not a big thing, just a curiosity of mine.
And here I am getting excited for the new uncommon squirrel 'bushy bodyguard' for it's synergies with my Lovestruck beasts and my trickster elks/kenrith's transformations.
My Nadu Auras EDH Deck is called by my friends the "fairest Nadu deck".
It still ends with 8 Avenger of Zendikars cloned up by Springheart Nantuko and a 36 power Nadu.
Great content very understandable!
I think the ring is fundamentally broken because you can cast another ring thanks to the legend rule and gain protection again and start over with the counters if you are losing to much life. I feel like the ring is versatile in every deck. It's an artifact that can only be removed by exile.
Awesome video!
Excited for next episode of shuffle up and play. Gonna be a moist game!
That cloudpost brings back good memories. I miss mirrodin and myr retrievers.
Mr moisture? No way… that’s awesome can’t wait ! Thanks professor
Card Market did a video where they played Hogaak vs Nadu. It was pretty wild.
I can totally see this with Thassa's oracle as a combo, just make sure your deck is filled with cheap creatures and cheap one mana buff spells, and throw in Ivy, and this turns into a another version of storm, once it starts, you better hope you have a counter/field nuke ready. heck, you can throw in rotpriest as well, just incase your worried about not hitting orcale and want to add a additional wincon to your deck with other stuff from all will be one.
-depending on what format your playing of course
Great video!
UPDATE: He did not get banned.
I appreciate you showing the certain combos where certain cards were banned or should be banned. Nadu is a very strong card to the point of being broken. Thank you for the video Professor.
12:00 Thassa's oracle and demonic consult entered the chat.
Splinter Twin costs usually 2-3 mana more than Nadu.
I really appreciate the comparison to other cards on the modern ban list. This video was, dare I say it, educational
Glad to watch a more formal video essay about the history and context of modern bans and how it relates to Nadu rather than a 10 minute rant about how broken the card is. Awesome content as always 👍
I agree with your assessment overall. I do think that an element that is slept on for Twin is the fact that it could slot into any URX list with a minimal commitment. The combo was not a problem when UR Turbo Twin (which was a traditional "dig until I have it" combo deck) was the dominant variant; it was when Grixis control began slotting a two card infinite that took up 8 slots. Now your opponent could just sleep on the combo and keep you from EVER advancing your game plan by keeping the board clear, and you could not rebuild because tapping out or even tapping low might just lose you the game on the spot. The result was that it felt way less soft to removal than it had as UR Twin (Koligan's Command being heavily played at the time did not help matters).
Nadu absolutely deserves the axe. One Ring probably needs seriously considered. I also think that Urza's Saga needs looked at. That card has been absolutely absurd since its printing, I'm always shocked to see it still legal.
I think an errata that limits the effect to “target of a spell or ability an opponent controls” would work well to balance the card.
It really is just a combination of factors that push it into utterly broken territory: it's 3 mana instead of 4, the lands come in untapped, it doesn't draw you cards, you can't bolt the bird, it activates twice instead of once, and it applies to each creature instead of to the player. Excepting the last bit, which makes or breaks the card, you could tweak any one of those to put the card into "blatantly pushed but still manageable" territory, and you could tweak two of them to turn it into a reasonable staple.