How to make a SKILL in ROBLOX STUDIO!

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  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • How to make a Skill in Roblox Studio
    This video has damage included unlike the last one!!
    This is a tutorial about making a Skill/Power in Roblox Studio. Make sure to subscribe and leave a like!
    Thanks so much for watching!
    VFX Tutorial: • How to make EXPLOSION ...
    Chapters:
    0:00 Intro
    0:49 Scripting
    2:45 Animation
    3:15 Scripting again
    4:48 Charge Particles
    7:22 Scripting again again
    14:38 Info
    15:09 Outro
    Music used:
    Animal Crossing - Able Sisters: • Able Sisters (Sabel & ...
    SMS - Delfino Plaza: • Super Mario Sunshine -...
    TLoZ:OoT - Shop: • Shop - The Legend of Z...
    Wii Shop Channel - Shop: • Wii Shop Channel Main ...
    Wii Sports - Title: • Wii Sports - Title (HQ)
    Yoshi's Island - Flower Garden: • Yoshi's Island OST - F...
    Mii Channel - Plaza: • Mii Channel - Plaza Th...
    TLoZ:SS - Groose's Theme: • Groose's Theme - The L...
    roblox particle,roblox tutorials,lighting tutorials,roblox studio,roblox plugin,roblox anime vfx,modeling tutorials,building tutorials,lighting,particles,particle tutorials,particle emitter,lights,modeling,building,roblox vfx,vfx tutorials,light,roblox,studio,tutorials,gaming,builds,models,blender,tutorial,build,games,model,plugins,help,game
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ความคิดเห็น • 278

  • @yumcheese2513
    @yumcheese2513 6 หลายเดือนก่อน

    you now have another sub. awesome video man.

  • @EliteEpicGaming376
    @EliteEpicGaming376 9 หลายเดือนก่อน +1

    Your awesome man keep up the good work!!!

  • @muister325
    @muister325 3 หลายเดือนก่อน

    Exactly what I needed

  • @LeapInno
    @LeapInno 7 หลายเดือนก่อน

    Thank you for the ability tutorial.

  • @zippy6635
    @zippy6635 ปีที่แล้ว

    Great Video!

  • @alexendarke
    @alexendarke 10 หลายเดือนก่อน +3

    There is an insane amount of memory leaks in this tutorial. Really great for helping people understand the functionality of how the process would look though. Great job!

    • @noobfart
      @noobfart 10 หลายเดือนก่อน +1

      tell us where and how to remove them pls i need to learn how to stop them pls pls

    • @alexendarke
      @alexendarke 10 หลายเดือนก่อน +1

      @@noobfartIn this script, everytime the tool is Equipped, it creates a new InputBegan connection. Meaning, it’s constantly creating new connections, it only doesn’t fire multiple times because of the debounce. But I guarantee that if you were to unequip it and press the keybind, it’ll still run the code.

    • @nut1701
      @nut1701 7 หลายเดือนก่อน

      @@alexendarkehow do you fix that

    • @itzmartin20
      @itzmartin20 4 หลายเดือนก่อน

      @@alexendarke I got you, new connection is created and not the same event handler doing its job every time the event happens, leaving garbage on the heap memory , i.e. memory leaks. We could fix that using a bool value for signaling equipped or unequipped of the tool I guess.

    • @itzmartin20
      @itzmartin20 4 หลายเดือนก่อน

      @@alexendarke the vid also did not destroy or debris the hitbox, but generally saying, a good learning vid

  • @victorpena2566
    @victorpena2566 ปีที่แล้ว +7

    Really good video the only thing i recommend is having vfx be client sided rather than server since its better for performance and reduces the load on the server

    • @SnakesRobbs
      @SnakesRobbs  ปีที่แล้ว +5

      well then people in the game will not see it, and it will just play the animation for others

    • @victorpena2566
      @victorpena2566 ปีที่แล้ว +6

      @@SnakesRobbs When you fire a remote to the client instead of doing remote:fireclient() you can do remote:fireallclients() which will allow you to render the vfx for every client and not increase the load on the server

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว +3

      Jesus is lord follow him and you will be saved..

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว +3

      @@SnakesRobbs Jesus is lord follow him and you will be saved..

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว

      @@victorpena2566 Jesus is lord follow him and you will be saved..

  • @Z-Mahito...
    @Z-Mahito... ปีที่แล้ว

    Nice video :)

  • @alphabetkingssrb9700
    @alphabetkingssrb9700 ปีที่แล้ว +15

    For anyone who says this isn't working for them, make sure to set your part used to hold the VFX to Anchored.
    You can do this in the script or in the Explorer.
    Ex. partName.Anchored = true

    • @Ehehehhdj
      @Ehehehhdj ปีที่แล้ว +1

      Mine says that Walkspeed isnt a valid member of the model "Workspace.ipadtofu"
      Can u help in any way? I dunno how to fix the error

    • @lxkas3181
      @lxkas3181 11 หลายเดือนก่อน

      @@Ehehehhdj that means u are accessing the character not the characters humanoid just add an .Humanoid

    • @RedNickTV
      @RedNickTV 11 หลายเดือนก่อน +1

      my anims and effects arent playing

    • @ethankirkland2018
      @ethankirkland2018 11 หลายเดือนก่อน

      Do yk how to make the charge particles actually get on me? I did everything in the vid, but once I equip the thing it just shows it in the box instead of on me+the animation.

    • @RedNickTV
      @RedNickTV 11 หลายเดือนก่อน

      @@ethankirkland2018 uh i quess you have to attach the attachment to a BodyPart but im not sure

  • @ignayep
    @ignayep 9 หลายเดือนก่อน

    Good! Video! :D

  • @insertusernamehere8125
    @insertusernamehere8125 ปีที่แล้ว +11

    I love your vids because you always choose quality over quantity which is good, anyways I have a suggestion. Could you make a tutorial about a skill that you hold down and your character gets stuck in place and constantly looks at your mouse cursor, then when you let go of the key the skill releases, you stop looking at your cursor and you get unstuck? (I've tried making a system like this many times and I think im getting there but I have no idea what the best way to make one is and there's basically no tutorials on this topic AT ALL. also for reference I'm talking about attacks similar to blox fruits/gpo)

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว +1

      Jesus is lord follow him and you will be saved..

    • @zippy6635
      @zippy6635 ปีที่แล้ว

      @@amanewithjesus5244 Yeah.

    • @BloxTheMvp
      @BloxTheMvp ปีที่แล้ว

      @@amanewithjesus5244 can he help me with scripting

    • @dangirotto
      @dangirotto ปีที่แล้ว

      good idea😀

    • @fe4rlesspepsi99
      @fe4rlesspepsi99 8 หลายเดือนก่อน +2

      use bodygyro to make the character look at the cursor and then use body position to make the character stand still. A video to learn this is fireball tutorial by Ampro

  • @Ehehehhdj
    @Ehehehhdj ปีที่แล้ว +1

    This is something i can actually understand (I'm a beginner) good job 😀 Btw i think u should make a vid about scripting Gui's since it's like in almost every game and i can't find any tutorials that aren't super long
    Edit: U deserve more subs and likes ur vids are really good quality

  • @OminousV4
    @OminousV4 2 หลายเดือนก่อน

    Im subbing ty

  • @etherealls576
    @etherealls576 ปีที่แล้ว +5

    ur my fav for learning how to dev

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว +2

      Jesus is lord follow him and you will be saved..

    • @darkarcher908
      @darkarcher908 ปีที่แล้ว

      ikr this guy is the best even though he doesnt talk he still explains stuff and i understand

    • @realmadduck2464
      @realmadduck2464 11 หลายเดือนก่อน +2

      ​@@amanewithjesus5244I don't see him making videos about how to do this

    • @OsDijider66
      @OsDijider66 11 หลายเดือนก่อน +1

      @@realmadduck2464 fr

  • @loki2857
    @loki2857 10 หลายเดือนก่อน +3

    For the input began I would make a local variable that’s above the equipped function called local input then you would do input = uis.InputBegan(continued) then in tool.unequipped function your disconnect it to prevent memory leaks

  • @StylishBanditSlayerS
    @StylishBanditSlayerS 11 หลายเดือนก่อน

    thank you so much omg, because you i can make my own ability

  • @whatthefuckguysomg
    @whatthefuckguysomg 8 หลายเดือนก่อน +3

    Dont suffer.
    local db - false local dbtime
    local uis - game:GetService ("UserInputService")
    local remote - script. Parent:WaitForChild ("RemoteEvent")
    • script. Parent. Equipped: Connect (function () uis. InputBegan:Connect (function (anput, istypina)
    11 istyping then return end if input. KeyCode Enum. KeyCode. E then
    if db
    raise then
    db
    Local char = script.Parent. Parent
    local humanoid - char: FindFirstChild ("Humanoid")
    Local prevws = humanoid. WalkSpeed
    humanoid.WalkSpeed - 0
    Local anim = humanoid. Animator: LoadAnimation script.Animation
    wait (dbtime)
    false
    end
    end end)

  • @rjdanger8861
    @rjdanger8861 10 หลายเดือนก่อน

    love you so much

  • @SomeCoolGuy1257
    @SomeCoolGuy1257 ปีที่แล้ว

    Very good video, but can I ask you one question? Can you make a tutorial on how to make an ultimate bar? That would be very cool!

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว +3

      Jesus is lord follow him and you will be saved..

  • @ssensouicsnoc
    @ssensouicsnoc ปีที่แล้ว +1

    pro video

  • @LukeMessage
    @LukeMessage ปีที่แล้ว

    It's awesome!, what about laser beam?

  • @Donmelodio6469
    @Donmelodio6469 ปีที่แล้ว

    Thanks bro

  • @pbbapophis8255
    @pbbapophis8255 ปีที่แล้ว

    You should totally do an advanced series about a skill framework

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว

      Jesus is lord follow him and you will be saved..

  • @travelexcitement
    @travelexcitement ปีที่แล้ว +3

    1:26 "this is the part you skip if you want a click based skill, not a keybind" does that mean to finish putting in the function(input)? or do I not write the UIS part? Also do I start back with the tool at 1:45 with the start of debounce stuff?

    • @saltedcaramel536
      @saltedcaramel536 3 หลายเดือนก่อน

      Basically if you want a click based skill, there's no need to write the if statement enum.keycode... as shown in the line 10. Keep everything else. Ask if you are still unsure about anything.

  • @theninjajayden7869
    @theninjajayden7869 ปีที่แล้ว

    this is a good video!

    • @SnakesRobbs
      @SnakesRobbs  ปีที่แล้ว

      thanks!

    • @theninjajayden7869
      @theninjajayden7869 ปีที่แล้ว

      I just have a small question, how do I change the CFrame to be in front of the character?

    • @Jay-qd7ib
      @Jay-qd7ib 9 หลายเดือนก่อน

      @@theninjajayden7869 Try using the lookvector of the humanoidRootPart

  • @HoodieBoyYT
    @HoodieBoyYT 7 หลายเดือนก่อน

    As a starting Roblox dev this really helped, thank you!

    • @SnakesRobbs
      @SnakesRobbs  7 หลายเดือนก่อน

      Happy to help!

  • @abdel9914
    @abdel9914 2 หลายเดือนก่อน +1

    btw guys i recommend watching this video to understand it and if you don't know the basic then it's gonna be hard

    • @abdel9914
      @abdel9914 2 หลายเดือนก่อน +1

      if you don't understand the script then you probably won't able to do it or you're gonna miss something thats why lot of people has issues doing it i had the same problem when i watch the video for the first time

  • @Ydr0n
    @Ydr0n ปีที่แล้ว

    Still goated music

  • @skudno2282
    @skudno2282 ปีที่แล้ว

    video about -menu skills like blox fruit- or earth break skill
    edited: make a tutorial how to make the effect of breaking the earth with blocks pls

  • @buvvrski
    @buvvrski 11 หลายเดือนก่อน

    You are criminally underrated.

  • @sharckles
    @sharckles ปีที่แล้ว

    tysm

  • @user-lv8nq8di1n
    @user-lv8nq8di1n 11 หลายเดือนก่อน

    I suggest using the debounce on the server not the client.

  • @hellobye8817
    @hellobye8817 ปีที่แล้ว

    Can u make a homing spear attack, like its a spear but u throw it when u throw it it follows a player/(expect the player that's throwing it)

  • @neteoris
    @neteoris ปีที่แล้ว +4

    the script works perfectly fine except for one part : the charge
    the animation works perfectly fine but the charge particcles (and only the charge particles) won't appear and there will be an error upon charge that says " Players.[Username].Backpack.Explosion.Script:6: attempt to index nil with 'Clone' "
    i double checked the code and there's no mistake everywhere where there's code related to the charge so i don't really know why the error occurs

    • @evil5766
      @evil5766 ปีที่แล้ว

      Did you out :Clone()?

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว

      Jesus is lord follow him and you will be saved..

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว

      Jesus is lord follow him and you will be saved..

    • @amanewithjesus5244
      @amanewithjesus5244 ปีที่แล้ว +1

      @@evil5766 Jesus is lord follow him and you will be saved..

    • @neteoris
      @neteoris ปีที่แล้ว +5

      @@amanewithjesus5244 i think you missed the 12th to 21st century updates we ain't in the crusades anymore 💀

  • @PersonOverHeaven
    @PersonOverHeaven 2 หลายเดือนก่อน

    When I made the vfx the charged fx came when the explosion was meant to happen

  • @user-dy2dy2cu9g
    @user-dy2dy2cu9g 10 หลายเดือนก่อน

    Can you make earth skill next. I really need one.

  • @avalovestodan6891
    @avalovestodan6891 9 หลายเดือนก่อน

    so im trying to make a tcm type game and i want it to be where the characters have a certain ability do you know how to do so...? cuz all i see is anime abilities on youtube when i don't care for that stuff

  • @J4M0UT
    @J4M0UT ปีที่แล้ว

    can you do an update projectiles one next?

  • @darkheal69420
    @darkheal69420 5 หลายเดือนก่อน

    can u make a cooldown like in tsb when u use the move?

  • @raven_odin
    @raven_odin 10 หลายเดือนก่อน

    i was wondering if you could do a beam where theres like 3 stages, first stage a animation plays for a time period then switches to the other one after the time period is up, for the 2nd stage vfx spawns out of thin air and another animation plays until let go and when you let go the 3rd stage happens, 3rd stage is when the beam comes out,

    • @SnakesRobbs
      @SnakesRobbs  10 หลายเดือนก่อน

      Thats a good idea! I will consider it

    • @raven_odin
      @raven_odin 10 หลายเดือนก่อน

      @@SnakesRobbs alright thanks for even replying

  • @ArmiRoblox
    @ArmiRoblox 10 หลายเดือนก่อน

    please do more ability conent, maybe a projectile? like a bolt that deals damage when hitting a player or a flight ability?

    • @SnakesRobbs
      @SnakesRobbs  10 หลายเดือนก่อน

      I've done a projectile video, check my channel!

  • @Hittzo
    @Hittzo ปีที่แล้ว

    what do you use to edit

  • @xauau534x5
    @xauau534x5 ปีที่แล้ว +1

    I've got a question
    It's about your projectile tutorial, but I feel like it would be more fitting here.
    In this video, you show how to bind it to another key instead of click, so, can I do the same with the projectile from one of your videos?

  • @zenakukyo
    @zenakukyo ปีที่แล้ว

    how do u connect an mesh part inside a dummy's body i mean how do u connect a mesh part skill for it to be an animation skill

  • @fasbearpizza28
    @fasbearpizza28 5 หลายเดือนก่อน

    for some reson my explosin particle is not plying

  • @adirr7982
    @adirr7982 ปีที่แล้ว +1

    can someone help me with the script for localscript?
    it does not work when i type it in

  • @Dazer18
    @Dazer18 ปีที่แล้ว +2

    Does anyone know if there's a way to make the effects stick to the character?
    and if you can make it disappear after a little bit?

    • @nivea4591
      @nivea4591 ปีที่แล้ว +1

      enable lock to part

    • @Dazer18
      @Dazer18 ปีที่แล้ว

      @@nivea4591 thanks man

  • @angelicomukage7789
    @angelicomukage7789 ปีที่แล้ว

    Please teach how to make a grab atack/move i realy need it for a game im making [one punch man game, its for garou]

  • @tsd_doge1001
    @tsd_doge1001 ปีที่แล้ว

    Tutorial how to make sword skill with dash animation

  • @PotrickRBX
    @PotrickRBX ปีที่แล้ว

    can u make this into a model or not cus i tried this it didnt work

  • @oficiatheboss
    @oficiatheboss 11 หลายเดือนก่อน

    the VFX is not emit particles on the local server side. I test it all, but i don´t find the problem ;(
    pd: in server side it works

  • @kewlcookie8622
    @kewlcookie8622 10 หลายเดือนก่อน

    Is there a way you could make the skill into a counter ability?

  • @EJAXD6954
    @EJAXD6954 หลายเดือนก่อน

    it work but it didnt show to explosionparticle emit, how to use Emit Correctly PLEASE HELPP

  • @moldycheese3851
    @moldycheese3851 ปีที่แล้ว

    Does anybody know how to get the id/ save the animation in moon animator?

  • @panichellix
    @panichellix 16 วันที่ผ่านมา

    how to make the vfx follow the arm?

  • @LionnerGames
    @LionnerGames 11 หลายเดือนก่อน

    if you reset or die, your power gives trouble?

  • @InsentivitySoul1345
    @InsentivitySoul1345 ปีที่แล้ว

    you can make tutorial skill like jajanken in hunter x hunter ?

  • @SonicB1ast12
    @SonicB1ast12 ปีที่แล้ว

    can you show us how to make a ultimate metrt

  • @nicolasmine136
    @nicolasmine136 10 หลายเดือนก่อน +1

    I was fascinated by the tutorial and it has been of great help to me, but when it comes to putting ":Emit" in the script for the explosion, I only get the effects on the server side, on the local side I don't get anything. I've reviewed the video several times, but I haven't seen anything wrong. I have also tried setting it to enabled, and it does work for me, but it does not work with emit.
    I have also seen another person in the comments who had the same thing happen to them. Please tell me what I can have wrong. Thank you
    (if you find any errors in the text, I'm sorry, I'm from another language and I'm using the translator xdd)

    • @ETHYRSOUL
      @ETHYRSOUL 9 หลายเดือนก่อน +2

      Hello! I think I know the reason why such thing is happening. Emit function gets run right after it got parented into the workspace, to fix this you can add a millisecond or lesser to wait for the Particles to get loaded in the workspace as the Particles is not preloaded when transferring from the server side to the local client. This is only from what I've experienced and I could be completely wrong but this same thing happened to me too.

    • @nicolasmine136
      @nicolasmine136 9 หลายเดือนก่อน

      @@ETHYRSOUL Hello, as soon as I read the message I tried it, and changing that now works for me. Thank you very much, I was searching for a long time but I didn't find anything. I apreciate it :)

    • @EJAXD6954
      @EJAXD6954 หลายเดือนก่อน

      @@ETHYRSOUL please help me how to do that

  • @Sourcet
    @Sourcet ปีที่แล้ว

    Video about shields or something idk

  • @StormKing98914
    @StormKing98914 8 หลายเดือนก่อน

    its not working for me and i dont know why
    when i press the keybind nothing happens

  • @RyonenGD
    @RyonenGD 6 หลายเดือนก่อน

    How can I make time so that I can use skillafter a few seconds?

  • @revqiza
    @revqiza 8 หลายเดือนก่อน +1

    how do i make auto active?

  • @kaansss
    @kaansss ปีที่แล้ว +1

    Can u make vfx tutorial like lightining

    • @rejectedstorm
      @rejectedstorm 8 หลายเดือนก่อน

      i think you got your lightning tutorial

  • @LeVidClipz
    @LeVidClipz ปีที่แล้ว

    does this still works on mobile users?

  • @Eyooooz
    @Eyooooz 10 หลายเดือนก่อน

    I’m using r15 for explosion, I did everything in the video but my animations won’t play nor will my particles charge on me

    • @SnakesRobbs
      @SnakesRobbs  10 หลายเดือนก่อน

      Maybe you need to change "Torso" to "UpperTorso"? If that doesn't work, Can you send your script?

  • @MimiQew
    @MimiQew หลายเดือนก่อน

    it doesnt work unfortunately idk if its out dated but lmk if yall have the same problems

  • @Saint14444
    @Saint14444 ปีที่แล้ว +1

    updated sword ability next?

  • @Pythagoreantheorem-zv7qd
    @Pythagoreantheorem-zv7qd 5 หลายเดือนก่อน +1

    here is the local script
    have fun ;)
    local db = false
    local dbtime = 3
    local uis = game:GetService("UserInputService")
    local remote = script.Parent:WaitForChild("RemoteEvent")
    script.Parent.Equipped:Connect(function()
    uis.InputBegan:Connect(function(input, istyping)
    if istyping then return end
    if input.KeyCode == Enum.KeyCode.E then
    if db == false then
    db = true

    local char = script.Parent.Parent
    local humanoid = char:FindFirstChild("Humanoid")
    local prevwes = humanoid.WalkSpeed
    humanoid.WalkSpeed = 0

    local anim = humanoid.Animator:LoadAnimation(script.Animation)
    anim:Play()

    anim:GetMarkerReachedSignal("explode"):Connect(function(parameter)
    print(parameter)
    remote:FireServer("explode")
    wait(0.5)
    humanoid.WalkSpeed = prevwes
    end)

    wait(dbtime)
    db = false
    end
    end
    end)
    end)

  • @case3oh123
    @case3oh123 ปีที่แล้ว

    you should type the scripts in the chat that makes it much better

    • @UTENSILS483
      @UTENSILS483 9 หลายเดือนก่อน

      not all heroes have capes.

  • @notnoonesthedev4742
    @notnoonesthedev4742 2 หลายเดือนก่อน +1

    the hitbox doesnt work

  • @iheartai3612
    @iheartai3612 9 หลายเดือนก่อน

    it works fine for me but it wont deal damage, can someone help?

  • @mamamia9320
    @mamamia9320 10 หลายเดือนก่อน

    i cant see the numbers in animation

  • @oreobacon0
    @oreobacon0 หลายเดือนก่อน

    can we hired you?

  • @Monkeybees
    @Monkeybees 6 หลายเดือนก่อน

    I know this sounds really lazy but can someone just put all the script into one comment? I just dont have the time to do this and are sorta in a rush

  • @ewzoop2637
    @ewzoop2637 11 หลายเดือนก่อน

    It does not works for me for some reasons

  • @dragonicaura3552
    @dragonicaura3552 6 หลายเดือนก่อน

    It just doesnt work for me. Animatiom doesnt even play. Btw where did u put the animation id?

    • @SenDaCherry_
      @SenDaCherry_ 5 หลายเดือนก่อน

      Same for me

  • @alekperma6242
    @alekperma6242 ปีที่แล้ว

    What do you use to emit the particles one time?

    • @SnakesRobbs
      @SnakesRobbs  ปีที่แล้ว

      :Emit(amount of particles to emit)

    • @alekperma6242
      @alekperma6242 ปีที่แล้ว

      @@SnakesRobbs thank you so much, but in commands?

    • @SnakesRobbs
      @SnakesRobbs  ปีที่แล้ว

      @@alekperma6242 what do you mean in commands?

    • @alekperma6242
      @alekperma6242 ปีที่แล้ว

      @@SnakesRobbs sorry, i wasnt clear. I meant execute a command, or just make a button with this?

  • @mrnoice
    @mrnoice ปีที่แล้ว +1

    nothing is working

  • @ethankirkland2018
    @ethankirkland2018 11 หลายเดือนก่อน

    For some reason, the charge particles and animation aren’t appearing on me. I have the tool, it just doesn’t work. Any suggestions?

    • @lexusupraisntfamous2832
      @lexusupraisntfamous2832 10 หลายเดือนก่อน

      you need to anchor the chargeparticles part

    • @ppanito
      @ppanito 7 หลายเดือนก่อน

      @@lexusupraisntfamous2832 i did but it doesnt work

  • @WolfleNotHarry
    @WolfleNotHarry 5 หลายเดือนก่อน

    2:45

  • @Fijiwater1233
    @Fijiwater1233 11 หลายเดือนก่อน

    its blurry i cant see anything

  • @rejectedstorm
    @rejectedstorm 8 หลายเดือนก่อน

    the marker feature isnt working for me and i tried debugging but nothing appears in the output of the server script

    • @SnakesRobbs
      @SnakesRobbs  8 หลายเดือนก่อน

      Did you create the marker? Silly question but it could happen

    • @rejectedstorm
      @rejectedstorm 8 หลายเดือนก่อน

      @@SnakesRobbs yeah i did and i made sure i used the right spellings

  • @bendaspy
    @bendaspy 10 หลายเดือนก่อน

    cant u just give the scripts so we copy and paste it

  • @smokey6782
    @smokey6782 ปีที่แล้ว

    where or how did you learn to do this

  • @ItzBlueZone
    @ItzBlueZone 2 หลายเดือนก่อน +1

    Good thing its not working🤡🤡 theres a = what has a red line and also the animation is not loading i did it 3 times and nothing,

  • @Eyooooz
    @Eyooooz ปีที่แล้ว

    Could we use our own particles perhaps?

    • @Eyooooz
      @Eyooooz ปีที่แล้ว

      Also, how to make it r 15

    • @Mahdida3
      @Mahdida3 ปีที่แล้ว

      @@Eyooooz from setting of you mean your character r15
      if you means dummy you can just spawn r15

  • @miguelbatista8183
    @miguelbatista8183 8 หลายเดือนก่อน

    How to make it not place a square everytime?

    • @rfo.
      @rfo. 8 หลายเดือนก่อน

      destroy the charge particle part after disabling the particle emiter which is inside of it btw u can just clone the particle inside of the part then put it into of your character's root instead of cloning the part idk why he did that

  • @mrMonke666
    @mrMonke666 11 หลายเดือนก่อน +2

    i think i did somehing wrong, the particles wont be to the player and the animations not playing heres the scripts:
    lOCAL:local db = false
    local dbtime = 3
    local uis = game:GetService("UserInputService")
    local remote = script.Parent:WaitForChild("RemoteEvent")
    script.Parent.Equipped:Connect(function()
    uis.InputBegan:Connect(function(input, istyping)
    if istyping then return end
    if input.KeyCode == Enum.KeyCode.E then
    if db == false then
    db = true
    local char = script.Parent.Parent
    local humanoid = char:FindFirstChild("Humanoid")
    local prevws = humanoid.WalkSpeed
    humanoid.WalkSpeed = 0
    local anim = humanoid.Animator:LoadAnimation(script.SlayerMark)
    anim:Play()
    anim:GetMarkerReachedSignal("charge") :Connect(function(parameter)
    print(parameter)
    remote:FireServer("charge")
    wait(0.5)
    humanoid.WalkSpeed = prevws
    end)
    anim:GetMarkerReachedSignal("explode") :Connect(function(parameter)
    print(parameter)
    remote:FireServer("explode")
    wait(0.5)
    humanoid.WalkSpeed = prevws
    end)
    wait(dbtime)
    db = false
    end
    end
    end)
    end)
    scipt:local remote = script.Parent:WaitForChild("RemoteEvent")
    remote.OnServerEvent:Connect(function(player, parameter)
    if parameter == "charge" then
    local char = player.Character or player.CharacterAdded:Wait()
    local charge = script:FindFirstChild("charge") :Clone()
    charge.Parent = char
    charge.CFrame = char.HumanoidRootPart.CFrame
    for i,v in pairs(charge.charge:GetChildren()) do
    local emitCount = v:GetAttribute("EmitCount")
    v:Emit(emitCount)
    end
    end
    end)

    • @reptune2
      @reptune2 10 หลายเดือนก่อน

      Service script : local remote = script.Parent:WaitForChild("RemoteEvent")
      remote.OnServerEvent:Connect(function(player, parameter)
      if parameter == "Charge" then
      local char = player.Character or player.CharacterAdded:Wait()
      local chargeParticles = script:FindFirstChild("ChargeParticles") :Clone()
      chargeParticles.Parent = char
      chargeParticles.CFrame = char.Torso.CFrame
      chargeParticles.ParticleEmitter.Enable = true
      wait(0.5)
      chargeParticles.ParticleEmitter.Enable = false
      wait(chargeParticles.ParticleEmitter.Lifetime.Max)
      chargeParticles:Destroy()
      end
      end)

  • @Arcade_Gaming652
    @Arcade_Gaming652 11 วันที่ผ่านมา

    ahh come on why it is not working for me whyyyyyyyyyyyyyyyyyyyyyy]

  • @domainfootball
    @domainfootball 9 หลายเดือนก่อน

    it doesn't work for me

  • @reptune2
    @reptune2 10 หลายเดือนก่อน +1

    isn't working for me animaition and particles

    • @SnakesRobbs
      @SnakesRobbs  10 หลายเดือนก่อน

      Can you send your script?

  • @ascudisYT
    @ascudisYT หลายเดือนก่อน

    5:24

  • @zkirby1912
    @zkirby1912 ปีที่แล้ว

    ._. what happens if i have no markers ;-;
    cuz i dont got that type of plugin ;-;

    • @skudno2282
      @skudno2282 ปีที่แล้ว

      these markers are created without plugins

    • @SnakesRobbs
      @SnakesRobbs  ปีที่แล้ว

      you can just use "wait()" after you play the animation and just try to find the correct time in the animation to fire the remote

  • @lukecornthwaite4610
    @lukecornthwaite4610 ปีที่แล้ว

    How Do I Make Skill With My Fists?

    • @TheTangoMangle
      @TheTangoMangle 9 หลายเดือนก่อน

      i might make a tutorial for that

  • @Erolsaurus
    @Erolsaurus 11 หลายเดือนก่อน

    8:37

  • @yessss6892
    @yessss6892 ปีที่แล้ว

    how did you learn coding?

    • @Mahdida3
      @Mahdida3 ปีที่แล้ว

      by accident

  • @Blue-tq3uj
    @Blue-tq3uj ปีที่แล้ว

    bro isnt spawning vfx on server side bad practice?

  • @TOZAGGS
    @TOZAGGS 22 วันที่ผ่านมา

    local db = false
    local dbtime = 3
    local uis = game:GetService("UserInputService")
    local remote = script.Parent:WaitForChild("RemoteEvent")
    script.Parent.Equipped:Connect(function()
    uis.InputBegan:Connect(function(input, istyping)
    if istyping then return end
    if input.KeyCode == Enum.KeyCode.E then
    if db == false then
    db = true
    local char = script.Parent.Parent
    local humanoid = char:FindFirstChild("Humanoid")
    local prevws = humanoid.WalkSpeed
    humanoid.WalkSpeed = 0
    local anim = humanoid.Animator:LoadAnimation(script.Animation)
    anim:Play()
    anim:GetMarkerReachedSignal("Charge"):Connect(function(parameter)
    print(parameter)
    remote:FireServer("Charge")
    end)
    anim:GetMarkerReachedSignal("Explode"):Connect(function(parameter)
    print(parameter)
    remote:FireServer("Explode")
    wait(0.5)
    humanoid.WalkSpeed = prevws
    end)
    wait(dbtime)
    db = false
    end
    end
    end)
    end) i did it but it wont work whats wrong?

  • @ADChannel1267
    @ADChannel1267 11 หลายเดือนก่อน

    it didnt work bc at 1:36 u did something wrong