Tokyo CityGML Geometry Import and Continuous Flythrough

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 7

  • @jean-philippegrenier120
    @jean-philippegrenier120 3 ชั่วโมงที่ผ่านมา

    Your video logs are super fun to follow. I love this project

  • @dorinori8189
    @dorinori8189 วันที่ผ่านมา +1

    even though I understand a lot of what's happening, it still looks like magic in the end. Fantastic work!

  • @xuecui
    @xuecui 19 ชั่วโมงที่ผ่านมา

    This is crazy. I had goose bump when seeing this beautiful video with background music. It's gonna be amazing if we play fluid sim to flush over the entire city!

    • @GrantKot
      @GrantKot  19 ชั่วโมงที่ผ่านมา

      Yeah, Japan/Tokyo does have a lot of forces of nature around it. There's a really cool video from B1M recently (Tokyo’s Disaster Megaplan). I wonder if I can simulate that underground flood pump.

  • @Bleenderhead
    @Bleenderhead วันที่ผ่านมา +1

    For rendering, I wonder if you could try techniques like ADOP or Gaussian Splatting to fix the "sparse" look up close. In particular, since you have surface meshes to go along with the point cloud, I could imagine the recent 2D gaussian splatting approach with the discs oriented to the nearest mesh element as an initialization strategy.

    • @GrantKot
      @GrantKot  19 ชั่วโมงที่ผ่านมา

      I will try it out. Thanks for mentioning ADOP, I hadn't heard of it before and will try to learn more about it. Currently I'm working on adding some street view images to the dataset

  • @DeGandalf
    @DeGandalf วันที่ผ่านมา

    it would be super cool, if the meshes got colored/shaded based on the nearest point from the point cloud. would give it a bit more coherence
    Edit: just got to the part where you said you're planning this, whoops