the new white bar is "pin bar", if it comes to 0, the unit gets pined down. diffrent attack have diffrent "pin bar" demage medium guner/light guner - 6 grunt/SMG/rifleman/secendary MG - 3 main cannon - 2 sniper - 1 (pin bar demage what i said can be wrong) unit regenarate ther "pin bar" to 6 (full) each turn
if this got into the main game: - Light gunners and Snipers will suffer - Mortar teams will be kinda unnecessary and their usage will fall - Commandos in pve will become more painful to deal with - Rigged mode on stronger maps will be pain cause the enemy vehicle and infantry can delete ur infantries quickly from a range
If mortars counts as artillery, mortar + grunt will be 100% guaranteed pin, ofc u can use 2 grunts but imo it puts less risk to your unit which is always good.
Well, vehicles in general could already delete infantry, as for the infantry themselves they their damaged is halved so it's really not that bad. But,lmg will definitely suffer since it has low health and 2 range, sniper will still be fine since it still outrages enemy grunts. Mortar would still be good since it doesn't have damage fall off like the assault rifles
Riflemen got range buff and don't have debuff when shoot the 2 tiles range, unlike grunt have debuff when shoot the 2 tiles range. Biker, and secondary vehicle machine gun (Scout tank, armored car, light tank, medium tank, heavy tank, and every tank that has machinegun as their secondary) got range buff, however they have damage debuff too like grunt. look like gunner can't bully riflemen, biker or grunt after that update bc can get backfired in 2 tiles away from enemy NOTE: this suggestion was from the same person that want breach team added (Alexia), everytime Anon start popping out on discord, he come with exclusive ai unit or unbalanced update like breach team and sniper pin down spam removal, also Battle tank cannon got nerf to 3 tiles. SMG still got no buff but it's already enough
I still think now sniper is way less useful than before because of the pin, yes it would be bad for any group of 1 soldiers but we didn’t have to remove its biggest strength.
@@MingYimAlanZhang war is hell :) Ngl, they need to revamp the whole game based on that adding, by maybe adding 1 range to units that originally has 2 tiles like LG and MG, and one more tile to sniper
If I may be honest. This range mechanic isn’t good for the nature of noobs in combat. In typical tactical turn-based/X-COM games, you have units that either hit or miss the enemy and could hit them really far, which is compensated with almost zero fog of war. However, Noobs in combat has an in-depth fog of war mechanic where most trees and buildings can get in the way of your units’ line of sight. Most units have a 2-tile sight line which means it’s justified to have a 1-tile range attack for rifleman and grunts. If Anon adds this to the main game, he would have to rework every single unit in the game to allow most of them to see at least 3-tiles away. Heck, maybe even increase the LMG range up to 3-tiles and snipers to have 4-tile range. It's an endless disaster. He might as well create a new game at that point.
This mechanic is just sick (the bad way, I can't have anything positive about this), and most importantly, that -50% perk is just straight up shit, can't describe it without swearing, meanwhile riflemen GET NO DEBUFFS, THANKS FOR MAKING US MISERABLE DEVS
I would say if they wanted to add the range buff they should make the extra range either have very little damage or have a chance for it to miss as kinda like a skirmish attack
With that, the SMG became weak, practically shoot and run if there is an enemy SMG Riflemen and Machinegun of vehicles get This buff to. MG become more for stop moving enemy for now
Nah bulky infentry like Riflemen, Grunt, GuntM and Commando got range balanced but Riflemen is the only one got buff within no low caliber debuff perk. Not only that, all vehicles that have turret but only can shoot one tile before, that can shoots two tiles now but same has the low caliber debuff perk with the turret guns
Also they updated pin system. In old version units get "pinned down" Status after they get high amount of damage Now pin depends on amount of pin points unit has (For example) Grunts can be pinned down if they has 6 points: Infantry deals 3 points Towed units 4 points Artillery 3 points Any vehicle machine gun 6 points. If grunts got 6 or more points in total, they are pinned. (Not able to move for a turn, if someone doesn't know what pinned down means) Ngl this feature really cool and more realistic, I hope it will be added into the main game
Bruh? It’s didn’t make sense that assault rifle can shoot only 1 range I mean it’s gun and long range mean less accuracy it’s balanced why so many ppl crying about this? 1. Grunt and rifleman can attack medium gunner as counter 2. Surrendering become easier 3. Light gunner and sniper is still balanced since light gunner can ambush with high damage as pin support and sniper can shoot from long range and run (still not very useful tbh)
-the reason mgs are good is in part due to the range and pin rate, taking that away and good job a unit choice is now useless there are many counters other than this
i personally think this is a decently balanced change. the damage on the grunts is halved, losing you 2x ammo every time you use the 2 range. unlike light gunner, or sniper whose damage doesn’t fall off, grunts just get a weak way to retaliate to those threats. also riflemen get 2 range but 0 damage falloff, which is a decent buff. P.S. but smg didn’t. wooo more ways to kill the smg! actually after some seeing of commando units. i hate this change.
the new white bar is "pin bar", if it comes to 0, the unit gets pined down.
diffrent attack have diffrent "pin bar" demage
medium guner/light guner - 6
grunt/SMG/rifleman/secendary MG - 3
main cannon - 2
sniper - 1
(pin bar demage what i said can be wrong)
unit regenarate ther "pin bar" to 6 (full) each turn
if this got into the main game:
- Light gunners and Snipers will suffer
- Mortar teams will be kinda unnecessary and their usage will fall
- Commandos in pve will become more painful to deal with
- Rigged mode on stronger maps will be pain cause the enemy vehicle and infantry can delete ur infantries quickly from a range
Is the surrendering tactic going to be useless tho?
If mortars counts as artillery, mortar + grunt will be 100% guaranteed pin, ofc u can use 2 grunts but imo it puts less risk to your unit which is always good.
@EndlessKosian hummmmmmm yeah thats something useful
Well, vehicles in general could already delete infantry, as for the infantry themselves they their damaged is halved so it's really not that bad. But,lmg will definitely suffer since it has low health and 2 range, sniper will still be fine since it still outrages enemy grunts. Mortar would still be good since it doesn't have damage fall off like the assault rifles
@jek4674 lets spam sniper team and mortar crew then
Riflemen got range buff and don't have debuff when shoot the 2 tiles range, unlike grunt have debuff when shoot the 2 tiles range. Biker, and secondary vehicle machine gun (Scout tank, armored car, light tank, medium tank, heavy tank, and every tank that has machinegun as their secondary) got range buff, however they have damage debuff too like grunt. look like gunner can't bully riflemen, biker or grunt after that update bc can get backfired in 2 tiles away from enemy
NOTE: this suggestion was from the same person that want breach team added (Alexia), everytime Anon start popping out on discord, he come with exclusive ai unit or unbalanced update like breach team and sniper pin down spam removal, also Battle tank cannon got nerf to 3 tiles.
SMG still got no buff but it's already enough
I still think now sniper is way less useful than before because of the pin, yes it would be bad for any group of 1 soldiers but we didn’t have to remove its biggest strength.
I think it's way more suitable for riflemen even though in real life the rifle itself has lower muzzle velocity than those m16 variants
NOW THOSE COWARD SNIPER AND MORTAR MEN WILL SUFFER!
If this is implemented in the actual game, i will literally quit
Have u even tested the thing by urself !?!?
Lol R Squadron GOT 2 RANGE. I SQUADRON AND COMMANDO V2 IS LITERALLY MORE OP
Cry about it
@@demongiyu tried it, and suffered as my light gunner was getting brutally murdered by 4 grunts in one turn
@@MingYimAlanZhang war is hell :)
Ngl, they need to revamp the whole game based on that adding, by maybe adding 1 range to units that originally has 2 tiles like LG and MG, and one more tile to sniper
If I may be honest. This range mechanic isn’t good for the nature of noobs in combat. In typical tactical turn-based/X-COM games, you have units that either hit or miss the enemy and could hit them really far, which is compensated with almost zero fog of war. However, Noobs in combat has an in-depth fog of war mechanic where most trees and buildings can get in the way of your units’ line of sight.
Most units have a 2-tile sight line which means it’s justified to have a 1-tile range attack for rifleman and grunts. If Anon adds this to the main game, he would have to rework every single unit in the game to allow most of them to see at least 3-tiles away. Heck, maybe even increase the LMG range up to 3-tiles and snipers to have 4-tile range. It's an endless disaster.
He might as well create a new game at that point.
I agree, i feel like it just makes the game more unbalanced if im being honest
This mechanic is just sick (the bad way, I can't have anything positive about this), and most importantly, that -50% perk is just straight up shit, can't describe it without swearing, meanwhile riflemen GET NO DEBUFFS, THANKS FOR MAKING US MISERABLE DEVS
This is basically Cold Front and even that game still makes grunts only have 1 range.
yes@@t26e44
@@VitalikZ-yz5qwtbh riflemen are already worse than grunts, so it's nice seeing them be balanced into proper infantry
What happens to multi l tank (it already has 2 tile mg range)
It stays the same
I mean this is kinda realistic
I think a better way to buff them is instead just giving them diagonal aiming so they can shoot all around them, but only 1 tile
grunts got a scope from the gov
if 2 range grunts then add 2 range bazooka
And RPG
@@ImJustSomeoneNamedLucas Thats hell but i like suffering
Rifleman B 💀
This could be a new variant for grunts
I would say if they wanted to add the range buff they should make the extra range either have very little damage or have a chance for it to miss as kinda like a skirmish attack
About that, implement 2 ranged mgs on tank
at this point we getting commandos in research tree
Riflemen B is going to be PAIN to deal with if this gets added.
No range buff plus that bayonet, which already does about 50 damage.
finaly! as riflemen b main i can make grunt spammers suffer
@@DiomondkillerAny armoured vehicle's reaction to you weakling: Pathetic
@@Diomondkiller bayonet gang
you should try out heavy tank cs (in NiC test place)
It is NIC test server dude
@VitalikZ-yz5qw not trying to be mean but I think you didn't read the comment correctly
This is literally another game ngl. It is similar to NIC
_Insert pogface_
Hey Petra vid I remeber I play game pyhts I saw you and really shoked so I play will you
They are diagonal omg
With that, the SMG became weak, practically shoot and run if there is an enemy SMG
Riflemen and Machinegun of vehicles get This buff to. MG become more for stop moving enemy for now
I think the white bar is the pin bar
please make a list of TS
Nah bulky infentry like Riflemen, Grunt, GuntM and Commando got range balanced but Riflemen is the only one got buff within no low caliber debuff perk. Not only that, all vehicles that have turret but only can shoot one tile before, that can shoots two tiles now but same has the low caliber debuff perk with the turret guns
Also they updated pin system.
In old version units get "pinned down" Status after they get high amount of damage
Now pin depends on amount of pin points unit has
(For example)
Grunts can be pinned down if they has 6 points:
Infantry deals 3 points
Towed units 4 points
Artillery 3 points
Any vehicle machine gun 6 points.
If grunts got 6 or more points in total, they are pinned. (Not able to move for a turn, if someone doesn't know what pinned down means)
Ngl this feature really cool and more realistic, I hope it will be added into the main game
I don't like that experimental change
Bruh? It’s didn’t make sense that assault rifle can shoot only 1 range I mean it’s gun and long range mean less accuracy it’s balanced why so many ppl crying about this?
1. Grunt and rifleman can attack medium gunner as counter
2. Surrendering become easier
3. Light gunner and sniper is still balanced since light gunner can ambush with high damage as pin support and sniper can shoot from long range and run (still not very useful tbh)
-there is no reason for surrendering to became easier and it would make everything even more annoying
-the reason mgs are good is in part due to the range and pin rate, taking that away and good job a unit choice is now useless there are many counters other than this
Honestly, I’m in full support for this change, but of course other changes will still have to be made in accordance to this
Should have used the grunt M variation
When will i get legendary in your group
Also, in real Nic, they added face for soldiers (If they get BAD Hp like yellow or smt they face Will become Sad)
make it only on rifleman and there you go balanced
kind of decent prob can do alot more things with grunts
i personally think this is a decently balanced change. the damage on the grunts is halved, losing you 2x ammo every time you use the 2 range. unlike light gunner, or sniper whose damage doesn’t fall off, grunts just get a weak way to retaliate to those threats.
also riflemen get 2 range but 0 damage falloff, which is a decent buff.
P.S. but smg didn’t. wooo more ways to kill the smg!
actually after some seeing of commando units. i hate this change.
I love how the entire comment got contradicted in the end after the OP saw commandos
finally
Hey Petar ITS me Green, dude I was thinkin U already know about the gun WITH 2 range of every unit😅, ig I am First this time ;-;
NiC test?
yep
@Diomondkiller thanks
@@Pear_Brave2 no problem
No, buffing grunts have an unbalanced range. It is better and more balanced to buff its damage. 😊
Grunts do enough damage already tho
Gunners are not that good of a unit and now they will become completely useless.
Bro stop blundering every 5 seconds
You’re right he did alot of blunders