Hi everyone. This is Vezelle, the developer of Inkshade. I can’t even begin to describe how amazing it is to see this video. I make games because I want to delight people in the same way that the medium is constantly delighting me. So to see this show up in my feed is special beyond words. Also thank you for playing the demo Aliensrock, I think you’re going to love the full game :)
An idea that comes to mind is switching it to a military setting, with the player playing the role of an officer imprisoned in a POW camp, and the antagonist as the camp commander.
I know it's hexagons but I see Fire Emblem. Especially with how simple it is and the stat names (like resistance likely being magic defense) are the same
@@cyberneticsquid nah. Just evil puzzle boxes. The whole series of five games is good, but I recommend Old Sins, as it’s the best one outside of the VR release. (Or including the VR release, depending on who you ask)
Interestingly, I have the complete *opposite* take to the (current) top comment. I love that this game stays so close to the aesthetics of Inscryption whilst being so far removed in gameplay. I loved Inscryption, but felt like it didn’t quite levy the aesthetic as well as I expected from the Demo, instead leaning more heavily into the gameplay. If this game sticks to the aesthetics more strongly, then I do feel like it could fill that gap that Inscryption left (although Inscryption is still an amazing game, don’t get me wrong ❤)
I wish they would've either copied it more by making it the same character as inscryption, or copied it less by changing the character more. Right now it's in the uncomfortable position where they copied the homework but just changed a few words around. I would rather they either 'quote' the original work (to continue the analogy), or write it in their own words. The middle ground feels artistically dishonest.
@@godlyvex5543 You should replay inscryption because that just isn't true, like at all. Leshy is almost immediately made out to be a untrustworthy character with crazed eyes, someone to fear and be weary of. The game master in this game has almost no development into his character other than the scene where he was watching you from the stairs, his expressive eyes and movements, and sometimes, when he isn't explaining game mechanics, in what he says. He gives off a mysterious but playful personality, the only part that matches leshy is that he's a mysterious game master we know little about but even then the kinda mysterious vibe they give is different. Leshy gives off a threatening angle to his mysteriousness while the game master gives off more of a suspicious angle to his, not really threatening but more of a "he acts a bit weird and we don't know if that's just how he is or if he's hiding something" kinds way.
@@godlyvex5543 I kinda agree, I think the way it expanded upon the concept is unique and amazing, but the parts it left in are a bit lame. at the same time this also means this kind of game could become a whole genre with its own characteristics that can be subverted later, so for example have new games that don't have a kind of evil guy that tells the story and so on
@@amanlybudmoment The DM just seems different in attitude as well, in inscription leshy would allways maintain a stoic seriousness, more like the game was his duty rather then a fun game to play while this one seems to find it more as a fun activity. In inscription its sacrifices *must* be made, if you fail the game you are punished. But here its more like ah, what a shame, perhaps you should try a different approach.
Honestly, i think everyone was hungry for more inscryption act 1 since the beginning of inscryption, and this game is fitting that incredibly specific widespread niche and i LOVE IT for that
Inscryption is forever my favorite game to have ever seen played. It hit during a massively bad time in my life and it was the literal only joy I got in my whole day for weeks. Because of that I really grew to love that game more than probably anyone else on the planet. I still play it from time to time. Already I can tell. In 6-12 months when Tyler does the flashback to this play through as the full game releases, I will get a massive dopamine hit. This was my favorite video to watch of 2024. I’m dead serious that series of inscryption was the only dopamine I received for weeks. It brought me that much joy. No one probably understands that truly because it’s just some silly videos and a silly game…. But man during that awful time of literally being at rock bottom it was truly so much light for me. Tyler will never even know he very well may have saved me from suicide.
This is what I love about Indie dev scene. When somebody comes out with a brand new indie darling, in two years a brand new dev will come in and put their own spin on the original concept.
I love how the DM is simultaniously more friendly yet more menacing than Inscryption. his face and expressiveness are endearing and fun but then he moves around and stalks you while you explore and he becomes a bit intimidating.
This is one of the few times where a game takes heavy inspiration from another but manages to still have its own identity and reasons to play over the original. In this case the similarities are mostly in the style but even that alone is enough for some people to feel like a game is just a copy or worse version so during the video I appreciated every little difference I saw with Inscryption cause it means the devs thought about what to take, what to add, what to modify and what to simply discard cause it wouldn't work for their game. A lot of people would just take all the mechanics of Inscryption indiscriminately and just put a grid and some miniatures instead of cards and call it a day
On the one hand, this game skews uncomfortably close to Inscryption. On the other hand, I just want to dive right back in these vibes! As for the actual gameplay, I'm intrigued by how barebones the unit attributes are, compared to the usual bloat from tactics games. Feels like the damage exchanges of Paper Mario and similar. However, I'm also very worried about the meta-progression, as it looks like no strategy or foreknowledge can hold a candle to grinding unit stats.
I can see how with this game the idea of different kinds of damage (magic vs physical) and mobs of enemies could force tactical thinking and an approach, and honestly you can kind of see that in the final fight in this demo. While it would be helpful to be able to one-shot every enemy with each of your pieces, you still need to place them properly and move everything to take advantage. It also seems that your pieces have decent max values for damage so with enough tweaking I am not too worried about the potential for a "grind to max" to trivialize the game.
They made a new board game that wasn't just a card game and heavily expanded on the exploration that inscryption offered. They took inspiration from inscryption and used that inspiration to make their own thing.
My take is that its allmost an accesibility feature, if you can't plan well just grind untill you win. If that IS the case then i would think some sort of minor reward for beating levels with underpowered figures would be nice to not go too far into that.
yeah this game is gonna need some more complex mechanics eventually, even during this demo i see no reason to upgrade anything other than a ranged damage dealer and a tank, but the stat screen had magic, res, and def so maybe more is in the works. fingers crossed
Aliensrock has always been good at finishing men off… I do understand people pointing out the very explicit similarities between this and inscription. However I’m very open to a game that takes what inscription did and takes everything up a notch. My one complaint for inscription was the gameplay, which I did not personally find interesting. This looks like it solves that issue for me so far. I’m definitely interested in how this grows. Thanks for showing off the gameplay A-Rock!
My thoughts exactly, although I thought Inscryption's Cabin gameplay was fine. Certainly interesting enough for what it had to do, which is to brutalize you until you break the game either by figuring out the strategies or from the meta-progression. Then the same gameplay sustained a decent post-game roguelike!
The aesthetics are great and I definitely welcome another Inscryption-like game I do wish the game told you more about the stats or abilities of your crew, other than just the hp and attack, there is the element of secret abilities that Inscryption did with some of the rare cards which can be fine, and then there is just try to guess what this piece those like in 22:07, there is the book where you can see your guys stats like range or magic, so the game should just tell you those when you hover over a new piece Another thing which I assume this is just because it is a demo, but the map is pointless if the encounters are the same, again probably only a thing because it is a demo I know there will be more encounters maybe randomized order
super cool so far, although i'll be waiting for this to stray away from inscryption a little further before truly enjoying it [edit] ok i just saw the thing with all the pieces upgradable stats i change my mind this looks cool as hell
Theory, A Game Theory: Choose your pieces from each Faction by looking at the opposing Factions you will face. "Archer" factions will not harm your pieces of the same faction. Same with "Acolyte" pieces not harming your own piece from the same. With the "Werewolves" also being the same. Are the "Farmers" another Faction? I'm not sure. That 22:55 fight that you were stuck on, I reckon the way to advance is choosing same Faction pieces and just strolling through the camp all nonchalant. So the way you made that archer kill his own kin at 27:11 seemed especially brutally funny to me. Of course I see that same Faction pieces also attack your own, but I theorize that it only happens when you make your own attack first, they realize your piece is a traitor an attack it back.
i am incredibly excited to see where this goes. we have a fascinating game at it's core, with interesting strategy with bits of unknown mechanics throwing in mystery and the house (more like a mansion) is absolutely gigantic, allowing the base game to spiral into gigantic different sections. and the DM/narrator is absolutely charming with their expressions and mannerisms while also being imposing and menacing when you realize "OH THEY CAN FOLLOW ME" and the knowledge they hold. this is fascinating and amazing. i need this to be a full product
tyler you should definitely play the short game about counters made by icely puzzles called "move counters that get more cursed" it actually goes pretty meta and doesn't look that bad
I have seen how people have said how "uncomfortable" they are with how close it feels to inscription. I saw one person say that they wished that the developer either copied the homework or wrote a whole new essay. We live in a world where nothing is original, everything is inspired by something. A great example is the 'First-Person Shooter' genre. There are so many but very few people complain about them all looking similar to the original which was Doom. Doom was the first of that genre, just like how inscription was the first of this genre. Inscription isn't unique either, it took inspiration from escape rooms and card games. No one was complaining that it felt to similar to any of those though. This game has the shell of inscription, the atmosphere plus the game inside of an escape room, but it has it's own identity. The Game Master, and the game itself are different. The puzzle's are different, it even has more rooms than inscription did. Let's let the developer work their magic because I think it's gonna be an amazing game.
I literally haven't seen anyone say that just a bunch of people saying it's nothing like inscription, I'm looking through the comments to even try and find one of the ones you're talking about and it kind of looks like you're fighting made up enemies
@aSipOfHemlocktea look at the replay to studio Vezelle. Theangryeuchominious5163 said exactly that. Don't just look at comments but look at replys. Sometimes I spend 30 minutes on these types of videos looking at every comment to see what people are saying. I never fight made up enemies.
This looks really cool! The little figurines are quite appealing, and I'm a huge fan of the upgrade system. I appreciate that the inner game (the board game) is framed within the larger game (the first-person game)--it gives a good structure for continuity between deaths. I hope they flesh out both games appropriately, but I will note that I'm wary of further recursion. This is a strong foundation; there is plenty to build upon here without adding further games to frame these two. I'm excited to see/play the final work! Thanks for the introduction, Tyler.
Inscryption this, Inscryption that, but *my* first thought at seeing those glowing eyes across the table is that the character has some real Tumblr Sexyman vibes going on XD
This game looks really cool! I really like that it takes the best parts of Inscryption and expands upon them, almost literally in the case of the giant mansion area. This seems like an extremely faithful adaptation to what made the original so great.
It has a couple of nice references to inscryption as well, and this is pretty good, reminds me well of a chess style like what grimora had for travel for combat
This looks amazing. I hope this and inscryption are the start of a whole genre, and I hope games that use the formula end up being called Inkscryptions.
I like how this looks, normally I wouldn't be comfortable playing a creepy or scary game (I very much dislike horror), but this looks like the same acceptable and fun level of creepy from act 1 inscryption that I might be interested in. I will have to wait and see though. As for the gameplay, I have some concerns - namely that the game seems unwinnable without basically "unlocking" the ability to win through upgrading units, and that ranged units feel so much more powerful than melee units - but overall I see a lot of potential in the moving around the building and the way the maps and AI work. I think that I would honestly prefer the unit upgrades to act on more of a run to run basis, but I am aware that that seems to lean further into inscryption territory with the stat boosts to cards. Maybe it is fine for the game to be literally impossible early on, it is supposed to be a scary/unsettling game, where there is a whole house to explore. If you could just ignore all of that and win then it might diminish the impact of the game as a whole... Idk. Will wait to see more before making a decision, but I will keep an eye out for it
16:31 I know this game kinda feels like Inscryption, but the wooden cabin and wooden trees seem to be a direct reference to the hit game "Inscryption". The carved trees and stones look like the ones we see on the paper map imo. Also, the candles look similar the ones used to represent lives in Inscryption.
The maker is obviously talented. I hope they put a little more unique flavor on this before release. If I wasn't looking at the screen I'd swear the "speaking" sound was just a direct rip of Leshy's audio file.
Theory: This guy's helping us... There's no evidence to show a kidnapping, however this guy still seems spectral or ghost-like... I think this house is what's evil... Something inside it or the house itself swallows people whole and now we are in its belly, every second is another second we spend becoming waste and so he helps us... He's happy to give away keys to the house, because the more intrigued you get, the more fun you have, the less likely you are to try and find a way out... That's just my theory though.
This seems to be a roguelite, where you upgrade yourself/units between runs with what meta currency you’ve obtained during runs, whereas inscryption was more of a roguelike, (specifically act 1 and Kaycee’s mod) where you had to deal with what you get, but you do unlock more the more you play (like slay the spire) but you had to win higher and higher difficulties in Kaycee’s mod, not just play
22:56 You might have been able to win if you made a rush for the gold plate that was hiding behind the rearmost trees? Or you were supposed to lose like the "Too fast, Too soon." part in Inscryption.
Absolutely love the aestethics of the game. Always felt that act 1 of Inscryption could have had more of the escape room aspect so by looking at how big the manor is surely there will be more of it here. Only critic I could give is that the gameplay with the permant upgrades to the characters could be problematic if not implemented well, since you could just grind for scripts and make everything a joke and ruin the roguelike part of the game. Overall I'm very exited on what the full game will bring to the table (heh, get it?)
For some reason looking up inkshade shows your vid then a bajilliom videos exactly 14 seconds long with a title akin to "sound redesign" Outside of that i like the look of the game, turn inscryption from a card game to a tabletop turn based tactical thing, its my kind of jam, i dig it
when i see games like these i always wonder if they take too much inspiration from another game, it's something that bothers me when i make my own games, but this definetely expands greatly on inscryption with having a whole mansion to explore, and unique gameplay
Hi everyone. This is Vezelle, the developer of Inkshade. I can’t even begin to describe how amazing it is to see this video. I make games because I want to delight people in the same way that the medium is constantly delighting me. So to see this show up in my feed is special beyond words.
Also thank you for playing the demo Aliensrock, I think you’re going to love the full game :)
Where can people get the demo?
This game looks fantastic! It’s clear the care you put into everything. Will the demo go on steam?
hell tf yeah!
This game looks so so amazing! Please, take your time making it, I can assure you we all gonna love it. Looking forward to the demo 🙌
If it turns out just half as good as Inscryption, it is going to be EPIC. Good luck dude, wishlisted the game.
I do sincerely the idea of a "game inside an escape room" genre takes off. I think it has a ton of potential to explore.
An idea that comes to mind is switching it to a military setting, with the player playing the role of an officer imprisoned in a POW camp, and the antagonist as the camp commander.
Your Comment has a typo
@@colorsndread7922 nobody cares, we still understood what they meant
@@colorsndread7922so does yours
Inscription was Magic the Gathering. This is Dungeons and Dragons. I love it
more like heroclix
nice comparison
Hand of Fate would like a word.
Actually, it's more akin to Lancer or a 4X game.
I know it's hexagons but I see Fire Emblem. Especially with how simple it is and the stat names (like resistance likely being magic defense) are the same
First few seconds of the video:
"You're finally awake."
My brain:
"You've been trying to cross the border, right?"
"Walked right into that imperial ambush"
@@sporemound2475 "Same as us, and that thief over there."
@@john_tgb4457 "Damn you stormcloaks, Skyrim was fine until you came along".
@@ЖаркоШкребић "Empire was nice and lazy..."
@@bobli840 "If they hadn’t been looking for you, I could’ve stolen that horse and been halfway to Hammerfell."
It looks like Inscryption made in "The Room" universe and I absolutely love it.
The Room, whats that?
@@Alp_Caesarevil puzzle boxes
The Tommy Wiseau film???
@@cyberneticsquid nah. Just evil puzzle boxes. The whole series of five games is good, but I recommend Old Sins, as it’s the best one outside of the VR release. (Or including the VR release, depending on who you ask)
The first thing I thought about when I saw this was the room as well
Interestingly, I have the complete *opposite* take to the (current) top comment. I love that this game stays so close to the aesthetics of Inscryption whilst being so far removed in gameplay. I loved Inscryption, but felt like it didn’t quite levy the aesthetic as well as I expected from the Demo, instead leaning more heavily into the gameplay.
If this game sticks to the aesthetics more strongly, then I do feel like it could fill that gap that Inscryption left (although Inscryption is still an amazing game, don’t get me wrong ❤)
I wish they would've either copied it more by making it the same character as inscryption, or copied it less by changing the character more. Right now it's in the uncomfortable position where they copied the homework but just changed a few words around. I would rather they either 'quote' the original work (to continue the analogy), or write it in their own words. The middle ground feels artistically dishonest.
@@godlyvex5543 You should replay inscryption because that just isn't true, like at all. Leshy is almost immediately made out to be a untrustworthy character with crazed eyes, someone to fear and be weary of. The game master in this game has almost no development into his character other than the scene where he was watching you from the stairs, his expressive eyes and movements, and sometimes, when he isn't explaining game mechanics, in what he says. He gives off a mysterious but playful personality, the only part that matches leshy is that he's a mysterious game master we know little about but even then the kinda mysterious vibe they give is different. Leshy gives off a threatening angle to his mysteriousness while the game master gives off more of a suspicious angle to his, not really threatening but more of a "he acts a bit weird and we don't know if that's just how he is or if he's hiding something" kinds way.
@@godlyvex5543 I kinda agree, I think the way it expanded upon the concept is unique and amazing, but the parts it left in are a bit lame. at the same time this also means this kind of game could become a whole genre with its own characteristics that can be subverted later, so for example have new games that don't have a kind of evil guy that tells the story and so on
The aesthetics very much remind me of outer wilds echos of the eye which is awesome
@@amanlybudmoment The DM just seems different in attitude as well, in inscription leshy would allways maintain a stoic seriousness, more like the game was his duty rather then a fun game to play while this one seems to find it more as a fun activity. In inscription its sacrifices *must* be made, if you fail the game you are punished. But here its more like ah, what a shame, perhaps you should try a different approach.
Honestly, i think everyone was hungry for more inscryption act 1 since the beginning of inscryption, and this game is fitting that incredibly specific widespread niche and i LOVE IT for that
Well, postgame Kaycee's Mod is like that, but it is wildly unbalanced/broken.
Inscryption is forever my favorite game to have ever seen played. It hit during a massively bad time in my life and it was the literal only joy I got in my whole day for weeks. Because of that I really grew to love that game more than probably anyone else on the planet. I still play it from time to time. Already I can tell. In 6-12 months when Tyler does the flashback to this play through as the full game releases, I will get a massive dopamine hit. This was my favorite video to watch of 2024. I’m dead serious that series of inscryption was the only dopamine I received for weeks. It brought me that much joy. No one probably understands that truly because it’s just some silly videos and a silly game…. But man during that awful time of literally being at rock bottom it was truly so much light for me. Tyler will never even know he very well may have saved me from suicide.
This is what I love about Indie dev scene. When somebody comes out with a brand new indie darling, in two years a brand new dev will come in and put their own spin on the original concept.
I love how the DM is simultaniously more friendly yet more menacing than Inscryption. his face and expressiveness are endearing and fun but then he moves around and stalks you while you explore and he becomes a bit intimidating.
I loved Inscryption so much. Hyped for this one.
This is one of the few times where a game takes heavy inspiration from another but manages to still have its own identity and reasons to play over the original.
In this case the similarities are mostly in the style but even that alone is enough for some people to feel like a game is just a copy or worse version so during the video I appreciated every little difference I saw with Inscryption cause it means the devs thought about what to take, what to add, what to modify and what to simply discard cause it wouldn't work for their game.
A lot of people would just take all the mechanics of Inscryption indiscriminately and just put a grid and some miniatures instead of cards and call it a day
On the one hand, this game skews uncomfortably close to Inscryption.
On the other hand, I just want to dive right back in these vibes!
As for the actual gameplay, I'm intrigued by how barebones the unit attributes are, compared to the usual bloat from tactics games. Feels like the damage exchanges of Paper Mario and similar.
However, I'm also very worried about the meta-progression, as it looks like no strategy or foreknowledge can hold a candle to grinding unit stats.
I can see how with this game the idea of different kinds of damage (magic vs physical) and mobs of enemies could force tactical thinking and an approach, and honestly you can kind of see that in the final fight in this demo. While it would be helpful to be able to one-shot every enemy with each of your pieces, you still need to place them properly and move everything to take advantage. It also seems that your pieces have decent max values for damage so with enough tweaking I am not too worried about the potential for a "grind to max" to trivialize the game.
They made a new board game that wasn't just a card game and heavily expanded on the exploration that inscryption offered. They took inspiration from inscryption and used that inspiration to make their own thing.
My take is that its allmost an accesibility feature, if you can't plan well just grind untill you win. If that IS the case then i would think some sort of minor reward for beating levels with underpowered figures would be nice to not go too far into that.
yeah this game is gonna need some more complex mechanics eventually, even during this demo i see no reason to upgrade anything other than a ranged damage dealer and a tank, but the stat screen had magic, res, and def so maybe more is in the works. fingers crossed
Aliensrock has always been good at finishing men off…
I do understand people pointing out the very explicit similarities between this and inscription. However I’m very open to a game that takes what inscription did and takes everything up a notch. My one complaint for inscription was the gameplay, which I did not personally find interesting. This looks like it solves that issue for me so far. I’m definitely interested in how this grows.
Thanks for showing off the gameplay A-Rock!
He’s also very good at pegging and drilling, as he’s revisiting those recently
My thoughts exactly, although I thought Inscryption's Cabin gameplay was fine. Certainly interesting enough for what it had to do, which is to brutalize you until you break the game either by figuring out the strategies or from the meta-progression. Then the same gameplay sustained a decent post-game roguelike!
Sad to see the demo for this one isn't publicly available, I wanted to try this one out fully blind before watching your video on it. Alas
Noooo! I was just about to go to steam
I had the same plan! Couldn’t find the demo on steam but hoping it’ll be there soon
Same here!
This looks so good for a demo
I love when they attack each other, they knock each other over. 😂 And that wooden sound from them attacking is satifying.
So far Leshy appears to be the better DM with his masks, roleplay, and he set the mood better for encounters.
I love the Inscription vibe that this game gives off
The aesthetics are great and I definitely welcome another Inscryption-like game
I do wish the game told you more about the stats or abilities of your crew, other than just the hp and attack, there is the element of secret abilities that Inscryption did with some of the rare cards which can be fine, and then there is just try to guess what this piece those like in 22:07, there is the book where you can see your guys stats like range or magic, so the game should just tell you those when you hover over a new piece
Another thing which I assume this is just because it is a demo, but the map is pointless if the encounters are the same, again probably only a thing because it is a demo I know there will be more encounters maybe randomized order
100% about the lack of information. Especially with rogue-likes it's very important to have all the information before making the choice.
super cool so far, although i'll be waiting for this to stray away from inscryption a little further before truly enjoying it
[edit] ok i just saw the thing with all the pieces upgradable stats i change my mind this looks cool as hell
Seems a lot like hand of fate / inscription. It's pretty cool to see more games with a similar vibe.
I just hope this game won't become a dull copy of inscription and will be its own thing
Honestly I'd love to see this get released
I never knew i needed an evolved take on Inscryption but here we are!
Theory, A Game Theory: Choose your pieces from each Faction by looking at the opposing Factions you will face. "Archer" factions will not harm your pieces of the same faction. Same with "Acolyte" pieces not harming your own piece from the same. With the "Werewolves" also being the same. Are the "Farmers" another Faction? I'm not sure.
That 22:55 fight that you were stuck on, I reckon the way to advance is choosing same Faction pieces and just strolling through the camp all nonchalant. So the way you made that archer kill his own kin at 27:11 seemed especially brutally funny to me.
Of course I see that same Faction pieces also attack your own, but I theorize that it only happens when you make your own attack first, they realize your piece is a traitor an attack it back.
Wait, I wasn’t entirely into it when I read the title, but after only 3 minutes, I’m already hooked. I can’t wait for the full release
i am incredibly excited to see where this goes. we have a fascinating game at it's core, with interesting strategy with bits of unknown mechanics throwing in mystery and the house (more like a mansion) is absolutely gigantic, allowing the base game to spiral into gigantic different sections. and the DM/narrator is absolutely charming with their expressions and mannerisms while also being imposing and menacing when you realize "OH THEY CAN FOLLOW ME" and the knowledge they hold. this is fascinating and amazing. i need this to be a full product
This game is just a fun lil game you and your buddy just playing some board game and goofin around his house :)
tyler you should definitely play the short game about counters made by icely puzzles called "move counters that get more cursed" it actually goes pretty meta and doesn't look that bad
What's the name?
@@NicD I would assume Icely puzzles, but this man could also be completely leaving it out
the game is called 'move counters that get more cursed'. the creator is icely puzzles
@@godlyvex5543 Hahaha sounds like an Icely video title
I have seen how people have said how "uncomfortable" they are with how close it feels to inscription. I saw one person say that they wished that the developer either copied the homework or wrote a whole new essay. We live in a world where nothing is original, everything is inspired by something. A great example is the 'First-Person Shooter' genre. There are so many but very few people complain about them all looking similar to the original which was Doom. Doom was the first of that genre, just like how inscription was the first of this genre. Inscription isn't unique either, it took inspiration from escape rooms and card games. No one was complaining that it felt to similar to any of those though. This game has the shell of inscription, the atmosphere plus the game inside of an escape room, but it has it's own identity. The Game Master, and the game itself are different. The puzzle's are different, it even has more rooms than inscription did. Let's let the developer work their magic because I think it's gonna be an amazing game.
I literally haven't seen anyone say that just a bunch of people saying it's nothing like inscription, I'm looking through the comments to even try and find one of the ones you're talking about and it kind of looks like you're fighting made up enemies
@aSipOfHemlocktea look at the replay to studio Vezelle. Theangryeuchominious5163 said exactly that. Don't just look at comments but look at replys. Sometimes I spend 30 minutes on these types of videos looking at every comment to see what people are saying. I never fight made up enemies.
I absolutely love this game. I can see you're enjoying this plenty too. I can't wait for you to play the full game when it comes out.
This looks really cool! The little figurines are quite appealing, and I'm a huge fan of the upgrade system.
I appreciate that the inner game (the board game) is framed within the larger game (the first-person game)--it gives a good structure for continuity between deaths. I hope they flesh out both games appropriately, but I will note that I'm wary of further recursion. This is a strong foundation; there is plenty to build upon here without adding further games to frame these two.
I'm excited to see/play the final work! Thanks for the introduction, Tyler.
Inscryption this, Inscryption that, but *my* first thought at seeing those glowing eyes across the table is that the character has some real Tumblr Sexyman vibes going on XD
What the Garden??? Inscryption 2: hex tiles boogaloo?
This game looks really cool! I really like that it takes the best parts of Inscryption and expands upon them, almost literally in the case of the giant mansion area. This seems like an extremely faithful adaptation to what made the original so great.
love tyler discovering and showing all these games theyre all so cool to see
It has a couple of nice references to inscryption as well, and this is pretty good, reminds me well of a chess style like what grimora had for travel for combat
5:20
Scribbly scrip.
FOR ROCK AND STONE!!!
Super big hype for this!!! Exceptional editing again, especially loved the minecraft bit at 29:54
The dm monster thing is very alluring no? Is it just me?
18:27 little to the left moment
i hope youre planning on continuing this when it comes out because I would LOVE to see more!
Ah, traditional rugs around the house. I see potential for it to go the mythological route Inscryption went
Whoa! Looking forward to more of this when it comes out
I like how Tyler completely forgot about the Knifethower when he picked up the Bowman 😂
I love that these types of games are becoming a genre.
inscryption but someone had so much fun modding it they just made there own game
This looks really good I'm looking forward to watching you play this.
I wonder how large the mansion is you are inside of... this is one of the cases that I want it to just get bigger and bigger
This looks amazing. I hope this and inscryption are the start of a whole genre, and I hope games that use the formula end up being called Inkscryptions.
there is never enough inscryption in the world.
i am excited for this game.
It's like inscryption meets DND meets fire emblem. Super cool
Real gamers remember Hand of Fate walked so Inscryption could run
I like how this looks, normally I wouldn't be comfortable playing a creepy or scary game (I very much dislike horror), but this looks like the same acceptable and fun level of creepy from act 1 inscryption that I might be interested in. I will have to wait and see though.
As for the gameplay, I have some concerns - namely that the game seems unwinnable without basically "unlocking" the ability to win through upgrading units, and that ranged units feel so much more powerful than melee units - but overall I see a lot of potential in the moving around the building and the way the maps and AI work.
I think that I would honestly prefer the unit upgrades to act on more of a run to run basis, but I am aware that that seems to lean further into inscryption territory with the stat boosts to cards.
Maybe it is fine for the game to be literally impossible early on, it is supposed to be a scary/unsettling game, where there is a whole house to explore. If you could just ignore all of that and win then it might diminish the impact of the game as a whole... Idk.
Will wait to see more before making a decision, but I will keep an eye out for it
Can't wait to see you let's play the full game when it comes out. Inscryption was amazing, this game smells like it will be awesome.
This looks sick! It’s been a good minute since I’ve seen a game that got me so excited for a release date.
16:31 I know this game kinda feels like Inscryption, but the wooden cabin and wooden trees seem to be a direct reference to the hit game "Inscryption". The carved trees and stones look like the ones we see on the paper map imo. Also, the candles look similar the ones used to represent lives in Inscryption.
This game looks amazing! Definitely looking forward to when this comes out
This game looks amazing ❤
The maker is obviously talented. I hope they put a little more unique flavor on this before release. If I wasn't looking at the screen I'd swear the "speaking" sound was just a direct rip of Leshy's audio file.
this looks so sick, can't wait till it comes out and i hope you choose to play it~
Theory: This guy's helping us... There's no evidence to show a kidnapping, however this guy still seems spectral or ghost-like...
I think this house is what's evil... Something inside it or the house itself swallows people whole and now we are in its belly, every second is another second we spend becoming waste and so he helps us... He's happy to give away keys to the house, because the more intrigued you get, the more fun you have, the less likely you are to try and find a way out...
That's just my theory though.
i could easily see this as a DIY board game for people to design their own custom stages/pieces, looks like a polished experience though!
Into the breach has gotten a wild graphics update
Final inscryption tactics seems pretty cool
It's like soo close to the inscryption looks, that even TH-cam itself in the description says it IS Inscryption xD
This game looks amazing. Cant wait for the open demo or a release date
well this game looks fun! something to follow in the future and watch for its full release, i think
This seems to be a roguelite, where you upgrade yourself/units between runs with what meta currency you’ve obtained during runs, whereas inscryption was more of a roguelike, (specifically act 1 and Kaycee’s mod) where you had to deal with what you get, but you do unlock more the more you play (like slay the spire) but you had to win higher and higher difficulties in Kaycee’s mod, not just play
The aesthetics feel very "what if the room and inscryption had a child" and i love it.
Inscryption: you can copy my homework as long as you change it a bit
This game: how much is a bit?
game*
very excited to play this, very similar phobies 😁
It’s like pressure had a love child with inscryption
I’m actually being serious in this one. This game is amazing. This looks so fun.
I was skeptical that it would be a cheap copy of inscryption, but it looks amazing
I wouldnt mind more straight forward and expressive Inscryption
Hopefully it wont be having 4 out side the box moments
It'd be too prodictable
Awesome game, awesome gameplay!! I feel sincerely intrigued
This game reminds me of a very old game from a few decades ago called Wodan, at least in its elemental gameplay mechanics
Omg Inscription had such an incredible vibe I can’t wait for this :3
that game looks so nice :O
I loved Inscryption
27:54 funny hat guy, hmmmm whatever piece could that be 🤔🤔
Maybe the cat in the hat
Wut?
Heart-breaker of an ending: IT'S JUST A DEMO! Noooooooo! I want this game immediately.
22:56 You might have been able to win if you made a rush for the gold plate that was hiding behind the rearmost trees? Or you were supposed to lose like the "Too fast, Too soon." part in Inscryption.
definetly gonna follow this game on steam
it's actually really interesting i am waiting for it after that video
This is a day 1 buy. My son and I will love this. (And hopefully wife does too)
I already like this Demon/Spectre GM. So fun.
This is absolutely wonderful
Absolutely love the aestethics of the game.
Always felt that act 1 of Inscryption could have had more of the escape room aspect so by looking at how big the manor is surely there will be more of it here.
Only critic I could give is that the gameplay with the permant upgrades to the characters could be problematic if not implemented well, since you could just grind for scripts and make everything a joke and ruin the roguelike part of the game.
Overall I'm very exited on what the full game will bring to the table (heh, get it?)
Is it just me or is the monster cute af?
I cant wait for this to come out and be another great bingable series
For some reason looking up inkshade shows your vid then a bajilliom videos exactly 14 seconds long with a title akin to "sound redesign"
Outside of that i like the look of the game, turn inscryption from a card game to a tabletop turn based tactical thing, its my kind of jam, i dig it
Wow, what an awesome vibe!!
oh my goodness this game looks so good
when i see games like these i always wonder if they take too much inspiration from another game, it's something that bothers me when i make my own games, but this definetely expands greatly on inscryption with having a whole mansion to explore, and unique gameplay
If inscryption starts a subgenra, i'll be delighted
this game is awesome, cant wait to see more!
5:40 triggered a primal urge within my dwarvern brain
with your voice and the design of the eyes, i see and hear Stolas from Helluvaboss
game looks interesting, definitely gonna wishlist