I've never used this mod before. Your tutorial on the reactor was helpful but you rushed through the turbine so fast and called specific components "this" that I had no idea what you were placing, hooking up, or how any of it works.
+Geoff Reimer. The turbine is fairly straightforward. you'll need 1 turbine controller per turbine, some rotor shafts and blades, some metal blocks for the induction coils a power tap 2 (optionally more) fluid ports 1 in 1 out, 1 rotor bearing and of course the turbine housing blocks that make up the outer casing. To get one running you'll need to build a rectangular structure out of the turbine housing blocks, then place the rotor bearing on one end of the turbine in the exact center. next place the rotor shaft blocks in a row down the center from one end to the other. opposite the rotor bearing is where the blocks for the induction coils go. next you'll want to populate the rotor shaft with turbine blades, the rotor doesn't need to be balanced but it will look wonky while it's spinning if it isn't. after all that the only things left to do are place the controller, the fluid ports and finishing the side walls of the turbine if not done already and hooking up the steam and water return lines. hope that helps.
It's just like the other guy said, but i'll explain more in dept: turbines are better than reactors only when you know how to build the reactor itself, the concept of using them is that you consume less fuel, but get more RF out of it, each turbine will work differently if the following parameters vary in between them: 1: turbine size 2: what induction coils you used and how many rings you have (ex: 3 rings of enderium or energetic alloy) 3: what input of steam you set them to receive 4: if your reactor meets the Mb/T steam requirement or not in order to run your turbine at optimal speed (~1800RPM) 5: how many blades you have inside your turbine. Do not build a turbine and put all your atention in it and leaving the reactor alone, the reactor is as important and the turbine is. I'll copy a build sheet i've made that should be helpful to you, it's called a candle reactor because it burns low fuel but it's turbine produces a lot of RF c; Turbine: (Enderium) Size: 5x5x11 Coils: 2x Enderium Mb/T: 910 RF/T: 10.02k RF/T Reactor size: 7x7x7 Fuel consumption: 70-109mB/T Gelid Cyotheum?: Yes, 3 gaps filled on an angled line on the middle. (If cryotheum is not pack-friendly, use graphite instead.) Graphite blocks?: Yes, on all remaining gaps Fuel rods: 12 Inner rods insertion: 96% Outer rods insertion: 94% Coolant ports: 5 Pumps: 4 (Mekanism, all upgraded with Speed and Efficiency upgrades, powered by the turbine itself after you give them a start with RF.)
*IMPORTANT* if you want to build the basic 3x3x3 reactor, you *DON'T* need 2 acces ports. you can just have 1 port for yellorium and output waste in the same port by clicking "eject waste". If you are starting out with 3x3x3 and your resorces are short keep this in mind. the reason people do 2 ports is to automate fueling and getting rid of waste
Great point, at one point it was required to have 2 so its good to know that charged! I guess it also depends if you have item pipes that can support both input and output.
I love this kind of tutorial. Simple and straight to the point. If I don't understand something I can always go back and look at it again. I hate those tutorials where they go into so much depth in how to craft stuff and whatnot. that's what NEI is for. earned a new sub :)
Great vid, one thing about the fuel rod placement. Place the rods together, don't leave a row between. They have a function that allows them to produce more power by irradiating other rods next to them. My favorite is a 9x9 in a box shape, no gaps. Also the higher the reactor the more power you produce, the wider the more efficient=more blocks for cooling. Cooling only counts on the cardinal directions also.
It also makes the reactor terribly efficient. There are two ways to make power with this mod: 1: Build a huge inneficient burner reactor that burns a stack of yellorium every 20 minutes 2: Build an efficient reactor that produces 10% less than the burner reactor that can burn a stack for 5 hours. You can see wich reactor makes more power.
to anybody with a massive amount of uranium. coolant is required in passive reactors. you can just fill the inside with fuel rods and go for some ubsurd temps and power outputs
how come none of these tutorials show how to get the power out?? im new and have no idea og to extract it and work it. Thanks for the building ppart. it was to great help
I recommend turning on something like WAILA or HWYLA, just so we can tell what the blocks are. I agree with everyone else, I don't need or want a 40 min tutorial where you show all the recipes and walk slowly through stuff (actually you could have saved a few more minutes for this video by leaving out recipes that JEI can show us), but being able to see what blocks are on screen would be enough for me to follow a bit better. Great tutorials! You're honestly the best I've seen, because you don't waste hours of my life :D
Cyanite production compared to Big Reactors is sooooooo slooooowwww - the only terrible change from the OG if you just want Blutonium to make a turbine be prepared to wait ******* forever. I'm about to go breed some Blutonium bees from scratch I think that might actually be faster lmao. Edit:: There is a config option to change it so you can craft Cyanite from Yellorium + Sand for anyone in a similar situation, thank God for that!
Simply make a burner reactor. Make a big one, fill every gap with rods, no efficiency at all, no water, cryotheum, nothing, turn it on and let it make cyanite.
5:25 that's wrong, look at the percent below the fuel burnup, that means that every ingot of yellorium will last 445% of the normal time. In the 6 fuel rods you have 429% while in the same setup but 1 more height, you have 445% This means that the yellorium will last 16% more time.
My reactor doesn’t change like yours did when you finished building it and when I try to click the controller it says “-57, 120, 1865 - Only fuel rods can be used here”
+Alex Nguyen. yes. if you have Thermal Dynamics the Super-Laminar fluiducts also work great, they have an unlimited transfer rate once fully filled with fluid.
anybody can find the recipes after they learn the part names and how they should be placed in the multi block. why go over every piece recipe? i see it as a waste of time. who would memorize that anyways and for what reason would they need to memorize the recipe?
So normally i never comment under videos like this, and i really appreceate you taking the time to make this tutorial, but from the perspective of someone who has never worked with the turbine your video sadly sucks. You dont explain anything, you dont bother even getting the names of the blocks right and your rushing through it as if you were running a marathon. Even on 0.5 playbackspeed i cant keep up. IMO the best tutorials are the ones which dont only build the thing block by block like in the video, great tutorials give you a deep understanding of the mod or the machine so that you can apply your newly learned knoledge to other situations and experiment on your own. Sadly not the case here. I dont want to hate on your videos, i can imagine it isnt easy covering mods like these in 10 minutes but look at it this way: Is a Tutorial in 10 minutes or less, when at the end of the day the tutorial isnt really that helpfull. Just wanted to adress that!
It's just like the other guy said, but i'll explain more in dept: turbines are better than reactors only when you know how to build the reactor itself, the concept of using them is that you consume less fuel, but get more RF out of it, each turbine will work differently if the following parameters vary in between them: 1: turbine size 2: what induction coils you used and how many rings you have (ex: 3 rings of enderium or energetic alloy) 3: what input of steam you set them to receive 4: if your reactor meets the Mb/T steam requirement or not in order to run your turbine at optimal speed (~1800RPM) 5: how many blades you have inside your turbine. Do not build a turbine and put all your atention in it and leaving the reactor alone, the reactor is as important and the turbine is. I'll copy a build sheet i've made that should be helpful to you, it's called a candle reactor because it burns low fuel but it's turbine produces a lot of RF c; Turbine: (Enderium) Size: 5x5x11 Coils: 2x Enderium Mb/T: 910 RF/T: 10.02k RF/T Reactor size: 7x7x7 Fuel consumption: 70-109mB/T Gelid Cyotheum?: Yes, 3 gaps filled on an angled line on the middle. (If cryotheum is not pack-friendly, use graphite instead.) Graphite blocks?: Yes, on all remaining gaps Fuel rods: 12 Inner rods insertion: 96% Outer rods insertion: 94% Coolant ports: 5 Pumps: 4 (Mekanism, all upgraded with Speed and Efficiency upgrades, powered by the turbine itself after you give them a start with RF.)
The turbine itself is simple to build, here's what you need: All the outer edge blocks must be turbine casing, same way they are with the reactor. On all four lateral faces of the turbine you can place the module blocks (RF port, turbine controler, fluid port and such) as well as turbine glass. On the inside you need to put the turbine shaft in the middle, running across the entire lenght of the turbine, on one end you need the turbine bearing, on the opposite end you need the induction coils. You have to put turbine blades on all of the shaft's four faces, all the way to the coils Induction coils can be confusing, but they are pretty straight forward after you figure out what metallic blocks can be used, they are a ring of 8 blocks that wraps around the turbine's shaft, they are also most made of metal, like copper, iron, gold or enderium and such. The ratio of induction coils you need will change according to the amount of turbine blades you have, when you finish building a turbine, a small information label will appear in the controller's screen that will tell you how much of the required percentage of blades to coils you have. All turbines need steam, and a reactor to produce said steam, tweak the reactor's rod insertion to find the lowest temperature in wich your reactor can still produce enough steam to keep your turbine spinning at 1800 RPM, the build sheet i've posted above will prove very useful as a tutorial for figuring how those things work out.
I've never used this mod before. Your tutorial on the reactor was helpful but you rushed through the turbine so fast and called specific components "this" that I had no idea what you were placing, hooking up, or how any of it works.
+Geoff Reimer. The turbine is fairly straightforward. you'll need 1 turbine controller per turbine, some rotor shafts and blades, some metal blocks for the induction coils a power tap 2 (optionally more) fluid ports 1 in 1 out, 1 rotor bearing and of course the turbine housing blocks that make up the outer casing.
To get one running you'll need to build a rectangular structure out of the turbine housing blocks, then place the rotor bearing on one end of the turbine in the exact center. next place the rotor shaft blocks in a row down the center from one end to the other. opposite the rotor bearing is where the blocks for the induction coils go.
next you'll want to populate the rotor shaft with turbine blades, the rotor doesn't need to be balanced but it will look wonky while it's spinning if it isn't. after all that the only things left to do are place the controller, the fluid ports and finishing the side walls of the turbine if not done already and hooking up the steam and water return lines. hope that helps.
Then learn better man... Fuck me, I'm sick of dumb tutorials that take hours when can be explained quickly like this guy. Thank god!
It's just like the other guy said, but i'll explain more in dept: turbines are better than reactors only when you know how to build the reactor itself, the concept of using them is that you consume less fuel, but get more RF out of it, each turbine will work differently if the following parameters vary in between them:
1: turbine size
2: what induction coils you used and how many rings you have (ex: 3 rings of enderium or energetic alloy)
3: what input of steam you set them to receive
4: if your reactor meets the Mb/T steam requirement or not in order to run your turbine at optimal speed (~1800RPM)
5: how many blades you have inside your turbine.
Do not build a turbine and put all your atention in it and leaving the reactor alone, the reactor is as important and the turbine is.
I'll copy a build sheet i've made that should be helpful to you, it's called a candle reactor because it burns low fuel but it's turbine produces a lot of RF c;
Turbine: (Enderium)
Size: 5x5x11
Coils: 2x Enderium
Mb/T: 910
RF/T: 10.02k RF/T
Reactor size: 7x7x7
Fuel consumption: 70-109mB/T
Gelid Cyotheum?: Yes, 3 gaps filled on an angled line on the middle. (If cryotheum is not pack-friendly, use graphite instead.)
Graphite blocks?: Yes, on all remaining gaps
Fuel rods: 12
Inner rods insertion: 96%
Outer rods insertion: 94%
Coolant ports: 5
Pumps: 4 (Mekanism, all upgraded with Speed and Efficiency upgrades, powered by the turbine itself after you give them a start with RF.)
I've also been experimenting with 1.12.2, and they have shrinked the turbine min. size quite a lot, if i find anything useful i'll write it here.
With the reactor build i've posted above, you should be able to get millions of RF out of a single bar of yellorium.
*IMPORTANT* if you want to build the basic 3x3x3 reactor, you *DON'T* need 2 acces ports. you can just have 1 port for yellorium and output waste in the same port by clicking "eject waste". If you are starting out with 3x3x3 and your resorces are short keep this in mind. the reason people do 2 ports is to automate fueling and getting rid of waste
Great point, at one point it was required to have 2 so its good to know that charged! I guess it also depends if you have item pipes that can support both input and output.
I love this kind of tutorial. Simple and straight to the point. If I don't understand something I can always go back and look at it again. I hate those tutorials where they go into so much depth in how to craft stuff and whatnot. that's what NEI is for. earned a new sub :)
"Power tap, not wire tap. This isn't Alexa" had me DYING
Great vid, one thing about the fuel rod placement. Place the rods together, don't leave a row between. They have a function that allows them to produce more power by irradiating other rods next to them. My favorite is a 9x9 in a box shape, no gaps. Also the higher the reactor the more power you produce, the wider the more efficient=more blocks for cooling. Cooling only counts on the cardinal directions also.
It also makes the reactor terribly efficient.
There are two ways to make power with this mod:
1: Build a huge inneficient burner reactor that burns a stack of yellorium every 20 minutes
2: Build an efficient reactor that produces 10% less than the burner reactor that can burn a stack for 5 hours.
You can see wich reactor makes more power.
Did feel a bit rushed, but it also told me exactly what i needed with out all the extra stuff i didnt. Thanks, just what i needed :)
Great to hear!
to anybody with a massive amount of uranium. coolant is required in passive reactors. you can just fill the inside with fuel rods and go for some ubsurd temps and power outputs
Frosty the Fuel Rod...
Oh hey look who it is! Just happen to be trying to learn about extreme reactors :D
HEY HEY! 👋👋👋
So what does the turbine do? Extra power generation
how come none of these tutorials show how to get the power out?? im new and have no idea og to extract it and work it. Thanks for the building ppart. it was to great help
I recommend turning on something like WAILA or HWYLA, just so we can tell what the blocks are. I agree with everyone else, I don't need or want a 40 min tutorial where you show all the recipes and walk slowly through stuff (actually you could have saved a few more minutes for this video by leaving out recipes that JEI can show us), but being able to see what blocks are on screen would be enough for me to follow a bit better. Great tutorials! You're honestly the best I've seen, because you don't waste hours of my life :D
So i hope your doing fantastic, ive only seen two vids but i love it
nice tutorial g real quick and understandable but yeah you could have shown how to get the cooling liquid but still this sh is helpfull
Right on!!!! I've never made the turbine before so this was very helpful. Great job.
Built the basic reactor says I don't have the control rods even though I do
0:28 "I use the coal to transform the coal"
What wire mod are you using I can't get any mod cables to work with the power tap
0:34 me: sees its graphite moderated
Also me: i made a huge mistake
You make great tutorials, thank you! :)
Can you use liquid nitrogen too cool the reactor
Aight Imma go recreate Chernobyl
Great!
funny and usefull
Many many thanks
“This isn’t Alexa” 💀💀
Who is it then??😱😱😱
Cyanite production compared to Big Reactors is sooooooo slooooowwww - the only terrible change from the OG if you just want Blutonium to make a turbine be prepared to wait ******* forever. I'm about to go breed some Blutonium bees from scratch I think that might actually be faster lmao.
Edit:: There is a config option to change it so you can craft Cyanite from Yellorium + Sand for anyone in a similar situation, thank God for that!
I have found that if you mix RFtools with Extreme reactors you get some frikkin OP power production by making a blutonium world!
Simply make a burner reactor.
Make a big one, fill every gap with rods, no efficiency at all, no water, cryotheum, nothing, turn it on and let it make cyanite.
@@alanwatts8239 Thank you, this was exactly what i was looking for!
What mods were you using?
5:25 that's wrong, look at the percent below the fuel burnup, that means that every ingot of yellorium will last 445% of the normal time. In the 6 fuel rods you have 429% while in the same setup but 1 more height, you have 445% This means that the yellorium will last 16% more time.
Ah yes, you are correct. The sites I got my info wrong were a bit outdated.
Is it true you can use different coils. As in you can use blocks of copper or iron?
Nice Video Dude
Glad you enjoyed it
I need some help...Maybe i am a noob or something but my reactor doesnt create energy, it creates Steam...How to change that :(
What blocks do you have in the reactor?
@@YTSuperturtle Already solved it :D. It was about the blue port thing
@@Vlad-gg6ob I was having troubles with that too! I watched this vid and it made it so easy and explainable
THANK YOU!!!!!
You bet!
5x5 3 gold blocks 3 rods
can i double it inside of each other?
i mean 10x5, 6 gold, 6 rods.
or something like that,
csn i or not?
so you should how to make the stuff but what do you use it for?
if you make an higher reactor do you need more coolent sourse blocks ?
WHAT IS THE MOD OF THE SINK AND THE ULTIMATE MECHANICAL PIPES?
Pipes are from Mekanism and sink is from Cooking for Blockheads I believe
i didnt understand the turbine explanation or what mods he used i tried to get water into there but nothing worked
he used the sink from cooking with blockheads, conduits from Ender IO, and universal pipes from mekanism
My reactor doesn’t change like yours did when you finished building it and when I try to click the controller it says “-57, 120, 1865 - Only fuel rods can be used here”
WardogeFN find that location in your reactor and swap whatever it is with a fuel rod
How many extra mods do you need?
Edit: and it took my an hour not 10 minutes because there are so many extra mods
Help i dont have pipes to turbine
I've made a reactor and I know I did it correctly but it's not letting any pipes hook up to it, does anyone know how to fix?
do you know how to get power out of the reactor?
How do you cause a meltdown as fast as possible on one of these? Asking for a friend.
Place the fuel rods very high with little to no cooling
Great video, man!
Why mine does not create steam ?
Modpack name ???
i have question work cooler? resonant ender or only molten enderium
Between those 2 I think its Resonant Ender (I could be wrong) But I woudl just aim for Gelid Cryotheum in the end. Make the Ender stuff temporary.
why does no one share the god damn link
www.curseforge.com/minecraft/mc-mods/extreme-reactors
most of the recopies you show here don't work for me, i'm running 1.12.2 just to be clear
The mod pack you are using may have them different, I made this to show you how to use the items since most modpacks change things up a bit.
I don't have the mod that includes the ultimate pipe used, is there any other pipe I can use instead?
+Alex Nguyen. yes. if you have Thermal Dynamics the Super-Laminar fluiducts also work great, they have an unlimited transfer rate once fully filled with fluid.
liked for the Alexa comment
make Enderio in 10 minutes!
I think I would loose my sanity before being able to condense that mod into 30 minutes.
@@YTSuperturtle
Step 1: alloy furnace and SAG mill
Step 2: ???
Step 3: profit
anybody can find the recipes after they learn the part names and how they should be placed in the multi block. why go over every piece recipe? i see it as a waste of time. who would memorize that anyways and for what reason would they need to memorize the recipe?
srry bloq mayus
this is inacurate for 1.12.2 as yellowium turns into uranium and thats the wrong texters for the mod as well
69th comment, now laugh
nice
Jeez dude, slow down just a bit!
Bro what? This video sucks you going too fast with little or no explaining
So normally i never comment under videos like this, and i really appreceate you taking the time to make this tutorial, but from the perspective of someone who has never worked with the turbine your video sadly sucks. You dont explain anything, you dont bother even getting the names of the blocks right and your rushing through it as if you were running a marathon. Even on 0.5 playbackspeed i cant keep up. IMO the best tutorials are the ones which dont only build the thing block by block like in the video, great tutorials give you a deep understanding of the mod or the machine so that you can apply your newly learned knoledge to other situations and experiment on your own. Sadly not the case here. I dont want to hate on your videos, i can imagine it isnt easy covering mods like these in 10 minutes but look at it this way: Is a Tutorial in 10 minutes or less, when at the end of the day the tutorial isnt really that helpfull. Just wanted to adress that!
I found it fine.
Kinda.
I'll help you. Let me copy a comment i wrote to another user.
It's just like the other guy said, but i'll explain more in dept: turbines are better than reactors only when you know how to build the reactor itself, the concept of using them is that you consume less fuel, but get more RF out of it, each turbine will work differently if the following parameters vary in between them:
1: turbine size
2: what induction coils you used and how many rings you have (ex: 3 rings of enderium or energetic alloy)
3: what input of steam you set them to receive
4: if your reactor meets the Mb/T steam requirement or not in order to run your turbine at optimal speed (~1800RPM)
5: how many blades you have inside your turbine.
Do not build a turbine and put all your atention in it and leaving the reactor alone, the reactor is as important and the turbine is.
I'll copy a build sheet i've made that should be helpful to you, it's called a candle reactor because it burns low fuel but it's turbine produces a lot of RF c;
Turbine: (Enderium)
Size: 5x5x11
Coils: 2x Enderium
Mb/T: 910
RF/T: 10.02k RF/T
Reactor size: 7x7x7
Fuel consumption: 70-109mB/T
Gelid Cyotheum?: Yes, 3 gaps filled on an angled line on the middle. (If cryotheum is not pack-friendly, use graphite instead.)
Graphite blocks?: Yes, on all remaining gaps
Fuel rods: 12
Inner rods insertion: 96%
Outer rods insertion: 94%
Coolant ports: 5
Pumps: 4 (Mekanism, all upgraded with Speed and Efficiency upgrades, powered by the turbine itself after you give them a start with RF.)
The turbine itself is simple to build, here's what you need:
All the outer edge blocks must be turbine casing, same way they are with the reactor.
On all four lateral faces of the turbine you can place the module blocks (RF port, turbine controler, fluid port and such) as well as turbine glass.
On the inside you need to put the turbine shaft in the middle, running across the entire lenght of the turbine, on one end you need the turbine bearing, on the opposite end you need the induction coils.
You have to put turbine blades on all of the shaft's four faces, all the way to the coils
Induction coils can be confusing, but they are pretty straight forward after you figure out what metallic blocks can be used, they are a ring of 8 blocks that wraps around the turbine's shaft, they are also most made of metal, like copper, iron, gold or enderium and such.
The ratio of induction coils you need will change according to the amount of turbine blades you have, when you finish building a turbine, a small information label will appear in the controller's screen that will tell you how much of the required percentage of blades to coils you have.
All turbines need steam, and a reactor to produce said steam, tweak the reactor's rod insertion to find the lowest temperature in wich your reactor can still produce enough steam to keep your turbine spinning at 1800 RPM, the build sheet i've posted above will prove very useful as a tutorial for figuring how those things work out.