S&box, on Source 2, allows for maps outside the 16k HU^3 limit most Source engine games have. I once imported the map data for Mt Everest and played on that. Garry's Mod has a mod by Mee that allows for 'infinite' maps (reusing the same area). On the workshop is a 1:1 scale Earth. Great video!
You CAN build maps larger than the grid in source2, it's just that entity origins are limited to the grid (you can't noclip out of it even). Also Momentum's engine has massively increased limits, making stuff like this possible th-cam.com/video/yTOGaCczwBU/w-d-xo.html
I shoulda given you ofrenda since I go off grid with it, though I can see that being confusing for the video's message. Models aren't bound by the same rules as other things, so long as their origins are on grid the geometry can extend far beyond.
You have issues, lol. My CS2 can't read/access cfg files, demoui is invisible and more, I can't record demos or view them. Running the exe as admin or granting "do whatever you want" rights results in the same crashes. I can also reinstall to keep the issue aka not fix it but wasted some time.
I wouldn't agree with that. Its hard to get new people interested in your game if it looks really old and you always need new players to keep a game alive. Also an update of engines comes (hopefully) with many new possibilities that advance the already existing gameplay. The problem is not that Valve upgraded to Source2, but how they did it and what state the new Engine (and Game) came in and don't get any necessary updates that they need.
I have not. People have pointed out that the grid limits are much bigger there but as far as I know can not be imported into Blender by the Add-ons and also doesn't have any "iconic" maps that are well known in the source community so that you could compare them to the rest.
S&box, on Source 2, allows for maps outside the 16k HU^3 limit most Source engine games have. I once imported the map data for Mt Everest and played on that. Garry's Mod has a mod by Mee that allows for 'infinite' maps (reusing the same area). On the workshop is a 1:1 scale Earth.
Great video!
biggest problem with cs2 is exactly what you said, they didn't seperate the games, now communities have been lost.
Yeah but money
broooo your videos are so good, also realized just now not subbed so had to fix it rq
Fascinating stuff! Would love to see a comparison of community made goldsrc maps too!
Awesome Video, but im wondering how big some garrysmod roleplaying maps are
where classics3 xd
epic video dude
You CAN build maps larger than the grid in source2, it's just that entity origins are limited to the grid (you can't noclip out of it even). Also Momentum's engine has massively increased limits, making stuff like this possible th-cam.com/video/yTOGaCczwBU/w-d-xo.html
Good video, always happy to see trikz getting some recognition, such a niche gamemode getting held together by some awesome mappers !
5:20 omg thas me
I like comparing sizes if you know what I mean
I shoulda given you ofrenda since I go off grid with it, though I can see that being confusing for the video's message.
Models aren't bound by the same rules as other things, so long as their origins are on grid the geometry can extend far beyond.
These videos keep getting better & better. Keep it up man.
For bhop you forgot maps like: insanelyserz and bhop_ragequit absolutely huge maps
You have issues, lol. My CS2 can't read/access cfg files, demoui is invisible and more, I can't record demos or view them. Running the exe as admin or granting "do whatever you want" rights results in the same crashes. I can also reinstall to keep the issue aka not fix it but wasted some time.
the surfheaven section is so sad
Always a great day when Daxen uploads
Can you do the sizes of non-valve source game maps such as Day of Infamy or Insurgency?
I'm afraid that was the last video to the size topic for now.
Upgrading the engine is simply not necessary for a 5v5 competitive shooter.
I wouldn't agree with that. Its hard to get new people interested in your game if it looks really old and you always need new players to keep a game alive.
Also an update of engines comes (hopefully) with many new possibilities that advance the already existing gameplay.
The problem is not that Valve upgraded to Source2, but how they did it and what state the new Engine (and Game) came in and don't get any necessary updates that they need.
told you bro ze maps are big
DeSinc memory unlocked
Have you looked at Momentum Mod for Surfing?
I have not. People have pointed out that the grid limits are much bigger there but as far as I know can not be imported into Blender by the Add-ons and also doesn't have any "iconic" maps that are well known in the source community so that you could compare them to the rest.
r_speeds moment
Another banger video
Btw 6:08 10/10 cinematic
i like your content :-) keep on
Absolutely W content
I love these videos
It's out
great video