Blender 2.8 Camera mapping (projection) tutorial (how to make photo 3d)

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 260

  • @mikeperry3
    @mikeperry3 5 ปีที่แล้ว +231

    The fact that there is the lower case "f" , AND there is already another word "Spy" has me absolutely bewildered, confused, and beside myself at your choice to pronounce it "Phspee".

    • @skwerleyz
      @skwerleyz 5 ปีที่แล้ว +49

      I keep laughing when he says it. Like how in the absolute fuck did he go with that pronunciation lmao

    • @swashbucklingmonkey
      @swashbucklingmonkey 5 ปีที่แล้ว +8

      Yeah I like Eff-Spy more but I can't fault anyone for just guessing and moving on, no big whoop.

    • @rolithesecond
      @rolithesecond 5 ปีที่แล้ว +12

      @@swashbucklingmonkey I mean F spy literally means to basically "spy"/find out the f (focal) point lol

    • @NeilRoy
      @NeilRoy 5 ปีที่แล้ว

      @@rolithesecond That's not entirely obvious to everyone out there.

    • @longpinkytoes
      @longpinkytoes 5 ปีที่แล้ว +10

      plot twist: it's really F's pee xD

  • @Avgur_Smile
    @Avgur_Smile 5 ปีที่แล้ว +143

    Thanks for video. The only thing I want to say you needn't calculator in Blender to calculate such simple expression. If you want to input some ratio in some field you can print expression in the field (for example 3264/2448) and press Enter. The result 1.333333333... will be set in the field.

    • @DestianLight
      @DestianLight 5 ปีที่แล้ว +3

      just don it in your head

    • @Avgur_Smile
      @Avgur_Smile 5 ปีที่แล้ว +12

      @@DestianLight My head is not so smart. :-D

    • @DestianLight
      @DestianLight 5 ปีที่แล้ว

      @@Avgur_SmileJust practice a little...

    • @kvdrr
      @kvdrr 5 ปีที่แล้ว +1

      @@DestianLight once you get good at reducing fractions it's just a matter of memorisation :D

    • @DestianLight
      @DestianLight 5 ปีที่แล้ว +2

      @@toadbard Sure and when thet technology is broken or gone or war or something. Back to stone age I suppose...

  • @Involvedplays
    @Involvedplays 5 ปีที่แล้ว +6

    Can i just say I love how easily distracted you get, putting in the mirror for no reason just to teach us something. You are an amazing teacher and I appreciate the time you put into your videos. Thank you.

  • @darrennew8211
    @darrennew8211 5 ปีที่แล้ว +89

    Nice. Be aware that the "Z" trick works with extrude too. You don't have to e,esc,g,z you can just e,z and move the mouse.

    • @LimmeAlone
      @LimmeAlone 5 ปีที่แล้ว +30

      that sounds ez

  • @mikatomik5532
    @mikatomik5532 3 ปีที่แล้ว +43

    For anyone watching in the future.. the reason the scene is upside down when he imports it is because it’s upside down in fSpy. The Z axis is pointing down at 3:45. To fix it, change either your X or Y (depending which one you used to define left to right vs forward and back) to -x or -y in the drop downs in the top left corner.

  • @cupidlsu
    @cupidlsu 5 ปีที่แล้ว +14

    This is a better tutorial for fspy than I've seen around. Fspy reads orientation from image metadata poorly (or very literally, depending whom you ask). If it's portrait and imports as landscape, even flipping it to horizontal in basic editor software won't rotate the image like you want when imported into fspy. Bring into GIMP (or similar), instead, and re-save it.

  • @YarHarFD
    @YarHarFD 5 ปีที่แล้ว +7

    Happy to see 2.8 tutorials. 2.7x was so confusing to newcomers. This seems like the simplest way to do this, would love to see some more complex methods!

  • @skwerleyz
    @skwerleyz 5 ปีที่แล้ว +6

    This is the type of person 2.8 dumped all the useful shortcut keys for.
    When you press E to extrude, you can just press X, Y, or Z without right clicking.
    You can also press shift + X, Y, or Z, and it will constrain to every axis other than the letter you press.

  • @tiaan_va
    @tiaan_va 2 ปีที่แล้ว +7

    F - SPY (two words), the F is supposed to stand for Focal length. You 'spy' the focal length of the camera used to take an image. Fspy was made originally to exclusively just extract the focal length from a camera in order to then be able to feed that focal length to 3D camera tracking software where the focal length used was not known

    • @commodore7331
      @commodore7331 2 ปีที่แล้ว

      i dont think anyone in human history has ever said fspee

    • @tiaan_va
      @tiaan_va 2 ปีที่แล้ว +1

      @@commodore7331 except this guy apparently haha

  • @igorrus
    @igorrus 5 ปีที่แล้ว +5

    Thank you very much CGMatter on your whole series about camera mapping and projections. You have the best tutorials about the matter: structure, content, examples, it's easy to follow :) And your pronounciation of "fSpy" really doesn't bother me at all ;) Just keep your pace and make some more excellent tutorials.

  • @krishnathakur-jy7bn
    @krishnathakur-jy7bn 4 ปีที่แล้ว

    I see every time mind blowing tutorial on blender not like other modeling tutorials. I think this is what the case 😀
    Please keep the tutorials going. Thank you.

  • @Thomason1005
    @Thomason1005 5 ปีที่แล้ว +49

    also could use editMode->u->projectFromView, but the uv project modifier is cool too, didnt knew it existed 👍

    • @kendarr
      @kendarr 5 ปีที่แล้ว +5

      It's a lot easier in my opinion and less geometry

    • @unicornhuntercg
      @unicornhuntercg 4 ปีที่แล้ว

      @@kendarr I agree, he made this unnecessarily long so that he can get more money.
      UV project is way better and easier

    • @kendarr
      @kendarr 4 ปีที่แล้ว +3

      @@unicornhuntercg I don't think hes a gredy guy, he probably didn't knew the easier way

    • @theCreativeSav
      @theCreativeSav 4 ปีที่แล้ว +1

      @@unicornhuntercg no bro. The video was already 9 minutes long

    • @randall.chamberlain
      @randall.chamberlain 4 ปีที่แล้ว +8

      Modifiers are non destructive, he has mentioned this in other videos. You should always try to use non destructive workflows, it allows you to easily fine tune your steps later.

  • @theloafdude8304
    @theloafdude8304 5 ปีที่แล้ว

    This is the first video of you I have seen. Now I've seen every single video you have made so far, on both of your channels

  • @warwicklambert33
    @warwicklambert33 5 ปีที่แล้ว +4

    Love this style of tutorial before the descent into madness...

  • @Cole-ek7fh
    @Cole-ek7fh 5 ปีที่แล้ว +165

    fspy is properly pronounced "jeff".

  • @thethruthchannel
    @thethruthchannel 5 ปีที่แล้ว +2

    just stumbled upon your channel and i loved the clarity of the vid and the knowledge, was looking for this kind video actually. SUBBED!

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว +1

      Really appreciate it! Thank you for watching ;)

  • @edh_
    @edh_ 4 ปีที่แล้ว

    The camera model and other stuff like settings could be in the EXIF data of the image (viewable in the image file properties) if take with a modern camera with the right options turned on. Couldn't hurt to check

  • @coppertones7093
    @coppertones7093 5 ปีที่แล้ว +2

    you can also use the “n menu” > view > camera lock > lock camera to view, in order to move your camera easily

  • @point-xn4tu
    @point-xn4tu 3 ปีที่แล้ว

    @4:40 Your Z axis arrow (the blue one) is pointing down instead of up. That's why it imported upside down. To fix this you can click one of the "Vanishing point axes" on the sidebar and switch it to negative.

  • @jonathanxdoe
    @jonathanxdoe 5 ปีที่แล้ว +7

    Maybe you want to pick the area with the highest contrast to align your axis...

  • @issaHMD
    @issaHMD 5 ปีที่แล้ว +3

    Such a cool technique. Thanks for the great tut!

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว

      Glad you liked it 😊

  • @dagomeiudex6542
    @dagomeiudex6542 5 ปีที่แล้ว

    9:51 - you can get image size from image node porps - select node image and hit "n" key

  • @SteveWarner
    @SteveWarner 5 ปีที่แล้ว +3

    Very cool. Almost every other tutorial out there on camera mapping in Blender relies on the Project From View option for UVs. Being a long time LightWave user, I've missed the simplicity of its "Front Projection" mapping. This technique replicates that quite nicely. Thanks for the great tips!

  • @rorymayne2190
    @rorymayne2190 5 ปีที่แล้ว +4

    Thank you for your awesome tutorials and channel! If you have time to answer, how would you go about adding objects to the scene by using a separate view layer for objects and 1 for a shadow catcher. I'm having problems on the shadow catcher side as I'm not sure if the answer is to raise slightly above the room floor plan?

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว +1

      Pretty sure you'd have all your objects (sphere + room + etc) on the first layer and only the shadow catcher on the second layer (at the height of the floor); the trick is then in all in compositing: you need to have 2 render layers node (one for the foreground and one for the background) and overlay them (using something like an alpha over node or mixRGB). Another option of course is to render out passes (diffuse, indirect diffuse, shadow, etc)

    • @rorymayne2190
      @rorymayne2190 5 ปีที่แล้ว

      @@CGMatter Thank you for your help. I did attempt that but the shadow catcher in a separate view layer seems to dominate and cover the camera mapped floor creating an alpha shadow. I'm attempting it with the shadow pass now.

  • @sarahashemi6521
    @sarahashemi6521 3 ปีที่แล้ว

    Thank you so much for sharing this video. This toturial is so helpful 🤗🤗👌👌

  • @augustecomte3841
    @augustecomte3841 5 ปีที่แล้ว +2

    This is really awesome :D

  • @jarabito001
    @jarabito001 5 ปีที่แล้ว +5

    thanks for the quick tutorial :)

  • @mecherodriguez5114
    @mecherodriguez5114 ปีที่แล้ว

    What a great tutorial, thanks for making it so easy. My imagination flew away and with it a question, if after raising the mapping as you explained it well, you want to project each of the walls in an interior 360 installation, how would you reder each face of the cube?

  • @kendarr
    @kendarr 5 ปีที่แล้ว +21

    Fspy was once an addon for blender called Blam :), it works much better now thats off blender

  • @CrackedCreativity
    @CrackedCreativity 5 ปีที่แล้ว +2

    Your videos are sooo amazing I wish I found them earlier

  • @BrownHuman
    @BrownHuman 5 ปีที่แล้ว +8

    Amazing tutorial man :) subbed for more like this

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว +1

      Thank you! Got a cool one coming up, stay tooned :)

  • @ardianfirmansyah3558
    @ardianfirmansyah3558 2 ปีที่แล้ว

    4:18 why you don't pick contract between white and black sides and use hard way instead :(((

  • @virtualfroggy
    @virtualfroggy 5 ปีที่แล้ว +32

    Its F spy, not efspee

    • @blackwhattack
      @blackwhattack 4 ปีที่แล้ว +1

      then why is it called "fspy" and not "f spy" mah boi cgmatter is correct on this one
      source i am an f spy

    • @Sylfa
      @Sylfa 4 ปีที่แล้ว +4

      @@blackwhattack Go back to your eephone then 😝

  • @Karne282
    @Karne282 5 ปีที่แล้ว +2

    Great tutorial 😁

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว

      Thanks for watching :)

  • @mheys1
    @mheys1 5 ปีที่แล้ว +12

    You used the wrong mode, you only had 1 vanishing point but used the option for 2. Still worked but it might have been easier in the right mode.

    • @IPODsify
      @IPODsify 4 ปีที่แล้ว +1

      Also a weird choice of points, I mean there is a whiteboard right there

  • @teho1536
    @teho1536 2 ปีที่แล้ว

    Great tutorial, I just want to say that blender can calculate things - just put 3264/2448 straight into the aspect box and it will give you 1.333. Also, you will almost never find a photo that's taken in a weird aspect ratio like 1.333...:1 - this is equivelant to 4:3

  • @GrowthMindsetDigital
    @GrowthMindsetDigital 4 หลายเดือนก่อน

    Thank you , I want to know Camera Projection can transfer to UE5 ?

  • @yavalang
    @yavalang 5 ปีที่แล้ว +2

    Very nice, thank you

  • @zefnoly9147
    @zefnoly9147 5 ปีที่แล้ว

    I already knew about this mechanic. But I see that you have a way better way of doing it. Before I knew about that modifier I would just go to camera view and "UV MAP FROM VIEW". It works the same way but requires you to be within camera view. But your method is more effecient as it corrects itself when you add more modifiers like subduvision.
    I also tend to make the geometry "shadow catcher" for CGI shots so I stil have the real footage behind the model but if the model is reflective it will stil reflect the mapped model with the textures.

  • @YegorSmirnov
    @YegorSmirnov 5 ปีที่แล้ว +48

    phspee! :)

  • @mounreal
    @mounreal 3 ปีที่แล้ว

    This is brilliant!!!

  • @NickShaheen
    @NickShaheen 3 ปีที่แล้ว

    Great tut! Thank you for sharing!

  • @thatisjake
    @thatisjake 4 ปีที่แล้ว +2

    When I look up fspy in the addons its not there, maybe im searching the wrong name?

    • @bikeh
      @bikeh 4 ปีที่แล้ว

      same

  • @krab4813
    @krab4813 2 ปีที่แล้ว

    How do make the material sensitive to light and shadows?

  • @dadequalcustody8350
    @dadequalcustody8350 5 ปีที่แล้ว +4

    Shizzle! Bro this if hot. Thank you.

  • @FabiodeSaldanha
    @FabiodeSaldanha 4 ปีที่แล้ว

    How would you then display shadows if you were to add lets say a cube and a lightsource into the room. I did that and there are no shadows appearing on the floor/walls. Great tutorial btw!

    • @FabiodeSaldanha
      @FabiodeSaldanha 4 ปีที่แล้ว

      ps: just found it out 1 minute after writing the comment lol! go to your texture of the room. Place a principal bsdf node inbetween the image texture and the material output.

  • @shaneloranger149
    @shaneloranger149 5 ปีที่แล้ว +45

    I just call it "ef spi"(written as pronounced)

    • @longpinkytoes
      @longpinkytoes 5 ปีที่แล้ว +1

      eff spee?

    • @suspiciousstuff4999
      @suspiciousstuff4999 5 ปีที่แล้ว +3

      @@longpinkytoes eff spai

    • @kanjakan
      @kanjakan 4 ปีที่แล้ว +3

      Huh, I pronounce it as /ɛf spaɪ
      /

    • @elnico5623
      @elnico5623 4 ปีที่แล้ว +2

      written as pronounced doesn't apply in english

    • @OrdinaryLatvian
      @OrdinaryLatvian 4 ปีที่แล้ว

      I pronounce it "eff SPAH SAPPIN' MAH SENTRY!".

  • @Mono-Toon
    @Mono-Toon 2 ปีที่แล้ว

    I cant open fspy. What program do I need to open a PY-file? there isnt a application in the zip too, so how do I even open the program?

  • @csabahalasz73
    @csabahalasz73 5 ปีที่แล้ว +2

    I like this video. I subscribed.

  • @jkartz92
    @jkartz92 3 ปีที่แล้ว

    can we project image sequence of a moving cam projected?

  • @alexdib3915
    @alexdib3915 3 ปีที่แล้ว

    Very cool, thank you!!

  • @rodcav3
    @rodcav3 3 ปีที่แล้ว

    I was wondering is ther anyway to use Fspy with Archipak or Arcimesh...so that exact dimensions of interior can be maintained. Problem i'm having is when I bring in fspy camera
    and start modeling, the height of the walls extruded on the x axis is enormously too large. Average height of real wall is 2.7 meters but ...I can seem to get fspy to maintain those measurements...Please help if you now of any workaround

  • @FabioRaitz
    @FabioRaitz 5 ปีที่แล้ว +1

    Very nice tut, but you mapped X axis wrong on fSpy, make sure to keep Z pointing up, and you wont need to rotate the objects later.

  • @milanpatel3708
    @milanpatel3708 4 ปีที่แล้ว

    Great Tutorial..i just tried it and got satisfied with the results...but i have a question that does Camera projected mesh affected by any artificial lights or not..i am trying to get a bit more edetail on the projected mesh but ponit light,area light,sun does not affected on the mesh..

  • @Nohandlefornow
    @Nohandlefornow 2 ปีที่แล้ว

    When I opened prefrences and searched it up. It didn’t show the fspy addon, even I started it again

  • @RedwoodTheElf
    @RedwoodTheElf 4 ปีที่แล้ว

    This is cool, but what I really want to do is take the render from one camera in the scene and use it as a texture map for one of my materials. (So I don't have to render it out to an image and then import that image into a texture, allowing me to make tweaks to the image on the fly or animate the textures within the file itself.)

  • @begalooloo
    @begalooloo 5 ปีที่แล้ว +3

    same here i subbed too...gr8 more blender tuts

  • @josefceb
    @josefceb 5 ปีที่แล้ว

    I download the add-on for blender and this one not work in blender 1.80 (v2.80.75). I can't find it in add-ons dialogue window . Any advice? Thank you.

  • @pd-j
    @pd-j 5 ปีที่แล้ว +2

    nice tutorial, when I install the fspy add-on it still doesnt show up in the import options. Is it not working in the most recent 2.8 release?

  • @bpampuch
    @bpampuch 2 ปีที่แล้ว

    Although I admire CGMatter videos, a couple of mistakes were made in this video.
    1/ First of all this image has a 3-point perspective and you could have leveraged this by setting "Principal Point" to "From 3rd vanishing point". fSpy would determine the principal point as well as focal length from the image. This is why your Z axis doesn't match well in Blender.
    2/ For 2 vanishing points you should adjust the principal point manually to align the Z axis
    3/ In case of 2 vanishing points you don't set the focal length in the bottom right corner, but rather by moving the principal point left or right (it's a difficult process).
    4/ You could have placed the other X line at the ceiling level for better accuracy
    5/ Although not crucial in this case, it would help to set the origin on the floor, set the reference distance along Z, and then start modeling in Blender from the origin.
    I talk about these (and all other fSpy options) in my tutorial: th-cam.com/video/daiMOYR8GS8/w-d-xo.html and present how to deal with non-trivial images having various types of perspective.

  • @suspiciousstuff4999
    @suspiciousstuff4999 5 ปีที่แล้ว +1

    its so much better than doing this in non 3d softwares lol no offence

  • @kendarr
    @kendarr 5 ปีที่แล้ว

    Doing a project from view (looking from the camera), works better in my opinion, you don't need that many faces and gives you more control over where the stuff goes

  • @baronjutter
    @baronjutter 4 ปีที่แล้ว

    Hello, this tutorial is making me excited but I'm not fully understanding it. What I'm trying to do is make simple building facades from already perspective-corrected textures of building facades. There are many tutorials on this already, and it's easy to do with loop cuts and extrudes for simple square shapes. My problem is that some of my facades have curves and angles on them and when I start to play with that geometry, the texture distorts. I want to be able to move my geometry around, divide, extrude, bevel without the texture really changing, basically as if there was a projector projecting the texture from a fixed point and then I can wiggle the geometry to perfectly match the unchanging projected texture. Is this possible?
    Like in your example your whiteboard has a little tray along the bottom. How would you add that tray? Could you add some edges, extrude out the tray and wiggle it around until it lined up with the texture rather than the texture moving/warping the moment you moved a face?

  • @dr20231may
    @dr20231may 5 ปีที่แล้ว +2

    thanks

  • @MrTidx90
    @MrTidx90 2 ปีที่แล้ว

    Thanks for the vid!

  • @ChikadorangFrog
    @ChikadorangFrog 5 ปีที่แล้ว +1

    Please upload the Files used in the Video so that we can follow everything --- from absolute beginner

  • @elnico5623
    @elnico5623 4 ปีที่แล้ว

    whats the program that puts what you write on the top left

  • @vojtaklemperer2997
    @vojtaklemperer2997 5 ปีที่แล้ว +8

    I think its called f - spy, not fspy as a one word.
    f stands for focal length, so its a focal length spy ;)

    • @longpinkytoes
      @longpinkytoes 5 ปีที่แล้ว

      what about frisbee? :P

    • @suspiciousstuff4999
      @suspiciousstuff4999 5 ปีที่แล้ว

      @@longpinkytoes what about it?

    • @longpinkytoes
      @longpinkytoes 5 ปีที่แล้ว

      @@suspiciousstuff4999
      good pronunciation for fspy

    • @suspiciousstuff4999
      @suspiciousstuff4999 5 ปีที่แล้ว

      @@longpinkytoes 😭😭😭

    • @edh_
      @edh_ 4 ปีที่แล้ว

      I hope he's just trolling us.

  • @riccardofissore7996
    @riccardofissore7996 5 ปีที่แล้ว

    how to bake textures? so that I can import a mapped object in a software like after effects through element 3d plugin

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว

      Here is a tutorial I made on it: th-cam.com/video/8NYNiayHvJI/w-d-xo.html
      generally baking is fairly straight forward but using projected textures requires some extra work (covered in the linked tutorial). Hope it helps :)

  • @SinanAkkoyun
    @SinanAkkoyun 5 ปีที่แล้ว +2

    This is soo awesome, imagine what game devs can do with that!

    • @kaare1992
      @kaare1992 5 ปีที่แล้ว +1

      Sinan Akkoyun Game devs are way ahead bro.

  • @infinitefx10
    @infinitefx10 ปีที่แล้ว

    Legend 🙌

  • @RonenAprils
    @RonenAprils 4 ปีที่แล้ว

    ok at 0:00 , click and hold your left arrow button
    and MEDIA OFF LINE

  • @wailfulcrab
    @wailfulcrab 5 ปีที่แล้ว

    Probably it doesnt work in 2.8, but for 2.79 was addon called BLAM that did the same thing without need to use external software, marking the lines with grease pencil.

    • @JIMMI7711
      @JIMMI7711 5 ปีที่แล้ว +2

      blenderartists.org/t/retiring-blam-and-announcing-fspy-a-stand-alone-camera-matching-app/1132588

  • @Esteban-lh7qz
    @Esteban-lh7qz 5 ปีที่แล้ว

    Vanishing point error?, could it be cuz it was set to 2 point vanishing?

  • @researchandbuild1751
    @researchandbuild1751 3 ปีที่แล้ว

    Using the uv modifier seems way harder than just uv unwapping from view..

  • @koye4427
    @koye4427 5 ปีที่แล้ว +13

    The first frame of the video is "Media Offline" lol

  • @Lowercaseqb
    @Lowercaseqb 2 ปีที่แล้ว

    I have a macbook air, does Fspy work with this?

  • @brightgarinson3099
    @brightgarinson3099 5 ปีที่แล้ว

    Wouldn't it be better to take the individual planes and "project from view" the floor, left wall, right wall, and ceiling?

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว

      Possibly, however this technique generalizes to any type of geometry. The one by one approach will become super tedious when you need to handle the projection of 200+ faces.

  • @Iazyturt
    @Iazyturt 4 ปีที่แล้ว

    what if your aspect is lower than 1

  • @danielwalter5436
    @danielwalter5436 4 ปีที่แล้ว

    How would you go ahead and map a scene with multiple pictures taken? Let's say, I'd like to do something like photogrammetry but manually by using camera projections to get cleaner results with less poly count. Is something like that possible?

  • @littlesnowflakepunk855
    @littlesnowflakepunk855 5 ปีที่แล้ว +5

    2:18 the sex axis?

  • @gabeybaby2018
    @gabeybaby2018 ปีที่แล้ว

    anyone see the "media offline" text at 0:00?

  • @biruknege9583
    @biruknege9583 4 ปีที่แล้ว

    where did find that reference photos?

  • @philipp7pc
    @philipp7pc 5 ปีที่แล้ว +7

    Some of the best blender tutorials out there on Your channel. Just get a better microphone to perhaps get the voice away from that knife sharp sound?

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว +8

      Just got a new microphone, will try it out for the next video :)

  • @achrafmsadek6706
    @achrafmsadek6706 5 ปีที่แล้ว +2

    Thank you

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว

      Thanks for watching :)

  • @sombatkhruathong829
    @sombatkhruathong829 4 ปีที่แล้ว

    I have a question: how to export to fbx, obj with the photo mapping (as texture)? If not, it seems there is no value to create a work like this...

  • @mrfeathers3938
    @mrfeathers3938 4 ปีที่แล้ว

    Every time I load an image into fspy it rotates it. How do I fix this??

  • @jeelzzz
    @jeelzzz 5 ปีที่แล้ว +5

    i miss the old cgmatter D:

  • @matiasgoinheix366
    @matiasgoinheix366 5 ปีที่แล้ว

    Can you give volume to some details using the same picture, without modelling them? Some texturing/shading technique?

    • @CGMatter
      @CGMatter  5 ปีที่แล้ว

      Some things that come to mind is creating a roughness map so things like the white boards are shinier than everything else, you can also generate a bump map from the original photo but it should be made very subtle since it's not physically correct at all. Best tip I have is to add very subtle mist (fog) to the scene which gives it tons of volume.

    • @matiasgoinheix366
      @matiasgoinheix366 5 ปีที่แล้ว

      @@CGMatter Thank you very much, I'll do some reading about those ideas.

  • @Whalester
    @Whalester 5 ปีที่แล้ว

    please make a video about the harder case where there's objects like a table or couch in the photo. IDk how to do that yet :/

  • @goku21youtub
    @goku21youtub 5 ปีที่แล้ว

    how can i bake the projected texture into a normal uv space(another unwrapped channel) ?

  • @excellenceinanimation960
    @excellenceinanimation960 4 ปีที่แล้ว

    what about a forest scean?

  • @anderspedersen9250
    @anderspedersen9250 5 ปีที่แล้ว

    how do I take a Photo of what jeg have make ???

  • @Starius2
    @Starius2 5 ปีที่แล้ว +2

    when you extrude (hitting E), just hit X, Y or Z instead of canceling

  • @anupamghoshh
    @anupamghoshh 5 ปีที่แล้ว

    Hi CGM, I am not able to find a tutorial on how to 2d/3d animate over a video (as a background) in real-time in blender 2.8 , can you make a tutorial for the same?

  • @flexydex8754
    @flexydex8754 4 ปีที่แล้ว

    Camera mapping onto a sphere?

  • @adonaldson
    @adonaldson 5 ปีที่แล้ว

    Hi there, thanks for this video. When I worked my way through it with my own files, your mirror effect worked perfectly. However, when I tried to add an object into the scene to cast shadows onto my 'walls', the shadows wouldn't not appear. Is that just a basic conceptual misunderstanding on my behalf? That projected textures can't receive shadows? I've tried to look for information on this, but don't have the vocabulary to ask the right questions!

    • @akane7337
      @akane7337 5 ปีที่แล้ว

      In the tutorial there is no proper shader on the material. If you add a shader and plug the image into the diffuse slot, the material will be able to receive shadows. Speaking of which, the room will now have shadows from the walls, and you will probably need some light inside.

  • @Zubbbz
    @Zubbbz 4 ปีที่แล้ว

    cant find the addon

  • @parix85
    @parix85 4 ปีที่แล้ว

    Dude this is making me high. Good dope.

  • @tiagotiagot
    @tiagotiagot 5 ปีที่แล้ว

    Why not use the BLAM addon? It's not available for 2.8 yet?

    • @editfoxextras8530
      @editfoxextras8530 5 ปีที่แล้ว +1

      fSpy is the successor to BLAM, actually!

    • @tiagotiagot
      @tiagotiagot 5 ปีที่แล้ว

      @@editfoxextras8530 Really? Why did it move out of Blender?

    • @editfoxextras8530
      @editfoxextras8530 5 ปีที่แล้ว +1

      @@tiagotiagot I'm not sure, unfortunately. I only know this because BLAM's GitHub page has a notification saying that it's deprecated, with a link to fSpy as the alternative. They're made by the same developer I believe.