Stop Mashing. Do This Instead.
ฝัง
- เผยแพร่เมื่อ 18 ก.ย. 2024
- In this video I show new players how to construct an offensive game plan.
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Game audio was real quiet in this one, just realized too late.
All good, still super helpful
i can't believe you rn
"Stop mashing." and Hwoarang thumbnail, you knew what you were doing weren't you hahah
Yeah I took offense to that lol
Speaking as a noob, when do Hwoarang’s strings stop 😂. This dude kicks me 57 times in a row, then there is a tiny sliver of time that a butterfly couldn’t flap its wings during before he starts another 57 hit combo 😅
That's nothing, Asuka players just face roll on their controller
Asuka doesnt has long BS @@Dootteh318
@@brandont4322long story short, you have to gamble on a crouch. Mpst hwoas loop d34 into 2 (a high punch), then just do d34 again. The idea is they will keep doing this until you respond. If you crouch you can dickjab him or something. There are points when you can sneak in an armor crush. The only thing is he has 2 really good mids that are safe, one is a heat engager and that's minus 9 and the other is a ch launcher that's +1 (those r both on block). If a hwoa hits either of these and you block it then its not really his turn anymore. He can out jab you if he's plus 1 but that's it. It's kinda just a 50/50 thing. Crouch until you think he's gonna do a mid and then try to get some distance when he does something unsafe. Hard to sum up in a youtube comment. Also his d3 4 is surprisingly steppable. This also isn't even close to all inclusive its just the most common moves I see other hwoas use during pressure
Think of it like this. You want to dish out damage and you want consistency. So you create situations which lead to this damage consistently. Mashing like a maniac - blind gambling. Creating setups and playing off of them - putting your money where it matters
I fuck with this message, keeps you locked in. I'm locked in
I absolutely love your videos. You're really calm and explain everything as clear as it should be, with practical examples which some videos around lack. Keep it up 😁
Now I know there’s a part of you that thinks you’re just another tekken teacher among the billion, nonetheless keep it up man, you’re definitely one of the better ones and you have an amazing, calming voice lol. You’re the type of teacher that makes other want to teach and pass it on
What a thoughtful and uplifting comment, thank you friend. :)
very useful, putting into examples stuff that we can feel but can't quite visualize, very nice thank you
This is such a well articulated video. After playing tekken 7, I feel I understood these things, but the way you explained them was so much better than I ever could have.
Hey loops - thanks for the videos, really been helping with my growth in Tekken specifically and my growth as a Kuma player. One topic I think may be worth touching on for your audience is heat engage usage. Not necessarily just 'when', 'when not to'. Lots of people online tend to use their universal heat move in response to someone else going into heat, and they don't cancel the animation leading to super easy backdash -> whiff punishes. Think a lil run-over of that kind of habit may help with some newer players, I know it took me a little while to kick the habit.
I do this a lot, but I'm also at lower ranks where it works really well. Most players use their heat button to basically force their turn with armor/frame advantage, and then use that to put pressure on, and either rack up damage or get a bunch of chip damage and then take their turn again with the heat smash. Using mine in response puts them on the backfoot where I can start pressuring them and force them to either waste their heat gauge, or use the threat of that to bait them into overextending and getting free punishes. It generally works really well for me, and when it doesn't it's generally because I just made a generally bad play in neutral like throwing out unsafe moves or just general RPS mistakes like getting my high ducked and punished.
But I hear a lot of people saying similar things as you where they kinda trash-talk using heat in response to heat. What exactly makes this strat so bad at higher levels? Is it mainly that it's easy to punish if you're predictable in doing it?
@@Leap623 In my experience, it's purely down to predictability - the moment at high level I notice someone activate heat in response to my own, I start baiting it in consistent rounds for easy punishes. It's not a problem at low level, but when you're closer to Purples, every opportunity you can find to get an upper hand and every habit your opponent or even yourself have can decide wins or losses. Getting rid of those twitch responses can be super important.
love your content bro, i even love the style you do your thumbnails and titles in. simple and straight to the point.
If I don’t know what im doing neither are you, im standing still like a moyai statue and just mash a really dumb string and it always lands 🌞
And then you get a string of opponents that “neither are you” doesn’t apply, lose streak 10, uninstall tekken. Bad mindset but I know you’re just kidding lol
Giving more examples
Lili df3 - one of her main moves
On block is +3
On hit is +8
On counter = combo
If your opponent eat the move you follow with f1+2, if they mash during it ou get a free 1+2. (same apply to 1,2 jab into f1+2)
If your opponent block the move you can go for df1, if they try to step or mash the follow up, then the option select game start (d2, f3, 4,1, ff4, etc)
Clear and concise with great visual explanation *tips hat*
New to Tekken. Found your channel with the leo video, been hooked since. Keep it up! (more leo plz)
Can we please agree that the mashing characters in t8 are victor and azucena
Nice video. I personally dont mash. But this is something to think about.
Always remember you’re fighting against another player not another character so think humanly about what your opponent is capable of. The character is never more powerful than the player.
When I played Tekken as a kid, me and everyone I played with just button mashed, cuz thats kinda what we knew. No one wanted to genuinly learn a character.
As an adult, you'd think I'd shake that away. But it's always stuck to me. Not only with Tekken, pretty much every fighting game. Which is why I've in the last few years have tried to "re-invent" myself by playing characters I didnt usually play as. Such as zoners or characters that forced me to stay back and think. Cuz once I'm aggressive, my brain shuts off again and I start to button mash again.
The problem with Tekken in that regard is that, there are no characters like that. There are no zoners. So I'm trying to find what characters are "defensive" and the only ones I know are Asuka and Kazuya?
Who are the more defensive oriental characters in Tekken 8?
Jun, Jack, Xiayou, Leroy, Asuka, Lili, Bryan, Claudio, Feng, Lee, Alisa, Zafina. Those are the defensive characters that jump to mind. Each is defensive in their own unique way. Xiayou is super evasive, Leroy has a bunch of parries, Bryan has long safe counter hit pokes, etc. If you want a defensive character I would choose one of those you like the look of most.
@@loops9508 Thank you! I'll play around with Alisa and Claudio for a bit to see how I like them c:
cool self reflection
Great video, as always. I would argue we can still call it a knowledge check. There's the niche ones, as you said, and then there's the more general ones that are more about the fundamentals of the game. Like, if the opponent doesn't know how to, for example, duck a jab or sidestep a jab, imagine a jab spam, then there's a knowledge check to me. So I will gladly keep doing that over and over again. But yeah, just a small point
In the general sense sure, but if you start using the term knowledge check in reference to things like frame traps then nobody is gonna understand what you're talking about. Its the fgc equivalent of putting tomato in a fruit salad.
Knowledge checks are called like that because they usually have one size fits them all answer. What is being talked in this video is a real rps situation that will work even your opponent knows what to do against it. Mainly because you can rotate your options from it. The lesson here is that you should strive to play more off of these kind of setups and less off of gimmicks (ideally)
Your stick audio makes it sound like you have a mixbox. If so, do you recommend getting one?
I like my mixbox. 😂
I’ll remember this tip when Im top 4 at Evo 2024
Excellent 🌹
youre really making me want to play feng
I picked him up yesterday, holy shit EASY character, like damn. Very powerful, low execution, greatly reduces your mental stack.
@@Im0nJupiter I underestimated him big time, went up against a feng who was on a 13 win streak and got destroyed 😂
Kbd and wave dash guide plz bro
I never see people hitting rage art in higher level videos. I like to read a run in or whiff punish rage art, so much so that some people might say I’m throwing it raw. Am I doing something wrong? I don’t just throw it out, I wait until I can catch the opponent.
Is rage art a scrub maneuver?
If you're reacting and using it good job. If you use it on a feeling then you're just living and dying by a read. Godlike if you were right, a scrub if you're wrong lol
I think it's best to just try and defend to your best ability and look for block/wiff punishment opportunities
if you are whiff punishing with rage art you could have whiff punished launcher into rage art, doing it as a read to someone running in can be worth it if you are low and feel you need to take a risk for a comeback but otherwise the risk reward is generally not worth it at a high level.
The reason why high level players very rarely raw rage art is because of the risk associated with it. It's a long start up with a cinematic intro that let's your opponent know it's coming and is blockable on reaction to the intro, and it's launch punishable on block which means you're definitely dead.
Because of the extremely high risk associated with it, you're generally much better off taking a less risky path with similar damage (Off a launch which you would have gotten with the same read) and saving the rage art to extend your damage in that combo.
I've had so many matches where I should have lost, my opponent had me cornered or they were pressuring me really hard and I was legit crumbling, and then they decide to raw rage art expecting me to mash out and I kill them for it.
The problem with raw rage arts is there is almost always a better solution.
If the super kills them dont worry about it
Could you make a video of what the kudos stuff means? Like- side swapper- goal oriented- etc.
I don't think it's worth thinking about tbh. Too vague to mean anything.
nice vid
Bing bong, early gang skrrr
3/5 game???😢