You didn’t show him the famous photo from the ycs of all the cards on the table resolving a chain in the mirror? His reaction would have been priceless!
When he was breaking over Rinoheart i was like "No, that one is fine, it isn't even a fusion-spell-monster." I was baffeled that japan limited Rinoheart.
And the only other kind of deck that has the same potential, but is just stronger, is exodia ftk, sadly its not consistent enough to be competitive vs tear
Him realizing that Konami making the game archetype centric so that they can just ban the deck and move to selling the next thing was the most impressive part of all this.
He also noticed how the devs handcraft the archetypes as to make "deck construction" a Joke in this game 13:20 ... because all cards are labeled to play together and also tutor themselves 1:07:30
@@JaimeAGB-pt4xl deck construction is definitly not a joke even with this. sure beginners have it easy to make a playable deck by just sticking to the archetype and sure some metas dont really punish you much for bad card choices. but top level players will squeeze every little advantage they can get out of building decks in the most optimal way and thats not even including the tech cards that can come from the entire game.
@@JaimeAGB-pt4xl there‘s still some deck building since you don‘t just run 3 of every archetypal card and nothing else. But it has gotten a lot simpler (not that MTG doesnt also somewhat have this via colours, tribal decks & powerful generics).
@@mauer101:07:03 the story of YGO and why its inferior compared to other games, be it in business practices and/or card desing ... and more to the deck building point
@@daedalus525301:07:03 the story of YGO and why its inferior compared to other games, be it in business practices and/or card desing ... and more to the deck building point even
Man, watching CGB come to the understanding of "every card interacts with another card and you need to decide when to interrupt the opponent and order your cards so they have to guess which one you want to actually resolve and wheter they negate the first thing or the second thing" is amazing, because he is absolutely correct. Whereas in other games, interruptions may be limited, and you play with "IF they have an interruption", in yugioh you play with "WHEN they have an interruption". And you need to learn how to use your interruptions at critical points. He gets it. Like Neo he sees the code. He's starting to believe.
I was very much in awe at that moment, because he really figured how the game plays and it seemed like his journey paid off big time to see how ygo works without ever seeing a match. Been watching every single one of these videos and it is just insane to me, that he keeps on filtering out the "what you could do" and starts to more and more focus on the "what is really relevant for modern ygo". Like he himself mocks the levels and atk/def values at this point. Like how can he not only understand what info on the cards are more and less trivial, but also how the game reaches its playable state, just by participating in the series? Gotta hand it to both of them really, the format is more than working. And it is no longer any bit of relevant if CGB makes the wrong choices in the end, because all the evaluations are what really drive the whole narrative so well.
CGB being a control player in magic probably contributes, in part, to this as it's also a pretty accurate summary of how combo vs control decks often play out in MTG, especially in older formats.
Nah. It's not a matter of IF they have the interruption. It's a matter of what you can do afterward. That's true both in MtG and Yugioh. You never make moves with the assumption that your opponent won't be able to do anything about it, because that's how you lose card games.
Yup the people that missed this meta only liked the mirror matches. It was torture for people that liked other decks at the time and the only way to beat them was with floodgates
I think it was initially banned when Kit went to 1 and then swapped with it when Kit went to 0. I could be wrong, but the point does stand that I am fairly certain there is no current format where both Kit and Instant Fusion are legal together and for good reason.
Thank you, Tiarlement strongest. A deck so powerful that it lost about *29 of 55* cards from its fullest power deck list in the OCG / Asian territories...and its remains was STILL part of tier 1 contenders. It lost literally more than half of its cards to the banlist and still put up results.
I took one look at Merrli and went "oh fuck it's dredge" which would immediately get any magic player to understand the kind of deck you're dealing with
Yeah I was half watching, but I heard the mill stuff and thought oh is this dredge? Dredge with even more broken toys because dredge in magic can't come close to tearlaments level. You dredge 6, you get to cabal therapy off the narcomoeba, spawn a couple zombies from bridge, pass turn. With this it's hey want to mill almost the entire deck in one go instantly, have force of will, do ALL the things because yugioh it's all free. Like tear sounds to me what dredge in magic would be if no graveyard hosers existed at all dredge would be tier zero. It would be like flash hulk at GP Flash levels of dumb.
As someone who plays both games, both Dredge and Tearlament have convinced me that making a self-milling deck in any card game in a fun and balanced way simply cannot be done. Two of the big 3 card games, one of which literally invented the concept of a TCG, made the exact same mistake and it ended up exactly the same way.
@@dark_rit you know what the funny thing is? The cards cimo mentions in the end, keldo and mudora? Those are part of the same archetype as kelbek and agido and ARE graveyard hate. That are instants in the grave. So not only did full power ishizu tear have the best graveyard setup that coincidentally destroyed the opponents deck, it was also able to counter other tearlaments if those 2 hit the grave. The reason tear was tier 0 wasn’t just because it was better than every other deck because of how fast it could go, it was also because it was the only deck that could make effective use of the best answers to it
Man I really hoped you'd have shown him like 1 turn of a good tear mirror to see what's the reaction of someone completely out of the game. Also I hope you have a fast recovery Cimooo!! I was truly happy when I saw your posts after the operation even if we are strangers on the internet.
In one of CGB's streams, he mentioned that he did actually record himself watching a video of a Tearlaments combo after a recording with Cimo and that he would release it after Cimo released his relevant video (which is almost certainly this video). I can't wait, lol.
I'm making my prediction with just seeing CGB talk about Merrli that by the end of this, he's gonna call this Yugioh 3 since by all measures, POTE and beyond has basically been that.
I've always said that POTE was the point where Konami looked at the game and decided that they may have gone too far. My prime example is mirrorjade which does everything you'd want in a card: non-targeting non-destruction removal, it gives follow up, it's a board wipe on removal. After that they made spright and tear, which while strong, is balanced by the fact that most of spright's interruption goes negative in some way and everything in Tear targets. Even kashtira, a deck that people often call poorly designed, has no non-targeting removal. (Edit: I forgot about big bang, but that wipes both fields making it still a pretty fair card) And then they kind of threw all that out the window with snake eye where flamberge's graveyard effect doesn't target for some reason along with there being no real downside to making any sort of play using ash or poplar.
My main problem I think with modern design was when he saw Kit. I think Burst Of Destiny was the first set where boss monsters do literally everything. They should not be an extender and interruption in one card. Chixao searches and can negate, Empen is a floodgate that searches and Mirrorjade banishes then gets a search from the apparent cost of sending an albaz fusion to grave. Kit is the same as all of these and worse as it extends, searches and can be interruption from making another fusion. This is getting almost as bad with princess as it extends, can be a starter by being generic then pops on the next turn. The level of what a boss monster has to be is getting incredibly silly. Somehow they manage to keep power creeping between the list and card design is going to hit a breaking point either this year or next.
Yu-Gi-Oh 3 introduces the 3 effects rule: - 1 effect to special summon itslef from the hand - 1 effect while face-up on the field to give you card advantage - 1 effect in the graveyard to recurr itself
@@Ruby_Mullz I'm convinced that card design will not hit a breaking point within two years, because Tear allowed for fun games despite its power (its biggest design problem is that it was so far ahead of everything else, leaving no space for different decks or playstyles), and more recent decks are less powerful than full power Tear.
Valeu! You could show CGB really confuse cards, like simultaneous equation cannons, and ask him to explane them to you. He gets a point for every card he understand.
This. Ishizu Tear mirror matches were about nothing but skill. But the raw power of that deck was too much for everyone else. I wish Ishizu Tears back, in a metagame where the deck is fine against others.
That was the one saving grace of the format, how absurdly interactive tear mirrors were. Just nothing else could even compete, unless you completely floodgate tear out of the game. For the highest skilled players it was great, but for your average joe...yeah, you're just gonna get your lunch money taken by the tear players
@ and we can't forget how expensive cards are when the format is tier 0. You have to be good and have a way to spend a lot on trading cards. Or play uninteractive floodgates.
And trivikarma. Both cards basically make tear uncounterable, people fixated on being able to grab planet with it but being able to add scream or any of the traps is kinda huge. Not to mention you could basically do the dredge like play style of the deck after it got hit at that point as well.
WE DON"T NEED JOSHUA SCHMIDT VERSION TWO!!! GOD FORBID WE CREATE A STUN ANDY!! Runic is a cool archetype and I appreciate innovations with it. STUN PLAYERS can go back to the pits of fire and doom whence they came!
@52:14 Fun fact, Perlereino actually had a mistranslation when coming to the TCG - it is actually supposed to say "returned to the deck" (or something along those lines), since the fusion summons don't actually shuffle into the deck it wouldn't work under normal yugioh rules, so CGB picking up on that and asking about it is quite funny, lol. And obviously since it was a mistranslation, the card officially worked as intended in the TCG for purposes of tournaments and such.
To add on how scary tear is, I have seen people do No balist tournaments and though experiments, were everything is legal. Two decks reign supreme essentially. Some variant of Magical scientist FTK, and Tear. Tear is an absulute monster of a deck.
@@philgoad5587 I tried true draco recently in master duel when they unbanned master peace and honestly the deck kind of sucks if you go second you usually just lose
Don't forget Tear could also just FTK with a tuner and Halq + Selene, just making Tempest Magician with a million Spell counters on the Field from all the mills.
And from what (little) I've seen of no banlist, Tear is signfiicantly better than any FTK in that format, because it still basically always wins going first (except against itself - its boards are technically "fair," but it is extraordinarily powerful compared to everything else) and does better going second.
The idea that YGO is basically introducing a new color whenever they introduce a new archetype is wild, but it makes it make a lot more sense from an outsider's perspective.
It's a decent idea but it's inaccurate. Each archetype is really just a new tribal tag. I don't know why Cimooo moved away from that description cause he's used it in the past but not recently. By comparison, the closest decks that I've seen in Magic that function like how Yugioh does is Sliver and Human. Each card feeds into the others and buff and improve them all while working towards a common goal.
@@qwertyg3666i kinda wish i wasn't burnt out on playing when tear was at full power, the mirrors are so fun to watch (at least for me, some friends of mine absolutely detested everything about it)
@@minifeebas8911true, there are so many choices and interactions it would absolutely fry the average card gamer's mind. i would personally enjoy if every deck and every matchup was like this but yeah... it would be as uninteresting and as complicated as the board game Go.
I'd be interested in seeing CGB react to an interesting match of YGO "2.0" with some play by play explanation. Something like peak tearlament mirror since he already went through the cards.
I second this, to this day imo a Full Power Tear Mirror Matches is the most unhinged and complex gameplay has ever gotten (at least that i have seen) in ANY of the big popular card games. It's card game history at this pont
How do you do a whole video with CGB about Tearlaments, and *not* end up showing a replay of a Ishizu-Tear Mirror match?!?!?! How else is he going to understand the power level we're talking about if he doesn't watch a 30 minute turn with over 18 points of interaction from each player take place within the first Main Phase?!?!
@@HazeEmry i feel overwhelmed, and fear abt my ygo future; however, i already ordered 3 copies of the new blue-eyes structure deck; the colossal dragon and the maiden got me😅
@@Levi_the_Med for what it's worth, Tearlaments got absolutely crucified by the ban list, and even the 2 tier 0 formats we've had since then have been a return to normalcy by comparison. Like, even compared to 2nd most powerful deck Yu-Gi-Oh's history, Tear is still miles ahead. Konami R&D were straight up on crack.
By reading the cards. Yugioh is a simple game that's easy to understand. Reading the card explains the card. And by doing so, you understand how interactions play out.
The card used to cheat out Kitkallos is Instant Fusion and that is actually limited in the TCG...Cimo confused it with the master duel banlist in which it is banned
Was waiting for CGB to be shown Tearlaments; was not disappointed in his reactions :D Gotta admit, even if it was insanity. The deck was kinda fun to play in a mirror match :O
Hope u enjoy the game, it’s the most difficult TCG to get into, but I hope u don’t get disheartened by how degenerate some of the posts can be. Strangely that’s the best but worst part of the game. It’s so fun once all the complicated parts click in your head!
Tearlaments is the equivalent to a Dbz fight, were their throwing punches back and forth so fast its just blurs as they float along. From the inside its a skill intensive knuckledown perfectly matched fight. From the outside its a Blur as they lazily float along and it gets boring to look at fast.
As a tear enjoyer myself.... I do love watching the deck spin its wheel but you are probably right that a lot of people just dpn't even wanna see it play with how much milling is going on I'll say, I think the biggest problem of the tear format wasn't tear but the Ishizu but I could be coping
@@shokudiablo6716 Nah; I think it's pretty much agreed upon that Ishizu was what pushed Tearlament over the edge from "close to Tier 0" to "Tier 0 even with half the cards banned"
It's boring to play too. There's no skill involved when your deck does the exact same thing all the time. Why bother going through the motions? Just dump the top 15 cards of your deck and summon your end board then tell your opponent to do the same. The fact that spreadsheets and flowcharts exist for how to play a deck should be a red flag to anyone that claims to love the game.
Agido in its art, ominously descends as it heralds Pure Yugioh. Unhindered by any semblance to other card games, it harnesses the pure essence of what makes this game what it is. Infinite Advantage Infinitely.
There were a few things that didn't go explained enough. Rulkallos specifically requires Kitkallos, who is banned. This required people to run janky fusion substitute cards and mill them by luck just to summon Rulkallos, and people didn't mind doing it. Also even though Kelbek was oppressive, Cimo didn't show the other 2 Earth Fairies (called Ishizu cards) both of which at instant speed shuffles cards from the gy to the deck. Tearlament main deck monsters fizzle if they are shuffled into the deck b4 the chain resolves because their card effects specifically says the fusion needs to include them, which if they're shuffled back, cannot apply. In general, if you were able to stop the Tears special summon, they only got 3 total fusion chances since they're all hard opt. They are stoppable but in practice, they're too consistent and can play on turn 0. But also this is a beloved t0, even though it kinda divided the players in half in terms of love and hate. It's an improvement to every other t0 decks which were heavily hated generally. During this time, the historically dominant winners just kept on winning because it was one of the most skill based mirror matches maybe in the history of the game. There are a ton of nuances and other tools that make this match up really silly and complex. Some cards turn off gy effects, and for one thing, Kelbek and Agido were reciprocal, which made it a skill check for people to decide if they're even gonna activate it. The pros read the game better and had better decision making that let them consistently beat lesser players playing the same deck and milling both players willy nilly
the other fun thing cimo missed is that the deck was arguably quite fine without the ishizus - perhaps a slap on the wrist with tear kash and friends later on, but prior to mama the deck was pretty fairly matched up against stuff like runick spright (which arguably was better) so all the silly stuff that cgb was guffawing over at the start? they could potentially all be allowed in the game if they simply never printed a single earth fair6
This was a great idea, I feel like CGB got a good feel for what a typical duel in modern yugioh looks like after evaluating this archetype. His comment about how "maybe everything just has to be this nuts in order for us to have a game" is dead accurate lol. I freaking love watching these btw, keep it coming. He missed a few things, but I think he did a fantastic job of evaluating these cards overall. Yugioh cards have a lot of text lol. Classic reading situation. Really looking forward to the next one, this was by far the best episode in the series. The archetype idea was really good, I feel like CGB was really able to put everything together and understand the game better by seeing an archetype doing it's thing. Can't think of another really good archetype to show him, but this is definitely the format. Seeing all the cards and how they interact seemed like it really helped him understand how they work and what a duel looks like.
Now that I think about it, we’ve had themes to each tier zero deck in history. Chaos was the lack of restrictions/costs on cards. Dad/Tele-Dad was the power creep of attribute synergies and the GY. DRulers were the culmination of type synergies and the GY/banish usage. Nekroz was the over generalization and consistency of ritual support. Zoo was breaking the inherent balanced nature of XYZs. Pepe was the unforeseen power in an easy access ED without summon limits. Spyral just said FU to the link mechanic. Tear said FU to the fusion cost mechanic, and SE said FU to cost in general.
Wait so synchros are the only one that doesn't have a dedicated tier 0 format up to this point? It's not like it's a bad mechanic. Maybe synchros were mostly fair and not too generic to get one.
@HazeEmry Synchros are by far the most balanced summoning mechanic that isn't just outright bad (like Ritual and Gemini). To break them you'd need to be able to use cards in hand/graveyard as Synchro material and do some insane level manipulation.
@@HazeEmry not specifically tier 0 but most certainly hte most abusable cards in conjunction with links, there is a card called crystron halqifibrax and mecha phantom beast auroradon that lets just say has caused enough war crimes facilitating oppressive negate boards of mostly synchro monsters
@@YukiFubuki. Oh I lived through Halq, but that's still a link that's being abused and not a synchro. It's just I never laid out tier 0 decks and thought about them to think about this
@@jacobmonks3722 yeah but Nekroz is here for rituals so a mechanic worse than synchros can get tier 0 but not it is kinda weird to me. 5Ds best era I suppose (Rua best boy)
To understand how ridiculous this deck is, you have to realize that every single no-ban list tournament that has been held in the past 2.5 years has been dominated by tearlaments without exception. You’d expect the tournaments to be full of ftk’s where you draw your whole deck, but turn 0 interaction with havnis and orange light is just way too broken
Love seeing CGB's brain completely melt at the introduction to (let's be honest) Yu-Gi-Oh 5. Showing the shufflers would have probably been a good idea, they were a pretty crucial part of the deck.
Yeah, I think the Shufflers were the final piece to really show how the deck came together. CGB even correctly noticed that Agido and Kelbek would help your opponent too. The shufflers are what prevent that and take tear from just 'the best deck ever' to 'I don't know how this could possibly be topped'
This is my favorite video between you two by far, finally seeing cgb react to and understand a full archetype, can’t wait to see him react to Kashtira, branded, scareclaw, yubel, the possibilities are endless!! Awesome work and glad to have you back my friend
God, Tear was such a masterclass of a deck. It could do anything. ANYTHING. Control, combo, even stun depending on how quickly you could turbo out Winda/Dweller. It gave you so much interaction, it let you play the game so much, and it let you craft whatever board you wanted. OTK's weren't ever an issue. There was never a deck like it before and there'll never be a deck like it again, which is a shame because I think it was a step in the right direction, although it obviously was too much too quickly. I've never had more fun than I have during a full-power Tear mirror. Such a skill-intensive time. I loved having to actually think during a duel, and even when you got hand-trapped into oblivion, you could still play close to the ground. Havnis+Sulliek was an incredible hand that survived a lot. I miss it, man.
Funny thing, rescue ace is like 90% tear in terms of design space. Just you know, you actually have to know interactions to get results with it, and the deck loses to itself more too. The tools that archtype has are so robust its still top tier in terms of being able to play into boards going second, and its very layered going first.
I'm so happy that you're trying this format. I've thought for a while that letting CGB see how archetype is designed to interact with itself and the opponent would be fun. Gives him a lot more context as to how the game functions, and helps him see where things get screwy. Also, glad you're out of the hospital.
I like how all 3 formats had different ideas to hit Tearlaments. The TCG and OCG banned Kitkallos but MD left her alive and banned Merrli instead. Only the OCG limited Reinohart. Only MD limited Sulliek. Perlereino is fully legal in the TCG, limited in the OCG, and banned in MD. And yet, in all 3 formats, despite all of the hits, Tearlaments is still alive as a viable deck to this day. IMO, the MD version with Kitkallos legal but Merrli banned is my favorite to play.
You should show him a control Yugi deck, like labrynth or runick next, so he can have a rest... or maybe not. The difference between a control deck in yugi and magic would be interesting too.
The main difference between control in magic and control in yugioh is that control decks in yugioh operate on the board, while in magic they operate out of the hand primarily. Lab would be hard to do here because Lab's power is in the versatility that comes from being able to tutor any normal trap in the game directly to the field. A Lab deck can be tailored to exactly your preferences. Without having the knowledgebase of what normal traps can do, it'd be very hard to pin down exactly what's going on.
The most insane part about absolute full power Ishizu Tear is it had literally unlimited grind game and the deck gets BETTER the longer the game goes. Since all the tear cards shuffle themselves back you eventually get to the point where literally 80%+ of your deck is names meaning it is straight up impossible to miss your mills and it snowballs even further out of control.
that was a great video. I especially liked how the knowledge from previous episodes with single cards were in contrast to this somewhat coherent aechetype cardlist. Nice.
It's kind of funny to watch CGB call Merrli an "accelerant". Also: Hell yes! I've been waiting for an episode like this since the series started. I wouldn't have immediately gone for Tear, but I guess that's one way to break the ice. edit: CGBs reactions are hillarious. Kind of wish Cimo had shown him the rest of the Ishizus. The shufflers definitely add to the madness. Also: Might have been fun to mention the mirror match. The Tearlament mirror is just insane.
You would probably build full power fiendsmith snake-eye with full bystial package and prey to draw them. I still think if you go first with snake-eye you would probably win.
The thing that was so frustrating to me about Tearlament is that _every_ card in the archetype does _everything._ You can’t negate anything because their entire deck is redundancies. Every monster mills _and_ fuses, every spell/trap does something crazy and _also_ mills for some reason. Just a supremely frustrating experience.
the thing about ishizu tear is it also was one of the most fun mirror matches in the entire game. It was some of the most interactive yugioh in recent years. I would call ishizu tear yugioh 3 honestly.
Tear 0 is one of the best alt formats of all time. We just collectively need a few years to unwind from consecutive tear mirrors to bring that fact into our hearts.
The fact that Yugioh players unironically call a tier 0 format "some of the most fun in the entire game" is why I don't trust Yugioh players opinion on anything.
@@xXSamir44Xx The mirror was legitimately interactive and skill testing. There were no one sided blow outs(ie who wins the coin flip or draws the out) or solitaire (the go second player was going to play on the go first player). The only issue with Tear is that it was the only deck on that level. If you had 4 or 5 decks at similar power level and interaction focus it would legitimately be the dream format. It says something when regardless of go first or second the general sentiment was that the better player should win with top players. It was also a departure from the omni-negate focus. Tear plays were usually more interruptions than negates (or were usually specifically either monster, spell, or special summon negates and not all 3). People calling it some of the most fun in the entire game view it as a possible direction play could go where you don't have to sit and watch an oppressive turn 1, not all interaction is negating, and decks are non-linear and reward skilled play. Honestly take away all Ishizu millers and a mostly ungimped tear would probably be relatively ok now with a few strategic hits. Pre ishizu tear was trading blows with spright which isn't exactly a meta relevant deck anymore.
Fun fact: In the latest no banlist tournement, the top 16 consisted of 14 tears, the top 8 consisted of 7 tears, 1 floo and 1st, 2nd, 3rd, 4th place, were ALL TEAR. Pretty sure that there has also been a lot of no banlist tournements where tearlements got banned from them because they all knew they would be first if not.
@@mrevilducky Barrier statue and the Simorgh Link are two banned cards that together can completely shut out Tear. Then obviously DImension Shifter is a massive blowout against Tear. The fact Floo lost despite being practically built to counter Tear says a lot for Tear's power.
So as crazy as tear is, and how spot on he was about some things, I think you should show him a modern deck that is TOTALLY FINE, just to temper his expectations on certain effects (tutoring, redundancy). Make him realize why Kitkallos as a search is absurd, but swordsoul emergence is mostly fine
Honestly I'm surprised it took this long for someone to just say "here's an entire deck list, what do you think?" As a yugioh player with no real knowledge of MTG or Hearthstone decks, it would be very cool to see CGB and/or Rarran steal this idea
CGB kinda did this with the Mirrodin video, most of the cards he showed were from a particular busted artifact deck that had like six different cards from it banned
Great vid bois. Best wishes Cimo. I actually like how they handled the banning/limiting of Tear in Master Duel. It's still heavily limited/restricted but by not banning the fusions it's still playable and quite good but not consistently busted.
CGB is perfect for this format. I just wish Cimoo would have shown him a "1 turn combo video" at the end, to show him the madness in action afterwards.
The "your turn, you mean our turn" meme is incredible for this deck. Tier zero. Wow! Makes sense though from what you've shown so far. Hand traps and synergies designed together in the same archetype is so gross.
@@kirayabaaaaaaaa Ya it wasn't really until darkwing blast and the danger builds that Tear started overtaking spright by a wide margin, and even then it was still fairly close until Mavens when it became the only deck worth playing. Just think it important and interesting to point out the best deck ever was initially underhyped, especially because of OCG's spright format.
28:35 yes. this is modern yugioh. since ygo is my first ever card game, whenever people say combo, i think of a single card that leads into a million things. apparently a "normal" or as i like to call them "boring" combos require upwards of 2 to 3 cards to perform lol.
I still stand by tear was strong but it was the ishizu cards that propelled into absurdity. If thosse cards didnt exist and with the printing of bystials tear suddenly becomes more managable. But this was a fun watch.
Yes even after the banlist, the mermaid just find a new panerth in crime to play with and still fine even konami throw in a deck that anti them both in story and in game... And the fact that they lore basic poor girl got rule by a tyrant so that why they have "tear" in they name but they sure bring tear to opponent play again them
The thing that's bonkers and what you have to realize is that all of the cards in the archetype were basically at parity to draw compared to the rest of the top decks. You were still playing a deck that could win the game fairly, and games were often completely swung in your favor if you milled 2 gy triggers off of a mill 3 early in your turn.
When are you going to try magic cimo? A one pack per 3 wins challenge ala master pack challenge would be sick. Not only would we get the glory of you trying and learning a new game, getting better, using your general cardgame experience to accerlerate your growth, but unique insights into your thoughtprosesses behind line etc. Godspeed for your recovery dude!
I like how CGB didn’t notice that Rulkallos needed Kitkalos as material lmao so it was Much Much Harder to summon after Kit was banned lmao, that was arguably another reason why it was fine
I really wanted him to actually see one of the combos take place. I think his head would explode seeing it in action. It's a thing of beauty. Despite how powerful the deck is, it is actually very beloved because of the sheer amount of interaction that takes place from the very beginning of the game. If you aren't playing it you'll lose, but it's perhaps the most skill intensive and interactive mirror match in the game's history.
Given how these often go, I really appreciate the way that this time you provided context so that it's not an endless series of "You fool, you didn't take into account this thing I withheld from you!"
I think this is the first thing where I'm like oh, YGO might be awesome. Like I really see what "no costs, infinite tutors" can get you. It's almost a fighting game, where you've got different lines and mixups and if your opponent is predictable you can take advantage of that. I would absolutely play tearlement mirrors in a way that I'm not super interested in yugioh at large
Tear mirrors were some of the most fun you could ever have in YGO. If you're a bad player the better player wins but if you and your opponent are on equal playing level holy the games were legendary.
you hit the nail on the head; "yugioh is a fighting game in the form of a tcg" is a widely common sentiment in the yugioh community and can easily be summed up as why people like yugioh despite how broken the game seems from an outsider's perspective the thing with tearlaments wasnt really doing anything all that obscene when it first came out, its still an incredibly strong deck on release as it was giving the current best deck at the time a run for its money but it was losing that fight though not by much and people actually considered tear by itself a rather fair deck overall even in spite of all they can do they actually only got so many points of interaction which also all targets so they can get completely blown out by a deck that is built to output more then they can answer or be potentially walled by something that cannot be targeted or beat over its really due to how much milling they can do that just simply enables so many different tech choices that makes them so disgusting like most duels dont even see kaleido-heart in the first place while rulkallos typically only gets brough out a single time in the majority of their games and her battle protection effect generally isnt relevant, instead they utilizes the tear's penchant of milling to hopefully amass resources beyond what the opponent can deal with and being able to fuse using materials from hand/grave/field to fusion summon monsters like el shaddoll winda and predaplant dragostapelia for examples which are monsters that tearlaments honestly shouldnt have any business using making things so much harder for the opponent however the real floodgates breaking down is with the ishizu cards that were released later that the last 2 cards shown; kelbek and agido are categorized as that practically and single handily doubled tear's mill rate elevating them to tier 0 or should i say 'tear' 0 status as ishizu-tear but cimo skipped over the remaining 2 ishizu cards; mudora and keldo and didnt really full explained kelbek and agido too because part of why ishizu-tear was so dominant of a deck was that kelbek and agido also milled the opponent's deck so just by tearlaments doing their thing the opponent's deck is already down 10 cards then the tear player can can do it again the next turn with kelbek and agido once more totaling 20 cards before the opponent even gets to their 2nd turn potentially but most likely rendered the their deck into non-functionality because by this point half of it is missing if they arent playing a grave-centric strategy themselves which then gives way for mudora and keldo the remaining ishizu cards to further mess with the opponent because these 2 shares the effect of being able to shuffle back 3-5 cards from either player's grave into the deck at quick effect speeds so even if the opponent IS playing a grave-centric strategy mudora and keldo will just pick apart their grave by selectively shuffling back what the opponent would want in grave while also keeping the tear player from accidently decking out or getting back useful cards the tear player do not want milled the ishizu cards can effectively end games by themselves before the tear portion of the deck even needed to do anything, even if the opponent's deck survives the ishizu milling onslaught it has to now content with the tear portion while being effectively crippled so that the only deck that can compete with ishizu-tear was ishizu-tear deck itself
You said that a lot of people were "disenchanted" with modern Yugioh because of Tearlaments, but it's honestly the only deck of the last few years that I enjoyed playing. It was an incredibly skillful mirror and its interaction wasn't based solely around who can make the most negates or make their negates first. This is the only deck I've seen regularly make chain links higher than 3 (the highest I happened to get was actually 12). It really felt like you were going toe to toe with the opponent and not just trying to curb stomp them or box them out of the game. I absolutely LOVED Tear format, even though I believe the kinds of formats that have a singularly "best deck" are generally unhealthy.
While the mirror was auper engaging and it really did make sure that you'd have to use every fold of your brain, any other instance just wasn't good for any of you, yeah sure curve stomping some one by activating whatever doing misplays, full on caveman was fun for like 2 or 3 games then it was either boring or you felt bad for your opponent when they wouldn't scoop and tried to play it out, conversely if they opened their 1 card that would hose you it was also funny for them (or you) like 2 or 3 games and then i guess it would have been alright if only because the alternative was that you lost instantly as opposed to winning instantly I appreciate it, it was some of the most fun I've had playing yugioh and it had to go because if you didn't like the playstyle and or having to keep track of 20 billion activations then you had no reason to play the game A similar thing happens to me in the floo mirror, the way cards resolve immediately makes the game feel absolutely clunky to my particular brain, so if floo had been tier 0 I wouldn't have played the game during that time
I cna literally play Goat and Edison and get exactly what you're describing anyway. Chain Links going up extremely high is not a mark of fun gameplay but rather a quirk, but everything else is literally just what Yugioh always *was* about until the game ran out of control. It was always about slow and methodical gameplay, assessing what your opponent hand, building up resources, making efficient trades and plays to build up economy over your opponent. Plus it actually ALLOWED you to catch up if you were behind. This has always been what Yugioh was intended to be, but then people started demanding more and more broken cards, started demanding that traps be activatable from the hand and that they not be traps but monsters, complained about anything that you couldn't put to immediate use, and any monster that couldn't special summon itself or search something else out became garbage. All I'm saying is that what you're praising is what we always had before, except in the modern age it required you people to have a literal broken deck in order to realize it.
Would have been funny to see cgb react to the fact that even though Rulkallos is unlimited, since it requires Kitkallos, if you didn't know about King of the swamp, you'd think there'd be no way to summon it.
There is a Chinese tournament which play without any ban list , which means that you can build any card you want, guess what tear always win and over70% of the deck is build from tear which means back to 2022 people are actually playing against smth really overpowered
You didn’t show him the famous photo from the ycs of all the cards on the table resolving a chain in the mirror? His reaction would have been priceless!
What's that one quote about it? "Why are they doing a deck profile showing in the middle of a match?"
@@MikeMozzaro You don't do deck profiles and compare cards to decide a match? In my yugioh?!
Yeah, when I Heart chain link 8, when this was covered by Another TH-cam, I honestly Lost My mind.
Any idea on where to find it? I don't play YGO and I'm kinda curious lol
@@1ryb360 Just google tearlaments mirror match, it's the first result in the image search.
"Man Who Thought He Had Lost All Hope In Yu-Gi-Oh Loses Bit More Hope He Wasn't Aware He Had."
many people on konami's teams let their intrusive thoughts win for this to be a thing
When he was breaking over Rinoheart i was like "No, that one is fine, it isn't even a fusion-spell-monster."
I was baffeled that japan limited Rinoheart.
Man acquired -2 hope.
The bar was on the floor. The game handed him a shovel and told him to dig
If CGB reads this. Tearlament is no fucking joke. I mean this 100% at full power it beats even today's decks. It is that ridiculous.
Turn 0 and has 3 Fusion monster is still a nightmare to me
And the only other kind of deck that has the same potential, but is just stronger, is exodia ftk, sadly its not consistent enough to be competitive vs tear
@@grimrapper5202Wait...
Turn 1 I would have understood...
*but TURN 0??? H O W*
It is today's deck.
It sounds like it would be an anime story arc of the characters having to gather the legendary deck
Him realizing that Konami making the game archetype centric so that they can just ban the deck and move to selling the next thing was the most impressive part of all this.
He also noticed how the devs handcraft the archetypes as to make "deck construction" a Joke in this game 13:20 ... because all cards are labeled to play together and also tutor themselves 1:07:30
@@JaimeAGB-pt4xl
deck construction is definitly not a joke even with this.
sure beginners have it easy to make a playable deck by just sticking to the archetype and sure some metas dont really punish you much for bad card choices.
but top level players will squeeze every little advantage they can get out of building decks in the most optimal way and thats not even including the tech cards that can come from the entire game.
@@JaimeAGB-pt4xl there‘s still some deck building since you don‘t just run 3 of every archetypal card and nothing else. But it has gotten a lot simpler (not that MTG doesnt also somewhat have this via colours, tribal decks & powerful generics).
@@mauer101:07:03 the story of YGO and why its inferior compared to other games, be it in business practices and/or card desing ... and more to the deck building point
@@daedalus525301:07:03 the story of YGO and why its inferior compared to other games, be it in business practices and/or card desing ... and more to the deck building point even
Man, watching CGB come to the understanding of "every card interacts with another card and you need to decide when to interrupt the opponent and order your cards so they have to guess which one you want to actually resolve and wheter they negate the first thing or the second thing" is amazing, because he is absolutely correct.
Whereas in other games, interruptions may be limited, and you play with "IF they have an interruption", in yugioh you play with "WHEN they have an interruption". And you need to learn how to use your interruptions at critical points. He gets it. Like Neo he sees the code. He's starting to believe.
I was very much in awe at that moment, because he really figured how the game plays and it seemed like his journey paid off big time to see how ygo works without ever seeing a match. Been watching every single one of these videos and it is just insane to me, that he keeps on filtering out the "what you could do" and starts to more and more focus on the "what is really relevant for modern ygo". Like he himself mocks the levels and atk/def values at this point.
Like how can he not only understand what info on the cards are more and less trivial, but also how the game reaches its playable state, just by participating in the series?
Gotta hand it to both of them really, the format is more than working.
And it is no longer any bit of relevant if CGB makes the wrong choices in the end, because all the evaluations are what really drive the whole narrative so well.
He's a blue player that's been playing for forever. This is what they think like.
CGB being a control player in magic probably contributes, in part, to this as it's also a pretty accurate summary of how combo vs control decks often play out in MTG, especially in older formats.
Nah. It's not a matter of IF they have the interruption. It's a matter of what you can do afterward. That's true both in MtG and Yugioh. You never make moves with the assumption that your opponent won't be able to do anything about it, because that's how you lose card games.
@@Enjokala Well, every game of Yugioh is basically a Storm/combo mirror with like 12 force of wills.
This video is footage of showing a caveman a nuclear weapon
Extra funny considering all the fusion summoning cgb was dealing with!
Lmao yes
many people on konami's teams let their intrusive thoughts win for this to be a thing
Coughing baby meeting hydrogen bomb for the first time
Caveman? More like normal person that doesn't enjoy a card game that went nuclear 10+ years ago
Ahhhhh yes.... the "Havnis into Kelbek, Agido into 10 minutes combo into despair"
I. JUST. PLAYED. ONE. CARD!!!!
I mean; as long as the card you played was Merrli; I think you should be fine :)
You're fine. You're also playing tear and you milled 13 to their 10.
That was your first mistake.
Yup the people that missed this meta only liked the mirror matches. It was torture for people that liked other decks at the time and the only way to beat them was with floodgates
@@ghosbaby Surely the solution to this is to make every OTHER deck capable of making a 10 step chain combo off the back of one card too right?
The slow unraveling of the cards is like seeing the development of something, and realising you're watching the creation of the atomic bomb.
Cimo played so many different formats that he thought Instant Fusion was banned. It's still at 1 in the TCG.
I think it was initially banned when Kit went to 1 and then swapped with it when Kit went to 0. I could be wrong, but the point does stand that I am fairly certain there is no current format where both Kit and Instant Fusion are legal together and for good reason.
@@amethonys2798 There's a meme I saw where someone was taking Instant Fusion from Kitkallos, saying "This isn't healthy for you".
@@amethonys2798Instant Fusion started out at 1 from ages ago and then they banned Kitkallos straight away.
also pretty sure he showed cgb Instant Fusion previously too
instant was banned tho
Thank you, Tiarlement strongest. A deck so powerful that it lost about *29 of 55* cards from its fullest power deck list in the OCG / Asian territories...and its remains was STILL part of tier 1 contenders. It lost literally more than half of its cards to the banlist and still put up results.
I took one look at Merrli and went "oh fuck it's dredge" which would immediately get any magic player to understand the kind of deck you're dealing with
it's dredge but waifus, which is even more deadly
Yeah I was half watching, but I heard the mill stuff and thought oh is this dredge? Dredge with even more broken toys because dredge in magic can't come close to tearlaments level. You dredge 6, you get to cabal therapy off the narcomoeba, spawn a couple zombies from bridge, pass turn. With this it's hey want to mill almost the entire deck in one go instantly, have force of will, do ALL the things because yugioh it's all free. Like tear sounds to me what dredge in magic would be if no graveyard hosers existed at all dredge would be tier zero. It would be like flash hulk at GP Flash levels of dumb.
As someone who plays both games, both Dredge and Tearlament have convinced me that making a self-milling deck in any card game in a fun and balanced way simply cannot be done. Two of the big 3 card games, one of which literally invented the concept of a TCG, made the exact same mistake and it ended up exactly the same way.
@@dark_ritit gets worse. Tear is so good at milling that tear players would often run a few extra cards, just so they don't lose to deckout
@@dark_rit you know what the funny thing is? The cards cimo mentions in the end, keldo and mudora? Those are part of the same archetype as kelbek and agido and ARE graveyard hate. That are instants in the grave. So not only did full power ishizu tear have the best graveyard setup that coincidentally destroyed the opponents deck, it was also able to counter other tearlaments if those 2 hit the grave. The reason tear was tier 0 wasn’t just because it was better than every other deck because of how fast it could go, it was also because it was the only deck that could make effective use of the best answers to it
Man I really hoped you'd have shown him like 1 turn of a good tear mirror to see what's the reaction of someone completely out of the game.
Also I hope you have a fast recovery Cimooo!! I was truly happy when I saw your posts after the operation even if we are strangers on the internet.
😅😅😅😅😅😅😅😅😅😊😅
In one of CGB's streams, he mentioned that he did actually record himself watching a video of a Tearlaments combo after a recording with Cimo and that he would release it after Cimo released his relevant video (which is almost certainly this video). I can't wait, lol.
I'm making my prediction with just seeing CGB talk about Merrli that by the end of this, he's gonna call this Yugioh 3 since by all measures, POTE and beyond has basically been that.
I've always said that POTE was the point where Konami looked at the game and decided that they may have gone too far.
My prime example is mirrorjade which does everything you'd want in a card: non-targeting non-destruction removal, it gives follow up, it's a board wipe on removal.
After that they made spright and tear, which while strong, is balanced by the fact that most of spright's interruption goes negative in some way and everything in Tear targets.
Even kashtira, a deck that people often call poorly designed, has no non-targeting removal. (Edit: I forgot about big bang, but that wipes both fields making it still a pretty fair card)
And then they kind of threw all that out the window with snake eye where flamberge's graveyard effect doesn't target for some reason along with there being no real downside to making any sort of play using ash or poplar.
My main problem I think with modern design was when he saw Kit. I think Burst Of Destiny was the first set where boss monsters do literally everything. They should not be an extender and interruption in one card. Chixao searches and can negate, Empen is a floodgate that searches and Mirrorjade banishes then gets a search from the apparent cost of sending an albaz fusion to grave. Kit is the same as all of these and worse as it extends, searches and can be interruption from making another fusion. This is getting almost as bad with princess as it extends, can be a starter by being generic then pops on the next turn. The level of what a boss monster has to be is getting incredibly silly. Somehow they manage to keep power creeping between the list and card design is going to hit a breaking point either this year or next.
Yu-Gi-Oh 3 introduces the 3 effects rule:
- 1 effect to special summon itslef from the hand
- 1 effect while face-up on the field to give you card advantage
- 1 effect in the graveyard to recurr itself
@@Ruby_Mullz I'm convinced that card design will not hit a breaking point within two years, because Tear allowed for fun games despite its power (its biggest design problem is that it was so far ahead of everything else, leaving no space for different decks or playstyles), and more recent decks are less powerful than full power Tear.
Valeu! You could show CGB really confuse cards, like simultaneous equation cannons, and ask him to explane them to you. He gets a point for every card he understand.
Make him try and understand small world
Love this!
@@matt6870the concept isn't hard
it's memorizing/coming up the routes on the fly that's hard
A tear mirror might be the most interaction yugioh has ever had
Doesn't make a tier 0 format a good thing.
@ I'm not going to argue against that. More a response to how cgb was describing tear as very uninteractive
This. Ishizu Tear mirror matches were about nothing but skill. But the raw power of that deck was too much for everyone else.
I wish Ishizu Tears back, in a metagame where the deck is fine against others.
That was the one saving grace of the format, how absurdly interactive tear mirrors were. Just nothing else could even compete, unless you completely floodgate tear out of the game. For the highest skilled players it was great, but for your average joe...yeah, you're just gonna get your lunch money taken by the tear players
@ and we can't forget how expensive cards are when the format is tier 0. You have to be good and have a way to spend a lot on trading cards. Or play uninteractive floodgates.
I honestly think the funniest part is that CGB knows wifus enough to know wifu tax is a thing but "husbando" was a foreign language to him.
Fun Fact, we really only had a week of FULL Power Tear Ishizu.
Most of the time tear dominated it was missing Tearlament Kashtira
And trivikarma. Both cards basically make tear uncounterable, people fixated on being able to grab planet with it but being able to add scream or any of the traps is kinda huge. Not to mention you could basically do the dredge like play style of the deck after it got hit at that point as well.
giving a non ygo player TEARLAMENTS as a "mid term" is like giving a 3rd grader who was held back twice a mid term on thermodynamic engineering.
Tbf, this 3rd grader nailed the midterm. He didn't get many wrong and 2 of them wouldn't be wrong if we were in the OCG
hearing CGB say "Oh, but it's a hard once per turn (dismissive)" was surreal and I loved it
Someone should probably let CGB know that no one has tribute summoned a card without "Monarch" in the name since 2015.
Sad masterpiece noises
Floo
floowandereeze
Kaijus technically
@@Z3r0Flames kaijus are special summoned, not tribute summoned
please make CGB rate Runick. As a blue player he will love it
Edit: corrected a spelling mistake.
The moment he sees runick dispelling he's going to lose it i think.
Yes please
This is what I am looking forward to most (also a blue and runick player lol)
WE DON"T NEED JOSHUA SCHMIDT VERSION TWO!!! GOD FORBID WE CREATE A STUN ANDY!!
Runic is a cool archetype and I appreciate innovations with it. STUN PLAYERS can go back to the pits of fire and doom whence they came!
@@kcguardian i play runick spright and i'm planning to play runick WF, i'm one of the good guys :)
@52:14 Fun fact, Perlereino actually had a mistranslation when coming to the TCG - it is actually supposed to say "returned to the deck" (or something along those lines), since the fusion summons don't actually shuffle into the deck it wouldn't work under normal yugioh rules, so CGB picking up on that and asking about it is quite funny, lol.
And obviously since it was a mistranslation, the card officially worked as intended in the TCG for purposes of tournaments and such.
Magic the Gathering can and will errata cards without reprinting the updated version
To add on how scary tear is, I have seen people do No balist tournaments and though experiments, were everything is legal. Two decks reign supreme essentially. Some variant of Magical scientist FTK, and Tear. Tear is an absulute monster of a deck.
I still think No Ban True Draco when you can play every floodgates under the sun tops, but yeah, otherwise there's no competition.
@@philgoad5587 I tried true draco recently in master duel when they unbanned master peace and honestly the deck kind of sucks if you go second you usually just lose
Truly, the impediment of grief
Don't forget Tear could also just FTK with a tuner and Halq + Selene, just making Tempest Magician with a million Spell counters on the Field from all the mills.
And from what (little) I've seen of no banlist, Tear is signfiicantly better than any FTK in that format, because it still basically always wins going first (except against itself - its boards are technically "fair," but it is extraordinarily powerful compared to everything else) and does better going second.
This video is a bomb. Made in a bomb factory. Inside CGB's mind.
“Would I do that?”
“Yes.”
No hesitation whatsoever as it should be.
The idea that YGO is basically introducing a new color whenever they introduce a new archetype is wild, but it makes it make a lot more sense from an outsider's perspective.
not really, you wouldn't put a bunch of goblins in a dinosaur deck, or a bunch of dinosaurs in a merfolk deck, etc
@rickmel-q7m The thing is, not every deck is tribal
@@DerekS-kq3zh so? how many decks are running sqwee and sheoldred together?
@@rickmel-q7m I run Sheoldred in my Slimefoot and Squee Brawl deck.
It's a decent idea but it's inaccurate. Each archetype is really just a new tribal tag. I don't know why Cimooo moved away from that description cause he's used it in the past but not recently.
By comparison, the closest decks that I've seen in Magic that function like how Yugioh does is Sliver and Human. Each card feeds into the others and buff and improve them all while working towards a common goal.
The full-power Tear mirror was literally like playing a different game.
Edit: I feel like the massive drop-off of Ash at the time speaks to this
It was really fun too right up until you wanted to play literally anything else at which point it was pure unadulterated misery.
@@qwertyg3666i kinda wish i wasn't burnt out on playing when tear was at full power, the mirrors are so fun to watch (at least for me, some friends of mine absolutely detested everything about it)
@@minifeebas8911unironically if every combo deck could be like the year mirror in pure interaction then yugioh would be my favorite game ever
@Finalslashes i personally agree but i feel like a lot of people, especially the more casual people, would just quit
@@minifeebas8911true, there are so many choices and interactions it would absolutely fry the average card gamer's mind. i would personally enjoy if every deck and every matchup was like this but yeah... it would be as uninteresting and as complicated as the board game Go.
On that day Grass was not Green enough. Btw we need more of this archetype content. Great stuff by Cimoooooooo.
26:10
“Oh god. Let me read those stupid Fairies again”
Me, chuckling that he has not read the REALLY STUPID, REAL Fairies once.
I'd be interested in seeing CGB react to an interesting match of YGO "2.0" with some play by play explanation. Something like peak tearlament mirror since he already went through the cards.
I second this, to this day imo a Full Power Tear Mirror Matches is the most unhinged and complex gameplay has ever gotten (at least that i have seen) in ANY of the big popular card games.
It's card game history at this pont
"I have seen the dark souls that inhabit this world , and it scares me"
-CGB , after looking at Tearlaments
How do you do a whole video with CGB about Tearlaments, and *not* end up showing a replay of a Ishizu-Tear Mirror match?!?!?!
How else is he going to understand the power level we're talking about if he doesn't watch a 30 minute turn with over 18 points of interaction from each player take place within the first Main Phase?!?!
Hey non-ygo players, how do you feel reading this comment?
@@HazeEmry i feel overwhelmed, and fear abt my ygo future;
however, i already ordered 3 copies of the new blue-eyes structure deck; the colossal dragon and the maiden got me😅
I miss full power Tear format. Whenever I lost, I actually felt completely outplayed by the opponent
@@Levi_the_Med for what it's worth, Tearlaments got absolutely crucified by the ban list, and even the 2 tier 0 formats we've had since then have been a return to normalcy by comparison. Like, even compared to 2nd most powerful deck Yu-Gi-Oh's history, Tear is still miles ahead.
Konami R&D were straight up on crack.
By reading the cards. Yugioh is a simple game that's easy to understand. Reading the card explains the card. And by doing so, you understand how interactions play out.
"You're going to slowly put the pieces together very quickly"
Bro what?
@@jamesloder8652 it means "soon, you will be slowly putting the pieces together".
The card used to cheat out Kitkallos is Instant Fusion and that is actually limited in the TCG...Cimo confused it with the master duel banlist in which it is banned
i never realized you could cheat it out with instant fusion, thats crazy.
@uuh4yj43 oh yeah...that's literally why it got banned in master duel
@@DinoSoGreat5000and the reason it got banned in the TCG
pleaseeeeee show him a mirror match and try your best to help him understand the way that each chain resolves
Cimo should use the Masterduel card art is way better for the eyes
Was waiting for CGB to be shown Tearlaments; was not disappointed in his reactions :D
Gotta admit, even if it was insanity. The deck was kinda fun to play in a mirror match :O
It may have dredged up some bad memories.
This series got me to start playing yu gi oh. Crafted my Max Cs and Ash Blossoms and I’m ready to go! Cimo let’s go!
I'm sorry for your loss
Hope u enjoy the game, it’s the most difficult TCG to get into, but I hope u don’t get disheartened by how degenerate some of the posts can be. Strangely that’s the best but worst part of the game. It’s so fun once all the complicated parts click in your head!
Welcome and have fun!
Nice! What deck you playing?
Gonna wanna craft the mulcharmy maxx c's
Tearlaments is the equivalent to a Dbz fight, were their throwing punches back and forth so fast its just blurs as they float along. From the inside its a skill intensive knuckledown perfectly matched fight.
From the outside its a Blur as they lazily float along and it gets boring to look at fast.
As a tear enjoyer myself.... I do love watching the deck spin its wheel but you are probably right that a lot of people just dpn't even wanna see it play with how much milling is going on
I'll say, I think the biggest problem of the tear format wasn't tear but the Ishizu but I could be coping
@@shokudiablo6716 Nah; I think it's pretty much agreed upon that Ishizu was what pushed Tearlament over the edge from "close to Tier 0" to "Tier 0 even with half the cards banned"
It's boring to play too. There's no skill involved when your deck does the exact same thing all the time. Why bother going through the motions? Just dump the top 15 cards of your deck and summon your end board then tell your opponent to do the same. The fact that spreadsheets and flowcharts exist for how to play a deck should be a red flag to anyone that claims to love the game.
@@NovusIgnisspreadsheets for tear exist? lol. the deck is extremely nonlinear, such spreadsheets arent possible.
Agido in its art, ominously descends as it heralds Pure Yugioh.
Unhindered by any semblance to other card games, it harnesses the pure essence of what makes this game what it is. Infinite Advantage Infinitely.
There were a few things that didn't go explained enough. Rulkallos specifically requires Kitkallos, who is banned. This required people to run janky fusion substitute cards and mill them by luck just to summon Rulkallos, and people didn't mind doing it.
Also even though Kelbek was oppressive, Cimo didn't show the other 2 Earth Fairies (called Ishizu cards) both of which at instant speed shuffles cards from the gy to the deck. Tearlament main deck monsters fizzle if they are shuffled into the deck b4 the chain resolves because their card effects specifically says the fusion needs to include them, which if they're shuffled back, cannot apply.
In general, if you were able to stop the Tears special summon, they only got 3 total fusion chances since they're all hard opt. They are stoppable but in practice, they're too consistent and can play on turn 0.
But also this is a beloved t0, even though it kinda divided the players in half in terms of love and hate. It's an improvement to every other t0 decks which were heavily hated generally. During this time, the historically dominant winners just kept on winning because it was one of the most skill based mirror matches maybe in the history of the game. There are a ton of nuances and other tools that make this match up really silly and complex. Some cards turn off gy effects, and for one thing, Kelbek and Agido were reciprocal, which made it a skill check for people to decide if they're even gonna activate it. The pros read the game better and had better decision making that let them consistently beat lesser players playing the same deck and milling both players willy nilly
the other fun thing cimo missed is that the deck was arguably quite fine without the ishizus - perhaps a slap on the wrist with tear kash and friends later on, but prior to mama the deck was pretty fairly matched up against stuff like runick spright (which arguably was better)
so all the silly stuff that cgb was guffawing over at the start? they could potentially all be allowed in the game if they simply never printed a single earth fair6
This was a great idea, I feel like CGB got a good feel for what a typical duel in modern yugioh looks like after evaluating this archetype. His comment about how "maybe everything just has to be this nuts in order for us to have a game" is dead accurate lol. I freaking love watching these btw, keep it coming.
He missed a few things, but I think he did a fantastic job of evaluating these cards overall. Yugioh cards have a lot of text lol. Classic reading situation.
Really looking forward to the next one, this was by far the best episode in the series. The archetype idea was really good, I feel like CGB was really able to put everything together and understand the game better by seeing an archetype doing it's thing. Can't think of another really good archetype to show him, but this is definitely the format. Seeing all the cards and how they interact seemed like it really helped him understand how they work and what a duel looks like.
Now that I think about it, we’ve had themes to each tier zero deck in history. Chaos was the lack of restrictions/costs on cards. Dad/Tele-Dad was the power creep of attribute synergies and the GY. DRulers were the culmination of type synergies and the GY/banish usage. Nekroz was the over generalization and consistency of ritual support. Zoo was breaking the inherent balanced nature of XYZs. Pepe was the unforeseen power in an easy access ED without summon limits. Spyral just said FU to the link mechanic. Tear said FU to the fusion cost mechanic, and SE said FU to cost in general.
Wait so synchros are the only one that doesn't have a dedicated tier 0 format up to this point? It's not like it's a bad mechanic. Maybe synchros were mostly fair and not too generic to get one.
@HazeEmry Synchros are by far the most balanced summoning mechanic that isn't just outright bad (like Ritual and Gemini). To break them you'd need to be able to use cards in hand/graveyard as Synchro material and do some insane level manipulation.
@@HazeEmry not specifically tier 0 but most certainly hte most abusable cards in conjunction with links, there is a card called crystron halqifibrax and mecha phantom beast auroradon that lets just say has caused enough war crimes facilitating oppressive negate boards of mostly synchro monsters
@@YukiFubuki. Oh I lived through Halq, but that's still a link that's being abused and not a synchro. It's just I never laid out tier 0 decks and thought about them to think about this
@@jacobmonks3722 yeah but Nekroz is here for rituals so a mechanic worse than synchros can get tier 0 but not it is kinda weird to me.
5Ds best era I suppose (Rua best boy)
To understand how ridiculous this deck is, you have to realize that every single no-ban list tournament that has been held in the past 2.5 years has been dominated by tearlaments without exception. You’d expect the tournaments to be full of ftk’s where you draw your whole deck, but turn 0 interaction with havnis and orange light is just way too broken
Love seeing CGB's brain completely melt at the introduction to (let's be honest) Yu-Gi-Oh 5. Showing the shufflers would have probably been a good idea, they were a pretty crucial part of the deck.
Showing them would of BROKE CGB even more. He melted after like 2 cards
Yeah, I think the Shufflers were the final piece to really show how the deck came together. CGB even correctly noticed that Agido and Kelbek would help your opponent too. The shufflers are what prevent that and take tear from just 'the best deck ever' to 'I don't know how this could possibly be topped'
This is my favorite video between you two by far, finally seeing cgb react to and understand a full archetype, can’t wait to see him react to Kashtira, branded, scareclaw, yubel, the possibilities are endless!!
Awesome work and glad to have you back my friend
oh my god the "oh shit" after the second card really got me XD
CGB didn't notice that rulkallos requires kitkallos and was already told it was banned. Having to use a fusion sub makes rulkallos much worse
God, Tear was such a masterclass of a deck. It could do anything. ANYTHING. Control, combo, even stun depending on how quickly you could turbo out Winda/Dweller. It gave you so much interaction, it let you play the game so much, and it let you craft whatever board you wanted. OTK's weren't ever an issue. There was never a deck like it before and there'll never be a deck like it again, which is a shame because I think it was a step in the right direction, although it obviously was too much too quickly. I've never had more fun than I have during a full-power Tear mirror. Such a skill-intensive time. I loved having to actually think during a duel, and even when you got hand-trapped into oblivion, you could still play close to the ground. Havnis+Sulliek was an incredible hand that survived a lot. I miss it, man.
Funny thing, rescue ace is like 90% tear in terms of design space. Just you know, you actually have to know interactions to get results with it, and the deck loses to itself more too. The tools that archtype has are so robust its still top tier in terms of being able to play into boards going second, and its very layered going first.
I'm so happy that you're trying this format. I've thought for a while that letting CGB see how archetype is designed to interact with itself and the opponent would be fun. Gives him a lot more context as to how the game functions, and helps him see where things get screwy.
Also, glad you're out of the hospital.
I like how all 3 formats had different ideas to hit Tearlaments. The TCG and OCG banned Kitkallos but MD left her alive and banned Merrli instead. Only the OCG limited Reinohart. Only MD limited Sulliek. Perlereino is fully legal in the TCG, limited in the OCG, and banned in MD. And yet, in all 3 formats, despite all of the hits, Tearlaments is still alive as a viable deck to this day.
IMO, the MD version with Kitkallos legal but Merrli banned is my favorite to play.
8:38 CGB saying he’d be so angry, confirming what we’ve known all along in that he’d be playing Kashtira Stun.
Alright, now CGB needs to do this to Cimo in reverse- Dredge, and all of its historical variants lol.
You should show him a control Yugi deck, like labrynth or runick next, so he can have a rest... or maybe not. The difference between a control deck in yugi and magic would be interesting too.
Naturia might also be fun to see.
@@daedalus5253I feel like Naturia is the most like a Magic blue deck. He's gonna flip once he knows the cards aren't really that good
The main difference between control in magic and control in yugioh is that control decks in yugioh operate on the board, while in magic they operate out of the hand primarily. Lab would be hard to do here because Lab's power is in the versatility that comes from being able to tutor any normal trap in the game directly to the field. A Lab deck can be tailored to exactly your preferences. Without having the knowledgebase of what normal traps can do, it'd be very hard to pin down exactly what's going on.
The most insane part about absolute full power Ishizu Tear is it had literally unlimited grind game and the deck gets BETTER the longer the game goes. Since all the tear cards shuffle themselves back you eventually get to the point where literally 80%+ of your deck is names meaning it is straight up impossible to miss your mills and it snowballs even further out of control.
You should give him 2 archetypes and see if he can tell which is better.
In MtG terms this is just Dredge, but instead of exiling mats from the yard, they just shuffle back into the library 😵💫
that was a great video. I especially liked how the knowledge from previous episodes with single cards were in contrast to this somewhat coherent aechetype cardlist. Nice.
It's kind of funny to watch CGB call Merrli an "accelerant".
Also: Hell yes! I've been waiting for an episode like this since the series started. I wouldn't have immediately gone for Tear, but I guess that's one way to break the ice.
edit: CGBs reactions are hillarious. Kind of wish Cimo had shown him the rest of the Ishizus. The shufflers definitely add to the madness. Also: Might have been fun to mention the mirror match. The Tearlament mirror is just insane.
This deck is so strong that even if you unban every card now in 2025 you still cannot build a deck to fight against tear .
you could potentially make 1 but would be hard
You would probably build full power fiendsmith snake-eye with full bystial package and prey to draw them. I still think if you go first with snake-eye you would probably win.
Japan has held no banlist tournaments, and afaik tear has won every time (that is, snake eyes doesn't stand a chance)
@ yeah ofc I was just saying this is what would probably have the highest chance apart from full degen stuff.
@@moonythmwell having the most busted painfull choise ever helps with that engines aside
Please keep this format of looking at archtypes this video was great and it gives CGB so much more context when he has the full archetype
The thing that was so frustrating to me about Tearlament is that _every_ card in the archetype does _everything._ You can’t negate anything because their entire deck is redundancies. Every monster mills _and_ fuses, every spell/trap does something crazy and _also_ mills for some reason. Just a supremely frustrating experience.
Its just too efficient to stop.
the thing about ishizu tear is it also was one of the most fun mirror matches in the entire game. It was some of the most interactive yugioh in recent years. I would call ishizu tear yugioh 3 honestly.
Tear 0 is one of the best alt formats of all time. We just collectively need a few years to unwind from consecutive tear mirrors to bring that fact into our hearts.
The fact that Yugioh players unironically call a tier 0 format "some of the most fun in the entire game" is why I don't trust Yugioh players opinion on anything.
@@xXSamir44Xx The mirror was legitimately interactive and skill testing. There were no one sided blow outs(ie who wins the coin flip or draws the out) or solitaire (the go second player was going to play on the go first player). The only issue with Tear is that it was the only deck on that level. If you had 4 or 5 decks at similar power level and interaction focus it would legitimately be the dream format. It says something when regardless of go first or second the general sentiment was that the better player should win with top players. It was also a departure from the omni-negate focus. Tear plays were usually more interruptions than negates (or were usually specifically either monster, spell, or special summon negates and not all 3).
People calling it some of the most fun in the entire game view it as a possible direction play could go where you don't have to sit and watch an oppressive turn 1, not all interaction is negating, and decks are non-linear and reward skilled play. Honestly take away all Ishizu millers and a mostly ungimped tear would probably be relatively ok now with a few strategic hits. Pre ishizu tear was trading blows with spright which isn't exactly a meta relevant deck anymore.
@@mattsgamingstuff5867 The "skill" in question being a flowchart.
@@Lysvsyl If only a flowchart could handle the variance of this deck's mirror.
Fun fact: In the latest no banlist tournement, the top 16 consisted of 14 tears, the top 8 consisted of 7 tears, 1 floo and 1st, 2nd, 3rd, 4th place, were ALL TEAR.
Pretty sure that there has also been a lot of no banlist tournements where tearlements got banned from them because they all knew they would be first if not.
Oh what kind of banned cards were the Floo birds running?
@@mrevilducky Not sure about the cards exactly but dimension shifter was really good against tear
@@mrevilducky Barrier statue and the Simorgh Link are two banned cards that together can completely shut out Tear. Then obviously DImension Shifter is a massive blowout against Tear. The fact Floo lost despite being practically built to counter Tear says a lot for Tear's power.
11:39 and this is the moment CGB came to the horrifying realization of how the deck works.
This is the most Yugioh video I’ve ever seen 😂
So as crazy as tear is, and how spot on he was about some things, I think you should show him a modern deck that is TOTALLY FINE, just to temper his expectations on certain effects (tutoring, redundancy). Make him realize why Kitkallos as a search is absurd, but swordsoul emergence is mostly fine
Honestly I'm surprised it took this long for someone to just say "here's an entire deck list, what do you think?" As a yugioh player with no real knowledge of MTG or Hearthstone decks, it would be very cool to see CGB and/or Rarran steal this idea
CGB kinda did this with the Mirrodin video, most of the cards he showed were from a particular busted artifact deck that had like six different cards from it banned
I want MBT sitting in the far back screaming "ITS NOT THAT BAD", "THE MIRROR MATCHES ARE SO FUN", "IT JUST NEEDS THE RIGHT META"
Instant Fusion for Kitkalos... good days, man Tear was the most fun format we had in years, still coping to play that deck, Kitkalos my beloved.
Great vid bois. Best wishes Cimo.
I actually like how they handled the banning/limiting of Tear in Master Duel. It's still heavily limited/restricted but by not banning the fusions it's still playable and quite good but not consistently busted.
No mudura or keldo so he sees the shuffles that refill your deck lol
Feel like this was cimo's little treat to himself and im so here for it
CGB is perfect for this format.
I just wish Cimoo would have shown him a "1 turn combo video" at the end, to show him the madness in action afterwards.
The "your turn, you mean our turn" meme is incredible for this deck. Tier zero. Wow! Makes sense though from what you've shown so far. Hand traps and synergies designed together in the same archetype is so gross.
36:34 "Why as a game designer, why as a game manager, would you want this happening two to three times a game?"
Komoney: Money 🦀
I did not expect to see Ishizu cards at the end for CGB to react to
Haven’t watched yet but if CGB played Hogaak bridge dredge at full power then he would understand why tear was broken af
I think people don't recall that during just PoTE, Tear wasn't even considered the best deck. It wasn't until Mavens that the deck truly took off.
in TCG tear was considered the best deck a little while after release, it was only OCG where spright dominated
@@kirayabaaaaaaaa Ya it wasn't really until darkwing blast and the danger builds that Tear started overtaking spright by a wide margin, and even then it was still fairly close until Mavens when it became the only deck worth playing.
Just think it important and interesting to point out the best deck ever was initially underhyped, especially because of OCG's spright format.
28:35 yes. this is modern yugioh.
since ygo is my first ever card game, whenever people say combo, i think of a single card that leads into a million things.
apparently a "normal" or as i like to call them "boring" combos require upwards of 2 to 3 cards to perform lol.
I still stand by tear was strong but it was the ishizu cards that propelled into absurdity. If thosse cards didnt exist and with the printing of bystials tear suddenly becomes more managable. But this was a fun watch.
So Tear is just YuGiOh’s Dredge, got it. Except every card is Bazaar of Baghdad and Hogaak in one.
I see why this deck was nuked from orbit.
Yes even after the banlist, the mermaid just find a new panerth in crime to play with and still fine even konami throw in a deck that anti them both in story and in game...
And the fact that they lore basic poor girl got rule by a tyrant so that why they have "tear" in they name but they sure bring tear to opponent play again them
The thing that's bonkers and what you have to realize is that all of the cards in the archetype were basically at parity to draw compared to the rest of the top decks. You were still playing a deck that could win the game fairly, and games were often completely swung in your favor if you milled 2 gy triggers off of a mill 3 early in your turn.
When are you going to try magic cimo? A one pack per 3 wins challenge ala master pack challenge would be sick. Not only would we get the glory of you trying and learning a new game, getting better, using your general cardgame experience to accerlerate your growth, but unique insights into your thoughtprosesses behind line etc. Godspeed for your recovery dude!
Same time cgb tries Yu-Gi-Oh actually cimo has played magic before
Love the willy wonker reference
"You loose good day, sir.'
"Turn 0 win! Let's go!"
Yup, nail on the head. That's why this deck needed to be gutted/deleted.
I like how CGB didn’t notice that Rulkallos needed Kitkalos as material lmao so it was Much Much Harder to summon after Kit was banned lmao, that was arguably another reason why it was fine
I really wanted him to actually see one of the combos take place. I think his head would explode seeing it in action. It's a thing of beauty.
Despite how powerful the deck is, it is actually very beloved because of the sheer amount of interaction that takes place from the very beginning of the game. If you aren't playing it you'll lose, but it's perhaps the most skill intensive and interactive mirror match in the game's history.
“Thank you! Tiaraments strongest!”
Huge difference not mentioned is that asia didn't ban kit for ages which is why they hit reino and perlerino needed to be hit much harder over there.
The CGB poses when Cimo says C G B
Given how these often go, I really appreciate the way that this time you provided context so that it's not an endless series of "You fool, you didn't take into account this thing I withheld from you!"
I think this is the first thing where I'm like oh, YGO might be awesome. Like I really see what "no costs, infinite tutors" can get you. It's almost a fighting game, where you've got different lines and mixups and if your opponent is predictable you can take advantage of that. I would absolutely play
tearlement mirrors in a way that I'm not super interested in yugioh at large
Tear mirrors were some of the most fun you could ever have in YGO. If you're a bad player the better player wins but if you and your opponent are on equal playing level holy the games were legendary.
Funnily enough, you're not the first person to say that ygo is a fighting game in card form.
you hit the nail on the head; "yugioh is a fighting game in the form of a tcg" is a widely common sentiment in the yugioh community and can easily be summed up as why people like yugioh despite how broken the game seems from an outsider's perspective
the thing with tearlaments wasnt really doing anything all that obscene when it first came out, its still an incredibly strong deck on release as it was giving the current best deck at the time a run for its money but it was losing that fight though not by much and people actually considered tear by itself a rather fair deck overall even in spite of all they can do they actually only got so many points of interaction which also all targets so they can get completely blown out by a deck that is built to output more then they can answer or be potentially walled by something that cannot be targeted or beat over
its really due to how much milling they can do that just simply enables so many different tech choices that makes them so disgusting like most duels dont even see kaleido-heart in the first place while rulkallos typically only gets brough out a single time in the majority of their games and her battle protection effect generally isnt relevant, instead they utilizes the tear's penchant of milling to hopefully amass resources beyond what the opponent can deal with and being able to fuse using materials from hand/grave/field to fusion summon monsters like el shaddoll winda and predaplant dragostapelia for examples which are monsters that tearlaments honestly shouldnt have any business using making things so much harder for the opponent
however the real floodgates breaking down is with the ishizu cards that were released later that the last 2 cards shown; kelbek and agido are categorized as that practically and single handily doubled tear's mill rate elevating them to tier 0 or should i say 'tear' 0 status as ishizu-tear but cimo skipped over the remaining 2 ishizu cards; mudora and keldo and didnt really full explained kelbek and agido too because part of why ishizu-tear was so dominant of a deck was that kelbek and agido also milled the opponent's deck so just by tearlaments doing their thing the opponent's deck is already down 10 cards then the tear player can can do it again the next turn with kelbek and agido once more totaling 20 cards before the opponent even gets to their 2nd turn potentially but most likely rendered the their deck into non-functionality because by this point half of it is missing if they arent playing a grave-centric strategy themselves which then gives way for mudora and keldo the remaining ishizu cards to further mess with the opponent because these 2 shares the effect of being able to shuffle back 3-5 cards from either player's grave into the deck at quick effect speeds so even if the opponent IS playing a grave-centric strategy mudora and keldo will just pick apart their grave by selectively shuffling back what the opponent would want in grave while also keeping the tear player from accidently decking out or getting back useful cards the tear player do not want milled
the ishizu cards can effectively end games by themselves before the tear portion of the deck even needed to do anything, even if the opponent's deck survives the ishizu milling onslaught it has to now content with the tear portion while being effectively crippled so that the only deck that can compete with ishizu-tear was ishizu-tear deck itself
Lightsworn: we're self mill like dredge in magic
Tearlaments: call me hogaak
This deck is the best example of nuke vs coughing baby.
Also doubtful that CGB sees this, but the giant red dude on tearlaments scream is buddies with kashtira fenrir from last video
You said that a lot of people were "disenchanted" with modern Yugioh because of Tearlaments, but it's honestly the only deck of the last few years that I enjoyed playing. It was an incredibly skillful mirror and its interaction wasn't based solely around who can make the most negates or make their negates first. This is the only deck I've seen regularly make chain links higher than 3 (the highest I happened to get was actually 12). It really felt like you were going toe to toe with the opponent and not just trying to curb stomp them or box them out of the game. I absolutely LOVED Tear format, even though I believe the kinds of formats that have a singularly "best deck" are generally unhealthy.
While the mirror was auper engaging and it really did make sure that you'd have to use every fold of your brain, any other instance just wasn't good for any of you, yeah sure curve stomping some one by activating whatever doing misplays, full on caveman was fun for like 2 or 3 games then it was either boring or you felt bad for your opponent when they wouldn't scoop and tried to play it out, conversely if they opened their 1 card that would hose you it was also funny for them (or you) like 2 or 3 games and then i guess it would have been alright if only because the alternative was that you lost instantly as opposed to winning instantly
I appreciate it, it was some of the most fun I've had playing yugioh and it had to go because if you didn't like the playstyle and or having to keep track of 20 billion activations then you had no reason to play the game
A similar thing happens to me in the floo mirror, the way cards resolve immediately makes the game feel absolutely clunky to my particular brain, so if floo had been tier 0 I wouldn't have played the game during that time
I cna literally play Goat and Edison and get exactly what you're describing anyway. Chain Links going up extremely high is not a mark of fun gameplay but rather a quirk, but everything else is literally just what Yugioh always *was* about until the game ran out of control. It was always about slow and methodical gameplay, assessing what your opponent hand, building up resources, making efficient trades and plays to build up economy over your opponent. Plus it actually ALLOWED you to catch up if you were behind. This has always been what Yugioh was intended to be, but then people started demanding more and more broken cards, started demanding that traps be activatable from the hand and that they not be traps but monsters, complained about anything that you couldn't put to immediate use, and any monster that couldn't special summon itself or search something else out became garbage.
All I'm saying is that what you're praising is what we always had before, except in the modern age it required you people to have a literal broken deck in order to realize it.
This is one of the greatest card game videos on TH-cam. The suspense, the mystery, the foreshadowing, the payoff. It is all perfect.
17:35 How did he know about Nutbuster dragon?
Would have been funny to see cgb react to the fact that even though Rulkallos is unlimited, since it requires Kitkallos, if you didn't know about King of the swamp, you'd think there'd be no way to summon it.
There is a Chinese tournament which play without any ban list , which means that you can build any card you want, guess what tear always win and over70% of the deck is build from tear which means back to 2022 people are actually playing against smth really overpowered