Don't Fall Off | TAPgiles Dreams Tutorial

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  • เผยแพร่เมื่อ 6 พ.ย. 2024
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ความคิดเห็น • 9

  • @Nalpha
    @Nalpha ปีที่แล้ว +2

    I'm literally in the process of making an AI Puppet that won't fall off the edge of the map, I needed this.
    Thanks TAP!!

    • @TAPgiles
      @TAPgiles  ปีที่แล้ว +1

      Awesome! Glad I could help you with your game :D

  • @VinceKully
    @VinceKully ปีที่แล้ว

    What was the reason for all the look at rotator stuff? Couldn’t you have just had the teleporter match orientation as well as the position?

    • @TAPgiles
      @TAPgiles  ปีที่แล้ว

      Hrm... that would work in some situations for sure!
      But if you're not always facing the way the stick is pointing in (eg. slower turning, or face-camera-direction and you're strafing or moving backwards), then it will be checking in the wrong direction.

  • @davidbossous1134
    @davidbossous1134 ปีที่แล้ว

    How would you calculate peak or when an object starts to fall

    • @TAPgiles
      @TAPgiles  ปีที่แล้ว +1

      You can use a movement sensor; it has outputs for velocity in the different axes. So when Y becomes negative (or positive), it’s moving down. You can check for that with a calculator.

    • @davidbossous1134
      @davidbossous1134 ปีที่แล้ว

      @@TAPgiles thank you I'll try when I get home