Hrm... that would work in some situations for sure! But if you're not always facing the way the stick is pointing in (eg. slower turning, or face-camera-direction and you're strafing or moving backwards), then it will be checking in the wrong direction.
You can use a movement sensor; it has outputs for velocity in the different axes. So when Y becomes negative (or positive), it’s moving down. You can check for that with a calculator.
I'm literally in the process of making an AI Puppet that won't fall off the edge of the map, I needed this.
Thanks TAP!!
Awesome! Glad I could help you with your game :D
What was the reason for all the look at rotator stuff? Couldn’t you have just had the teleporter match orientation as well as the position?
Hrm... that would work in some situations for sure!
But if you're not always facing the way the stick is pointing in (eg. slower turning, or face-camera-direction and you're strafing or moving backwards), then it will be checking in the wrong direction.
How would you calculate peak or when an object starts to fall
You can use a movement sensor; it has outputs for velocity in the different axes. So when Y becomes negative (or positive), it’s moving down. You can check for that with a calculator.
@@TAPgiles thank you I'll try when I get home