Not bad. But why spline transitions between different heights are not adjusted automatically (in some reasonable manner by default)? 7:49 It's a lot of additional, unnecessary manual work.
Yes we agree, we are working on adding auto-adjustment features. keep in mind that the video was created with the beta version and that in the current public release, you can auto-correct the spline height via exposed commands, and we are working toward more ease of use.
We want to have it ready by the end of this month. No currently there is no way to do that. Stay tuned we will share more information as we appraoch the release date
What format is the image taken from Google Earth as in this video? PNG or JPG. How do we transfer that image to Unreal Engine?
Not shown in the video
WOW!! better and better...
Not bad. But why spline transitions between different heights are not adjusted automatically (in some reasonable manner by default)? 7:49 It's a lot of additional, unnecessary manual work.
Yes we agree, we are working on adding auto-adjustment features. keep in mind that the video was created with the beta version and that in the current public release, you can auto-correct the spline height via exposed commands, and we are working toward more ease of use.
would love to see you fill in the grass spaces!
Yes, these videos are for the documentation illustration. We have a demo we are working on with all the vegetations on
bro im AMAZED right now. is the road texture high quality ?
You can use whatever texture/materiaks you want, no limit here.
OMG, cant wait for that@@ProceduralWorldLab
@@diaragha join the discord to stay tunned discord.com/invite/UXRUez4
I like it, when this new version will be updated to Unreal Market? Is it possible to publish a beta to Unreal Market? :)
We want to have it ready by the end of this month. No currently there is no way to do that. Stay tuned we will share more information as we appraoch the release date
Great, looking forward@@ProceduralWorldLab