Endwalker is the Worst FFXIV Expansion I have played

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 4K

  • @doctorcis3510
    @doctorcis3510 ปีที่แล้ว +994

    As a player that finally reached endgame only recently for the first time, I've been having a great time and feeling like I have tons to do. But looking back, very little of what I'm doing is EW post patch. Old Relics, leveling jobs, finishing all yellow quests, collecting. If I had all that done and was dependent on just EW post patch, I'd probably would feel way different.

    • @michaelsherwood8239
      @michaelsherwood8239 ปีที่แล้ว +75

      finishing all yellow quests
      youre a gamer. i salute

    • @amazingj4173
      @amazingj4173 ปีที่แล้ว +30

      I have 3k hours and rarely touched any yellow quests lol

    • @carlomen12
      @carlomen12 ปีที่แล้ว +5

      Been feeling the exact same way. I was honestly thinking that maybe i was missing something because i always heard of these big post DLC "events" essentially and didn't see that after endwalker.

    • @icebarrage_iwc
      @icebarrage_iwc ปีที่แล้ว +6

      yellow quests? homie i got 9k hours and not touched those shits. you're wasting your time.

    • @WickedSensei
      @WickedSensei ปีที่แล้ว +35

      I've done almost every yellow quests :( but im a story guy so I enjoy them lol@@icebarrage_iwc

  • @InbetweenGamer
    @InbetweenGamer ปีที่แล้ว +254

    I’ve played most of this expansion solo, my friends have all dropped it. Also taken the most breaks I have during this expac.

    • @Disapointedmellencol
      @Disapointedmellencol ปีที่แล้ว +12

      you could make freinds with active players lord knows there are plenty, heck some of my besties I met in PF

    • @kamitorings
      @kamitorings ปีที่แล้ว +2

      all these people and these guys still choose to be alone.@@Disapointedmellencol

    • @k1rzen
      @k1rzen ปีที่แล้ว +21

      @@Disapointedmellencol its not that easy to make friends, you need to find people that you click with, or cant bother looking for new friends etc

    • @ishirutaekakura308
      @ishirutaekakura308 ปีที่แล้ว +1

      Probably afking in limsa right now! @@Disapointedmellencol

    • @GoatOfWar
      @GoatOfWar ปีที่แล้ว

      @@Disapointedmellencol Doing what? Afking in your shitty glam together in Limsa?

  • @ojosama
    @ojosama ปีที่แล้ว +231

    Even if people don't agree with your assessment I think this is an important discussion to have.

    • @jemleith3263
      @jemleith3263 ปีที่แล้ว +7

      My FFXIV play rotation is to jump into the new expansion 1 month after release. Finish MSQ. Come back a year or more later, do all the new MSQ and trial quests. Log out until next expansion. I subscribe for 3 to maybe 4 months from expansion release to a new expansion. I was also a 1.0 player, and a die hard FFXI supporter, so my expectations/enjoyment in games is arguably different from others.

    • @magus9180
      @magus9180 ปีที่แล้ว +6

      It is an ongoing discussion in the forums already. But this makes it even more public and that is really important.

    • @Cuthawolf
      @Cuthawolf ปีที่แล้ว

      Agreed, totally.

  • @PetroklosZDM
    @PetroklosZDM ปีที่แล้ว +348

    The new unique thing of post Endwalker are the Criterion Dungeons, and it feels so odd that they're not *the* thing to be doing for your EW Relic.

    • @bangbangg8697
      @bangbangg8697 ปีที่แล้ว +2

      yeah ff14 needs to have more challenges or achievement grinding

    • @DawnAfternoon
      @DawnAfternoon ปีที่แล้ว +57

      @@bangbangg8697 Nah man FF14 has more than enough challenges, what the game's missing is the casual/midcore grind.

    • @bangbangg8697
      @bangbangg8697 ปีที่แล้ว

      @@DawnAfternoon hmm yeah what i meant like maybe they could add a super cool mount or outfit if we kill x boss x amount of times, or like reach floor 100 of deep dungeons without dying. Something to strive for. U can count these challenges as grinds. Anything like that or w.e, a goal basically.

    • @davidbernardino8109
      @davidbernardino8109 ปีที่แล้ว +18

      I really wish Criterion dungeons actually had decent rewards. An idea I really like that Xeno made, was it should have dropped savage equivalent gear. That way, it helps everyone from casual to hard-core raider and it would potentially get more ppl nto trying new content like said raiding.

    • @bangbangg8697
      @bangbangg8697 ปีที่แล้ว +4

      @@davidbernardino8109hmm maybe ff14 just needs to revamp obtaining gear but thats a long shot. Maybe even revamping how gear works so there are different builds for each class but that will never be the case how definitive stats and skills are in ff14. It's not like Gw2 or anything.

  • @TwodeeTwodimensional
    @TwodeeTwodimensional ปีที่แล้ว +444

    The framing makes Zepla look like a real life lalafell 😂

    • @alder96ontwitch88
      @alder96ontwitch88 ปีที่แล้ว +11

      Haha yeah it really does

    • @sepsam4556
      @sepsam4556 ปีที่แล้ว +10

      LMAO I can't unsee it

    • @hitmongg
      @hitmongg ปีที่แล้ว +11

      It's the lack of bun ears, normally they would fit in the frame lol.

    • @WubstahWulf
      @WubstahWulf ปีที่แล้ว +8

      thats because she is a real life Lalafel

    • @debrucey
      @debrucey ปีที่แล้ว +3

      It’s boomer parent using Zoom framing lol

  • @RisqueBisquetz
    @RisqueBisquetz ปีที่แล้ว +518

    People seek to have big group activities in an MMO, and being lacking in that can be fatal to the overall player base. Hopefully Dawntrail will provide more in that aspect.

    • @hatemeister
      @hatemeister ปีที่แล้ว +31

      There are many mmos that are played almost entirely solo, even ffxiv is a solo game with multi-player elements all the, way through the story. I don't think that's the problem.

    • @shakeweller
      @shakeweller ปีที่แล้ว +39

      Is it, that's the main reason people play that genre. @@hatemeister

    • @halfbakedn00b
      @halfbakedn00b ปีที่แล้ว +30

      Agreed. One of the big things is that mmos are played for social interactions and engaging with others. Sure, ffxiv has always been a story driven game, but I've always felt this sort of engagement factor with others. People willing to talk and interact with each other, do crazy content, and joke around or simply be social. Might be a me thing, but despite more people being around, no one really does much with anyone or talk to you, unless they absolutely have to. Not even saying a simple hello. They want you to be a voiceless npc or be stoic themselves. I feel a bit more alone now than when my server was a small pop server everyone dunked on.
      I like that more people are engaged with ffxiv, but it also seems like more people want to loose the mm part of mmos these days.

    • @DongsMBM
      @DongsMBM ปีที่แล้ว +9

      I personally feel its the lack of game contents. it can either be group or solo activities, you just need something to do. theres not much that you can do at this point of the game. I never bothered with moogle treasure hunts as I usually dont give a shit about the rewards. I never did any of them.
      but now? I thank the twelve that theres finally something to actually play! Thats how desperate I am right now, craving for anything at all from the game

    • @ElZamo92
      @ElZamo92 ปีที่แล้ว +4

      Sure, but that’s a literal year away, in the meantime we will get one more 24 man raid, one dungeon and one trial…

  • @MrJoyShow
    @MrJoyShow ปีที่แล้ว +108

    My friends and I have been very much in this same boat. We're largely more on the casual side, and we basically lived in Bozja during Shadowbringers. We never had a shortage of stuff to do there, and in previous expansions the relics would largely serve as a way for us to get through between patches.
    This time, however, there's always that awkward moment where someone will ask, "Is there anything else we want to do?" after doing our token roulettes and it's met with ho-hums and polite ways of saying "no, not really", and we all slowly log off. It's happened way more frequently in Endwalker than any other expansion so far, and we've all been playing since Heavensward.
    I almost lost my house the other day because I lost track of how long it'd been since I'd logged in and went to it, and I'm wondering if I should just relinquish it so I can unsub without worrying, and at least give someone else a chance at owning one. I look at my barren friend list with rows upon rows of offline players, and I can't say I'd be able to show it to anyone anyway.
    There's just so little to keep players playing, that even the whole 'make your own fun' side like RPing or events are largely not even feasible either, because again.. you look at your friend list and are basically treated to a graveyard. This can't keep going on if we're meant to have "10 MORE YEARS" of this game.

    • @pengwinsRus
      @pengwinsRus ปีที่แล้ว +6

      You say there's no shortage of stuff to do in Bozja, and I guess I just don't get that. After doing each FATE like 5 times, I was kind of over it.

    • @maharaja101
      @maharaja101 ปีที่แล้ว

      This is exactly where I'm at. Also put a lot of hours into Bozja but there isn't anything like that in EW. It had a good amount of stuff to grind for and a nice balance where it was more engaging than normal mode stuff but also not so difficult that you needed a static to enjoy it.
      EW doesn't really have anything interesting going on for it (for me). Island Sanctuary is incredibly low effort, you just check in and do your daily thing that takes 5 minutes. Variant/Criterion doesn't have much longevity either. The relic is just tomes. I'll naturally log back in for Dawntrail when it drops but I really hope they will shake things up then.

    • @minakatahizuru
      @minakatahizuru ปีที่แล้ว

      If it gives you worry and you think about it unsub.

    • @-cat-..
      @-cat-.. ปีที่แล้ว +1

      ​​​@@maharaja101You go in daily? I'm in like once a week lmao, I just set up the next 5 days of spreadsheet and leave (if you even feel like it, because there's nothing worth buying more than once)

  • @LucyPyre
    @LucyPyre ปีที่แล้ว +257

    you're right and u should say it. i think ffxiv players are huffing mad copium rn and it's sad to watch. i think it's fine to expect and want better from a game we've dedicated so much of our time and love towards. the endwalker patches have done literally nothing to make me want to log in, and it's the first time i've ever felt this way about xiv and it's sad

    • @Slipfish
      @Slipfish ปีที่แล้ว +25

      Its kinda funny to watch both extremes in fan bases play out in real time right now. XIV has arguably its worst expansion (IMO, anyway, Shadowbringers was peak shit) while WoW has its best xpac since at least Wrath, maybe ever. And on one hand, the XIV community is so toxicly positive they baby-rage at Zepla for bringing up a fairly measured critique of it. Meanwhile, the WoW playerbase is so toxic and negative, all they do is doom post.
      MMO players are just incapable of a healthy, reasonable middle option where they give credit for things their game does well and, in a mature and responsible way, let the devs know when they aren't happy. And that makes me sad.
      You aren't toxic, or mean, or unreasonable if you say 'Hey, I don't think this xpac is up to your usual standards and I would like you to do better in Dawntrail.' Yoshi-P is the man who did the impossible and brought a dead MMO back to life; I promise he will understand.

    • @temperedglass1130
      @temperedglass1130 ปีที่แล้ว

      You mad Bint

    • @xbon1
      @xbon1 ปีที่แล้ว +10

      But endwalker itself was amazing

    • @Slipfish
      @Slipfish ปีที่แล้ว +11

      @@xbon1 I, to put it kindly, was not impressed. But I'm happy for you that you enjoyed it.

    • @xbon1
      @xbon1 ปีที่แล้ว +15

      @@Slipfish then u ain't the target audience. it was a massive critical success on launch even if the subsequent patches didn't add as much as people wanted.

  • @chromedbadger
    @chromedbadger ปีที่แล้ว +34

    "We want you to play other games" is missing " but if you stay away too long we'll destroy your house."

    • @LightSummoner84
      @LightSummoner84 ปีที่แล้ว +4

      Ostrich policy, our game no longer contains enough content that lasts over time go play other game but paid a ff14 subscription, but besides you have 45 days before your land is demolished, frankly given the deplorable state of the patches, and the next extension will be released in a minimum of 9 months after the October 3rd patch they should disable housing demolition as a commercial gesture, FF14 has become a game of emptiness.

  • @SORROWCODE
    @SORROWCODE ปีที่แล้ว +172

    To me it really seems like they could've used the 13th shard as Endwalkers Bozja as a setup for us going into the 13th full on fixing it like we did the 1st in an expansion after Dawntrail

    • @cr4sher7
      @cr4sher7 ปีที่แล้ว +10

      Exactly, that's a great idea! We definitely more Eureka/Bozja type of content in FF XIV. That's what would make me come back :D

    • @brycemoose7026
      @brycemoose7026 ปีที่แล้ว +17

      13th instanced zone would be awesome lol

    • @brevebe
      @brevebe ปีที่แล้ว +7

      This woulda been awesome. Imagine a fate with cloud of darkness again? But its EX and there's however many people get into the fate. That would be so fun. Can do a doggo unchained fate. Could even incorporate bosses from the tower into fates. That would be so fun.

    • @SaveMeXenu
      @SaveMeXenu ปีที่แล้ว +2

      @@cr4sher7 As a Triple Triad collector, if they add more Eureka/Bozja and put cards in it, I will unsub.

    • @GhostAeonWolf
      @GhostAeonWolf ปีที่แล้ว

      @@brevebe no... you know who likes to recycle all the old bosses from story and raids? ActiBliz. And then they screw them up. Just to farm people who want to see them again.

  • @HGRezende
    @HGRezende ปีที่แล้ว +89

    Adding that aside from Bozja/Zadnor there was also the Firmament which was bustling with people and full of great community moments. And also, even if people were out doing Heavensward fates, or Ivalice raids for the relic weapon it was a community moment, you would see activity in party finder related to it, the chat during alliance raids would be discussing their progress to get the relic, it is a community experience, it is a moment you have a story to tell. Grinding tomes is just boring and is isolating, everyone already does it every day, and the max you'll get is a "o/" and a "gg", and you'll move on. Endwalker patches, after 6.1, really just felt a little sad.

    • @CWFDSmokeEater
      @CWFDSmokeEater ปีที่แล้ว +11

      Hmmm the day they removed Kaiten is the day it started going downhill, who would have thought

    • @MrJoyShow
      @MrJoyShow ปีที่แล้ว +6

      I'm glad you brought up the Firmament, because that was another type of content I feel was sorely missing from Endwalker, and not a lot of people bring it up in these discussions.

    • @ThaPinkGuy
      @ThaPinkGuy ปีที่แล้ว +1

      ​@@MrJoyShow I was one of those people that said "They'll bring it back" and as the patches rolled on by... The copium I was huffing wasn't strong enough anymore and I gave up in 6.3 for any interesting crafting content. Literally as I type this I'm doing Grade 4 expert recipes I thought I'd have to rush before the "firmament update."

    • @MrProg-ey3tl
      @MrProg-ey3tl ปีที่แล้ว +1

      @@CWFDSmokeEater Kaiten is the key to all of this 😳

    • @yanipheonu
      @yanipheonu ปีที่แล้ว

      ​@@CWFDSmokeEaterit really says a lot that a) they haven't done anything at all to improve SAM save some bug fixes and range changes since then and b) people still miss that move

  • @khmatrix
    @khmatrix ปีที่แล้ว +36

    SE needs to mix things up and implement things to promote socializing and grouping up with people. Not just another Bozja but in the regular Overworld too, something that can come and go like beyond just hunt trains. I'm so surprised the "variant/criterion" dungeon isn't something super flexible to promote grouping and get different rewards.

    • @shizachan8421
      @shizachan8421 10 หลายเดือนก่อน

      I feel like they could take notes from WoWs current casual open world content. I mean, it isn't the most social when you basically just join a LFG party and spam down an event, but it is casual open world content tailored to be engaged in with a group and it offers relatively good rewards for that level of content, lfr level equipment that can be transformed into the Raid-Tier as well as lots of mounts, cosmetic transmogs and pets.

  • @NZGamester
    @NZGamester ปีที่แล้ว +116

    Considering for a lot of people Endwalker is their first expansion (after a big influx of players just before it) there are a lot of players who are having a ball myself included with doing all of the content from previous expansions in between savage tiers. The problem is that the long term players have already done a lot of this so are the ones who suffer, doesn't matter what product you make, keeping your long term customers is 100% the most important thing and they've really dropped the ball there

    • @SpydersByte
      @SpydersByte ปีที่แล้ว +15

      Im a longterm player (since 1.0) and to be fair to Square how fast can they realistically pump stuff out and still maintain quality? Considering the amount of content they have a faster update schedule than most of the other mmos I play and Im fine with those too. Longterm players are always going to take breaks, I dont think the devs can really control when that happens very much. Nor do I think whose online and whose offline should figure into how good an expansion is, thats pretty ridiculous, there's nothing they can do about that and the content is the content whether 100 people are running it or 100 thousand.

    • @timbrady1176
      @timbrady1176 ปีที่แล้ว +30

      @@SpydersByte In reality, Endwalker actually has MORE content than previous expansions. The problem is the content delivered has low playability and replayability. The difference between the previous 2 expansions is that those had tons of replayable MMO group content. Endwalker is the boring solo expansion

    • @custardpup6385
      @custardpup6385 ปีที่แล้ว +2

      @@SpydersByteThey are making more money from this game now than they ever have from it in the past and they have plenty more people on the team developing this game than they have previously. FFXIV is the most profitable FF ever. There is literally no excusing their laziness and money-grubbing. They put all their resources and time into poorly designed content that doesn’t keep the players around. You don’t need to lick their boots, they know exactly what they are doing.

    • @Keldiur
      @Keldiur ปีที่แล้ว +7

      @@timbrady1176 I would even kill for new Company ranks or ARR/HW relic grind. Something for any kind of rando group content. Maps and Hunts were blown through faster this expansion as well. Eureka and Bozja have had a revival because of the people who missed it as current content. The MMO enjoyer are there and not anywhere in Endwalker.

    • @SpydersByte
      @SpydersByte ปีที่แล้ว +6

      @@custardpup6385 thats completely ridiculous. It's a cash cow and thats all theyre after and therefore theyre deliberately trying to sandbag their own success by being lazy and poorly designing content? Yea, makes total sense dude. The game's massive success is because its bad and the devs are bad. Ok.

  • @Sazandora635
    @Sazandora635 ปีที่แล้ว +26

    This is honestly the first expansion where I've felt so burned out and at a loss as to what do that I've just...not logged in for a week or more at a time.
    I've done basically everything significant except for the ultimates (Which are fundamentally unappealing to me due to the effort/reward ratio involved), so the only thing that's really left at this point is...relic/achievement grinds, except EW didn't add anything of substance in that regard like Eureka/Bozja did.
    The fact that the 2.0-6.0 story arc is over and the current filler arc is failing to hold my interest in any significant capacity really isn't helping with my investment in the game, either.

    • @DoppelgangerTH
      @DoppelgangerTH ปีที่แล้ว +2

      I think you summarized it quite well. We have an ARR situation with building new story arc, story is quite bland (and its ok), while also getting subpar side content...

    • @Keldiur
      @Keldiur ปีที่แล้ว +2

      @@DoppelgangerTH this is not building, we might be tying up a thread started in ARR with the 13th. There is very little build up for the groundwork and I feel it will be left for Dawntrail.
      The 13th will be solved or severely delayed into another expansion. Both outcomes will feel rushed and incomplete with very little connectivity to the next expansion and hardly any influence on the reflections ark they are trying to set up.

    • @DawnAfternoon
      @DawnAfternoon ปีที่แล้ว +2

      In SB and ShB, you stop playing the game because to stop yourself from burning out of the game.
      In EW, you stop playing the game because there's nothing to do in the game.
      Those two are very different reasoning and people love to conflate them. Taking a break because there's too much things to do is a good sign. Taking a break because there's nothing to do is something else entirely.

  • @Tamipriest
    @Tamipriest ปีที่แล้ว +125

    Its the first expansion for me where im feeling like im not in a hurry, i would do latest raids and farm out the gear there ( im not doing extreme raiding ) but this time i take much more time with it

    • @umngyr
      @umngyr ปีที่แล้ว +17

      Personally, i think it's nice to feel like i have time to catch up with all the ton of stuff i haven't done yet :)

    • @Tamipriest
      @Tamipriest ปีที่แล้ว +4

      @@umngyr to be honest the content im doing is not that super hard, but i still like it, im mostly fashion hunting or fishing and i discovered the crafting for me recently too, something like EX or Ultimate content is something that does not interest me mostly, i do the older EX trials with some friends sometimes when we want to do some mount farming

    • @Skyverb
      @Skyverb ปีที่แล้ว +5

      Same. Just doing much more casual stuff the times I do log in. And I used to raid heavily (Savage,and Ultimates). But haven't had desire to start the grind all over in EW. Kinda wanted different things to look forward too. But for me it was very early EW that kinda lost me tbh (like after I beat the story and stuff).

    • @casualcarvalhogaming3249
      @casualcarvalhogaming3249 ปีที่แล้ว +1

      For me, I found it very convenient, taking my time doing stuff without feeling any pressure. Actually, I feel that the content completes in a very natural way.

    • @Keldiur
      @Keldiur ปีที่แล้ว +2

      Its great everyone here likes how casual the game has become. Yet to me, my casual gaming was playing the game when I could to work towards something. You just need to open up PF to realize that there is no one doing group world activities. At least on my server Malboro, there are not fates, maps or any group activities outside of Extreme or higher farm groups.
      There is very little except to grind the old content for the social/grinder gamers. And to be frank, we do stay subbed longer and interact with the shop more than most groups. I hope, even if relic grinds go back to ARR/HW style, that there is something to be rewarded for the time put into the game. The EW Relics are getting thrown into a pile on my main. I already have 6 maxed with all classes base one. Its just not fun to me.

  • @llamatoddtv
    @llamatoddtv ปีที่แล้ว +55

    I've been feeling this since 6.0, I haven't been very inspired to play aside from a few collabs or folks asking me to help them out. Could be a me problem or just burnout, but I'm not too interested in the MSQ or much else, while the ff4 fanservice is neat, it hasn't captivated me like Shadowbringers did. I'm not saying there isn't stuff to do, I'm just not excited about doing anything, so a break playing other games will do a lot of people some good.

    • @marcuscorvin9998
      @marcuscorvin9998 ปีที่แล้ว +4

      Yeah but she hates it when people suggest to play other games because "she's afraid players will get addicted to them and not come back". So yeah, she'll condemn other people playing other games, then go play Classic Hardcore WoW on her alt channel. 😂

    • @temperedglass1130
      @temperedglass1130 ปีที่แล้ว

      You probs are enjoying more time being a furry.

    • @mooserocka522
      @mooserocka522 ปีที่แล้ว +2

      I felt like this since end of storm blood

    • @Naoto-kun1085
      @Naoto-kun1085 4 หลายเดือนก่อน

      I agree, why should you stick to playing only one MMO all the time? That'll just burn you out quickly. It's better that they left out the relic grind to give everyone a chance to avoid being burned out before the new story saga

  • @joshuapaige5728
    @joshuapaige5728 ปีที่แล้ว +75

    I definitely agree for the most part that the recent patches haven’t done enough to keep me interested, and that’s why I’ve been doing a lot of old content that I probably missed or never made time for in the past. Like I recently cleared Baldesion Arsenal for the first time and it was a blast. We definitely need more large scale content that brings multiple players together because I think that’s the most fun you can have in this game

    • @LeonStarcrest
      @LeonStarcrest ปีที่แล้ว +5

      This, 1000%. I also did Eureka and BA for the first time ever during this dry period and WOW was it a pleasant surprise! Super fun for sure and a real treat for a casual andy like myself. :3

    • @joshuapaige5728
      @joshuapaige5728 ปีที่แล้ว +3

      @@LeonStarcrest yeah I cleared Eureka a while ago but only recently went out of my way to do BA because I heard you needed to set a good amount of time aside to do it. I’m glad I finally made the time for it because it was a lot of fun and I wanna see more things like that in the future

  • @rynfiaryn
    @rynfiaryn ปีที่แล้ว +83

    I would be more invested in the patch story if it involved Cylva and Unukalhai. Zero is fine, I guess, but I'm more invested in Vrtra and Azdaja... And Golbez? I hope there's some kind of amazing twist in 6.5 cause he's currently extremely boring.

    • @Kango234
      @Kango234 ปีที่แล้ว +17

      YES, THANK YOU! The void quest in ShB was my favorite storyline in the game and when I heard they were investigating the void I thought they would be involved. I understand that you have to do the role quests to experience that story, but I think they should just change that. I don't know if that means putting that into a separate questline that combines all of them so that people can play through it easily, or they just roll those characters into the MSQ and you get their story through flashbacks or whatever. Pretending they don't exist is just a stupid idea and they already set a precedent by making the Crystal Tower so integral to the MSQ.

    • @tomanadawnstar5078
      @tomanadawnstar5078 ปีที่แล้ว +5

      ​@@Kango234I was initially happy when the post-EW MSQ started to be about the 13th. I thought 7.0 would be about it, too. But apparently, nope...

    • @yanipheonu
      @yanipheonu ปีที่แล้ว +14

      The worst part is original Golbez actually was kinda interesting. Interesting origin, with a more cunning plan. He tricks you many times.
      XIV Golbez sits in a chair and acts like a generic bad guy.

    • @droppedcombofiend2707
      @droppedcombofiend2707 ปีที่แล้ว +1

      I'd be more hopeful, but we got what I think as supposed to be the big twist last patch. When we see Golbez isn't actually Golbez.

    • @Reshapable
      @Reshapable ปีที่แล้ว +7

      @@yanipheonu As a massive ff4 fan... what? Golbez was none of that. I won't go so far as to call him boring but he's just a bad man doing bad things and eventually you discover for pretty bad reasons. You don't even "meet" him until the end of the game and his only traits are guilt and anger, the basics of basics. The vader twist wasn't interesting because it lacked all of the necessary material to make it a twist, so it was just a weird reveal. What little characterization he has beyond that came well after 4 and... suffice to say it wasn't any better than what came before.
      And 14's Golbez tricks us too. Or at least plays us. In a much more interesting way than "I stole your gf" and "I re-mind controlled your best friend". And he does it for legitimately "good" reasons too. He is WAY more interesting in 14. But admittedly less cool. In 4 he had several displays of raw power, in 14... he summons minions. So... no not perfect.

  • @Chamira
    @Chamira ปีที่แล้ว +65

    yea i miss having the trial series like the weapons or four lords. For myself i think it is partially the lifecycle of my playthrough. I started playing heavily in stormblood, so had alot to do in SHB even with the droughts. But having no exploration zone like bozja and eureka and no grindy relic certainly hasnt helped (and i was looking forward to another restoration event too).

    • @FireHam
      @FireHam ปีที่แล้ว +5

      the post-expansion msq IS what was supposed to be the trial series. Seriously. Yeah.

    • @Jade-nn3bn
      @Jade-nn3bn ปีที่แล้ว +2

      I started in late shadowbringers and it still is a content drought. I've done all the relics for ninja, machinist, and gubreaker (mostly separate for different expansions), I've done all the endwalker patch content as it came out, I've done all the previous expansion raids, I've even fully leveled blue mage, and i don't engage with current tier raiding because I hate the lockout system. For me there is nothing left to do but glam and gpose. The game is severely dry on content right now and the only thing currently engaging is the 10th anniversary tomestones event.

  • @vrahnkeneisenbach9148
    @vrahnkeneisenbach9148 ปีที่แล้ว +120

    My issue with the game's development philosophy for a while now is that they introduce a lot of cool, unique ideas, but they introduce them as dead-end pieces of content that entertain you for a short amount of time and then you're forever done with them, instead of integrating them directly into the core gameplay loop. To an extent, I think it's good to have branching paths for how to approach the game, as I think that's partially where ff14 has found its success in the first place: there's something for everyone, but it's definitely possible to spread too thin. I can only hope they're simply testing ideas out and will integrate some of the more successful ideas down the road.

    • @Pers0n97
      @Pers0n97 ปีที่แล้ว +12

      A bunch of branching paths that all lead to a dead end after a very short walk is a good way to describe FF14 tbh.
      I haven't played that much of it, but I remember getting very into Chocobo racing even as a low level player.
      I very, VERY quickly managed to get the perfect breed for my chocobo, got the pimped chocobo gear and... that's it.
      I was rather sad to see how shallow the system was, and how abandonned it felt.
      Very few race track, mechanics that could easily be refined into something way more interesting but are still left as they are.
      There is nothing worst than getting investing into something and realizing that it was just a mirage all along.
      I did the same with fishing too.
      Having alternative activities is great, but if you don't do anything with it it's just going to occupy you for a bit and that's all.

    • @Ixidor13
      @Ixidor13 ปีที่แล้ว +1

      This. FF tried many things but is a master of none.

    • @Kaiyuni
      @Kaiyuni ปีที่แล้ว +2

      To be fair I kind of appreciate that a lot of features are just cool little things to do because if you integrate new systems into the core gameplay loop over and over you suffer from what's called "feature creep". You see this in games like path of exile for example where there are so many things to do and understand in the game that it is borderline impenetrable by a new player. Again using PoE as an example I actually played PoE a decent bit when the game first came out and a few years following it. I came back in the past year as part of the diablo 4 hype (just to scratch that ARPG itch) and the moment I hit the end-game systems I was utterly floored. I had no idea what I was doing and it would take me literal hours upon hours of dedicated research just to discover the correct *direction* to go.

    • @Pers0n97
      @Pers0n97 ปีที่แล้ว +2

      @Kaiyuni you don't need to make them core feature, just come back from time to time to add new content to them and do a rework once in a while.
      Chocobo racing is the perfect example of that. It could have been so much more, just with a new track every expansions and a proper update to the mechanic would have gone a long way to make it a real game inside the game rather that a half form thing you can clean fast and never look back.

    • @Ixidor13
      @Ixidor13 ปีที่แล้ว +1

      Exactly this. You do not need to over engineer everything. Example: Everyone knows how Island sanctuary works at the moment. How do u make it better? - Remove the crap 1-1-1 gathering, make things more fun, add a social aspect to it, etc etc.
      We have housing? Make it slightly more social! add little games that make people visit you, smaller customizations for quality of life, improve farming.
      Gold saucer? - Improve the rewards of ur machines for christ sakes. I dont wanna gamble for 10-20 MGP or whatever.

  • @Jubanni1998
    @Jubanni1998 ปีที่แล้ว +18

    I feel the same i think shadowbringer was so gripping and had such a huge stand alone character that everything after is gonna have a hard time. I wasnt as hyped for endwalker and felt more like okay lets see where it ends and after 6.0 i feel theres nothing really grasping me anymore. i can look for new things to do but its more i need to look to have fun than having fun exploring a whole new world and its story or waiting for the next nier raid

  • @christopherbelisle6658
    @christopherbelisle6658 ปีที่แล้ว +15

    Preach! You hit all the marks. Agreed 100% and it's so sad cuz I love this game but have no reason to play right now. Very disappointed in the rewards, the way you get the rewards, and lack of (fill in the blank).

  • @aaronstewart3352
    @aaronstewart3352 ปีที่แล้ว +72

    Honestly, this patch stretch comes across to me the same way the economy generally works: it takes about 2 years for a major event to affect it. In this case, Covid. I was surprised at how efficient 14 rolled out during the height of the pandemic. There was only the slight delay, but overall, it was a far better launch than Stormblood. I think the chickens are coming home to roost now-problems compound. Between a smaller work force, to hybrid work, to continued sickness, to in tandem work on 16, the shoe had to drop eventually. I think that’s where we’re at now. Just be patient-I’m honestly hopeful that Dawntrail will be the point that they iron some of these problems out.

    • @thoma9410
      @thoma9410 ปีที่แล้ว +11

      This actually makes a lot of sense and is something I hadn't thought of.

    • @tylorhobbs8920
      @tylorhobbs8920 ปีที่แล้ว +10

      That makes a lot of sense, and honestly, given that there's always tradeoffs, I expect this is also a spot that got hit by that a lot too. Namely, they'd had to focus a lot on 6.0 itself, and 7.0 needs a lot of focus because that start for a new plotline needs to be polished. Meanwhile, while I won't call this filler, it is basically a standalone plotline. We'll probably get something new to flow from it later, or other callbacks, but for the most part it really has a feel that it's its own thing.

    • @karelposedi
      @karelposedi ปีที่แล้ว +4

      Tell me this if it was only covid how come they made ff16?? Why should we be fine with our ffxiv content be cut in short because of another game that we have to purchase separately aswell as a new device ps5 to play it???
      How come content that was skipped in Shb (DSR, EUREKA ORTHOS,HILDY) and pushed into EW and its felt even more droought then Shb?- btw all those above were indented for Shb.
      Why coudnt relics be something similiar to hw or arr systems- as conclusion to 10 years farm the overwotld of ffxiv????? So bozja/eureka effect of playing mmo would be fullfilled?

    • @aaronstewart3352
      @aaronstewart3352 ปีที่แล้ว +10

      @@karelposedi did I say anything about it being only Covid? Did I mention anywhere in my post that you “had to be fine” with the situation? Please dial it back a few notches, hun. I was giving my opinion, not telling anyone else how to feel, kthx ☺️

    • @saemitatsuya8419
      @saemitatsuya8419 ปีที่แล้ว +3

      There was also FFXVI which was under the Creative Business Unit 3, which means they had to split their resources.

  • @ArmoredPandaa
    @ArmoredPandaa ปีที่แล้ว +47

    I told people that the endgame will be lacking without Eureka/ Bozja. It was the main thing I did besides Raiding in the last two expansion and having nothing to replace it this expansion was really painful.

    • @loomingdeath1758
      @loomingdeath1758 ปีที่แล้ว +1

      Yeah too bad people were complaining about Eureka and Bozja =_=

    • @cooliod00d
      @cooliod00d ปีที่แล้ว

      I think it's okay to be honest. Some people will like Criterion, some won't, but at least SE is trying different things with every expansion. Something I'd really like to see them add is more "overworld" content though. Give me a reason to return to old zones aside from just doing an ARR relic or getting those old zone Hunt achievements.

    • @loomingdeath1758
      @loomingdeath1758 ปีที่แล้ว +1

      @@cooliod00d Thats a legit fair way to look at it. Im not big on how xeno or zelph explains there views but I can straight say thats just how we all view the game. :3

    • @NguyenNguyen-ve4gg
      @NguyenNguyen-ve4gg ปีที่แล้ว

      Yeh these filthy casual asked for easy relic. Well that's what they get. A lazy af relic sidequest.

  • @bendonatier
    @bendonatier ปีที่แล้ว +65

    For me the frustrating thing about EW's patches have been how little incentive there is to do content again. Island sanctuary is done after a few hours of hitting rocks, or days of doing nothing. Variants are one and done, unless you're using them for tome grinding.

    • @nx6448
      @nx6448 ปีที่แล้ว

      Did you clear TOP, king?

    • @bendonatier
      @bendonatier ปีที่แล้ว +5

      @@nx6448 not for lack of will, but my static is struggling to keep a critical mass of players.

    • @Keldiur
      @Keldiur ปีที่แล้ว +1

      @@bendonatier you are finding less people because the gateway to high end content was actually the exploratory maps. There is now a gap of MMO content between ARs and Extremes, something that takes dedication and a social aspect to get people to form bonds to go towards harder content.
      Even if they made the zone maps more appealing to grind would work towards this goal.
      Its either hard content or solo content in EW. The group content is done in a month if that, and if it even exists in the first place.

    • @bendonatier
      @bendonatier ปีที่แล้ว

      @@Keldiur no I'm struggling to find people because my friends are depressed adults with a dozen commitments each. We have the people in theory, and many of them under the assumption we will do it together but none of us have schedules as conducive to raiding, and many of them are burnt out, leaving me "the friend that isn't burnt out who logs in sees no friends online".
      I've thankfully been sinking my teeth into bozja, but I just got my bike. At least I've still got some relics I want and maybe a duel for one of the titles.

  • @TheYoMandude
    @TheYoMandude ปีที่แล้ว +50

    I had to put this down a bit thanks to life and caught up to Golbez fight. I sat in que for almost 45 mins on a Friday at 4pm Central to finally get through it. I don't think I've ever had a main story fight take sooooo long. I figured it'd be a bit because I was behind but damn. Same thing happened when I moved during Shadowbringer's era and still had that pop in 5-10 mins

    • @Disapointedmellencol
      @Disapointedmellencol ปีที่แล้ว +3

      you may have been on the wrong server remember different servers have different amounts of folks doing stuff at any one time and if an EVENT like the summer one the rising or Moogle tomes was happening then that effects MSQ times by ALOT, pro time, use PF over DF during events to get MSQ done)

    • @RyuSaarva
      @RyuSaarva ปีที่แล้ว +2

      Sounds like you tried to get a que searching for french players only, because that fight will not take a long time to pop, those are extreme fight pop times with a single dps.

    • @TheYoMandude
      @TheYoMandude ปีที่แล้ว +6

      I was on PLD and Im on Siren. I dunno what to tell ya lol maybe 4pm Friday is just a bad time to msq lol

    • @RyuSaarva
      @RyuSaarva ปีที่แล้ว +1

      @@TheYoMandude Being a tank does not really help you to get a duty pop when we have low amount of healers.

    • @timbrady1176
      @timbrady1176 ปีที่แล้ว +9

      @@TheYoMandude they are just coping lmao

  • @jeffbezos3200
    @jeffbezos3200 ปีที่แล้ว +70

    I think Endwalker’s real problem was that it was an ending. Most other expansions wrap up with plenty of loose threads…Endwalker doesn’t have that. I love this game and play it every day, but the post content feels meaningless because it’s a completely separate story from the one we just did and it looks like it’s going to wrap up and leave Dawntrail as its own thing. Since Dawntrail is the official beginning of a new era, I think the content will better set up cause it can just lead into the next expansion and thus take more liberties. Putting all the trials in the post EW MSQ was also a mistake…and Zero sucks as a character. We’re ten years into this game, I don’t need to see someone learn how to trust for the first time, it’s a watered down version of Thancred’s arc in Shadowbringers. The story for the expansion was phenomenal but the post stuff had nowhere to go and feels insignificant, tl;dr

    • @ChipotleKanetsu
      @ChipotleKanetsu ปีที่แล้ว +9

      Because, as Zepla said, it's side-story crammed into MSQ for less effort. If it was a regular trial series it would be on the interesting side. Same with Hildi merged with relics. Hildi was good BECAUSE it was optional content.

    • @mosley3485
      @mosley3485 ปีที่แล้ว +5

      Endwalker's problems have little to do with the story. There's just nothing to do.
      Shb gave us relic weapons to work towards, Bozja and the firmament. Endwalker gave us relics that are completed automatically in the background if you play the game for a few weeks between major patches and island sanctuary which plays itself in the background if you log in for 10 minutes per week.
      Sure, you can parrot the "Yoshi-P said it's ok to unsub" rhetoric, but that doesn't make the game more fun and people mass unsubbing actively makes the game worse for the few people left who do still want to play.
      The game is just completely and utterly devoid of meaningful content at the minute.

    • @DeusGamez
      @DeusGamez ปีที่แล้ว +1

      no loose ends? i think you're forgetting not all ascians are gone lmao just the main ones disappeared oh and zodiark's aether can still be used as a threat too XD

    • @fredy2041
      @fredy2041 ปีที่แล้ว

      Wrong, the problem of Endwalker is not the MSQ

    • @ChipotleKanetsu
      @ChipotleKanetsu ปีที่แล้ว +3

      @@fredy2041 yeah, the problem is you guys defending the subpar MSQ and content

  • @KansaiNoRyu
    @KansaiNoRyu ปีที่แล้ว +8

    saw this earlier
    ""We don't want you to feel forced to log in" mutated into "There's no reason to log in, you can safely sit on Twitter and Discord"" facts

  • @BazzFreeman
    @BazzFreeman ปีที่แล้ว +38

    For me, a huge SF/F reader, it's the story in FFXIV that's most important for me. These post patches felt like the classic "breath before the storm"... lets, just hope Dawntrail isn't another Stormblood. As far as I'm concerned, Shadowbringers was the finest piece of content in any game, closely followed by Heavenward.

    • @Spritus3241
      @Spritus3241 ปีที่แล้ว +2

      honestly, this is my only hope/gambele for 7.0. if the rule proves true of great expansion > bad expansion, > great expansion > etc. then 7.0 should deliver on being the heads to this massive tails. I hold no other expectatioms, so if it fails that's it i feel.

    • @DeusGamez
      @DeusGamez ปีที่แล้ว +1

      i have some bad knews for you.. if you dont keep up with fanfest an what the devs say basically its all but confirmed that Dawntrail will be no different from endwalker in terms of content. its all still going to be the same boring shit they've been feeding us for 11 years now so my advice to you is dont waste your money wait until dawntrail is done like completely dont even let anyone try to pressure you to return until 7,5 cause chances are you will get bored and start asking yourself why you even login or bother to keep a sub

  • @MarcoMeatball
    @MarcoMeatball ปีที่แล้ว +8

    Ya I’ve found post endwalker content insanely boring. I think it’s also the come down from
    Endwalker msq - such a big moment in the game. I totally share your perspective.

  • @siritachi31
    @siritachi31 ปีที่แล้ว +17

    To me it makes literally 0 sense that they say "We don't want people to feel they have to stay in the game" But I literally have to or my personal house will be destroyed.... And they are removing content and phoning in parts like Relic where personally I thrive doing relics. Also thank you so much for mentioning the trial storyline!!! I keep telling people that we literally are missing an entire side story we could be having, we literally have less content than before and no one seems to even notice

    • @Eversoul12
      @Eversoul12 ปีที่แล้ว +1

      ive noticed them slowly remove features every single expansion since stormblood. Its getting really barebones now. There are way too many people defending this practice too.

    • @557deadpool
      @557deadpool 11 หลายเดือนก่อน

      ​@@Eversoul12at least Bungie is honest about it and why they do it, like wtf

  • @Ciruya
    @Ciruya ปีที่แล้ว +21

    I stopped playing sometime in 6.1. I've kept telling myself since 6.2 came out that I'm excited to get back into the new content... eventually. Even now, I think about it a lot. But logging in every week or two just to lose another housing lottery isn't very motivating. I haven't seen any new glam or hairstyle I am particularly interested in trying to get. Your point on Bozja and the current relic grind really hit a chord with me too. And finally the fact that I 'hear' that my datacenter's queues are basically dead and I'd have to travel to do any content sounds disheartening. So I can't speak too much on actual content, but I do feel very similarly regardless.

    • @beegibbs
      @beegibbs ปีที่แล้ว +3

      Yes, party finder has absolutely suffered. My husband and I recently logged back in to do the most recent patch content with a friend, and our PF is damn near empty. It didn't take long to fill once we put one up ourselves, but no one is putting up groups because there simply aren't any being started anyway.

  • @iamed.
    @iamed. ปีที่แล้ว +8

    Honestly yeah, I basically pop in a few times a month mostly on patch days, and that's basically it for EW. The lack of things like bozja, ishgard restoration, "long form" content, etc have definitely left a hole that hasn't been filled.
    I'm kinda hoping its in part because they've been going back through the game and old content, refreshing it, adding QoL changes, standardizing markers, working on graphics updates, etc. Stuff that is *also* important and in my opinion absolutely needed for the game to do, but doesn't really give me a reason to log back in more.
    That may just be a cope, but whether that's the case or not, I can survive with that justification for post EW content. However if that continues on into Dawntrail and it's patch content, it will feel like that has become the new standard, and I think that would be a massive mistake for the game.
    I hate to say it, but if this is the new standard going forward I'd probably be likely to just preorder whatever the next expansion is, catch up on patch content in the month before, play the expansion launch, then unsub until the next expansion launch, repeat. I know people already do that and always some will, but if the game winds up encouraging more people percentage wise to take this approach, I worry about the impact it will have on the game.

  • @XKT633
    @XKT633 ปีที่แล้ว +30

    I have noticed that a lot of plots on my homeworld are up for sale. I have noticed this on a lot of other servers too. I'm experiencing that a lot of people have stopped doing this current savage tier as well. A lot of people have stopped progging Ultimates. There has been a lot of competition in games this year but still is kinda concerning for FFXIV.

    • @Forest_Pixie
      @Forest_Pixie ปีที่แล้ว +1

      Yes, I noticed this as well. There’s about 5 or so plots open on just 1 ward. I never looked at any of the others, could imagine there was more

    • @cammokyle
      @cammokyle 11 หลายเดือนก่อน +1

      Happens in every single mmo at the end of a patch cycle. People will stop playing for about 6 months. Always been this way

  • @OldManInternet
    @OldManInternet ปีที่แล้ว +7

    I feel like Endwalker was a combination of CBU3 and YoshiP playing it too safe, and the devs being pulled to do FF16. Hopefully they notice the lukewarm reception to EW and take some chances, since coasting on the success of Shadowbringers can only take them so far.

    • @riahka1357
      @riahka1357 ปีที่แล้ว +2

      I was happy but also disappointed that devs didn't have a courage to kill some of the main characters. Anyways, Estininen is still alive and that is the most important part :D

  • @matthiassneyers2627
    @matthiassneyers2627 ปีที่แล้ว +48

    I am a casual player and I would say that I do feel alone more all the time, and I think it's because we aren't forced to do content anymore in group. It's easier to just solo it, because well the NPC's are not gonna berate you for bad tanking. XD (not that that always happens) but the fear of it and having a choice to do it solo can contribute to that factor.

    • @rhael42
      @rhael42 ปีที่แล้ว +8

      players aren't gonna berate you for bad tanking either, unless you're a jerk about it

    • @davidbernardino8109
      @davidbernardino8109 ปีที่แล้ว +9

      I'm surprised ppl actually even use npcs. This game is hugely forgiving of "bad" players already so if ppl still have fear as you say, then they have some issues.

    • @Svabby
      @Svabby ปีที่แล้ว +5

      ​@rhael42 I tried playing the game, and there are some nice players, but most players I partied up with would just troll me over and over again. I don't have any friends that play the game so it's mainly solo play for me.. which sucks.

    • @matthiassneyers2627
      @matthiassneyers2627 ปีที่แล้ว +1

      @@Svabby I'm so sorry to hear that. I too have trouble making friends or finding some people I can play with. 🤲 I hope you'll find some people you can feel good with. And if you by any chance are on the chaos data center, you can always add me. I'm open to new potential friends ~Setti Galaxy@saggitarius

    • @matthiassneyers2627
      @matthiassneyers2627 ปีที่แล้ว +3

      ​@@rhael42 I have to disagree with you, I have seen friends and myself being confronted with people who can't accept you die even if you are new to the dungeon. It doesn't happen all the time, but it does happen.

  • @DontGiveUp_Skeleton
    @DontGiveUp_Skeleton ปีที่แล้ว +46

    It's says something that for me the most memorable part of the post story content was the easily missable side quest about the back stories of the bosses you just killed. The early patches painted so much potential but as you said it's predicable, mcguffin chasing now.

    • @TrollFaceLaunch0
      @TrollFaceLaunch0 ปีที่แล้ว +1

      What side quest?

    • @DontGiveUp_Skeleton
      @DontGiveUp_Skeleton ปีที่แล้ว

      @@TrollFaceLaunch0 Shadowed Pasts Radz-at-Han X: 4.8 Y: 11.9

    • @jtabox
      @jtabox ปีที่แล้ว

      @@DontGiveUp_Skeleton Yeah that questline should've been at least blue quests if not msq. It was pretty easy to miss and was one of the highlights (if not THE highlight) of the void characters' story.

    • @Crowens
      @Crowens ปีที่แล้ว +3

      I was so damn excited for the start of the storyline, I still had faith even when people felt it was filler content and it won't matter, like no that's ridiculous. How can a storyline based around the void be filler? That's an area tied heavily into many key players of FFXIV, the Ascians, the Allagans, the voidsent, the First Brood, they're going to use it to tie up the final loose ends we have or setup the next big expansion, there's no way it'll be lackluster. Then 6.4 came out and absolutely nothing happened and then the setup for 7.0 is in an entirely separate storyline, what a damn letdown.

    • @jtabox
      @jtabox ปีที่แล้ว

      @@Crowens Lol ikr?
      When i finished 6.0 i was very satisfied and at the same time very sad because the story felt so good i didn't want it to end. As if I had been in an amazing party and now it was time to go home. Then, in 6.1, when it became apparent that we'd be dealing with the void and the whole 13th, I got super hyped again. There's so much material and potential that at first, I thought we'd only be dealing with the void intro in 6.x patches, and then have 7.0 deal with the void (or some consequence of us going to the 13th).
      Then as the story progressed, and we were like dispatching every obstacle in our way with breakneck speed, I was like "ah shit, this is going to be a Garlemald, isn't it...". And then 6.4 MSQ came and snuffed out every hope I had that this isn't filler content after all. We got the "oh, Zodiark left a void fart before he died, and it's much more powerful than he was, so much danger!!!"-villain that will cease to exist before 6.5 ends, together with the whole void story arc.
      With Garlemald and the 13th (and the void), ShB and EW could've easily been a trilogy of expansions (and their patches) that deals with literally everything in FFXIV so far. Instead, we get Dawntrail, which personally didn't exactly hype me up. I know it's way too early for any kind of judgement regarding DT, and I know that at some point we would need to conclude this whole 2.0 story arc. It's just that there's so many things that could've come out from both Garlemald and (especially) the 13th/void story arcs, so many stories to be told, and now that train is gone.

  • @Adrian42451
    @Adrian42451 ปีที่แล้ว +14

    One of the things that stood out for me was the lack of things to do in the endgame of EndWalker. If you have already done savage and gotten your gear/done the extremes for your totem/mount trade then it feels like nothing left to do aside from what anyone would do like lvl a class up. Mind you I already do the stuff I said above along with having my combat classes all to 90 (including BLU at 80) and I have most of the crafters done already. But lvling is just something you can passively through dailies/weekly stuff. I really wish we have something like Eureka or the Bozjna Southern front like we did in Stormblood and Shadowerbringers to keep me busy doing something. At least the relics had me doing something. But dont get me wrong, I guess its nice that they arent as insane to grind out for this time but man it really leaves you with nothing to do. So I kinda feel bad for other players who only play casually too since if they dont do savage or extremes its even less stuff to work with. Not saying EndWalker is "bad" but I can see Zepla argument on it being kinda the "worst" expansion so far with the lack of things to do. Overall still loved the story for EndWalker and im still playing the game everyday still, But I wont deny that this expansion has been a little bit of a snore but maybe that was due to Covid and such which did affect a lot of things. Hopefully DawnTrail gives more stuff to do.

    • @Keldiur
      @Keldiur ปีที่แล้ว

      Even if they went back to ARR/HW relic grinds, or make fates or world content like Hunts more rewarding could be a replacement. Just something that takes time to do for those who lack skill or want to play the game as an MMO. All we can do is voice our opinion. If the game continues to only offer hard group content or just dailies and time gated activities, Imma head out and find another MMO again. Good while it lasted.

    • @itsspookie
      @itsspookie ปีที่แล้ว +9

      FFXIV is in the state it's in because the community refuses to criticize or hear any criticism towards the game.

    • @sadmiqoxiv
      @sadmiqoxiv ปีที่แล้ว +1

      I complete EX grinds on release, i raid savage on release, I level all my jobs to max (including crafters) in the first month of an expansion.
      After 10 years of XIV (as of 5 days ago), i finally have no reason to continue playing the game. There is no reason to log in and do things, because it feels like a complete waste of time as there is no progression for my character.
      Where is all the in-between content?
      Are we expected to run the same 2 dungeons in roulette every single day for 8+ months?
      XIV has become an MMO that caters to NON-MMO players.
      People that play XIV are to blame, as they do not want to interact with other people. These people need to go play other games, and let XIV be an MMO.

    • @enderfawx3063
      @enderfawx3063 ปีที่แล้ว

      ​@@sadmiqoxivI see where you're coming from but I don't think that's a healthy mindset. I think there just needs to be more reasons to interact with others and the only content that really does that is Ultimates due to the need to be consistent.
      I've gone through making a new character about 5 times now for different data centers/being too broke for server transfers and recently the queues have been awful for trying to actually get into content as a new player. When you do, you're usually playing with people doing roulettes. This is because the game pushes the solo duty support option in front of your face before you ever get a chance to queue up with other people. There should be no reason that there's duty support for the most accessible dungeon, sastasha. They are training new players to be antisocial. The duty support feature should be a toggleable feature that is off by default to incentivize new players to interact with others.

    • @sadmiqoxiv
      @sadmiqoxiv ปีที่แล้ว

      @@enderfawx3063 but then you run into the other issue. What reason is there for somebody like myself, who actually plays the game and is up to date with all content and has maxed jobs, to even participate in roulettes?
      I don't need tombstones, I don't need gil (been sitting at a gil cap since shb) and I certainly do not need experience.
      There are a lot of people in the same situation, where the games core gameplay loop is 'just go help others' and none of the content matters to us.
      We get literally nothing out of playing the game regularly, other than extreme disappointment that a multibillion company cannot invest another 500k or so into developing more endgame content for the game that is literally carrying their annual profits.
      It's just the sad state of gaming, you can get away with giving players the bare minimum and milk the player base for profits.
      There has been more new content added to the mog station this expansion than actual earnable rewards in game.

  • @Matthew-ij3zm
    @Matthew-ij3zm ปีที่แล้ว +60

    Honestly, Endwalkers had some incredible highs and I think that my overall experience was very positive. However, I did find myself kinda burnt out at the end and I haven't felt like returning to the game for the patches. I was hoping the concept and teaser for the next expansion would make me super excited for what's to come but... it didn't. I guess I was hoping that there'd be at least a big time gap between expansions because EW felt so much like closure, y'know? I don't think I like the idea of casually continuing the story from where we left, surrounded by the exact same companions at (seemingly) the same age, looking the same, acting the same... I don't know, EW just made me feel like I was done and it wasn't the most fun expansion to play, so I was hoping for a bigger overhaul in all aspects of the game. EW simply didn't leave me wanting more. Especially if it's more of the "same".

    • @garbagebandit5934
      @garbagebandit5934 ปีที่แล้ว +10

      It's almost funny how they went out of their way to say "the Scions are free agents now, and they all have their own missions to take care of, so now it's time to strike out on your own!" and then like a patch later, we're immediately back to saving the world with the Scions. Don't get me wrong, I like them, but come on.
      Speaking of, it was also very cool of them to imply that we're taking a break from world-ending threats and just having an honest-to-gods adventure for a change (they even baited me with a treasure hunt) only to toss all of that into the Dawntrail bin and force us to deal with the Filler Squad.

    • @-cat-..
      @-cat-.. ปีที่แล้ว +3

      I expected patch msq to solely build up a story to lead into 7.0 because there really arent any loose ends to tie up like in previous expacs but literally nothing has hinted at things we might do in 7.0
      Like the comment above mine says, Golbez's Goons feel like an isolated side story, not the main scenario
      And we all know in 6.5 we're gonna fight Zeromus and win, because its just that obvious, and this side story has thus far left us with 1 new character and 0 loose ends to explore in future

    • @drummermg131
      @drummermg131 ปีที่แล้ว +3

      @@-cat-.. Yeah. This is where I'm at, too. So we wrap up this 13th stuff and then what? We'll be literally in the middle of 6.5 and we have absolutely no clue how we end up kicking off Dawntrail's MSQ. I hope it's not rushed. I hope it's not just "so much for our first attempt at a break and vacation! Let's try again."
      I feel like EW is having the exact opposite problem that SB had. For me, SB 4.0 was alright, but its patch MSQ content had me absolutely glued to my computer chair (and going through it emotionally). EW 6.0 was solid, and the patch content has literally done nothing for me. I'm staying current so I'm not behind, but it's whatever at this point.

    • @Sneedmeister
      @Sneedmeister ปีที่แล้ว +1

      so you invented your own head canon and then got mad because SE didn't deliver on the random shit you invented in your own mind?

    • @Matthew-ij3zm
      @Matthew-ij3zm ปีที่แล้ว +4

      @@Sneedmeister No, that's not what happened and no, I'm not mad. You seem mad, what's with the attitude? I'm pretty good. Done with the game until some exciting patch comes up, but having a lot of fun with different games. Cause, y'know, it's a good time to be a gamer. Not an XIV gamer, to be sure, but a gamer.

  • @LemonCreature
    @LemonCreature ปีที่แล้ว +15

    Just a quick post on Bozja, yeah I totally agree on really REALLY missing a zone or two like that this time around. Now, while I started playing the game shortly before ShB came out (like a month before?), I like to think that despite the backlog of stuff to go through and unlock, Bozja helped keep me around and excited to play more than if we did not have it. There was just something really enjoyable about running around the zone, leveling alt jobs, working on a relic, or simply grinding Mettle and joining up with random people doing CEs and Skirmishes (mostly CEs). On top of that, there was the excitement of Castrum or Dalriada spawning, and then all the hours I sunk into DR with different classes. We just don't have anything like that here in Endwalker.
    The World itself isn't even interesting to engage with. It feels very empty and unengaging outside in the Zones when all you have to do out there is Maps, Hunt Trains, Fates, and Gathering, all of which just are not very difficult at all in regards to how much I feel like I am being challenged or having to think beyond mashing 1 2 3 or whatever. It's very depressing seeing the game in this very "Mid" state and having people defend it like their lives depend on it.
    Speaking of engagement and difficulty, one thing that made Bozja so much fun for me personally was the difficulty. The Raids and the CEs all felt like they were at a nice place for how tough they were, it was a nice middle ground between MSQ content (which should be harder btw, you've played 80 to 90 lvls worth of content :v git gud) and EX/Savage. Where is that this expansion? There's just nothing to do if you want battle content that doesn't feel like Baby Mode, or Hyper Focused Hardcore. On top of Dungeon difficulty, this isn't even getting into the fear I have for how they keep homogenizing a lot of classes or over simplifying things. I am truly afraid for DRG in Dawn...whatever it's called. It's my 2nd fav melee next to MNK, and I swear if they butcher it like SMN's current state I will be salty. Also stop making all AOEs circles, why do you hate cones and lines? You Shapeist or something :v ?
    SPEAKING of Relics by the way, as I briefly mention up above that working on a Relic is something that kept me engaged... I REALLY don't want to do Hildebrand :v like... I really don't. I just don't care about it, and hate that I have to go through all of that just to pick up a weapon that I don't even think will be BiS until Raiding is done with/if one of them looks nice enough for me to actually want to "grind" for it. Maybe I'd do it if I had some fun content to run through, but seeing as it's all just Tomestones, I just ask why would I ever want to do this if I am really not feeling the Relics fashion? Yeah Bozja wasn't perfect with how it handled Relics, especially those one off quests that made you grind out a bunch of stupid drops from Old Raids or Fates for optimal drop rates (that was stupid by the way... making the most efficient method of grinding drops be outside of your new zone/raids, but okay SE), but damnit :v Bozja was a good time if you were looking for something fun to just do with a bunch of random people.
    I probably didn't illustrate my points as well as I could have or as in depth as I could have, but I don't want to ramble on too much for fear of making a super ultra mega essay length post... and I should get back to important IRL junk and to keep watching the video (just 12 mins in so far).

    • @mana-azir6808
      @mana-azir6808 ปีที่แล้ว

      you know on the "MSQ content (which should be harder btw, you've played 80 to 90 lvls worth of content :v git gud)" bit you mentioned.
      They kept nerfing things because people couldnt do the bare minimum, even going so far as to add the very easy modes for "accessibilty's sake". So um dont get your hopes up in raising the difficulty cos we already got that lvl 83 instance in garlemald nerfed shortly after the expansion released...

    • @EhhmmmNo
      @EhhmmmNo ปีที่แล้ว

      I can't believe anyone on the Bozja thing because when that content existed, my takeaway was that everyone thought it was terrible. I still have the chatlogs of some Delubrum runs where people are actively sharing media of things they're doing while enduring the content. To this day I have flashbacks to 8 hours of Delubrum for a single relic. From what I've been told in Heavensward, it is hundreds of raids to get the light for a single Anima weapon. Every piece of feedback just seems to lead to "we don't want this" and when it's not there, now the feedback is "let's do it again"

    • @mana-azir6808
      @mana-azir6808 ปีที่แล้ว +1

      @@EhhmmmNo i still remember the complaints people had during Eureka as well while i painstakingly did the light farms there, how god awful it was with pagos and even anemos to a degree. Only after all the feed back and changes its now better and you can see they tried to improve it on ShB with Bozja but it had its own fair share of problems like the lack of a downtime and how monotonous & mentally draining the setting got cos its war torn land. Not forgetting your relic steps were faster to do OUTSIDE of bozja back then as well. That shit turned away many people from exploratory zones as a whole. Not saying i dont like zone content, i miss it cos of the adventure but i DO NOT like how some of the steps were.

  • @nhazul5928
    @nhazul5928 ปีที่แล้ว +26

    The gameplay should be a priority. Jobs are feeling all the same and that needs to be adressed in 7.0 imo. Tanks and Healers especially and as an RPG fan the lack of complexity is boring me out

    • @Thessalin
      @Thessalin ปีที่แล้ว +2

      Heavens I agree. Tanking and healing is very same.

    • @drummermg131
      @drummermg131 ปีที่แล้ว +3

      hmm. Maybe I'm just still too new at both tanking and healing, but I don't feel that at all. I'll take your word for it, though.

    • @jtabox
      @jtabox ปีที่แล้ว +2

      @@drummermg131 Yeah, if you just play normally, and maybe once in a blue moon read some guide about a class ability or mechanic, you get quite comfortable with tanking and healing pretty fast. And then it kinda becomes obvious after a while, that every tank and every healer play almost exactly like every other tank/healer, with slight variations. Tanks especially, at this point my tanks' keybinds do the exact same things: mitigation on short cd at around 25 sec with heal/shield, job specific super-mitigation at 30% every 2 mins, role actions every 2 mins, 1-2-3 combo and a spender for ST or 1-2 and a spender for AoE, and a high damage ogcd.
      Tbh the devs have already said this is their deliberate choice for the job design going forward, simplify and homogenize. It's their game and their vision of course, but I can't help but feel they'll need to backtrack a bit at some point, because I can't see this continuing for a long time. Either that or they'll have to follow WoW's paradigm of borrowed power, where every job gets new abilities to play with every expansion, but loses them when the next one comes.

    • @Crowens
      @Crowens ปีที่แล้ว

      You'll notice it soon enough, especially tanks, they all have a 90 second cooldown, a 120 second cooldown, tankbuster mit, invuln, raidwide mit, and role actions, sometimes you'll get something unique like DRK not having a 90 second and instead having a 60 second magic mitigation along with oblation and Paladin having cover and wings but that's really about it, once you learn to mitigate with one tank you can pretty much play the others no issue. @@drummermg131

    • @twneon1
      @twneon1 7 หลายเดือนก่อน +1

      A problem for me which kind of turns me off is there isnt really any agency in terms of RPG elements. Like there's not talent trees to pick and choose and there really isnt a noticeable difference in performance when it comes to gear and stats like ok the number is bigger but it doesn't feel tangible. Like me playing my class is identical to anyone else playing the same class, in WoW my talent choices really reflect my play style there is no expression in FFXIV when it comes to gameplay.

  • @Meeko_Lux
    @Meeko_Lux ปีที่แล้ว +20

    To me it's most significant that we haven't gotten an area like Eureka or Bozja, that's what brought me back online working towards the relic. In EW they pretty much give them to you for free. I was so looking forward to getting the new relic with my friends in another long grind like Bozja with cool raids and stuff but we got nothing. I don't even see why we didn't get one new area. Shame.

    • @metalgearbear9748
      @metalgearbear9748 ปีที่แล้ว +4

      Eureka and Bozja have been some of the most fun and memorable highlights of FFXIV.

    • @ultimatecalibur
      @ultimatecalibur ปีที่แล้ว +1

      I don't think the Relics needed a zone like Eureka or Bozja. They just needed a grind that wasn't just "grind uncapped tomestones." The EW Relic questline was originally presented as a return to the style of ARR and EW questlines but ended up "grind uncapped tomestones to buy turn in items." While both did have tomestone grinds those steps were separated by interesting (for a lack of a better term) longer alternative grinds.

    • @UltimaKeyMaster
      @UltimaKeyMaster ปีที่แล้ว +1

      Because that's what islands are. They're your open zone content. They're just a different open zone content.

    • @Crowens
      @Crowens ปีที่แล้ว +1

      Lmfao@@UltimaKeyMaster

    • @YotsuyaNight
      @YotsuyaNight ปีที่แล้ว +4

      @@Crowens We can laugh but OP is right, I'm almost certain it was made "in place of" Bozja, although it being solo, non-combat content made it basically irrelevant to a large extent. Sure it was fun side-grind with nice rewards, but not at the same scale.

  • @nezunskyfire292
    @nezunskyfire292 ปีที่แล้ว +39

    Honestly, I felt this conversation. I just don't feel the drive to play as much anymore. As much as I would complain to myself about every relic grind, I kept logging in 'cause there'd be more people around to comla- talk to about the new relic stuff. Also, it feels like no wants to talk anymore. The last handful of times I've logged in to do some stuff, all dungeon runs were really quiet. It feels very lonely, like how dungeons in Warcraft did.

  • @EntityXIII
    @EntityXIII ปีที่แล้ว +6

    I, for one, burnt out on achievement hunting. I reduced my hunt to just doing the relics at whatever pace and collecting the things I want, like mounts and minions. When I quit the achievement hunt. I had about 82% of available achievements, with the remainder requiring some combination of hardcore raiding, grinding things out, pvp (ew), and rng. I looked at that, looked at how most of the socialization aspect had been reduced to Hunt Trains.
    Also, as for the relic journey this time around, I'd say the journey is doing the Manderville quests. They can be fun, sure, but yeah, there's less engagement than rage quitting the game when Pagos was brand spanking new. Turning in the tomes is more tedious than earning the tomes, and I'm frustrated that, for the second xpac in a row, tanks and healers are without Direct Hit on their relics once custom stats comes along. At this point I feel like grinding out Incarnates in City of Heroes is a far better process than relics in ShB and EW combined.
    More than that, I would say it is fitting Endwalker's patches are so mid, because that was honestly how I felt with much of IV's story. There is good, but... It's not for me.
    One last thing: With Island Sanctuary, what ticked me off was that after all the promise of self-containment, we ended up needing materials crafted with EXPERT CRAFTING (mother clucker!) to get one or two good-looking buildings. Yeah, once I'm done with the next update, I'm done with Sanctuary. We can place items... within certain boundaries, and half the places I want to put things are JUST OUTSIDE those boundaries.

  • @santhkun856
    @santhkun856 ปีที่แล้ว +7

    @ZeplaHQ Being a long-term player as well, I feel collectively people are looking at things through rose-covered glasses when thinking about prior expansions. The post-EW story has been lacking for sure but it's also the end of an era (no pun intended). We also knew going in that there would not be a large-scale area akin to Bozja/Eureka, etc., and that SE was going to supplement that with other content. Doing a quick review of Shadowbringers vs. Endwalker literally the only difference in content is not having a Bozja area and getting numerous other additions in its stead. I also don't see any significant player drop outside of the norm that happens every patch/expansion. Party Finder is as robust as ever (including for 'High End' Raiding), you can travel to another DC if you're struggling to find a group for a particular piece of content, and queue times are the same as they have been in every prior expansion. I understand/agree that large-scale content helps build a sense of community, but it's certainly not required to keep the health of an MMO strong. I will end with I am a more casual player and still play WoW and other games so nothing wrong with differing perspectives. ( Kell Rikun - Leviathan -- na.finalfantasyxiv.com/lodestone/character/6887276 )
    Shadowbringers -
    5.1 - Alliance Raid 1, Beast Tribe, Dungeon, Trial, Blue Mage Updates, Craft/Gather Updates
    5.11 - Alexander (Ultimate), Ishgardian Restoration 1
    5.15 - Blue Mage Updates
    5.2 - Raid Set 2, Chronicles 1 (Trial), Dungeon, Beast Tribe, Relic Weapon 1 [Bozja], Craft/Gather Updates
    5.21 - Ishgardian Restoration 2
    5.25 - Crafter/Gather Tools 1
    5.3 - Alliance Raid 2, Beast Tribe, Fuax Hollows (Unreal)
    5.31 - Ishgardian Restoration 3
    5.35 - Relic Weapon 2 [Bozja], Crafter/Gather Tools 2
    5.4 - Raid Set 3, Dungeon, Chronicles 2 (Trial)
    5.41 - Ishgardian Restoration 3
    5.45 - Relic Weapon 3 [Bozja], Delubrum Reginae
    5.5 - Alliance Raid 3
    5.55 - Relic Weapon 4 [Bozja]
    Endwalker -
    6.1 - Alliance Raid 1, Duty Support
    6.11 - Dragonsong (Ultimate)
    6.15 - Beast Tribe, Hildebrand 1
    6.18 - Data Center Travel
    6.2 - Raid Set 2, Trial, Dungeon, Taturu 1, Island Sanctuary
    6.25 - Hildebrand/Relic Weapon 1, Beast Tribe, Variant/Criterion Dungeon 1
    6.3 - Alliance Raid 2, Dungeon, Trial
    6.31 - Omega (Ultimate)
    6.35 - Deep Dungeon, Crafter/Gather Tools 1, Beast Tribe, Hildebrand/Relic Weapon 2
    6.4 - Raid Set 3, Dungeon, Trial
    6.45 - Blue Mage Updates, Variant/Criterion Dungeon 2, Crafter/Gather Tools 1, Hildebrand/Relic Weapon 3

  • @rosebliss2625
    @rosebliss2625 ปีที่แล้ว +55

    I don't think its burn out I think its boredom. At least for me. I logged in on patch to try the new deep dungeon when it came out and me and my partner only did about 20 or 30 floors. We never logged back in to finish that content. Same situation with the criterion dungeon we got recently, ran it twice then never bothered with it again.

    • @WaltRBuck
      @WaltRBuck ปีที่แล้ว +5

      Those two things don't necessarily exist separately. They can't, but very often one leads to another either way.

    • @GoatOfWar
      @GoatOfWar ปีที่แล้ว +8

      There's no reward structure.

    • @dreaue7932
      @dreaue7932 ปีที่แล้ว +2

      rewards are nice but if the content bores you then a nice reward won't make you like the content more, personally im enjoying the content we have and the new stuff like island sanctuary and variant dungeons and think people are just getting burnt out@@GoatOfWar

    • @GoatOfWar
      @GoatOfWar ปีที่แล้ว +5

      @@dreaue7932 How can one be burnt out from not playing the game?

    • @rosebliss2625
      @rosebliss2625 ปีที่แล้ว

      I'd love to play more FFXIV but most of the content added in endwalker I don't find interesting enough to stay logged in when I could be playing Baldur's Gate or another game. I'd love to have a reason to log back in and spend my day off work enjoying 14 but when I get on I don't have much to do which makes me feel bored, not necessarily burned out because I don't feel I have played enough this year to feel burned out. @@WaltRBuck

  • @socram3254
    @socram3254 ปีที่แล้ว +18

    My problem with it is that the content of EW is fine, but the issue is that there's very little replayability. When a new patch launches I'm done with the content in 2 weeks which is not good enough for a subscription MMO (and I can't unsub btw because I have a house). I started playing in Stormblood and in both SB and ShB I didn't feel this way.

    • @Dharengo
      @Dharengo ปีที่แล้ว +3

      See, this is something I can somewhat get behind. Although it doesn't bother me as much since that's not how I engage with content, I can easily see that the content is there, but people for some reason or other lack the drive to engage with it. I think this is the problem that needs to be discussed more, rather than some alleged lack of content.

    • @DoppelgangerTH
      @DoppelgangerTH ปีที่แล้ว

      @@Dharengo more cool mounts, more glam, more exploratory zones. Boom, you got high retention and high engagement rating.

    • @Dharengo
      @Dharengo ปีที่แล้ว

      @@DoppelgangerTH How? How does boring ass grindy content that people only complain about make the game better?

  • @SaltyEike
    @SaltyEike 3 หลายเดือนก่อน +1

    Ive been doing a sub on/sub off every other month. I'm not gonna get Dawntrail for two months because I'm still casually going through Post-Endwalker MSQ.
    There is no hurry. Now, if you'll excuse me, I'm gonna go play Columns on the Sega Genesis

  • @AllanTheRobot
    @AllanTheRobot ปีที่แล้ว +55

    I absolutely love criterion. It feels like it's meant to appeal to me in particular, I'd been asking for actually hard 4 man content for years. And it's so hard for me to play it, cause I just can't find other people who care. You'd think it would be easier to find 3 other people instead of 7 for savage, but it's been practically impossible since all the good raiders only want savage for the rewards and prestige specific to that.

    • @nelieltu9730
      @nelieltu9730 ปีที่แล้ว +14

      Too bad the rewards are shit. Bozja/eureka had far more to offer and instead we get dungeons with low tier rewards.

    • @dragonmares59110
      @dragonmares59110 ปีที่แล้ว +17

      I would gladly do criterion...but there is no rewards. They could have at least put a gear upgrade token weekly for people who don't do savage.

    • @SubduedRadical
      @SubduedRadical ปีที่แล้ว +18

      @@nelieltu9730 It does kinda show people aren't interested in "harder content" for "the challenge". They're only interested in rewards. All the people saying all the time they do it for "the challenge", we now have seen most of them were lying.
      Notably, some few AREN'T. There are people doing it because they really did want challenging 4 man content for its own sake.
      But so many clearly didn't want a challenge for its own sake, they wanted better and faster rewards than other people.

    • @georgesmirnov6600
      @georgesmirnov6600 ปีที่แล้ว +8

      @@SubduedRadical Not necessarily? If the content is exclusively for "challenge", then once you complete the content once - the "challenge" aspect is gone. You have beaten the content and there is no reason for most people with this mindset to do the content. And without the rewards, there is no other incentive to keep doing this content over and over. As a result - less players participate in the content and its getting harder to form a party for it.
      Me? I don't mind doing content several times without the rewards just for the content sake. Hell, my raiding experience mostly consists from doing old fights with my static. But that's just me. And I am very sad, that I am forced to do Criterion Dungeon in first 2 weeks, because afterwards - its unbelievably harder to find people willing to do it.

    • @-cat-..
      @-cat-.. ปีที่แล้ว +1

      I tried variant and hated it. Never done criterion but Variant is literally just "kill a single add pack (no wall to walling) with 4 damage sponges, repeat 5x, fight the same mid boss with one slight difference, then more trash, then one actually interesting fight"
      Running the same dungeon a dozen times for some slightly different scenery and a different endboss just doesnt interest me, at least with farming normal dungeons I can pick up tricks and optimize them

  • @hennyzhi2261
    @hennyzhi2261 ปีที่แล้ว +8

    I've slowly started to feel the same way as I've started to log into FF14 for the social aspect more and less for the content itself (and the former is still dying as people leave the game due to the state of it). It's okay to want more from the franchises you love, and I really do think despite the challenges of development it would go a long way to reach that middle ground between try-hard engagement and Laissez-faire events if they just broaden the scope of what it means to play an MMO. Incentives are dying? Worried about changing the balance of the game mechanics? Then give unique customizable options for completing objectives that can only be gotten from these regularly occurring new events. We've seen small bits of this like the umbrella fashion item, so why not just go all in and bring back belts - bring any number of small, yet extremely personable items. Do you as a player want more Bozja, Zadnor, Eureka etc. content vibes where everyone is in a massive instance doing stuff together? Why not make instanced events you can optionally join in any of the old areas of the game where you complete various party-game esc challenges by working with strangers? And you get a little bit of gil + the small potential for unique mounts tied to each zone? It's like a gold saucer vibe but it can be spontaneous and something you pick up along your journey in FF14 rather than be the meme where the world is ending but you gotta stop to do a triple triade tournament because you want to rub it in your friends face that your better than them at a children's card game. There are ways to use low resource and pre-built resources to create content that is novel. I hope they find and nourish that type of thing in-between the droughts where I have no doubt they are putting in the effort to make "the next big thing"... but sometimes it's enough if comfort food is on the table - especially when you want to keep people subbed and anticipating the real meal.

  • @Orih9
    @Orih9 ปีที่แล้ว +22

    I feel the same way. Job design has been really disappointing in Endwalker, especially with the healers for me. I used to love healing and only played as a healer, but Shadowbringers and Endwalker have made the role boring and unfun. I've still been able to enjoy DPS jobs, but I wish I at least had the option to play something like Stormblood Scholar. I was hoping Sage was going to be that, but it didn't accomplish that at all. It just felt like more of the same.
    Content as well has been almost unanimously one-and-done type content. These are good ideas, but the execution of these ideas was lacking. Relic weapons aren't one-and-done per say if you are interested in getting multiples, but there's no charm or engagement in farming for them. And I think the decision to have every step just be a tomestone dump really represents the apathy that is Endwalker, because I cannot think of a more apathetic way to approach relic weapon farming in this game.
    I still really love this game and have been here since ARR, but I'm just really sad to see how this expansion turned out. I'm really hoping the more vocal disappointment with job design and content design is heard and that Dawntrail will take us out of this dark age and into something new and refreshing.

  • @Niblss
    @Niblss 10 หลายเดือนก่อน +3

    28:26
    THANK YOU. I'm so tired of the "it's so you can have a break" as an excuse for underdeveloped content
    28:48
    YES

  • @MrChiefjc
    @MrChiefjc ปีที่แล้ว +38

    Relic Weapons in previous expansions required a good bit of grouping up to complete and were a large bit of content.

    • @denshaotoko42
      @denshaotoko42 ปีที่แล้ว +8

      And also painfully grindy, I'm really enjoying a relic that doesn't require weeks for each progression step. I'm not a hardcore player, I can play maybe 3-4 hours a week (real life is hard), so this, especially tied in with Hildibrand, has really made it very enjoyable for me to get a relic.

    • @RyuSaarva
      @RyuSaarva ปีที่แล้ว +15

      @@denshaotoko42 mmos are not for you if you only play 3-4 hours a week and neither are most single player games either.

    • @wyred
      @wyred ปีที่แล้ว

      @@RyuSaarva Feel free to play some Korean super grinder MMO if you want to waste all your life on a game. ;)

    • @Henurisongs
      @Henurisongs ปีที่แล้ว +3

      @@RyuSaarva are you really gatekeeping a fucking game that is targetted towards casual play?

    • @jaysea838
      @jaysea838 ปีที่แล้ว +1

      @@denshaotoko42 I do think prior relics were painfully tedious and a glow was hardly worth the effort. The EW relic (for me) was the polar opposite (as in dead simple) which also made the acquisition lacklustre. But I do understand your point entirely and at least super casual players have the option that won’t take them months to complete.

  • @coqui86
    @coqui86 ปีที่แล้ว +10

    I would also like to add to this list that (as a fellow glam lover) it was very discouraging how throughout EW, almost every new dungeon had just recolored versions of older gear - so even for the tome grind of running expert, there was no incentive at all :( During ShB, running Paglth'an for the tribe-looking outfits made it bearable... now, i run the expert dungeon for the MSQ clear while going through the story and don't bother again

    • @CrispBaker
      @CrispBaker ปีที่แล้ว

      Guessing that keeping FFXVI on time and under budget bled off more resources than they're admitting, and artist resources would be one of the things that got moved over.

  • @Pay_Me_No_Mind
    @Pay_Me_No_Mind ปีที่แล้ว +19

    With the relic, I feel there were many mistakes.
    You can be done with the next step before it's even out (hoard tomes).
    Unless you craft or sell tome mats, the tomes used for the relic have no other use, so it's like you "might as well" use them for a relic or they are wasted.
    You don't have to have a quest active to earn towards a relic, just start the quest, have the mats, and done.
    And the worst one:
    In 7.0 these relics will all just be 6000 poetic dumps.

  • @stormdrain23
    @stormdrain23 4 หลายเดือนก่อน +2

    I know this is an older video but I have thought a lot about this and I realized what it was for me. I call it the “Post-Endgame Effect”. After Avengers Endgame, my interest in the MCU waned almost completely. I have been apathetic about what came out after Endgame. For me the story ended and I was satisfied.
    I’ve had a similar sort of mentality after 6.0. For me, the story ended with the end of Endwalker. I was happy with where we landed. It’s taken me until the 6.3/6.4 story to start feeling a sense of excitement again. Before that I was like “I’m done; I’m content” so I took a LONG break.
    BUT I had not even really thought about how the archfiends should have been a side story series and that they were shoehorned into the MSQ in exchange for a side series. Then I realized I was looking for the trial series but not finding anything. When you mentioned that I was like “omg”

  • @Icycrits
    @Icycrits ปีที่แล้ว +13

    Also, your point on Eureka and Bozja is a really good perspective on why its so sorely missed. I think the bigger issue at hand is that overworld content in XIV is complete garbage. Hunts are not enough content to justify these massive zones that are insanely underutilized.
    Why doesnt CBU3 bring eureka and bozja to the overworld instead of having to create entirely new zones hidden away from a majority of the playerbase? I feel like Dawntrail is a great opportunity to do that.

    • @gamermasterL
      @gamermasterL ปีที่แล้ว +5

      Yea the overworld really is underutilized, its empty and dead. FATEs and hunts aren't really much, its like the barest minimum.

  • @SlugmaChops
    @SlugmaChops ปีที่แล้ว +5

    I just started playing again since AAR came out. Started a new character and leveling has been fun. It's rare to run into people in the wild. All the fates I've done have been solo and have only really gotten social interaction in the public areas. And I'm on leviathan which always has a queue when I log in. I'm still enjoying myself and glad I don't really need pressure to level (though I want some of those minions from the event)

    • @RyuSaarva
      @RyuSaarva ปีที่แล้ว

      That is not an actual que, it's some kinda protection system from ddos attack so the servers won´t crash, but yea after ARR there has not been many reasons to do level 1-70 fates since square buffed dungeon EXP multiple times but did not do that for fates or combat leves.

    • @SlugmaChops
      @SlugmaChops ปีที่แล้ว

      @RyuSaarva I stopped even doing fates I wound up leveling like 10 higher than I need for msq so now I'm just running through that. Gets lonely until I do a dungeon but even then out of the 6 dungeons I've done I've only had a talkative group once. Hopefully they start getting their shit together and bring the open world back. Right now the game feels like warlords of draenor but at least with a good story and good leveling experience (could be because I'm playing bard for the first time) I've always really liked ffxiv but I'm seeing a lot of the problems people have with it and I'm only level 39

    • @RyuSaarva
      @RyuSaarva ปีที่แล้ว

      @@SlugmaChops People do not talk with randoms in videogames anymore, they use discord for that and ignore all ingame social features.
      The only way you would get social parties regularly is if you join some special groups and do content with premades who care about socialising.

  • @TheShadyElf
    @TheShadyElf ปีที่แล้ว +7

    Playing since 2016 and my interest in the game fell of a cliff after I finished Endwalker MSQ (which was fantastic). If it's burnout, it's not like what I've experienced before where I'd recover in a month or two. That burnout was also due to trying to do too much all at once. Evaluating whether or not I want to continue with FFXIV going forward, we'll see if there's anything interesting in the remaining fanfests. But if it's going to follow the exact same formats as what has come before, I may have to strongly consider dropping this (and honestly live service games in general may have to be given the boot from my gaming).
    I appreciate you making this though. I know how much you like this game, and it helps to have the bigger voices expressing concerns/criticisms like this because like you said many in the community cannot accept criticism of the game at all.

  • @serphv6531
    @serphv6531 ปีที่แล้ว +24

    I think for the Relics they could have mixed both tomes and tie them to the Variants Dungeons aswell, like non-sparkling Relic=Tomes, Sparkling Relic=Variant Dungeons, that way people have a reason to go back even after getting the mount and stuff. As for an exploration area ala Bozja/Eureka, maybe something in the Ancient world coulda been the next area for that, or a new hidden area in Labyrinthos.

    • @CrispBaker
      @CrispBaker ปีที่แล้ว

      Guessing that Zepla's dead-on in saying that they saw relics as a burdensome expectation this time around, when their actual development priority was rebuilding all the old dungeons to allow for single-player Duty Support. They probably poured a ton of work into trying to make single-player trials, too, even if they ultimately had to walk away from it because it's just plain unfeasible.

    • @johankarlsson1776
      @johankarlsson1776 11 หลายเดือนก่อน

      Honestly, I kinda hate that they introduced the trust system, there's no way that it's not limiting what they can do with dungeon mechanics 😕 which could explain why the dungeons are very lackluster in 5.X and 6.X... earlier dungeons had some pretty unique and interesting mechanics, but the last two expansions they've been very formulaic and most bosses does the exact same things with a different coat of paint 😮‍💨

  • @LeonStarcrest
    @LeonStarcrest ปีที่แล้ว +11

    Yeah this video sums up the sentiment I've heard amongst my friend group pretty well and I've felt it pretty lowkey as well. I guess this video confirms that we're not alone in feeling this way lol.
    For context, I started playing this game just after 5.3. I made a few friends who were in end-game already back then as a sprout and I remember them almost always being happy and excited to log in and grind/show off the latest relic and/or do other content with friends while also being super excited about MSQ. That has definitely not been the vibe this time around and it's my first time being all caught up with everyone so I had no idea if this was normal or not.

  • @LobsterFusion
    @LobsterFusion ปีที่แล้ว +13

    Endwalker is my first current expansion so I have no idea how it compares to the previous expansions. And maybe that’s why I haven’t noticed the lack of content because I already have so much to do. Levelling alt jobs, checking out old trials and raids and side stories. Sucks people don’t have as much to do though. Hope it’s a better time for people in Dawntrail.

    • @Rataldo20
      @Rataldo20 ปีที่แล้ว +1

      thats exactly why you dont feel that. you dont have something to compare it with

    • @undercoverspy123
      @undercoverspy123 ปีที่แล้ว +6

      You also probably aren't turbo online since previous expansions, I swear everyone in this video comment section put in thousands of hours and says "I have nothing to do".

  • @nauscakes1868
    @nauscakes1868 ปีที่แล้ว +7

    They need a 'maps' type content where you can level up characters. Or make fates better. Just something social you can level 1+ at, that's not limited to end-game.

    • @RaddyC
      @RaddyC ปีที่แล้ว +1

      There’s no good reason for FATEs and side quests to not reward way more exp. And tomestones if you do them on a level capped job

    • @Keldiur
      @Keldiur ปีที่แล้ว +1

      @@RaddyC all their "world" content need better incentives to do. Heck, the best way for Sages and Reapers to level was Bozja. Not map fates, or quests. Not even hunts.
      Doubly so now since no new relic has the option to be grinded in the world like that.

  • @Mokoodo
    @Mokoodo ปีที่แล้ว +7

    You actually described how I've been feeling about the game for some time but was too afraid to acknowledge it. I agree with you in every single point you've brought in this video.
    The only other thing I'd like to add is Blue Mage content. It really is in the same spot as many other types of content in regarding to life span, as it dies as soon as you collect the new spells and do the ONE single stage they add to Masked Carnivale (which I always find to be very fun). Sure, you can do the old Savage raids with it, but because it's such a niche content and the incentive to do it is so negligible, it doesn't even compensate the amount of effort you need to do to get a group together for them. I really wish they made more content tailored to it, preferably something you could tackle with many other people.

    • @patrikbatemanx
      @patrikbatemanx ปีที่แล้ว +1

      ye, when you're really in love with the game and you feel emotional attached to it, you always try to make stuff fun or you convince yourself that stuff is fun.
      now im at a point, i dont wanna do party finder stuff anymore bcs i dont enjoy the jobs i play, pretty boring to press those buttons.
      would love if they switch up the battle system formular and the formular how content is done in general.

  • @mtkkk
    @mtkkk ปีที่แล้ว +26

    I'm 100% with you on the MSQ part, this is the first time that there is new MSQ available to be played and I don't even bother doing it

    • @Kuroganemk2
      @Kuroganemk2 ปีที่แล้ว

      Same, it's just not as interesting anymore with no grand scheme anywhere in sight.

    • @TheOneGreat
      @TheOneGreat ปีที่แล้ว +2

      See, I agree with Zepla but I don't get that part. It's for me like saying if I read a book but the story doesn't grip me within the first 2 pages I'm out. lol I dunno. That's just how many stories work. Build-up. That being said we need more interesting content, yeh.

    • @mtkkk
      @mtkkk ปีที่แล้ว

      @@TheOneGreatThat is true, after the high that was the end of Hydaelyn saga it will take some time to build another storyline, and is the very reason why I'm not mad at the FFXIV team at all, I understand it will need time to get us invested again. That being said, the fact still remains that the MSQ it not really that attractive right now (for me), and I absolutely knew it would be impossible to keep the same quality, but it still sucks that we gonna have to wait and hope that in time it delivers again

    • @DoppelgangerTH
      @DoppelgangerTH ปีที่แล้ว +2

      @@TheOneGreat but when you read a book you dont wait 4 months after you read 2 pages from it. Story will be slowly building up with some zenith in 8.0 or 9.0, which is like 5-7 years from now, and that thought doesnt help the current situation, you know? I understand that we cant ask too much from devs. But that understanding doesnt cure my boredom.

    • @TheOneGreat
      @TheOneGreat ปีที่แล้ว

      @@DoppelgangerTH I agree. That's why we need better content so the story has more time to develop beside it. All we have right now is a slow burn with no payoff in sight with unengaging content that's too slow/late.

  • @adognamedsally
    @adognamedsally ปีที่แล้ว +4

    Yeah, the post patch stuff was pretty mild after 6.1. It started off pretty strong but it kinda evaporated towards the end. I get the sense that the devs want to move on to a new storyline where they can build up tension again coming off of the conclusion to the previous story.
    I've been playing a lot of solo deep dungeon and doing ultimates and that has kept me pretty busy so I don't feel like there's nothing for me to do. But I've literally never set foot in island sanctuary. Criterion is fun and so is Orthos, but the lack of player engagement with those things does make it less exciting to do unless you have a group for it.

  • @marfur9
    @marfur9 ปีที่แล้ว +15

    I have played since january 2014 on and off, and have had multiple burn outs BEFORE getting into the endgame of their current patches.
    I finished endwalker 2 weeks ago and for the first time im caught up to the endgame without being burned out and im having a blast. Sad it is during the same time a lot of people are burnt out, but I'm more invested and in love with the game now than ever before

    • @lissaliss6716
      @lissaliss6716 ปีที่แล้ว +4

      Give it a few weeks..

    • @Keldiur
      @Keldiur ปีที่แล้ว

      I would not say a few weeks. Yet probably a month. Unless you find a static to do all the Extreme and above content, you will run out of things to do quickly. Im sitting on a pile of Relic weapons. There is nothing for the MMIO player to work towards. I have grinded all I need from maps. Im sitting on a pile of gil and unless I want to sit in Limsa, there is no one basically anywhere... except the old Exploratory maps. Those actually have gotten a population increase. Too bad Im done with them for the time being... but if I am to come back before 7.0, you will find me in them again. Its the content I enjoy, a group of random people working towards a goal.

    • @Zeik56
      @Zeik56 ปีที่แล้ว

      I've played every expansion day 1, except Shadowbringers (post expansion SB burnt me out out and I didn't come back until 5.1), and I've had about as much fun with Endwalker's post expansion content as I ever have.
      Which is to say, there's enough to keep me coming back every few months, but the post expansion long term gameplay loop is still not really that good. There has never been enough actual good content to justify a permanent sub. But let it build up for a few months and you can have a good time catching up before putting it down again and playing something that rewards your time better.
      I just recently resubbed again and I've been enjoying my Endwalker catch up experience. Maybe I'm just in the right mood, but I'd rank my time with the game right now pretty high how compared to many of my experiences over the years with post expansion content, which often left growing bored before the month was up.
      That being said, there is a big difference now, because I actually have some semblance of a life. I can't no life the game for a month any more, so it takes me longer to burn through content.

    • @lissaliss6716
      @lissaliss6716 ปีที่แล้ว +1

      @@Zeik56 you never had to no life the game. Never, once. And people saying and defending the current fire they have going within the game blindly are the biggest part of the problem. I am a single mom of 2 that works full time and supports my family and makes sure they have a good life, never once have I struggled to accomplish what I want to accomplish. It's highlighted in this video. Stop giving the excuse of they want you to take breaks, because all that aside, at this point it's more like they just advocate for people just not playing their game at all.

    • @Zeik56
      @Zeik56 ปีที่แล้ว

      @@lissaliss6716 What the hell are you talking about? I never said anything about anyone else. I'm talking about my own experiences with the game and my own life.
      I'm not excusing anything, I'm saying my experiences with the game has led me to want to take breaks from the game, because the post expansion experience has never been that fun. I'd love to see them improve the post expansion experience to give me a reason to play more, but they aren't going to accomplish that by doing anything they've done in previous expansions again.
      Stop trying to project your frustrations on to other people. You don't get to dictate other people's feelings or experiences.

  • @CCKaraoke
    @CCKaraoke ปีที่แล้ว +1

    I could never get excited for FFXIV endgame the way I did for FFXI. The vertical design doesn't do it for me. Like, why grind for something that won't hold it's value for longer than 6 months? (other than glamor). So for most of the game's life I've played it solo, logging in during the expansion and the .5 patch cycle. I'd love it if the game went horizontal, but I've long since accepted that it is what it is and enjoyed it like an offline game ... that being said, any game needs an endgame community to thrive, so hopefully FFXIV keeps that going.

  • @immersion9880
    @immersion9880 ปีที่แล้ว +31

    I’m so glad you made this video. Honestly I’m still having fun in the game, BUT I’ve really been doing a lot of older content like Eureka/Bozja, older relic grinds, glam farming, and Hunts (which I really wish they would expand on). I haven’t been doing ANY of the endwalker content aside from the MSQ and gearing up. It’s really missing a good, fulfilling grind that I can feel like I’m progressing through. Of course I appreciate the risk the devs took in trying out new things, but hopefully they’ve listened to the feedback.
    Honestly I would trade island sanctuary for an exploration zone.

    • @-cat-..
      @-cat-.. ปีที่แล้ว +1

      Island sanctuary at max rank is just "go there, collect cowries, schedule goods" and you're done
      Even levelling boils down to the same thing with a little more manual gathering since granaries are worse (which is honestly just filler content, epecially compared to something like farming BA in eureka)
      I wouldve loved another exploration zone, never really sunk my teeth into bozja but I'm max rank in eureka and have run arsenal a few times

    • @ParaSergi55
      @ParaSergi55 ปีที่แล้ว +3

      Sadly I don't think they're listening to feedback like, at all. Loads of people complained about the subpar rewards and replayability of the first Criterion Dungeon, and the second one launched with exactly the same issues. Both of them ended up being dead content two weeks after releasing. Maybe they actually fix stuff up for the third one coming in 6.5 but I honestly doubt it.

    • @-cat-..
      @-cat-.. ปีที่แล้ว +2

      @@ParaSergi55 They also went "Next relic step is 1500 tomes haha" after all the complaining over that

    • @immersion9880
      @immersion9880 ปีที่แล้ว +1

      @@ParaSergi55 yeah I understand the skepticism, but maybe we needed a large content creator like Zepla to finally make a video critical of the state of the game.

  • @mojoboingo1744
    @mojoboingo1744 ปีที่แล้ว +46

    Personally I just felt a sense of completeness after Endwalker. It might have been the patches themselves, but I just had the sense it was time to move on.

    • @Sneedmeister
      @Sneedmeister ปีที่แล้ว +2

      thats like saying you finished The Fellowship of The Ring and went "its time to move on from LOTR". The hydaelyn/zodiark story is done, but there's still much more story to be told.

    • @ShatteredAngel17
      @ShatteredAngel17 ปีที่แล้ว +2

      @@Sneedmeister Yeah a 10 year old story that has been the biggest focus has concluded. It's a brand new chapter. A squeal of sorts. It's a fine time to stop if they feel it, there isn't a pressing cliff hanger that needs resolving right now, even more so after likely how 6.5 is gonna end.

    • @yanipheonu
      @yanipheonu ปีที่แล้ว +8

      ​@@Sneedmeisterhonestly, Endwalker felt more like Return of the King. All the major antagonists are dead or gone. The world is no longer ending, and is not in any obvious danger. Stakes have never been lower in the world.
      Writing a book after that would be difficult....

    • @Sneedmeister
      @Sneedmeister ปีที่แล้ว +1

      @@yanipheonu no actually ARR-Endwalker was more like the Silmarillion. Grand Stories of Gods fighting Gods deciding the fate of mankind and the universe going forward.
      Dawntrail is more like The Fellowship. We're gathering people to our cause and there's a threat on the horizon that we can't totally comprehend yet.

    • @jtabox
      @jtabox ปีที่แล้ว +5

      @@Sneedmeister what incomprehensible threat are you talking about? not sure if we saw the same Dawntrail trailer, but the most threatening thing in it is the fact there will be disagreement amongst the scions at some point. which i'm pretty sure will be resolved before the end of 7.0 MSQ, if it's not just a red herring to make the DT trailer feel dramatic.
      also, wasn't the fellowship of the ring about dealing with the big bad of the whole franchise (the ring and sauron)? what exactly did we do in endwalker?

  • @boogz1725
    @boogz1725 ปีที่แล้ว +11

    TOTALLY AGREE!!! I want to see a mad crowd when I play MMOs. Thats the worst past of WoW is that sharding has made it a solo experience when you arent in the city and its depressing. Same is happening in FF. You nailed it. MMOs are social games for people who arent social IRL.

  • @josephprins1258
    @josephprins1258 7 หลายเดือนก่อน +1

    You made a good point. I quit FF14 to check out guildwars 2 about two years ago and I just fell in love with GW2 so much that I ended up cancelling my FF14 account and have no desire to play it at all. So they do lose some players that way.

  • @lucythewhite
    @lucythewhite ปีที่แล้ว +32

    honestly thank you for saying everything that needs to be said, I support every single point you made in this video and i just prayge that someone at SE can actually see this and decides to make some changes

    • @DeusGamez
      @DeusGamez ปีที่แล้ว

      not likely the so called "community team" in charge of collecting our feedback are corporate ass kissers at the head of which is some neckbeard boomer who actively hates criticisms aimed towards the game an ensures it never gets screened whatsoever

  • @purplepineapple7893
    @purplepineapple7893 ปีที่แล้ว +4

    I guess Im confused. Isnt this normal? Ppl take breaks and come back. The difference here is that ALOT of good games are out and we are playing those as well. We arent QUITTING ff14, just taking healthy breaks.
    But I won't lie. I do want some interesting things for the game to shake up the formula of patches.

  • @Flaws_
    @Flaws_ ปีที่แล้ว +4

    Glad I'm not the only one who's been feeling this way. I want to have reasons to login daily or at least weekly but the game barely gives me any excuse to even keep my subscription going right now. It's sad. I've been playing tons of other games so its not like I have nothing to do but I wish FFXIV was a continuous part of it.

    • @DoppelgangerTH
      @DoppelgangerTH ปีที่แล้ว +2

      The only reason to keep my sub is housing. I don't want to lose that house after all the pain I had to go through. But with each inactive month I feel like I'm getting closer to stop caring about pointless virtual property that I don't really use even when playing once in a while

  • @samsmith9370
    @samsmith9370 5 หลายเดือนก่อน +3

    I understand your frustration and I feel it, too. But I'm hesitant to call these people lazy considering they are working a full-time job just like me (and waaay above my skill level). I really wish you hadn't accused them of being lazy. They just finished a 10-year story arc and made it clear that this was the end of the story arc. I fully expected the game to be different after Endwalker because of that alone. Yeah I wish there was more content but I also appreciate that this team busted ass over COVID and other hardships to deliver the brilliant expac that they did. It makes a lot of sense for the content to be slow right now. Even now, the next expansion will not be as grand or full of conflict and content as previous ones, it seems. It's sad, but not something I would degrade others for. Personally, im still paying to play because ive got lots of fun stuff to do. It's not the usual, but I find it fun nonetheless.

  • @EhhmmmNo
    @EhhmmmNo ปีที่แล้ว +9

    FF14 players a couple years ago: "Man I sure am glad the game doesn't force you to play it all the time!"
    FF14 players now: "Man I sure wish the game forced me to play it all the time!"

  • @CErra310
    @CErra310 ปีที่แล้ว +12

    One big detractor for me is that we'rve reached the end of this long, long story and I am currently feeling "burnt out" because of the climax. It feels weird to continue "business as usual", which is why I hope for Dawntrail to bring the "new adventure" vibe that the Endwalker patch story didn't really get right.

  • @zellcrs
    @zellcrs ปีที่แล้ว +45

    wow veterans, "first time?"

    • @Dracounguis
      @Dracounguis ปีที่แล้ว +5

      Yes really. Didn't wow have like 18 months of no content 1 time? These breaks between content in 14 are nothing. Add to that a lot of the dam was probably working on 16, the new graphical updates, and I'm sure other things we don't know. And I'm not really surprised that, for instance, the relic weapons don't have a big event to go along with them.

    • @kiteblaze6241
      @kiteblaze6241 ปีที่แล้ว +1

      Lol

    • @thesunthrone
      @thesunthrone ปีที่แล้ว +1

      Yeah lmao, they think this is content drought... Sweet summer children.

    • @zellcrs
      @zellcrs ปีที่แล้ว +1

      I do not think a drought is her complaint? More that the spark is wavering, which is something wow players I felt have dealt with many a time. I was groaning at the comparison of garrisons to island, garrisons were required, island is not.

  • @NoztrozeR
    @NoztrozeR ปีที่แล้ว +37

    I can only agree wholeheartedly. This expansion was a good wrap-up story-wise (shadowbringers will always be superior imo).
    Now, they did have some good side stories in there, with the twelve story raids, and Pandæmonium was a great time spent learning more about previously shallow characters, like Elidibus and Lahabrea. We did also get the great experience of player islands and the PVP overhaul.
    But the main issue was how much it was spread out. The story didn't feel connected at all, and you didn't get any real sense of progression. Islands became to me just was tedious work. PVP fell off hard. To me that experience felt repetitive, the jobs felt shallow and didn't feel anything like your job plays in PVE. But really, the relic thing was one of the biggest let-downs.
    Sure, grinding for something to no end sucks - if it's obligatory. But if you grind towards a goal like a cool and unique-looking weapon, it can become a good atmosphere for more casual group play (bozja had the raids, which I felt were fun and actually engaging). But just as important, for daily gameplay, it gives you a context/environment to actually play the fun part of the game - combat.
    That's what I feel right now is missing. I WANT to play my character, I enjoy the gameplay. I just don't have enough direction or interest, nor something that can be a more casual - but still dedicated goal, that can act as context to engage in the fun gameplay.

    • @LightSummoner84
      @LightSummoner84 ปีที่แล้ว +2

      The problem is that the island is certainly interesting content, but it has been implemented in the most minimalist way possible, nothing is really pushed to its climax and in the end when you have finished 5 min a day is enough, and even if they updated it and now we can finally put some furniture in it, the whole system behind it is generic and looks like a bad imitation of animal crossing.
      The criterion dongeon is the same, minimalist, slowed down nonstop by a pnj, no loot except a shit fireworks 99.9% of the time and a derisory lifespan maybe 3 hours in total.

    • @radoslav2913
      @radoslav2913 ปีที่แล้ว +3

      wrap-up story wise was abysmal and they completely shit on the story they've built for over a decade. the EW story was worse than WoW has ever came up with tbh

  • @drymeen
    @drymeen ปีที่แล้ว +10

    Even though I'm a player that started in 5.3 I miss Bozja style content. In addition to a lot of things that have been said it has been a great gateway into harder content for me by being a nice inbetween normal content and extremes/savages. It made me better at the jobs I played or leveled there and gave me the confidence and urge to transition to extreme, savage and ultimates. Old players often forget how steep it is to go from normal content to even extremes and Bozja filled that gap perfectly.
    EW in my opinion is desperatly lacking on this front. Variant Dungeons, while fun are just slightly harder than normal content, and the criterion is on par with harder extremes/mid savage and can be a traumatizing experience for a new player, especially if they don't do them with a static. Without this hook/confidence boost a lot of sprouts probably won't even dip their toes into the endgame content and it can't be good for retention.

  • @Cetaey
    @Cetaey ปีที่แล้ว +7

    This is the first expansion where Ive actually have had no interest in coming back for patches, wanted to do the relic but turned out that became a joke this expansion so didnt come back for that class design to me has also gotten more boring so I dont really know what to do anymore

  • @lowglide
    @lowglide ปีที่แล้ว +22

    This video has been a long time coming. Glad it came from one of the community’s most visible content creators. Agree with all the points, especially the part about phoning in the content. It seems like the majority of the staff was reassigned to work on ff16 and a skeleton crew was left to develop the post MSQ content.

  • @Zeales
    @Zeales ปีที่แล้ว +2

    Outside of prime time on week days on the EU servers (17 ST to 22 ST) it is essentially impossible to get a Frontlines queue pop.

  • @SimpleGeekReviews
    @SimpleGeekReviews ปีที่แล้ว +14

    I honestly quit EW a few weeks after I finished the story, which was 3 or so months after it came out. It was so emotionally draining, in a good way. The story for my WoL was over. I wasn't ready to have an epilogue. I wasn't ready to pick my sword and shield back up. I needed rest from carrying the weight of the world on my shoulders.
    I came back recently to catch up, and I've had fun so far. But I'm also not one for constantly logging in. Games shouldn't require your time, all the time. I do feel for anyone that constantly logs on (especially if you're a streamer who's content is based around one particular game). Life is about choices, exploration, having fun.
    Like any good book, any good movie, show, media, whatever - you can take breaks. Its fine. It may feel like the game is losing subscribers, but yeah there's a lot of really great games out there. And time is short - play what you can, enjoy what you can. You shouldn't expect developers to force you into coming online, every day, to play a game. Hell I shy away from games that require me to constantly login, especially if what they're wanting me to do eats up a lot of my hours. If it takes less than an hour to do daily stuff - cool. But if it takes longer, you'll lose me after a few weeks.
    Maybe there are plenty of people like me - those that just couldn't find more drive to continue on the story. Or that the new story wasn't quite as necessary to move on into. While I like the chance to explore another shard, I don't think its necessarily a great epilogue / prologue to the next expansion. Hell it seems way too short and way too easy, and not quite like say Stormblood's setup. And if next expansion is all about exploring the rest of the world, great. But make the patches leading into it feel like its necessary to pick it up. ShB epilogue patches into felt necessary to lead into Endwalker. There was also finishing up storylines that needed to be finished - like tempering and bringing more peace between the races. Which just made the End of Days feel that much more worrisome - you have a whole planet to save, not just the nations you know and deal with.

  • @zefflick9475
    @zefflick9475 ปีที่แล้ว +15

    This is a good take, it echos alot of how i feel about the state of the game and direction we are heading.

    • @anteprs7908
      @anteprs7908 ปีที่แล้ว

      most ppl dont feel that way however

    • @zefflick9475
      @zefflick9475 ปีที่แล้ว +1

      @@anteprs7908 I'm happy for them. ^^

    • @anteprs7908
      @anteprs7908 ปีที่แล้ว

      @@zefflick9475 and I hope you get to love the game once again .

  • @ErrantMinds
    @ErrantMinds ปีที่แล้ว +25

    Thank you for putting everything I have felt about this expansion into words.

  • @kevinsaladar2745
    @kevinsaladar2745 9 หลายเดือนก่อน +2

    Its been always like this, if the game is too hard players will complain and SE will make it easier then players will complain again because it is too easy. Same like before when you cant do anything because you need a party and queing takes too long, players complained then now they made it more solo mode playing but still players complain. Sometimes, players just need to take this game not too serious. Take a break and come back when you feel like playing again. A true Warrior of light never loses its echo! I started the game 2.0 and big respect to all Legacy players from 1.0 who up to now never complained and never criticized the Game.

  • @retromastery7010
    @retromastery7010 ปีที่แล้ว +5

    One thing to understand is that those "Flaws" you are talking about, aren't really "Flaws" for many people. In fact, those are arguably "Strength" when compared to other MMO.
    Because think about it for a sec, we're in an era of gaming where A TON of other live service games are constantly competing for our time, it always seems to be about "Retention" this, "Retention" that and how to keep people INTO the game rather than just making great content that people actively wanna play.
    And as someone who's in bed with multiple other live service games, I can't tell how friggin' LIBERATING FFXIV has been for me. In the same way that Warframe has been.
    Because YES, both Warframe and FFXIV are very much alike in that aspect, they don't pressure you to log in constantly and a lot of their content is "One and Done" and crazy varied, which is what sets them apart from the countless other Live service games out nowadays.
    And also, you seem to be extremely positive about the "Relic Journey"... But you do realize that people, with almost ALL of the relic "Journeys", have literally BITCHED about how much of a pain/grind it was to get them in the first place... right?
    Literally, go on the FFXIV forums and reddit and type "Relic Grind", I guarantee you that you'll see MANY upvoted posts talking about how the "Relic Grind" is a bitch and that it goes on for way too long. (which I personally never really agreed on, I love the journey leading up to them)
    And you also seem to hold Eureka in high regard... Even though that content specifically has been and continues to be scrutinized by the playerbase even to this day.
    And for Island sanctuary, I'm actually glad that they've tried something like that.
    Because one of the strength of FFXIV, is the sheer variety of "endgame" style you can partake in, unlike games like Destiny 2 or WoW where the game funnels you into combat content and combat content ONLY. FFXIV has the balls to actually try something completely new and different from the usual formula. Something that both Blizzard and Bungie are deathly afraid of even doing.
    So yeah... that's about it when it comes to my thoughts on the matter. while I get your points, I can't say that I personally agree with them, FFXIV has always been a Final Fantasy game first, MMO second, and that "balance", for better or for worse, is one of main driving factor that incentivizes many to actually try and stick with the game in the first place.
    Some of you might not like it, but that's what the game is now going for, and it's actually working.

  • @MoxieNeon
    @MoxieNeon ปีที่แล้ว +5

    So many of my friends have stopped playing during endwalker. I've been playing since ARR came out, and so many of my long-time player friends have quit playing because they're tired of the stale patch cycle formula. Admittedly so am I. I still enjoy the game but I have been getting increasingly frustrated how it feels like SE cares more about new players, and getting players to start playing their game - rather than keeping us long-time players that have been playing for 5-10 years. I love 14, i love its story, its world, i love the community, i enjoy how it plays, but when people who have fallen off ask me if its worth coming back - my honest answer is "no." And i hate that. Cause i would love having my friends to play with again.

  • @BasedZiddi
    @BasedZiddi ปีที่แล้ว +23

    The Scions never fail and they are never in danger. The first expansions you felt like anything coupld happen, but now they are all invincible and never make mistakes. When a new character is added I always feel like they are being added so that something bad can happen, because nothing is going to happen to the core group.

    • @HassanNur
      @HassanNur ปีที่แล้ว +2

      I figured the end of the EW msq meant it's time to meet a new cast but Dawntrail shows they are all back and we know they won't die lol I am down but I was happy with how the msq set up bye scions.

    • @fireraid9173
      @fireraid9173 ปีที่แล้ว +3

      Seems the writing team is too scared to write off or kill any characters so now we have a massive bloated cast with so many toons just standing around for nothing. Some like thancred and urianger completed their arcs so they literally are just around to be mannequins.

    • @StrongGreaved
      @StrongGreaved ปีที่แล้ว

      @Anonymous-vw4xci love this idea

  • @makisbizarreadventure4669
    @makisbizarreadventure4669 ปีที่แล้ว +29

    I also dislike that the scions separate at the end of the main story just to come back almost immediately together.
    Instead of the 13th I wish they started setting the bones for other places we’ll visit or have us revisit the 1st to see how that world is continuing to grow before inspiring us to explore the world again.
    I was hoping we’d have a new cast as their friends and the scions be regulated to the back ground again. Leave with Graha and start exploring again.
    But yeah.. I got burned out and only sign in for my house. If I lose my house I’m done 100%

    • @b9556
      @b9556 ปีที่แล้ว

      well tbh it wasn't almost immediate. it takes months for them to release new updates. so it was really months that we spent being apart. But I agree with the other stuff

    • @Zakjuh
      @Zakjuh ปีที่แล้ว +2

      they don't separate
      you just don't have the attention span necessary to listen to the bit right after where Alphinaud says "at least, that's what the story will be."

    • @makisbizarreadventure4669
      @makisbizarreadventure4669 ปีที่แล้ว +6

      @@Zakjuh They literally do. Just because “that is what the story will be” was thrown in the end; the team literally moves on. Thancred says it’ll be awhile for them to meet up again to keep up appearances.
      Apparently your attention span stopped at Alphinaud’s letter alone. He, himself, states they will be working independently for the foreseeable future.
      And then the next patch we’re literally back with some of the members. This could have been a good opportunity to introduce older characters we met before we became a literal force of nature.
      Time with Hilda, the Steppe, the domans, Rinne and Gaia, and other npcs we met on our journey. But no, we immediately pick up with “let’s go to the 13th”.
      So anyway my point stands, but nice try.

    • @makisbizarreadventure4669
      @makisbizarreadventure4669 ปีที่แล้ว +4

      @@b9556 The next patch and we’re already being back with them after that ending is pretty jarring. Especially if you’re not playing patch to patch. It would have been a good opportunity to have us visit older NPCs that helped us in our journey. Fordola, the domans, the Steppe, Hilda and the crew in Ishgard, or just going back to Rinne for a patch or two. A smaller story to show the scions were back in the shadows before jumping right into the 13th.

    • @Zakjuh
      @Zakjuh ปีที่แล้ว

      @@makisbizarreadventure4669 The letter literally only talks about the Scions disbanding on an official basis. It never mentions that the Scions will never see each other again.
      You're daft and a complete speedreader.

  • @Silverheest
    @Silverheest ปีที่แล้ว +25

    Maaaan, Zepla you're speaking my mind towards the end... Our community just can't take that XIV can be boring... But it really is in EW right now. Thank you for speaking how it is.

    • @Hawkenwhacker
      @Hawkenwhacker ปีที่แล้ว +4

      It appears many of you have lost the whole point of this expansion. Life itself can be boring. This applies to the "thoughts" hiding in plain sight within this comment section as well. Overly abundant with not a new thing to find, such as is the case with this video and its contents. What can be expected from those who've already decided that the expansion is over. Silly fools.
      Now, if one is addicted for this never ending need for constant stimulation and gratification, I hear that war is a great distraction.

    • @1011skarn
      @1011skarn ปีที่แล้ว +10

      @@Hawkenwhacker this is just a word salad of a pathetic defense of 14. There is no content. A sub based game has zero excuse for new content regularly. Count the dungeons we had in ARR, then count them every expax after. We used to get 3 new ones once upon a time, now you get 1 every OTHER major patch. It is beyond inexcusable. No mid core content ever. Just sign in, run exp roulette, buy tome gear, stop playing. If you raid, cool. If not, you're done. Even when I raided it's like... what else though? Nothing.

    • @Silverheest
      @Silverheest ปีที่แล้ว +1

      Exactly this...@@1011skarn . For some reason TH-cam hid your comment for me but showed "Hawkenwhacker"'s comment but yours is way more relevant here. It is the fact that you can literally mathematically note that they put less effort into the later expansions... And I love the guys that work on the game, the developers and Yoshida etc but I have a feeling this is just another case of corpo bullshit of "least effort for most profit", and FFXIV playerbase is unfortunately one that is very forgiving because we have a lot of trust in Yoshi-P and his team but we shouldn't forget that FFXIV is nothing more than a huge company's product. And considering how public companies are run where profit dictates decisions then getting less content makes sense, because if the customers don't complain then tighten that leash a bit tighter...

    • @Silverheest
      @Silverheest ปีที่แล้ว +1

      So if a racing game has a championship feature and the developer decides to just deactivate the option for players to play the championship mode because "hey sometimes bad things happen in life, oh chucks" then you would be fine with that even after purchasing for the product? @@Hawkenwhacker People like you I will never understand. People that settle and are content with deficits and under-delivery, you're the base of which the predatory gaming industry is feasting on; the customer who is fine getting railed from behind without consent because it "is just life". Holy shit I'm so tired of this crap.

    • @Dharengo
      @Dharengo ปีที่แล้ว +1

      Weird, whenever I'm in the balance I'm literally the only one in the room who is satisfied with the content right now. Where are all these people who can't take your criticisms?

  • @dolmapacket
    @dolmapacket ปีที่แล้ว +12

    For one thing, I really appreciate how the devs experimented with different kinds of content this expansion, most of which I think turned out pretty well. The problem is, there's very little reason for me to keep logging in. This is especially so if I can't play consistently soon after patch drops and all the hype around VC dies down pretty much instantly. I have to DC travel to even have the chance of forming a group (which can STILL take more than an hour in some cases). I'm not saying PF was perfect in ShB, but I wasn't wasting nearly this much time. If I wanted to prog an extreme/savage, I could do so without fretting over what time of day it was and, more importantly, on my OWN DC. Now the amount of time it takes to prog anything is so much worse, that I hardly bother. The one thing keeping me playing semi-consistently is deep dungeon because I can actually get groups due to the replaybility. This game feels so much lonelier, even my friends list is dead most of the time.
    However, I also feel like some people are being a bit over dramatic and exclaiming that the game is on it's way to dying for good, or already dead, or even that they need to make a new mmo. Tbh the game has gone through significantly worse and I don't think this is a death sentence.

    • @Lupostehgreat
      @Lupostehgreat ปีที่แล้ว +1

      This all seems to be more of a negative side-effect downwind of the data center travel.
      While it was overall a good thing (I think the splitting of servers is an antiquated thing and just seperates friends or forces you to pay money to transfer your character), we are presently in the growing pains of this change where all people who like a specific kind of content migrate to specific data centers and servers. It will adjust, probably around the time all these people flood back into the game for Dawntrail to run their 2 months of content. I can't wait to not be able to log in for several days!!! The joys of online gaming.

    • @dolmapacket
      @dolmapacket ปีที่แล้ว +2

      Oh for sure it's an issue with DC travel being in its early stages, but even after traveling DCs, forming groups for anything other than deep dungeon still takes forever for me. On my own DC, Primal, I feel like I'm basically forced to travel to get anything done in pf. In ShB, I'd have some shitty pf experiences every now and then, but at least it didn't take an entire afternoon to gather 7 other people.

    • @Lupostehgreat
      @Lupostehgreat ปีที่แล้ว +1

      @@dolmapacket I am certain that this will change again once Dawntrail comes out, but I feel you. FF XIV now seems to follow the same high/low cycle of every other online game. This is kinda something you just have to shrug your shoulders for. Sadly, the only real solution is ultimately to convince IRL friends to join up and drop in. At least, for now. Obviously if you want to do things unsynced, it takes seconds to find 2 level 90's just grooving and vibing. The difficulty is doing lower level content while synced. Obviously, FF XIV is nowhere NEAR the only game where this problem exists. However, I think this game may be on the boom/bust cycle that everything else is.
      It will get better again, we're in a low patch.

  • @redstrawsii
    @redstrawsii ปีที่แล้ว +6

    I can definitely understand the frustrations you've expressed, and I do think that there is cause to worry for the health of the game. But I think it's unfair to say that they've made the decisions they have out of laziness. I think the issue for people like me - who have been around since HW, or even earlier, is that there certainly has not been a lot for us to chew into as MMO content. You're right, the lack of an area like Eureka/Bozja is very telling, even if the reception for the former was *extremely* mixed in its first debut. Criterion dungeons were a giant disappointment, I have not personally had any interest in doing Mt. Rokkon since the first, and I have done the new deep dungeon exactly once, tried to do 11-20 and got hit with a queue wall that I just couldn't be bothered to overcome. It sucks.
    But I also recognize that CBU3 were saddled with another big project in FF16 - and while I'm glad some people are enjoying it, I still feel like it was definitely a possible mistake. EW shows signs of that strain, and I cannot say that FF16 personally holds any interest for me for the time being so it's really just a lot of nothing. But you can't convince me that being spread between two major projects wouldn't force some corner cutting and shortcut-taking. And why wouldn't they? At the end of the day if they didn't ship out patches, and they didn't ship out FF16, they'll eat the heat for it. This is not a lazy developer problem, this is a "being saddled with too much work" problem.
    *Edit:* I was a bit heated and couldn't hold this back through the entire video, and you do bring this up later than I'd watched before making this comment, and that's on me. But I do think you're being kind of dismissive of the work being put on the developers.
    I do think that people who already have gone through the main quest and have been through several expansions are overlooking just how much groundwork they're laying for the future in Dawntrail and onward. The MSQ overhaul, making it more approachable for new people, the graphical upgrade coming up, these things will hopefully be big wins for bringing in new people. Is it hard for us as the old guard to appreciate that? Sure, and I recognize that frustration, I have it myself. And I have some worries still that it won't be enough going into Dawntrail - even with the easier access, the MSQ is still a massive undertaking for any new player. Their decision to make Stormblood part of the free trial alleviates some of that worry, but it's still a worry I have.
    At the end of the day, I'm not saying that I disagree with your complaints. But for lack of evidence outside of what the player experience is like, I just think it's incredibly unfair to characterize their failings in EW as laziness.

    • @redstrawsii
      @redstrawsii ปีที่แล้ว +1

      For what it's worth, I agree with your criticism that Variant/Criterion could have been linked to the relic grind instead of the dissatisfying method they chose on. And I was also hoping more than anything that they were going to make the new Deep Dungeon into something more than it ultimately was, something more roguelike, like you said. So I'm right there with you that Endwalker could have been more - whether it meant delaying Criterion for more polish on the reward, or cutting the deep dungeon, or moving some content around to make the stuff we did get more valuable in terms of replay value. I had high hopes off of the back of Shadowbringers that they were going to elevate the game further, and I ended up being disappointed.
      I do legitimately hope it's going to get better, too.

    • @anteprs7908
      @anteprs7908 ปีที่แล้ว

      fact

  • @FehrIsFair
    @FehrIsFair ปีที่แล้ว +1

    I heard a lot of "need to login" in the video.
    I think the difference between ShB and EW, is I WANTED to login to ShB because there was content I WANTED to do. I only login to EW because there is nothing I WANT to do.

  • @Ohshizzle
    @Ohshizzle ปีที่แล้ว +22

    This is such a genuine take!, My perspective is a bit warped, Endwalker is my first real expansion (I started at the end of Shadowbringers). But, a lot of the content I've found myself doing post MSQ has been from other expansions that I've been catching up on. Things like Euruka and older relic grinds. A lot of the new Endwalker content like Variant/Criterion and Islands, I've dropped pretty quickly. I feel like the patches started off pretty strong with a lot of mystery and intrigue in 6.1 and 6.2, but 6.3 and half of 6.4 feel like filler. It's like they have a story that could be told in 3 patches, but they have to stretch it out to last almost 2 years! This video opened up a whole lot of discussion, and I am here for it! Well done!

  • @polk-e-dot8177
    @polk-e-dot8177 ปีที่แล้ว +12

    One of my major complaints is the push to make it solo-able. Why would anyone engage if they can do the whole game alone.

    • @jaysea838
      @jaysea838 ปีที่แล้ว +1

      Because engagement was (still is most of the time) low and they needed a means to keep people playing. I wouldn’t have made it through EW if I had to rely solely on queues.

    • @TheOneGreat
      @TheOneGreat ปีที่แล้ว +1

      ​@@jaysea838You can keep the trusts but incentivise group play. But XIV doesn't do that. So weird. It's an MMO.

    • @ParaSergi55
      @ParaSergi55 ปีที่แล้ว +3

      FR, if you wanna play alone you have 13 other mainline FF games that you might enjoy more.

    • @jaysea838
      @jaysea838 ปีที่แล้ว +1

      @@TheOneGreat 💯At the very least have rolling rewards instead of tomes that most people have an over abundance of or can get more elsewhere. I spend anywhere between 25-50% of my time helping random PF queues clear old (but new to them) content because I know how much of a grind waiting around is. (And playing with the AI works but they are trash lol 😂). Engagement is a huge problem with this title esp considering the installed user base. I still enjoy the ex / savages / ultimates but even those can be hard to find parties for depending on which one. I haven’t looked into a static but I also understand “I” am not the player the devs cater to.

    • @benoitrousseau4137
      @benoitrousseau4137 ปีที่แล้ว +2

      @@TheOneGreat This is my main issue with duty support and the reason I hate it. If they want to catter the MSQ to those solo JP andies they're trying to get info XIV have fun with it, but can they at least incentivise sprouts to NOT use duty support on their first run? There's a lot of FCs out there that are willing to welcome and help new players but SE literally makes it more convenient to play alone with bots during the MSQ. WTF are they thinking?

  • @_Malvar
    @_Malvar ปีที่แล้ว +8

    to put it simply: there's a content drought

  • @professorbean5791
    @professorbean5791 ปีที่แล้ว +2

    Maybe copium, but I'd *prefer* not to think it's "Laziness". Part of me does struggle to believe Yoshi's insistence that FFXVI's development had no impact on FFXIV's patches. Either way, The 6.0 post patch content has just felt so empty and "Going through the motions."
    A new dungeon and a few new boss fights in the form of Raids or 24 mans every 5-6 months just isn't doing it anymore. Deep dungeons and Criterion/Variant dungeons aren't really it in the long term either.
    Also... Sorry, but the extended patch cycle time suuuuuucks. It made sense when Covid hit, but I honestly thought we'd have gone back to shorter cycles by now.
    I'm still incredibly excited for the new Expansion, but I really, really hope 7.X patches are a lot juicer then what we've had in Endwalker.