@@yalkn2073 exactly but you still need to cover at least the power lines ! really hope we get some more of those maps soon, it's a really fun challenge
The Crimson Creeper generator works best when it's the closest to the source because as the radius of your creeper wave increases, the crimson creeper gets spread out in a cone, so you want to have the point of your cone (crimson creep converter) to be as close to the center of the circle (emitter) to make as much crimson creep as possible.
I think you might be able to try getting a mission impossible skimmer way back in their supply chain if you can destroy that frontline sniper via arial bombardment, and the skimmer can shut off the entire supply chain to the frontline and slowly starve them out of ammunition and cause a meltdown, and to deal with re-building put a few starches around that big island to destroy all their stuff and maybe put a emmiter up there and get rid of the starches so they can’t rebuild. I honestly think the skimmers will be very important if you find you can’t easily brute force or arial bombard an area so you can starve them out and allow the creeper to get close up before the guns can start firing again, advancing your frontline.
That is actually a great strategy. The only thing I would change is that I would use more mesh because that allows creeper to move forward easier and faster, and it funnels it in a certain direction so you wouldn't have to worry about it going in the ditches as much.
I love the creeper world 4 series Baron, I hope you can continue until there’s nothing else you can think of doing, of course you don’t have to, just do whatever makes you happy.
Its already 17 minutes mate, gotta get that hype for the next video going, its why cliffhangers happen at the end of a tv season, anyone that sees the first video is enticed into watching the second But mostly its because its easier to have 2 videos rather than 1 long one
yeah but you need your power to move, got to kill the bas and at some point you just cut out the power lines so even if the AI tries to build back there is no power going there
I think you need to set barrage it with 2-3 spore launchers to overwhelm the missiles, as a distraction, giving the stash's wave enough time to get up to the area without too much to trouble from the cannons. Or brute force the other side with crimson, while keeping a steady front on the other side.
9:07 Darkness blacker than black darker than dark, i beseech thee, combine with my deep crimson. The time of awakening cometh. Justice, fallen upon the infallible boundary, appear now as an intangible distortion.! Dance, Dance, Dance! I desire for my power a destructive force: a destructive force without equal! Return all creation to cinders, and come from the abyss! This is the mightiest means of attack known to man, the ultimate attack magic? *EXPLOSION!* -Megumin, Konosuba, Season One, Episode Two writing this now i realize that it works much better then the other chants throughout the show because of the "combine with my deep crimson" part.
mesh by n emiter and afterwards drop a stash on it makes it charge faster, that mission took me forever, it's one of the tricks i found to help out, watched a few ppl doing it but don't wanna spoil and ruin the experience ;)
Heres a tip: if you can manage to get creeper into the hole you should emitter it and stash it like you did before and just let it ride out for a while and you will have alot of creeper now :) and maybe, just maybe, it will be enough creeper to where they cant do anything to stop it also the ern storage must be high priority.
here is a tip: they cant shoot us all which means u can just shoot a ton of spores at a missile The missile has 2 ammo before it reloads so 3 spores could be enough if there is no guns around it but u need to always have a emitter on a high ground so it will spread down and they wont rebuild really hope u will use my tricks
leave emitters on the high ground where they are rebuilding - it'll drain down an make the whole hill unbuildable. Also, if the launcher is in the middle of those three towers - maybe go round the sides?
Thank you for the video I thought the game teaches you that the shield isn't a barrier, but only pushes creeper away in the 3rd or 4th mission, the one with the AC drones and 2 big shields.
I live in Florida (so does baron as he mentions in multiple other videos, like his first kingdoms and castles video) so he updated his time at about 5 or 6 pm
Tip as creeper, since it’s a AI on the good side this time, take it slow and use mesh to build walls of creeper at the front lines and also use mesh to cover the locations (like the corner of the map that’s on a hill) to cover it making it impossible for them to build there
You need to put one emitter on the highest ground and just leave it there. That way, it will eventually cover all hill tops, and they won't be able to rebuild, and you can concentrate on the front line. One thing you're not trying is an overwhelming force of spores or roache things. If you set up 4 or 5 launchers and set them all to spores or all to blobs, they won't have enough missile or sniper coverage to stop them all from hitting home. You're spreading yourself too thin by constantly moving the emitter height. A reservoir of creeper acts like a backbone for your front. If you're constantly having to send creep back over hilltops as you move your emitters around, that's all creep that can be assaulting the front. It's a different beast than energy management and resource gathering. You have to think of the creep as a single monster, and the bigger it is, the easier it will be to flow it in a direction you want. I would have set up an emitter on the highest point possible with a stash next to it and just let it fill in everything it can. Then, I would set up additional emitters on high ground and use whatever resources I had left over on pushing the creep where it will do the most damage. The higher you can get your reservoir in the back, the more it will push creep forward. Instead, it looks like you're constantly having to refill spots you've already taken, and they're even starting to rebuild. That means creep that can be assaulting the front is now has to push back and cover a hilltop you've already cleared.
Use the Mesh to assault fortified positions by grouping the creeper up. Having an Emitter-Stash-Crimson-Mesh-Mesh... path will send a huge wave of crimson down the mesh path. Stash isn't even necessary either in many cases, the mesh keeps creeper on it creating a continuous wave even up hills. Creeper sticks to the mesh, and mesh requires a connection to a building to function, but you can see the huge blobs of creeper that stick to emitters, because most buildings build mesh underneath them automatically. and the lure to cripple mortars. It costs 1 ERN energy and needs a couple layers of creeper to build, but once it does mortars that can will continuously attack it so your waves of deep creeper are ignored.
Stashes are king on this map, start with two stashes next to your starting spawner, put two more stashes inside the pools and then progress as you did in the video with a combination of crimson creeper and spores/drones.
Baron This is just my opinion but if you play as the creeper you just have to swarm the the entire map instead of focusing in one push. find areas that could potentially be weak in defense and you use those spores,skimmers, insect thingies to break or make a weak point in them Just my opinion
Mesh have to be connected to emitters, otherwise they are useless. Look how white they are, instead of blue. Mesh can be used to direct the burst of a stash for great effect
one thing I liked to do was pause and put down multiple launchers at the same time so they are in sync and have them all target 1 area, with enough you can have all the spores make enough creep in 1 area to put down an emitter with no creeper in the area before, I used that strategy after I got like 10 ERNs to blow up the factory and place an emitter in it's place so that I effectively neutralized all the anticreep sprayers and missile launchers which meant I could place a crimsonator anywhere on the map and rapidfire spores at it to hit anywhere on the map with an unstoppable strike, I got to like 7 ERNs and then used all of them for launchers to do a coordinated strike on the ERN lab to overpower the ERN powered missle
Baronvongames, you should probably put your emitters right near the edge that way the turrets and mortars will have less time to shoot, therefore resulting in less creeper being destroyed. P.S. I loved Your videos, especially the creeper series, I also am really into the PAC (Play as creeper) idea. Keep on going, Your fans need it!
Try to use one emiter and construct your way with mesh. This way you could mantain creeper in areas already destroyed and save ern power for other structs.
Stash right next to crimson tower so it all turns into crimson creeper. Way to kill a missile launcher and sniper defense, overwhelm the defenses with spores or blobs. Preferably spores so more creep spawns.
What happens if you put emitters on high ground (to prevent rebuild) and have storage on low ground with crimson generator by storage. Seems like the fluid dynamics of the creeper wave might work really well if you are in a deeper pool.
“Conventional guns cannot stop him only a sniper can”
But a sniper is a conventional gun...
Lol
So true
EZ
YOUR GOD
And mortars are XD
Now in theaters: Creeper world
Featuring Wistopher Crocken, the knockoff Christopher Walken.
Is there a way interplanetary being to watch it without drawing suspicion on earth?
Chritopher joggin
@@RaraZeCat Just come to my place I'm a cosmically entity who can do anything so ye pull up
@@DogeGamingandart-ns3bv explane the first two then
"there's just so many options" -Baron
I Had A Series Of Levels.
It’s weird how the ai learned so fast he saw how the automatic guys (I think are the snipers) did so good them he started spamming them
When the shield fell “Wall Maria has fallen “
Thats what she said
Oof. I love Welcome back to Creeper world 4
To keep them in check and not rebuilding put emitter on the hills so that way the creeper flows down and covers everything
tried that when i played it bt it's a bit hard to get enough creep on top of the hill to activate the emiter
@@Redneck353 You can have spores shoot up there to keep putting creeper there
not easy that is difficult to do.
No need, as long as they don't get power, they stay as in blueprint mode
@@yalkn2073 exactly but you still need to cover at least the power lines ! really hope we get some more of those maps soon, it's a really fun challenge
The Crimson Creeper generator works best when it's the closest to the source because as the radius of your creeper wave increases, the crimson creeper gets spread out in a cone, so you want to have the point of your cone (crimson creep converter) to be as close to the center of the circle (emitter) to make as much crimson creep as possible.
I agree
Besides the bad crimson placements you did really well
lol
tru
I think you might be able to try getting a mission impossible skimmer way back in their supply chain if you can destroy that frontline sniper via arial bombardment, and the skimmer can shut off the entire supply chain to the frontline and slowly starve them out of ammunition and cause a meltdown, and to deal with re-building put a few starches around that big island to destroy all their stuff and maybe put a emmiter up there and get rid of the starches so they can’t rebuild. I honestly think the skimmers will be very important if you find you can’t easily brute force or arial bombard an area so you can starve them out and allow the creeper to get close up before the guns can start firing again, advancing your frontline.
That is actually a great strategy. The only thing I would change is that I would use more mesh because that allows creeper to move forward easier and faster, and it funnels it in a certain direction so you wouldn't have to worry about it going in the ditches as much.
I love the creeper world 4 series Baron, I hope you can continue until there’s nothing else you can think of doing, of course you don’t have to, just do whatever makes you happy.
Would anyone else prefer a longer video but the complete playthrough?
Its already 17 minutes mate, gotta get that hype for the next video going, its why cliffhangers happen at the end of a tv season, anyone that sees the first video is enticed into watching the second
But mostly its because its easier to have 2 videos rather than 1 long one
Hi I love your Chanel
“Colinies”
Yeah I noticed that too, it intrigued me.
I know, right?
like who spells it like that!!??
I wonder if there is some TH-cam censorship thing against the word "colonies" because of modern perception around the concept and practice.
@@BrendanGeormer probably the case
A suggestion is to leave emitters doted around places that you have already over run cus then the AI will not be able to rebuild as easily if at all
yeah but you need your power to move, got to kill the bas and at some point you just cut out the power lines so even if the AI tries to build back there is no power going there
My idea is that maybe put mesh everywhere then build some emiters with crimson then 2 stashes
Both of this ideas are probably better
Also I have been watching some other channels and have seen some cool custom maps called FPS maps and baron if you see this you should check them out
@@cutecitty6114 Yeah i've played some of them
9:07. Baron you just OUT SMARTED that turret will the Creeper!!! 👏😃
I love vids
This play as creeper could be a game mode.
It has all the potential.
I love your Chanel so much
And here is a poem on how to win this
A stash on a hill Said I need more friends and everyone joined him (not quite a poem)
I was one hundred and fourth like 👍
This game reminds me of color wars
The best video
I think you need to set barrage it with 2-3 spore launchers to overwhelm the missiles, as a distraction, giving the stash's wave enough time to get up to the area without too much to trouble from the cannons.
Or brute force the other side with crimson, while keeping a steady front on the other side.
9:07
Darkness blacker than black darker than dark, i beseech thee, combine with my deep crimson.
The time of awakening cometh.
Justice, fallen upon the infallible boundary, appear now as an intangible distortion.!
Dance, Dance, Dance!
I desire for my power a destructive force: a destructive force without equal! Return all creation to cinders, and come from the abyss!
This is the mightiest means of attack known to man, the ultimate attack magic?
*EXPLOSION!*
-Megumin, Konosuba, Season One, Episode Two
writing this now i realize that it works much better then the other chants throughout the show because of the "combine with my deep crimson" part.
Yes yes, dissolve their screaming flesh and devour the human stain! *gurgles evilly*
More we need more (playing as the creeper)
@Ben Thiessen yes
mesh by n emiter and afterwards drop a stash on it makes it charge faster, that mission took me forever, it's one of the tricks i found to help out, watched a few ppl doing it but don't wanna spoil and ruin the experience ;)
Fun fact: this isn't the first comment
Also the dislike is the guy who isn't the creeper in this map XD
some people have own opinion so disliking doesnt mean he is that guy
Joke
Antimatter. Keep up the good work
Just put down a few emitters and even more stashes. That's gonna big one big wave.
.Make a pfp
Okay, but maybe... PvP? Would be an amazing addition to the game.
Ye like you both have same map and could use the erns on the other map
Baron play solar smash it’s a great game for fun and for simulation you won’t regret it trust me.
Baron creeper world 4 is my favorite series
Keep doing these baron!!
2nd nice video baron and mabye u could play some raven feild?
Heres a tip: if you can manage to get creeper into the hole you should emitter it and stash it like you did before and just let it ride out for a while and you will have alot of creeper now :)
and maybe, just maybe, it will be enough creeper to where they cant do anything to stop it also the ern storage must be high priority.
Baron you can use spores to disable the shields for a short amount of time.
Good video and first
That one anticreeper launcher survived the 9ne like help meee
For the bite at the end of the video try putting the stash closer
I swear, You should play battlefield 1 or 5, Its amazing, Very WW1 or 2 cinematic
Yeah I can agree
here is a tip: they cant shoot us all which means u can just shoot a ton of spores at a missile
The missile has 2 ammo before it reloads so 3 spores could be enough if there is no guns around it
but u need to always have a emitter on a high ground so it will spread down and they wont rebuild
really hope u will use my tricks
yay
This should be a versus mode.
Defenders vs Creeper
I loved the video Baron, please make more Creeper World 4 videos!
they should make a creeper campaign
versatile instead of stalwart... I like it
Baron: aw man they got guns
Me: creeper aw man
Another version:
Baron: aw man they got guns.
Me: there’s guns everywhere?
Hello baron plz respond I’m dying
This is cool!
I Love this Game it is just soooo good
This looks awesome before the vid
Please good sir, you must finish this mission! The Creeper must prevail!
If this was a multiplayer it would be so cool
leave emitters on the high ground where they are rebuilding - it'll drain down an make the whole hill unbuildable. Also, if the launcher is in the middle of those three towers - maybe go round the sides?
Thank you for the video
I thought the game teaches you that the shield isn't a barrier, but only pushes creeper away in the 3rd or 4th mission, the one with the AC drones and 2 big shields.
A double upload? How fancy.
My recommendation put the creeper emitters on the hills, and the stashes in the valleys.
I love creeper world 4 so much
Classic Barron, uploading at half past ten at night in the uk
Ah well, you can’t please everyone.
Its 1AM here in romania =)
I live in Florida (so does baron as he mentions in multiple other videos, like his first kingdoms and castles video) so he updated his time at about 5 or 6 pm
13:32 The Anti-Creep And the Turret Be Like:
The 300 2.0.
The Creep Be Like:
*Anti-Creep*
Aw Man
Tip as creeper, since it’s a AI on the good side this time, take it slow and use mesh to build walls of creeper at the front lines and also use mesh to cover the locations (like the corner of the map that’s on a hill) to cover it making it impossible for them to build there
This map : Play as the flood!
Me using AC and sprinklers to inundate everything : Wait, I wasn't?
You need to put one emitter on the highest ground and just leave it there. That way, it will eventually cover all hill tops, and they won't be able to rebuild, and you can concentrate on the front line. One thing you're not trying is an overwhelming force of spores or roache things. If you set up 4 or 5 launchers and set them all to spores or all to blobs, they won't have enough missile or sniper coverage to stop them all from hitting home. You're spreading yourself too thin by constantly moving the emitter height. A reservoir of creeper acts like a backbone for your front. If you're constantly having to send creep back over hilltops as you move your emitters around, that's all creep that can be assaulting the front. It's a different beast than energy management and resource gathering. You have to think of the creep as a single monster, and the bigger it is, the easier it will be to flow it in a direction you want. I would have set up an emitter on the highest point possible with a stash next to it and just let it fill in everything it can. Then, I would set up additional emitters on high ground and use whatever resources I had left over on pushing the creep where it will do the most damage. The higher you can get your reservoir in the back, the more it will push creep forward. Instead, it looks like you're constantly having to refill spots you've already taken, and they're even starting to rebuild. That means creep that can be assaulting the front is now has to push back and cover a hilltop you've already cleared.
I would love to see this as a multiplayer
I love your vids. They are just so Nice
The music is like somethign out of Rocky
Put an emitter in the big hill so they cant rebuild
BARON MAKE NEW EP OF SURVIVAL BECASLED!!!!
Use the Mesh to assault fortified positions by grouping the creeper up. Having an Emitter-Stash-Crimson-Mesh-Mesh... path will send a huge wave of crimson down the mesh path. Stash isn't even necessary either in many cases, the mesh keeps creeper on it creating a continuous wave even up hills. Creeper sticks to the mesh, and mesh requires a connection to a building to function, but you can see the huge blobs of creeper that stick to emitters, because most buildings build mesh underneath them automatically.
and the lure to cripple mortars. It costs 1 ERN energy and needs a couple layers of creeper to build, but once it does mortars that can will continuously attack it so your waves of deep creeper are ignored.
Stashes are king on this map, start with two stashes next to your starting spawner, put two more stashes inside the pools and then progress as you did in the video with a combination of crimson creeper and spores/drones.
Baron This is just my opinion but if you play as the creeper you just have to swarm the the entire map instead of focusing in one push. find areas that could potentially be weak in defense and you use those spores,skimmers, insect thingies to break or make a weak point in them
Just my opinion
pls moreeee off this, i like it!
And we thought the creeper was mindless.
Well, they ARE being played by Baron here...
Mesh have to be connected to emitters, otherwise they are useless. Look how white they are, instead of blue. Mesh can be used to direct the burst of a stash for great effect
BARON IM UR BIGGEST FAN!!!!!!
I never tried out creeper world 4 I might try it out
the crimson wave comith!!!
one thing I liked to do was pause and put down multiple launchers at the same time so they are in sync and have them all target 1 area, with enough you can have all the spores make enough creep in 1 area to put down an emitter with no creeper in the area before, I used that strategy after I got like 10 ERNs to blow up the factory and place an emitter in it's place so that I effectively neutralized all the anticreep sprayers and missile launchers which meant I could place a crimsonator anywhere on the map and rapidfire spores at it to hit anywhere on the map with an unstoppable strike, I got to like 7 ERNs and then used all of them for launchers to do a coordinated strike on the ERN lab to overpower the ERN powered missle
I beat it in 1 hour and 32 minutes, fun game!
Baronvongames, you should probably put your emitters right near the edge that way the turrets and mortars will have less time to shoot, therefore resulting in less creeper being destroyed. P.S. I loved Your videos, especially the creeper series, I also am really into the PAC (Play as creeper) idea. Keep on going, Your fans need it!
Wish creeper world series was on android 😭
Or iphone
It has been a years or 2 since I’ve watched baron or blitz
This is cursed and amazing
Hey baron put a crimson creeper , emitter and stash at the top of the hill insane tactic I tried
Place an emitter or a few together with stashes on the hill to create a super tsunami
POV: you are the creeper and the player got cocky
place emitters on high points
i like your vids
Build up creeper in a corner to make sure they can’t rebuild there then start moving once you feel you can
Try to use one emiter and construct your way with mesh. This way you could mantain creeper in areas already destroyed and save ern power for other structs.
Don't be like Anakin. Have the high ground!
Stash right next to crimson tower so it all turns into crimson creeper. Way to kill a missile launcher and sniper defense, overwhelm the defenses with spores or blobs. Preferably spores so more creep spawns.
Blobs also make creeper
14:88
Creeper: WE GOT THE HIGH GROUND ANACIN (idk how spell his name)
Towers: ANACIN START PANICIN I DONT HAVE A PLANCIN
Day 8 of asking baron to make a ww1 faction in tabs
PvP would be interesting
What happens if you put emitters on high ground (to prevent rebuild) and have storage on low ground with crimson generator by storage. Seems like the fluid dynamics of the creeper wave might work really well if you are in a deeper pool.
Would be fun see him as creeper not using either egg or launchers.
this is the first time baron is being the creeper
my strat is to use emitters everywhere to cover the frontlines and that will not let them build in the back
YOU NEED TO MAKE MORE PLAYING AS CREEPER VIDEOS
When you troll the enemy, and the enemy make a comeback